Wed, 15 Oct 2008 11:50:16 +0000 Various small insignificant improvements everywhere
unc0rr [Wed, 15 Oct 2008 11:50:16 +0000] rev 1354
Various small insignificant improvements everywhere
Tue, 14 Oct 2008 14:35:52 +0000 - Perform lupdate-qt4 && lrelease-qt4
unc0rr [Tue, 14 Oct 2008 14:35:52 +0000] rev 1353
- Perform lupdate-qt4 && lrelease-qt4 - Update russian translation
Tue, 14 Oct 2008 14:33:54 +0000 Add more support for handling disconnects while playing (not fully tested)
unc0rr [Tue, 14 Oct 2008 14:33:54 +0000] rev 1352
Add more support for handling disconnects while playing (not fully tested)
Mon, 13 Oct 2008 19:04:27 +0000 Add partial implementation of handling disconnects while playing via network
unc0rr [Mon, 13 Oct 2008 19:04:27 +0000] rev 1351
Add partial implementation of handling disconnects while playing via network
Mon, 13 Oct 2008 18:37:59 +0000 - Reverse the order of client list
unc0rr [Mon, 13 Oct 2008 18:37:59 +0000] rev 1350
- Reverse the order of client list - Add 'game in progress' room state to implement support of in-game disconnects notification
Mon, 13 Oct 2008 14:52:29 +0000 - Add forgotten PirateFlag map to list of installed maps
unc0rr [Mon, 13 Oct 2008 14:52:29 +0000] rev 1349
- Add forgotten PirateFlag map to list of installed maps - Add each preview.png to installation
Mon, 13 Oct 2008 14:51:31 +0000 - Remove deprecated stuff
unc0rr [Mon, 13 Oct 2008 14:51:31 +0000] rev 1348
- Remove deprecated stuff - Add a preview to each map, so switching is now 100 times faster
Mon, 13 Oct 2008 14:44:15 +0000 - Set focus to dead hedgehog
unc0rr [Mon, 13 Oct 2008 14:44:15 +0000] rev 1347
- Set focus to dead hedgehog - Switch from rooms list page to net page when disconnected from server
Mon, 13 Oct 2008 12:58:44 +0000 Make messages be more debug-friendly
unc0rr [Mon, 13 Oct 2008 12:58:44 +0000] rev 1346
Make messages be more debug-friendly
Sun, 12 Oct 2008 17:04:07 +0000 Server erases teams list after round finish, so everything should be okay now
unc0rr [Sun, 12 Oct 2008 17:04:07 +0000] rev 1345
Server erases teams list after round finish, so everything should be okay now
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