hedgewars/uSound.pas
Wed, 16 Jan 2019 00:01:29 +0100 Wuzzy Refactor hwengine: Rename cLocale to cLanguage
Sun, 09 Dec 2018 00:43:02 +0100 Wuzzy Add more fallback sounds
Sat, 08 Dec 2018 22:15:49 +0100 Wuzzy Remove weird fallbacks for sndHmm
Wed, 05 Dec 2018 09:38:31 -0500 nemo make pas2c function without haskell aborting if locale is C 0.9.25
Fri, 02 Nov 2018 14:08:45 +0100 Wuzzy Remove pointless string assignment in PlaySoundV
Fri, 02 Nov 2018 01:34:21 +0100 Wuzzy Update LastVoice when switching to fallback voice
Thu, 01 Nov 2018 01:07:26 +0100 Wuzzy Fix taunts playing too fast after a shot
Wed, 31 Oct 2018 14:33:43 +0100 Wuzzy Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Wed, 31 Oct 2018 13:35:53 +0100 Wuzzy Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Tue, 30 Oct 2018 23:08:43 +0100 Wuzzy Play another voice as fallback if sndRevenge could not be found
Sun, 28 Oct 2018 14:08:13 +0100 Wuzzy Refactor fallback taunt code
Sun, 28 Oct 2018 04:21:13 +0100 Wuzzy Add taunts: Leavemealone, Cutitout (when attacked many times)
Sun, 28 Oct 2018 02:24:06 +0200 Wuzzy Add revenge taunt
Sat, 27 Oct 2018 19:50:01 +0200 Wuzzy New taunt: Runaway, when something is about to blow up near current hog
Sat, 27 Oct 2018 18:26:44 +0200 Wuzzy Add 2 taunts: Fire, WatchThis (attack voice for some weapons)
Sat, 27 Oct 2018 17:17:01 +0200 Wuzzy Add 3 taunts: Amazing, Brilliant, Excellent
Sat, 27 Oct 2018 15:55:19 +0200 Wuzzy Add 7 new taunts
Sat, 27 Oct 2018 13:27:45 +0200 Wuzzy Add Grenade taunt when grenade close to hog is about to blow up
Sat, 27 Oct 2018 03:58:01 +0300 alfadur Tweak firepunch sound that Wuzzy found
Fri, 26 Oct 2018 17:38:14 +0200 Wuzzy Add separate sound symbols for case impact and extra damage
Fri, 26 Oct 2018 15:55:48 +0200 Wuzzy Add sound for landspray
Fri, 26 Oct 2018 15:52:07 +0200 Wuzzy Add ice beam idle sound
Fri, 26 Oct 2018 15:48:52 +0200 Wuzzy Add flamethrower sound
Fri, 26 Oct 2018 03:59:20 +0200 Wuzzy Refactor usage of sndRideOfTheValkyries, now can play if music is on and sound is off
Fri, 05 Oct 2018 16:53:36 -0400 nemo this should probably exit -1 - pas2c was complaining about uninitialised var
Fri, 05 Oct 2018 17:27:12 +0200 Wuzzy Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Tue, 07 Aug 2018 11:37:37 +0200 Wuzzy Add setting to disable audio dampening if losing window focus
Mon, 16 Jul 2018 23:27:15 +0200 Wuzzy Add variable to make state of sound system clear
Tue, 27 Mar 2018 23:01:22 +0200 Wuzzy Add voice pack sound fallbacks also for sndOoff{2,3} and sndOw{2,4}
Tue, 27 Mar 2018 22:45:31 +0200 Wuzzy Fix broken fallback to sndFirePunch1 if sndFirePunch{2,6} is missing
Sun, 11 Mar 2018 10:50:02 +0100 alfadur Add new minigun sound
Thu, 08 Mar 2018 18:15:06 +0100 Wuzzy Lua API: Add SetSoundMask to disable playing certain sounds
Tue, 20 Feb 2018 17:52:22 +0100 Wuzzy Fix volume caption not being shown when hitting mute key
Wed, 07 Feb 2018 07:38:37 +0100 Wuzzy Add theme fallback music settings
Sat, 07 Oct 2017 13:23:58 -0400 nemo extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
Sat, 30 Sep 2017 21:54:47 +0200 sheepluva fix some fpc hints
Sat, 30 Sep 2017 19:51:22 +0200 sheepluva fix copypasta fail that caused segfaults (esp. in pas2c)
Sat, 30 Sep 2017 14:00:02 +0200 sheepluva workaround to fix pas2c mistyping a constant as bool
Sat, 08 Apr 2017 21:48:25 +0200 Wuzzy Add sounds for rubberduck drop, destruction and water collision
Sat, 19 Nov 2016 15:00:14 +0100 Wuzzy Play countdown sounds for 4-1 remaining seconds and “boring” voice on timeout
Sat, 19 Nov 2016 06:43:44 +0100 Wuzzy Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Sat, 15 Oct 2016 20:11:05 +0200 sheepluva fix copypastafail (incorrect variable name) and whitespaces
Sat, 15 Oct 2016 20:06:42 +0200 KoBeWi support for alternate sound paths [this is allowing themes to override certain sound files; reviewed and committed by sheepluva, fixes pending]
Tue, 21 Jun 2016 22:03:09 +0200 sheepluva remove experimental in-game credits code
Sun, 15 May 2016 23:11:14 +0200 sheepluva drop SysUtils inclusion from 5 files where it is not needed anymore
Fri, 29 Apr 2016 19:01:52 +0200 sheepluva show credits only briefly
Fri, 29 Apr 2016 18:18:32 +0200 sheepluva aggregate music credits into a single file (individual files can still be used to override. useful for .hwp etc.)
Fri, 29 Apr 2016 13:12:26 +0200 sheepluva music credits etc.
Thu, 28 Apr 2016 21:15:08 +0200 sheepluva merge 3 new sound effects added by Wuzzy
Wed, 13 Apr 2016 12:17:30 +0200 Wuzzy Add sound effects for: cleaver impact, air mine impact, using extra time
Sat, 23 Apr 2016 09:54:05 +0200 sheepluva fix sounds not playing on first play (=load), because function bailed on success, rather than error. introduced in bd9a2f1b0080 , addressing issue 111
Sun, 31 Jan 2016 16:07:14 +0300 unc0rr Bye-bye TryDo
Sun, 10 Jan 2016 00:45:13 +0300 unc0rr SDLTry doesn't halt engine no more
Tue, 12 Jan 2016 21:21:44 +0100 sheepluva use MIX_DEFAULT_FORMAT for sound
Tue, 12 Jan 2016 20:40:12 +0100 sheepluva fix volume being at 0 on engine start. note: seems window focus changes are not detected atm. (relevant for sound dampening)
Tue, 10 Nov 2015 20:43:13 +0100 sheepluva merge default sdl2transition
Fri, 30 Oct 2015 23:06:25 +0100 antonc27 - Return of stereo sound for mobile! ios-revival
Thu, 03 Sep 2015 01:26:03 +0200 sheepluva allow holding PRECISE key to switch portal ball colors in reverse order
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Wed, 24 Jun 2015 01:23:37 +0200 sheepluva fallback to Default voicepack if specified voicepack is not available
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