unc0rr [Sat, 19 Nov 2011 22:38:31 +0300] rev 6399
Improve parser and converter
nemo [Sat, 19 Nov 2011 14:29:35 -0500] rev 6398
Update changelog again
unc0rr [Sat, 19 Nov 2011 19:30:20 +0300] rev 6397
Oops, function call has parens
nemo [Fri, 18 Nov 2011 12:47:40 -0500] rev 6396
Only make AI avoid damaged dead mines and dangerously smoking barrels once the attack is finished.
unc0rr [Fri, 18 Nov 2011 15:05:32 +0400] rev 6395
Make AI be less scared by crates. Actually, now it starts using switcher just to pick a crate up.
koda [Fri, 18 Nov 2011 00:32:52 +0100] rev 6394
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
unc0rr [Thu, 17 Nov 2011 23:14:24 +0300] rev 6393
Make AI use switcher when:
- it is immediately available
- switching gains +20 points score turn
unc0rr [Thu, 17 Nov 2011 21:44:35 +0300] rev 6392
- Move actions stack out of Walk procedure
- Move test for available weapons into Walk procedure
unc0rr [Thu, 17 Nov 2011 17:57:45 +0400] rev 6391
- Parse sets initialization
- Render interface part of unit;
nemo [Wed, 16 Nov 2011 16:36:17 -0500] rev 6390
This should have been added before. add log spew if this ever happens. We should hopefully identify the various circumstances and make sure it is all cleaned up so the list becomes unnecessary.
nemo [Wed, 16 Nov 2011 15:16:17 -0500] rev 6389
prevent flinging up into any land.
unc0rr [Wed, 16 Nov 2011 21:35:14 +0300] rev 6388
Recognize some built-in functions
unc0rr [Wed, 16 Nov 2011 20:42:45 +0300] rev 6387
Less code
unc0rr [Wed, 16 Nov 2011 19:25:25 +0300] rev 6386
Prefix followed by prefix issue solved. Also some slight improvements.
nemo [Tue, 15 Nov 2011 00:43:19 -0500] rev 6385
Fix for
issue #291 - this check should probably be in ApplyDamage though
nemo [Mon, 14 Nov 2011 22:41:08 -0500] rev 6384
Disable loading content.html on startup, it is fetched on pushing to top of stack already.
nemo [Mon, 14 Nov 2011 22:38:24 -0500] rev 6383
increase land tex size to 512, which is the current minimum required just to load a hat. On my system max fps rose from 840 to 890 - about 6% change.
also a nil check, probably not needed.
koda [Tue, 15 Nov 2011 02:02:08 +0100] rev 6382
move the order of reloading texture to workaround buggy drivers
nemo [Mon, 14 Nov 2011 18:28:05 -0500] rev 6381
Only recreate texture for non-empty lines
nemo [Mon, 14 Nov 2011 18:08:36 -0500] rev 6380
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo [Mon, 14 Nov 2011 17:56:44 -0500] rev 6379
reset chat lines too
mikade [Mon, 14 Nov 2011 23:46:23 +0200] rev 6378
Make Highlander moar awesome.
nemo [Mon, 14 Nov 2011 16:17:58 -0500] rev 6377
Since I'm storing the text string anyway, might as well recreate captions on resize as well
nemo [Mon, 14 Nov 2011 15:51:02 -0500] rev 6376
Not useful.
nemo [Mon, 14 Nov 2011 13:31:38 -0500] rev 6375
Aaand in .17
nemo [Mon, 14 Nov 2011 13:30:17 -0500] rev 6374
oops. tex could expire, too...
nemo [Mon, 14 Nov 2011 13:15:55 -0500] rev 6373
Aaaand merge .17 into trunk.
