Wed, 28 Sep 2011 04:17:41 +0200 mikade making sheepluva happy again
mikade [Wed, 28 Sep 2011 04:17:41 +0200] rev 6056
mikade making sheepluva happy again
Fri, 28 Oct 2011 17:41:39 +0200 Enabled landhash check again hedgeroid
Xeli [Fri, 28 Oct 2011 17:41:39 +0200] rev 6055
Enabled landhash check again
Tue, 27 Sep 2011 16:26:57 +0200 use currentItemChanged signal instead of itemSelectionChanged - since the latter is always one item behind if you hold down the mousebutton and move the cursor through the list
sheepluva [Tue, 27 Sep 2011 16:26:57 +0200] rev 6054
use currentItemChanged signal instead of itemSelectionChanged - since the latter is always one item behind if you hold down the mousebutton and move the cursor through the list
Fri, 21 Oct 2011 13:56:11 +0200 oops, removed a line from the 'firstTime only' section hedgeroid
Xeli [Fri, 21 Oct 2011 13:56:11 +0200] rev 6053
oops, removed a line from the 'firstTime only' section
Tue, 27 Sep 2011 16:14:35 +0200 stuffToBeAvoidedInFuture->append("layouting");
sheepluva [Tue, 27 Sep 2011 16:14:35 +0200] rev 6052
stuffToBeAvoidedInFuture->append("layouting");
Fri, 21 Oct 2011 00:28:06 +0200 Added two default teams to the apk, so people who first download it don't have to make two teams before playing their first game hedgeroid
Xeli [Fri, 21 Oct 2011 00:28:06 +0200] rev 6051
Added two default teams to the apk, so people who first download it don't have to make two teams before playing their first game
Tue, 27 Sep 2011 05:08:23 +0200 oops, I forgot I wanted to fix that before committing xD
sheepluva [Tue, 27 Sep 2011 05:08:23 +0200] rev 6050
oops, I forgot I wanted to fix that before committing xD
Thu, 20 Oct 2011 23:07:53 +0200 wops missed this one: removed a 'fix' eclipse put in there hedgeroid
Xeli [Thu, 20 Oct 2011 23:07:53 +0200] rev 6049
wops missed this one: removed a 'fix' eclipse put in there
Tue, 27 Sep 2011 04:31:08 +0200 PIMP'ed up training screen. special thanks to mikade for supplying the pics <3
sheepluva [Tue, 27 Sep 2011 04:31:08 +0200] rev 6048
PIMP'ed up training screen. special thanks to mikade for supplying the pics <3 not quite finished (as you'll notice) - but this sheep is heading for sleep.
Thu, 20 Oct 2011 22:54:34 +0200 Changed package name from org.hedgewars.mobile to org.hedgewars.hedgeroid to upload it to the market hedgeroid
Xeli [Thu, 20 Oct 2011 22:54:34 +0200] rev 6047
Changed package name from org.hedgewars.mobile to org.hedgewars.hedgeroid to upload it to the market
Mon, 26 Sep 2011 21:29:40 -0400 this needs to actually return something
nemo [Mon, 26 Sep 2011 21:29:40 -0400] rev 6046
this needs to actually return something
Sun, 09 Oct 2011 20:41:17 +0200 Using misc/libtremor/tremor rather than misc/tremor, plus added the include in the android.mk of SDL_mixer hedgeroid
Xeli [Sun, 09 Oct 2011 20:41:17 +0200] rev 6045
Using misc/libtremor/tremor rather than misc/tremor, plus added the include in the android.mk of SDL_mixer
Tue, 27 Sep 2011 00:46:15 +0200 I must not use source files as clipboard.
sheepluva [Tue, 27 Sep 2011 00:46:15 +0200] rev 6044
I must not use source files as clipboard. I must not use source files as clipboard. I must not use source files as clipboard. I must not use source files as clipboard. I must not use source files as clipboard. I must not use source fi
Sun, 09 Oct 2011 15:17:21 +0200 update from rev d75329716a02, it really works now (i think) hedgeroid
Xeli [Sun, 09 Oct 2011 15:17:21 +0200] rev 6043
update from rev d75329716a02, it really works now (i think)
Tue, 27 Sep 2011 00:38:39 +0200 some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
sheepluva [Tue, 27 Sep 2011 00:38:39 +0200] rev 6042
some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
Sun, 09 Oct 2011 15:15:45 +0200 How did freetype even compile with this in it? hedgeroid
Xeli [Sun, 09 Oct 2011 15:15:45 +0200] rev 6041
How did freetype even compile with this in it?
