koda [Sat, 05 Jun 2010 14:07:58 +0000] rev 3495
now engine can be optionally built as library, there's an example wrapper of how to use it
building server is now disabled by default, saves users some headaches
smxx [Fri, 04 Jun 2010 20:50:24 +0000] rev 3494
Frontend:
* Avoid overwriting/replacing premade game/weapon schemes
koda [Thu, 03 Jun 2010 23:02:35 +0000] rev 3493
fix iphone version for map preview
add gl_priority constant (doesn't affect opengles)
fix building hwlibrary
koda [Thu, 03 Jun 2010 18:31:56 +0000] rev 3492
map preview generation reworked like nemo suggested (he was right, it's quickier in this way)
add some rounding image capabilities for more professional look
smxx [Thu, 03 Jun 2010 14:03:48 +0000] rev 3491
Engine:
* Added texture priorities to try to keep often used sprite textures as well as huge textures in video memory - this should improve performance on systems with low video memory
* Fixed portal gun's weapon offset
koda [Wed, 02 Jun 2010 13:52:23 +0000] rev 3490
a bunch of minor stuff
smxx [Tue, 01 Jun 2010 19:33:45 +0000] rev 3489
Engine:
* Removed horizontal weapon offsets for now (shouldn't affect human player's gameplay but that of AI)
Frontend:
* Added some main menu tips
nemo [Tue, 01 Jun 2010 18:10:06 +0000] rev 3488
Remove rope offset
koda [Mon, 31 May 2010 19:33:42 +0000] rev 3487
add some memory aware code
revert sdl calls to past implementation (the one that did not crash)
add some debug methods found online
smxx [Fri, 28 May 2010 20:13:47 +0000] rev 3486
Graphics:
* Updated ammo menu numbers