nemo [Mon, 14 Nov 2011 13:14:32 -0500] rev 6372
merge with trunk (sound fade tweak, iOS changes)
nemo [Mon, 14 Nov 2011 13:13:38 -0500] rev 6371
Skip rerendering the caption if the text is unchanged. Scripts make heavy use of caption, often onGameTick
unc0rr [Mon, 14 Nov 2011 13:28:16 +0400] rev 6370
Make server know release version
nemo [Sun, 13 Nov 2011 21:39:52 -0500] rev 6369
these flakes are supposed to look like silvery edges of dark stuff in background, so look odd unflattened
nemo [Sun, 13 Nov 2011 19:17:47 -0500] rev 6368
this one should not be delayed
koda [Sun, 13 Nov 2011 21:28:11 +0100] rev 6367
be more gentle when you stop channels at the end of the game
nemo [Sun, 13 Nov 2011 14:41:02 -0500] rev 6366
merge sound changes into .17, and, why not everything else too.
koda [Sun, 13 Nov 2011 21:18:33 +0100] rev 6365
fix accessing a released object
nemo [Sun, 13 Nov 2011 14:39:39 -0500] rev 6364
My understanding from unc0rr is that as long as trunk and .17 are in sync, they maintain the protocol number.
Once they desync, trunk gets a new one
nemo [Sun, 13 Nov 2011 14:33:14 -0500] rev 6363
Use -1 to clear all channels before playing victory sound
koda [Sun, 13 Nov 2011 19:32:42 +0100] rev 6362
modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
nemo [Sun, 13 Nov 2011 13:27:04 -0500] rev 6361
Merge .17 and trunk
nemo [Sun, 13 Nov 2011 13:18:56 -0500] rev 6360
Clear all other sounds before playing flawless victory / victory
nemo [Sun, 13 Nov 2011 13:05:19 -0500] rev 6359
stray "
nemo [Sun, 13 Nov 2011 12:45:54 -0500] rev 6358
oops
unc0rr [Sun, 13 Nov 2011 20:24:55 +0300] rev 6357
Something
nemo [Sun, 13 Nov 2011 12:30:32 -0500] rev 6356
Release?
unc0rr [Sun, 13 Nov 2011 13:46:26 +0300] rev 6355
Introduce initialization expressions
nemo [Sun, 13 Nov 2011 12:13:21 -0500] rev 6354
RELEEEEEEEEEASE
koda [Sun, 13 Nov 2011 18:23:05 +0100] rev 6353
restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
inu [Sun, 13 Nov 2011 12:11:44 -0500] rev 6352
pt update
nemo [Sun, 13 Nov 2011 11:06:07 -0500] rev 6351
This should not be in the unplaced section
Xeli [Thu, 24 Nov 2011 13:44:30 +0100] rev 6350
new download manager \o/
mikade [Sun, 13 Nov 2011 17:52:50 +0200] rev 6349
Correct outdated feedback.
Move mudball into utility bundle.
Xeli [Thu, 24 Nov 2011 13:40:17 +0100] rev 6348
Added a minimal data dir, we should move this to hedgewars/share sometime
nemo [Sun, 13 Nov 2011 10:34:35 -0500] rev 6347
Make AI avoid barrels the more they are damaged
Xeli [Mon, 14 Nov 2011 18:03:51 +0100] rev 6346
merge
szczur [Sun, 13 Nov 2011 09:51:01 -0500] rev 6345
pl update
koda [Sat, 12 Nov 2011 19:00:31 +0100] rev 6344
iOS works again (also native touch interface \o/)
Xeli [Mon, 14 Nov 2011 18:03:31 +0100] rev 6343
first part of the new downloader implementation
BioHazardX [Sun, 13 Nov 2011 09:30:27 -0500] rev 6342
it update
koda [Sat, 12 Nov 2011 18:38:21 +0100] rev 6341
slight cleanup, fix compiling with sdl-1.2
Xeli [Mon, 14 Nov 2011 17:59:26 +0100] rev 6340
added quotes for those with spaces in their path
nemo [Sat, 12 Nov 2011 21:44:26 -0500] rev 6339
this should allow overriding static maps from lua
Xeli [Sat, 12 Nov 2011 18:02:55 +0100] rev 6338
and now it even works for sdl12 \o/
koda [Sat, 12 Nov 2011 21:59:10 +0100] rev 6337
in class methods you can call [self alloc], as per objc specifications
Xeli [Sat, 12 Nov 2011 17:55:23 +0100] rev 6336
use the new SDL_CreateThread call
koda [Sat, 12 Nov 2011 21:53:39 +0100] rev 6335
nevermind
Xeli [Sat, 12 Nov 2011 17:27:47 +0100] rev 6334
merge
koda [Sat, 12 Nov 2011 21:07:53 +0100] rev 6333
even faster and no more warning
Xeli [Sat, 12 Nov 2011 17:27:23 +0100] rev 6332
Java side makes use of the official multitouch implementation of SDL
unc0rr [Sat, 12 Nov 2011 12:41:12 -0500] rev 6331
faster math
Xeli [Sat, 12 Nov 2011 17:14:56 +0100] rev 6330
merge fix
nemo [Sat, 12 Nov 2011 11:02:02 -0500] rev 6329
Eh. n/m. Even when I did 1 shl, didn't seem right, and anyway, it isn't much of a mask if there are 16 categories and we use 10, of which those are the most common.
