Sun, 11 Mar 2018 10:50:02 +0100 Add new minigun sound
alfadur [Sun, 11 Mar 2018 10:50:02 +0100] rev 13161
Add new minigun sound
Sun, 11 Mar 2018 00:46:22 +0100 Update Qt and Lua translation files
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Mar 2018 00:46:22 +0100] rev 13160
Update Qt and Lua translation files
Sat, 10 Mar 2018 23:43:32 +0100 Fix disabled button rendering qt5transition
unc0rr [Sat, 10 Mar 2018 23:43:32 +0100] rev 13159
Fix disabled button rendering
Sat, 10 Mar 2018 23:16:22 +0100 - Fix insane width of lines in health graphic qt5transition
unc0rr [Sat, 10 Mar 2018 23:16:22 +0100] rev 13158
- Fix insane width of lines in health graphic - Fix scene leak
Sat, 10 Mar 2018 12:57:13 +0100 uLocale: Fix broken Format function
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Mar 2018 12:57:13 +0100] rev 13157
uLocale: Fix broken Format function
Sat, 10 Mar 2018 12:32:44 +0100 Make a few more engine strings translatable
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Mar 2018 12:32:44 +0100] rev 13156
Make a few more engine strings translatable
Sat, 10 Mar 2018 03:27:18 +0100 ClimeHome: Show messages when cake is nearby and when reaching home
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Mar 2018 03:27:18 +0100] rev 13155
ClimeHome: Show messages when cake is nearby and when reaching home
Sat, 10 Mar 2018 01:46:51 +0100 Minigun: Move attack timer to Karma to make gear type more Lua-friendly
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Mar 2018 01:46:51 +0100] rev 13154
Minigun: Move attack timer to Karma to make gear type more Lua-friendly
Sat, 10 Mar 2018 01:28:15 +0100 Reduce number of minigun bullets from 71 to 70
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Mar 2018 01:28:15 +0100] rev 13153
Reduce number of minigun bullets from 71 to 70 Not that it changes much ... :D
Sat, 10 Mar 2018 00:54:00 +0100 Fix minigun not pausing the turn timer properly
alfadur [Sat, 10 Mar 2018 00:54:00 +0100] rev 13152
Fix minigun not pausing the turn timer properly
Fri, 09 Mar 2018 23:34:46 +0100 Improve appearance of bullet trails, slight fade out at beginning
alfadur [Fri, 09 Mar 2018 23:34:46 +0100] rev 13151
Improve appearance of bullet trails, slight fade out at beginning This especially improves the appearance of minigun bullet trails
Fri, 09 Mar 2018 22:23:57 +0100 When using seduction, only show “CENSORED” text in English locale
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 22:23:57 +0100] rev 13150
When using seduction, only show “CENSORED” text in English locale
Fri, 09 Mar 2018 21:09:53 +0100 Nerf minigun in Default ammo scheme
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 21:09:53 +0100] rev 13149
Nerf minigun in Default ammo scheme It's a super weapon, so no more free miniguns. Start ammo: 0 Crate probability: 7
Fri, 09 Mar 2018 19:48:15 +0100 Fix minigun bullet impact image being drawn over hog sometimes
alfadur [Fri, 09 Mar 2018 19:48:15 +0100] rev 13148
Fix minigun bullet impact image being drawn over hog sometimes
Fri, 09 Mar 2018 19:45:21 +0100 Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur [Fri, 09 Mar 2018 19:45:21 +0100] rev 13147
Fix direction of dispensed bullet shells from shotgun/sniper/minigun
Fri, 09 Mar 2018 19:40:49 +0100 ACF8: Fix invisible cyborg sometimes blocking the way
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 19:40:49 +0100] rev 13146
ACF8: Fix invisible cyborg sometimes blocking the way
Fri, 09 Mar 2018 19:05:59 +0100 A Classic Fairytale: Harden all missions against missing campaign variables in team file and assume default values
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 19:05:59 +0100] rev 13145
A Classic Fairytale: Harden all missions against missing campaign variables in team file and assume default values This assumes the worst case in which the team file is missing all campaign variables except Progress. This has been successfully tested with all 10 missions and still generates a logical storyline. By default, the game assumes: - The cyborg's offer in mission 2 was refused - The traitor in mission 5 was killed As a consequence, missions 8 and 10 use the princessScene cut scene.
Fri, 09 Mar 2018 18:03:59 +0100 ACF9: Fix cannibal talking to himself in cut scene if playing with 3 natives instead of 4
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 18:03:59 +0100] rev 13144
ACF9: Fix cannibal talking to himself in cut scene if playing with 3 natives instead of 4
Fri, 09 Mar 2018 15:20:28 +0100 ACF6: Change mines, remove mines placed at unfair positions
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 15:20:28 +0100] rev 13143
ACF6: Change mines, remove mines placed at unfair positions MinesNum was set to a non-zero value. Some mines ended up in weird positions like directly under a crate. Now all mines and barrels are placed manually.
Fri, 09 Mar 2018 14:27:37 +0100 ACF3: Fix cannibals sometimes doing nothing for a full turn
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 14:27:37 +0100] rev 13142
ACF3: Fix cannibals sometimes doing nothing for a full turn This was because hogs got confused because walking was forbidden by SetInputMask. Now we use a proper hedgehog effect heArtillery.
Fri, 09 Mar 2018 12:55:54 +0100 ACF1: Hide Cannibals team before it appears
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 12:55:54 +0100] rev 13141
ACF1: Hide Cannibals team before it appears
Fri, 09 Mar 2018 12:43:36 +0100 Hide team bar if all hedgehogs in it are hidden or dead
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 12:43:36 +0100] rev 13140
Hide team bar if all hedgehogs in it are hidden or dead This fixes some minor spoilers in the campaigns, especially A Classic Fairytale. This only affects hogs hidden with HideHog. Invisible hogs (gstInvisible) don't affect the team bars.
Fri, 09 Mar 2018 11:32:36 +0100 ACF: Only use standard team colors
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 11:32:36 +0100] rev 13139
ACF: Only use standard team colors
Fri, 09 Mar 2018 02:03:03 +0100 ACF7: Fix incorrect hog name used in speech bubble
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 02:03:03 +0100] rev 13138
ACF7: Fix incorrect hog name used in speech bubble
Fri, 09 Mar 2018 01:12:07 +0100 Update German Lua translation
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 01:12:07 +0100] rev 13137
Update German Lua translation
Fri, 09 Mar 2018 00:45:37 +0100 Merge unC0Rr's control fixes
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 00:45:37 +0100] rev 13136
Merge unC0Rr's control fixes
Fri, 09 Mar 2018 00:44:36 +0100 ACF7: Make hogs talk when you complete a part of the second mission goal (reach princess / free friends)
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 00:44:36 +0100] rev 13135
ACF7: Make hogs talk when you complete a part of the second mission goal (reach princess / free friends) To make sure the player doesn't forget these. Other bugfixes: - When you skip the 2nd cut scene, hero was teleported back - Increase princess <-> hero distance tolerance
Thu, 08 Mar 2018 23:46:46 +0100 ACF7: Fix incorrect hog name mentioned in 2nd mission text
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 23:46:46 +0100] rev 13134
ACF7: Fix incorrect hog name mentioned in 2nd mission text
Thu, 08 Mar 2018 23:36:16 +0100 AI: Don't use tardis when in multishoot and not inf attack
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 23:36:16 +0100] rev 13133
AI: Don't use tardis when in multishoot and not inf attack
Thu, 08 Mar 2018 23:28:58 +0100 Fix new binds system for real
unc0rr [Thu, 08 Mar 2018 23:28:58 +0100] rev 13132
Fix new binds system for real
Thu, 08 Mar 2018 21:58:59 +0100 This should fix crash with custom bindings
unc0rr [Thu, 08 Mar 2018 21:58:59 +0100] rev 13131
This should fix crash with custom bindings
Thu, 08 Mar 2018 21:46:43 +0100 Update Slovak translation
jose1711 [Thu, 08 Mar 2018 21:46:43 +0100] rev 13130
Update Slovak translation
Thu, 08 Mar 2018 21:28:02 +0100 Racer: Draw waypoint outline around cursor while in placement phase
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 21:28:02 +0100] rev 13129
Racer: Draw waypoint outline around cursor while in placement phase
Thu, 08 Mar 2018 21:05:10 +0100 Merge server stuff from alfadur
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 21:05:10 +0100] rev 13128
Merge server stuff from alfadur
Thu, 08 Mar 2018 21:03:25 +0100 HedgeEditor: Show waypoint preview
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 21:03:25 +0100] rev 13127
HedgeEditor: Show waypoint preview
Thu, 08 Mar 2018 20:40:00 +0100 HedgeEditor: Fix sndIncoming playing for placing stuff, add many sound effects
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 20:40:00 +0100] rev 13126
HedgeEditor: Fix sndIncoming playing for placing stuff, add many sound effects
Thu, 08 Mar 2018 19:36:07 +0100 HedgeEditor: Clean up messy HWP overwrites
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 19:36:07 +0100] rev 13125
HedgeEditor: Clean up messy HWP overwrites - Remove all sounds - Move sticky mine, mine and dud mine images to custom sprites - Move crate preview outline to custom sprite
Thu, 08 Mar 2018 19:14:06 +0100 Racer: No longer play Incoming or Missed sound
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 19:14:06 +0100] rev 13124
Racer: No longer play Incoming or Missed sound
Thu, 08 Mar 2018 19:08:21 +0100 Construction Mode: Fix annoying Incoming voice and other sound issues
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 19:08:21 +0100] rev 13123
Construction Mode: Fix annoying Incoming voice and other sound issues
Thu, 08 Mar 2018 19:03:03 +0100 Lua API: PlaySound: Add 3rd parameter instaVoice to instantly play voice
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 19:03:03 +0100] rev 13122
Lua API: PlaySound: Add 3rd parameter instaVoice to instantly play voice
Thu, 08 Mar 2018 18:15:06 +0100 Lua API: Add SetSoundMask to disable playing certain sounds
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 18:15:06 +0100] rev 13121
Lua API: Add SetSoundMask to disable playing certain sounds
Thu, 08 Mar 2018 17:07:14 +0100 ACF2: Make all Weaklings on worst CPU level
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 17:07:14 +0100] rev 13120
ACF2: Make all Weaklings on worst CPU level
Thu, 08 Mar 2018 15:01:18 -0500 separated the server logic from all the async io mess.
alfadur [Thu, 08 Mar 2018 15:01:18 -0500] rev 13119
separated the server logic from all the async io mess.
Thu, 08 Mar 2018 16:49:49 +0100 ACF: Reduce computer hog levels in missions 2 and 6.
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 16:49:49 +0100] rev 13118
ACF: Reduce computer hog levels in missions 2 and 6. They were way too high, especially in mission 2. Mission 2: Weaklings: level 5 → level 1 (except Brainiac) Stronglings: (real) level 4 → level 2 Brainiac: level 1 → level 5 (because he's special) Looks like all levels were just flipped. Mission 5: First enemy team: level 5 → level 3 Reinforcements: level 5 → level 4 The high skill level punishes player mistakes too much.
Thu, 08 Mar 2018 15:37:49 +0100 CTF_Blizzard: Force clan limit of 2. Auto-remove excess hogs
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 15:37:49 +0100] rev 13117
CTF_Blizzard: Force clan limit of 2. Auto-remove excess hogs
Thu, 08 Mar 2018 15:15:11 +0100 CTF_Blizzard: Dump dead code / out-commented code
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 15:15:11 +0100] rev 13116
CTF_Blizzard: Dump dead code / out-commented code
Thu, 08 Mar 2018 15:05:42 +0100 CTF: Write hog with most captures in stats screen
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 15:05:42 +0100] rev 13115
CTF: Write hog with most captures in stats screen
Thu, 08 Mar 2018 14:53:25 +0100 CTF: Say "clan" instead of "team" in mission panel
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 14:53:25 +0100] rev 13114
CTF: Say "clan" instead of "team" in mission panel
Thu, 08 Mar 2018 14:47:47 +0100 CTF: Show team scores and score graph in stats screen
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 14:47:47 +0100] rev 13113
CTF: Show team scores and score graph in stats screen
Thu, 08 Mar 2018 13:42:36 +0100 CTF: Don't disable home flag after capture
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 13:42:36 +0100] rev 13112
CTF: Don't disable home flag after capture
Thu, 08 Mar 2018 13:34:45 +0100 CTF: Allow to be played with more than 2 clans
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 13:34:45 +0100] rev 13111
CTF: Allow to be played with more than 2 clans
Thu, 08 Mar 2018 12:46:11 +0100 CTF: Drop flag when carrier uses piano strike
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 12:46:11 +0100] rev 13110
CTF: Drop flag when carrier uses piano strike
Thu, 08 Mar 2018 12:34:46 +0100 Capture the Flag: Fix many Lua errors when playing with >2 clans
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 12:34:46 +0100] rev 13109
Capture the Flag: Fix many Lua errors when playing with >2 clans
Thu, 08 Mar 2018 11:58:27 +0100 Mutant: Faster excess hog removal
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 11:58:27 +0100] rev 13108
Mutant: Faster excess hog removal
Thu, 08 Mar 2018 03:00:51 +0100 uCommandHandlers: Remove unused variable
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 03:00:51 +0100] rev 13107
uCommandHandlers: Remove unused variable
Thu, 08 Mar 2018 02:59:14 +0100 CTF: Dumb out-commented code
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 02:59:14 +0100] rev 13106
CTF: Dumb out-commented code
Thu, 08 Mar 2018 02:19:44 +0100 Slightly simplify Mutant mission panel
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 02:19:44 +0100] rev 13105
Slightly simplify Mutant mission panel
Thu, 08 Mar 2018 02:03:23 +0100 CTF: Fix Lua errors when using kamikaze or tardis
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 02:03:23 +0100] rev 13104
CTF: Fix Lua errors when using kamikaze or tardis
Thu, 08 Mar 2018 01:22:00 +0100 CTF: Remove tardis and resurrector
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 01:22:00 +0100] rev 13103
CTF: Remove tardis and resurrector
Thu, 08 Mar 2018 01:12:35 +0100 Control: Remove tardis and resurrector
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 01:12:35 +0100] rev 13102
Control: Remove tardis and resurrector
Thu, 08 Mar 2018 00:54:12 +0100 German translation: “Grundlagentraining” → “Grundausbildung”
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 00:54:12 +0100] rev 13101
German translation: “Grundlagentraining” → “Grundausbildung”
Thu, 08 Mar 2018 00:46:00 +0100 SimpleMission: Set GameFlags more cleanly
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 00:46:00 +0100] rev 13100
SimpleMission: Set GameFlags more cleanly
Thu, 08 Mar 2018 00:18:32 +0100 Fix artillery being broken in some missions
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 00:18:32 +0100] rev 13099
Fix artillery being broken in some missions
Wed, 07 Mar 2018 23:52:45 +0100 Target Practice: Re-center camera to hog after projectiles get destroyed or drown
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 23:52:45 +0100] rev 13098
Target Practice: Re-center camera to hog after projectiles get destroyed or drown
Wed, 07 Mar 2018 23:06:19 +0100 ACF6: Fix cyborgs sometimes idling forever in their turns (fixes bug 521)
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 23:06:19 +0100] rev 13097
ACF6: Fix cyborgs sometimes idling forever in their turns (fixes bug #521)
Wed, 07 Mar 2018 22:47:55 +0100 Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 22:47:55 +0100] rev 13096
Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode Allowed effect values: 0 = not active 1 = permanently active 2 = termporarily active (sniper rifle)
Wed, 07 Mar 2018 20:27:42 +0100 Update German frontend and Minigun translation
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 20:27:42 +0100] rev 13095
Update German frontend and Minigun translation
Wed, 07 Mar 2018 18:27:14 +0100 Rope training: Fix confused order of retract/extend controls
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 18:27:14 +0100] rev 13094
Rope training: Fix confused order of retract/extend controls
Wed, 07 Mar 2018 18:24:17 +0100 Rope Knock Challenge: Remove trailing space of name "doomy "
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 18:24:17 +0100] rev 13093
Rope Knock Challenge: Remove trailing space of name "doomy "
Wed, 07 Mar 2018 18:23:21 +0100 Death02: Add Delay=600
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 18:23:21 +0100] rev 13092
Death02: Add Delay=600
Wed, 07 Mar 2018 18:18:11 +0100 Update German Lua translation
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 18:18:11 +0100] rev 13091
Update German Lua translation
Wed, 07 Mar 2018 15:47:03 +0100 Use mktemp in update_lua_locale_files.sh
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 15:47:03 +0100] rev 13090
Use mktemp in update_lua_locale_files.sh
Wed, 07 Mar 2018 15:09:31 +0100 Stop SplitByChar also lowercasing the entire string. Fixes bug 581.
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 15:09:31 +0100] rev 13089
Stop SplitByChar also lowercasing the entire string. Fixes bug #581. It's weird that a function with this name would lowercase the whole string. Nemo and I have checked the history and code for any justifications of the lowercasing but we found none. I have checked in the code if anything actually depends on SplitByChar also lowercasing the string but I found nothing. It would surprise me since it's not obvious from the name IMO is bad coding practice anyway. Bug 581 is fixed by this because cLocale was (incorrectly) lowercased, which broke locale names like pt_BR to pt_br.
Wed, 07 Mar 2018 13:48:51 +0100 Lua: Rename global variable “L” to “LOCALE”
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 13:48:51 +0100] rev 13088
Lua: Rename global variable “L” to “LOCALE” Srsly, WTF? If we have to use global variables, at least give them descriptive names.
Wed, 07 Mar 2018 12:33:56 +0100 Sort all core missions in training menu more logically
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 12:33:56 +0100] rev 13087
Sort all core missions in training menu more logically The missions are now sorted as specified in the new order.cfg files in the Missions subfolders. Training missions are now sorted in the order you should play them. Challenges are semi-logically grouped. Scenarios are roughly sorted by difficulty. All missions not mentioned in order.cfg are simply added in no particular order at the end.
Wed, 07 Mar 2018 10:44:30 +0100 Frontend: Lead first-time player to training page on start
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 10:44:30 +0100] rev 13086
Frontend: Lead first-time player to training page on start
Tue, 06 Mar 2018 15:21:36 -0500 the clipping was just due to remote abuse anyway - this addresses a couple of the concerns from the bug
nemo [Tue, 06 Mar 2018 15:21:36 -0500] rev 13085
the clipping was just due to remote abuse anyway - this addresses a couple of the concerns from the bug
Tue, 06 Mar 2018 04:26:51 +0100 Update README about the Hedgewars training
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Mar 2018 04:26:51 +0100] rev 13084
Update README about the Hedgewars training
Tue, 06 Mar 2018 04:11:17 +0100 Remove unused, unfinished and outdated boot camp mission
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Mar 2018 04:11:17 +0100] rev 13083
Remove unused, unfinished and outdated boot camp mission
Tue, 06 Mar 2018 03:48:03 +0100 Complete overhaul of Basic Rope Training
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Mar 2018 03:48:03 +0100] rev 13082
Complete overhaul of Basic Rope Training NEW lesson plan: - Select rope - Shoot rope, attach, detach - Extend, retract, swing to reach easy target - Multiple shots / rope re-use to go over water hazard - Drop grenade from rope - Special rules when you only got 1 rope (also when the rope is officially used up) - Rope around obstacles and mines
Mon, 05 Mar 2018 19:26:46 +0100 Change misleading server error message about nicknames
Wuzzy <Wuzzy2@mail.ru> [Mon, 05 Mar 2018 19:26:46 +0100] rev 13081
Change misleading server error message about nicknames
Mon, 05 Mar 2018 19:21:58 +0100 Capitalize default hog names and server name
Wuzzy <Wuzzy2@mail.ru> [Mon, 05 Mar 2018 19:21:58 +0100] rev 13080
Capitalize default hog names and server name
Mon, 05 Mar 2018 19:05:10 +0100 More user-friendly server messages
Wuzzy <Wuzzy2@mail.ru> [Mon, 05 Mar 2018 19:05:10 +0100] rev 13079
More user-friendly server messages
Mon, 05 Mar 2018 16:16:32 +0100 Fix frontend error dialog always displaying "failed" as last engine message after engine crash
Wuzzy <Wuzzy2@mail.ru> [Mon, 05 Mar 2018 16:16:32 +0100] rev 13078
Fix frontend error dialog always displaying "failed" as last engine message after engine crash
Sun, 04 Mar 2018 00:13:38 +0100 Having chat mode as game state was a mistake
unc0rr [Sun, 04 Mar 2018 00:13:38 +0100] rev 13077
Having chat mode as game state was a mistake
Fri, 02 Mar 2018 19:44:09 +0100 Remove dead code from basic bazooka training
Wuzzy <Wuzzy2@mail.ru> [Fri, 02 Mar 2018 19:44:09 +0100] rev 13076
Remove dead code from basic bazooka training
Fri, 02 Mar 2018 19:43:06 +0100 Completely redo Basic Grenade Training
Wuzzy <Wuzzy2@mail.ru> [Fri, 02 Mar 2018 19:43:06 +0100] rev 13075
Completely redo Basic Grenade Training Lesson plan: - Select grenade - Throw grenade - Aim, set timer, set bounciness - Destroy targets
Fri, 02 Mar 2018 13:57:37 +0100 Basic Movement Training: Fix inconsistent help texts when switching Cappy a 2nd time
Wuzzy <Wuzzy2@mail.ru> [Fri, 02 Mar 2018 13:57:37 +0100] rev 13074
Basic Movement Training: Fix inconsistent help texts when switching Cappy a 2nd time
Wed, 28 Feb 2018 20:14:55 +0100 Complete redo of Basic Bazooka Training
Wuzzy <Wuzzy2@mail.ru> [Wed, 28 Feb 2018 20:14:55 +0100] rev 13073
Complete redo of Basic Bazooka Training This is now a proper tutorial instead of just a simple target practice without any commentary. It teaches players how to use the bazooka, how to deal with wind and how water skip works.
Mon, 26 Feb 2018 22:14:40 +0100 Add "Turning Around" to movement training
Wuzzy <Wuzzy2@mail.ru> [Mon, 26 Feb 2018 22:14:40 +0100] rev 13072
Add "Turning Around" to movement training
Mon, 26 Feb 2018 21:17:36 +0100 Some minor convenience improvements in Basic Flying Saucer Training
Wuzzy <Wuzzy2@mail.ru> [Mon, 26 Feb 2018 21:17:36 +0100] rev 13071
Some minor convenience improvements in Basic Flying Saucer Training
Mon, 26 Feb 2018 21:09:35 +0100 Add Basic Movement Training
Wuzzy <Wuzzy2@mail.ru> [Mon, 26 Feb 2018 21:09:35 +0100] rev 13070
Add Basic Movement Training
Sun, 25 Feb 2018 18:54:51 -0500 falling hogs using rope were ignoring a few things (for example taking damage from rubber)
nemo [Sun, 25 Feb 2018 18:54:51 -0500] rev 13069
falling hogs using rope were ignoring a few things (for example taking damage from rubber)
Sun, 25 Feb 2018 18:57:30 +0100 Much smaller TBinds type
unc0rr [Sun, 25 Feb 2018 18:57:30 +0100] rev 13068
Much smaller TBinds type
Sat, 24 Feb 2018 15:24:36 +0100 Change team colors in rope knock challenge to standard color scheme
Wuzzy <Wuzzy2@mail.ru> [Sat, 24 Feb 2018 15:24:36 +0100] rev 13067
Change team colors in rope knock challenge to standard color scheme
Sat, 24 Feb 2018 15:14:30 +0100 RC Plane Challenge: Switch to using fake crates only
Wuzzy <Wuzzy2@mail.ru> [Sat, 24 Feb 2018 15:14:30 +0100] rev 13066
RC Plane Challenge: Switch to using fake crates only
Sat, 24 Feb 2018 14:59:35 +0100 Display score next to team bar in singleplayer challenges
Wuzzy <Wuzzy2@mail.ru> [Sat, 24 Feb 2018 14:59:35 +0100] rev 13065
Display score next to team bar in singleplayer challenges
Fri, 23 Feb 2018 22:43:34 +0100 Remove false credit of hwmap2lua.sh
Wuzzy <Wuzzy2@mail.ru> [Fri, 23 Feb 2018 22:43:34 +0100] rev 13064
Remove false credit of hwmap2lua.sh
Fri, 23 Feb 2018 21:06:43 +0100 Add szczur's script to convert .hwmap to Lua code
Wuzzy <Wuzzy2@mail.ru> [Fri, 23 Feb 2018 21:06:43 +0100] rev 13063
Add szczur's script to convert .hwmap to Lua code
Fri, 23 Feb 2018 14:26:58 +0100 Lua API: Fix SetWind not updating flake direction
Wuzzy <Wuzzy2@mail.ru> [Fri, 23 Feb 2018 14:26:58 +0100] rev 13062
Lua API: Fix SetWind not updating flake direction
Fri, 23 Feb 2018 14:10:03 +0100 Fix incorrect wind bar in some missions
Wuzzy <Wuzzy2@mail.ru> [Fri, 23 Feb 2018 14:10:03 +0100] rev 13061
Fix incorrect wind bar in some missions
Fri, 23 Feb 2018 13:28:07 +0100 Convert The Great Escape to SimpleMission format
Wuzzy <Wuzzy2@mail.ru> [Fri, 23 Feb 2018 13:28:07 +0100] rev 13060
Convert The Great Escape to SimpleMission format
Fri, 23 Feb 2018 12:48:27 +0100 Convert Nobody Laugh to SimpleMission format
Wuzzy <Wuzzy2@mail.ru> [Fri, 23 Feb 2018 12:48:27 +0100] rev 13059
Convert Nobody Laugh to SimpleMission format
Thu, 22 Feb 2018 20:10:22 -0500 Enemy hogs should at least try to get to you in low gravity
nemo [Thu, 22 Feb 2018 20:10:22 -0500] rev 13058
Enemy hogs should at least try to get to you in low gravity
Thu, 22 Feb 2018 02:24:42 +0100 Convert Newton and the Hammock to SimpleMission format
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Feb 2018 02:24:42 +0100] rev 13057
Convert Newton and the Hammock to SimpleMission format
Thu, 22 Feb 2018 01:39:30 +0100 Convert Big Armory mission to SimpleMission format
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Feb 2018 01:39:30 +0100] rev 13056
Convert Big Armory mission to SimpleMission format
Thu, 22 Feb 2018 01:35:16 +0100 SimpleMission: Check regular victory at turn and or start
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Feb 2018 01:35:16 +0100] rev 13055
SimpleMission: Check regular victory at turn and or start
Thu, 22 Feb 2018 01:03:40 +0100 SimpleMission: Add support for failure texts in the stats screen
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Feb 2018 01:03:40 +0100] rev 13054
SimpleMission: Add support for failure texts in the stats screen
Wed, 21 Feb 2018 22:43:03 +0100 SimpleMission: Check regular victory before anything else
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 22:43:03 +0100] rev 13053
SimpleMission: Check regular victory before anything else
Wed, 21 Feb 2018 21:40:52 +0100 New SD flakes for Bath: skull and bones in bubble
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 21:40:52 +0100] rev 13052
New SD flakes for Bath: skull and bones in bubble
Wed, 21 Feb 2018 21:29:30 +0100 Rewrite most mission texts to actually *explain* the goal
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 21:29:30 +0100] rev 13051
Rewrite most mission texts to actually *explain* the goal
Wed, 21 Feb 2018 18:15:57 +0100 2 new scenarios: Bazooka Battlefield, Tentacle Terror
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 18:15:57 +0100] rev 13050
2 new scenarios: Bazooka Battlefield, Tentacle Terror
Wed, 21 Feb 2018 17:14:46 +0100 Add SimpleMission lua library for easier mission creation
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 17:14:46 +0100] rev 13049
Add SimpleMission lua library for easier mission creation
Wed, 21 Feb 2018 15:53:30 +0100 Fix SD flakes attributes not set properly when SD flake count = normal flake count
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 15:53:30 +0100] rev 13048
Fix SD flakes attributes not set properly when SD flake count = normal flake count Fixes bug #233
Wed, 21 Feb 2018 15:05:50 +0100 Improve/fix messaging when multiple teams win
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 15:05:50 +0100] rev 13047
Improve/fix messaging when multiple teams win
Wed, 21 Feb 2018 03:08:19 +0100 Remove "Click to resume" from quit menu as visual clutter
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 03:08:19 +0100] rev 13046
Remove "Click to resume" from quit menu as visual clutter
Wed, 21 Feb 2018 03:05:50 +0100 InputHandler: Shorten "Escape" to "Esc"
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 03:05:50 +0100] rev 13045
InputHandler: Shorten "Escape" to "Esc"
Wed, 21 Feb 2018 03:03:16 +0100 Fix quit menu showing incorrect key when using non-default bindings
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 03:03:16 +0100] rev 13044
Fix quit menu showing incorrect key when using non-default bindings
Wed, 21 Feb 2018 02:37:01 +0100 Engine: Allow to use up to 9 placeholders in Format and FormatA
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 02:37:01 +0100] rev 13043
Engine: Allow to use up to 9 placeholders in Format and FormatA
Tue, 20 Feb 2018 22:21:33 +0100 uInputManager: Add functions to get SDL key name
Wuzzy <Wuzzy2@mail.ru> [Tue, 20 Feb 2018 22:21:33 +0100] rev 13042
uInputManager: Add functions to get SDL key name
Tue, 20 Feb 2018 19:15:47 +0100 Fix a few German typos of main menu
Wuzzy <Wuzzy2@mail.ru> [Tue, 20 Feb 2018 19:15:47 +0100] rev 13041
Fix a few German typos of main menu
Tue, 20 Feb 2018 19:07:32 +0100 VideoRec: Fix many effects not being recorded
Wuzzy <Wuzzy2@mail.ru> [Tue, 20 Feb 2018 19:07:32 +0100] rev 13040
VideoRec: Fix many effects not being recorded
Tue, 20 Feb 2018 17:52:22 +0100 Fix volume caption not being shown when hitting mute key
Wuzzy <Wuzzy2@mail.ru> [Tue, 20 Feb 2018 17:52:22 +0100] rev 13039
Fix volume caption not being shown when hitting mute key
Tue, 20 Feb 2018 15:37:36 +0100 Lua API: Remove empty functions CampaignLock and CampaignUnlock
Wuzzy <Wuzzy2@mail.ru> [Tue, 20 Feb 2018 15:37:36 +0100] rev 13038
Lua API: Remove empty functions CampaignLock and CampaignUnlock Those were just no-op. Better use the issue tracker for suggestions?
