alfadur [Mon, 19 Aug 2019 21:17:18 +0300] rev 15345
only digest masks for masked land object
alfadur [Mon, 19 Aug 2019 18:59:24 +0300] rev 15344
remove per line digest logging
alfadur [Mon, 19 Aug 2019 18:48:11 +0300] rev 15343
copy alpha extraction to the other digest computation
nemo [Mon, 19 Aug 2019 11:41:59 -0400] rev 15342
make the mask colours more liberal due to possibility that OSX/SDL2 are slightly distorting them
alfadur [Mon, 19 Aug 2019 18:24:08 +0300] rev 15341
fix alpha index
alfadur [Mon, 19 Aug 2019 18:06:46 +0300] rev 15340
alpha digest test
nemo [Mon, 19 Aug 2019 09:11:49 -0400] rev 15339
merge
raptor <buckyballreaction@gmail.com> [Fri, 16 Aug 2019 15:03:14 -0600] rev 15338
Handle a possible linker error on macOS
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Aug 2019 01:06:13 +0200] rev 15337
gfSwitchHog+gfKing: Fix hog switching being delayed one round too many
alfadur [Fri, 16 Aug 2019 20:46:10 +0300] rev 15336
update library names
alfadur [Fri, 16 Aug 2019 20:45:25 +0300] rev 15335
reduce memory usage of screenshot mirroring
raptor <buckyballreaction@gmail.com> [Fri, 16 Aug 2019 11:02:01 -0600] rev 15334
Merge of 0.9.25 branch with back-grafted macOS changes
raptor <buckyballreaction@gmail.com> [Fri, 16 Aug 2019 10:59:50 -0600] rev 15333
Merge 0.9.25 branch pre-macOS fixes. Discard desyncing changes at nemo's direction
raptor <buckyballreaction@gmail.com> [Tue, 13 Aug 2019 13:20:28 -0600] rev 15332
Remove usage of macdeployqt in favor of CMake BundleUtilities. BundleUtilities properly finds all dependencies and adds them to the .app automatically. It also fixes rpath and install_name issues for any of the binaries or dependencies
raptor <buckyballreaction@gmail.com> [Tue, 13 Aug 2019 13:10:12 -0600] rev 15331
Fix compiling on MacOS X by requiring c++11 standard. Building now requires MacOS X 10.8+ and CMake 3.9+
raptor <buckyballreaction@gmail.com> [Tue, 13 Aug 2019 12:29:26 -0600] rev 15330
Add build/ directory .hgignore
raptor <buckyballreaction@gmail.com> [Tue, 13 Aug 2019 09:50:24 -0600] rev 15329
Make hardware acceleration optional on MacOS X
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Aug 2019 22:15:59 +0200] rev 15328
Make color of switch arrows match the team color perfectly (was a bit too bright)
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Aug 2019 22:03:43 +0200] rev 15327
Fix switching arrows overlapping with hog tags of own hog (while finger is active)
nemo [Thu, 15 Aug 2019 16:07:57 -0400] rev 15326
just to make it build against nightly
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Aug 2019 21:15:32 +0200] rev 15325
Clean up Switch files
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Aug 2019 21:06:04 +0200] rev 15324
Update icons for switch hog
alfadur [Thu, 15 Aug 2019 21:25:20 +0300] rev 15323
ensure switch sprite color is black
alfadur [Thu, 15 Aug 2019 21:01:23 +0300] rev 15322
update switch sprite
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Aug 2019 18:49:45 +0200] rev 15321
Improve Switch outline, add vector files
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Aug 2019 16:26:36 +0200] rev 15320
Update ChangeLog.txt and CREDITS
alfadur [Thu, 15 Aug 2019 01:10:57 +0300] rev 15319
replace jungle with ogg
alfadur [Thu, 15 Aug 2019 00:55:57 +0300] rev 15318
use different flag for vcpkg debug
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Aug 2019 23:38:35 +0200] rev 15317
Remove accidental DEBUG flag in Pascal builds
alfadur [Wed, 14 Aug 2019 23:15:15 +0300] rev 15316
update sdl library name
alfadur [Wed, 14 Aug 2019 23:06:11 +0300] rev 15315
remove nopng from vcpkg build
alfadur [Wed, 14 Aug 2019 22:27:01 +0300] rev 15314
remove direct libpng dependency on windows
raptor <buckyballreaction@gmail.com> [Tue, 13 Aug 2019 13:20:28 -0600] rev 15313
Remove usage of macdeployqt in favor of CMake BundleUtilities. BundleUtilities properly finds all dependencies and adds them to the .app automatically. It also fixes rpath and install_name issues for any of the binaries or dependencies
raptor <buckyballreaction@gmail.com> [Tue, 13 Aug 2019 13:10:12 -0600] rev 15312