Xeli [Sat, 12 Nov 2011 17:06:49 +0100] rev 6328
merge...i think
nemo [Sat, 12 Nov 2011 10:44:10 -0500] rev 6327
Add an event mask for SDL1.2
nemo [Fri, 11 Nov 2011 15:28:58 -0500] rev 6326
Add hillbilly voice
nemo [Fri, 11 Nov 2011 15:11:41 -0500] rev 6325
Update changelog, comment on possibly redundant lines in GSHandlers
nemo [Fri, 11 Nov 2011 14:13:25 -0500] rev 6324
flip some flames
nemo [Fri, 11 Nov 2011 14:05:39 -0500] rev 6323
Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
nemo [Thu, 10 Nov 2011 21:11:57 -0500] rev 6322
If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
koda [Fri, 11 Nov 2011 01:40:23 +0100] rev 6321
further engine interaction refactoring
koda [Fri, 11 Nov 2011 01:18:19 +0100] rev 6320
minor updates to ServerProtocolNetwork class
koda [Fri, 11 Nov 2011 00:23:09 +0100] rev 6319
restore a lost view message
nemo [Thu, 10 Nov 2011 17:37:24 -0500] rev 6318
unsquash the rescaled clouds
unc0rr [Thu, 10 Nov 2011 23:14:40 +0300] rev 6317
Improve parsing of complex references like "a^[b[c], d]"
unc0rr [Wed, 09 Nov 2011 21:36:20 +0300] rev 6316
Fix inifinite loops
unc0rr [Wed, 09 Nov 2011 21:28:52 +0300] rev 6315
Rearrange token types
nemo [Thu, 10 Nov 2011 15:12:44 -0500] rev 6314
Add more border checks
nemo [Thu, 10 Nov 2011 12:20:01 -0500] rev 6313
Make mazes filter use same variable as template filter
nemo [Wed, 09 Nov 2011 22:21:05 -0500] rev 6312
fix map/template override, remove some pointless command calls
unc0rr [Wed, 09 Nov 2011 18:40:12 +0300] rev 6311
Less precision - less confusion
unc0rr [Tue, 08 Nov 2011 22:05:33 +0300] rev 6310
Improve type declarations parsing
nemo [Mon, 07 Nov 2011 17:37:00 -0500] rev 6309
Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
nemo [Sun, 06 Nov 2011 16:21:07 -0500] rev 6308
Might as well make the air attack team coloured too
unc0rr [Sun, 06 Nov 2011 23:36:02 +0300] rev 6307
Even more improvements to the parser and converter
nemo [Sun, 06 Nov 2011 14:15:43 -0500] rev 6306
tweak % again
nemo [Sun, 06 Nov 2011 13:53:25 -0500] rev 6305
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo [Sun, 06 Nov 2011 13:17:42 -0500] rev 6304
Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
nemo [Sun, 06 Nov 2011 13:00:25 -0500] rev 6303
Add missing grayscale conversions
nemo [Sun, 06 Nov 2011 12:40:35 -0500] rev 6302
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
d on Underwater. Alter some flake PNGs to reduce variation in size since scaling is being used.