Tue, 20 Feb 2018 15:31:47 +0100 Expose 5 land flags to Lua for use with SetGearCollisionMask
Wuzzy <Wuzzy2@mail.ru> [Tue, 20 Feb 2018 15:31:47 +0100] rev 13037
Expose 5 land flags to Lua for use with SetGearCollisionMask
Tue, 20 Feb 2018 14:03:46 +0100 Fix inconsistent name of SetGearAIHints
Wuzzy <Wuzzy2@mail.ru> [Tue, 20 Feb 2018 14:03:46 +0100] rev 13036
Fix inconsistent name of SetGearAIHints
Mon, 19 Feb 2018 17:03:59 +0100 Portal mission: Fix health crate spawning inside land
Wuzzy <Wuzzy2@mail.ru> [Mon, 19 Feb 2018 17:03:59 +0100] rev 13035
Portal mission: Fix health crate spawning inside land
Mon, 19 Feb 2018 13:46:40 +0100 Make hog invulnerable after winning SpeedShoppa or TargetPractice mission
Wuzzy <Wuzzy2@mail.ru> [Mon, 19 Feb 2018 13:46:40 +0100] rev 13034
Make hog invulnerable after winning SpeedShoppa or TargetPractice mission
Mon, 19 Feb 2018 11:18:13 +0100 Display cursor coordinates in HedgeEditor
Wuzzy <Wuzzy2@mail.ru> [Mon, 19 Feb 2018 11:18:13 +0100] rev 13033
Display cursor coordinates in HedgeEditor
Mon, 19 Feb 2018 09:45:36 +0100 Lua library Animate: StoppedGear now returns true if gear does not exist
Wuzzy <Wuzzy2@mail.ru> [Mon, 19 Feb 2018 09:45:36 +0100] rev 13032
Lua library Animate: StoppedGear now returns true if gear does not exist Fixes Lua error spam in ACF1 when Leaks a Lot drows
Sat, 17 Feb 2018 20:59:56 +0100 Fix onEndTurn being called in multishoot
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Feb 2018 20:59:56 +0100] rev 13031
Fix onEndTurn being called in multishoot
Sat, 17 Feb 2018 20:51:36 +0100 Battalion, Points Mode: Show points next to team bars
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Feb 2018 20:51:36 +0100] rev 13030
Battalion, Points Mode: Show points next to team bars
Sat, 17 Feb 2018 17:36:26 +0100 Battalion: Use AmmoTypeMax for ammo type iterations
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Feb 2018 17:36:26 +0100] rev 13029
Battalion: Use AmmoTypeMax for ammo type iterations
Sat, 17 Feb 2018 12:52:47 +0100 Play a few more taunts in Space Invasion
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Feb 2018 12:52:47 +0100] rev 13028
Play a few more taunts in Space Invasion
Sat, 17 Feb 2018 11:25:43 +0100 Racer/TechRacer: Show best times next to team bars
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Feb 2018 11:25:43 +0100] rev 13027
Racer/TechRacer: Show best times next to team bars
Sat, 17 Feb 2018 00:34:00 +0100 Construction Mode, Space Invasion: Add example script param in default schems to make editing more convenient
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Feb 2018 00:34:00 +0100] rev 13026
Construction Mode, Space Invasion: Add example script param in default schems to make editing more convenient
Sat, 17 Feb 2018 00:06:34 +0100 Add Space Invasion game scheme with sane default configuration
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Feb 2018 00:06:34 +0100] rev 13025
Add Space Invasion game scheme with sane default configuration
Fri, 16 Feb 2018 23:42:00 +0100 Racer and TechRacer: Move cameera to first waypoint in Ready phase
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 23:42:00 +0100] rev 13024
Racer and TechRacer: Move cameera to first waypoint in Ready phase
Fri, 16 Feb 2018 21:00:37 +0100 ClimbHome: Show best team heights next to team name
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 21:00:37 +0100] rev 13023
ClimbHome: Show best team heights next to team name
Fri, 16 Feb 2018 20:16:34 +0100 Construction Mode: Show clan power next to all teams
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 20:16:34 +0100] rev 13022
Construction Mode: Show clan power next to all teams
Fri, 16 Feb 2018 19:54:21 +0100 Restore 5 hats to their previous full animated form
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 19:54:21 +0100] rev 13021
Restore 5 hats to their previous full animated form They have been oversimplified by accident
Fri, 16 Feb 2018 19:49:46 +0100 Lua API: Add functons: GetTeamIndex and GetTeamClan
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 19:49:46 +0100] rev 13020
Lua API: Add functons: GetTeamIndex and GetTeamClan
Fri, 16 Feb 2018 19:16:35 +0100 Add team score next to team bars for CTF_Blizard, Control, CTF, Mutant, Space Invasion
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 19:16:35 +0100] rev 13019
Add team score next to team bars for CTF_Blizard, Control, CTF, Mutant, Space Invasion
Fri, 16 Feb 2018 13:57:48 +0100 Add SetTeamLabel to Lua API, can set arbitrary string as team label
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 13:57:48 +0100] rev 13018
Add SetTeamLabel to Lua API, can set arbitrary string as team label
Fri, 16 Feb 2018 12:38:30 +0100 Manually fix some clipping / simplify issues with a few hats
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 12:38:30 +0100] rev 13017
Manually fix some clipping / simplify issues with a few hats
Fri, 16 Feb 2018 12:25:16 +0100 Resize hats with size 32×1024 to 64×512 for consistency
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 12:25:16 +0100] rev 13016
Resize hats with size 32×1024 to 64×512 for consistency
Fri, 16 Feb 2018 11:51:42 +0100 Crop non-team hats without “real” animation to static format (32×32)
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 11:51:42 +0100] rev 13015
Crop non-team hats without “real” animation to static format (32×32) This … a) makes these hats more managable b) Fixes some clipping problems with hats which take the full height (e.g. knight, noface) b) reduces file size This has been done semi-automated with the following steps: 1. Carefully select hats manually and write them in a list file 2. Run a script to crop them to 32×32 using ImageMagick 3. Check ALL the converted hats in Hedgewars 4. Discard hat changes which turn out to be bad 5. Manually convert any non-RGBA images back to RGBA 6. Final check 7. Commit
Fri, 16 Feb 2018 10:47:35 +0100 Simplify 5 team hats to static format
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 10:47:35 +0100] rev 13014
Simplify 5 team hats to static format
Thu, 15 Feb 2018 21:47:31 +0100 Fix hittig precise+rottags the first time when all tags started off showing health tag in gfInvulnerable
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 21:47:31 +0100] rev 13013
Fix hittig precise+rottags the first time when all tags started off showing health tag in gfInvulnerable
Thu, 15 Feb 2018 21:39:10 +0100 Implement very basic stats screen for TropyRace
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 21:39:10 +0100] rev 13012
Implement very basic stats screen for TropyRace
Thu, 15 Feb 2018 19:03:04 +0100 TrophyRace: Hide mission panel when player shoots rope
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 19:03:04 +0100] rev 13011
TrophyRace: Hide mission panel when player shoots rope
Thu, 15 Feb 2018 18:56:00 +0100 Simplify the status update panel in Trophy Race a lot
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 18:56:00 +0100] rev 13010
Simplify the status update panel in Trophy Race a lot
Thu, 15 Feb 2018 18:32:28 +0100 TrophyRace: Show fastest team times (instead of clan times)
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 18:32:28 +0100] rev 13009
TrophyRace: Show fastest team times (instead of clan times)
Thu, 15 Feb 2018 16:48:04 +0100 TrophyRace: Show current racing time at top
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 16:48:04 +0100] rev 13008
TrophyRace: Show current racing time at top
Thu, 15 Feb 2018 13:49:14 +0100 The rottags key alone now toggles hog tags; preecise+rottags is used to cycle tags
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 13:49:14 +0100] rev 13007
The rottags key alone now toggles hog tags; preecise+rottags is used to cycle tags I figured that the toggling hog tags on and off is a bit more important than changing the tag types, because you sometimes run into a hog whose tags block your view, so a 1-key press is helpful. On the other hand, you probably only want to changing the tag types in the game once (if at all).
Thu, 15 Feb 2018 13:34:17 +0100 Scheme editor: Slightly fade disabled game modifiers into gray
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 13:34:17 +0100] rev 13006
Scheme editor: Slightly fade disabled game modifiers into gray
Thu, 15 Feb 2018 12:13:06 +0100 Fix some hats “dancing on the head” by making them static
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 12:13:06 +0100] rev 13005
Fix some hats “dancing on the head” by making them static
Thu, 15 Feb 2018 04:27:16 +0100 Change game modifier icons: Karma, per-hog ammo, reset health, shared ammo, teams divide
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 04:27:16 +0100] rev 13004
Change game modifier icons: Karma, per-hog ammo, reset health, shared ammo, teams divide
Thu, 15 Feb 2018 01:06:55 +0100 Change icon for King Mode
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 01:06:55 +0100] rev 13003
Change icon for King Mode
Wed, 14 Feb 2018 23:40:10 +0100 Fix a few typos in German translation
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 23:40:10 +0100] rev 13002
Fix a few typos in German translation
Wed, 14 Feb 2018 23:03:35 +0100 Fix some consistency issues with change hog tags control
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 23:03:35 +0100] rev 13001
Fix some consistency issues with change hog tags control
Wed, 14 Feb 2018 22:56:32 +0100 Flip Switch/Precise key combintions with change hog tags
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 22:56:32 +0100] rev 13000
Flip Switch/Precise key combintions with change hog tags
Wed, 14 Feb 2018 22:54:13 +0100 Switch + Change hog tags now turns on and off all tags
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 22:54:13 +0100] rev 12999
Switch + Change hog tags now turns on and off all tags The previous state is remembered
Wed, 14 Feb 2018 22:27:18 +0100 Toggle hog tag translucency with Precise + Change hog tags key
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 22:27:18 +0100] rev 12998
Toggle hog tag translucency with Precise + Change hog tags key
Wed, 14 Feb 2018 21:28:44 +0100 Add separate control for changing hedgehog tags
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 21:28:44 +0100] rev 12997
Add separate control for changing hedgehog tags
Wed, 14 Feb 2018 20:57:45 +0100 Rename AFK Mode to “Auto Skip” (bug 78)
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 20:57:45 +0100] rev 12996
Rename AFK Mode to “Auto Skip” (bug #78)
Wed, 14 Feb 2018 17:45:33 +0100 Rewrite introduction in README
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 17:45:33 +0100] rev 12995
Rewrite introduction in README
Wed, 14 Feb 2018 17:08:14 +0100 Update README about the team chat key
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 17:08:14 +0100] rev 12994
Update README about the team chat key
Wed, 14 Feb 2018 15:36:38 +0100 Underwater theme: Replace SD flakes with bloodred jellyfish and change SD background color
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 15:36:38 +0100] rev 12993
Underwater theme: Replace SD flakes with bloodred jellyfish and change SD background color Also fix clipping problem of normal flakes
Wed, 14 Feb 2018 02:48:46 +0100 Fix preview image for Sticks map
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 02:48:46 +0100] rev 12992
Fix preview image for Sticks map
Wed, 14 Feb 2018 02:26:59 +0100 Redo SD water and SD clouds of most themes and apply sd-tint
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 02:26:59 +0100] rev 12991
Redo SD water and SD clouds of most themes and apply sd-tint
Mon, 12 Feb 2018 23:37:08 +0100 Make team chat its own control and use [U] key by default
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 23:37:08 +0100] rev 12990
Make team chat its own control and use [U] key by default Why [U] and not [Y]? Because [Y] is already occupied by Confirm.
Mon, 12 Feb 2018 23:23:07 +0100 Show remaining ammo when using Birdy egg or RC Plane bomb
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 23:23:07 +0100] rev 12989
Show remaining ammo when using Birdy egg or RC Plane bomb
Mon, 12 Feb 2018 22:22:27 +0100 Mutant: Force special mutant/feeder hat+name to be only hold by those who deserved it
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 22:22:27 +0100] rev 12988
Mutant: Force special mutant/feeder hat+name to be only hold by those who deserved it Previously, a player could just name their hog "Mutant" and give it the respective hat to try to confuse other players. This is no longer possible.
Mon, 12 Feb 2018 20:47:45 +0100 Battalion: Mutate hogs by default again, but not the names. Add script param mutatenames. Force crowns in King Mode
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 20:47:45 +0100] rev 12987
Battalion: Mutate hogs by default again, but not the names. Add script param mutatenames. Force crowns in King Mode
Mon, 12 Feb 2018 20:00:26 +0100 Battalion (mode=king): Kill the team when the king died instea of dismissing
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 20:00:26 +0100] rev 12986
Battalion (mode=king): Kill the team when the king died instea of dismissing DismissTeam causes a lot of problems and is not suited for multiplayer. The team is not dismissed if the team is still active. It's hard to properly do a tie. And, and, and …
Mon, 12 Feb 2018 19:38:07 +0100 Battalion: Reduce amount of SD messages
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 19:38:07 +0100] rev 12985
Battalion: Reduce amount of SD messages
Mon, 12 Feb 2018 19:19:43 +0100 Tweak some misleading Battalion texts
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 19:19:43 +0100] rev 12984
Tweak some misleading Battalion texts
Mon, 12 Feb 2018 17:47:40 +0100 Battalion: Move crate pickup animation to crate
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 17:47:40 +0100] rev 12983
Battalion: Move crate pickup animation to crate
Mon, 12 Feb 2018 17:22:29 +0100 Battalion: Use official onEndTurn callback
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 17:22:29 +0100] rev 12982
Battalion: Use official onEndTurn callback
Mon, 12 Feb 2018 16:41:40 +0100 Battalion: Add more health change effects
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 16:41:40 +0100] rev 12981
Battalion: Add more health change effects
Mon, 12 Feb 2018 15:50:49 +0100 Battalion: Clean up and remove dead code
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 15:50:49 +0100] rev 12980
Battalion: Clean up and remove dead code
Mon, 12 Feb 2018 15:08:13 +0100 Battalion: Standardize the crate pickup message
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 15:08:13 +0100] rev 12979
Battalion: Standardize the crate pickup message
Mon, 12 Feb 2018 14:50:06 +0100 Clean up Battalion error stuff
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 14:50:06 +0100] rev 12978
Clean up Battalion error stuff
Mon, 12 Feb 2018 11:03:48 +0100 Add custom weapon icons for Continental supplies
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 11:03:48 +0100] rev 12977
Add custom weapon icons for Continental supplies
Sun, 11 Feb 2018 22:11:52 +0100 HedgeEditor: Tweak caption colors
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Feb 2018 22:11:52 +0100] rev 12976
HedgeEditor: Tweak caption colors
Sun, 11 Feb 2018 20:39:39 +0100 Construction Mode: Fix cursor icon being displayed on teleport
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Feb 2018 20:39:39 +0100] rev 12975
Construction Mode: Fix cursor icon being displayed on teleport
Sun, 11 Feb 2018 20:28:21 +0100 Construction Mode: Hide crate contents and object/crate placer submodes from prying eyes over the net
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Feb 2018 20:28:21 +0100] rev 12974
Construction Mode: Hide crate contents and object/crate placer submodes from prying eyes over the net
Sun, 11 Feb 2018 13:35:47 +0100 Construction Mode: Show selected object at cursor and crate preview
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Feb 2018 13:35:47 +0100] rev 12973
Construction Mode: Show selected object at cursor and crate preview
Sun, 11 Feb 2018 04:00:10 +0100 Construction Mode: Fix annoying extra messages when using object placer
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Feb 2018 04:00:10 +0100] rev 12972
Construction Mode: Fix annoying extra messages when using object placer This is done by moving object placer away from the drill strike, which permits timer keys.
Sun, 11 Feb 2018 02:17:58 +0100 Fix incorrect round counting in fruit03, too
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Feb 2018 02:17:58 +0100] rev 12971
Fix incorrect round counting in fruit03, too
Sun, 11 Feb 2018 02:03:09 +0100 Fix Killing the Specialists recording the turn count way too low
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Feb 2018 02:03:09 +0100] rev 12970
Fix Killing the Specialists recording the turn count way too low
Sun, 11 Feb 2018 01:15:23 +0100 Construction Mode: Spawn particles over generators, tweak other particles
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Feb 2018 01:15:23 +0100] rev 12969
Construction Mode: Spawn particles over generators, tweak other particles
Sat, 10 Feb 2018 23:54:12 +0100 Construction Mode: Show message when respawning hog
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 23:54:12 +0100] rev 12968
Construction Mode: Show message when respawning hog
Sat, 10 Feb 2018 23:13:23 +0100 Racer: Make waypoints dark in bright themes like Bath
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 23:13:23 +0100] rev 12967
Racer: Make waypoints dark in bright themes like Bath
Sat, 10 Feb 2018 22:02:08 +0100 Make first waypoint flash TechRacer, before hog starts racing
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 22:02:08 +0100] rev 12966
Make first waypoint flash TechRacer, before hog starts racing
Sat, 10 Feb 2018 21:28:22 +0100 Racer: Make first waypoint flash and highlight last waypoint while placing
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 21:28:22 +0100] rev 12965
Racer: Make first waypoint flash and highlight last waypoint while placing
Sat, 10 Feb 2018 20:08:22 +0100 Racer, TechRacer: Fade out waypoints at the end
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 20:08:22 +0100] rev 12964
Racer, TechRacer: Fade out waypoints at the end
Sat, 10 Feb 2018 19:30:51 +0100 Racer, TechRacer: Change waypoint opacity on victory or failure
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 19:30:51 +0100] rev 12963
Racer, TechRacer: Change waypoint opacity on victory or failure
Sat, 10 Feb 2018 18:03:12 +0100 Increase opacity of Racer/TechRacer waypoints
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 18:03:12 +0100] rev 12962
Increase opacity of Racer/TechRacer waypoints
Sat, 10 Feb 2018 15:37:47 +0100 Disable crate drops in HedgeEditor scheme
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 15:37:47 +0100] rev 12961
Disable crate drops in HedgeEditor scheme
Sat, 10 Feb 2018 15:36:01 +0100 Remove some "invalid" crate drops from Construction Mode weapon scheme
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 15:36:01 +0100] rev 12960
Remove some "invalid" crate drops from Construction Mode weapon scheme
Sat, 10 Feb 2018 15:16:20 +0100 Construction Mode: Show Message and minor smoke effect when losing ammo due to weapon filter
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 15:16:20 +0100] rev 12959
Construction Mode: Show Message and minor smoke effect when losing ammo due to weapon filter
Sat, 10 Feb 2018 14:20:36 +0100 Redraw Vampiric.png based on vector graphic. Smooth fade out to 0 opacity instead of hard cut-off
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 14:20:36 +0100] rev 12958
Redraw Vampiric.png based on vector graphic. Smooth fade out to 0 opacity instead of hard cut-off
Sat, 10 Feb 2018 12:59:13 +0100 Construction Mode: Hide power tag when it's nobody's turn
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 12:59:13 +0100] rev 12957
Construction Mode: Hide power tag when it's nobody's turn
Sat, 10 Feb 2018 12:44:40 +0100 Add minigun to scripts. Also add a few missing ammos to BRW and RW
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 12:44:40 +0100] rev 12956
Add minigun to scripts. Also add a few missing ammos to BRW and RW
Sat, 10 Feb 2018 12:01:00 +0100 Construction Mode: Now amSwitch amount can be changed in weapon scheme
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 12:01:00 +0100] rev 12955
Construction Mode: Now amSwitch amount can be changed in weapon scheme
Sat, 10 Feb 2018 11:46:57 +0100 Always remove mine strike in Construction Mode
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 11:46:57 +0100] rev 12954
Always remove mine strike in Construction Mode
Sat, 10 Feb 2018 10:19:28 +0100 Construction Mode: Change message color
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 10:19:28 +0100] rev 12953
Construction Mode: Change message color
Sat, 10 Feb 2018 10:02:58 +0100 Construction Mode: Refactor colors, add subtle glow to healing station, don't spawn vGears for respawner and generator
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 10:02:58 +0100] rev 12952
Construction Mode: Refactor colors, add subtle glow to healing station, don't spawn vGears for respawner and generator
Sat, 10 Feb 2018 09:32:28 +0100 Refactor Construction Mode to NOT use localized strings as identifiers
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 09:32:28 +0100] rev 12951
Refactor Construction Mode to NOT use localized strings as identifiers Yes, it actually used strings returned by loc() as identifiers. Crazy!
Sat, 10 Feb 2018 08:28:22 +0100 Improve internal Construction Mode code documentation
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 08:28:22 +0100] rev 12950
Improve internal Construction Mode code documentation
Sat, 10 Feb 2018 06:36:07 +0100 Localize various Construction Mode vars
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 06:36:07 +0100] rev 12949
Localize various Construction Mode vars
Sat, 10 Feb 2018 06:07:24 +0100 Refactor Construction Mode code (delete old comments, move code around. NO functional changes)
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 06:07:24 +0100] rev 12948
Refactor Construction Mode code (delete old comments, move code around. NO functional changes)
Fri, 09 Feb 2018 21:04:53 +0100 Lua API: AddAmmo unselects weapons before it would remove current ammo from current hog
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 21:04:53 +0100] rev 12947
Lua API: AddAmmo unselects weapons before it would remove current ammo from current hog
Fri, 09 Feb 2018 19:58:55 +0100 Construction Mode: Each team remembers its selections now
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 19:58:55 +0100] rev 12946
Construction Mode: Each team remembers its selections now
Fri, 09 Feb 2018 19:01:52 +0100 More Construction Mode refactoring
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 19:01:52 +0100] rev 12945
More Construction Mode refactoring
Fri, 09 Feb 2018 18:14:05 +0100 Construction Mode: Remember previous selection of pIndex
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 18:14:05 +0100] rev 12944
Construction Mode: Remember previous selection of pIndex
Fri, 09 Feb 2018 16:27:32 +0100 Construction Mode: Sort structure types roughly by importance and convenience
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 16:27:32 +0100] rev 12943
Construction Mode: Sort structure types roughly by importance and convenience
Fri, 09 Feb 2018 16:12:54 +0100 Add a few key shortcuts in Costruction Mode
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 16:12:54 +0100] rev 12942
Add a few key shortcuts in Costruction Mode
Fri, 09 Feb 2018 14:56:04 +0100 HedgeEditor, Construction Mode: Refactor code by adding fake ammo type variables
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 14:56:04 +0100] rev 12941
HedgeEditor, Construction Mode: Refactor code by adding fake ammo type variables
Fri, 09 Feb 2018 14:33:00 +0100 Add healing visual effect + heal msg in scripts
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 14:33:00 +0100] rev 12940
Add healing visual effect + heal msg in scripts
Fri, 09 Feb 2018 12:52:05 +0100 Lua API: Add HealHog to heal hog with visual effects + message
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 12:52:05 +0100] rev 12939
Lua API: Add HealHog to heal hog with visual effects + message
Fri, 09 Feb 2018 12:08:12 +0100 Show subtle heal effect for healing hogs in health reset mode
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 12:08:12 +0100] rev 12938
Show subtle heal effect for healing hogs in health reset mode
Fri, 09 Feb 2018 11:30:04 +0100 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 11:30:04 +0100] rev 12937
Refactor health gain effects and message into util fuction HHHeal
Fri, 09 Feb 2018 10:48:24 +0100 Killing The Specialists: Fix health boost division
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 10:48:24 +0100] rev 12936
Killing The Specialists: Fix health boost division
Fri, 09 Feb 2018 10:47:21 +0100 Killing The Specialists mission: Fix misleading hints, add messages and visual effects
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 10:47:21 +0100] rev 12935
Killing The Specialists mission: Fix misleading hints, add messages and visual effects
Fri, 09 Feb 2018 07:41:37 +0100 2 minor spelling/grammar fixes
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 07:41:37 +0100] rev 12934
2 minor spelling/grammar fixes
Fri, 09 Feb 2018 07:38:14 +0100 Refactor scripts to use SpawnSupplyCrate (where it makes sense)
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 07:38:14 +0100] rev 12933
Refactor scripts to use SpawnSupplyCrate (where it makes sense)
Fri, 09 Feb 2018 06:03:01 +0100 Lua API: Add SpawnSupplyCrate
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 06:03:01 +0100] rev 12932
Lua API: Add SpawnSupplyCrate
Fri, 09 Feb 2018 04:37:27 +0100 Lua API: Add GetTeamName
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 04:37:27 +0100] rev 12931
Lua API: Add GetTeamName
Thu, 08 Feb 2018 19:02:51 +0100 Lua API: Add GetWind function to get current wind
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Feb 2018 19:02:51 +0100] rev 12930
Lua API: Add GetWind function to get current wind
Thu, 08 Feb 2018 18:42:07 +0100 Lua API: Add SetVampiric and SetLaserSight
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Feb 2018 18:42:07 +0100] rev 12929
Lua API: Add SetVampiric and SetLaserSight
Thu, 08 Feb 2018 18:10:39 +0100 Add callback: onEndTurn
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Feb 2018 18:10:39 +0100] rev 12928
Add callback: onEndTurn
Thu, 08 Feb 2018 15:44:08 +0100 Change hats exclusion rule in hats_js_anim.xhtml
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Feb 2018 15:44:08 +0100] rev 12927
Change hats exclusion rule in hats_js_anim.xhtml
Thu, 08 Feb 2018 13:54:48 +0100 Fix broken preview of team hats in frontend
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Feb 2018 13:54:48 +0100] rev 12926
Fix broken preview of team hats in frontend
Thu, 08 Feb 2018 09:38:35 +0100 Add missing beginWriteArray in scheme model code
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Feb 2018 09:38:35 +0100] rev 12925
Add missing beginWriteArray in scheme model code
Thu, 08 Feb 2018 09:26:24 +0100 Fix failure to read game scheme (.hwg) files
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Feb 2018 09:26:24 +0100] rev 12924
Fix failure to read game scheme (.hwg) files
Thu, 08 Feb 2018 09:14:20 +0100 Fix how scheme files behave
KoBeWi [Thu, 08 Feb 2018 09:14:20 +0100] rev 12923
Fix how scheme files behave
Thu, 08 Feb 2018 08:50:45 +0100 Keep game/weapon schemes in separate files
KoBeWi [Thu, 08 Feb 2018 08:50:45 +0100] rev 12922
Keep game/weapon schemes in separate files
Thu, 08 Feb 2018 07:30:19 +0100 Add Polish voicepack (Default_pl) by mtg90pl
mtg90pl <mtg90pl@gmail.com> [Thu, 08 Feb 2018 07:30:19 +0100] rev 12921
Add Polish voicepack (Default_pl) by mtg90pl
Thu, 08 Feb 2018 07:09:39 +0100 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Feb 2018 07:09:39 +0100] rev 12920
Fix timebox being usable in SD w/ damage=0
Wed, 07 Feb 2018 12:30:11 +0100 Fix TotalRounds counting rounds a couple of turns too late
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 12:30:11 +0100] rev 12919
Fix TotalRounds counting rounds a couple of turns too late
Wed, 07 Feb 2018 11:03:14 +0100 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 11:03:14 +0100] rev 12918
Refactor Sudden Death starting into own function
Wed, 07 Feb 2018 08:30:50 +0100 Add the flag of Scotland (uk_scotland)
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 08:30:50 +0100] rev 12917
Add the flag of Scotland (uk_scotland)
Wed, 07 Feb 2018 07:54:18 +0100 Fix green color channel on themes with sd-tint (#566)
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 07:54:18 +0100] rev 12916
Fix green color channel on themes with sd-tint (#566)
Wed, 07 Feb 2018 07:38:37 +0100 Add theme fallback music settings
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 07:38:37 +0100] rev 12915
Add theme fallback music settings theme.cfg: * fallback-music * fallback-sd-music
Wed, 07 Feb 2018 05:36:32 +0100 Remove unused variable in uGearsHandlersMess
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 05:36:32 +0100] rev 12914
Remove unused variable in uGearsHandlersMess
Wed, 07 Feb 2018 03:56:53 +0100 ClimbHome, Sniper Rifle training: Unselect weapon after victory
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 03:56:53 +0100] rev 12913
ClimbHome, Sniper Rifle training: Unselect weapon after victory
Wed, 07 Feb 2018 03:50:38 +0100 Calling SetWeapon with amNothing now unselects weapon
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 03:50:38 +0100] rev 12912
Calling SetWeapon with amNothing now unselects weapon
Wed, 07 Feb 2018 02:26:31 +0100 Change weapon icons of mudball and air mine
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 02:26:31 +0100] rev 12911
Change weapon icons of mudball and air mine
Wed, 07 Feb 2018 01:54:50 +0100 Lua API: Add WriteLnToChat
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 01:54:50 +0100] rev 12910
Lua API: Add WriteLnToChat
Wed, 07 Feb 2018 01:13:17 +0100 ASA, Hard Flying: Show personal best at mission start
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 01:13:17 +0100] rev 12909
ASA, Hard Flying: Show personal best at mission start
Wed, 07 Feb 2018 00:36:04 +0100 Precise Shooting mission: Fix Lua errors when enemy dies after hero
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 00:36:04 +0100] rev 12908
Precise Shooting mission: Fix Lua errors when enemy dies after hero
Tue, 06 Feb 2018 23:56:28 +0100 Start changelog for 0.9.24
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 23:56:28 +0100] rev 12907
Start changelog for 0.9.24
Tue, 06 Feb 2018 23:48:34 +0100 ASA: Fruit03: Show collected ammo
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 23:48:34 +0100] rev 12906
ASA: Fruit03: Show collected ammo
Tue, 06 Feb 2018 06:33:32 +0100 ACF3: Explode princess when skipping 12turn course failanim
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 06:33:32 +0100] rev 12905
ACF3: Explode princess when skipping 12turn course failanim
Tue, 06 Feb 2018 06:23:37 +0100 Show # of turns left in the 12-turn parcour segment of ACF3
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 06:23:37 +0100] rev 12904
Show # of turns left in the 12-turn parcour segment of ACF3
Tue, 06 Feb 2018 05:54:34 +0100 String cleanup: Double/triple exclamation marks
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 05:54:34 +0100] rev 12903
String cleanup: Double/triple exclamation marks
Tue, 06 Feb 2018 05:50:05 +0100 Fix various story flaws in mission descriptions of ACF campaign
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 05:50:05 +0100] rev 12902
Fix various story flaws in mission descriptions of ACF campaign
Tue, 06 Feb 2018 05:47:09 +0100 Fix some minor formatting and grammar flaws in script strings
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 05:47:09 +0100] rev 12901
Fix some minor formatting and grammar flaws in script strings
Tue, 06 Feb 2018 04:07:35 +0100 Fix various typos in translatable strings
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 04:07:35 +0100] rev 12900
Fix various typos in translatable strings
Tue, 06 Feb 2018 04:06:49 +0100 Fix error 52: Move amMinigun.png to Graphics/Hedgewars
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 04:06:49 +0100] rev 12899
Fix error 52: Move amMinigun.png to Graphics/Hedgewars
Wed, 31 Jan 2018 13:42:52 -0500 Machinegun. also tweaked ignore
alfadur [Wed, 31 Jan 2018 13:42:52 -0500] rev 12898
Machinegun. also tweaked ignore
Wed, 24 Jan 2018 22:20:10 +0100 Finish porting. Seems to work, but no thorough testing has been performed qt5transition
unc0rr [Wed, 24 Jan 2018 22:20:10 +0100] rev 12897
Finish porting. Seems to work, but no thorough testing has been performed
Wed, 24 Jan 2018 21:05:34 +0100 Configure for Qt5 qt5transition
unc0rr [Wed, 24 Jan 2018 21:05:34 +0100] rev 12896
Configure for Qt5
Wed, 17 Jan 2018 00:59:39 +0100 Add assert on LoadingText texture value 0.9.23
unc0rr [Wed, 17 Jan 2018 00:59:39 +0100] rev 12895
Add assert on LoadingText texture value
Wed, 17 Jan 2018 00:32:34 +0100 Proper rejoin desyncs fix now 0.9.23
unc0rr [Wed, 17 Jan 2018 00:32:34 +0100] rev 12894
Proper rejoin desyncs fix now
Tue, 16 Jan 2018 00:42:06 +0100 The ultimate fix for rejoin desyncs 0.9.23
unc0rr [Tue, 16 Jan 2018 00:42:06 +0100] rev 12893
The ultimate fix for rejoin desyncs
Sun, 14 Jan 2018 23:30:42 +0100 Fix for freebsd qmlfrontend
unc0rr [Sun, 14 Jan 2018 23:30:42 +0100] rev 12892
Fix for freebsd
Mon, 15 Jan 2018 12:15:56 -0500 add a mask to the sand hog
nemo [Mon, 15 Jan 2018 12:15:56 -0500] rev 12891
add a mask to the sand hog
Wed, 10 Jan 2018 23:49:47 +0100 Pass mouse movements to engine, warp cursor in frontend qmlfrontend
unc0rr [Wed, 10 Jan 2018 23:49:47 +0100] rev 12890
Pass mouse movements to engine, warp cursor in frontend
Wed, 10 Jan 2018 15:27:47 +0100 merge
koda [Wed, 10 Jan 2018 15:27:47 +0100] rev 12889
merge
Wed, 10 Jan 2018 01:39:10 +0100 Apply horrible workaround to build relocatable executables 0.9.23
koda [Wed, 10 Jan 2018 01:39:10 +0100] rev 12888
Apply horrible workaround to build relocatable executables
Wed, 10 Jan 2018 01:14:13 +0100 Set cmake RPATH policy to OLD 0.9.23
koda [Wed, 10 Jan 2018 01:14:13 +0100] rev 12887
Set cmake RPATH policy to OLD
Sun, 07 Jan 2018 19:01:06 +0100 fix crosshair rendering in GL2 mode
sheepluva [Sun, 07 Jan 2018 19:01:06 +0100] rev 12886
fix crosshair rendering in GL2 mode
Sun, 07 Jan 2018 18:19:00 +0100 also put GL2 fixes into default
sheepluva [Sun, 07 Jan 2018 18:19:00 +0100] rev 12885
also put GL2 fixes into default
Sun, 07 Jan 2018 09:48:26 +0100 Fix referencing missing item qmlfrontend
unc0rr [Sun, 07 Jan 2018 09:48:26 +0100] rev 12884
Fix referencing missing item
Sun, 07 Jan 2018 01:21:42 +0100 - ResizeWindow function to pass engine new window size qmlfrontend
unc0rr [Sun, 07 Jan 2018 01:21:42 +0100] rev 12883
- ResizeWindow function to pass engine new window size - Remove TabBar to leave more space at the bottom of the screen - ifdef GL_ES in shaders
Sat, 06 Jan 2018 03:17:12 +0100 whoops, I ruined the path of the unC0Rr qmlfrontend
sheepluva [Sat, 06 Jan 2018 03:17:12 +0100] rev 12882
whoops, I ruined the path of the unC0Rr
Sat, 06 Jan 2018 03:05:14 +0100 fix issues and my past sins with GL2 qmlfrontend
sheepluva [Sat, 06 Jan 2018 03:05:14 +0100] rev 12881
fix issues and my past sins with GL2 remaining issue: tintadd (crosshair)
Fri, 05 Jan 2018 22:32:11 +0100 Fix missing default values qmlfrontend
unc0rr [Fri, 05 Jan 2018 22:32:11 +0100] rev 12880
Fix missing default values
Fri, 05 Jan 2018 16:12:19 -0500 apparently this is GLES2 only
nemo [Fri, 05 Jan 2018 16:12:19 -0500] rev 12879
apparently this is GLES2 only
Fri, 05 Jan 2018 21:44:00 +0100 Fix missing includes for GL2 build qmlfrontend
unc0rr [Fri, 05 Jan 2018 21:44:00 +0100] rev 12878
Fix missing includes for GL2 build
Fri, 05 Jan 2018 21:43:33 +0100 Comment out functions that don't need to be called for engine in frontend window qmlfrontend
unc0rr [Fri, 05 Jan 2018 21:43:33 +0100] rev 12877
Comment out functions that don't need to be called for engine in frontend window
Tue, 02 Jan 2018 23:45:18 +0100 Break engine completely and make it render in frontend window (no actual rendering yet, just white screen) qmlfrontend
unc0rr [Tue, 02 Jan 2018 23:45:18 +0100] rev 12876
Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
Tue, 02 Jan 2018 16:59:04 -0500 pick up unc0rr's preview fix
nemo [Tue, 02 Jan 2018 16:59:04 -0500] rev 12875
pick up unc0rr's preview fix
Tue, 02 Jan 2018 23:20:50 +0300 Fix obviously broken logic. Fixes broken preview fetching on Windows. 0.9.23
unC0Rr [Tue, 02 Jan 2018 23:20:50 +0300] rev 12874
Fix obviously broken logic. Fixes broken preview fetching on Windows.
