Fri, 08 Aug 2008 20:45:13 +0000 - Fix previous commit
unc0rr [Fri, 08 Aug 2008 20:45:13 +0000] rev 1185
- Fix previous commit - Code formatting in uStore
Fri, 08 Aug 2008 20:38:26 +0000 Allow theme-customizable water and girder
unc0rr [Fri, 08 Aug 2008 20:38:26 +0000] rev 1184
Allow theme-customizable water and girder
Fri, 08 Aug 2008 20:33:57 +0000 Step 4: repair girder rendering (girder is 32bit now)
unc0rr [Fri, 08 Aug 2008 20:33:57 +0000] rev 1183
Step 4: repair girder rendering (girder is 32bit now)
Fri, 08 Aug 2008 20:13:32 +0000 Step 3: Maps are rendered correctly, but without objects yet
unc0rr [Fri, 08 Aug 2008 20:13:32 +0000] rev 1182
Step 3: Maps are rendered correctly, but without objects yet
Fri, 08 Aug 2008 19:39:22 +0000 Step 2: painted maps loading correctly
unc0rr [Fri, 08 Aug 2008 19:39:22 +0000] rev 1181
Step 2: painted maps loading correctly
Fri, 08 Aug 2008 19:34:55 +0000 Start implementing support for 32bit sprites concerned in map generation process.
unc0rr [Fri, 08 Aug 2008 19:34:55 +0000] rev 1180
Start implementing support for 32bit sprites concerned in map generation process. Step 1: forts are loading correctly. Everything else is broken
Fri, 08 Aug 2008 13:46:12 +0000 This needs to be changed too
unc0rr [Fri, 08 Aug 2008 13:46:12 +0000] rev 1179
This needs to be changed too
Fri, 08 Aug 2008 13:43:24 +0000 - Fix Qt's runtime warning
unc0rr [Fri, 08 Aug 2008 13:43:24 +0000] rev 1178
- Fix Qt's runtime warning - This fix probably eliminates network problems
Fri, 08 Aug 2008 13:11:41 +0000 Add "Castle" map copyright info
unc0rr [Fri, 08 Aug 2008 13:11:41 +0000] rev 1177
Add "Castle" map copyright info
Fri, 08 Aug 2008 12:59:34 +0000 Disallow AI to hurts itself with mortar (in quite rare cases it tries to shoot directly up)
unc0rr [Fri, 08 Aug 2008 12:59:34 +0000] rev 1176
Disallow AI to hurts itself with mortar (in quite rare cases it tries to shoot directly up)
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