koda [Sun, 06 Nov 2011 17:43:57 +0100] rev 6301
engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda [Sun, 06 Nov 2011 16:41:14 +0100] rev 6300
move two class files in a correct directory
nemo [Sun, 06 Nov 2011 10:26:12 -0500] rev 6299
exclude hogs from density check
nemo [Sat, 05 Nov 2011 21:51:50 -0400] rev 6298
too game breaking I think
nemo [Sat, 05 Nov 2011 21:24:54 -0400] rev 6297
Include density in gear kick
nemo [Sat, 05 Nov 2011 21:01:21 -0400] rev 6296
not sure why this condition wasn't here before
nemo [Sat, 05 Nov 2011 20:51:15 -0400] rev 6295
Due to the small values and friction, halve the step in low gravity, instead of the value
nemo [Sat, 05 Nov 2011 20:09:48 -0400] rev 6294
Don't set moving if on flat surface
nemo [Sat, 05 Nov 2011 19:12:15 -0400] rev 6293
skip when attacking as well
nemo [Sat, 05 Nov 2011 17:42:30 -0400] rev 6292
This has bugged me for a while. Fix text position in frame 4. Also shrink size.
nemo [Sat, 05 Nov 2011 17:24:09 -0400] rev 6291
A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
unc0rr [Sat, 05 Nov 2011 20:43:20 +0300] rev 6290
Some improvements to the parser
nemo [Sat, 05 Nov 2011 12:10:49 -0400] rev 6289
Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far.
nemo [Sat, 05 Nov 2011 11:41:56 -0400] rev 6288
Flatten flakes for halloween theme, based on feedback from sheepluva
unc0rr [Sat, 05 Nov 2011 09:38:07 +0300] rev 6287
merge
koda [Sat, 05 Nov 2011 06:06:04 +0100] rev 6286
and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
koda [Sat, 05 Nov 2011 06:02:32 +0100] rev 6285
ooops :D
koda [Sat, 05 Nov 2011 05:25:04 +0100] rev 6284
fix signedness of sdl bindings
koda [Sat, 05 Nov 2011 04:58:22 +0100] rev 6283
oops, fix the size of a few event structs i just added
koda [Sat, 05 Nov 2011 03:05:37 +0100] rev 6282
just for the sake of it, add the missing sdl13 events and do some cleanup
koda [Sat, 05 Nov 2011 01:25:11 +0100] rev 6281
avoid linking compatible code from sdl library, let's provide our own
nemo [Fri, 04 Nov 2011 19:00:41 -0400] rev 6280
Avoid overflowing event
sheepluva [Fri, 04 Nov 2011 21:44:57 +0100] rev 6279
I hope this helps...
sheepluva [Fri, 04 Nov 2011 12:50:37 +0100] rev 6278
tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
unc0rr [Sat, 05 Nov 2011 09:37:17 +0300] rev 6277
A try to improve parser move (has regressions)
koda [Fri, 04 Nov 2011 00:38:37 +0100] rev 6276
while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
unc0rr [Fri, 04 Nov 2011 14:10:27 +0300] rev 6275
Many improvements to the parser
unc0rr [Thu, 03 Nov 2011 23:16:26 +0300] rev 6274
Better 'else' part
unc0rr [Thu, 03 Nov 2011 23:12:22 +0300] rev 6273
Starting pas2C using library called 'pretty'
unc0rr [Thu, 03 Nov 2011 22:11:35 +0300] rev 6272
- Update to compile with parsec 3.*
- Beat vars issue
nemo [Thu, 03 Nov 2011 10:36:10 -0400] rev 6271
Bounce can't be set on this anyway, and if we did make it work, it'd probably be OP
unc0rr [Thu, 03 Nov 2011 17:15:54 +0400] rev 6270
Improve pascal parser, now it is able to successfully parse uGame.pas (though it eats all comments). Many things are still missing. Well, it's just a matter of time to implement the rest. All basic work is already done anyway.