Sat, 30 Dec 2017 01:31:27 +0100 - Present stats page always on main thread ios-develop
antonc27 <antonc27@mail.ru> [Sat, 30 Dec 2017 01:31:27 +0100] rev 12873
- Present stats page always on main thread
Sat, 30 Dec 2017 01:22:11 +0100 - BIG CHANGE: Convert iOS project to use ARC ios-develop
antonc27 <antonc27@mail.ru> [Sat, 30 Dec 2017 01:22:11 +0100] rev 12872
- BIG CHANGE: Convert iOS project to use ARC
Fri, 29 Dec 2017 22:37:31 +0100 - Fix ammos menu crash ios-develop
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 22:37:31 +0100] rev 12871
- Fix ammos menu crash
Fri, 29 Dec 2017 22:35:36 +0100 - Lazy checks for preventing crash when drawing 'nice hogs' on config screen (frontend) on iPad. Now we have animation glitch sometimes, but this is preferable to crash anyway ios-develop
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 22:35:36 +0100] rev 12870
- Lazy checks for preventing crash when drawing 'nice hogs' on config screen (frontend) on iPad. Now we have animation glitch sometimes, but this is preferable to crash anyway
Fri, 29 Dec 2017 19:38:01 +0100 - Xcode somehow inherit info about unused target for tvOS from SDL 2.0.7, so commit this noise too... ios-develop
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 19:38:01 +0100] rev 12869
- Xcode somehow inherit info about unused target for tvOS from SDL 2.0.7, so commit this noise too...
Fri, 29 Dec 2017 19:34:32 +0100 - Disable bitcode for embedded projects (must be done manually for SDLs too) ios-develop
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 19:34:32 +0100] rev 12868
- Disable bitcode for embedded projects (must be done manually for SDLs too)
Fri, 29 Dec 2017 19:06:10 +0100 - Fix deprecated `system` in Lua for iOS 11 (not tested) ios-develop
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 19:06:10 +0100] rev 12867
- Fix deprecated `system` in Lua for iOS 11 (not tested)
Fri, 29 Dec 2017 16:53:37 +0100 - Fix ifdef (why this even worked before ??) ios-develop
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 16:53:37 +0100] rev 12866
- Fix ifdef (why this even worked before ??)
Thu, 28 Dec 2017 11:58:30 -0500 merge into default too
nemo [Thu, 28 Dec 2017 11:58:30 -0500] rev 12865
merge into default too
Thu, 28 Dec 2017 11:58:10 -0500 dependency fixes 0.9.23
astro [Thu, 28 Dec 2017 11:58:10 -0500] rev 12864
dependency fixes
Wed, 27 Dec 2017 00:59:26 +0100 Make playing a game possible qmlfrontend
unc0rr [Wed, 27 Dec 2017 00:59:26 +0100] rev 12863
Make playing a game possible
Tue, 26 Dec 2017 18:36:30 -0500 these images should have been RGBA to stay consistent with all the others
nemo [Tue, 26 Dec 2017 18:36:30 -0500] rev 12862
these images should have been RGBA to stay consistent with all the others
Tue, 26 Dec 2017 01:36:58 +0100 Recreate uFLRunQueue in Qt, render previews qmlfrontend
unc0rr [Tue, 26 Dec 2017 01:36:58 +0100] rev 12861
Recreate uFLRunQueue in Qt, render previews
Mon, 25 Dec 2017 00:58:47 +0100 Preview rendering seems to work now qmlfrontend
unc0rr [Mon, 25 Dec 2017 00:58:47 +0100] rev 12860
Preview rendering seems to work now
Sun, 24 Dec 2017 16:56:22 +0100 And more refactoring... qmlfrontend
unc0rr [Sun, 24 Dec 2017 16:56:22 +0100] rev 12859
And more refactoring...
Sun, 24 Dec 2017 00:44:16 +0100 More refactoring in attempt to move away from frontlib qmlfrontend
unc0rr [Sun, 24 Dec 2017 00:44:16 +0100] rev 12858
More refactoring in attempt to move away from frontlib
Fri, 22 Dec 2017 23:59:03 +0100 Start hacking new frontend qmlfrontend
unc0rr [Fri, 22 Dec 2017 23:59:03 +0100] rev 12857
Start hacking new frontend
Sun, 17 Dec 2017 21:09:59 +0100 Start removing flib functionality qmlfrontend
unc0rr [Sun, 17 Dec 2017 21:09:59 +0100] rev 12856
Start removing flib functionality
Sun, 17 Dec 2017 00:09:24 +0100 Merge default. This branch is up-to-date and code is working. qmlfrontend
unc0rr [Sun, 17 Dec 2017 00:09:24 +0100] rev 12855
Merge default. This branch is up-to-date and code is working.
Sat, 16 Dec 2017 23:26:13 +0100 Add new qmlfrontend project template
unc0rr [Sat, 16 Dec 2017 23:26:13 +0100] rev 12854
Add new qmlfrontend project template
Sat, 16 Dec 2017 22:58:28 +0100 Improve this code a bit more
unc0rr [Sat, 16 Dec 2017 22:58:28 +0100] rev 12853
Improve this code a bit more
Wed, 06 Dec 2017 23:46:17 +0100 Quick dirty fix for building
unc0rr [Wed, 06 Dec 2017 23:46:17 +0100] rev 12852
Quick dirty fix for building
Tue, 05 Dec 2017 11:36:29 -0500 bump proto
nemo [Tue, 05 Dec 2017 11:36:29 -0500] rev 12851
bump proto
Tue, 05 Dec 2017 11:35:04 -0500 0.9.23 branch 0.9.23
nemo [Tue, 05 Dec 2017 11:35:04 -0500] rev 12850
0.9.23 branch
Mon, 04 Dec 2017 20:21:35 -0500 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo [Mon, 04 Dec 2017 20:21:35 -0500] rev 12849
rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
Wed, 29 Nov 2017 20:38:26 -0500 er. should be true I think? also... maybe this should be somewhere else
nemo [Wed, 29 Nov 2017 20:38:26 -0500] rev 12848
er. should be true I think? also... maybe this should be somewhere else
Wed, 29 Nov 2017 20:35:56 -0500 This is a desyncing change. But... We might need a new release anyway. ☹
nemo [Wed, 29 Nov 2017 20:35:56 -0500] rev 12847
This is a desyncing change. But... We might need a new release anyway. ☹
Wed, 29 Nov 2017 13:54:39 +0100 Fix chat input key being sometimes registered twice
alfadur [Wed, 29 Nov 2017 13:54:39 +0100] rev 12846
Fix chat input key being sometimes registered twice
Sat, 25 Nov 2017 11:28:44 -0500 At the very least we should match the gameserver length which seems to be 40, not 60
nemo [Sat, 25 Nov 2017 11:28:44 -0500] rev 12845
At the very least we should match the gameserver length which seems to be 40, not 60
Sat, 25 Nov 2017 09:40:43 -0500 Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
nemo [Sat, 25 Nov 2017 09:40:43 -0500] rev 12844
Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
Sat, 25 Nov 2017 09:39:52 -0500 init priority and scale
nemo [Sat, 25 Nov 2017 09:39:52 -0500] rev 12843
init priority and scale
Thu, 23 Nov 2017 16:02:29 -0500 hate SDL blit...
nemo [Thu, 23 Nov 2017 16:02:29 -0500] rev 12842
hate SDL blit...
Wed, 22 Nov 2017 17:38:47 -0500 infinite attack resets flags so probably should skip this
nemo [Wed, 22 Nov 2017 17:38:47 -0500] rev 12841
infinite attack resets flags so probably should skip this
Sun, 19 Nov 2017 22:35:16 +0100 Update checker a bit
unc0rr [Sun, 19 Nov 2017 22:35:16 +0100] rev 12840
Update checker a bit
Fri, 17 Nov 2017 21:15:13 +0100 Added tag 0.9.23-release for changeset 8610462e3d33
Wuzzy <Wuzzy2@mail.ru> [Fri, 17 Nov 2017 21:15:13 +0100] rev 12839
Added tag 0.9.23-release for changeset 8610462e3d33
Fri, 17 Nov 2017 15:09:31 -0500 alt damage should default to false
nemo [Fri, 17 Nov 2017 15:09:31 -0500] rev 12838
alt damage should default to false
Wed, 15 Nov 2017 17:07:46 -0500 remove the annoying ????
nemo [Wed, 15 Nov 2017 17:07:46 -0500] rev 12837
remove the annoying ????
Mon, 13 Nov 2017 22:14:45 +0100 Remove 2 unused number tags in Construction Mode GUI 0.9.23-release
Wuzzy <Wuzzy2@mail.ru> [Mon, 13 Nov 2017 22:14:45 +0100] rev 12836
Remove 2 unused number tags in Construction Mode GUI These numbers are shown aside the power tag, but the numbers never change. They don't serve any purpose and are just visual clutter and annoying, since they partially overlap. They are probably a leftover from copying code over from other scripts. With this changeset, only the power and turn time are left visible, as it is supposed to.
Mon, 13 Nov 2017 21:16:52 +0100 - More files to ignore
unc0rr [Mon, 13 Nov 2017 21:16:52 +0100] rev 12835
- More files to ignore - Remove ancient kdevelop project file
Mon, 13 Nov 2017 20:45:11 +0100 Bump protocol version and add new version info to game server
unc0rr [Mon, 13 Nov 2017 20:45:11 +0100] rev 12834
Bump protocol version and add new version info to game server
Sun, 12 Nov 2017 21:41:06 +0100 Update translations mentioned in changelog
Wuzzy <Wuzzy2@mail.ru> [Sun, 12 Nov 2017 21:41:06 +0100] rev 12833
Update translations mentioned in changelog
Sun, 12 Nov 2017 21:40:33 +0100 Finalize translation of pl.lua
KoBeWi [Sun, 12 Nov 2017 21:40:33 +0100] rev 12832
Finalize translation of pl.lua
Sun, 12 Nov 2017 17:41:01 +0100 Backed out changeset 575c0de98505
Wuzzy <Wuzzy2@mail.ru> [Sun, 12 Nov 2017 17:41:01 +0100] rev 12831
Backed out changeset 575c0de98505 Reason: We suspect that this patch might break Windows builds and render the mouse on Windows unusable. This suspicion is based on the bug report of one user: https://hedgewars.org/node/6837#comment-33593 In return, this changeset will definitely re-introduce bug #512.
Sun, 12 Nov 2017 17:25:17 +0100 Fix grammar fail in cosmos.lua (string freeze compliant)
Wuzzy <Wuzzy2@mail.ru> [Sun, 12 Nov 2017 17:25:17 +0100] rev 12830
Fix grammar fail in cosmos.lua (string freeze compliant) This is string freeze compliant because the new string is already contained in stub.lua.
Sun, 12 Nov 2017 17:10:44 +0100 Update pl.lua (>99% complete)
KoBeWi [Sun, 12 Nov 2017 17:10:44 +0100] rev 12829
Update pl.lua (>99% complete) A few strings have been removed because of empty translations of faulty format strings.
Thu, 09 Nov 2017 09:56:35 -0500 animation tweak
alfadur [Thu, 09 Nov 2017 09:56:35 -0500] rev 12828
animation tweak
Wed, 08 Nov 2017 21:56:43 +0100 Fix incorrect check for cake gear type in ClimbHome
Wuzzy <Wuzzy2@mail.ru> [Wed, 08 Nov 2017 21:56:43 +0100] rev 12827
Fix incorrect check for cake gear type in ClimbHome
Wed, 08 Nov 2017 15:07:46 -0500 remove some more test redundancy and restore a missing and important nil check
nemo [Wed, 08 Nov 2017 15:07:46 -0500] rev 12826
remove some more test redundancy and restore a missing and important nil check
Wed, 08 Nov 2017 14:12:46 -0500 just merging if statements
nemo [Wed, 08 Nov 2017 14:12:46 -0500] rev 12825
just merging if statements
Mon, 06 Nov 2017 22:26:54 +0100 - Update .pro file
unc0rr [Mon, 06 Nov 2017 22:26:54 +0100] rev 12824
- Update .pro file - Rethink logic of TCPBase, fixes bug with failing to receive all bytes from engine when process end signal is received before tcp disconnect
Fri, 03 Nov 2017 13:40:30 +0100 Remove unused uCommands from uGearsHandlersMess
Wuzzy <Wuzzy2@mail.ru> [Fri, 03 Nov 2017 13:40:30 +0100] rev 12823
Remove unused uCommands from uGearsHandlersMess
Fri, 03 Nov 2017 05:46:36 +0100 Fix lastGameType not being updated if game type was demo or save (fixes a crash)
Wuzzy <Wuzzy2@mail.ru> [Fri, 03 Nov 2017 05:46:36 +0100] rev 12822
Fix lastGameType not being updated if game type was demo or save (fixes a crash) Previously, if you first played a normal game, then a demo, the “play again” button would appear, but clicking it would only crash HW. This fix will remove this button after a demo or save, because the frontend doesn't know how to restart demos or saves yet.
Fri, 03 Nov 2017 05:03:47 +0100 Fix desyncs when forcing rope re-selection after missing a shot or hitting bounce world edge
Wuzzy <Wuzzy2@mail.ru> [Fri, 03 Nov 2017 05:03:47 +0100] rev 12821
Fix desyncs when forcing rope re-selection after missing a shot or hitting bounce world edge Also re-introduce rope-reselection when touching ground
Fri, 03 Nov 2017 04:14:33 +0100 Fix desync when dropping weapon from parachute or jetpack
Wuzzy <Wuzzy2@mail.ru> [Fri, 03 Nov 2017 04:14:33 +0100] rev 12820
Fix desync when dropping weapon from parachute or jetpack
Fri, 03 Nov 2017 02:23:41 +0100 Backed out changeset 28210d2a9a36 (fixes bug 553)
Wuzzy <Wuzzy2@mail.ru> [Fri, 03 Nov 2017 02:23:41 +0100] rev 12819
Backed out changeset 28210d2a9a36 (fixes bug #553) This fixes a desync when you take fall damage while roping and having a secondary ammo selected.
Wed, 01 Nov 2017 22:49:54 -0400 initialise previousGameState to something valid and not gsSuspend
nemo [Wed, 01 Nov 2017 22:49:54 -0400] rev 12818
initialise previousGameState to something valid and not gsSuspend
Wed, 01 Nov 2017 22:02:52 +0100 Add Lua problems to the troubleshooting section of INSTALL.md
Wuzzy <Wuzzy2@mail.ru> [Wed, 01 Nov 2017 22:02:52 +0100] rev 12817
Add Lua problems to the troubleshooting section of INSTALL.md
Wed, 01 Nov 2017 16:09:20 -0400 travis: Install qt4 with a brew tap
koda [Wed, 01 Nov 2017 16:09:20 -0400] rev 12816
travis: Install qt4 with a brew tap
Wed, 01 Nov 2017 20:52:06 +0100 Don't send taunt message for automatically happening taunt animation
unc0rr [Wed, 01 Nov 2017 20:52:06 +0100] rev 12815
Don't send taunt message for automatically happening taunt animation
Wed, 01 Nov 2017 00:04:45 +0100 Remove newlines at end of Gravity mission panel
Wuzzy <Wuzzy2@mail.ru> [Wed, 01 Nov 2017 00:04:45 +0100] rev 12814
Remove newlines at end of Gravity mission panel
Wed, 01 Nov 2017 00:03:18 +0100 Fix frontend not sending script param if empty
Wuzzy <Wuzzy2@mail.ru> [Wed, 01 Nov 2017 00:03:18 +0100] rev 12813
Fix frontend not sending script param if empty
Tue, 31 Oct 2017 19:27:23 +0100 Fix Battialion script showing “Round 0” at start
Wuzzy <Wuzzy2@mail.ru> [Tue, 31 Oct 2017 19:27:23 +0100] rev 12812
Fix Battialion script showing “Round 0” at start
Tue, 31 Oct 2017 18:30:53 +0100 Fix host not re-sending ammo scheme after editing an existing ammo scheme
Wuzzy <Wuzzy2@mail.ru> [Tue, 31 Oct 2017 18:30:53 +0100] rev 12811
Fix host not re-sending ammo scheme after editing an existing ammo scheme This caused clients to start with an incompatible ammo loadout.
Tue, 31 Oct 2017 17:07:56 +0100 Update Polish tips and mission map descriptions
KoBeWi [Tue, 31 Oct 2017 17:07:56 +0100] rev 12810
Update Polish tips and mission map descriptions
Tue, 31 Oct 2017 04:31:10 +0100 Update changelog regarding wrap world edge bugs
Wuzzy <Wuzzy2@mail.ru> [Tue, 31 Oct 2017 04:31:10 +0100] rev 12809
Update changelog regarding wrap world edge bugs
Tue, 31 Oct 2017 02:17:45 +0100 Add Polish translation for campaigns and new missions
KoBeWi [Tue, 31 Oct 2017 02:17:45 +0100] rev 12808
Add Polish translation for campaigns and new missions
Mon, 30 Oct 2017 23:12:31 +0100 Update pl.txt translation file
KoBeWi [Mon, 30 Oct 2017 23:12:31 +0100] rev 12807
Update pl.txt translation file
Mon, 30 Oct 2017 22:16:37 +0100 Backed out changeset c162995831d8
Wuzzy <Wuzzy2@mail.ru> [Mon, 30 Oct 2017 22:16:37 +0100] rev 12806
Backed out changeset c162995831d8
Mon, 30 Oct 2017 22:06:43 +0100 Backed out changeset 058a5d373e4a
Wuzzy <Wuzzy2@mail.ru> [Mon, 30 Oct 2017 22:06:43 +0100] rev 12805
Backed out changeset 058a5d373e4a
Mon, 30 Oct 2017 21:59:25 +0100 Backed out changeset d08afea02908
Wuzzy <Wuzzy2@mail.ru> [Mon, 30 Oct 2017 21:59:25 +0100] rev 12804
Backed out changeset d08afea02908
Mon, 30 Oct 2017 20:21:47 +0100 Minor pl.txt update
KoBeWi [Mon, 30 Oct 2017 20:21:47 +0100] rev 12803
Minor pl.txt update
Mon, 30 Oct 2017 20:14:42 +0100 Update and complete Polish frontend translation
KoBeWi [Mon, 30 Oct 2017 20:14:42 +0100] rev 12802
Update and complete Polish frontend translation
Mon, 30 Oct 2017 19:18:53 +0100 Fix Hedgewars going into suspension mode (game freezes) when windows got minimized
Wuzzy <Wuzzy2@mail.ru> [Mon, 30 Oct 2017 19:18:53 +0100] rev 12801
Fix Hedgewars going into suspension mode (game freezes) when windows got minimized
Mon, 30 Oct 2017 03:37:17 +0100 Update Polish translation (frontend, 3 strings missing)
KoBeWi [Mon, 30 Oct 2017 03:37:17 +0100] rev 12800
Update Polish translation (frontend, 3 strings missing)
Sun, 29 Oct 2017 19:56:35 +0100 Fix broken cancel button on the login window (bug 373)
Wuzzy <Wuzzy2@mail.ru> [Sun, 29 Oct 2017 19:56:35 +0100] rev 12799
Fix broken cancel button on the login window (bug #373)
Sun, 29 Oct 2017 19:06:02 +0100 ACF6: Make sure player only gets portal gun at the portal sequence, and not a pile full of weapons and ropes
Wuzzy <Wuzzy2@mail.ru> [Sun, 29 Oct 2017 19:06:02 +0100] rev 12798
ACF6: Make sure player only gets portal gun at the portal sequence, and not a pile full of weapons and ropes
Sun, 29 Oct 2017 16:57:04 +0100 ACF3: Mention mines time in a sequence where it has been forgotten
Wuzzy <Wuzzy2@mail.ru> [Sun, 29 Oct 2017 16:57:04 +0100] rev 12797
ACF3: Mention mines time in a sequence where it has been forgotten String freeze is maintained, the string is already in stub.lua
Sun, 29 Oct 2017 16:21:24 +0100 ACF2: Fix Lua error spam when Leaks A Lot died in same turn as weaklings, also do other minor tweaks
Wuzzy <Wuzzy2@mail.ru> [Sun, 29 Oct 2017 16:21:24 +0100] rev 12796
ACF2: Fix Lua error spam when Leaks A Lot died in same turn as weaklings, also do other minor tweaks - Grant skip to Dense Cloud and Leaks A Lot again, after refusing the cyborg's offer - Fix flow chart - String freeze is maintained, the new string is already in stub.lua.
Sun, 29 Oct 2017 01:07:28 +0200 Fix some German translations in ClimbHome and ACF
Wuzzy <Wuzzy2@mail.ru> [Sun, 29 Oct 2017 01:07:28 +0200] rev 12795
Fix some German translations in ClimbHome and ACF
Sun, 29 Oct 2017 00:53:11 +0200 Add comments for all A Classic Fairytale missions to summarize the story in a flow chart-like fashion
Wuzzy <Wuzzy2@mail.ru> [Sun, 29 Oct 2017 00:53:11 +0200] rev 12794
Add comments for all A Classic Fairytale missions to summarize the story in a flow chart-like fashion
Sat, 28 Oct 2017 17:48:54 +0200 Use SDL_SetRelativeMouseMode to detect mouse movements, fixes xinput issues
Wuzzy <Wuzzy2@mail.ru> [Sat, 28 Oct 2017 17:48:54 +0200] rev 12793
Use SDL_SetRelativeMouseMode to detect mouse movements, fixes xinput issues
Sat, 28 Oct 2017 07:59:41 +0200 HedgeEditor: Define fallback flag/voice/fort/grave when saving level data
Wuzzy <Wuzzy2@mail.ru> [Sat, 28 Oct 2017 07:59:41 +0200] rev 12792
HedgeEditor: Define fallback flag/voice/fort/grave when saving level data
Sat, 28 Oct 2017 07:23:53 +0200 HedgeEditor: Don't change mode in background when pressing left/right w/o amAirAttack selected
Wuzzy <Wuzzy2@mail.ru> [Sat, 28 Oct 2017 07:23:53 +0200] rev 12791
HedgeEditor: Don't change mode in background when pressing left/right w/o amAirAttack selected
Sat, 28 Oct 2017 05:49:49 +0200 Fix ammo menu, placement and camera movement keys not working in ammo menu
Wuzzy <Wuzzy2@mail.ru> [Sat, 28 Oct 2017 05:49:49 +0200] rev 12790
Fix ammo menu, placement and camera movement keys not working in ammo menu
Sat, 28 Oct 2017 04:53:21 +0200 Fix CheckWorldWrap not correctly checking for bounce edge. Also fix teleport @ bounce edge
Wuzzy <Wuzzy2@mail.ru> [Sat, 28 Oct 2017 04:53:21 +0200] rev 12789
Fix CheckWorldWrap not correctly checking for bounce edge. Also fix teleport @ bounce edge
Fri, 27 Oct 2017 19:54:27 +0200 Update cabal file
unc0rr [Fri, 27 Oct 2017 19:54:27 +0200] rev 12788
Update cabal file
Fri, 27 Oct 2017 17:50:20 +0200 Fix bad LuaGoals comparison for pas2c builds
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Oct 2017 17:50:20 +0200] rev 12787
Fix bad LuaGoals comparison for pas2c builds
Fri, 27 Oct 2017 06:35:04 +0200 Update small preview image of Basketball and BasketballField maps
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Oct 2017 06:35:04 +0200] rev 12786
Update small preview image of Basketball and BasketballField maps
Fri, 27 Oct 2017 05:55:09 +0200 ACF7: Fix two weird thinking bubbles which should be speech bubbles
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Oct 2017 05:55:09 +0200] rev 12785
ACF7: Fix two weird thinking bubbles which should be speech bubbles
Fri, 27 Oct 2017 05:28:32 +0200 ACF7: Fix no animation starting for some possible scenes
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Oct 2017 05:28:32 +0200] rev 12784
ACF7: Fix no animation starting for some possible scenes
Fri, 27 Oct 2017 05:05:37 +0200 Oops. Changelog was wrong, the error message spam was for ACF8, not ACF7
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Oct 2017 05:05:37 +0200] rev 12783
Oops. Changelog was wrong, the error message spam was for ACF8, not ACF7
Fri, 27 Oct 2017 05:03:58 +0200 ACF7: Fix possible Lua error spam in intro sequence
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Oct 2017 05:03:58 +0200] rev 12782
ACF7: Fix possible Lua error spam in intro sequence This was caused by a race of onGearDelete vs AnimationSetup. If AnimationSetup came first, it uses old values from the natives table. The solution is to force the code to guarantee that AnimationSetup always coms after deleting gears in the natives table.
Fri, 27 Oct 2017 02:17:39 +0200 Fix some German typos and change a translation word (Ziele → Zielscheiben)
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Oct 2017 02:17:39 +0200] rev 12781
Fix some German typos and change a translation word (Ziele → Zielscheiben)
Fri, 27 Oct 2017 00:12:38 +0200 Disable hog control after winning target practice challenge
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Oct 2017 00:12:38 +0200] rev 12780
Disable hog control after winning target practice challenge
Thu, 26 Oct 2017 22:49:39 +0200 ACF5: Fix final animation being stuck when the cyborg's way to the right is blocked
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 22:49:39 +0200] rev 12779
ACF5: Fix final animation being stuck when the cyborg's way to the right is blocked Fixed with the new maxMoveTime parameter in AnimMove. If cyborg didn't reach its destination in 7000ms, the move anim is skipped and the sequence just continues.
Thu, 26 Oct 2017 22:40:17 +0200 Animate library: Add new parameter maxMoveTime to AnimMove
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 22:40:17 +0200] rev 12778
Animate library: Add new parameter maxMoveTime to AnimMove
Thu, 26 Oct 2017 21:14:55 +0200 Slightly update russian localization
unc0rr [Thu, 26 Oct 2017 21:14:55 +0200] rev 12777
Slightly update russian localization
Thu, 26 Oct 2017 20:39:28 +0200 ACF7: Set correct hog position after skipping start anim
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 20:39:28 +0200] rev 12776
ACF7: Set correct hog position after skipping start anim
Thu, 26 Oct 2017 18:20:06 +0200 ACF2: Mention that both hogs must survive
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 18:20:06 +0200] rev 12775
ACF2: Mention that both hogs must survive String freeze is preserved, the string is already in stub.lua.
Thu, 26 Oct 2017 18:02:33 +0200 ACF, mission 2: Fix various mission breakages when heroes died together with enemies
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 18:02:33 +0200] rev 12774
ACF, mission 2: Fix various mission breakages when heroes died together with enemies
Thu, 26 Oct 2017 07:53:13 +0200 Change SD music for Halloween and Hoggywood themes (old tracks)
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 07:53:13 +0200] rev 12773
Change SD music for Halloween and Hoggywood themes (old tracks) Rationale: - Halloween: hell music is the logical continuation, default SD music just ruins the atmosphere - Hoggywood: default SD music fits better here; the hell music was historically chosen when there wasn't a generic music yet
Thu, 26 Oct 2017 05:41:48 +0200 Fix German typo in de.lua
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 05:41:48 +0200] rev 12772
Fix German typo in de.lua
Thu, 26 Oct 2017 05:25:45 +0200 Expose the gotten achievements of Bamboo Thicked and Dangerous Ducklings in the stats screen
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 05:25:45 +0200] rev 12771
Expose the gotten achievements of Bamboo Thicked and Dangerous Ducklings in the stats screen Also fix Basic rope training captions. The string freeze is maintained. Only existing strings are used.
