Fri, 26 Oct 2018 17:51:43 +0200 Add flamethrower, ice_beam_idle and landgun sound files which I have forgotten
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 17:51:43 +0200] rev 13989
Add flamethrower, ice_beam_idle and landgun sound files which I have forgotten
Fri, 26 Oct 2018 17:38:14 +0200 Add separate sound symbols for case impact and extra damage
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 17:38:14 +0200] rev 13988
Add separate sound symbols for case impact and extra damage
Fri, 26 Oct 2018 16:33:41 +0200 CS: Highlight "Available weapon specials:" as well
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 16:33:41 +0200] rev 13987
CS: Highlight "Available weapon specials:" as well
Fri, 26 Oct 2018 16:11:51 +0200 Continental supplies: Highlight "Special weapons:" line in mission panel
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 16:11:51 +0200] rev 13986
Continental supplies: Highlight "Special weapons:" line in mission panel
Fri, 26 Oct 2018 15:55:48 +0200 Add sound for landspray
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 15:55:48 +0200] rev 13985
Add sound for landspray
Fri, 26 Oct 2018 15:52:07 +0200 Add ice beam idle sound
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 15:52:07 +0200] rev 13984
Add ice beam idle sound
Fri, 26 Oct 2018 15:48:52 +0200 Add flamethrower sound
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 15:48:52 +0200] rev 13983
Add flamethrower sound
Fri, 26 Oct 2018 15:46:53 +0200 Prettify the menu arrows in WxW
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 15:46:53 +0200] rev 13982
Prettify the menu arrows in WxW
Fri, 26 Oct 2018 15:04:07 +0200 Use colon after "Disclaimer" in timebox/portalgun descriptinons
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 15:04:07 +0200] rev 13981
Use colon after "Disclaimer" in timebox/portalgun descriptinons
Fri, 26 Oct 2018 14:59:08 +0200 Allow to escape | and : character in engine translation files
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 14:59:08 +0200] rev 13980
Allow to escape | and : character in engine translation files
Fri, 26 Oct 2018 06:15:57 +0200 Engine translation: With '::' can now suppress colons for highlighting
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 06:15:57 +0200] rev 13979
Engine translation: With '::' can now suppress colons for highlighting
Fri, 26 Oct 2018 04:54:29 +0200 If u play Piano, you can now hear the notes if sound effects OR music is enabled
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 04:54:29 +0200] rev 13978
If u play Piano, you can now hear the notes if sound effects OR music is enabled Previously, they always required sound effects to be on
Fri, 26 Oct 2018 04:30:47 +0200 Properly play Valkyries music in Rope Knock Challenge (no more music overlap)
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 04:30:47 +0200] rev 13977
Properly play Valkyries music in Rope Knock Challenge (no more music overlap)
Fri, 26 Oct 2018 04:07:35 +0200 Add PlayMusicSound/StopMusicSound to Lua API
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 04:07:35 +0200] rev 13976
Add PlayMusicSound/StopMusicSound to Lua API
Fri, 26 Oct 2018 03:59:20 +0200 Refactor usage of sndRideOfTheValkyries, now can play if music is on and sound is off
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 03:59:20 +0200] rev 13975
Refactor usage of sndRideOfTheValkyries, now can play if music is on and sound is off
Thu, 25 Oct 2018 23:46:31 +0200 Fix freezer ray extending with low fuel usage when firing straight up/down while holding up/down key
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Oct 2018 23:46:31 +0200] rev 13974
Fix freezer ray extending with low fuel usage when firing straight up/down while holding up/down key
Thu, 25 Oct 2018 23:39:54 +0200 Fix bug 651: sliding hog firing rope could end up stuck in land right after the rope has attached
unc0rr [Thu, 25 Oct 2018 23:39:54 +0200] rev 13973
Fix bug #651: sliding hog firing rope could end up stuck in land right after the rope has attached
Thu, 25 Oct 2018 20:40:02 +0300 some more ja.txt fixes
alfadur [Thu, 25 Oct 2018 20:40:02 +0300] rev 13972
some more ja.txt fixes
Thu, 25 Oct 2018 20:34:37 +0300 additional descriptions for ja.txt
alfadur [Thu, 25 Oct 2018 20:34:37 +0300] rev 13971
additional descriptions for ja.txt
Thu, 25 Oct 2018 18:54:24 +0200 Remove double space at end of chat messages from server
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Oct 2018 18:54:24 +0200] rev 13970
Remove double space at end of chat messages from server
Thu, 25 Oct 2018 18:35:35 +0200 Frontend: Make sure special nicks always show up in square brackets
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Oct 2018 18:35:35 +0200] rev 13969
Frontend: Make sure special nicks always show up in square brackets
Thu, 25 Oct 2018 16:44:46 +0200 Add a new king death message
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Oct 2018 16:44:46 +0200] rev 13968
Add a new king death message
Thu, 25 Oct 2018 16:44:00 +0200 Allow duplicate placeholders in engine strings
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Oct 2018 16:44:00 +0200] rev 13967
Allow duplicate placeholders in engine strings
Thu, 25 Oct 2018 17:02:56 +0300 more ja.txt fixes
alfadur [Thu, 25 Oct 2018 17:02:56 +0300] rev 13966
more ja.txt fixes
Thu, 25 Oct 2018 15:26:40 +0200 Add script to check engine locale files for problems
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Oct 2018 15:26:40 +0200] rev 13965
Add script to check engine locale files for problems
Thu, 25 Oct 2018 13:12:45 +0200 Remove string with duplicate placeholder in sk.txt
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Oct 2018 13:12:45 +0200] rev 13964
Remove string with duplicate placeholder in sk.txt Duplicate placeholders are not supported yet.
