hedgewars/GSHandlers.inc
Sun, 28 Feb 2010 17:49:45 +0000 nemo Switch to smoke
Sun, 28 Feb 2010 17:48:44 +0000 nemo trying a little hiss and steam
Sun, 28 Feb 2010 16:03:33 +0000 nemo Dude mine probability spinner
Fri, 26 Feb 2010 00:03:57 +0000 nemo rearrange fall damage a bit so invulnerability still causes dust
Wed, 24 Feb 2010 16:41:35 +0000 nemo another nil check
Wed, 24 Feb 2010 13:46:02 +0000 nemo Add nil check to shotgun shell
Wed, 24 Feb 2010 13:29:06 +0000 nemo Fix spectator crash due to missing nil check in new dust gear, init Ammo to nil in World prior to nil check
Tue, 23 Feb 2010 00:21:20 +0000 smxx Engine:
Mon, 22 Feb 2010 00:53:04 +0000 nemo Skip drawing some stuff if water is opaque. Affects simulation.
Fri, 19 Feb 2010 00:53:22 +0000 smxx Engine:
Mon, 08 Feb 2010 03:03:18 +0000 nemo Mode to place hogs at start of game. Will probably need a bit more testing.
Thu, 04 Feb 2010 18:46:49 +0000 nemo Correct napalm adjustment.
Thu, 04 Feb 2010 14:48:49 +0000 smxx Engine:
Mon, 01 Feb 2010 07:10:33 +0000 nemo Tweak napalm so it'll hit on the X without wind. Unlike bombs / minestrike, should not depend on height of X.
Sun, 31 Jan 2010 22:52:42 +0000 smxx Engine:
Sun, 31 Jan 2010 19:24:22 +0000 nemo Remove king invulnerability, disable everything but teleport instead.
Sun, 31 Jan 2010 16:20:53 +0000 nemo Update translation files, add "King Mode"
Sun, 24 Jan 2010 19:01:51 +0000 nemo Palewolf's smoke traces for fire.
Sun, 29 Nov 2009 16:56:04 +0000 unc0rr Smaxx patch with tuning by me:
Sat, 21 Nov 2009 15:04:42 +0000 nemo Set AllInactive to False on falling fire
Sat, 14 Nov 2009 02:53:04 +0000 koda fix wrong ttf blending in ppc
Mon, 09 Nov 2009 20:29:21 +0000 unc0rr - Formatting changes
Thu, 05 Nov 2009 20:48:13 +0000 koda revert previous commit to remove a wip patch
Thu, 05 Nov 2009 20:47:42 +0000 koda update themes cmakefiles to use GLOB instead of listing all the files
Mon, 19 Oct 2009 12:44:47 +0000 nemo doStepDrowningGear - I always forget it. Kill the sound and exit.
Sun, 18 Oct 2009 06:26:45 +0000 nemo Just checking this in so prg can try it. May back it out
Sat, 17 Oct 2009 13:34:40 +0000 unc0rr Fix bug when rope goes through land when hedgehog is sliding
Sat, 17 Oct 2009 01:28:49 +0000 koda revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
Fri, 16 Oct 2009 22:46:58 +0000 nemo Make hedgies just hop a bit on flames so they are more likely to get properly scorched
Fri, 16 Oct 2009 20:54:12 +0000 nemo affect tweaks molotov spread some more
Fri, 16 Oct 2009 15:35:41 +0000 nemo Tweak of molotov based on burp's play, a little bit more specificity in homerun.