Thu, 26 Oct 2017 04:10:57 +0200 Add sparkle's name to Rope Knock Challenge
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 04:10:57 +0200] rev 12770
Add sparkle's name to Rope Knock Challenge Reason: For being the first known player to finish ClimbHome. String freeze is preserved, the hog names are not localized.
Thu, 26 Oct 2017 03:04:31 +0200 Update credits for Fruit.ogg
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 03:04:31 +0200] rev 12769
Update credits for Fruit.ogg
Thu, 26 Oct 2017 02:50:05 +0200 Complete music credits for Jungle.ogg by alfadur
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 02:50:05 +0200] rev 12768
Complete music credits for Jungle.ogg by alfadur
Wed, 25 Oct 2017 20:46:37 -0400 oops
nemo [Wed, 25 Oct 2017 20:46:37 -0400] rev 12767
oops
Wed, 25 Oct 2017 20:39:05 -0400 jungle music
alfadur [Wed, 25 Oct 2017 20:39:05 -0400] rev 12766
jungle music
Wed, 25 Oct 2017 19:44:42 -0400 checksum immediately after loading because surface2tex does surface manipulation. also add some FIXMEs
nemo [Wed, 25 Oct 2017 19:44:42 -0400] rev 12765
checksum immediately after loading because surface2tex does surface manipulation. also add some FIXMEs
Wed, 25 Oct 2017 23:47:07 +0200 Make gtDuck use DirAngle instead of Angle for rotation
Wuzzy <Wuzzy2@mail.ru> [Wed, 25 Oct 2017 23:47:07 +0200] rev 12764
Make gtDuck use DirAngle instead of Angle for rotation
Wed, 25 Oct 2017 23:09:41 +0200 Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session
Wuzzy <Wuzzy2@mail.ru> [Wed, 25 Oct 2017 23:09:41 +0200] rev 12763
Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session This was because the bool isDeleting is not initialized, so its initial value is unpredictable. Which means there's chance it starts with true, confusing the frontend.
Wed, 25 Oct 2017 15:37:16 -0400 one more pattern
nemo [Wed, 25 Oct 2017 15:37:16 -0400] rev 12762
one more pattern
Wed, 25 Oct 2017 20:38:51 +0200 Use maybeNick from Utils, fixes empty nickname inserted in ROOMS protocol command parameters. Not tested, but builds, and it's Haskell...
unc0rr [Wed, 25 Oct 2017 20:38:51 +0200] rev 12761
Use maybeNick from Utils, fixes empty nickname inserted in ROOMS protocol command parameters. Not tested, but builds, and it's Haskell...
Tue, 24 Oct 2017 19:54:38 -0400 you know what... I think everything would have been fine if we'd simply required all this hog stuff to be in the same block...
nemo [Tue, 24 Oct 2017 19:54:38 -0400] rev 12760
you know what... I think everything would have been fine if we'd simply required all this hog stuff to be in the same block...
Tue, 24 Oct 2017 18:55:19 -0400 w is in pixels, so presumably this needs to be *4
nemo [Tue, 24 Oct 2017 18:55:19 -0400] rev 12759
w is in pixels, so presumably this needs to be *4
Tue, 24 Oct 2017 18:28:59 -0400 use pitch for surfaces, land_width x2 since 16 bit
nemo [Tue, 24 Oct 2017 18:28:59 -0400] rev 12758
use pitch for surfaces, land_width x2 since 16 bit
Tue, 24 Oct 2017 21:59:06 +0200 Modernize Cargo.toml a bit
unc0rr [Tue, 24 Oct 2017 21:59:06 +0200] rev 12757
Modernize Cargo.toml a bit
Tue, 24 Oct 2017 21:58:41 +0200 Remove silly toUtf8 which caused bug with default team name
unc0rr [Tue, 24 Oct 2017 21:58:41 +0200] rev 12756
Remove silly toUtf8 which caused bug with default team name
Tue, 24 Oct 2017 21:42:13 +0200 Add a few random team names and fix typos
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Oct 2017 21:42:13 +0200] rev 12755
Add a few random team names and fix typos
Tue, 24 Oct 2017 14:36:24 -0400 2nd try... just shortcircuit most of onGameTick20 when we are between turns.
nemo [Tue, 24 Oct 2017 14:36:24 -0400] rev 12754
2nd try... just shortcircuit most of onGameTick20 when we are between turns.
Tue, 24 Oct 2017 14:14:00 -0400 this should probably sidestep that thing unc0rr keeps bringing up. untested. but then, I've never had it happen. I think what happens is onGameTick20 is called in same tick as onNewTurn and before it...
nemo [Tue, 24 Oct 2017 14:14:00 -0400] rev 12753
this should probably sidestep that thing unc0rr keeps bringing up. untested. but then, I've never had it happen. I think what happens is onGameTick20 is called in same tick as onNewTurn and before it...
Tue, 24 Oct 2017 19:45:11 +0200 Update README.md: Add game description, controls, getting started guide for n00bs, fix typos, reorganize sections
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Oct 2017 19:45:11 +0200] rev 12752
Update README.md: Add game description, controls, getting started guide for n00bs, fix typos, reorganize sections
Tue, 24 Oct 2017 19:30:55 +0200 Rewrite INSTALL file: Markdown format, add troubleshooting section, more detailed build instructions, etc.
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Oct 2017 19:30:55 +0200] rev 12751
Rewrite INSTALL file: Markdown format, add troubleshooting section, more detailed build instructions, etc.
Tue, 24 Oct 2017 06:25:12 +0200 ACF mission 5: Take away switch and always play with deployed hog in final mission stage
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Oct 2017 06:25:12 +0200] rev 12750
ACF mission 5: Take away switch and always play with deployed hog in final mission stage
Tue, 24 Oct 2017 04:48:20 +0200 Lua API: Fix Goals text being cut off at ca. 255 characters
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Oct 2017 04:48:20 +0200] rev 12749
Lua API: Fix Goals text being cut off at ca. 255 characters
Tue, 24 Oct 2017 04:06:03 +0200 More changelog updates
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Oct 2017 04:06:03 +0200] rev 12748
More changelog updates
Tue, 24 Oct 2017 02:39:00 +0200 Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Oct 2017 02:39:00 +0200] rev 12747
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Mon, 23 Oct 2017 23:43:36 +0200 Use Gear^.Boom to calculate cake party faces
Wuzzy <Wuzzy2@mail.ru> [Mon, 23 Oct 2017 23:43:36 +0200] rev 12746
Use Gear^.Boom to calculate cake party faces
Mon, 23 Oct 2017 23:26:34 +0200 Fix cake party face not working across wrap world border
Wuzzy <Wuzzy2@mail.ru> [Mon, 23 Oct 2017 23:26:34 +0200] rev 12745
Fix cake party face not working across wrap world border
Mon, 23 Oct 2017 22:45:35 +0200 Make air mines follow hedgehogs across wrap world edge
Wuzzy <Wuzzy2@mail.ru> [Mon, 23 Oct 2017 22:45:35 +0200] rev 12744
Make air mines follow hedgehogs across wrap world edge
Mon, 23 Oct 2017 17:29:56 +0200 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru> [Mon, 23 Oct 2017 17:29:56 +0200] rev 12743
Make GearsNear and CheckGearNear check gears across wrap world edge This fixes hog detection of mine, sticky mine, resurrector, seduction and crate across the world edge. Air mine is only partially fixed.
Mon, 23 Oct 2017 14:49:01 +0200 Add KoBeWi to credits
Wuzzy <Wuzzy2@mail.ru> [Mon, 23 Oct 2017 14:49:01 +0200] rev 12742
Add KoBeWi to credits
Mon, 23 Oct 2017 04:57:39 +0200 Update changelog
Wuzzy <Wuzzy2@mail.ru> [Mon, 23 Oct 2017 04:57:39 +0200] rev 12741
Update changelog
Mon, 23 Oct 2017 04:35:10 +0200 HedgeEditor: Fix broken napalm/mine strike/drill strike
Wuzzy <Wuzzy2@mail.ru> [Mon, 23 Oct 2017 04:35:10 +0200] rev 12740
HedgeEditor: Fix broken napalm/mine strike/drill strike
Mon, 23 Oct 2017 03:01:10 +0200 Rope Knock Challenge: Don't count hog kills after hero hurt itself
Wuzzy <Wuzzy2@mail.ru> [Mon, 23 Oct 2017 03:01:10 +0200] rev 12739
Rope Knock Challenge: Don't count hog kills after hero hurt itself
Mon, 23 Oct 2017 02:52:01 +0200 Rope knock challenge: Add names of developers and Shoppa tournament players who ranked 1st/2nd/3rd
Wuzzy <Wuzzy2@mail.ru> [Mon, 23 Oct 2017 02:52:01 +0200] rev 12738
Rope knock challenge: Add names of developers and Shoppa tournament players who ranked 1st/2nd/3rd The string freeze is maintained. The hog names are not localized. The string "points" is already in stub.lua.
Sun, 22 Oct 2017 02:25:27 +0200 Fix bee homing incorrectly when target is across wrap world edge
Wuzzy <Wuzzy2@mail.ru> [Sun, 22 Oct 2017 02:25:27 +0200] rev 12737
Fix bee homing incorrectly when target is across wrap world edge
Sun, 22 Oct 2017 00:48:38 +0200 Wrap around target coordinates when clicking on other side of wrap-around world edge
Wuzzy <Wuzzy2@mail.ru> [Sun, 22 Oct 2017 00:48:38 +0200] rev 12736
Wrap around target coordinates when clicking on other side of wrap-around world edge This fixes girder placement failure on other side (not across).
Sat, 21 Oct 2017 23:59:31 +0200 Move CalcWorldWrap to uUtils.pas
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 23:59:31 +0200] rev 12735
Move CalcWorldWrap to uUtils.pas
Sat, 21 Oct 2017 23:27:58 +0200 Add Wuzzy to credits
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 23:27:58 +0200] rev 12734
Add Wuzzy to credits I think I deserved it. :D
Sat, 21 Oct 2017 23:03:52 +0200 Fix AddAmmo setting ammo to 99 when trying to add infinite ammo
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 23:03:52 +0200] rev 12733
Fix AddAmmo setting ammo to 99 when trying to add infinite ammo This affected the portal mission, the crate only gave you 99 portal guns instead of infinite.
Sat, 21 Oct 2017 16:47:20 -0400 add copherneue
nemo [Sat, 21 Oct 2017 16:47:20 -0400] rev 12732
add copherneue
Sat, 21 Oct 2017 19:02:53 +0200 Fix division by 0 in sniper rifle training
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 19:02:53 +0200] rev 12731
Fix division by 0 in sniper rifle training
Sat, 21 Oct 2017 18:52:24 +0200 Sniper rifle training: Fix missing victory sound, also disable controls at the end
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 18:52:24 +0200] rev 12730
Sniper rifle training: Fix missing victory sound, also disable controls at the end String freeze notice: This commit will display a caption with the string "Victory!". It does NOT violate the string freeze, as this string is already present in stub.lua.
Sat, 21 Oct 2017 18:38:28 +0200 Sniper rifle mission: Faster dynamite blow-up, also skip with precise
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 18:38:28 +0200] rev 12729
Sniper rifle mission: Faster dynamite blow-up, also skip with precise
Sat, 21 Oct 2017 18:21:27 +0200 Sniper rifle training: Fix general camera weirdness
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 18:21:27 +0200] rev 12728
Sniper rifle training: Fix general camera weirdness - Camera bounced back and forth between shots - FollowGear was called every 20ms (way too often) - Now camera only re-centers when using sniper rifle - Camera also centers to dynamite once
Sat, 21 Oct 2017 17:21:34 +0200 Sniper rifle mission: Fix targets spawning twice in dynamite scenes, jacking up the total amount of targets
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 17:21:34 +0200] rev 12727
Sniper rifle mission: Fix targets spawning twice in dynamite scenes, jacking up the total amount of targets
Sat, 21 Oct 2017 02:28:36 +0200 Fix small German typo
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 02:28:36 +0200] rev 12726
Fix small German typo
Sat, 21 Oct 2017 01:29:57 +0200 Fix GCC warnings: -Wimplicit-fallthrough and -Wint-in-bool-context
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 01:29:57 +0200] rev 12725
Fix GCC warnings: -Wimplicit-fallthrough and -Wint-in-bool-context
Sat, 21 Oct 2017 00:58:01 +0200 Fix PhysFS 3.0.0 deprecation warnings for error reporting
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 00:58:01 +0200] rev 12724
Fix PhysFS 3.0.0 deprecation warnings for error reporting
Fri, 20 Oct 2017 23:49:52 +0200 Fix compiler getting nervous about C++11 dependency
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 23:49:52 +0200] rev 12723
Fix compiler getting nervous about C++11 dependency
Fri, 20 Oct 2017 21:57:09 +0200 Update hedgewars_de.ts translation
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 21:57:09 +0200] rev 12722
Update hedgewars_de.ts translation
Fri, 20 Oct 2017 21:55:18 +0200 Run lupdate
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 21:55:18 +0200] rev 12721
Run lupdate $ lupdate QTfrontend -ts share/hedgewars/Data/Locale/*.ts
Fri, 20 Oct 2017 21:50:00 +0200 Update Big Armory mission image (duck position)
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 21:50:00 +0200] rev 12720
Update Big Armory mission image (duck position)
Fri, 20 Oct 2017 21:35:26 +0200 Fix first ammo row being invisible when there's only one weapon in the first row
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 21:35:26 +0200] rev 12719
Fix first ammo row being invisible when there's only one weapon in the first row
Fri, 20 Oct 2017 21:02:43 +0200 Fix a few German typos and weird grammar
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 21:02:43 +0200] rev 12718
Fix a few German typos and weird grammar
Fri, 20 Oct 2017 20:10:34 +0200 Update German Lua and campaign translations
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 20:10:34 +0200] rev 12717
Update German Lua and campaign translations
Fri, 20 Oct 2017 18:51:12 +0200 Run update_lua_locale_files.sh
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 18:51:12 +0200] rev 12716
Run update_lua_locale_files.sh
Fri, 20 Oct 2017 18:44:41 +0200 Turn loc_gen.txt into an executable Shell script
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 18:44:41 +0200] rev 12715
Turn loc_gen.txt into an executable Shell script Still clunky and slow, however. :(
Fri, 20 Oct 2017 14:17:56 +0200 Fix bubbles drawn on the wrong side when hog drowns and faces right
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 14:17:56 +0200] rev 12714
Fix bubbles drawn on the wrong side when hog drowns and faces right
Fri, 20 Oct 2017 13:34:05 +0200 Increase chance for AI to use tardis over skip
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 13:34:05 +0200] rev 12713
Increase chance for AI to use tardis over skip
Fri, 20 Oct 2017 13:27:48 +0200 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 13:27:48 +0200] rev 12712
AI player checks if it can use tardis before selecting it
Wed, 18 Oct 2017 20:33:20 -0400 extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
nemo [Wed, 18 Oct 2017 20:33:20 -0400] rev 12711
extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
Wed, 18 Oct 2017 05:28:22 +0200 AI hogs use timebox instead of skip if clueless what to do
Wuzzy <almikes@aol.com> [Wed, 18 Oct 2017 05:28:22 +0200] rev 12710
AI hogs use timebox instead of skip if clueless what to do
Wed, 18 Oct 2017 03:39:01 +0200 AI doesn't use extra damage/vampirism/invulnerable again if already active
Wuzzy <almikes@aol.com> [Wed, 18 Oct 2017 03:39:01 +0200] rev 12709
AI doesn't use extra damage/vampirism/invulnerable again if already active
Wed, 18 Oct 2017 03:19:43 +0200 Move amNothing from F1 slot to new special hidden weapon slot. Move amDuck to F1
Wuzzy <almikes@aol.com> [Wed, 18 Oct 2017 03:19:43 +0200] rev 12708
Move amNothing from F1 slot to new special hidden weapon slot. Move amDuck to F1
Wed, 18 Oct 2017 02:17:03 +0200 Add air mine, cleaver to Highlander ammo scheme, and remove resurrector
Wuzzy <almikes@aol.com> [Wed, 18 Oct 2017 02:17:03 +0200] rev 12707
Add air mine, cleaver to Highlander ammo scheme, and remove resurrector
Wed, 18 Oct 2017 02:08:24 +0200 Fix rubber duck not being used in Highlander
Wuzzy <almikes@aol.com> [Wed, 18 Oct 2017 02:08:24 +0200] rev 12706
Fix rubber duck not being used in Highlander
Mon, 16 Oct 2017 16:45:19 +0200 Also drop air mine and rubber duck from Construction Mode crates
Wuzzy <almikes@aol.com> [Mon, 16 Oct 2017 16:45:19 +0200] rev 12705
Also drop air mine and rubber duck from Construction Mode crates
Sun, 15 Oct 2017 13:15:39 +0200 Highlander: Mention the "max. 1 ammo per type" rule in mission panel
Wuzzy <almikes@aol.com> [Sun, 15 Oct 2017 13:15:39 +0200] rev 12704
Highlander: Mention the "max. 1 ammo per type" rule in mission panel
Sun, 15 Oct 2017 12:30:31 +0200 Loyal Highlander: loyal=true in Highlander script param, you only get stuff for *enemy* kills
Wuzzy <almikes@aol.com> [Sun, 15 Oct 2017 12:30:31 +0200] rev 12703
Loyal Highlander: loyal=true in Highlander script param, you only get stuff for *enemy* kills Normal Highlander is of course not affected by this. This setting is optional.
Fri, 13 Oct 2017 23:39:36 +0200 Fix failure to update all cloud layers properly when entering Sudden Death
Wuzzy <almikes@aol.com> [Fri, 13 Oct 2017 23:39:36 +0200] rev 12702
Fix failure to update all cloud layers properly when entering Sudden Death
Fri, 13 Oct 2017 16:37:56 -0400 mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo [Fri, 13 Oct 2017 16:37:56 -0400] rev 12701
mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
Fri, 13 Oct 2017 17:09:45 +0200 Don't switch back to rope/chute/jetpack if selected ammo is not ammoprop_AltUse
Wuzzy <almikes@aol.com> [Fri, 13 Oct 2017 17:09:45 +0200] rev 12700
Don't switch back to rope/chute/jetpack if selected ammo is not ammoprop_AltUse This fixes a regression like that you can't shoryuken after rope.
Thu, 12 Oct 2017 20:30:39 +0200 Explain TropyRace's knockout rule in the mission panel
Wuzzy <almikes@aol.com> [Thu, 12 Oct 2017 20:30:39 +0200] rev 12699
Explain TropyRace's knockout rule in the mission panel
Thu, 12 Oct 2017 20:17:00 +0200 QTfrontend: Fix flickering and bad offset of control config popup
Wuzzy <almikes@aol.com> [Thu, 12 Oct 2017 20:17:00 +0200] rev 12698
QTfrontend: Fix flickering and bad offset of control config popup If you opened the pop-up to change a key, there was a very short flicker at the left side and the pop-up had a bad offset which sometimes caused entries to be out of screen bounds.
Thu, 12 Oct 2017 19:04:30 +0200 Add missing variable in uWorld.pas in videorec builds
Wuzzy <almikes@aol.com> [Thu, 12 Oct 2017 19:04:30 +0200] rev 12697
Add missing variable in uWorld.pas in videorec builds
Thu, 12 Oct 2017 16:30:12 +0200 Fix incorrect hints about molotov cocktail insta-booming barrels
Wuzzy <almikes@aol.com> [Thu, 12 Oct 2017 16:30:12 +0200] rev 12696
Fix incorrect hints about molotov cocktail insta-booming barrels
Wed, 11 Oct 2017 23:41:25 +0200 Rope: Keep rope selected if sliding on ground and secondary weapon selected
Wuzzy <almikes@aol.com> [Wed, 11 Oct 2017 23:41:25 +0200] rev 12695
Rope: Keep rope selected if sliding on ground and secondary weapon selected For consistency w/ previous rope commit
Wed, 11 Oct 2017 23:14:29 +0200 Remove unused variable in uWorld.pas
Wuzzy <almikes@aol.com> [Wed, 11 Oct 2017 23:14:29 +0200] rev 12694
Remove unused variable in uWorld.pas
Wed, 11 Oct 2017 17:05:35 -0400 wind blowing around mines off-turn was too annoying.
nemo [Wed, 11 Oct 2017 17:05:35 -0400] rev 12693
wind blowing around mines off-turn was too annoying.
Wed, 11 Oct 2017 23:01:07 +0200 Keep rope/jetpack/parachute selected when destroyed and having secondary ammo selected
Wuzzy <almikes@aol.com> [Wed, 11 Oct 2017 23:01:07 +0200] rev 12692
Keep rope/jetpack/parachute selected when destroyed and having secondary ammo selected Assumption: You rope with secondary ammo selected. You miss a shot, destroying the rope gear. Previous behaviour: Rope gets deselected and the secondary ammo gets selected, you can no longer rope. Very annoying, reason of many Shoppa fails! New behaviour: Rope stays selected, but selection of secondary ammo is cleared (because rope gear got destroyed). Makes much more sense overall. Analog for jetpack and parachute.
Wed, 11 Oct 2017 20:16:00 +0200 Fix rope angle possible to go below 0° if having secondary weapon selected
Wuzzy <almikes@aol.com> [Wed, 11 Oct 2017 20:16:00 +0200] rev 12691
Fix rope angle possible to go below 0° if having secondary weapon selected
Wed, 11 Oct 2017 18:52:50 +0200 Fix faulty stats screen translation in English locale
Wuzzy <almikes@aol.com> [Wed, 11 Oct 2017 18:52:50 +0200] rev 12690
Fix faulty stats screen translation in English locale
Wed, 11 Oct 2017 18:39:19 +0200 Don't let player save ammo scheme with pre-installed name, even case-insensitively
Wuzzy <almikes@aol.com> [Wed, 11 Oct 2017 18:39:19 +0200] rev 12689
Don't let player save ammo scheme with pre-installed name, even case-insensitively
Wed, 11 Oct 2017 01:23:38 +0200 Fix "at least 2 teams" warning not updated when net team is added/removed
Wuzzy <almikes@aol.com> [Wed, 11 Oct 2017 01:23:38 +0200] rev 12688
Fix "at least 2 teams" warning not updated when net team is added/removed
Wed, 11 Oct 2017 01:03:30 +0200 Fix cursor still being visible after using piano strike
Wuzzy <almikes@aol.com> [Wed, 11 Oct 2017 01:03:30 +0200] rev 12687
Fix cursor still being visible after using piano strike
Tue, 10 Oct 2017 23:42:56 +0200 Change DLC icon (thanks, nemo!)
Wuzzy <almikes@aol.com> [Tue, 10 Oct 2017 23:42:56 +0200] rev 12686
Change DLC icon (thanks, nemo!)
Tue, 10 Oct 2017 22:45:48 +0200 Mark custom maps/forts/scripts with circle icon instead of icon
Wuzzy <almikes@aol.com> [Tue, 10 Oct 2017 22:45:48 +0200] rev 12685
Mark custom maps/forts/scripts with circle icon instead of icon
Tue, 10 Oct 2017 21:00:11 +0200 Mark custom forts with asterisk in team editor
Wuzzy <almikes@aol.com> [Tue, 10 Oct 2017 21:00:11 +0200] rev 12684
Mark custom forts with asterisk in team editor
Tue, 10 Oct 2017 17:39:11 +0200 Lua API: Remove BorderColor variable from onGameInit
Wuzzy <almikes@aol.com> [Tue, 10 Oct 2017 17:39:11 +0200] rev 12683
Lua API: Remove BorderColor variable from onGameInit Seems to be broken, returns negative value, is not used in any script, obscure feature anyway.
Tue, 10 Oct 2017 16:13:44 +0200 Construction Mode: Fix Lua error spam when using time box with filters on map
Wuzzy <almikes@aol.com> [Tue, 10 Oct 2017 16:13:44 +0200] rev 12682
Construction Mode: Fix Lua error spam when using time box with filters on map
Tue, 10 Oct 2017 03:08:00 +0200 Fix hog holding nothing in hand when choosing napalm or piano strike
Wuzzy <almikes@aol.com> [Tue, 10 Oct 2017 03:08:00 +0200] rev 12681
Fix hog holding nothing in hand when choosing napalm or piano strike
Tue, 10 Oct 2017 02:00:04 +0200 Eliminate some possible spoilers in stats screen of ASA: fruit02
Wuzzy <almikes@aol.com> [Tue, 10 Oct 2017 02:00:04 +0200] rev 12680
Eliminate some possible spoilers in stats screen of ASA: fruit02
Mon, 09 Oct 2017 14:31:46 +0200 Fix player being able to switch to dying hog
Wuzzy <almikes@aol.com> [Mon, 09 Oct 2017 14:31:46 +0200] rev 12679
Fix player being able to switch to dying hog
Sun, 08 Oct 2017 23:34:14 +0200 Remove spaces from grave names
Wuzzy <almikes@aol.com> [Sun, 08 Oct 2017 23:34:14 +0200] rev 12678
Remove spaces from grave names
Sun, 08 Oct 2017 22:52:44 +0200 Add 7 graves
Wuzzy <almikes@aol.com> [Sun, 08 Oct 2017 22:52:44 +0200] rev 12677
Add 7 graves
Sun, 08 Oct 2017 20:24:58 +0200 No longer jiggle sticky mines if using portable portal device
Wuzzy <almikes@aol.com> [Sun, 08 Oct 2017 20:24:58 +0200] rev 12676
No longer jiggle sticky mines if using portable portal device This fixes the sticky mine sound playing when using portal gun while any sticky mine is placed on ground. We decided that placed sticky mines can't be teleported.
Sun, 08 Oct 2017 19:07:56 +0200 Update German and English locale files
Wuzzy <almikes@aol.com> [Sun, 08 Oct 2017 19:07:56 +0200] rev 12675
Update German and English locale files
Sun, 08 Oct 2017 19:04:20 +0200 Improve error messages when feedback or DLC fail to reach Internet
alfadur [Sun, 08 Oct 2017 19:04:20 +0200] rev 12674
Improve error messages when feedback or DLC fail to reach Internet Problems with a missing SSL library are hinted at.
Sun, 08 Oct 2017 16:50:47 +0200 Update Italian translation (it.lua)
Enrico <enricobe@hotmail.com> [Sun, 08 Oct 2017 16:50:47 +0200] rev 12673
Update Italian translation (it.lua)
Sun, 08 Oct 2017 16:30:42 +0200 Fix short sound breakdown shortly after using time box
Wuzzy <almikes@aol.com> [Sun, 08 Oct 2017 16:30:42 +0200] rev 12672
Fix short sound breakdown shortly after using time box
Sun, 08 Oct 2017 04:57:28 +0200 Fix team getting inf. ammo when stockpiling >= 100 ammo
Wuzzy <almikes@aol.com> [Sun, 08 Oct 2017 04:57:28 +0200] rev 12671
Fix team getting inf. ammo when stockpiling >= 100 ammo
Sun, 08 Oct 2017 04:14:49 +0200 Fix possibility to accidentally destroy team by entering an already existing team name
Wuzzy <almikes@aol.com> [Sun, 08 Oct 2017 04:14:49 +0200] rev 12670
Fix possibility to accidentally destroy team by entering an already existing team name
Sat, 07 Oct 2017 20:07:21 +0200 Fix old team name not being removed after renaming team in frontend
Wuzzy <almikes@aol.com> [Sat, 07 Oct 2017 20:07:21 +0200] rev 12669
Fix old team name not being removed after renaming team in frontend
Sat, 07 Oct 2017 13:23:58 -0400 extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
nemo [Sat, 07 Oct 2017 13:23:58 -0400] rev 12668
extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
Sat, 07 Oct 2017 19:11:25 +0200 Make sure new teams start with an unique name
Wuzzy <almikes@aol.com> [Sat, 07 Oct 2017 19:11:25 +0200] rev 12667
Make sure new teams start with an unique name
Sat, 07 Oct 2017 18:43:31 +0200 Names of new or copied game schemes are now unique
Wuzzy <almikes@aol.com> [Sat, 07 Oct 2017 18:43:31 +0200] rev 12666
Names of new or copied game schemes are now unique
Sat, 07 Oct 2017 03:43:06 +0200 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com> [Sat, 07 Oct 2017 03:43:06 +0200] rev 12665
Rework weapon scheme handling in frontend and fix a couple of bugs There were many oddities in weapon scheme editing which are fixed now: * When you left the weapon scheme editor, everything flashed briefly * When you leaft the weapon scheme editr, the weapon scheme selection always reverted to Default. Very annoying * Clicking on New or Copy now instantly creates and save the new weapons set
Sat, 07 Oct 2017 01:05:55 +0200 Fix molotov cocktails bouncing off vertically off rubber
Wuzzy <almikes@aol.com> [Sat, 07 Oct 2017 01:05:55 +0200] rev 12664
Fix molotov cocktails bouncing off vertically off rubber
Fri, 06 Oct 2017 20:28:11 +0200 Fix argument bug in default name of copy of copy of ammo scheme
Wuzzy <almikes@aol.com> [Fri, 06 Oct 2017 20:28:11 +0200] rev 12663
Fix argument bug in default name of copy of copy of ammo scheme
Fri, 06 Oct 2017 20:17:12 +0200 Strip invalid PNG profiles from PNGs
Wuzzy <almikes@aol.com> [Fri, 06 Oct 2017 20:17:12 +0200] rev 12662
Strip invalid PNG profiles from PNGs Bad PNGs caused a few annoying warnings like “libpng warning: iCCP: known incorrect sRGB profile”. Command used: pngcrush -rem gAMA -rem cHRM -rem iCCP -rem sRGB Note that many images have “@2x” in their name, this probably explains why they have been overlooked before.
Fri, 06 Oct 2017 19:12:23 +0200 Fix splash screen on Windows
alfadur [Fri, 06 Oct 2017 19:12:23 +0200] rev 12661
Fix splash screen on Windows This fix needs testing
Fri, 06 Oct 2017 17:36:03 +0200 Less stupid resetPosition comment in uCursor.pas
Wuzzy <almikes@aol.com> [Fri, 06 Oct 2017 17:36:03 +0200] rev 12660
Less stupid resetPosition comment in uCursor.pas
Fri, 06 Oct 2017 17:32:02 +0200 Fix camera going crazy when starting game with mouse centered
Wuzzy <almikes@aol.com> [Fri, 06 Oct 2017 17:32:02 +0200] rev 12659
Fix camera going crazy when starting game with mouse centered
Fri, 06 Oct 2017 16:33:11 +0200 Use https links in README files
Wuzzy <almikes@aol.com> [Fri, 06 Oct 2017 16:33:11 +0200] rev 12658
Use https links in README files Don't worry, I tested all links
Fri, 06 Oct 2017 14:45:22 +0200 (Hopefully) fix game camera being shifted on Windows 10
alfadur [Fri, 06 Oct 2017 14:45:22 +0200] rev 12657
(Hopefully) fix game camera being shifted on Windows 10 IMPORTANT: This fix needs testing before 0.9.23 release!
