Thu, 13 Apr 2017 17:58:32 +0200 Fix non-matching team name when generating random teams
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 17:58:32 +0200] rev 12247
Fix non-matching team name when generating random teams
Thu, 13 Apr 2017 17:42:57 +0200 Use smaller play sound icon in team editor
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 17:42:57 +0200] rev 12246
Use smaller play sound icon in team editor
Thu, 13 Apr 2017 17:26:37 +0200 Allow to randomize team name, flag, grave, voice and fort seperately
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 17:26:37 +0200] rev 12245
Allow to randomize team name, flag, grave, voice and fort seperately
Thu, 13 Apr 2017 15:18:07 +0200 Refactor team name generator
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 15:18:07 +0200] rev 12244
Refactor team name generator
Thu, 13 Apr 2017 06:39:01 +0200 Update changelog regarding team updates
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 06:39:01 +0200] rev 12243
Update changelog regarding team updates
Thu, 13 Apr 2017 06:25:41 +0200 Randomize forts and graves in new teams
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 06:25:41 +0200] rev 12242
Randomize forts and graves in new teams
Thu, 13 Apr 2017 05:44:23 +0200 Add 4 teams on first start of Hedgewars
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 05:44:23 +0200] rev 12241
Add 4 teams on first start of Hedgewars
Wed, 12 Apr 2017 23:05:18 +0200 Add a few WhatsThis texts in frontend, rename “Stereo rendering” to “Stereoscopy”
Wuzzy <almikes@aol.com> [Wed, 12 Apr 2017 23:05:18 +0200] rev 12240
Add a few WhatsThis texts in frontend, rename “Stereo rendering” to “Stereoscopy”
Wed, 12 Apr 2017 22:04:32 +0200 Use standard units and abbreviations in frontend
Wuzzy <almikes@aol.com> [Wed, 12 Apr 2017 22:04:32 +0200] rev 12239
Use standard units and abbreviations in frontend Replaces things like “fps”, “Kbps”, “m” (for minute), etc.
Wed, 12 Apr 2017 21:34:02 +0200 Clariy home button in DLC
Wuzzy <almikes@aol.com> [Wed, 12 Apr 2017 21:34:02 +0200] rev 12238
Clariy home button in DLC
Wed, 12 Apr 2017 21:23:02 +0200 Make framerate drop-down list translatable
Wuzzy <almikes@aol.com> [Wed, 12 Apr 2017 21:23:02 +0200] rev 12237
Make framerate drop-down list translatable
Wed, 12 Apr 2017 20:14:17 +0200 Apply minimal padding to all text buttons in frontend
Wuzzy <almikes@aol.com> [Wed, 12 Apr 2017 20:14:17 +0200] rev 12236
Apply minimal padding to all text buttons in frontend
Wed, 12 Apr 2017 19:46:59 +0200 Redraw audio icon in settings menu be more HW style-like
Wuzzy <almikes@aol.com> [Wed, 12 Apr 2017 19:46:59 +0200] rev 12235
Redraw audio icon in settings menu be more HW style-like
Wed, 12 Apr 2017 19:35:44 +0200 Add home button to DLC page
Wuzzy <almikes@aol.com> [Wed, 12 Apr 2017 19:35:44 +0200] rev 12234
Add home button to DLC page
Wed, 12 Apr 2017 00:23:10 +0200 Don't place air mines in Shoppa
Wuzzy <almikes@aol.com> [Wed, 12 Apr 2017 00:23:10 +0200] rev 12233
Don't place air mines in Shoppa Rationale: Many players prefer Shoppa without air mines
Tue, 11 Apr 2017 07:00:22 +0200 Add a few more maps to the WxW Shoppa map list
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 07:00:22 +0200] rev 12232
Add a few more maps to the WxW Shoppa map list
Tue, 11 Apr 2017 05:31:40 +0200 Change voices in Big Armory, remove duplicate countdown sounds
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 05:31:40 +0200] rev 12231
Change voices in Big Armory, remove duplicate countdown sounds
Tue, 11 Apr 2017 05:29:44 +0200 Add scenario: Big Armory
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 05:29:44 +0200] rev 12230
Add scenario: Big Armory
Tue, 11 Apr 2017 04:48:58 +0200 Clean up mission strings of Teamwork scenario
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 04:48:58 +0200] rev 12229
Clean up mission strings of Teamwork scenario
Tue, 11 Apr 2017 04:46:01 +0200 Add scenario: Teamwork 2
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 04:46:01 +0200] rev 12228
Add scenario: Teamwork 2 Credits to Arkhnen, but I heavily reworked it so it properly works in Hedgewars.