Mon, 26 Sep 2011 21:45:33 +0400 - Add unique id to replay file name
unc0rr [Mon, 26 Sep 2011 21:45:33 +0400] rev 6040
- Add unique id to replay file name - INSERT instead of UPDATE for stats
Sat, 08 Oct 2011 14:55:13 +0200 Removed the need for duplicate libraries, the android build now uses lua, freetype and tremor from misc/ hedgeroid
Xeli [Sat, 08 Oct 2011 14:55:13 +0200] rev 6039
Removed the need for duplicate libraries, the android build now uses lua, freetype and tremor from misc/
Mon, 26 Sep 2011 03:12:09 +0200 wow, somebody was smoking some reaaally good sh!t right there, man!
sheepluva [Mon, 26 Sep 2011 03:12:09 +0200] rev 6038
wow, somebody was smoking some reaaally good sh!t right there, man!
Sat, 08 Oct 2011 14:52:16 +0200 Allow for multicore compiling on quadcores, everyone has one right? :P It has perfomance benifits on single cores too so it's all good =) hedgeroid
Xeli [Sat, 08 Oct 2011 14:52:16 +0200] rev 6037
Allow for multicore compiling on quadcores, everyone has one right? :P It has perfomance benifits on single cores too so it's all good =)
Mon, 26 Sep 2011 00:15:10 +0200 small cleanup: enum instead of magic numbers
sheepluva [Mon, 26 Sep 2011 00:15:10 +0200] rev 6036
small cleanup: enum instead of magic numbers
Fri, 07 Oct 2011 14:17:07 +0200 Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory hedgeroid
Xeli [Fri, 07 Oct 2011 14:17:07 +0200] rev 6035
Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory
Sun, 25 Sep 2011 23:29:04 +0200 Added tag Hedgewars-iOS-1.3.2 for changeset 652a199d4f38
koda [Sun, 25 Sep 2011 23:29:04 +0200] rev 6034
Added tag Hedgewars-iOS-1.3.2 for changeset 652a199d4f38
Tue, 04 Oct 2011 19:20:42 +0200 fix compiling for android, strip out all delphi code, objfpc ftw hedgeroid
koda [Tue, 04 Oct 2011 19:20:42 +0200] rev 6033
fix compiling for android, strip out all delphi code, objfpc ftw
Sun, 25 Sep 2011 23:28:23 +0200 my qt version needs this to work...
koda [Sun, 25 Sep 2011 23:28:23 +0200] rev 6032
my qt version needs this to work...
Tue, 04 Oct 2011 17:18:25 +0200 strip eols and delphi mode hedgeroid
koda [Tue, 04 Oct 2011 17:18:25 +0200] rev 6031
strip eols and delphi mode
Sun, 25 Sep 2011 21:54:26 +0200 fix typo that sneaked in by pressing ctrl+z one time too much I guess :D
sheepluva [Sun, 25 Sep 2011 21:54:26 +0200] rev 6030
fix typo that sneaked in by pressing ctrl+z one time too much I guess :D
Mon, 26 Sep 2011 01:32:48 +0200 changed Game arguments to accept data path on 9th array element (like planned) hedgeroid
koda [Mon, 26 Sep 2011 01:32:48 +0200] rev 6029
changed Game arguments to accept data path on 9th array element (like planned)
Sun, 25 Sep 2011 15:40:01 -0400 rename to match prior mass hat rename
nemo [Sun, 25 Sep 2011 15:40:01 -0400] rev 6028
rename to match prior mass hat rename
Mon, 26 Sep 2011 01:16:15 +0200 code working on ios now hedgeroid
koda [Mon, 26 Sep 2011 01:16:15 +0200] rev 6027
code working on ios now
Sun, 25 Sep 2011 20:54:51 +0200 get rid of that annoying 'Invalid state: in Lobby' message after room being closed or player being kicked from room. (the frontend always tried to leave the room he already left again)
sheepluva [Sun, 25 Sep 2011 20:54:51 +0200] rev 6026
get rid of that annoying 'Invalid state: in Lobby' message after room being closed or player being kicked from room. (the frontend always tried to leave the room he already left again)
Mon, 26 Sep 2011 00:03:14 +0200 reviewed the build system and parts of the previous merge, performed some code cleanup hedgeroid
koda [Mon, 26 Sep 2011 00:03:14 +0200] rev 6025
reviewed the build system and parts of the previous merge, performed some code cleanup
Sun, 25 Sep 2011 19:30:10 +0200 some more cleanups and refactoring.