Fri, 06 Oct 2017 14:03:13 +0200 Fix teleport allowing you to teleport in land if you clicked beyond the wrap-around border
Wuzzy <almikes@aol.com> [Fri, 06 Oct 2017 14:03:13 +0200] rev 12656
Fix teleport allowing you to teleport in land if you clicked beyond the wrap-around border
Thu, 05 Oct 2017 18:26:08 +0200 ClimbHome: Fix final team scoring 0 if hog took damage
Wuzzy <almikes@aol.com> [Thu, 05 Oct 2017 18:26:08 +0200] rev 12655
ClimbHome: Fix final team scoring 0 if hog took damage
Thu, 05 Oct 2017 18:22:32 +0200 ClimbHome: Make sure hog faces left on turn start
Wuzzy <almikes@aol.com> [Thu, 05 Oct 2017 18:22:32 +0200] rev 12654
ClimbHome: Make sure hog faces left on turn start
Thu, 05 Oct 2017 17:39:04 +0200 Climb Home: Fix game getting stuck when player reaches home
Wuzzy <almikes@aol.com> [Thu, 05 Oct 2017 17:39:04 +0200] rev 12653
Climb Home: Fix game getting stuck when player reaches home What now happens if a player reaches home: - sndWinning - Show caption with finishing time - Winning hog is teleported to roof and can be seen by everyone - 4 second delay - If there are still hogs left, the game continues normally - Each victory is mentioned in stats screen at the end
Thu, 05 Oct 2017 05:20:25 +0200 Add test case for testing that mines don't move for a very long time
Wuzzy <almikes@aol.com> [Thu, 05 Oct 2017 05:20:25 +0200] rev 12652
Add test case for testing that mines don't move for a very long time
Thu, 05 Oct 2017 02:54:17 +0200 Destroy rope when attempting to shoot it through wrap / bouncy world edge
Wuzzy <almikes@aol.com> [Thu, 05 Oct 2017 02:54:17 +0200] rev 12651
Destroy rope when attempting to shoot it through wrap / bouncy world edge This fixes a variety of graphical glitches
Thu, 05 Oct 2017 02:02:28 +0200 Fix cursor often jumping to center when putting target while moving cursor
Wuzzy <almikes@aol.com> [Thu, 05 Oct 2017 02:02:28 +0200] rev 12650
Fix cursor often jumping to center when putting target while moving cursor It was about this time this HORRIBLY ANNOYING bug got fixed. Oh boy!
Thu, 05 Oct 2017 01:37:49 +0200 Show selected weapon again when using it in inf attack mode
Wuzzy <almikes@aol.com> [Thu, 05 Oct 2017 01:37:49 +0200] rev 12649
Show selected weapon again when using it in inf attack mode This is useful if you have e.g. lots of (finite) bazookas; it's easy to lose track of the amount of remaining bazookas. Not displayed for weapons which always end your turn.
Wed, 04 Oct 2017 21:33:05 +0200 Remove ScriptParam from HedgeEditor
Wuzzy <almikes@aol.com> [Wed, 04 Oct 2017 21:33:05 +0200] rev 12648
Remove ScriptParam from HedgeEditor
Wed, 04 Oct 2017 21:25:27 +0200 HedgeEditor: Also save hog effects (e.g. poison) and looking direction
Wuzzy <almikes@aol.com> [Wed, 04 Oct 2017 21:25:27 +0200] rev 12647
HedgeEditor: Also save hog effects (e.g. poison) and looking direction
Wed, 04 Oct 2017 20:50:14 +0200 Clean up internal HedgeEditor TODO list
Wuzzy <almikes@aol.com> [Wed, 04 Oct 2017 20:50:14 +0200] rev 12646
Clean up internal HedgeEditor TODO list
Wed, 04 Oct 2017 18:42:06 +0200 Add translator comment for "toggle team bars"
Wuzzy <almikes@aol.com> [Wed, 04 Oct 2017 18:42:06 +0200] rev 12645
Add translator comment for "toggle team bars"
Wed, 04 Oct 2017 18:34:02 +0200 Fix Birdy descending into water if hog took damage before it got picked up (bug 160)
Wuzzy <almikes@aol.com> [Wed, 04 Oct 2017 18:34:02 +0200] rev 12644
Fix Birdy descending into water if hog took damage before it got picked up (bug #160)
Wed, 04 Oct 2017 16:09:28 +0200 Add README files to explain the tests directory
Wuzzy <almikes@aol.com> [Wed, 04 Oct 2017 16:09:28 +0200] rev 12643
Add README files to explain the tests directory
Wed, 04 Oct 2017 15:39:39 +0200 Put Testing dir into .hgignore and .gitignore
Wuzzy <almikes@aol.com> [Wed, 04 Oct 2017 15:39:39 +0200] rev 12642
Put Testing dir into .hgignore and .gitignore
Wed, 04 Oct 2017 15:37:42 +0200 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com> [Wed, 04 Oct 2017 15:37:42 +0200] rev 12641
Fix cake taking >200s to explode when it's completely stuck and can't move (bug #194)
Wed, 04 Oct 2017 15:28:32 +0200 Add test case to test if cake explodes in time when stuck in tight space
Wuzzy <almikes@aol.com> [Wed, 04 Oct 2017 15:28:32 +0200] rev 12640
Add test case to test if cake explodes in time when stuck in tight space See also: bug #194
Tue, 03 Oct 2017 15:50:10 +0200 Remove broken “Play again” button in stats page after an online game
Wuzzy <almikes@aol.com> [Tue, 03 Oct 2017 15:50:10 +0200] rev 12639
Remove broken “Play again” button in stats page after an online game
Tue, 03 Oct 2017 02:05:09 +0200 Relicense my contributions from WTFPL to CC-0
Wuzzy <almikes@aol.com> [Tue, 03 Oct 2017 02:05:09 +0200] rev 12638
Relicense my contributions from WTFPL to CC-0 To reduce the total number of different licenses used in HW. Not that it makes any difference …
Tue, 03 Oct 2017 01:27:17 +0200 Add 6 hats from the hat thread, the TheMadCharles' barrelhider hat (CC BY 3.0) and 12 hairless hat variants
Wuzzy <almikes@aol.com> [Tue, 03 Oct 2017 01:27:17 +0200] rev 12637
Add 6 hats from the hat thread, the TheMadCharles' barrelhider hat (CC BY 3.0) and 12 hairless hat variants
Mon, 02 Oct 2017 23:08:12 +0200 Update German translation (especially de.txt)
Wuzzy <almikes@aol.com> [Mon, 02 Oct 2017 23:08:12 +0200] rev 12636
Update German translation (especially de.txt)
Mon, 02 Oct 2017 16:45:19 -0400 fine. I will
nemo [Mon, 02 Oct 2017 16:45:19 -0400] rev 12635
fine. I will
Mon, 02 Oct 2017 21:39:19 +0200 Reduce number of initial teams: 4 human, 2 AI teams
Wuzzy <almikes@aol.com> [Mon, 02 Oct 2017 21:39:19 +0200] rev 12634
Reduce number of initial teams: 4 human, 2 AI teams
Mon, 02 Oct 2017 20:59:40 +0200 Create 5 human teams + 5 AI teams on first start
Wuzzy <almikes@aol.com> [Mon, 02 Oct 2017 20:59:40 +0200] rev 12633
Create 5 human teams + 5 AI teams on first start
Mon, 02 Oct 2017 18:12:23 +0200 Make multipy sign in QTfrondend translatable and update hedgewars_en.ts
Wuzzy <almikes@aol.com> [Mon, 02 Oct 2017 18:12:23 +0200] rev 12632
Make multipy sign in QTfrondend translatable and update hedgewars_en.ts
Mon, 02 Oct 2017 17:54:07 +0200 Add a bunch of announcer messages in English
Wuzzy <almikes@aol.com> [Mon, 02 Oct 2017 17:54:07 +0200] rev 12631
Add a bunch of announcer messages in English Thanks, KoBeWi!
Mon, 02 Oct 2017 15:43:45 +0200 Use generic team names for non-themed random teams; add a bunch of more random team names
Wuzzy <almikes@aol.com> [Mon, 02 Oct 2017 15:43:45 +0200] rev 12630
Use generic team names for non-themed random teams; add a bunch of more random team names First team name list in types.ini are considered to be generic. If the random team generator decides to use hats not taken from types.ini, it only uses a generic team name, not one of the other themed team names.
Sun, 01 Oct 2017 09:42:17 +0200 Nobody Laugh mission: Set bot level to maximum
Wuzzy <almikes@aol.com> [Sun, 01 Oct 2017 09:42:17 +0200] rev 12629
Nobody Laugh mission: Set bot level to maximum because the player is supposed to win before the time runs out
Sun, 01 Oct 2017 03:12:56 +0200 Battalion: Only show collected ammo to local player
Wuzzy <almikes@aol.com> [Sun, 01 Oct 2017 03:12:56 +0200] rev 12628
Battalion: Only show collected ammo to local player
Sun, 01 Oct 2017 02:10:34 +0200 Change some HedgeEditor menu icons
Wuzzy <almikes@aol.com> [Sun, 01 Oct 2017 02:10:34 +0200] rev 12627
Change some HedgeEditor menu icons
Sun, 01 Oct 2017 01:48:30 +0200 Change Highlander.cfg to select Default by default
Wuzzy <almikes@aol.com> [Sun, 01 Oct 2017 01:48:30 +0200] rev 12626
Change Highlander.cfg to select Default by default Because if you scroll through the list, you often end up with HedgeEditor being chosen as game scheme. xD
Sun, 01 Oct 2017 01:04:38 +0200 ACF6: Set correct position of native after skipping
Wuzzy <almikes@aol.com> [Sun, 01 Oct 2017 01:04:38 +0200] rev 12625
ACF6: Set correct position of native after skipping
Sun, 01 Oct 2017 00:46:58 +0200 ACF1, fruit01, WxW: Make sure the selection dialogues never disappear on their own
Wuzzy <almikes@aol.com> [Sun, 01 Oct 2017 00:46:58 +0200] rev 12624
ACF1, fruit01, WxW: Make sure the selection dialogues never disappear on their own
Sat, 30 Sep 2017 23:53:21 +0200 Merge sheepluva's changes
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 23:53:21 +0200] rev 12623
Merge sheepluva's changes
Sat, 30 Sep 2017 23:52:08 +0200 TrophyRace: Fix game never eliminating any hogs after a hog skipped or ran out of time
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 23:52:08 +0200] rev 12622
TrophyRace: Fix game never eliminating any hogs after a hog skipped or ran out of time Warning: This commit _might_ invalidate past records, but I'm not sure if this is actually the case. Note that only the eliminiation part of the script is touched, not the actual race logic. Even if records are actually broken by this, I and sheepluva have decided that it's more imporant to fix this very, VERY stupid and old bug than to preserve records.
Sat, 30 Sep 2017 21:54:47 +0200 fix some fpc hints
sheepluva [Sat, 30 Sep 2017 21:54:47 +0200] rev 12621
fix some fpc hints
Sat, 30 Sep 2017 20:31:07 +0200 Fix broken format string in de.lua, breaking Tumbler script
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 20:31:07 +0200] rev 12620
Fix broken format string in de.lua, breaking Tumbler script
Sat, 30 Sep 2017 20:29:01 +0200 ASA, moon01, desert01: Enable skip for hero only if there is turn-based play
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 20:29:01 +0200] rev 12619
ASA, moon01, desert01: Enable skip for hero only if there is turn-based play
Sat, 30 Sep 2017 19:51:22 +0200 fix copypasta fail that caused segfaults (esp. in pas2c)
sheepluva [Sat, 30 Sep 2017 19:51:22 +0200] rev 12618
fix copypasta fail that caused segfaults (esp. in pas2c)
Sat, 30 Sep 2017 17:23:47 +0200 ASA, moon01: Don't save checkpoint if player was first detected, and then grabbed the weapons
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 17:23:47 +0200] rev 12617
ASA, moon01: Don't save checkpoint if player was first detected, and then grabbed the weapons
Sat, 30 Sep 2017 17:04:41 +0200 ASA, moon01: Fix various turn-based and gameplaying bugs
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 17:04:41 +0200] rev 12616
ASA, moon01: Fix various turn-based and gameplaying bugs
Sat, 30 Sep 2017 15:40:02 +0200 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 15:40:02 +0200] rev 12615
ASA, moon01: Move escape dialog into a proper animation dialogue
Sat, 30 Sep 2017 14:15:59 +0200 Merge sheepluva's changes
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 14:15:59 +0200] rev 12614
Merge sheepluva's changes
Sat, 30 Sep 2017 14:15:18 +0200 ACF7: Don't make princess disappear instantly after victory
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 14:15:18 +0200] rev 12613
ACF7: Don't make princess disappear instantly after victory
Sat, 30 Sep 2017 14:00:02 +0200 workaround to fix pas2c mistyping a constant as bool
sheepluva [Sat, 30 Sep 2017 14:00:02 +0200] rev 12612
workaround to fix pas2c mistyping a constant as bool
Sat, 30 Sep 2017 04:31:50 +0200 ACF5: Fix position of Fiery Water when skipping start anim.
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 04:31:50 +0200] rev 12611
ACF5: Fix position of Fiery Water when skipping start anim.
Sat, 30 Sep 2017 04:26:40 +0200 ACF5: Spare traitor's life with skip instead of precise
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 04:26:40 +0200] rev 12610
ACF5: Spare traitor's life with skip instead of precise Since you can accidentally press precise
Sat, 30 Sep 2017 04:03:08 +0200 ASA, fruit01: Change choice keys
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 04:03:08 +0200] rev 12609
ASA, fruit01: Change choice keys
Sat, 30 Sep 2017 03:59:54 +0200 ASA, fruit01: Show mission text when reaching launch pad with enemies
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 03:59:54 +0200] rev 12608
ASA, fruit01: Show mission text when reaching launch pad with enemies
Sat, 30 Sep 2017 03:28:43 +0200 ASA, fruit01: Improve mission texts and choice dialog handling
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 03:28:43 +0200] rev 12607
ASA, fruit01: Improve mission texts and choice dialog handling
Sat, 30 Sep 2017 02:09:43 +0200 ACF1: Change rope challenge confirm key to [Attack]
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 02:09:43 +0200] rev 12606
ACF1: Change rope challenge confirm key to [Attack]
Sat, 30 Sep 2017 02:04:58 +0200 ACF1: Fix princess/elder flying very weirdly when punching to direction they look at
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 02:04:58 +0200] rev 12605
ACF1: Fix princess/elder flying very weirdly when punching to direction they look at
Sat, 30 Sep 2017 01:45:01 +0200 ACF1: Force player to press jump to confirm difficulty dialog
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 01:45:01 +0200] rev 12604
ACF1: Force player to press jump to confirm difficulty dialog To prevent the player from accidentally making a choice too early
Sat, 30 Sep 2017 00:59:12 +0200 ASA, ice01: Fix turn ready caption
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 00:59:12 +0200] rev 12603
ASA, ice01: Fix turn ready caption
Sat, 30 Sep 2017 00:52:06 +0200 make hellfire test a bit less seed-sensitive
sheepluva [Sat, 30 Sep 2017 00:52:06 +0200] rev 12602
make hellfire test a bit less seed-sensitive
Sat, 30 Sep 2017 00:43:56 +0200 ASA, moon01: Fix minions sometimes taking double turns
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 00:43:56 +0200] rev 12601
ASA, moon01: Fix minions sometimes taking double turns
Sat, 30 Sep 2017 00:09:48 +0200 pas2c happiness initiative 2017, continued
sheepluva [Sat, 30 Sep 2017 00:09:48 +0200] rev 12600
pas2c happiness initiative 2017, continued
Fri, 29 Sep 2017 23:31:29 +0200 change return codes to avoid overlap with fpc ones
sheepluva [Fri, 29 Sep 2017 23:31:29 +0200] rev 12599
change return codes to avoid overlap with fpc ones
Fri, 29 Sep 2017 23:29:00 +0200 ASA, Spacetrip: Fix guards taking 2 turns in succession
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 23:29:00 +0200] rev 12598
ASA, Spacetrip: Fix guards taking 2 turns in succession
Fri, 29 Sep 2017 23:13:05 +0200 make PHYSFS_setBuffer() known to pas2c
sheepluva [Fri, 29 Sep 2017 23:13:05 +0200] rev 12597
make PHYSFS_setBuffer() known to pas2c
Fri, 29 Sep 2017 22:53:53 +0200 fix some things that annoy pas2c and whitespaces
sheepluva [Fri, 29 Sep 2017 22:53:53 +0200] rev 12596
fix some things that annoy pas2c and whitespaces
Fri, 29 Sep 2017 22:39:31 +0200 Merge sheepluva's changes
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 22:39:31 +0200] rev 12595
Merge sheepluva's changes
Fri, 29 Sep 2017 21:44:35 +0200 A Space Adventure: Add outro sequence / epilogue in the final mission
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 21:44:35 +0200] rev 12594
A Space Adventure: Add outro sequence / epilogue in the final mission
Fri, 29 Sep 2017 22:33:15 +0200 don't use colorkey for land spray
sheepluva [Fri, 29 Sep 2017 22:33:15 +0200] rev 12593
don't use colorkey for land spray this fixes issue #220
Fri, 29 Sep 2017 22:09:11 +0200 rename ifTransparent to ifColorKey
sheepluva [Fri, 29 Sep 2017 22:09:11 +0200] rev 12592
rename ifTransparent to ifColorKey This should make the name less confusing. However this image-flag will possibly be dropped completely.
Fri, 29 Sep 2017 22:06:29 +0200 currently irrelevant sdl call adjustment
sheepluva [Fri, 29 Sep 2017 22:06:29 +0200] rev 12591
currently irrelevant sdl call adjustment as suggested by https://wiki.libsdl.org/MigrationGuide
Fri, 29 Sep 2017 19:31:25 +0200 ASA, ice01: Fix losing turn early in game
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 19:31:25 +0200] rev 12590
ASA, ice01: Fix losing turn early in game
Fri, 29 Sep 2017 19:12:00 +0200 ASA, desert01: Fix smugglers sometimes getting multiple turns
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 19:12:00 +0200] rev 12589
ASA, desert01: Fix smugglers sometimes getting multiple turns
Fri, 29 Sep 2017 18:27:44 +0200 Fix rope detection in ASA desert01
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 18:27:44 +0200] rev 12588
Fix rope detection in ASA desert01
Fri, 29 Sep 2017 18:00:43 +0200 Use Default voice in A Space Adventure campaign
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 18:00:43 +0200] rev 12587
Use Default voice in A Space Adventure campaign
Fri, 29 Sep 2017 03:41:30 +0200 Change graves of teams in missions for greater variety
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 03:41:30 +0200] rev 12586
Change graves of teams in missions for greater variety In A Space Adventure, only one grave was used for all teams, which was clearly bad.
Fri, 29 Sep 2017 02:35:27 +0200 ACF1: Fix graphical deagle shot glitch after shooting final target
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 02:35:27 +0200] rev 12585
ACF1: Fix graphical deagle shot glitch after shooting final target
Fri, 29 Sep 2017 02:10:37 +0200 ASA, fruit02: Minor refactor
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 02:10:37 +0200] rev 12584
ASA, fruit02: Minor refactor
Fri, 29 Sep 2017 02:08:52 +0200 ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 02:08:52 +0200] rev 12583
ASA, fruit02: Fail mission if player let wrong hog collect device part
Thu, 28 Sep 2017 23:44:26 +0200 ASA, fruit02: End turn when reaching surface
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 23:44:26 +0200] rev 12582
ASA, fruit02: End turn when reaching surface
Thu, 28 Sep 2017 23:27:20 +0200 Separate crates in ASA final mission
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 23:27:20 +0200] rev 12581
Separate crates in ASA final mission
Thu, 28 Sep 2017 23:03:30 +0200 ASA, fruit01: Use 1 hog instead of 2 for Captain Lime
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 23:03:30 +0200] rev 12580
ASA, fruit01: Use 1 hog instead of 2 for Captain Lime
Thu, 28 Sep 2017 21:32:42 +0200 Fix stats screen caption showing only one winner if multiple teams have won
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 21:32:42 +0200] rev 12579
Fix stats screen caption showing only one winner if multiple teams have won
Thu, 28 Sep 2017 19:26:22 +0200 ASA fruit03: Fix skipping not adding to turn time in next turn
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 19:26:22 +0200] rev 12578
ASA fruit03: Fix skipping not adding to turn time in next turn
Thu, 28 Sep 2017 18:39:59 +0200 A Space Adventure: Remove or shorten intro sequences of side missions
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 18:39:59 +0200] rev 12577
A Space Adventure: Remove or shorten intro sequences of side missions Also increase initial ready time in death02 and fruit03
Thu, 28 Sep 2017 18:36:24 +0200 Lua API: Add ReadyTimeLeft variable
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 18:36:24 +0200] rev 12576
Lua API: Add ReadyTimeLeft variable
Thu, 28 Sep 2017 17:26:54 +0200 ASA: Improve displaying of mission panels all over the place
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 17:26:54 +0200] rev 12575
ASA: Improve displaying of mission panels all over the place Also fix mission panel often not shown when watching full intro sequence.
Thu, 28 Sep 2017 08:55:10 +0200 Fix typo in Polish translation
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 08:55:10 +0200] rev 12574
Fix typo in Polish translation Reported from the Feedback dialog
Thu, 28 Sep 2017 07:45:28 +0200 ASA: Explain team abbreviations + update changelog
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 07:45:28 +0200] rev 12573
ASA: Explain team abbreviations + update changelog
Thu, 28 Sep 2017 07:40:39 +0200 ASA fruit02: Refactor captain lime hog, use 1 gear only instead of 2
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 07:40:39 +0200] rev 12572
ASA fruit02: Refactor captain lime hog, use 1 gear only instead of 2
Thu, 28 Sep 2017 07:09:18 +0200 Fix team colors of most teams in A Space Adventure to denote correct ally status
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 07:09:18 +0200] rev 12571
Fix team colors of most teams in A Space Adventure to denote correct ally status A Space Adventure often gave different colors to allied teams, which is wrong! A few exceptions remain for technical reasons.
Thu, 28 Sep 2017 02:42:10 +0200 ACF8: Fix mission panel being shown after victory (if the leader fled)
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 02:42:10 +0200] rev 12570
ACF8: Fix mission panel being shown after victory (if the leader fled)
Thu, 28 Sep 2017 02:00:40 +0200 ACF7: Mention mines time
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 02:00:40 +0200] rev 12569
ACF7: Mention mines time
Thu, 28 Sep 2017 01:15:25 +0200 Don't play “missed” taunt if a target has been hit
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 01:15:25 +0200] rev 12568
Don't play “missed” taunt if a target has been hit
Thu, 28 Sep 2017 00:46:06 +0200 ASA: Fix 2 important fruit planet mission unlocking bugs
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 00:46:06 +0200] rev 12567
ASA: Fix 2 important fruit planet mission unlocking bugs
Thu, 28 Sep 2017 00:17:41 +0200 ASA, Spacetrip: Fix stats screen messages when running out of fuel
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 00:17:41 +0200] rev 12566
ASA, Spacetrip: Fix stats screen messages when running out of fuel
Wed, 27 Sep 2017 23:41:56 +0200 ASA, death02: Use GetAmmoName for the enemy hog names
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 23:41:56 +0200] rev 12565
ASA, death02: Use GetAmmoName for the enemy hog names
Wed, 27 Sep 2017 23:24:29 +0200 ASA,desert03: Fix no victory after destroying all targets
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 23:24:29 +0200] rev 12564
ASA,desert03: Fix no victory after destroying all targets
Wed, 27 Sep 2017 23:09:25 +0200 ASA, desert03: Change box appearance, don't lose as long there are still flames in game
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 23:09:25 +0200] rev 12563
ASA, desert03: Change box appearance, don't lose as long there are still flames in game
Wed, 27 Sep 2017 20:47:18 +0200 ASA, Spacetrip: Reset turn time on successful Moon landing
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 20:47:18 +0200] rev 12562
ASA, Spacetrip: Reset turn time on successful Moon landing
Wed, 27 Sep 2017 20:44:09 +0200 ASA, Spacetrip: Drop weapons on player when landing on moon by rope
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 20:44:09 +0200] rev 12561
ASA, Spacetrip: Drop weapons on player when landing on moon by rope
Wed, 27 Sep 2017 19:30:59 +0200 Update ChangeLog for ASA, increase spacetrip turn time to 20s
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 19:30:59 +0200] rev 12560
Update ChangeLog for ASA, increase spacetrip turn time to 20s
Wed, 27 Sep 2017 19:26:12 +0200 ASA, Spacetrip: Better behaviour when entering mission while stuck on woon w/o fuel
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 19:26:12 +0200] rev 12559
ASA, Spacetrip: Better behaviour when entering mission while stuck on woon w/o fuel
Wed, 27 Sep 2017 19:13:28 +0200 ASA, Spacetrip: Fix not properly recognizing crate collection
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 19:13:28 +0200] rev 12558
ASA, Spacetrip: Fix not properly recognizing crate collection
Wed, 27 Sep 2017 18:43:28 +0200 ASA: Update mission texts properly after watching dialog
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 18:43:28 +0200] rev 12557
ASA: Update mission texts properly after watching dialog
Wed, 27 Sep 2017 18:18:35 +0200 ASA: Spacetrip: Fix guards ignoring stealing completely, fix various other game logic fails
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 18:18:35 +0200] rev 12556
ASA: Spacetrip: Fix guards ignoring stealing completely, fix various other game logic fails
Wed, 27 Sep 2017 15:45:42 +0200 ACF: Replace TurnTimeLeft=0 with EndTurn(true)
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 15:45:42 +0200] rev 12555
ACF: Replace TurnTimeLeft=0 with EndTurn(true)
Wed, 27 Sep 2017 06:38:51 +0200 ACF: Use skull grave for cannibal teams (for real)
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 06:38:51 +0200] rev 12554
ACF: Use skull grave for cannibal teams (for real) There was a typo. “Skull” is invalid, it must be “skull”
Wed, 27 Sep 2017 06:17:41 +0200 Fix ACF2 mission sometimes being unwinnable after returning to Leaks A Lot
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 06:17:41 +0200] rev 12553
Fix ACF2 mission sometimes being unwinnable after returning to Leaks A Lot After accepting cyborgs offer, combat should normally start after walking past the tree. This sometimes didn't work, the mission did not advance and you could never win, even after defeating the Stronglings.
Wed, 27 Sep 2017 06:04:02 +0200 Infinite skips in ACF5
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 06:04:02 +0200] rev 12552
Infinite skips in ACF5
Wed, 27 Sep 2017 05:55:40 +0200 ACF2: Convert to EndTurn
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 05:55:40 +0200] rev 12551
ACF2: Convert to EndTurn
Wed, 27 Sep 2017 05:49:20 +0200 ACF2: Remove restart option when cooperating with cyborg
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 05:49:20 +0200] rev 12550
ACF2: Remove restart option when cooperating with cyborg
Wed, 27 Sep 2017 04:28:34 +0200 Disable SD in ACF6 and ASA: The first stop
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 04:28:34 +0200] rev 12549
Disable SD in ACF6 and ASA: The first stop
Wed, 27 Sep 2017 03:54:35 +0200 ACF6: Fix error message spam when falling into water when took last rope crate w/o touching ground
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 03:54:35 +0200] rev 12548
ACF6: Fix error message spam when falling into water when took last rope crate w/o touching ground
Wed, 27 Sep 2017 02:57:44 +0200 ACF2: Fix weird skip ammos
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 02:57:44 +0200] rev 12547
ACF2: Fix weird skip ammos
Wed, 27 Sep 2017 02:47:15 +0200 Shorten a mission text in ACF, mission 2
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 02:47:15 +0200] rev 12546
Shorten a mission text in ACF, mission 2
Wed, 27 Sep 2017 02:26:33 +0200 ACF1: Fix various problems with the parachute section
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 02:26:33 +0200] rev 12545
ACF1: Fix various problems with the parachute section
Wed, 27 Sep 2017 01:00:35 +0200 Improve the mission texts in ACF, mission 1
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 01:00:35 +0200] rev 12544
Improve the mission texts in ACF, mission 1
Tue, 26 Sep 2017 22:54:11 +0200 ACF, mission 3: Fix broken sequence when princess got caged (failed parcours)
Wuzzy <almikes@aol.com> [Tue, 26 Sep 2017 22:54:11 +0200] rev 12543
ACF, mission 3: Fix broken sequence when princess got caged (failed parcours)
Tue, 26 Sep 2017 22:04:09 +0200 ACF, mission 3: Put in 3 girders per girder crate
Wuzzy <almikes@aol.com> [Tue, 26 Sep 2017 22:04:09 +0200] rev 12542
ACF, mission 3: Put in 3 girders per girder crate
Tue, 26 Sep 2017 20:55:19 +0200 ACF, epilogue: Play default epilogue if campaign var is not found in team
Wuzzy <almikes@aol.com> [Tue, 26 Sep 2017 20:55:19 +0200] rev 12541
ACF, epilogue: Play default epilogue if campaign var is not found in team
Tue, 26 Sep 2017 20:00:30 +0200 Add ca. 10 announcer messages
Wuzzy <almikes@aol.com> [Tue, 26 Sep 2017 20:00:30 +0200] rev 12540
Add ca. 10 announcer messages Shout-out to UltiMaxKom
Tue, 26 Sep 2017 19:13:26 +0200 Use correct kill counts for the remaining ASA missions as well
Wuzzy <almikes@aol.com> [Tue, 26 Sep 2017 19:13:26 +0200] rev 12539
Use correct kill counts for the remaining ASA missions as well
Tue, 26 Sep 2017 18:54:35 +0200 Show correct kill counts in all ASA missions (fixes #147)
Wuzzy <almikes@aol.com> [Tue, 26 Sep 2017 18:54:35 +0200] rev 12538
Show correct kill counts in all ASA missions (fixes #147)
Tue, 26 Sep 2017 16:25:57 +0200 ASA, The first stop: Fix team ranking and kills in stats screen (bug 147)
Wuzzy <almikes@aol.com> [Tue, 26 Sep 2017 16:25:57 +0200] rev 12537
ASA, The first stop: Fix team ranking and kills in stats screen (bug #147)
Tue, 26 Sep 2017 16:07:44 +0200 New Lua API function: GetTeamStats, to get team stats
Wuzzy <almikes@aol.com> [Tue, 26 Sep 2017 16:07:44 +0200] rev 12536
New Lua API function: GetTeamStats, to get team stats
Tue, 26 Sep 2017 05:09:33 +0200 ASA, the final battle: Fix mission panel not appearing if you watched the dialog
Wuzzy <almikes@aol.com> [Tue, 26 Sep 2017 05:09:33 +0200] rev 12535
ASA, the final battle: Fix mission panel not appearing if you watched the dialog
Tue, 26 Sep 2017 04:56:19 +0200 ASA, death01: Slightly change professor's response if he got killed on the moon
Wuzzy <almikes@aol.com> [Tue, 26 Sep 2017 04:56:19 +0200] rev 12534
ASA, death01: Slightly change professor's response if he got killed on the moon
Tue, 26 Sep 2017 03:58:23 +0200 ASA, The first stop: Take possibility into account that whole team can be wiped out
Wuzzy <almikes@aol.com> [Tue, 26 Sep 2017 03:58:23 +0200] rev 12533
ASA, The first stop: Take possibility into account that whole team can be wiped out
Tue, 26 Sep 2017 03:05:59 +0200 ASA, a frozen adventure: Save bazooka and excess freezers in checkpoints
Wuzzy <almikes@aol.com> [Tue, 26 Sep 2017 03:05:59 +0200] rev 12532
ASA, a frozen adventure: Save bazooka and excess freezers in checkpoints
Tue, 26 Sep 2017 02:31:01 +0200 ASA: Reset checkpoint after completing checkpointed mission
Wuzzy <almikes@aol.com> [Tue, 26 Sep 2017 02:31:01 +0200] rev 12531
ASA: Reset checkpoint after completing checkpointed mission
Tue, 26 Sep 2017 02:27:33 +0200 ASA, a frozen adventure: Retain bazooka on checkpoint 2
Wuzzy <almikes@aol.com> [Tue, 26 Sep 2017 02:27:33 +0200] rev 12530
ASA, a frozen adventure: Retain bazooka on checkpoint 2
Tue, 26 Sep 2017 02:24:58 +0200 Improve and fix poor messaging in ASA: A frozen adventure
Wuzzy <almikes@aol.com> [Tue, 26 Sep 2017 02:24:58 +0200] rev 12529
Improve and fix poor messaging in ASA: A frozen adventure
Tue, 26 Sep 2017 00:41:30 +0200 ASA, Getting to the device: Add fake crate for the device part with proper collect message
Wuzzy <almikes@aol.com> [Tue, 26 Sep 2017 00:41:30 +0200] rev 12528
ASA, Getting to the device: Add fake crate for the device part with proper collect message
Mon, 25 Sep 2017 23:55:53 +0200 Remove infinite teleport from ASA: Searching in the dust
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 23:55:53 +0200] rev 12527
Remove infinite teleport from ASA: Searching in the dust
Mon, 25 Sep 2017 23:48:56 +0200 ASA: Searching in the dust: Fix incorrect crate content display after collecting device part
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 23:48:56 +0200] rev 12526
ASA: Searching in the dust: Fix incorrect crate content display after collecting device part
Mon, 25 Sep 2017 23:04:15 +0200 ASA, Searching in the dust: Fix Hog Solo being able to rope past all smugglers
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 23:04:15 +0200] rev 12525
ASA, Searching in the dust: Fix Hog Solo being able to rope past all smugglers
Mon, 25 Sep 2017 22:25:10 +0200 ASA: Inform the player about a checkpoint reset
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 22:25:10 +0200] rev 12524
ASA: Inform the player about a checkpoint reset
Mon, 25 Sep 2017 21:41:38 +0200 ASA: Reset mission checkpoints when going to Spacetrip
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 21:41:38 +0200] rev 12523
ASA: Reset mission checkpoints when going to Spacetrip
Mon, 25 Sep 2017 21:18:59 +0200 Fix ASA: A frozen adventure not working when starting from checkpoint
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 21:18:59 +0200] rev 12522
Fix ASA: A frozen adventure not working when starting from checkpoint
Mon, 25 Sep 2017 20:46:26 +0200 Remove checkpoints in ASA: Searching in the dust
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 20:46:26 +0200] rev 12521
Remove checkpoints in ASA: Searching in the dust Same rationale as for ASA: Getting to the device
Mon, 25 Sep 2017 20:09:33 +0200 Remove checkpoints in ASA: Getting to the device
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 20:09:33 +0200] rev 12520
Remove checkpoints in ASA: Getting to the device This means the player now must win this mission in one go. Justification: There were many ways for the mission to be saved in an unwinnable state, there are many ways to win this mission and the checkpoints try to "force" one particular way. Also, this mission isn't too long anyway.