koda [Thu, 03 Nov 2011 05:15:39 +0100] rev 6269
small tweak to ingamemenu class
koda [Thu, 03 Nov 2011 05:09:05 +0100] rev 6268
double two finger tap to make screenshot on ios (though folder is not yet accessible)
koda [Thu, 03 Nov 2011 03:58:24 +0100] rev 6267
make screenshots with 32bits of depths, so that they are more opengles friendly
koda [Thu, 03 Nov 2011 01:10:25 +0100] rev 6266
convert gameinterfacebridge in simple-to-use class methods
koda [Thu, 03 Nov 2011 00:56:44 +0100] rev 6265
aaand remove also ipcport from the class interface as well
koda [Wed, 02 Nov 2011 19:17:07 +0100] rev 6264
do not forget to keep track of teams here
koda [Wed, 02 Nov 2011 19:07:37 +0100] rev 6263
don't keep track of the savepath and of engineprotocol objects
koda [Wed, 02 Nov 2011 17:42:52 +0100] rev 6262
better
koda [Wed, 02 Nov 2011 16:31:16 +0100] rev 6261
remove the need of saving the calling controller (disabling stats, but they were already broken by a previous commit)
koda [Wed, 02 Nov 2011 09:48:29 +0100] rev 6260
slight simplification
koda [Wed, 02 Nov 2011 09:24:18 +0100] rev 6259
move objc overlay creation after sdlwindow has been created
sheepluva [Mon, 31 Oct 2011 21:04:18 +0100] rev 6258
widen mission list
sheepluva [Mon, 31 Oct 2011 20:51:00 +0100] rev 6257
mission locale -> UTF-8
unc0rr [Mon, 31 Oct 2011 22:32:53 +0300] rev 6256
ru localization
nemo [Mon, 31 Oct 2011 15:05:39 -0400] rev 6255
oh, probably needs resetting here too
nemo [Mon, 31 Oct 2011 14:08:10 -0400] rev 6254
Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
mikade [Mon, 31 Oct 2011 19:40:39 +0200] rev 6253
Add "Surfer" achievement to Space Invasion.
Balance "Shield Miser" in Space Invasion.
Fix disappearing ghost bug in Racer
Extend waypoint limit to 8 in Racer
Lengthen ghost tracking interval to improve performance in Racer.
Allow users to view score between turns now that HideMission() is fixed.
sheepluva [Mon, 31 Oct 2011 16:56:48 +0100] rev 6252
this seems... um.. random
sheepluva [Mon, 31 Oct 2011 16:44:25 +0100] rev 6251
Bee:
+ don't explode on time expiration but fall instead (still explodes on impact)
* avoid side-effects by removing flag sharing between different bees.
sheepluva [Mon, 31 Oct 2011 14:44:43 +0100] rev 6250
mikade's request: dont delete mission text/texture in HideMission() (so that it can still be looked at in ESC menu
sheepluva [Mon, 31 Oct 2011 13:36:39 +0100] rev 6249
fix HideMission()
sheepluva [Mon, 31 Oct 2011 13:12:10 +0100] rev 6248
don't hide target cursor if a hedgehog (other than current) is drowning, thanks to mikade for pointing this out
koda [Mon, 31 Oct 2011 03:08:16 +0100] rev 6247
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda [Mon, 31 Oct 2011 01:44:32 +0100] rev 6246
just moving ios server stuff around
sheepluva [Sun, 30 Oct 2011 23:24:36 +0100] rev 6245
fix mission map script loading
sheepluva [Sun, 30 Oct 2011 21:19:47 +0100] rev 6244
don't let forced hog movement (with no damage) suspend/halt shot charging
this also caused frozen turns in combination with bee, as reported by Djrulz1
sheepluva [Sun, 30 Oct 2011 17:56:19 +0100] rev 6243
whoops, I'm a nerd
sheepluva [Sun, 30 Oct 2011 17:31:53 +0100] rev 6242
frontend flakes:
don't spawn flakes at locations that will cause them to never be within the visible frame
sheepluva [Sun, 30 Oct 2011 15:31:30 +0100] rev 6241