Tue, 11 Apr 2017 04:14:21 +0200 Fix bad mission texts in A Space Adventure
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 04:14:21 +0200] rev 12227
Fix bad mission texts in A Space Adventure
Tue, 11 Apr 2017 03:44:56 +0200 Display mines timer in all missions with non-default timer
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 03:44:56 +0200] rev 12226
Display mines timer in all missions with non-default timer
Tue, 11 Apr 2017 02:48:38 +0200 Set infinite turn time in RC Plane Challenge
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 02:48:38 +0200] rev 12225
Set infinite turn time in RC Plane Challenge
Tue, 11 Apr 2017 02:44:59 +0200 Disable Sudden Death consistently in all missions which don't require it
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 02:44:59 +0200] rev 12224
Disable Sudden Death consistently in all missions which don't require it
Tue, 11 Apr 2017 02:11:49 +0200 Give infinite flying saucers in Space Adventure main menu
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 02:11:49 +0200] rev 12223
Give infinite flying saucers in Space Adventure main menu
Tue, 11 Apr 2017 02:09:01 +0200 Add infinite skipping in fruit03 mission
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 02:09:01 +0200] rev 12222
Add infinite skipping in fruit03 mission
Tue, 11 Apr 2017 00:17:42 +0200 New icon for video button to follow the Hedgewars style guide
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 00:17:42 +0200] rev 12221
New icon for video button to follow the Hedgewars style guide
Mon, 10 Apr 2017 23:32:03 +0200 Use the same link color consistently in frontend
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 23:32:03 +0200] rev 12220
Use the same link color consistently in frontend
Mon, 10 Apr 2017 23:10:56 +0200 Make entire top part of about screen translatable
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 23:10:56 +0200] rev 12219
Make entire top part of about screen translatable
Mon, 10 Apr 2017 22:43:55 +0200 Make library list in about screen translatable
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 22:43:55 +0200] rev 12218
Make library list in about screen translatable
Mon, 10 Apr 2017 21:42:53 +0200 Prevent frontend from starting game w/ >48 hogs
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 21:42:53 +0200] rev 12217
Prevent frontend from starting game w/ >48 hogs This is because the engine does not support >48 hogs (another bug), but at least this commit a common crash with useless/confusing error message.