Mon, 25 Sep 2017 19:32:36 +0200 ASA, Spacetrip: Improve messages when running out of fuel
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 19:32:36 +0200] rev 12519
ASA, Spacetrip: Improve messages when running out of fuel
Mon, 25 Sep 2017 19:25:39 +0200 ASA, Spacetrip: Fix mission fail if touching ground in flying saucer but still got fuel
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 19:25:39 +0200] rev 12518
ASA, Spacetrip: Fix mission fail if touching ground in flying saucer but still got fuel
Mon, 25 Sep 2017 19:16:14 +0200 ASA, Spacetrip mission: Fix poor detection of crate collection
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 19:16:14 +0200] rev 12517
ASA, Spacetrip mission: Fix poor detection of crate collection
Mon, 25 Sep 2017 18:58:50 +0200 Fix first ASA mission rapidly skipping turns on failure
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 18:58:50 +0200] rev 12516
Fix first ASA mission rapidly skipping turns on failure
Mon, 25 Sep 2017 18:17:44 +0200 Fix hard-to-read blue team color in ASA campaign
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 18:17:44 +0200] rev 12515
Fix hard-to-read blue team color in ASA campaign
Mon, 25 Sep 2017 18:02:35 +0200 Use EndTurn to replace TurnTimeLeft=0 in ASA campaign (fixes #225)
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 18:02:35 +0200] rev 12514
Use EndTurn to replace TurnTimeLeft=0 in ASA campaign (fixes #225)
Mon, 25 Sep 2017 17:06:35 +0200 Fix crate types in A Space Adventure and some user missions
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 17:06:35 +0200] rev 12513
Fix crate types in A Space Adventure and some user missions
Mon, 25 Sep 2017 16:50:35 +0200 Fix crate types (weapon/utility) in A Classic Fairytale missions
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 16:50:35 +0200] rev 12512
Fix crate types (weapon/utility) in A Classic Fairytale missions
Mon, 25 Sep 2017 16:35:07 +0200 ACF mission 6: Fix incorrect crate types (weapon vs utility)
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 16:35:07 +0200] rev 12511
ACF mission 6: Fix incorrect crate types (weapon vs utility)
Mon, 25 Sep 2017 16:07:31 +0200 Fix mines not working in first turn in ACF, mission 6 (bug 180)
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 16:07:31 +0200] rev 12510
Fix mines not working in first turn in ACF, mission 6 (bug #180)
Mon, 25 Sep 2017 15:34:07 +0200 Remove explicit (and redundant) SD message in ACF mission 6
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 15:34:07 +0200] rev 12509
Remove explicit (and redundant) SD message in ACF mission 6 The SD message is already handld properly by the engine, no need to repeat it in Lua.
Mon, 25 Sep 2017 15:25:16 +0200 ACF, mission 6: Fix messages, now they imply that destroying crates is also OK
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 15:25:16 +0200] rev 12508
ACF, mission 6: Fix messages, now they imply that destroying crates is also OK
Sun, 24 Sep 2017 04:13:04 +0200 Remove white stripes in flags of armenia, ireland, turkey
Wuzzy <almikes@aol.com> [Sun, 24 Sep 2017 04:13:04 +0200] rev 12507
Remove white stripes in flags of armenia, ireland, turkey
Sat, 23 Sep 2017 22:00:23 +0200 Write documentation to explain those files in Data/Names
Wuzzy <almikes@aol.com> [Sat, 23 Sep 2017 22:00:23 +0200] rev 12506
Write documentation to explain those files in Data/Names
Sat, 23 Sep 2017 21:05:57 +0200 Randomized teams now can have any random hats (not just from types.ini)
Wuzzy <almikes@aol.com> [Sat, 23 Sep 2017 21:05:57 +0200] rev 12505
Randomized teams now can have any random hats (not just from types.ini) The predefined hat sets still work, however. There are now 3 types of hat selections: 1) Use hats from types.ini 2) Randomly select one hat for all hedgehogs 3) Randomly select hat for each hedgehog (rare)
Sat, 23 Sep 2017 20:05:16 +0200 Clean up name .cfg files, remove implicit defaults
Wuzzy <almikes@aol.com> [Sat, 23 Sep 2017 20:05:16 +0200] rev 12504
Clean up name .cfg files, remove implicit defaults
Sat, 23 Sep 2017 19:49:41 +0200 More random names: angel, morbid, pokemon-like, viking, darth vader, stormtrooper, war-themed
Wuzzy <almikes@aol.com> [Sat, 23 Sep 2017 19:49:41 +0200] rev 12503
More random names: angel, morbid, pokemon-like, viking, darth vader, stormtrooper, war-themed
Sat, 23 Sep 2017 09:35:45 +0200 Chance that clicking the random hats button produces a set of equal hats
Wuzzy <almikes@aol.com> [Sat, 23 Sep 2017 09:35:45 +0200] rev 12502
Chance that clicking the random hats button produces a set of equal hats
Sat, 23 Sep 2017 09:12:35 +0200 Use completely random hats when clicking on "Random hats" button in team editor
Wuzzy <almikes@aol.com> [Sat, 23 Sep 2017 09:12:35 +0200] rev 12501
Use completely random hats when clicking on "Random hats" button in team editor - Previously this button used the hat sets from types.txt
Sat, 23 Sep 2017 07:45:18 +0200 Fix random teams rarely being empty
Wuzzy <almikes@aol.com> [Sat, 23 Sep 2017 07:45:18 +0200] rev 12500
Fix random teams rarely being empty This is because I managed to screw up types.ini ... XD
Sat, 23 Sep 2017 07:38:41 +0200 Stop PhysFS from complaining when a random name .cfg file is missing
Wuzzy <almikes@aol.com> [Sat, 23 Sep 2017 07:38:41 +0200] rev 12499
Stop PhysFS from complaining when a random name .cfg file is missing
Sat, 23 Sep 2017 06:54:48 +0200 Add random female hedgehog names
Wuzzy <almikes@aol.com> [Sat, 23 Sep 2017 06:54:48 +0200] rev 12498
Add random female hedgehog names
Sat, 23 Sep 2017 06:47:13 +0200 Add more random team names and hats
Wuzzy <almikes@aol.com> [Sat, 23 Sep 2017 06:47:13 +0200] rev 12497
Add more random team names and hats
Sat, 23 Sep 2017 04:59:16 +0200 Add a bunch of random team names
Wuzzy <almikes@aol.com> [Sat, 23 Sep 2017 04:59:16 +0200] rev 12496
Add a bunch of random team names
Sat, 23 Sep 2017 03:36:30 +0200 Add many random hedgehog names for more variety
Wuzzy <almikes@aol.com> [Sat, 23 Sep 2017 03:36:30 +0200] rev 12495
Add many random hedgehog names for more variety Mostly tried to be generic but also fun sometimes. I tried to keep it simple.
Fri, 22 Sep 2017 18:45:51 -0400 mix it up some more. also had screwed up -- inside quotes
nemo [Fri, 22 Sep 2017 18:45:51 -0400] rev 12494
mix it up some more. also had screwed up -- inside quotes
Fri, 22 Sep 2017 18:07:11 -0400 should be harder to dodge than a xor
nemo [Fri, 22 Sep 2017 18:07:11 -0400] rev 12493
should be harder to dodge than a xor
Fri, 22 Sep 2017 23:07:52 +0200 Fix charging sound continuing to play on hog damage (#236)
Wuzzy <almikes@aol.com> [Fri, 22 Sep 2017 23:07:52 +0200] rev 12492
Fix charging sound continuing to play on hog damage (#236)
Fri, 22 Sep 2017 19:26:57 +0200 Fix the key for toggling team bars being incorrectly described in the settings page
Wuzzy <almikes@aol.com> [Fri, 22 Sep 2017 19:26:57 +0200] rev 12491
Fix the key for toggling team bars being incorrectly described in the settings page
Fri, 22 Sep 2017 19:17:06 +0200 Backed out changeset c19e5ece5b3f
Wuzzy <almikes@aol.com> [Fri, 22 Sep 2017 19:17:06 +0200] rev 12490
Backed out changeset c19e5ece5b3f Because the controls scheme was actually intentional. Whoops!
Fri, 22 Sep 2017 18:59:54 +0200 Upddate changelog for previous commit
Wuzzy <almikes@aol.com> [Fri, 22 Sep 2017 18:59:54 +0200] rev 12489
Upddate changelog for previous commit
Fri, 22 Sep 2017 18:46:28 +0200 Fix rotatemask (hedgehog info) key toggling team bars instead of changing hedgehog tags
Wuzzy <almikes@aol.com> [Fri, 22 Sep 2017 18:46:28 +0200] rev 12488
Fix rotatemask (hedgehog info) key toggling team bars instead of changing hedgehog tags Pressing rotatemask toggled the team bars, but it was clearly indicatd otherwise in the controls menu. To change hog tags, you must have pressed rotatemask+precise which is not what users expect. New behaviour: - rotatemask changes hog tags - rotatemask+precise toggles team bars
Fri, 22 Sep 2017 18:02:37 +0200 Fix more typos in de.txt
Wuzzy <almikes@aol.com> [Fri, 22 Sep 2017 18:02:37 +0200] rev 12487
Fix more typos in de.txt
Fri, 22 Sep 2017 17:46:36 +0200 Add some German announcer messages (mostly by Topf)
Wuzzy <almikes@aol.com> [Fri, 22 Sep 2017 17:46:36 +0200] rev 12486
Add some German announcer messages (mostly by Topf)
Fri, 22 Sep 2017 17:12:16 +0200 Unstretch and recolor 5 poorly made flags
Wuzzy <almikes@aol.com> [Fri, 22 Sep 2017 17:12:16 +0200] rev 12485
Unstretch and recolor 5 poorly made flags
Fri, 22 Sep 2017 05:28:25 +0200 Fix a couple of German typos
Wuzzy <almikes@aol.com> [Fri, 22 Sep 2017 05:28:25 +0200] rev 12484
Fix a couple of German typos
Fri, 22 Sep 2017 02:37:45 +0200 Use misc icon for description group box in videos page
Wuzzy <almikes@aol.com> [Fri, 22 Sep 2017 02:37:45 +0200] rev 12483
Use misc icon for description group box in videos page
Fri, 22 Sep 2017 02:35:06 +0200 Add folder icon for main menu
Wuzzy <almikes@aol.com> [Fri, 22 Sep 2017 02:35:06 +0200] rev 12482
Add folder icon for main menu
Fri, 22 Sep 2017 01:15:54 +0200 Change game scheme icon in options menu
Wuzzy <almikes@aol.com> [Fri, 22 Sep 2017 01:15:54 +0200] rev 12481
Change game scheme icon in options menu
Thu, 21 Sep 2017 22:56:49 +0200 Make string “Check now” in Apple build translatable
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 22:56:49 +0200] rev 12480
Make string “Check now” in Apple build translatable
Thu, 21 Sep 2017 22:51:36 +0200 Tweak the network and lag icons to be closer to Hedgewars style
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 22:51:36 +0200] rev 12479
Tweak the network and lag icons to be closer to Hedgewars style
Thu, 21 Sep 2017 20:51:14 +0200 Change icon for frontend group box in options menu
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 20:51:14 +0200] rev 12478
Change icon for frontend group box in options menu
Thu, 21 Sep 2017 18:40:42 +0200 Fix typo in German translation of hedgewars.desktop
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 18:40:42 +0200] rev 12477
Fix typo in German translation of hedgewars.desktop
Thu, 21 Sep 2017 18:37:34 +0200 Remove Description keys in hedgewars.desktop, they violate the spec and are redundant
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 18:37:34 +0200] rev 12476
Remove Description keys in hedgewars.desktop, they violate the spec and are redundant
Thu, 21 Sep 2017 17:42:57 +0200 Rewrite missing IP/nick warning of the ban dialog
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 17:42:57 +0200] rev 12475
Rewrite missing IP/nick warning of the ban dialog
Thu, 21 Sep 2017 17:35:08 +0200 Provide translator context for a few less obvious engine strings
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 17:35:08 +0200] rev 12474
Provide translator context for a few less obvious engine strings
Thu, 21 Sep 2017 16:53:07 +0200 Simplify error messages in record play page and fix poor grammar.
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 16:53:07 +0200] rev 12473
Simplify error messages in record play page and fix poor grammar.
Thu, 21 Sep 2017 16:44:10 +0200 Fix typo: “Youtube” instead of “YouTube”
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 16:44:10 +0200] rev 12472
Fix typo: “Youtube” instead of “YouTube”
Thu, 21 Sep 2017 16:40:29 +0200 Add translator comments for demo replay page error message
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 16:40:29 +0200] rev 12471
Add translator comments for demo replay page error message
Thu, 21 Sep 2017 15:47:14 +0200 Clarify the default license of media files in CREDITS file
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 15:47:14 +0200] rev 12470
Clarify the default license of media files in CREDITS file
Thu, 21 Sep 2017 05:11:01 +0200 Allow skipping in two ASA missions
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 05:11:01 +0200] rev 12469
Allow skipping in two ASA missions
Thu, 21 Sep 2017 04:58:37 +0200 Disable Sudden Death for a couple of ASA missions
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 04:58:37 +0200] rev 12468
Disable Sudden Death for a couple of ASA missions
Thu, 21 Sep 2017 04:25:10 +0200 Use new turn ending method in moon02.lua
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 04:25:10 +0200] rev 12467
Use new turn ending method in moon02.lua
Thu, 21 Sep 2017 03:46:17 +0200 Fix incorrect crate messages when collecting crates in ACF mission 1
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 03:46:17 +0200] rev 12466
Fix incorrect crate messages when collecting crates in ACF mission 1
Thu, 21 Sep 2017 03:08:25 +0200 Fix vgtAmmo showing air attack icon if frame is amNothing
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 03:08:25 +0200] rev 12465
Fix vgtAmmo showing air attack icon if frame is amNothing
Thu, 21 Sep 2017 03:07:29 +0200 Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 03:07:29 +0200] rev 12464
Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Thu, 21 Sep 2017 01:59:49 +0200 Show “Ammo Type (+∞)” when taking crate w/ infinite ammo
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 01:59:49 +0200] rev 12463
Show “Ammo Type (+∞)” when taking crate w/ infinite ammo
Thu, 21 Sep 2017 00:23:40 +0200 Fix ammo tooltip icon being white
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 00:23:40 +0200] rev 12462
Fix ammo tooltip icon being white
Wed, 20 Sep 2017 20:25:59 +0200 Increase maximum event string message count to 255
Wuzzy <almikes@aol.com> [Wed, 20 Sep 2017 20:25:59 +0200] rev 12461
Increase maximum event string message count to 255
Wed, 20 Sep 2017 19:59:25 +0200 Update Italian translation
Enrico <enricobe@hotmail.com> [Wed, 20 Sep 2017 19:59:25 +0200] rev 12460
Update Italian translation
Wed, 20 Sep 2017 13:15:17 -0400 ranges for alnum were silly. also lets not fail to same value
nemo [Wed, 20 Sep 2017 13:15:17 -0400] rev 12459
ranges for alnum were silly. also lets not fail to same value
Wed, 20 Sep 2017 11:00:43 -0400 Data is not part of the path
nemo [Wed, 20 Sep 2017 11:00:43 -0400] rev 12458
Data is not part of the path
Tue, 12 Sep 2017 16:14:40 -0400 Try to prevent the script safety checking from totally screwing up localisation. Also untested.
nemo [Tue, 12 Sep 2017 16:14:40 -0400] rev 12457
Try to prevent the script safety checking from totally screwing up localisation. Also untested.
Tue, 12 Sep 2017 08:35:13 -0400 this probably isn't helpful
nemo [Tue, 12 Sep 2017 08:35:13 -0400] rev 12456
this probably isn't helpful
Tue, 12 Sep 2017 08:32:01 -0400 This should be ok right?
nemo [Tue, 12 Sep 2017 08:32:01 -0400] rev 12455
This should be ok right?
Mon, 11 Sep 2017 14:28:58 -0400 Totally untested. Trying to ensure scripts loaded more or less match.
nemo [Mon, 11 Sep 2017 14:28:58 -0400] rev 12454
Totally untested. Trying to ensure scripts loaded more or less match.
Tue, 05 Sep 2017 21:15:25 +0200 fix buffered read going into inf recursion loop
sheepluva [Tue, 05 Sep 2017 21:15:25 +0200] rev 12453
fix buffered read going into inf recursion loop
Tue, 05 Sep 2017 20:46:40 +0200 fix physfs using inflateCopy() (not part of miniz)
sheepluva [Tue, 05 Sep 2017 20:46:40 +0200] rev 12452
fix physfs using inflateCopy() (not part of miniz)
Sun, 03 Sep 2017 19:09:30 +0200 PHYSFS: fix off-by-one error
sheepluva [Sun, 03 Sep 2017 19:09:30 +0200] rev 12451
PHYSFS: fix off-by-one error
Fri, 01 Sep 2017 11:24:18 -0400 remove the collision addition for hogs again.
nemo [Fri, 01 Sep 2017 11:24:18 -0400] rev 12450
remove the collision addition for hogs again.
Thu, 10 Aug 2017 08:13:37 -0400 block spawning on ice slopes
alfadur [Thu, 10 Aug 2017 08:13:37 -0400] rev 12449
block spawning on ice slopes
Wed, 09 Aug 2017 15:36:05 -0400 So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo [Wed, 09 Aug 2017 15:36:05 -0400] rev 12448
So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
Wed, 09 Aug 2017 15:35:39 -0400 Add checkins so that spawning on top of things is possible too
nemo [Wed, 09 Aug 2017 15:35:39 -0400] rev 12447
Add checkins so that spawning on top of things is possible too
Wed, 09 Aug 2017 12:46:52 -0400 trying to eliminate that annoying impact sound for gears that are well under the water and not even exiting it. sheepluva might want to look this over since this is modifying his code and should perhaps be part of the addSplashForGear checks, but hadn't had much luck getting him to examine it past year or so
nemo [Wed, 09 Aug 2017 12:46:52 -0400] rev 12446
trying to eliminate that annoying impact sound for gears that are well under the water and not even exiting it. sheepluva might want to look this over since this is modifying his code and should perhaps be part of the addSplashForGear checks, but hadn't had much luck getting him to examine it past year or so
Wed, 09 Aug 2017 12:22:05 -0400 don't spawn things on ice. it's too unpredictable what'll happen to them
nemo [Wed, 09 Aug 2017 12:22:05 -0400] rev 12445
don't spawn things on ice. it's too unpredictable what'll happen to them
Sun, 30 Jul 2017 19:06:57 -0400 while we're tweaking this phrase, "with" feels awkward
nemo [Sun, 30 Jul 2017 19:06:57 -0400] rev 12444
while we're tweaking this phrase, "with" feels awkward
Sat, 29 Jul 2017 00:25:38 +0200 cleanup/fix .hgignore
sheepluva [Sat, 29 Jul 2017 00:25:38 +0200] rev 12443
cleanup/fix .hgignore
Fri, 28 Jul 2017 18:12:28 -0400 bug #238 install the .desktop file too
Worldblender [Fri, 28 Jul 2017 18:12:28 -0400] rev 12442
bug #238 install the .desktop file too
Fri, 28 Jul 2017 16:49:38 -0400 use gender neutral language
Worldblender [Fri, 28 Jul 2017 16:49:38 -0400] rev 12441
use gender neutral language
Tue, 18 Jul 2017 11:29:50 -0400 Add .git, remove glob from things that aren't globs.
nemo [Tue, 18 Jul 2017 11:29:50 -0400] rev 12440
Add .git, remove glob from things that aren't globs.
Mon, 17 Jul 2017 00:59:46 +0200 - Add .gitignore (duplicated from .hgignore)
antonc27 <antonc27@mail.ru> [Mon, 17 Jul 2017 00:59:46 +0200] rev 12439
- Add .gitignore (duplicated from .hgignore)
Fri, 14 Jul 2017 19:44:14 +0200 - Fix fpc download link for travis iOS build
antonc27 <antonc27@mail.ru> [Fri, 14 Jul 2017 19:44:14 +0200] rev 12438
- Fix fpc download link for travis iOS build
Fri, 14 Jul 2017 14:46:30 +0200 Merge pull request #48 from LocutusOfBorg/trusty
Anton Malmygin <antonc27@mail.ru> [Fri, 14 Jul 2017 14:46:30 +0200] rev 12437
Merge pull request #48 from LocutusOfBorg/trusty Move to trusty travis ci environment
Mon, 10 Jul 2017 14:58:36 +0200 travis: move to trusty environment
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Mon, 10 Jul 2017 14:58:36 +0200] rev 12436
travis: move to trusty environment
Fri, 17 Mar 2017 15:58:50 +0100 french language updates
tariqbenezza <tariq.benezza@gmail.com> [Fri, 17 Mar 2017 15:58:50 +0100] rev 12435
french language updates
Thu, 13 Jul 2017 16:23:49 +0200 - Bump iOS version
antonc27 <antonc27@mail.ru> [Thu, 13 Jul 2017 16:23:49 +0200] rev 12434
- Bump iOS version
Sun, 09 Jul 2017 00:30:17 +0200 fix issue 199: video recording crashed when trying to freeEverything twice
sheepluva [Sun, 09 Jul 2017 00:30:17 +0200] rev 12433
fix issue #199: video recording crashed when trying to freeEverything twice
Sun, 02 Jul 2017 11:31:00 -0400 update finnish
Janne Uusitupa [Sun, 02 Jul 2017 11:31:00 -0400] rev 12432
update finnish
Thu, 15 Jun 2017 14:57:16 -0400 bug #230 - Precise aiming is disabled after firing first Deagle shot (when held down)
nemo [Thu, 15 Jun 2017 14:57:16 -0400] rev 12431
bug #230 - Precise aiming is disabled after firing first Deagle shot (when held down)
Thu, 15 Jun 2017 15:50:23 +0200 Mutant: Fix turn skip of next hog after mutating when TurnTimeLeft = 0
Wuzzy <almikes@aol.com> [Thu, 15 Jun 2017 15:50:23 +0200] rev 12430
Mutant: Fix turn skip of next hog after mutating when TurnTimeLeft = 0
Thu, 18 May 2017 00:57:15 +0200 HedgeEditor: Add 2 names to Mushroom Kingdom team identidy to get a full set of 8 hogs
Wuzzy <almikes@aol.com> [Thu, 18 May 2017 00:57:15 +0200] rev 12429
HedgeEditor: Add 2 names to Mushroom Kingdom team identidy to get a full set of 8 hogs
Thu, 18 May 2017 00:44:16 +0200 Complete and update German Lua translation (de.lua)
Wuzzy <almikes@aol.com> [Thu, 18 May 2017 00:44:16 +0200] rev 12428
Complete and update German Lua translation (de.lua)
Thu, 18 May 2017 00:24:24 +0200 Sort strings in de.lua alphabetically
Wuzzy <almikes@aol.com> [Thu, 18 May 2017 00:24:24 +0200] rev 12427
Sort strings in de.lua alphabetically
Wed, 17 May 2017 23:28:21 +0200 Fix even more bad/broken loc()'s in scripts (hopefully the last one)
Wuzzy <almikes@aol.com> [Wed, 17 May 2017 23:28:21 +0200] rev 12426
Fix even more bad/broken loc()'s in scripts (hopefully the last one)
Tue, 16 May 2017 23:31:28 +0200 Fix 3 more incorrect uses of loc() in scripts
Wuzzy <almikes@aol.com> [Tue, 16 May 2017 23:31:28 +0200] rev 12425
Fix 3 more incorrect uses of loc() in scripts
Tue, 16 May 2017 21:37:46 +0200 Fix various loc() syntax errors in scripts
Wuzzy <almikes@aol.com> [Tue, 16 May 2017 21:37:46 +0200] rev 12424
Fix various loc() syntax errors in scripts
Sun, 14 May 2017 19:08:57 +0200 Add Anachron into credits for the Battalion style
Wuzzy <almikes@aol.com> [Sun, 14 May 2017 19:08:57 +0200] rev 12423
Add Anachron into credits for the Battalion style
Sun, 14 May 2017 18:41:18 +0200 Battalion: RC Plane gets 2 bombs, set air bomb dmg to 20
Wuzzy <almikes@aol.com> [Sun, 14 May 2017 18:41:18 +0200] rev 12422
Battalion: RC Plane gets 2 bombs, set air bomb dmg to 20
Sun, 14 May 2017 17:23:49 +0200 Battalion: Extend weapon tooltips for modified weapons
Wuzzy <almikes@aol.com> [Sun, 14 May 2017 17:23:49 +0200] rev 12421
Battalion: Extend weapon tooltips for modified weapons
Sun, 14 May 2017 16:57:05 +0200 Battalion: Make mutated hog names translatable
Wuzzy <almikes@aol.com> [Sun, 14 May 2017 16:57:05 +0200] rev 12420
Battalion: Make mutated hog names translatable
Sun, 14 May 2017 16:29:51 +0200 Update readme link in Battalion script
Wuzzy <almikes@aol.com> [Sun, 14 May 2017 16:29:51 +0200] rev 12419
Update readme link in Battalion script
Sun, 14 May 2017 16:28:32 +0200 Show Battalion mission panel for the default time
Wuzzy <almikes@aol.com> [Sun, 14 May 2017 16:28:32 +0200] rev 12418
Show Battalion mission panel for the default time
Sun, 14 May 2017 16:27:38 +0200 Battalion: Rename “Air-General” to “Air General”
Wuzzy <almikes@aol.com> [Sun, 14 May 2017 16:27:38 +0200] rev 12417
Battalion: Rename “Air-General” to “Air General”
Sun, 14 May 2017 16:24:45 +0200 Battalion: Don't show SD count at start (it's shown in each round anyway)
Wuzzy <almikes@aol.com> [Sun, 14 May 2017 16:24:45 +0200] rev 12416
Battalion: Don't show SD count at start (it's shown in each round anyway)
Sun, 14 May 2017 16:24:01 +0200 Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com> [Sun, 14 May 2017 16:24:01 +0200] rev 12415
Rewrite all Battalion strings to be more translator-friendly
Sun, 14 May 2017 15:20:26 +0200 Remove IceGun from default Highlander weaponset
sheepluva [Sun, 14 May 2017 15:20:26 +0200] rev 12414
Remove IceGun from default Highlander weaponset
Sun, 14 May 2017 14:56:08 +0200 Added tag 0.9.23-alpha for changeset 8cc070640fd1
sheepluva [Sun, 14 May 2017 14:56:08 +0200] rev 12413
Added tag 0.9.23-alpha for changeset 8cc070640fd1
Sun, 14 May 2017 14:06:51 +0200 New Game-Style: Battalion (version 0.33)
sheepluva [Sun, 14 May 2017 14:06:51 +0200] rev 12412
New Game-Style: Battalion (version 0.33)
Fri, 12 May 2017 17:15:45 +0200 Lua refactor: Replace ParseCommand('setweap… with SetWeapon
Wuzzy <almikes@aol.com> [Fri, 12 May 2017 17:15:45 +0200] rev 12411
Lua refactor: Replace ParseCommand('setweap… with SetWeapon
Fri, 12 May 2017 16:53:29 +0200 Remove the buggy /finish chat command
Wuzzy <almikes@aol.com> [Fri, 12 May 2017 16:53:29 +0200] rev 12410
Remove the buggy /finish chat command
Mon, 08 May 2017 03:42:51 +0200 Add many, many English announcer messages for crate drops
Wuzzy <almikes@aol.com> [Mon, 08 May 2017 03:42:51 +0200] rev 12409
Add many, many English announcer messages for crate drops
Sun, 07 May 2017 13:51:59 +0200 Add a few (adapted) announcer messages suggested by Star and Moon
Wuzzy <almikes@aol.com> [Sun, 07 May 2017 13:51:59 +0200] rev 12408
Add a few (adapted) announcer messages suggested by Star and Moon
Thu, 04 May 2017 16:49:34 +0200 Fix skipping in Racer causing the next team to be skipped, too 0.9.23-alpha
Wuzzy <almikes@aol.com> [Thu, 04 May 2017 16:49:34 +0200] rev 12407
Fix skipping in Racer causing the next team to be skipped, too
Thu, 04 May 2017 16:36:39 +0200 Stop telling the player to build a track in Racer when it is already built
Wuzzy <almikes@aol.com> [Thu, 04 May 2017 16:36:39 +0200] rev 12406
Stop telling the player to build a track in Racer when it is already built
Thu, 04 May 2017 13:36:04 +0200 Fix in-game mission name display of Newton and the Hammock
Wuzzy <almikes@aol.com> [Thu, 04 May 2017 13:36:04 +0200] rev 12405
Fix in-game mission name display of Newton and the Hammock
Thu, 04 May 2017 13:33:05 +0200 No more chat slang in Dangerous Ducklings
Wuzzy <almikes@aol.com> [Thu, 04 May 2017 13:33:05 +0200] rev 12404
No more chat slang in Dangerous Ducklings
Thu, 04 May 2017 13:21:34 +0200 Fix incomplete German mission translation of The Great Escape
Wuzzy <almikes@aol.com> [Thu, 04 May 2017 13:21:34 +0200] rev 12403
Fix incomplete German mission translation of The Great Escape
Thu, 04 May 2017 13:23:37 +0300 Fix fail to detect base package when built with ghc 8
unc0rr [Thu, 04 May 2017 13:23:37 +0300] rev 12402
Fix fail to detect base package when built with ghc 8
Mon, 01 May 2017 13:59:24 +0300 Update racer scripts 0.9.22
unc0rr [Mon, 01 May 2017 13:59:24 +0300] rev 12401
Update racer scripts
Fri, 05 Feb 2016 11:32:23 +0300 Racer maps #18 and #19 0.9.22
unC0Rr [Fri, 05 Feb 2016 11:32:23 +0300] rev 12400
Racer maps #18 and #19
Tue, 14 Apr 2015 11:18:14 +0300 Racer challenge map #17 0.9.22
unC0Rr [Tue, 14 Apr 2015 11:18:14 +0300] rev 12399
Racer challenge map #17
Thu, 04 May 2017 11:59:15 +0200 Fix overlapping crates in ACF mission 8
Wuzzy <almikes@aol.com> [Thu, 04 May 2017 11:59:15 +0200] rev 12398
Fix overlapping crates in ACF mission 8
Thu, 04 May 2017 03:27:27 +0200 Construction Mode: Move pick hammer and blow torch into weapon crates (game default)
Wuzzy <almikes@aol.com> [Thu, 04 May 2017 03:27:27 +0200] rev 12397
Construction Mode: Move pick hammer and blow torch into weapon crates (game default)
Thu, 04 May 2017 03:06:21 +0200 Update Molotov Cocktail help: Mention insta-explosion on barrels
Wuzzy <almikes@aol.com> [Thu, 04 May 2017 03:06:21 +0200] rev 12396
Update Molotov Cocktail help: Mention insta-explosion on barrels
Thu, 04 May 2017 03:04:45 +0200 Add 15 main menu tips
Wuzzy <almikes@aol.com> [Thu, 04 May 2017 03:04:45 +0200] rev 12395
Add 15 main menu tips
Wed, 03 May 2017 22:08:49 +0200 Update de.txt and hedgewars_de.ts
Wuzzy <almikes@aol.com> [Wed, 03 May 2017 22:08:49 +0200] rev 12394
Update de.txt and hedgewars_de.ts
Wed, 03 May 2017 03:54:18 +0200 Complete the strings in hedgewars_en.ts (mostly to fix plural forms)
Wuzzy <almikes@aol.com> [Wed, 03 May 2017 03:54:18 +0200] rev 12393
Complete the strings in hedgewars_en.ts (mostly to fix plural forms)
Wed, 03 May 2017 01:50:20 +0200 Make the Mr Mine message in ClimbHome translatable
Wuzzy <almikes@aol.com> [Wed, 03 May 2017 01:50:20 +0200] rev 12392
Make the Mr Mine message in ClimbHome translatable
Tue, 02 May 2017 21:48:07 +0200 Lock ammo scheme for ClimbHome mission map (script forces all ammos anyway)
Wuzzy <almikes@aol.com> [Tue, 02 May 2017 21:48:07 +0200] rev 12391
Lock ammo scheme for ClimbHome mission map (script forces all ammos anyway)
Tue, 02 May 2017 21:16:07 +0200 Add note in Diver scenario that jetpack only has 50% fuel
Wuzzy <almikes@aol.com> [Tue, 02 May 2017 21:16:07 +0200] rev 12390
Add note in Diver scenario that jetpack only has 50% fuel
Tue, 02 May 2017 19:38:21 +0200 Mention overwritten fuel in ammo description of UFO in TechRacer
Wuzzy <almikes@aol.com> [Tue, 02 May 2017 19:38:21 +0200] rev 12389
Mention overwritten fuel in ammo description of UFO in TechRacer
Mon, 01 May 2017 00:04:28 +0200 Add big fat developer warning to all racing scripts about compability
Wuzzy <almikes@aol.com> [Mon, 01 May 2017 00:04:28 +0200] rev 12388
Add big fat developer warning to all racing scripts about compability This is done to prevent me and others from committing crap. :D
Sun, 30 Apr 2017 00:36:36 +0200 very elaborate change to the confusing and convoluted code for detecting (non-)linked SDL-libs versions in frontend
sheepluva [Sun, 30 Apr 2017 00:36:36 +0200] rev 12387
very elaborate change to the confusing and convoluted code for detecting (non-)linked SDL-libs versions in frontend
Sun, 30 Apr 2017 00:28:17 +0200 fix build. sorry 'bout that.