frontend flakes:
* good-bye clipping
* also "respawn" flakes when leaving window to the right (instead just the botton)
+ flakes rotate in 4 degree steps, so let's only generate 90 animation frames instead of 90
sheepluva [Sun, 30 Oct 2011 08:01:26 +0100] rev 6240
show notice to admin when kicking player
sheepluva [Sun, 30 Oct 2011 07:21:51 +0100] rev 6239
lupdate, german translation
sheepluva [Sun, 30 Oct 2011 06:22:47 +0100] rev 6238
beep on highlight
sheepluva [Sat, 29 Oct 2011 20:47:40 +0200] rev 6237
whoopsy, my bad (segfault due to accepting empty lines)
Xeli [Sat, 12 Nov 2011 15:48:55 +0100] rev 6236
yey sdl implemented multi touch so my implementation isnt needed anymore
sheepluva [Sat, 29 Oct 2011 18:20:56 +0200] rev 6235
stylesheet comments/adjustments
Xeli [Sat, 12 Nov 2011 14:52:48 +0100] rev 6234
these files must not be compiled because they cause compiler errors and noone likes those ;p
sheepluva [Sat, 29 Oct 2011 17:52:35 +0200] rev 6233
html-escape nicknames
Xeli [Sat, 12 Nov 2011 14:50:35 +0100] rev 6232
removed sdl_net which was 'borrowed' (?:P) from peyla's port we'll now be using the official port
sheepluva [Sat, 29 Oct 2011 16:54:46 +0200] rev 6231
change default timestamp format to hh:mm
Xeli [Sat, 12 Nov 2011 14:48:35 +0100] rev 6230
automated the build process some more, users must add the android ndk, sdk and fpc dir to their $PATH and cmake will do the rest, I still need a solution for the sdl dir. Subrepo's perhaps?
sheepluva [Sat, 29 Oct 2011 15:31:45 +0200] rev 6229
* fix highlighting (i just broke it by not negating a boolean expression)
* fix issues with first display: none; being ignored
+ allow css to hide hours / seconds of timestamp
Xeli [Sat, 12 Nov 2011 14:45:36 +0100] rev 6228
added lines to avoid compiler hints, is this really the way we want to do it though? ;/
sheepluva [Sat, 29 Oct 2011 11:47:37 +0200] rev 6227
update name autocompletion after nick change (since own nick isn't suggested)
Xeli [Fri, 28 Oct 2011 18:33:38 +0200] rev 6226
merge
sheepluva [Sat, 29 Oct 2011 09:19:04 +0200] rev 6225
disconnect when going back from lobby page (regression fix)
fix some indentations
koda [Fri, 28 Oct 2011 18:26:17 +0200] rev 6224
one dangerous merge
unc0rr [Fri, 28 Oct 2011 19:20:35 +0400] rev 6223
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
sheepluva [Fri, 28 Oct 2011 13:10:46 +0200] rev 6222
+ make names in notice messages and leave messages clickable too
+ experimental: allow adding/removing users to friends/ignore list even after their loggout
sheepluva [Fri, 28 Oct 2011 09:12:05 +0200] rev 6221
chat: don't link own name
koda [Fri, 28 Oct 2011 03:41:52 +0200] rev 6220
ok *this* brings ios 3.* runtime compatibility
koda [Fri, 28 Oct 2011 03:06:31 +0200] rev 6219
restore game config on iphone
sheepluva [Thu, 27 Oct 2011 22:52:22 +0200] rev 6218
actually the those if(...); weren't supposed to be if statements in the first place, since the result is always true at that point of code anyway.
unc0rr [Thu, 27 Oct 2011 21:33:18 +0400] rev 6217
- Remove some old unused code
- Fix some warnings, including "empty if"
sheepluva [Thu, 27 Oct 2011 02:47:05 +0200] rev 6216
having ctrl+w close the engine is just mean... many WASD players think the game crashes all the time because of that - since they close it by accident again and again...