Fri, 16 Oct 2009 12:01:19 +0000 nemo affect says this spread was supposed to use div - makes for tighter spread
Fri, 16 Oct 2009 03:27:33 +0000 nemo Fire tweaks
Thu, 15 Oct 2009 23:54:18 +0000 koda molotov sound FTW
Thu, 15 Oct 2009 21:47:05 +0000 nemo openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
Thu, 15 Oct 2009 19:14:22 +0000 nemo Suggestion by Smaxx - use pickhammer sound while drill is in operation
Thu, 15 Oct 2009 18:02:01 +0000 nemo Adjustments to training mode and credits by Smaxx
Thu, 15 Oct 2009 17:42:21 +0000 nemo Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
Thu, 15 Oct 2009 17:14:29 +0000 nemo Remove sheepluva's simple 45 deg bouncing from r2472, add various flame sizes for Tiy
Tue, 13 Oct 2009 00:36:55 +0000 nemo Cut upwards thrust in half on saucer
Mon, 12 Oct 2009 19:33:21 +0000 nemo Restrict how high saucer can fly for sanity's sake
Mon, 12 Oct 2009 16:49:03 +0000 unc0rr Don't show timer of drowned gears
Mon, 12 Oct 2009 16:44:30 +0000 unc0rr Huge Smaxx patch with some fixes by me:
Mon, 12 Oct 2009 13:47:56 +0000 nemo sheepluva's basic 45° test. NEEDS TESTING
Mon, 12 Oct 2009 13:44:34 +0000 nemo In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
Thu, 10 Sep 2009 15:29:28 +0000 nemo Strip trailing spaces
Thu, 10 Sep 2009 07:48:30 +0000 unc0rr Remove gstHHDriven flag when hedgehog get into the water. Fixes some odd cases.
Thu, 10 Sep 2009 04:36:26 +0000 unc0rr Some rope tweaks
Tue, 08 Sep 2009 19:47:45 +0000 nemo hide timer after cake is done walking
Sun, 30 Aug 2009 16:30:18 +0000 unc0rr Prevent "free knocking" bug
Tue, 25 Aug 2009 20:54:11 +0000 nemo Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
Sun, 23 Aug 2009 12:01:55 +0000 unc0rr Fix bug with hedgehog getting into ground while throwing rope (http://hedgewars.org/node/1722)
Tue, 11 Aug 2009 21:51:36 +0000 nemo minor saucer change Tiy had requested once.
Tue, 28 Jul 2009 12:50:47 +0000 unc0rr Cleanup code a bit
Tue, 28 Jul 2009 12:50:33 +0000 unc0rr Now really fix
Tue, 28 Jul 2009 12:44:20 +0000 unc0rr Fix hedgehog stopping to slide when throwing rope (not tested)
Tue, 28 Jul 2009 12:41:01 +0000 unc0rr Better handle loosing control when on rope
Sun, 26 Jul 2009 20:56:18 +0000 nemo requested change by Tiy to Flying Saucer start (hover until first keypress)
Mon, 20 Jul 2009 19:04:10 +0000 nemo Restrict hogs to 16px proximity to border to avoid getting kicked through.
Wed, 15 Jul 2009 00:35:59 +0000 koda sound for mortar
Mon, 06 Jul 2009 11:33:42 +0000 nemo apply dx too (from smaxx)
Mon, 06 Jul 2009 00:39:32 +0000 koda -fix teleport sound when moving to wrong positions
Sun, 05 Jul 2009 16:37:05 +0000 nemo Try turning off follow gear while ammo menu is open - needs testing w/ rope/parachute/jetpack
Sun, 05 Jul 2009 13:44:11 +0000 nemo Fewer bubbles for non-breathing gears
Fri, 03 Jul 2009 22:02:13 +0000 koda typos
Fri, 03 Jul 2009 22:00:32 +0000 koda -new openal api for setting sound position
Wed, 01 Jul 2009 22:50:27 +0000 koda sounds for teleport and beginning of sudden death
Sun, 28 Jun 2009 23:36:41 +0000 nemo disable timers on a few silly items, trying out a timer on cake
Sun, 28 Jun 2009 18:47:55 +0000 nemo Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
Sun, 28 Jun 2009 16:44:04 +0000 nemo Move count notification to all multishoot
Thu, 25 Jun 2009 10:50:44 +0000 nemo small jetpack tweak
Mon, 22 Jun 2009 13:49:16 +0000 nemo extra check suggested by unc0rr
Mon, 22 Jun 2009 00:27:55 +0000 nemo allow brief ground touches
Mon, 22 Jun 2009 00:22:42 +0000 nemo Kill saucer if it touches the ground, Tiy's new graphic
Mon, 22 Jun 2009 00:17:09 +0000 nemo set vector to negative *after* applying upward vector
Mon, 22 Jun 2009 00:14:24 +0000 nemo disable selection sprite, nudge ship into the air on launch
Sun, 21 Jun 2009 22:43:38 +0000 nemo Localise words "Fuel" and "Remaining" - add shot counter to deagle.
Sun, 21 Jun 2009 17:47:57 +0000 nemo Ugly graphic for jetpack - jetpack should be essentially functional.