sheepluva [Sun, 30 Apr 2017 00:28:17 +0200] rev 12386
fix build. sorry 'bout that.
Sun, 30 Apr 2017 00:11:50 +0200 whoops, temp file was committed...
sheepluva [Sun, 30 Apr 2017 00:11:50 +0200] rev 12385
whoops, temp file was committed...
Sat, 29 Apr 2017 23:49:39 +0200 merge
sheepluva [Sat, 29 Apr 2017 23:49:39 +0200] rev 12384
merge
Sat, 29 Apr 2017 23:45:14 +0200 cmake: Fix SDL2 header version detection
sheepluva [Sat, 29 Apr 2017 23:45:14 +0200] rev 12383
cmake: Fix SDL2 header version detection
Fri, 28 Apr 2017 22:08:12 +0200 Update ChangeLog.txt, mostly for campaign bugfixes
Wuzzy <almikes@aol.com> [Fri, 28 Apr 2017 22:08:12 +0200] rev 12382
Update ChangeLog.txt, mostly for campaign bugfixes
Fri, 28 Apr 2017 21:25:47 +0200 ACF, mission 3: Add mission strings to remind the player of the main goal
Wuzzy <almikes@aol.com> [Fri, 28 Apr 2017 21:25:47 +0200] rev 12381
ACF, mission 3: Add mission strings to remind the player of the main goal
Fri, 28 Apr 2017 20:53:22 +0200 ACF, mission 3: Standardize mine times. 3s if alone, 5s if playing with 2 hogs
Wuzzy <almikes@aol.com> [Fri, 28 Apr 2017 20:53:22 +0200] rev 12380
ACF, mission 3: Standardize mine times. 3s if alone, 5s if playing with 2 hogs
Fri, 28 Apr 2017 20:08:35 +0200 ACF, mission 3: Fix player not losing properly after killing princess
Wuzzy <almikes@aol.com> [Fri, 28 Apr 2017 20:08:35 +0200] rev 12379
ACF, mission 3: Fix player not losing properly after killing princess
Fri, 28 Apr 2017 18:54:59 +0200 Delete unused code in ACF mission 3
Wuzzy <almikes@aol.com> [Fri, 28 Apr 2017 18:54:59 +0200] rev 12378
Delete unused code in ACF mission 3
Fri, 28 Apr 2017 17:56:36 +0200 Fix bullets being reflected too early on bouncy world edge border while digging land
alfadur [Fri, 28 Apr 2017 17:56:36 +0200] rev 12377
Fix bullets being reflected too early on bouncy world edge border while digging land
Fri, 28 Apr 2017 17:49:15 +0200 Make hogs keep their hat when holding the baseball bat
alfadur [Fri, 28 Apr 2017 17:49:15 +0200] rev 12376
Make hogs keep their hat when holding the baseball bat
Fri, 28 Apr 2017 04:42:04 +0200 ACF, mission 3: Fix victory causing a lot of loser message being displayed. Also add EndTurn()
Wuzzy <almikes@aol.com> [Fri, 28 Apr 2017 04:42:04 +0200] rev 12375
ACF, mission 3: Fix victory causing a lot of loser message being displayed. Also add EndTurn()
Fri, 28 Apr 2017 03:02:15 +0200 ACF, mission 3: Fail faster after Leaks or Dense Cloud died
Wuzzy <almikes@aol.com> [Fri, 28 Apr 2017 03:02:15 +0200] rev 12374
ACF, mission 3: Fail faster after Leaks or Dense Cloud died
Fri, 28 Apr 2017 02:50:23 +0200 ACF, mission 3: Fix Lua error when Leaks a Lot dies at the beginning
Wuzzy <almikes@aol.com> [Fri, 28 Apr 2017 02:50:23 +0200] rev 12373
ACF, mission 3: Fix Lua error when Leaks a Lot dies at the beginning
Fri, 28 Apr 2017 02:45:19 +0200 ACF, mission 3: Fix Lua error spam when Dense Cloud dies in the pit sequence
Wuzzy <almikes@aol.com> [Fri, 28 Apr 2017 02:45:19 +0200] rev 12372
ACF, mission 3: Fix Lua error spam when Dense Cloud dies in the pit sequence
Fri, 28 Apr 2017 02:18:21 +0200 Lua: Fix SwitchHog breaking the ammo menu of the new hog
Wuzzy <almikes@aol.com> [Fri, 28 Apr 2017 02:18:21 +0200] rev 12371
Lua: Fix SwitchHog breaking the ammo menu of the new hog
Fri, 01 Apr 2016 14:42:14 +0300 Time achievement for ClimbHome 0.9.22
unC0Rr [Fri, 01 Apr 2016 14:42:14 +0300] rev 12370
Time achievement for ClimbHome
Mon, 28 Mar 2016 21:20:11 +0300 Declare achievements alongwith EndGame call, since it would skip SendStats 0.9.22
unc0rr [Mon, 28 Mar 2016 21:20:11 +0300] rev 12369
Declare achievements alongwith EndGame call, since it would skip SendStats
Thu, 24 Mar 2016 14:40:59 +0300 Achievement for ClimbHome 0.9.22
unC0Rr [Thu, 24 Mar 2016 14:40:59 +0300] rev 12368
Achievement for ClimbHome
Tue, 01 Mar 2016 08:32:46 +0300 Don't dump ghost points if map isn't detected 0.9.22
unc0rr [Tue, 01 Mar 2016 08:32:46 +0300] rev 12367
Don't dump ghost points if map isn't detected
Tue, 23 Feb 2016 13:45:49 +0300 Dump best time ghost on console 0.9.22
unc0rr [Tue, 23 Feb 2016 13:45:49 +0300] rev 12366
Dump best time ghost on console
Fri, 28 Apr 2017 00:21:16 +0200 Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
Wuzzy <almikes@aol.com> [Fri, 28 Apr 2017 00:21:16 +0200] rev 12365
Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
Thu, 27 Apr 2017 23:47:44 +0200 Get rid of some incorrect timeout messages in ACF, by using EndTurn(true)
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 23:47:44 +0200] rev 12364
Get rid of some incorrect timeout messages in ACF, by using EndTurn(true)
Thu, 27 Apr 2017 22:47:14 +0200 Set infinite skip in ACF: United We Stand
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 22:47:14 +0200] rev 12363
Set infinite skip in ACF: United We Stand
Thu, 27 Apr 2017 22:14:56 +0200 Fix Lua fail in Long Live the Queen mission on victory
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 22:14:56 +0200] rev 12362
Fix Lua fail in Long Live the Queen mission on victory
Thu, 27 Apr 2017 21:00:28 +0200 Fix engine crash in ACF mission 5 when skipping animation after killing wave 2 while the cyborg is talking
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 21:00:28 +0200] rev 12361
Fix engine crash in ACF mission 5 when skipping animation after killing wave 2 while the cyborg is talking Also harden the code against double function calls
Thu, 27 Apr 2017 19:09:01 +0200 Lua: Fix HideHog causing engine crash when provided with invalid gear ID or hog was hidden
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 19:09:01 +0200] rev 12360
Lua: Fix HideHog causing engine crash when provided with invalid gear ID or hog was hidden
Thu, 27 Apr 2017 16:29:23 +0200 Remove outdated/unused debug output
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 16:29:23 +0200] rev 12359
Remove outdated/unused debug output
Thu, 27 Apr 2017 05:07:35 +0200 Refactor hardcoded ammo IDs in The Great Escape
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 05:07:35 +0200] rev 12358
Refactor hardcoded ammo IDs in The Great Escape
Thu, 27 Apr 2017 05:04:32 +0200 HedgeEditor: Fix blow torch / pick hammer in wrong crate type
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 05:04:32 +0200] rev 12357
HedgeEditor: Fix blow torch / pick hammer in wrong crate type
Thu, 27 Apr 2017 04:58:48 +0200 Fix broken HedgeEditor export of utility and ammo crates
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 04:58:48 +0200] rev 12356
Fix broken HedgeEditor export of utility and ammo crates
Thu, 27 Apr 2017 04:44:55 +0200 Refactor HedgeEditor output, get rid of wepArray in favor of simpler ammo iteration
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 04:44:55 +0200] rev 12355
Refactor HedgeEditor output, get rid of wepArray in favor of simpler ammo iteration
Thu, 27 Apr 2017 03:38:22 +0200 Mention inf attack rule in Diver, also fix the in-game mission name
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 03:38:22 +0200] rev 12354
Mention inf attack rule in Diver, also fix the in-game mission name
Thu, 27 Apr 2017 03:21:16 +0200 Refactor Teamwork 2: No more hacky skipping, set proper ammos for enemy instead
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 03:21:16 +0200] rev 12353
Refactor Teamwork 2: No more hacky skipping, set proper ammos for enemy instead
Thu, 27 Apr 2017 03:11:50 +0200 Fix false victory in Teamwork/Teamwork 2 when one of your hogs die in same turn as enemy
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 03:11:50 +0200] rev 12352
Fix false victory in Teamwork/Teamwork 2 when one of your hogs die in same turn as enemy
Thu, 27 Apr 2017 02:42:40 +0200 Mention important game modifiers in Spooky Tree and Nobody Laugh
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 02:42:40 +0200] rev 12351
Mention important game modifiers in Spooky Tree and Nobody Laugh
Wed, 26 Apr 2017 19:52:30 -0400 fly saint flyy
nemo [Wed, 26 Apr 2017 19:52:30 -0400] rev 12350
fly saint flyy
Thu, 27 Apr 2017 01:46:28 +0200 Decode chat slang in en.txt (“GL HF”)
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 01:46:28 +0200] rev 12349
Decode chat slang in en.txt (“GL HF”)
Thu, 27 Apr 2017 01:17:41 +0200 Use Robot voice for enemy in Bamboo Thicked and Newton and the Hammock
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 01:17:41 +0200] rev 12348
Use Robot voice for enemy in Bamboo Thicked and Newton and the Hammock
Thu, 27 Apr 2017 01:10:37 +0200 Fix Ammo/Utility crate confusion in portal mission
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 01:10:37 +0200] rev 12347
Fix Ammo/Utility crate confusion in portal mission
Wed, 26 Apr 2017 23:44:17 +0200 Fix incorrect PointsType in sniper rifle training and That Sinking Feeling
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 23:44:17 +0200] rev 12346
Fix incorrect PointsType in sniper rifle training and That Sinking Feeling
Wed, 26 Apr 2017 23:23:18 +0200 Set fixed wind in bazooka training. Fixed impossible first target when bad wind
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 23:23:18 +0200] rev 12345
Set fixed wind in bazooka training. Fixed impossible first target when bad wind
Wed, 26 Apr 2017 23:05:05 +0200 Standardize the secret achievements strings in Lua scripts
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 23:05:05 +0200] rev 12344
Standardize the secret achievements strings in Lua scripts
Wed, 26 Apr 2017 22:31:29 +0200 Fix Traitor taunt being played when hog w/ heResurrectable drowns w/o damage
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 22:31:29 +0200] rev 12343
Fix Traitor taunt being played when hog w/ heResurrectable drowns w/o damage
Wed, 26 Apr 2017 19:38:34 +0200 Disable resurrection message for respawning with heResurrectalbe
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 19:38:34 +0200] rev 12342
Disable resurrection message for respawning with heResurrectalbe It was often irritating. Now this message is only shown for using the resurrector utility.
Wed, 26 Apr 2017 19:00:32 +0200 Mutant: Fix “Boring” taunt being played when becoming the mutant
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 19:00:32 +0200] rev 12341
Mutant: Fix “Boring” taunt being played when becoming the mutant
Wed, 26 Apr 2017 18:53:11 +0200 Highlander: Fix crate collect sound playing when hog didn't get anything
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 18:53:11 +0200] rev 12340
Highlander: Fix crate collect sound playing when hog didn't get anything
Wed, 26 Apr 2017 18:38:21 +0200 HedgeEditor: Disable waypoint export because output scripts break when waypoints have been added
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 18:38:21 +0200] rev 12339
HedgeEditor: Disable waypoint export because output scripts break when waypoints have been added
Wed, 26 Apr 2017 18:18:05 +0200 HedgeEditor: Make sprTargetBee the first selected sprite
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 18:18:05 +0200] rev 12338
HedgeEditor: Make sprTargetBee the first selected sprite
Wed, 26 Apr 2017 17:52:08 +0200 Refactor Frenzy script
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 17:52:08 +0200] rev 12337
Refactor Frenzy script - Use GetAmmoName instead of hardcoding ammo names into strings - Remove Tracker - Make texts a bit more translator-friendly
Wed, 26 Apr 2017 16:24:44 +0200 Construction Mode: Mention teleportation restriction in tooltip
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 16:24:44 +0200] rev 12336
Construction Mode: Mention teleportation restriction in tooltip
Wed, 26 Apr 2017 02:55:40 +0200 Show traditional winning animation in Mutant again
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 02:55:40 +0200] rev 12335
Show traditional winning animation in Mutant again
Wed, 26 Apr 2017 02:28:13 +0200 Use the traditional winning sequence in Space Invasion again (killing off the losers)
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 02:28:13 +0200] rev 12334
Use the traditional winning sequence in Space Invasion again (killing off the losers)
Wed, 26 Apr 2017 02:10:47 +0200 Add back the missing winning animation for Racer and TechRecer
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 02:10:47 +0200] rev 12333
Add back the missing winning animation for Racer and TechRecer
Wed, 26 Apr 2017 01:51:51 +0200 Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 01:51:51 +0200] rev 12332
Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wed, 26 Apr 2017 01:46:38 +0200 Fix caption of stats screen not being reset on clear()
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 01:46:38 +0200] rev 12331
Fix caption of stats screen not being reset on clear()
Wed, 26 Apr 2017 00:47:14 +0200 Update more HWPs: Knockball, Racer, Construction Mode
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 00:47:14 +0200] rev 12330
Update more HWPs: Knockball, Racer, Construction Mode Changes: - New ammo icon for Knockball's baseball bat with ball - New ammo icon for waypoint placement tool in Racer - Remove airplane cursor in Racer and Construction Mode
Wed, 26 Apr 2017 00:04:49 +0200 HedgeEditor: Fix incorrect preview of air attack icon in sprAMAmmos/sprAMAmmosBW
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 00:04:49 +0200] rev 12329
HedgeEditor: Fix incorrect preview of air attack icon in sprAMAmmos/sprAMAmmosBW
Tue, 25 Apr 2017 23:10:49 +0200 Add dud mine to missions.png and use it in HedgeEditor
Wuzzy <almikes@aol.com> [Tue, 25 Apr 2017 23:10:49 +0200] rev 12328
Add dud mine to missions.png and use it in HedgeEditor
Tue, 25 Apr 2017 23:06:19 +0200 Clean up HedgeEditor HWP mess, fix broken/outdated graphics
Wuzzy <almikes@aol.com> [Tue, 25 Apr 2017 23:06:19 +0200] rev 12327
Clean up HedgeEditor HWP mess, fix broken/outdated graphics - Simplify ammo menu icons - Add Ammos_bw.png - Simplify Target.png - Fix dud mine preview looking like normal mine - Fix weapon crate preview of air attack, drill strike, napalm
Tue, 25 Apr 2017 21:00:44 +0200 Update and simplify Construction Mode sidecar HWP
Wuzzy <almikes@aol.com> [Tue, 25 Apr 2017 21:00:44 +0200] rev 12326
Update and simplify Construction Mode sidecar HWP Changes: - Remove amGirder.png (not required anymore) - Make all non-overwritten ammo icons transparent (for nemo's Ammos overwrite patch) - Add Ammos_bw.png
Tue, 25 Apr 2017 19:27:34 +0200 Fix install failure of Ammos_base.png for QTfrontend
Wuzzy <almikes@aol.com> [Tue, 25 Apr 2017 19:27:34 +0200] rev 12325
Fix install failure of Ammos_base.png for QTfrontend
Tue, 25 Apr 2017 13:13:47 -0400 turn hwp Ammos overrides into overlays. untested.
nemo [Tue, 25 Apr 2017 13:13:47 -0400] rev 12324
turn hwp Ammos overrides into overlays. untested.
Tue, 25 Apr 2017 17:51:03 +0200 Add Octopus fort
Wuzzy <almikes@aol.com> [Tue, 25 Apr 2017 17:51:03 +0200] rev 12323
Add Octopus fort
Tue, 25 Apr 2017 04:54:46 +0200 Fix sndBoring being played when force-ending turn due to victory
Wuzzy <almikes@aol.com> [Tue, 25 Apr 2017 04:54:46 +0200] rev 12322
Fix sndBoring being played when force-ending turn due to victory
Tue, 25 Apr 2017 02:50:28 +0200 Clarify how the weapons restocking works in Highlander
Wuzzy <almikes@aol.com> [Tue, 25 Apr 2017 02:50:28 +0200] rev 12321
Clarify how the weapons restocking works in Highlander
Tue, 25 Apr 2017 02:13:18 +0200 Backed out changeset 82951b9b3c2f
Wuzzy <almikes@aol.com> [Tue, 25 Apr 2017 02:13:18 +0200] rev 12320
Backed out changeset 82951b9b3c2f Reason: People think giving hogs the weapons again in consecutive turns is OP
Mon, 24 Apr 2017 23:11:51 +0200 Fix rubber duck description (it no longer drops *straight down*)
Wuzzy <almikes@aol.com> [Mon, 24 Apr 2017 23:11:51 +0200] rev 12319
Fix rubber duck description (it no longer drops *straight down*)
Mon, 24 Apr 2017 19:31:53 +0200 Drop rubber duck like dynamite
Wuzzy <almikes@aol.com> [Mon, 24 Apr 2017 19:31:53 +0200] rev 12318
Drop rubber duck like dynamite
Mon, 24 Apr 2017 19:21:43 +0200 Backed out changeset 98824a464230 (disable GetLaunchX/Y again)
Wuzzy <almikes@aol.com> [Mon, 24 Apr 2017 19:21:43 +0200] rev 12317
Backed out changeset 98824a464230 (disable GetLaunchX/Y again) Reason: GetLaunchX/GetLaunchY were buggy
Mon, 24 Apr 2017 09:59:10 -0400 Move sidecar lua load to prior to script load. This should let the script use it for dependencies.
nemo [Mon, 24 Apr 2017 09:59:10 -0400] rev 12316
Move sidecar lua load to prior to script load. This should let the script use it for dependencies.
Mon, 24 Apr 2017 13:53:34 +0200 Fix incorrect SDL_UnloadObject usage in about.cpp (copy-paste fail)
Wuzzy <almikes@aol.com> [Mon, 24 Apr 2017 13:53:34 +0200] rev 12315
Fix incorrect SDL_UnloadObject usage in about.cpp (copy-paste fail)
Sun, 23 Apr 2017 22:21:41 +0200 Jungle Theme: allow flower object to go across gaps
sheepluva [Sun, 23 Apr 2017 22:21:41 +0200] rev 12314
Jungle Theme: allow flower object to go across gaps
Sun, 23 Apr 2017 18:23:59 +0200 Art theme: fix alpha in landtex
sheepluva [Sun, 23 Apr 2017 18:23:59 +0200] rev 12313
Art theme: fix alpha in landtex
Sun, 23 Apr 2017 17:27:07 +0200 clean up flake falling/rising code. this should fix issue #157
sheepluva [Sun, 23 Apr 2017 17:27:07 +0200] rev 12312
clean up flake falling/rising code. this should fix issue #157
Sun, 23 Apr 2017 14:38:33 +0200 fix fort mode's edge adjustments getting lost with weWrap. issue #181
sheepluva [Sun, 23 Apr 2017 14:38:33 +0200] rev 12311
fix fort mode's edge adjustments getting lost with weWrap. issue #181
Sun, 23 Apr 2017 04:47:13 +0200 HedgeEditor: Fix maximum ammos sprite ID being 1 too low
Wuzzy <almikes@aol.com> [Sun, 23 Apr 2017 04:47:13 +0200] rev 12310
HedgeEditor: Fix maximum ammos sprite ID being 1 too low
Sun, 23 Apr 2017 00:21:11 +0200 Fix broken ammo preview caused by previous commit
Wuzzy <almikes@aol.com> [Sun, 23 Apr 2017 00:21:11 +0200] rev 12309
Fix broken ammo preview caused by previous commit Yes, I'm dumb.
Sat, 22 Apr 2017 23:55:49 +0200 Fix hog not getting new ammo in Highlander when it takes 2 consecutive turns
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 23:55:49 +0200] rev 12308
Fix hog not getting new ammo in Highlander when it takes 2 consecutive turns This happens when all enemy hogs are frozen
Sat, 22 Apr 2017 23:30:46 +0200 Lock ammo scheme of TechRacer (is ignored anyway)
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 23:30:46 +0200] rev 12307
Lock ammo scheme of TechRacer (is ignored anyway)
Sat, 22 Apr 2017 23:06:47 +0200 Fix sniper rifle disabling laser sight utility after shooting
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 23:06:47 +0200] rev 12306
Fix sniper rifle disabling laser sight utility after shooting
Sat, 22 Apr 2017 22:23:49 +0200 fix campaign missions not showing up for me
sheepluva [Sat, 22 Apr 2017 22:23:49 +0200] rev 12305
fix campaign missions not showing up for me
Sat, 22 Apr 2017 20:37:51 +0200 Backed out changeset 071a05275798
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 20:37:51 +0200] rev 12304
Backed out changeset 071a05275798 Reason: Can't switch weapon forwards while preventing slipping, or while doing precise aiming
Sat, 22 Apr 2017 19:30:24 +0200 Fix warning caused in uGearsHedgehog.pas
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 19:30:24 +0200] rev 12303
Fix warning caused in uGearsHedgehog.pas
Sat, 22 Apr 2017 18:58:25 +0200 Replace hardcoded max. ammo index in Highlander with AmmoTypeMax
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 18:58:25 +0200] rev 12302
Replace hardcoded max. ammo index in Highlander with AmmoTypeMax
Sat, 22 Apr 2017 18:36:57 +0200 Lua variable: AmmoTypeMax (maximum ammo type ID for iterating)
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 18:36:57 +0200] rev 12301
Lua variable: AmmoTypeMax (maximum ammo type ID for iterating)
Sat, 22 Apr 2017 18:12:58 +0200 Make sticky mines fall off the map when frozen
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 18:12:58 +0200] rev 12300
Make sticky mines fall off the map when frozen
Sat, 22 Apr 2017 18:00:57 +0200 Freezer allows to freeze sticky mines (currently only disables them)
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 18:00:57 +0200] rev 12299
Freezer allows to freeze sticky mines (currently only disables them)
Sat, 22 Apr 2017 04:17:51 +0200 Stretch teamselwidget across whole page in local multiplayer page
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 04:17:51 +0200] rev 12298
Stretch teamselwidget across whole page in local multiplayer page
Sat, 22 Apr 2017 02:33:32 +0200 Allow to press [Precise]+[Slot] to cycle through weapons in reverse order
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 02:33:32 +0200] rev 12297
Allow to press [Precise]+[Slot] to cycle through weapons in reverse order
Fri, 21 Apr 2017 17:54:28 +0200 Only select from default graves and forts for new themes
Wuzzy <almikes@aol.com> [Fri, 21 Apr 2017 17:54:28 +0200] rev 12296
Only select from default graves and forts for new themes
Fri, 21 Apr 2017 17:42:09 +0200 Add DLC filtering in DataManager.cpp and namegen.cpp
Wuzzy <almikes@aol.com> [Fri, 21 Apr 2017 17:42:09 +0200] rev 12295
Add DLC filtering in DataManager.cpp and namegen.cpp
Thu, 20 Apr 2017 11:22:29 -0400 For testing purposes, drop tointeger and pushint since Lua uses ptrdiff causing inconsistent behaviour if we try to get a longword value from tointeger on 64 bit vs 32bit. This should improve script reliability a bit
nemo [Thu, 20 Apr 2017 11:22:29 -0400] rev 12294
For testing purposes, drop tointeger and pushint since Lua uses ptrdiff causing inconsistent behaviour if we try to get a longword value from tointeger on 64 bit vs 32bit. This should improve script reliability a bit
Thu, 20 Apr 2017 02:38:45 +0200 Make health gain message translatable
Wuzzy <almikes@aol.com> [Thu, 20 Apr 2017 02:38:45 +0200] rev 12293
Make health gain message translatable
Thu, 20 Apr 2017 00:04:35 +0200 Take sacrifices into account for the “Stupid” taunt
Wuzzy <almikes@aol.com> [Thu, 20 Apr 2017 00:04:35 +0200] rev 12292
Take sacrifices into account for the “Stupid” taunt
Wed, 19 Apr 2017 22:26:24 +0200 Call hog stupid for selfkilling
Wuzzy <almikes@aol.com> [Wed, 19 Apr 2017 22:26:24 +0200] rev 12291
Call hog stupid for selfkilling
Wed, 19 Apr 2017 22:10:12 +0200 Call hedgehogs stupid for poisoning themselves
Wuzzy <almikes@aol.com> [Wed, 19 Apr 2017 22:10:12 +0200] rev 12290
Call hedgehogs stupid for poisoning themselves
Wed, 19 Apr 2017 22:03:11 +0200 Fix hedgehog self-damage not counted, and there were never Stupid taunts/announces
Wuzzy <almikes@aol.com> [Wed, 19 Apr 2017 22:03:11 +0200] rev 12289
Fix hedgehog self-damage not counted, and there were never Stupid taunts/announces
Wed, 19 Apr 2017 20:50:57 +0200 Fix incorrect Mutant score message color
Wuzzy <almikes@aol.com> [Wed, 19 Apr 2017 20:50:57 +0200] rev 12288
Fix incorrect Mutant score message color
Wed, 19 Apr 2017 20:21:15 +0200 Use new EndTurn in a couple of scripts, esp. to fix timeout taunts in Racer
Wuzzy <almikes@aol.com> [Wed, 19 Apr 2017 20:21:15 +0200] rev 12287
Use new EndTurn in a couple of scripts, esp. to fix timeout taunts in Racer
Wed, 19 Apr 2017 17:50:31 +0200 New Lua call: EndTurn to end turn
Wuzzy <almikes@aol.com> [Wed, 19 Apr 2017 17:50:31 +0200] rev 12286
New Lua call: EndTurn to end turn
Wed, 19 Apr 2017 08:35:31 -0400 travis: Exclude gcc for the macOS target
koda [Wed, 19 Apr 2017 08:35:31 -0400] rev 12285
travis: Exclude gcc for the macOS target gcc is just a symlink to clang on this platform.