sheepluva [Wed, 26 Oct 2011 11:50:03 +0200] rev 6215
typos
sheepluva [Wed, 26 Oct 2011 05:57:00 +0200] rev 6214
custom highlighting
koda [Wed, 26 Oct 2011 02:21:44 +0200] rev 6213
also imageio is absent from old ios, so weaklink it
sheepluva [Wed, 26 Oct 2011 01:51:42 +0200] rev 6212
few mini-adjustments
sheepluva [Wed, 26 Oct 2011 01:50:08 +0200] rev 6211
move (prematurely) finishing game by removing all teams into engine since that's where it should happen
koda [Wed, 26 Oct 2011 01:17:44 +0200] rev 6210
fix runtime compability with ios 3.* (hopefully) and fix a small glitch in turning off music/sounds
koda [Wed, 26 Oct 2011 00:30:35 +0200] rev 6209
restore runtime compatibility with ios 3.2
koda [Tue, 25 Oct 2011 22:51:10 +0200] rev 6208
move all extra categories in a single source, add caching for HWUtils
koda [Tue, 25 Oct 2011 22:14:55 +0200] rev 6207
updated sdl and lowered minimum ios to 3.0
nemo [Tue, 25 Oct 2011 19:01:56 -0400] rev 6206
As sheepluva pointed out, allowing this message to be legal allows naughtiness. The server usage of this message does not seem to use this check.
sheepluva [Tue, 25 Oct 2011 19:46:59 +0200] rev 6205
remove any thread-safe stuff I introduced since it's not needed
as unC0Rr pointed out it's not needed, we are single-threaded (thanks :D)
from what I understood this time, Qt is clever enough to sequentialize all events and child destructions instead of spawning threads
also some docs/comments
unc0rr [Tue, 25 Oct 2011 13:30:02 +0400] rev 6204
Fix for 'The "optimized" argument must be followed by a library.' cmake failure
sheepluva [Tue, 25 Oct 2011 03:00:08 +0200] rev 6203
adding simple doc build script
sheepluva [Mon, 24 Oct 2011 23:24:01 +0200] rev 6202
this should fix stylesheet importing on windows, but we'll see
sheepluva [Mon, 24 Oct 2011 22:46:35 +0200] rev 6201
fix of /saveStyleSheet command, error message on stylesheet import fail
sheepluva [Mon, 24 Oct 2011 20:01:25 +0200] rev 6200
tweak and document abstract page
sheepluva [Mon, 24 Oct 2011 11:14:09 +0200] rev 6199
on file save: create parent directories if needed
sheepluva [Mon, 24 Oct 2011 10:59:52 +0200] rev 6198
unbreak command auto-completion (was broken since
r0b92341adb6a - 52 commits ago)
sheepluva [Mon, 24 Oct 2011 10:30:47 +0200] rev 6197
chat:
+ added timestamps (can also be css styled and disabled)
+ allow exchanging stylesheet by just dragging a *.css file into the chat widget!
+ /saveStyleSheet command for keeping the applied stylesheet for future runs
+ /discardStyleSheet to reset to the saved/default stylesheet
Note: I noticed command auto-completion is broken, don't know since when. annoying.
sheepluva [Mon, 24 Oct 2011 06:54:46 +0200] rev 6196
minor cleanups, mostly in own code
sheepluva [Mon, 24 Oct 2011 06:10:28 +0200] rev 6195
* fixing my hat preview bug nemo pointed out (thanks!)
+ cleanup of edit page loading, should speeed up application startup a bit.
sheepluva [Mon, 24 Oct 2011 01:09:33 +0200] rev 6194
improve and cash hilight regexp
sheepluva [Sun, 23 Oct 2011 22:47:59 +0200] rev 6193
highlight improvements
* only highlight if surrounded by whitespaces (or trailing ': ')
+ case-insensitive
nemo [Sun, 23 Oct 2011 14:44:19 -0400] rev 6192
oops
unc0rr [Sun, 23 Oct 2011 11:37:52 +0400] rev 6191
Case-insensitive comparison of nicks
sheepluva [Sun, 23 Oct 2011 09:01:53 +0200] rev 6190
potential fix for
issue #217 (SigSegV while in game room in KillAllTeams - team list change?)