Mon, 10 Apr 2017 20:56:01 +0200 Fix crash when trying to open ammo menu with current team hog gear = nil
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 20:56:01 +0200] rev 12216
Fix crash when trying to open ammo menu with current team hog gear = nil Also fixes crash in A Classic Fairytale, mission 2 when rightclicking at Brainiac intro sequence (#142)
Mon, 10 Apr 2017 19:08:00 +0200 Fix caption not updating if adding caption with same text but different color
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 19:08:00 +0200] rev 12215
Fix caption not updating if adding caption with same text but different color
Mon, 10 Apr 2017 18:42:50 +0200 Increase duck cost in Construction Mode to 40
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 18:42:50 +0200] rev 12214
Increase duck cost in Construction Mode to 40
Mon, 10 Apr 2017 12:06:43 -0400 bulk copy of latest physfs to our misc/libphysfs since this seems to fix an off-by-1 error reliably hit in readln read of 1 byte probably introduced in the addition of the buffered read. Whether this is excessive or whether libphysfs should even be maintained by us is another matter. But at least we shouldn't crash
nemo [Mon, 10 Apr 2017 12:06:43 -0400] rev 12213
bulk copy of latest physfs to our misc/libphysfs since this seems to fix an off-by-1 error reliably hit in readln read of 1 byte probably introduced in the addition of the buffered read. Whether this is excessive or whether libphysfs should even be maintained by us is another matter. But at least we shouldn't crash
Mon, 10 Apr 2017 09:05:16 -0400 merge in patch used in arch/fedora - fixes a lazy physfs memcpy that was breaking upstream's stricter checking
nemo [Mon, 10 Apr 2017 09:05:16 -0400] rev 12212
merge in patch used in arch/fedora - fixes a lazy physfs memcpy that was breaking upstream's stricter checking
Mon, 10 Apr 2017 14:34:32 +0200 Fix dynamite sparks appearing underwater
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 14:34:32 +0200] rev 12211
Fix dynamite sparks appearing underwater
Mon, 10 Apr 2017 14:15:00 +0200 Render gear timers in front of water
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 14:15:00 +0200] rev 12210
Render gear timers in front of water
Mon, 10 Apr 2017 13:51:07 +0200 Fix syntax error in uGearsUtils
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 13:51:07 +0200] rev 12209
Fix syntax error in uGearsUtils
Mon, 10 Apr 2017 13:30:44 +0200 Play different bounce sound for rubber duck
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 13:30:44 +0200] rev 12208
Play different bounce sound for rubber duck
Sun, 09 Apr 2017 20:54:33 +0200 Add rubber duck to (Balanced) Random Weapon, Construction Mode, HedgeEditor
Wuzzy <almikes@aol.com> [Sun, 09 Apr 2017 20:54:33 +0200] rev 12207
Add rubber duck to (Balanced) Random Weapon, Construction Mode, HedgeEditor
Sun, 09 Apr 2017 00:51:26 +0200 Fix free rubber ducks in Highlander
Wuzzy <almikes@aol.com> [Sun, 09 Apr 2017 00:51:26 +0200] rev 12206
Fix free rubber ducks in Highlander
Fri, 13 May 2016 01:19:28 +0200 Fix duck issues with Sea edge swimming
Wuzzy <almikes@aol.com> [Fri, 13 May 2016 01:19:28 +0200] rev 12205
Fix duck issues with Sea edge swimming
Fri, 13 May 2016 00:17:05 +0200 Don't play duck drop sound when duck spawns in water
Wuzzy <almikes@aol.com> [Fri, 13 May 2016 00:17:05 +0200] rev 12204
Don't play duck drop sound when duck spawns in water
Fri, 13 May 2016 00:08:09 +0200 Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com> [Fri, 13 May 2016 00:08:09 +0200] rev 12203
Make duck rise to surface when spawning underwater
Thu, 12 May 2016 19:45:26 +0200 Add a few comments for rubber duck
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 19:45:26 +0200] rev 12202
Add a few comments for rubber duck
Thu, 12 May 2016 19:33:30 +0200 Put duck speed factor into gear variable
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 19:33:30 +0200] rev 12201
Put duck speed factor into gear variable
Thu, 12 May 2016 19:22:53 +0200 Fix rubber duck speed when hitting sea edge initially
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 19:22:53 +0200] rev 12200