Fix compiling on MacOS X by requiring c++11 standard. Building now requires MacOS X 10.8+ and CMake 3.9+
raptor <buckyballreaction@gmail.com> [Tue, 13 Aug 2019 12:29:26 -0600] rev 15311
Add build/ directory .hgignore
raptor <buckyballreaction@gmail.com> [Tue, 13 Aug 2019 09:50:24 -0600] rev 15310
Make hardware acceleration optional on MacOS X
alfadur [Mon, 12 Aug 2019 21:20:00 +0300] rev 15309
make sure keys.csv is installed
alfadur [Mon, 12 Aug 2019 14:56:27 +0300] rev 15308
add background to switch animation
alfadur [Fri, 09 Aug 2019 23:41:46 +0300] rev 15307
add crocodile hat
alfadur [Fri, 09 Aug 2019 20:31:04 +0300] rev 15306
replace jungle with opus
alfadur [Wed, 07 Aug 2019 17:28:54 +0300] rev 15305
start gear data group implementation
alfadur [Wed, 07 Aug 2019 00:54:42 +0300] rev 15304
fix check for static gears
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Aug 2019 23:33:08 +0200] rev 15303
Restrict girder placement in other land objects, too
alfadur [Tue, 06 Aug 2019 23:47:02 +0300] rev 15302
disallow placing girders over airmines and moving hogs
alfadur [Tue, 06 Aug 2019 23:28:14 +0300] rev 15301
add helper to find if a spite intersects gears
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Aug 2019 19:13:12 +0200] rev 15300
ArgParsers: Remove deprecated command-line arguments
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Aug 2019 19:00:51 +0200] rev 15299
Remember maximized state of game window
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Aug 2019 11:41:38 +0200] rev 15298
Remember maximized state of frontend window
Wuzzy <Wuzzy2@mail.ru> [Mon, 05 Aug 2019 22:57:12 +0200] rev 15297
Saucer: Restore dX after "freeze" state
Wuzzy <Wuzzy2@mail.ru> [Mon, 05 Aug 2019 22:28:59 +0200] rev 15296
Fix movement stopping when activating saucer after longjump
sheepluva [Mon, 05 Aug 2019 00:20:45 +0200] rev 15295
In hindsight my emscripten-ifdef (70d416a8f63f) is nonsense.
As fpcrtl_glShaderSource() would not be defined and lead to compiling issues.
So either it's 3 ifdefs (in pas2cRedo, pas2cSystem and misc.c),
in order to toggle between fpcrtl_ and the native function,
or alternatively have no ifdef for it at all.
I'm going with none at all,
which means emscripten will compile with the original (const) function prototype,
being wrapped by the fpcrtl_ function, same as non-emscripten builds.
Wuzzy <Wuzzy2@mail.ru> [Sun, 04 Aug 2019 01:52:12 +0200] rev 15294
Rewrite a few CMake flag descriptions
alfadur [Sun, 04 Aug 2019 02:38:11 +0300] rev 15293
fix shader uniform access
sheepluva [Sun, 04 Aug 2019 00:30:56 +0200] rev 15292
fix
bug #750: workaround GL2 function params const-iness issues with pas2c
alfadur [Sat, 03 Aug 2019 17:10:19 +0300] rev 15291
fix condition
alfadur [Sat, 03 Aug 2019 17:06:38 +0300] rev 15290
transpose atlas sprites where necessary
alfadur [Sat, 03 Aug 2019 04:16:36 +0300] rev 15289
add function to retrieve texture data
alfadur [Sat, 03 Aug 2019 02:51:19 +0300] rev 15288
fix buffer sizes
alfadur [Sat, 03 Aug 2019 02:14:07 +0300] rev 15287
fix gear lookup allocated on stack
alfadur [Sat, 03 Aug 2019 01:13:45 +0300] rev 15286
ship the atlas to the gpu
alfadur [Sat, 03 Aug 2019 00:54:29 +0300] rev 15285
add an empty texture constructor
unc0rr [Fri, 02 Aug 2019 13:35:23 +0200] rev 15284
Move messages queue to hedgewars-engine-messages lib
sheepluva [Wed, 31 Jul 2019 23:14:27 +0200] rev 15283
merge 1.0.0 beta 1 into ui-scaling branch
alfadur [Tue, 30 Jul 2019 22:59:06 +0300] rev 15282
implement empty gear lookup entries
alfadur [Tue, 30 Jul 2019 19:53:23 +0300] rev 15281
add gear lookup to the physics processor
Wuzzy <Wuzzy2@mail.ru> [Mon, 29 Jul 2019 21:58:39 +0200] rev 15280
No longer explode dying hogs that take damage
Wuzzy <Wuzzy2@mail.ru> [Sun, 28 Jul 2019 00:36:09 +0200] rev 15279
Remove hardcoded default gamepad bindings
They just cause too much confusion and there is no way the player can disable them. Done because a player complained about exactly this
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Jul 2019 03:42:17 +0200] rev 15278
Prevent saving of demo after /lua command was used
Done because demos are unable to record any manual Lua command atm.