Sun, 21 Jun 2009 15:46:48 +0000 nemo thanks unc0rr (corrected flag - also check on turn time)
Sun, 21 Jun 2009 15:41:07 +0000 nemo Use different group to not erase messages, restore gear deletion on hog damage.
Sun, 21 Jun 2009 15:36:50 +0000 nemo Duplicate Parachute more closely :D
Sun, 21 Jun 2009 15:31:09 +0000 nemo Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
Tue, 02 Jun 2009 18:27:15 +0000 nemo New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
Mon, 01 Jun 2009 20:38:45 +0000 unc0rr Make code suck less
Mon, 01 Jun 2009 18:30:48 +0000 unc0rr Fix some cake bugs
Mon, 01 Jun 2009 17:04:36 +0000 nemo Death messages thanks to Smaxx
Mon, 01 Jun 2009 00:27:57 +0000 nemo Properly decrement sniper rifle if timed out. Try to get camera position straight for once.
Sat, 23 May 2009 02:17:22 +0000 nemo prevent unc0rr from getting clever with jackhammer too. bring blowtorch into line with the other - should be more fun anyway
Fri, 22 May 2009 20:36:57 +0000 nemo Prevent unc0rr's sneaky escape
Fri, 22 May 2009 02:01:45 +0000 nemo neglected test on sniper rifle being active
Sat, 16 May 2009 20:54:43 +0000 unc0rr Fix rope disappearing bug
Fri, 15 May 2009 17:15:37 +0000 nemo fix crash in parachute/rope if drowning with active girder/teleport
Fri, 15 May 2009 12:56:32 +0000 nemo oops. forgot to reset turn time
Fri, 15 May 2009 02:14:13 +0000 nemo Neglected to delete gear at end of turn
Thu, 14 May 2009 03:41:34 +0000 nemo constrain angle, decrement turn time
Mon, 11 May 2009 18:56:55 +0000 nemo Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
Thu, 07 May 2009 23:57:39 +0000 nemo allow adjusting angle during sniping
Thu, 07 May 2009 02:04:07 +0000 nemo david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
Wed, 06 May 2009 16:56:01 +0000 unc0rr Add a tracing message to help debug rope bugs
Sun, 03 May 2009 21:28:15 +0000 nemo Adjust routines impacted by DrawRotatedF modification, clear gstHHHJump in rope to avoid crosshair/hat drawing bug.
Sun, 03 May 2009 21:12:34 +0000 nemo Disable long jump in artillery mode, make snipre rifle single shot
Sun, 03 May 2009 17:35:10 +0000 nemo Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
Thu, 30 Apr 2009 20:13:44 +0000 unc0rr nemo's great patch:
Sun, 19 Apr 2009 11:59:23 +0000 unc0rr Move health sorter to visual gears:
Sun, 12 Apr 2009 12:50:43 +0000 unc0rr - Another way of defining official server
Thu, 26 Mar 2009 19:22:40 +0000 unc0rr Fix bug with rope and bazooka
Thu, 26 Mar 2009 16:20:01 +0000 unc0rr oops
Thu, 26 Mar 2009 14:03:46 +0000 unc0rr Optimize water bouncing a bit
Thu, 26 Mar 2009 13:59:27 +0000 unc0rr patch by nemo: water bouncing + some tweaks
Mon, 23 Mar 2009 19:03:51 +0000 unc0rr patch by nemo:
Sun, 22 Mar 2009 21:51:30 +0000 unc0rr Add sounds to girder
Sun, 22 Mar 2009 17:41:07 +0000 unc0rr nemo's patch for girder + some fixes
Sun, 15 Mar 2009 12:59:52 +0000 unc0rr Some tweaks by nemo
Sun, 08 Mar 2009 12:55:40 +0000 unc0rr patch by nemo
Sat, 07 Mar 2009 17:49:11 +0000 unc0rr loser animation by nemo
Sat, 07 Mar 2009 17:42:54 +0000 unc0rr - nemo's patch: some animations, zero probability for infinite weapons
Thu, 05 Mar 2009 14:54:02 +0000 unc0rr nemo:
Sun, 01 Mar 2009 17:24:25 +0000 unc0rr 4 utilities by nemo
Mon, 23 Feb 2009 18:58:22 +0000 unc0rr Faster fire falling
Sun, 01 Feb 2009 16:00:54 +0000 unc0rr Fix rope regression (unable to change angle)
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