Fix rubber duck speed when hitting sea edge initially
Thu, 12 May 2016 18:16:09 +0200 Fix rubber duck not bouncing off diagonal rubber
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 18:16:09 +0200] rev 12199
Fix rubber duck not bouncing off diagonal rubber
Thu, 12 May 2016 17:23:06 +0200 Render rubber duck timer when <6s
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 17:23:06 +0200] rev 12198
Render rubber duck timer when <6s
Thu, 12 May 2016 16:56:23 +0200 Re-enable GetLaunchX/Y, use non-zero eject only for amDuck for now
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 16:56:23 +0200] rev 12197
Re-enable GetLaunchX/Y, use non-zero eject only for amDuck for now
Thu, 12 May 2016 16:20:17 +0200 Fix swimming rubberduck screwing up after portal, also change timer to 15s, no resets
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 16:20:17 +0200] rev 12196
Fix swimming rubberduck screwing up after portal, also change timer to 15s, no resets
Sat, 08 Apr 2017 21:48:39 +0200 Add rubber duck images for real
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 21:48:39 +0200] rev 12195
Add rubber duck images for real
Sat, 08 Apr 2017 21:48:25 +0200 Add sounds for rubberduck drop, destruction and water collision
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 21:48:25 +0200] rev 12194
Add sounds for rubberduck drop, destruction and water collision
Sat, 08 Apr 2017 21:43:48 +0200 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 21:43:48 +0200] rev 12193
Add ammotype amDuck for rubber duck Still needs some tweaking (eject position, ammo menu slot)
Sat, 08 Apr 2017 18:36:12 +0200 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 18:36:12 +0200] rev 12192
Add gear gtDuck: rubber duck Properties: - Falls straight down - Swims on water and follows wind direction - Follows Sea world edge - Explodes on collision or after 9s - Timer resets when hitting water
Sat, 08 Apr 2017 18:26:25 +0200 Update changelog: Water anim., translations
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 18:26:25 +0200] rev 12191
Update changelog: Water anim., translations
Sat, 08 Apr 2017 17:21:22 +0200 Fix bad water flow animation
KoBeWi <kobewi4e@gmail.com> [Sat, 08 Apr 2017 17:21:22 +0200] rev 12190
Fix bad water flow animation
Sat, 08 Apr 2017 17:17:28 +0200 Water can now be animated
KoBeWi <kobewi4e@gmail.com> [Sat, 08 Apr 2017 17:17:28 +0200] rev 12189
Water can now be animated
Sat, 08 Apr 2017 06:22:43 +0200 Fix CPU level sprites falling down in ClimbHome (instead of stars)
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 06:22:43 +0200] rev 12188
Fix CPU level sprites falling down in ClimbHome (instead of stars)
Sat, 08 Apr 2017 05:23:07 +0200 Locale: Replace outdated round start message with loading template
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 05:23:07 +0200] rev 12187
Locale: Replace outdated round start message with loading template
Sat, 08 Apr 2017 05:04:18 +0200 Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 05:04:18 +0200] rev 12186
Load screen: Move “LOADING” from image into text box So this message can be properly translated
Fri, 07 Apr 2017 05:03:30 +0200 Add a few home run messages (en, de)
Wuzzy <almikes@aol.com> [Fri, 07 Apr 2017 05:03:30 +0200] rev 12185
Add a few home run messages (en, de)
Fri, 07 Apr 2017 04:56:51 +0200 Add support for hog name in home run message
Wuzzy <almikes@aol.com> [Fri, 07 Apr 2017 04:56:51 +0200] rev 12184
Add support for hog name in home run message
Fri, 07 Apr 2017 03:27:17 +0200 Remove English-only text from campaign mission images
Wuzzy <almikes@aol.com> [Fri, 07 Apr 2017 03:27:17 +0200] rev 12183
Remove English-only text from campaign mission images
Fri, 07 Apr 2017 03:10:28 +0200 Replace portal mission image with screenshot
Wuzzy <almikes@aol.com> [Fri, 07 Apr 2017 03:10:28 +0200] rev 12182
Replace portal mission image with screenshot Done to remove English-only text
Fri, 07 Apr 2017 02:26:12 +0200 Harden the countdown sound check
Wuzzy <almikes@aol.com> [Fri, 07 Apr 2017 02:26:12 +0200] rev 12181
Harden the countdown sound check