sheepluva [Sun, 25 Sep 2011 19:30:10 +0200] rev 6024
some more cleanups and refactoring. functional changes: when generating random hog names avoid duplicate names (if possible)
Sun, 25 Sep 2011 18:24:01 +0200 merge hedgeroid
Xeli [Sun, 25 Sep 2011 18:24:01 +0200] rev 6023
merge
Sun, 25 Sep 2011 16:09:55 +0200 fix somebody's sed-oops
sheepluva [Sun, 25 Sep 2011 16:09:55 +0200] rev 6022
fix somebody's sed-oops
Sun, 25 Sep 2011 03:32:07 +0200 some hopefully harmless experiments Hedgewars-iOS-1.3.2
koda [Sun, 25 Sep 2011 03:32:07 +0200] rev 6021
some hopefully harmless experiments
Sun, 25 Sep 2011 02:28:33 +0200 this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
koda [Sun, 25 Sep 2011 02:28:33 +0200] rev 6020
this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
Sat, 24 Sep 2011 22:35:31 +0200 warnings round also for ios
koda [Sat, 24 Sep 2011 22:35:31 +0200] rev 6019
warnings round also for ios
Sat, 24 Sep 2011 22:27:52 +0200 add a class method for getting the overlay (and fix a silly mistake while at it) and use it
koda [Sat, 24 Sep 2011 22:27:52 +0200] rev 6018
add a class method for getting the overlay (and fix a silly mistake while at it) and use it
Sat, 24 Sep 2011 21:54:11 +0200 better memory cleanup for audiomanager and position of lower stats button
koda [Sat, 24 Sep 2011 21:54:11 +0200] rev 6017
better memory cleanup for audiomanager and position of lower stats button
Sat, 24 Sep 2011 14:48:23 +0200 disable the followgear vertical offset for small screen devices
koda [Sat, 24 Sep 2011 14:48:23 +0200] rev 6016
disable the followgear vertical offset for small screen devices
Sat, 24 Sep 2011 22:14:10 +0200 cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva [Sat, 24 Sep 2011 22:14:10 +0200] rev 6015
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
Sat, 24 Sep 2011 22:27:20 +0400 Report long flight archievement
unc0rr [Sat, 24 Sep 2011 22:27:20 +0400] rev 6014
Report long flight archievement
Sat, 24 Sep 2011 21:21:21 +0400 Fix some warnings
unc0rr [Sat, 24 Sep 2011 21:21:21 +0400] rev 6013
Fix some warnings
Sat, 24 Sep 2011 21:14:51 +0400 Store replays for further analysis
unc0rr [Sat, 24 Sep 2011 21:14:51 +0400] rev 6012
Store replays for further analysis
Sat, 24 Sep 2011 22:16:49 +0400 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr [Sat, 24 Sep 2011 22:16:49 +0400] rev 6011
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
Sat, 24 Sep 2011 17:12:46 +0200 I wanted to move this line, not to delete it heh.
sheepluva [Sat, 24 Sep 2011 17:12:46 +0200] rev 6010
I wanted to move this line, not to delete it heh.
Sat, 24 Sep 2011 16:22:10 +0200 code cleanup/etc
sheepluva [Sat, 24 Sep 2011 16:22:10 +0200] rev 6009
code cleanup/etc
Sat, 24 Sep 2011 04:53:53 +0200 fix a crash in getting statistics and a glitch that made background music start while in-game
koda [Sat, 24 Sep 2011 04:53:53 +0200] rev 6008
fix a crash in getting statistics and a glitch that made background music start while in-game
Fri, 26 Oct 2012 14:19:43 +0100 close branch 0.9.16
koda [Fri, 26 Oct 2012 14:19:43 +0100] rev 6007
close branch
Sat, 24 Sep 2011 03:00:57 +0200 yeah, fix dates -.-
koda [Sat, 24 Sep 2011 03:00:57 +0200] rev 6006
yeah, fix dates -.-
Tue, 18 Oct 2011 05:43:16 +0200 backport of c90f50e6dd8e (eggshell vgt related segfault) 0.9.16
sheepluva [Tue, 18 Oct 2011 05:43:16 +0200] rev 6005
backport of c90f50e6dd8e (eggshell vgt related segfault)
Sat, 24 Sep 2011 02:23:15 +0200 use a real button instead of a cellview in statspage
koda [Sat, 24 Sep 2011 02:23:15 +0200] rev 6004
use a real button instead of a cellview in statspage
Sun, 16 Oct 2011 19:02:48 +0200 fix the config.inc conflict by making the ios one in another folder 0.9.16
koda [Sun, 16 Oct 2011 19:02:48 +0200] rev 6003
fix the config.inc conflict by making the ios one in another folder
Sat, 24 Sep 2011 01:41:03 +0200 rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
sheepluva [Sat, 24 Sep 2011 01:41:03 +0200] rev 6002
rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it. NOTE: although not necessary for this fix to work rope behavior got also changed: I removed the direction-bias. if you press left and right at the same time the result is now neutral rather than left.
Sun, 16 Oct 2011 18:37:57 +0200 more details in chCheckProto 0.9.16
koda [Sun, 16 Oct 2011 18:37:57 +0200] rev 6001
more details in chCheckProto
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