nemo [Sun, 23 Oct 2011 01:47:44 -0400] rev 6189
retain dx/dy from landgun
sheepluva [Sat, 22 Oct 2011 20:49:26 +0200] rev 6188
doxygen seems to get confused if a ///< line is followed by a /// line
sheepluva [Sat, 22 Oct 2011 20:41:23 +0200] rev 6187
* adding destructors to my line edit subclasses
+ case-insensitive sorting for suggested nicknames
sheepluva [Sat, 22 Oct 2011 19:37:39 +0200] rev 6186
let's create some templates so that the user knows how to start off
sheepluva [Sat, 22 Oct 2011 18:24:36 +0200] rev 6185
document css files better
nemo [Sat, 22 Oct 2011 11:50:55 -0400] rev 6184
Tweak ratios to deemphasise foreground flakes further
sheepluva [Sat, 22 Oct 2011 10:59:06 +0200] rev 6183
minor signal fail fix
sheepluva [Sat, 22 Oct 2011 10:52:07 +0200] rev 6182
some more chat fixes and changes, I think. hum. what was that? um. aaah, I better go catch some sheep ... er sleep.. um..
sheepluva [Sat, 22 Oct 2011 08:51:02 +0200] rev 6181
ugh wth... cleaned FL/IL change notifications up
sheepluva [Sat, 22 Oct 2011 06:55:14 +0200] rev 6180
some changes to the css... display:none; works now (e.g. you can use it for user join/leave messages that are not your friends)
nemo [Sat, 22 Oct 2011 00:49:55 -0400] rev 6179
Bit of an experiment with giving flakes a bit more depth. Might need to be theme flagged, or theme flakes reworked on some themes. Looks neat in stereo. Also finally use an array for the layers
sheepluva [Sat, 22 Oct 2011 02:41:59 +0200] rev 6178
BOOOOooOM <headshot>! removing default stylesheets from c++ code and adding them as text files to the qt resources
sheepluva [Sat, 22 Oct 2011 01:53:14 +0200] rev 6177
same for chat. changed the paths to: css/qt.css css/chat.css
note: display:none is not supported by QTextBrowser, I might pimp it up to do so
sheepluva [Sat, 22 Oct 2011 01:00:21 +0200] rev 6176
frontend will use the data file misc/qt_style.css instead of hardcoded stylesheet - if the file exists
sheepluva [Sat, 22 Oct 2011 00:00:48 +0200] rev 6175
moving a file around, fixing a png, etc.
sheepluva [Fri, 21 Oct 2011 20:58:49 +0200] rev 6174
fix multiplayer script loading
sheepluva [Fri, 21 Oct 2011 19:37:45 +0200] rev 6173
fix netgame layout issues, I think all layout issues caused by page refactoring are fixed now, if you find any more let me know
sheepluva [Fri, 21 Oct 2011 19:27:40 +0200] rev 6172
fix lobby layout issues
sheepluva [Fri, 21 Oct 2011 19:17:08 +0200] rev 6171
fix layout of net page
sheepluva [Fri, 21 Oct 2011 18:53:36 +0200] rev 6170
fix multiplayer page layout, doc/comment fixes
sheepluva [Fri, 21 Oct 2011 18:23:43 +0200] rev 6169
fix overlapping issue in main menu
sheepluva [Fri, 21 Oct 2011 17:55:32 +0200] rev 6168
fix an include; fix/add comments
sheepluva [Fri, 21 Oct 2011 08:41:21 +0200] rev 6167
simplified some stuff I wrote
sheepluva [Fri, 21 Oct 2011 08:03:42 +0200] rev 6166
finishing SDLInterface cleanup (wrt audio)
sheepluva [Fri, 21 Oct 2011 07:00:49 +0200] rev 6165
moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
sheepluva [Fri, 21 Oct 2011 04:11:26 +0200] rev 6164
change SDL.h/SDL.cpp to use HWDataManager instead of poking around on the harddrive - also I added doc/comments to the class
sheepluva [Fri, 21 Oct 2011 01:47:53 +0200] rev 6163
oops and good night
sheepluva [Fri, 21 Oct 2011 01:36:13 +0200] rev 6162
comment fixes
sheepluva [Fri, 21 Oct 2011 00:02:11 +0200] rev 6161
comments
sheepluva [Thu, 20 Oct 2011 23:25:16 +0200] rev 6160
cleaning up some more, also adding a WIP file. changes: hats in the hat selection are now sorted like this: NoHat, Reserved hats (alphabetically), All other hats (alphabeticall)