Fri, 07 Apr 2017 01:50:49 +0200 Fix name Scottish Gaelic being incorrectly displayed in language dropdown
Wuzzy <almikes@aol.com> [Fri, 07 Apr 2017 01:50:49 +0200] rev 12180
Fix name Scottish Gaelic being incorrectly displayed in language dropdown
Fri, 07 Apr 2017 01:41:30 +0200 Add basic win/draw messages in Scottish Gaelic
Wuzzy <almikes@aol.com> [Fri, 07 Apr 2017 01:41:30 +0200] rev 12179
Add basic win/draw messages in Scottish Gaelic
Fri, 07 Apr 2017 01:17:51 +0200 Scottish Gaelic translation update: tips, missions, frontend, engine
fios@foramnagaidhlig.net <fios@foramnagaidhlig.net> [Fri, 07 Apr 2017 01:17:51 +0200] rev 12178
Scottish Gaelic translation update: tips, missions, frontend, engine
Fri, 07 Apr 2017 00:57:09 +0200 Set turn time to 0 when current hog drowns
Wuzzy <almikes@aol.com> [Fri, 07 Apr 2017 00:57:09 +0200] rev 12177
Set turn time to 0 when current hog drowns
Thu, 06 Apr 2017 23:28:13 +0200 Fix enemy saying “Missed” when poisoned w/o damage
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 23:28:13 +0200] rev 12176
Fix enemy saying “Missed” when poisoned w/o damage
Thu, 06 Apr 2017 22:34:02 +0200 Fix time box tooltip saying it is not *yet* available in SD
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 22:34:02 +0200] rev 12175
Fix time box tooltip saying it is not *yet* available in SD When it is actually not available *anymore*
Thu, 06 Apr 2017 22:02:29 +0200 Show random event message on round start, instead of the static one
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 22:02:29 +0200] rev 12174
Show random event message on round start, instead of the static one
Thu, 06 Apr 2017 21:49:59 +0200 Add new random victory/round draw messages in English
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 21:49:59 +0200] rev 12173
Add new random victory/round draw messages in English
Thu, 06 Apr 2017 20:57:51 +0200 Implement random round draw / team win messages
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 20:57:51 +0200] rev 12172
Implement random round draw / team win messages
Thu, 06 Apr 2017 20:14:05 +0200 Add back accidental removal of random mines
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 20:14:05 +0200] rev 12171
Add back accidental removal of random mines
Thu, 06 Apr 2017 20:01:14 +0200 Add many ticker messages for the new ticker events
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 20:01:14 +0200] rev 12170
Add many ticker messages for the new ticker events
Thu, 06 Apr 2017 07:34:00 +0200 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 07:34:00 +0200] rev 12169
More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Thu, 06 Apr 2017 05:54:45 +0200 Allow to place theme objects on water
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 05:54:45 +0200] rev 12168
Allow to place theme objects on water
Wed, 05 Apr 2017 18:23:10 +0200 Simplify the background gradient of Beach theme, fixes ugly “stripe” at borders
Wuzzy <almikes@aol.com> [Wed, 05 Apr 2017 18:23:10 +0200] rev 12167
Simplify the background gradient of Beach theme, fixes ugly “stripe” at borders
Wed, 05 Apr 2017 18:12:40 +0200 Smoother water gradient for Beach theme
Wuzzy <almikes@aol.com> [Wed, 05 Apr 2017 18:12:40 +0200] rev 12166
Smoother water gradient for Beach theme
Wed, 05 Apr 2017 17:43:46 +0200 Update changelog
Wuzzy <almikes@aol.com> [Wed, 05 Apr 2017 17:43:46 +0200] rev 12165
Update changelog
Wed, 05 Apr 2017 17:29:18 +0200 Remove redundant water color definitions in themes with default water
Wuzzy <almikes@aol.com> [Wed, 05 Apr 2017 17:29:18 +0200] rev 12164
Remove redundant water color definitions in themes with default water
Wed, 05 Apr 2017 17:28:46 +0200 Set default theme water color to blue
Wuzzy <almikes@aol.com> [Wed, 05 Apr 2017 17:28:46 +0200] rev 12163
Set default theme water color to blue
Wed, 05 Apr 2017 17:26:59 +0200 Remove Lua function SetAmmoStore
Wuzzy <almikes@aol.com> [Wed, 05 Apr 2017 17:26:59 +0200] rev 12162
Remove Lua function SetAmmoStore This function very obscure and has never been used, nobody will miss it. See issue #145 for full rationale.
