hedgewars/uTeams.pas
Wed, 17 Nov 2010 17:22:36 +0300 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
Mon, 08 Nov 2010 23:07:43 +0100 Henek added flag gfDisableWind to be used in lua scripts
Sun, 07 Nov 2010 20:40:30 +0100 koda err better wait after relase for this one
Sun, 07 Nov 2010 20:27:05 +0100 koda move turnstime and minestime * 1000 outside frontend and place it in engine
Wed, 03 Nov 2010 13:00:17 -0400 nemo Extend shoppa hack to disable health crates to saucer and portal modes as well
Wed, 03 Nov 2010 12:28:44 -0400 nemo Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
Wed, 03 Nov 2010 16:29:17 +0100 koda health reset mode ftw (replaces gfmines)
Wed, 03 Nov 2010 00:48:42 +0100 koda i give up and disable rotation on the iphone; also fix smaller compilation issues
Mon, 01 Nov 2010 18:51:38 +0100 koda better support for wimpier i-devices
Fri, 29 Oct 2010 13:19:33 -0400 nemo Avoid doing this stuff twice, even if CheckForWin is called twice
Mon, 25 Oct 2010 22:19:00 +0200 koda the ios port is also iphone compatible
Sun, 24 Oct 2010 22:00:36 +0200 sheepluva fix/tweak let clouds reflect wind speed and direction again + stronger
Mon, 11 Oct 2010 21:45:25 +0200 koda merge
Mon, 11 Oct 2010 12:13:06 -0400 nemo Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
Mon, 11 Oct 2010 03:28:15 +0200 koda moved some utilities to a separate column with round buttons
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