Thu, 25 Oct 2018 12:59:56 +0200 Fix incorrect string number for Slovak strings for King death
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Oct 2018 12:59:56 +0200] rev 13963
Fix incorrect string number for Slovak strings for King death
Thu, 25 Oct 2018 11:48:40 +0200 Support CJK fonts for sidFPS as well
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Oct 2018 11:48:40 +0200] rev 13962
Support CJK fonts for sidFPS as well
Thu, 25 Oct 2018 11:37:11 +0200 Add CJK font support for sidAmmoCount
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Oct 2018 11:37:11 +0200] rev 13961
Add CJK font support for sidAmmoCount
Thu, 25 Oct 2018 04:55:27 +0300 fix some of Wuzzy's rage
alfadur [Thu, 25 Oct 2018 04:55:27 +0300] rev 13960
fix some of Wuzzy's rage
Thu, 25 Oct 2018 04:08:29 +0300 some ja.txt corrections
alfadur [Thu, 25 Oct 2018 04:08:29 +0300] rev 13959
some ja.txt corrections
Thu, 25 Oct 2018 03:48:27 +0300 update ja.txt
alfadur [Thu, 25 Oct 2018 03:48:27 +0300] rev 13958
update ja.txt
Wed, 24 Oct 2018 21:52:19 +0200 Also report chat and added rooms in log
unc0rr [Wed, 24 Oct 2018 21:52:19 +0200] rev 13957
Also report chat and added rooms in log
Wed, 24 Oct 2018 21:07:26 +0200 Fix hog can drop more than 2 s. mines if first one was dropped from utility, then stop using that utility
Wuzzy <Wuzzy2@mail.ru> [Wed, 24 Oct 2018 21:07:26 +0200] rev 13956
Fix hog can drop more than 2 s. mines if first one was dropped from utility, then stop using that utility Fixes bug #701.
Wed, 24 Oct 2018 21:04:09 +0200 Finish hedgewars-checker implementation
unc0rr [Wed, 24 Oct 2018 21:04:09 +0200] rev 13955
Finish hedgewars-checker implementation
Wed, 24 Oct 2018 11:05:44 -0400 disable basic comment support 'cause lua is nuts
nemo [Wed, 24 Oct 2018 11:05:44 -0400] rev 13954
disable basic comment support 'cause lua is nuts
Wed, 24 Oct 2018 00:08:23 +0200 Create replay file, run engine, result from it and send it to the server. Not implemented: filtering of engine output.
unc0rr [Wed, 24 Oct 2018 00:08:23 +0200] rev 13953
Create replay file, run engine, result from it and send it to the server. Not implemented: filtering of engine output.