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Jul 2019 01:13:48 +0200] rev 15277
Fix incorrect German translation of "scheme" in context of URI scheme
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Jul 2019 01:09:30 +0200] rev 15276
Enable "replay" button after playing a demo or saved game
alfadur [Thu, 25 Jul 2019 23:02:02 +0300] rev 15275
replace time with milliseconds
alfadur [Thu, 25 Jul 2019 22:31:24 +0300] rev 15274
add gear allocator
alfadur [Thu, 25 Jul 2019 21:59:20 +0300] rev 15273
use better contact point for inter-gear collision
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Jul 2019 19:40:40 +0200] rev 15272
Fix bad pixel offsets in CPU flag preview
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Jul 2019 19:18:48 +0200] rev 15271
Default_es: Remove Coward.ogg
This file was in English, but the voicepack must be in Spanish.
alfadur [Thu, 25 Jul 2019 19:58:19 +0300] rev 15270
add time events
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Jul 2019 18:40:06 +0200] rev 15269
Mutant: Remove excess teams if a clan has more than one team
nemo [Thu, 25 Jul 2019 11:58:40 -0400] rev 15268
based on user feedback, the audio provided by the translator here is inappropriate. replacing with the english pending a new translation
Wuzzy <Wuzzy2@mail.ru> [Mon, 22 Jul 2019 19:26:58 +0200] rev 15267
VideoRec: Stop prerecording when /lua activates
alfadur [Thu, 25 Jul 2019 16:29:14 +0300] rev 15266
clear intermediate result structures between iterations
unC0Rr [Thu, 25 Jul 2019 15:18:00 +0200] rev 15265
Implement ipc queue which takes care of message ordering and timestamps
unC0Rr [Thu, 25 Jul 2019 14:23:25 +0200] rev 15264
Rethink message types a bit
alfadur [Thu, 25 Jul 2019 00:05:30 +0300] rev 15263
reserve zero gear id
alfadur [Wed, 24 Jul 2019 23:37:58 +0300] rev 15262
check dynamic collision arrays first
alfadur [Wed, 24 Jul 2019 23:33:06 +0300] rev 15261
update collision grid with position changes
alfadur [Wed, 24 Jul 2019 22:49:59 +0300] rev 15260
save full shifts to position updates
alfadur [Tue, 23 Jul 2019 20:22:27 +0300] rev 15259
update to stable nom5
Wuzzy <Wuzzy2@mail.ru> [Mon, 22 Jul 2019 10:04:19 +0200] rev 15258
Fix word "Feedback" not being translated in error message
This does not violate the string freeze, the string is already present in PageMain.
Wuzzy <Wuzzy2@mail.ru> [Sun, 21 Jul 2019 11:22:06 +0200] rev 15257
Pagetraining: Move style sheet to CSS files
Wuzzy <Wuzzy2@mail.ru> [Thu, 18 Jul 2019 21:00:28 +0200] rev 15256
Frontend: Tweak deco border around teams list
Wuzzy <Wuzzy2@mail.ru> [Thu, 18 Jul 2019 19:33:40 +0200] rev 15255
Bans list: Remove vertical header, make horizontal header non-clickable
Wuzzy <Wuzzy2@mail.ru> [Thu, 18 Jul 2019 19:26:13 +0200] rev 15254
Move chat box stylesheets to CSS files
Wuzzy <Wuzzy2@mail.ru> [Thu, 18 Jul 2019 18:45:30 +0200] rev 15253
Fix multiple timeboxes spawning when hog moves before timebox arrived
Wuzzy <Wuzzy2@mail.ru> [Thu, 18 Jul 2019 03:39:58 +0200] rev 15252
CTF: Fix clan not winning if enemy hog was time-travelling
Wuzzy <Wuzzy2@mail.ru> [Thu, 18 Jul 2019 03:25:15 +0200] rev 15251
Use minimum size for keybinder category list
Wuzzy <Wuzzy2@mail.ru> [Thu, 18 Jul 2019 01:46:40 +0200] rev 15250
Pagevideos: Create header object explicitly