Wed, 05 Apr 2017 17:26:05 +0200 Fix ugly dragonball grave 1 pixel bouncing
Wuzzy <almikes@aol.com> [Wed, 05 Apr 2017 17:26:05 +0200] rev 12161
Fix ugly dragonball grave 1 pixel bouncing
Wed, 05 Apr 2017 17:23:34 +0200 Display native language names in language combo box instead of always English
Wuzzy <almikes@aol.com> [Wed, 05 Apr 2017 17:23:34 +0200] rev 12160
Display native language names in language combo box instead of always English
Tue, 04 Apr 2017 23:43:19 +0200 whitespace fixes (SEE, I AM USEFUL!)
sheepluva [Tue, 04 Apr 2017 23:43:19 +0200] rev 12159
whitespace fixes (SEE, I AM USEFUL!)
Sun, 09 Oct 2016 19:59:00 +0200 added CloudsL and FlakeL
KoBeWi <kobewi4e@gmail.com> [Sun, 09 Oct 2016 19:59:00 +0200] rev 12158
added CloudsL and FlakeL
Tue, 04 Apr 2017 21:17:02 +0200 Fix hedgehogs/ticker ignoring kills without damage (#149)
Wuzzy <almikes@aol.com> [Tue, 04 Apr 2017 21:17:02 +0200] rev 12157
Fix hedgehogs/ticker ignoring kills without damage (#149)
Tue, 04 Apr 2017 17:02:38 +0200 Lua callback: onUsedAmmo, after using up an ammo
Wuzzy <almikes@aol.com> [Tue, 04 Apr 2017 17:02:38 +0200] rev 12156
Lua callback: onUsedAmmo, after using up an ammo Useful to know when e.g. shotgun attack has finished Syntax: onUsedAmmo(ammoType) * ammoType: Ammo type of used ammo Note: Not called for ammo type amNothing Thanks to KoBeWi
Tue, 04 Apr 2017 05:35:11 +0200 Disable incorrect “%1” messages in German home run messages
Wuzzy <almikes@aol.com> [Tue, 04 Apr 2017 05:35:11 +0200] rev 12155
Disable incorrect “%1” messages in German home run messages %1 is not yet supported for home runs
Tue, 04 Apr 2017 05:33:15 +0200 Add a bunch of funny ticker messages for English
Wuzzy <almikes@aol.com> [Tue, 04 Apr 2017 05:33:15 +0200] rev 12154
Add a bunch of funny ticker messages for English
Tue, 04 Apr 2017 02:41:11 +0200 Fix incorrect size of Beach theme icons
Wuzzy <almikes@aol.com> [Tue, 04 Apr 2017 02:41:11 +0200] rev 12153
Fix incorrect size of Beach theme icons The icons had about double the required size. This caused a graphical glitch when selecting Beach and hand-drawn map.
Tue, 04 Apr 2017 02:22:30 +0200 Mention addition of Beach theme in changelog
Wuzzy <almikes@aol.com> [Tue, 04 Apr 2017 02:22:30 +0200] rev 12152
Mention addition of Beach theme in changelog
(0) -10000 -3000 -1000 -300 -100 -96 +96 +100 +300 +1000 +3000 tip