Tue, 23 Oct 2018 22:53:28 +0200 Start checker implementation in rust
unc0rr [Tue, 23 Oct 2018 22:53:28 +0200] rev 13952
Start checker implementation in rust
Tue, 23 Oct 2018 21:36:51 +0200 Fix silly loop
unc0rr [Tue, 23 Oct 2018 21:36:51 +0200] rev 13951
Fix silly loop
Sat, 20 Oct 2018 13:22:30 +0200 Add --protocol option to engine
unc0rr [Sat, 20 Oct 2018 13:22:30 +0200] rev 13950
Add --protocol option to engine
Fri, 19 Oct 2018 02:19:50 +0300 change draw_thick_line iteration order to benchmark winner
alfadur [Fri, 19 Oct 2018 02:19:50 +0300] rev 13949
change draw_thick_line iteration order to benchmark winner
Fri, 19 Oct 2018 00:28:16 +0200 Change Land2D::fill() arguments a bit
unc0rr [Fri, 19 Oct 2018 00:28:16 +0200] rev 13948
Change Land2D::fill() arguments a bit
Fri, 19 Oct 2018 00:09:45 +0200 Fix ArcPoints never finishing
unc0rr [Fri, 19 Oct 2018 00:09:45 +0200] rev 13947
Fix ArcPoints never finishing
Fri, 19 Oct 2018 00:49:09 +0300 revert 2354264ab0b0
alfadur [Fri, 19 Oct 2018 00:49:09 +0300] rev 13946
revert 2354264ab0b0
Thu, 18 Oct 2018 23:59:23 +0300 apply some codegolfing for dubious reasons
alfadur [Thu, 18 Oct 2018 23:59:23 +0300] rev 13945
apply some codegolfing for dubious reasons
Thu, 18 Oct 2018 22:45:14 +0200 Use integral-geometry iterators to implement Land2D::draw_thick_line, remove no longer unused functions from Land2D
unc0rr [Thu, 18 Oct 2018 22:45:14 +0200] rev 13944
Use integral-geometry iterators to implement Land2D::draw_thick_line, remove no longer unused functions from Land2D
Thu, 18 Oct 2018 22:34:09 +0200 Don't generate unnecessary duplication in case of equal coordinates
unc0rr [Thu, 18 Oct 2018 22:34:09 +0200] rev 13943
Don't generate unnecessary duplication in case of equal coordinates
Thu, 18 Oct 2018 22:23:25 +0200 Add EquidistantPoints iterator to help iterating over all points of circles
unc0rr [Thu, 18 Oct 2018 22:23:25 +0200] rev 13942
Add EquidistantPoints iterator to help iterating over all points of circles
Thu, 18 Oct 2018 21:44:09 +0200 Implement ArcPoints iterator for circles
unc0rr [Thu, 18 Oct 2018 21:44:09 +0200] rev 13941
Implement ArcPoints iterator for circles
Thu, 18 Oct 2018 07:27:14 +0300 put back land2d.map accidentally replaced by testing code
alfadur [Thu, 18 Oct 2018 07:27:14 +0300] rev 13940
put back land2d.map accidentally replaced by testing code
Thu, 18 Oct 2018 06:50:21 +0300 fix fppoint.max_norm
alfadur [Thu, 18 Oct 2018 06:50:21 +0300] rev 13939
fix fppoint.max_norm
Thu, 18 Oct 2018 06:46:32 +0300 move point struct into integral-geometry and use it to refactor a bit
alfadur [Thu, 18 Oct 2018 06:46:32 +0300] rev 13938
move point struct into integral-geometry and use it to refactor a bit
Wed, 17 Oct 2018 23:02:18 +0200 Improve test a bit
unc0rr [Wed, 17 Oct 2018 23:02:18 +0200] rev 13937
Improve test a bit
Wed, 17 Oct 2018 22:58:21 +0200 Make use of LinePoints in Land2D::draw_line
unc0rr [Wed, 17 Oct 2018 22:58:21 +0200] rev 13936
Make use of LinePoints in Land2D::draw_line
Wed, 17 Oct 2018 22:45:33 +0200 Introduce integral-geometry crate, implement LinePoints iterator
unc0rr [Wed, 17 Oct 2018 22:45:33 +0200] rev 13935
Introduce integral-geometry crate, implement LinePoints iterator
Wed, 17 Oct 2018 22:00:58 +0200 Raise levels of abstraction to implement draw_thick_line() avoiding code duplication
unc0rr [Wed, 17 Oct 2018 22:00:58 +0200] rev 13934
Raise levels of abstraction to implement draw_thick_line() avoiding code duplication
Wed, 17 Oct 2018 05:33:02 +0200 Lua: Add PLATFORM global var to distinguish between desktop and mobile builds
Wuzzy <Wuzzy2@mail.ru> [Wed, 17 Oct 2018 05:33:02 +0200] rev 13933
Lua: Add PLATFORM global var to distinguish between desktop and mobile builds
Wed, 17 Oct 2018 05:34:29 +0300 add left scalar operations to fpnum
alfadur [Wed, 17 Oct 2018 05:34:29 +0300] rev 13932
add left scalar operations to fpnum
Tue, 16 Oct 2018 23:59:51 +0200 Implement Land2D::change_round()
unc0rr [Tue, 16 Oct 2018 23:59:51 +0200] rev 13931
Implement Land2D::change_round()
Tue, 16 Oct 2018 23:59:22 +0200 Implement get_unchecked* functions for Vec2D
unc0rr [Tue, 16 Oct 2018 23:59:22 +0200] rev 13930
Implement get_unchecked* functions for Vec2D
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