Wuzzy <Wuzzy2@mail.ru> [Thu, 18 Jul 2019 00:45:39 +0200] rev 15249
Fix broken stylesheet in keybinder widget
Wuzzy <Wuzzy2@mail.ru> [Thu, 18 Jul 2019 00:20:50 +0200] rev 15248
Pagetraining: Fix broken style sheet
Wuzzy <Wuzzy2@mail.ru> [Wed, 17 Jul 2019 23:52:01 +0200] rev 15247
Fix broken styling of window size widgets
Wuzzy <Wuzzy2@mail.ru> [Wed, 17 Jul 2019 00:33:55 +0200] rev 15246
Fix cursor not being disabled when teleporting hog into water
Wuzzy <Wuzzy2@mail.ru> [Mon, 15 Jul 2019 23:26:00 +0200] rev 15245
Racer: Count turn as skipped when computer skipped
Wuzzy <Wuzzy2@mail.ru> [Mon, 15 Jul 2019 21:13:01 +0200] rev 15244
Drowning gears: Delete big gears when they're *completely* out of visible area
Wuzzy <Wuzzy2@mail.ru> [Mon, 15 Jul 2019 20:46:50 +0200] rev 15243
Add small plane sound fade-in in weWrap
Wuzzy <Wuzzy2@mail.ru> [Mon, 15 Jul 2019 13:13:14 +0200] rev 15242
HedgeEditor/Construction Mode: Adjust ammo ordering to match ammo menu's
Wuzzy <Wuzzy2@mail.ru> [Mon, 15 Jul 2019 12:27:02 +0200] rev 15241
Make planewater.ogg loop seamless (fix awful clicking)
Wuzzy <Wuzzy2@mail.ru> [Mon, 15 Jul 2019 10:36:00 +0200] rev 15240
Drawn maps: Update uLandPainted scaling to match the new map bounds
Wuzzy <Wuzzy2@mail.ru> [Fri, 12 Jul 2019 00:07:09 +0200] rev 15239
Fix vgtChunk being never deleted if rqPlainSplash is set
Wuzzy <Wuzzy2@mail.ru> [Thu, 11 Jul 2019 23:53:30 +0200] rev 15238
Delete vgtDroplet and vgtChunk when hitting the ocean world edge
Wuzzy <Wuzzy2@mail.ru> [Thu, 11 Jul 2019 22:31:29 +0200] rev 15237
Give snorkel to air plane pilot in weSea
Ihor Paliichuk [Thu, 11 Jul 2019 21:23:57 +0200] rev 15236
Update Ukrainian translation
Wuzzy <Wuzzy2@mail.ru> [Thu, 11 Jul 2019 20:23:42 +0200] rev 15235
Air attack: Fix infintie sound when target is at extreme X pos
Wuzzy <Wuzzy2@mail.ru> [Thu, 11 Jul 2019 19:58:35 +0200] rev 15234
Remove gtAirAttack when completely out of visible bounds
Wuzzy <Wuzzy2@mail.ru> [Thu, 11 Jul 2019 19:14:54 +0200] rev 15233
Cleanup gtAirAttack behaviour in weWrap
Fixed bugs:
- Gear position was not wrapped properly, messing up repeat rendering
- Gear spawned outside of map bounds
Wuzzy <Wuzzy2@mail.ru> [Thu, 11 Jul 2019 17:15:30 +0200] rev 15232
Air attack: Add simple appear/disappear effect in weWrap
Wuzzy <Wuzzy2@mail.ru> [Thu, 11 Jul 2019 16:24:09 +0200] rev 15231
Make lowest line of Splash image frames transparent to work around scaling issues
The Splash image is scaled. Sometimes, the lowest line is repeated on the top, which caused some weird lines to appear above big splashes (e.g. piano).
This has been done fully automated with a script. Only the alpha channel was changed. The color information is preserved.
Wuzzy <Wuzzy2@mail.ru> [Thu, 11 Jul 2019 06:24:03 +0200] rev 15230
Add air plane underwater sound and add water splashes
Wuzzy <Wuzzy2@mail.ru> [Thu, 11 Jul 2019 05:44:43 +0200] rev 15229
Air attack: Fix some issues with sound channel
Wuzzy <Wuzzy2@mail.ru> [Thu, 11 Jul 2019 05:07:55 +0200] rev 15228
Air attack: Replace smoke with bubbles when underwater
Wuzzy <Wuzzy2@mail.ru> [Thu, 11 Jul 2019 04:42:50 +0200] rev 15227
Tweak position of big splashes right or left
Wuzzy <Wuzzy2@mail.ru> [Thu, 11 Jul 2019 03:22:35 +0200] rev 15226
Spawn bubbles instead of sparkles when air mine is stunned underwater