Wed, 19 Apr 2017 00:46:54 +0200 Add a few more announcer messages, loosely based on forum suggestions from https://hedgewars.org/node/1195
Wuzzy <almikes@aol.com> [Wed, 19 Apr 2017 00:46:54 +0200] rev 12284
Add a few more announcer messages, loosely based on forum suggestions from https://hedgewars.org/node/1195
Tue, 18 Apr 2017 22:56:28 +0200 Add a few announcer messages suggested by Star and Moon
Wuzzy <almikes@aol.com> [Tue, 18 Apr 2017 22:56:28 +0200] rev 12283
Add a few announcer messages suggested by Star and Moon
Tue, 18 Apr 2017 22:27:25 +0200 Change water speed range for better precision
KoBeWi <kobewi4e@gmail.com> [Tue, 18 Apr 2017 22:27:25 +0200] rev 12282
Change water speed range for better precision
Tue, 18 Apr 2017 22:19:19 +0200 Fix broken sprites on animated water edges
KoBeWi <kobewi4e@gmail.com> [Tue, 18 Apr 2017 22:19:19 +0200] rev 12281
Fix broken sprites on animated water edges
Tue, 18 Apr 2017 22:07:16 +0200 Update some music credits, fix Beach theme credits
Wuzzy <almikes@aol.com> [Tue, 18 Apr 2017 22:07:16 +0200] rev 12280
Update some music credits, fix Beach theme credits
Tue, 18 Apr 2017 21:38:36 +0200 Credit most theme and map authors in credits.txt
Wuzzy <almikes@aol.com> [Tue, 18 Apr 2017 21:38:36 +0200] rev 12279
Credit most theme and map authors in credits.txt
Tue, 18 Apr 2017 19:36:29 +0200 Add 3 forts: Lonely_Island, Olympic, Snail
Wuzzy <almikes@aol.com> [Tue, 18 Apr 2017 19:36:29 +0200] rev 12278
Add 3 forts: Lonely_Island, Olympic, Snail
Mon, 17 Apr 2017 23:17:47 +0200 engine: d52af905437b broke pas2c build. pas2c doesn't understand "in [1, 2]" etc.
sheepluva [Mon, 17 Apr 2017 23:17:47 +0200] rev 12277
engine: d52af905437b broke pas2c build. pas2c doesn't understand "in [1, 2]" etc. PS: pas2c possibly still fails due to physfs issues :/
Mon, 17 Apr 2017 18:47:56 +0200 Backed out changeset 8e9603088f99
Wuzzy <almikes@aol.com> [Mon, 17 Apr 2017 18:47:56 +0200] rev 12276
Backed out changeset 8e9603088f99 Because unC0Rr, sheepluva and nemo like to know when their turn starts. This re-introduces the odd vows for revenge on every enemy turn start.
Mon, 17 Apr 2017 07:12:00 +0200 Remove redundant main menu tips
Wuzzy <almikes@aol.com> [Mon, 17 Apr 2017 07:12:00 +0200] rev 12275
Remove redundant main menu tips Oops!
Mon, 17 Apr 2017 04:06:49 +0200 Mention missing controls for rope and landspray, explain cleaver damage
Wuzzy <almikes@aol.com> [Mon, 17 Apr 2017 04:06:49 +0200] rev 12274
Mention missing controls for rope and landspray, explain cleaver damage
Sun, 16 Apr 2017 08:49:18 +0200 Block left entrance in ACF, mission 6
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 08:49:18 +0200] rev 12273
Block left entrance in ACF, mission 6
Sun, 16 Apr 2017 08:19:33 +0200 Add alternate dialogs in ACF mission 6 when killing cyborgs before collecting crates
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 08:19:33 +0200] rev 12272
Add alternate dialogs in ACF mission 6 when killing cyborgs before collecting crates
Sun, 16 Apr 2017 06:08:24 +0200 Restore old barrels and mines in ACF: Dragon's Lair
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 06:08:24 +0200] rev 12271
Restore old barrels and mines in ACF: Dragon's Lair
Sun, 16 Apr 2017 05:52:33 +0200 Update sniper rifle challenge preview image because the theme changed
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 05:52:33 +0200] rev 12270
Update sniper rifle challenge preview image because the theme changed
Sun, 16 Apr 2017 05:37:56 +0200 Show mines timer in ACF, Dragon's Lair
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 05:37:56 +0200] rev 12269
Show mines timer in ACF, Dragon's Lair
Sun, 16 Apr 2017 04:49:05 +0200 Replace some HTTP links with HTTPS links
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 04:49:05 +0200] rev 12268
Replace some HTTP links with HTTPS links Don't worry, I have tested all the links
Sun, 16 Apr 2017 03:24:17 +0200 Fix broken URL in pagenetserver
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 03:24:17 +0200] rev 12267
Fix broken URL in pagenetserver
Sun, 16 Apr 2017 02:40:17 +0200 Update changelog regarding translations and rubber duck
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 02:40:17 +0200] rev 12266
Update changelog regarding translations and rubber duck
Sun, 16 Apr 2017 02:10:36 +0200 Swap the preview of missions 2 and 3 in A Classic Fairytale
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 02:10:36 +0200] rev 12265
Swap the preview of missions 2 and 3 in A Classic Fairytale They have been confused, it's pretty subtle
Sun, 16 Apr 2017 02:02:07 +0200 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 02:02:07 +0200] rev 12264
Allow the diaogues in ACF missions 8 and 10 to be translated
Sun, 16 Apr 2017 01:05:08 +0200 Use format strings everywhere in A Classic Fairytale (for translators)
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 01:05:08 +0200] rev 12263
Use format strings everywhere in A Classic Fairytale (for translators)
Sun, 16 Apr 2017 00:18:44 +0200 Remove incorrect help about restarting mission in ACF mission 6
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 00:18:44 +0200] rev 12262
Remove incorrect help about restarting mission in ACF mission 6
Sat, 15 Apr 2017 23:47:53 +0200 Refactor ACF mission 6
Wuzzy <almikes@aol.com> [Sat, 15 Apr 2017 23:47:53 +0200] rev 12261
Refactor ACF mission 6
Sat, 15 Apr 2017 23:21:13 +0200 Add two main menu tips regarding mission panel
Wuzzy <almikes@aol.com> [Sat, 15 Apr 2017 23:21:13 +0200] rev 12260
Add two main menu tips regarding mission panel
Sat, 15 Apr 2017 08:52:05 +0200 Fix broken "whats this" help in misc options tab
Wuzzy <almikes@aol.com> [Sat, 15 Apr 2017 08:52:05 +0200] rev 12259
Fix broken "whats this" help in misc options tab
Sat, 15 Apr 2017 08:09:23 +0200 Add HedgeEditor schemes as recommended on https://hedgewars.org/HedgeEditor
Wuzzy <almikes@aol.com> [Sat, 15 Apr 2017 08:09:23 +0200] rev 12258
Add HedgeEditor schemes as recommended on https://hedgewars.org/HedgeEditor
Sat, 15 Apr 2017 07:12:11 +0200 Add back "more wind" modifier into mission panel. Fixes regression in 10aad1cafc10
Wuzzy <almikes@aol.com> [Sat, 15 Apr 2017 07:12:11 +0200] rev 12257
Add back "more wind" modifier into mission panel. Fixes regression in 10aad1cafc10
Sat, 15 Apr 2017 06:52:14 +0200 Delete the now unused fort mode icons
Wuzzy <almikes@aol.com> [Sat, 15 Apr 2017 06:52:14 +0200] rev 12256
Delete the now unused fort mode icons
Sat, 15 Apr 2017 06:25:32 +0200 Redraw game flag icons: AISurvival, Border BottomBorder, LowGrav, MoreWind, NoWind, PlaceHog
Wuzzy <almikes@aol.com> [Sat, 15 Apr 2017 06:25:32 +0200] rev 12255
Redraw game flag icons: AISurvival, Border BottomBorder, LowGrav, MoreWind, NoWind, PlaceHog
Sat, 15 Apr 2017 05:01:40 +0200 Replace initial health icon in game scheme editor
Wuzzy <almikes@aol.com> [Sat, 15 Apr 2017 05:01:40 +0200] rev 12254
Replace initial health icon in game scheme editor
Sat, 15 Apr 2017 04:28:00 +0200 Make all hogs say Yessir taunt on their turn start (replaces revenge taunts)
Wuzzy <almikes@aol.com> [Sat, 15 Apr 2017 04:28:00 +0200] rev 12253
Make all hogs say Yessir taunt on their turn start (replaces revenge taunts) Rationale: The taunts Illgetyou, JustYouWait were fairly odd and almost always inapproriate to the situation as most voicepacks clearly assume these to be used for revenge only (e.g. “You'll gonna pay for that.” was played at turn start because of this.).
Fri, 14 Apr 2017 07:27:56 +0200 Use videos icon in videos page
Wuzzy <almikes@aol.com> [Fri, 14 Apr 2017 07:27:56 +0200] rev 12252
Use videos icon in videos page
Fri, 14 Apr 2017 06:36:36 +0200 Use palette icon for user color settings group box
Wuzzy <almikes@aol.com> [Fri, 14 Apr 2017 06:36:36 +0200] rev 12251
Use palette icon for user color settings group box
Thu, 13 Apr 2017 23:50:00 +0200 Team editor: Disable flag widget when selecting CPU team
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 23:50:00 +0200] rev 12250
Team editor: Disable flag widget when selecting CPU team
Thu, 13 Apr 2017 21:22:32 +0200 Move random team button of of team members box
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 21:22:32 +0200] rev 12249
Move random team button of of team members box
Thu, 13 Apr 2017 18:48:06 +0200 Add buttons to randomize hats and hog names only
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 18:48:06 +0200] rev 12248
Add buttons to randomize hats and hog names only
Thu, 13 Apr 2017 17:58:32 +0200 Fix non-matching team name when generating random teams
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 17:58:32 +0200] rev 12247
Fix non-matching team name when generating random teams
Thu, 13 Apr 2017 17:42:57 +0200 Use smaller play sound icon in team editor
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 17:42:57 +0200] rev 12246
Use smaller play sound icon in team editor
Thu, 13 Apr 2017 17:26:37 +0200 Allow to randomize team name, flag, grave, voice and fort seperately
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 17:26:37 +0200] rev 12245
Allow to randomize team name, flag, grave, voice and fort seperately
Thu, 13 Apr 2017 15:18:07 +0200 Refactor team name generator
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 15:18:07 +0200] rev 12244
Refactor team name generator
Thu, 13 Apr 2017 06:39:01 +0200 Update changelog regarding team updates
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 06:39:01 +0200] rev 12243
Update changelog regarding team updates
Thu, 13 Apr 2017 06:25:41 +0200 Randomize forts and graves in new teams
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 06:25:41 +0200] rev 12242
Randomize forts and graves in new teams
Thu, 13 Apr 2017 05:44:23 +0200 Add 4 teams on first start of Hedgewars
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 05:44:23 +0200] rev 12241
Add 4 teams on first start of Hedgewars
Wed, 12 Apr 2017 23:05:18 +0200 Add a few WhatsThis texts in frontend, rename “Stereo rendering” to “Stereoscopy”
Wuzzy <almikes@aol.com> [Wed, 12 Apr 2017 23:05:18 +0200] rev 12240
Add a few WhatsThis texts in frontend, rename “Stereo rendering” to “Stereoscopy”
Wed, 12 Apr 2017 22:04:32 +0200 Use standard units and abbreviations in frontend
Wuzzy <almikes@aol.com> [Wed, 12 Apr 2017 22:04:32 +0200] rev 12239
Use standard units and abbreviations in frontend Replaces things like “fps”, “Kbps”, “m” (for minute), etc.
Wed, 12 Apr 2017 21:34:02 +0200 Clariy home button in DLC
Wuzzy <almikes@aol.com> [Wed, 12 Apr 2017 21:34:02 +0200] rev 12238
Clariy home button in DLC
Wed, 12 Apr 2017 21:23:02 +0200 Make framerate drop-down list translatable
Wuzzy <almikes@aol.com> [Wed, 12 Apr 2017 21:23:02 +0200] rev 12237
Make framerate drop-down list translatable
Wed, 12 Apr 2017 20:14:17 +0200 Apply minimal padding to all text buttons in frontend
Wuzzy <almikes@aol.com> [Wed, 12 Apr 2017 20:14:17 +0200] rev 12236
Apply minimal padding to all text buttons in frontend
Wed, 12 Apr 2017 19:46:59 +0200 Redraw audio icon in settings menu be more HW style-like
Wuzzy <almikes@aol.com> [Wed, 12 Apr 2017 19:46:59 +0200] rev 12235
Redraw audio icon in settings menu be more HW style-like
Wed, 12 Apr 2017 19:35:44 +0200 Add home button to DLC page
Wuzzy <almikes@aol.com> [Wed, 12 Apr 2017 19:35:44 +0200] rev 12234
Add home button to DLC page
Wed, 12 Apr 2017 00:23:10 +0200 Don't place air mines in Shoppa
Wuzzy <almikes@aol.com> [Wed, 12 Apr 2017 00:23:10 +0200] rev 12233
Don't place air mines in Shoppa Rationale: Many players prefer Shoppa without air mines
Tue, 11 Apr 2017 07:00:22 +0200 Add a few more maps to the WxW Shoppa map list
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 07:00:22 +0200] rev 12232
Add a few more maps to the WxW Shoppa map list
Tue, 11 Apr 2017 05:31:40 +0200 Change voices in Big Armory, remove duplicate countdown sounds
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 05:31:40 +0200] rev 12231
Change voices in Big Armory, remove duplicate countdown sounds
Tue, 11 Apr 2017 05:29:44 +0200 Add scenario: Big Armory
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 05:29:44 +0200] rev 12230
Add scenario: Big Armory
Tue, 11 Apr 2017 04:48:58 +0200 Clean up mission strings of Teamwork scenario
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 04:48:58 +0200] rev 12229
Clean up mission strings of Teamwork scenario
Tue, 11 Apr 2017 04:46:01 +0200 Add scenario: Teamwork 2
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 04:46:01 +0200] rev 12228
Add scenario: Teamwork 2 Credits to Arkhnen, but I heavily reworked it so it properly works in Hedgewars.
Tue, 11 Apr 2017 04:14:21 +0200 Fix bad mission texts in A Space Adventure
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 04:14:21 +0200] rev 12227
Fix bad mission texts in A Space Adventure
Tue, 11 Apr 2017 03:44:56 +0200 Display mines timer in all missions with non-default timer
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 03:44:56 +0200] rev 12226
Display mines timer in all missions with non-default timer
Tue, 11 Apr 2017 02:48:38 +0200 Set infinite turn time in RC Plane Challenge
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 02:48:38 +0200] rev 12225
Set infinite turn time in RC Plane Challenge
Tue, 11 Apr 2017 02:44:59 +0200 Disable Sudden Death consistently in all missions which don't require it
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 02:44:59 +0200] rev 12224
Disable Sudden Death consistently in all missions which don't require it
Tue, 11 Apr 2017 02:11:49 +0200 Give infinite flying saucers in Space Adventure main menu
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 02:11:49 +0200] rev 12223
Give infinite flying saucers in Space Adventure main menu
Tue, 11 Apr 2017 02:09:01 +0200 Add infinite skipping in fruit03 mission
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 02:09:01 +0200] rev 12222
Add infinite skipping in fruit03 mission
Tue, 11 Apr 2017 00:17:42 +0200 New icon for video button to follow the Hedgewars style guide
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 00:17:42 +0200] rev 12221
New icon for video button to follow the Hedgewars style guide
Mon, 10 Apr 2017 23:32:03 +0200 Use the same link color consistently in frontend
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 23:32:03 +0200] rev 12220
Use the same link color consistently in frontend
Mon, 10 Apr 2017 23:10:56 +0200 Make entire top part of about screen translatable
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 23:10:56 +0200] rev 12219
Make entire top part of about screen translatable
Mon, 10 Apr 2017 22:43:55 +0200 Make library list in about screen translatable
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 22:43:55 +0200] rev 12218
Make library list in about screen translatable
Mon, 10 Apr 2017 21:42:53 +0200 Prevent frontend from starting game w/ >48 hogs
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 21:42:53 +0200] rev 12217
Prevent frontend from starting game w/ >48 hogs This is because the engine does not support >48 hogs (another bug), but at least this commit a common crash with useless/confusing error message.
Mon, 10 Apr 2017 20:56:01 +0200 Fix crash when trying to open ammo menu with current team hog gear = nil
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 20:56:01 +0200] rev 12216
Fix crash when trying to open ammo menu with current team hog gear = nil Also fixes crash in A Classic Fairytale, mission 2 when rightclicking at Brainiac intro sequence (#142)
Mon, 10 Apr 2017 19:08:00 +0200 Fix caption not updating if adding caption with same text but different color
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 19:08:00 +0200] rev 12215
Fix caption not updating if adding caption with same text but different color
Mon, 10 Apr 2017 18:42:50 +0200 Increase duck cost in Construction Mode to 40
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 18:42:50 +0200] rev 12214
Increase duck cost in Construction Mode to 40
Mon, 10 Apr 2017 12:06:43 -0400 bulk copy of latest physfs to our misc/libphysfs since this seems to fix an off-by-1 error reliably hit in readln read of 1 byte probably introduced in the addition of the buffered read. Whether this is excessive or whether libphysfs should even be maintained by us is another matter. But at least we shouldn't crash
nemo [Mon, 10 Apr 2017 12:06:43 -0400] rev 12213
bulk copy of latest physfs to our misc/libphysfs since this seems to fix an off-by-1 error reliably hit in readln read of 1 byte probably introduced in the addition of the buffered read. Whether this is excessive or whether libphysfs should even be maintained by us is another matter. But at least we shouldn't crash
Mon, 10 Apr 2017 09:05:16 -0400 merge in patch used in arch/fedora - fixes a lazy physfs memcpy that was breaking upstream's stricter checking
nemo [Mon, 10 Apr 2017 09:05:16 -0400] rev 12212
merge in patch used in arch/fedora - fixes a lazy physfs memcpy that was breaking upstream's stricter checking
Mon, 10 Apr 2017 14:34:32 +0200 Fix dynamite sparks appearing underwater
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 14:34:32 +0200] rev 12211
Fix dynamite sparks appearing underwater
Mon, 10 Apr 2017 14:15:00 +0200 Render gear timers in front of water
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 14:15:00 +0200] rev 12210
Render gear timers in front of water
Mon, 10 Apr 2017 13:51:07 +0200 Fix syntax error in uGearsUtils
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 13:51:07 +0200] rev 12209
Fix syntax error in uGearsUtils
Mon, 10 Apr 2017 13:30:44 +0200 Play different bounce sound for rubber duck
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 13:30:44 +0200] rev 12208
Play different bounce sound for rubber duck
Sun, 09 Apr 2017 20:54:33 +0200 Add rubber duck to (Balanced) Random Weapon, Construction Mode, HedgeEditor
Wuzzy <almikes@aol.com> [Sun, 09 Apr 2017 20:54:33 +0200] rev 12207
Add rubber duck to (Balanced) Random Weapon, Construction Mode, HedgeEditor
Sun, 09 Apr 2017 00:51:26 +0200 Fix free rubber ducks in Highlander
Wuzzy <almikes@aol.com> [Sun, 09 Apr 2017 00:51:26 +0200] rev 12206
Fix free rubber ducks in Highlander
Fri, 13 May 2016 01:19:28 +0200 Fix duck issues with Sea edge swimming
Wuzzy <almikes@aol.com> [Fri, 13 May 2016 01:19:28 +0200] rev 12205
Fix duck issues with Sea edge swimming
Fri, 13 May 2016 00:17:05 +0200 Don't play duck drop sound when duck spawns in water
Wuzzy <almikes@aol.com> [Fri, 13 May 2016 00:17:05 +0200] rev 12204
Don't play duck drop sound when duck spawns in water
Fri, 13 May 2016 00:08:09 +0200 Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com> [Fri, 13 May 2016 00:08:09 +0200] rev 12203
Make duck rise to surface when spawning underwater
Thu, 12 May 2016 19:45:26 +0200 Add a few comments for rubber duck
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 19:45:26 +0200] rev 12202
Add a few comments for rubber duck
Thu, 12 May 2016 19:33:30 +0200 Put duck speed factor into gear variable
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 19:33:30 +0200] rev 12201
Put duck speed factor into gear variable
Thu, 12 May 2016 19:22:53 +0200 Fix rubber duck speed when hitting sea edge initially
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 19:22:53 +0200] rev 12200
Fix rubber duck speed when hitting sea edge initially
Thu, 12 May 2016 18:16:09 +0200 Fix rubber duck not bouncing off diagonal rubber
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 18:16:09 +0200] rev 12199
Fix rubber duck not bouncing off diagonal rubber
Thu, 12 May 2016 17:23:06 +0200 Render rubber duck timer when <6s
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 17:23:06 +0200] rev 12198
Render rubber duck timer when <6s
Thu, 12 May 2016 16:56:23 +0200 Re-enable GetLaunchX/Y, use non-zero eject only for amDuck for now
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 16:56:23 +0200] rev 12197
Re-enable GetLaunchX/Y, use non-zero eject only for amDuck for now
Thu, 12 May 2016 16:20:17 +0200 Fix swimming rubberduck screwing up after portal, also change timer to 15s, no resets
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 16:20:17 +0200] rev 12196
Fix swimming rubberduck screwing up after portal, also change timer to 15s, no resets
Sat, 08 Apr 2017 21:48:39 +0200 Add rubber duck images for real
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 21:48:39 +0200] rev 12195
Add rubber duck images for real
Sat, 08 Apr 2017 21:48:25 +0200 Add sounds for rubberduck drop, destruction and water collision
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 21:48:25 +0200] rev 12194
Add sounds for rubberduck drop, destruction and water collision
Sat, 08 Apr 2017 21:43:48 +0200 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 21:43:48 +0200] rev 12193
Add ammotype amDuck for rubber duck Still needs some tweaking (eject position, ammo menu slot)
Sat, 08 Apr 2017 18:36:12 +0200 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 18:36:12 +0200] rev 12192
Add gear gtDuck: rubber duck Properties: - Falls straight down - Swims on water and follows wind direction - Follows Sea world edge - Explodes on collision or after 9s - Timer resets when hitting water
Sat, 08 Apr 2017 18:26:25 +0200 Update changelog: Water anim., translations
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 18:26:25 +0200] rev 12191
Update changelog: Water anim., translations
Sat, 08 Apr 2017 17:21:22 +0200 Fix bad water flow animation
KoBeWi <kobewi4e@gmail.com> [Sat, 08 Apr 2017 17:21:22 +0200] rev 12190
Fix bad water flow animation
Sat, 08 Apr 2017 17:17:28 +0200 Water can now be animated
KoBeWi <kobewi4e@gmail.com> [Sat, 08 Apr 2017 17:17:28 +0200] rev 12189
Water can now be animated
Sat, 08 Apr 2017 06:22:43 +0200 Fix CPU level sprites falling down in ClimbHome (instead of stars)
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 06:22:43 +0200] rev 12188
Fix CPU level sprites falling down in ClimbHome (instead of stars)
Sat, 08 Apr 2017 05:23:07 +0200 Locale: Replace outdated round start message with loading template
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 05:23:07 +0200] rev 12187
Locale: Replace outdated round start message with loading template
Sat, 08 Apr 2017 05:04:18 +0200 Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 05:04:18 +0200] rev 12186
Load screen: Move “LOADING” from image into text box So this message can be properly translated
Fri, 07 Apr 2017 05:03:30 +0200 Add a few home run messages (en, de)
Wuzzy <almikes@aol.com> [Fri, 07 Apr 2017 05:03:30 +0200] rev 12185
Add a few home run messages (en, de)
Fri, 07 Apr 2017 04:56:51 +0200 Add support for hog name in home run message
Wuzzy <almikes@aol.com> [Fri, 07 Apr 2017 04:56:51 +0200] rev 12184
Add support for hog name in home run message
Fri, 07 Apr 2017 03:27:17 +0200 Remove English-only text from campaign mission images
Wuzzy <almikes@aol.com> [Fri, 07 Apr 2017 03:27:17 +0200] rev 12183
Remove English-only text from campaign mission images
Fri, 07 Apr 2017 03:10:28 +0200 Replace portal mission image with screenshot
Wuzzy <almikes@aol.com> [Fri, 07 Apr 2017 03:10:28 +0200] rev 12182
Replace portal mission image with screenshot Done to remove English-only text
Fri, 07 Apr 2017 02:26:12 +0200 Harden the countdown sound check
Wuzzy <almikes@aol.com> [Fri, 07 Apr 2017 02:26:12 +0200] rev 12181
Harden the countdown sound check
Fri, 07 Apr 2017 01:50:49 +0200 Fix name Scottish Gaelic being incorrectly displayed in language dropdown
Wuzzy <almikes@aol.com> [Fri, 07 Apr 2017 01:50:49 +0200] rev 12180
Fix name Scottish Gaelic being incorrectly displayed in language dropdown
Fri, 07 Apr 2017 01:41:30 +0200 Add basic win/draw messages in Scottish Gaelic
Wuzzy <almikes@aol.com> [Fri, 07 Apr 2017 01:41:30 +0200] rev 12179
Add basic win/draw messages in Scottish Gaelic
Fri, 07 Apr 2017 01:17:51 +0200 Scottish Gaelic translation update: tips, missions, frontend, engine
fios@foramnagaidhlig.net <fios@foramnagaidhlig.net> [Fri, 07 Apr 2017 01:17:51 +0200] rev 12178
Scottish Gaelic translation update: tips, missions, frontend, engine
Fri, 07 Apr 2017 00:57:09 +0200 Set turn time to 0 when current hog drowns
Wuzzy <almikes@aol.com> [Fri, 07 Apr 2017 00:57:09 +0200] rev 12177
Set turn time to 0 when current hog drowns
Thu, 06 Apr 2017 23:28:13 +0200 Fix enemy saying “Missed” when poisoned w/o damage
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 23:28:13 +0200] rev 12176
Fix enemy saying “Missed” when poisoned w/o damage
Thu, 06 Apr 2017 22:34:02 +0200 Fix time box tooltip saying it is not *yet* available in SD
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 22:34:02 +0200] rev 12175
Fix time box tooltip saying it is not *yet* available in SD When it is actually not available *anymore*
Thu, 06 Apr 2017 22:02:29 +0200 Show random event message on round start, instead of the static one
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 22:02:29 +0200] rev 12174
Show random event message on round start, instead of the static one
Thu, 06 Apr 2017 21:49:59 +0200 Add new random victory/round draw messages in English
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 21:49:59 +0200] rev 12173
Add new random victory/round draw messages in English
Thu, 06 Apr 2017 20:57:51 +0200 Implement random round draw / team win messages
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 20:57:51 +0200] rev 12172
Implement random round draw / team win messages
Thu, 06 Apr 2017 20:14:05 +0200 Add back accidental removal of random mines
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 20:14:05 +0200] rev 12171
Add back accidental removal of random mines
Thu, 06 Apr 2017 20:01:14 +0200 Add many ticker messages for the new ticker events
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 20:01:14 +0200] rev 12170
Add many ticker messages for the new ticker events
Thu, 06 Apr 2017 07:34:00 +0200 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 07:34:00 +0200] rev 12169
More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Thu, 06 Apr 2017 05:54:45 +0200 Allow to place theme objects on water
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 05:54:45 +0200] rev 12168
Allow to place theme objects on water
Wed, 05 Apr 2017 18:23:10 +0200 Simplify the background gradient of Beach theme, fixes ugly “stripe” at borders
Wuzzy <almikes@aol.com> [Wed, 05 Apr 2017 18:23:10 +0200] rev 12167
Simplify the background gradient of Beach theme, fixes ugly “stripe” at borders
Wed, 05 Apr 2017 18:12:40 +0200 Smoother water gradient for Beach theme
Wuzzy <almikes@aol.com> [Wed, 05 Apr 2017 18:12:40 +0200] rev 12166
Smoother water gradient for Beach theme
Wed, 05 Apr 2017 17:43:46 +0200 Update changelog
Wuzzy <almikes@aol.com> [Wed, 05 Apr 2017 17:43:46 +0200] rev 12165
Update changelog
Wed, 05 Apr 2017 17:29:18 +0200 Remove redundant water color definitions in themes with default water
Wuzzy <almikes@aol.com> [Wed, 05 Apr 2017 17:29:18 +0200] rev 12164
Remove redundant water color definitions in themes with default water
Wed, 05 Apr 2017 17:28:46 +0200 Set default theme water color to blue
Wuzzy <almikes@aol.com> [Wed, 05 Apr 2017 17:28:46 +0200] rev 12163
Set default theme water color to blue
Wed, 05 Apr 2017 17:26:59 +0200 Remove Lua function SetAmmoStore
Wuzzy <almikes@aol.com> [Wed, 05 Apr 2017 17:26:59 +0200] rev 12162
Remove Lua function SetAmmoStore This function very obscure and has never been used, nobody will miss it. See issue #145 for full rationale.
Wed, 05 Apr 2017 17:26:05 +0200 Fix ugly dragonball grave 1 pixel bouncing
Wuzzy <almikes@aol.com> [Wed, 05 Apr 2017 17:26:05 +0200] rev 12161
Fix ugly dragonball grave 1 pixel bouncing
Wed, 05 Apr 2017 17:23:34 +0200 Display native language names in language combo box instead of always English
Wuzzy <almikes@aol.com> [Wed, 05 Apr 2017 17:23:34 +0200] rev 12160
Display native language names in language combo box instead of always English
Tue, 04 Apr 2017 23:43:19 +0200 whitespace fixes (SEE, I AM USEFUL!)
sheepluva [Tue, 04 Apr 2017 23:43:19 +0200] rev 12159
whitespace fixes (SEE, I AM USEFUL!)
Sun, 09 Oct 2016 19:59:00 +0200 added CloudsL and FlakeL
KoBeWi <kobewi4e@gmail.com> [Sun, 09 Oct 2016 19:59:00 +0200] rev 12158
added CloudsL and FlakeL
Tue, 04 Apr 2017 21:17:02 +0200 Fix hedgehogs/ticker ignoring kills without damage (#149)
Wuzzy <almikes@aol.com> [Tue, 04 Apr 2017 21:17:02 +0200] rev 12157
Fix hedgehogs/ticker ignoring kills without damage (#149)
Tue, 04 Apr 2017 17:02:38 +0200 Lua callback: onUsedAmmo, after using up an ammo
Wuzzy <almikes@aol.com> [Tue, 04 Apr 2017 17:02:38 +0200] rev 12156
Lua callback: onUsedAmmo, after using up an ammo Useful to know when e.g. shotgun attack has finished Syntax: onUsedAmmo(ammoType) * ammoType: Ammo type of used ammo Note: Not called for ammo type amNothing Thanks to KoBeWi
Tue, 04 Apr 2017 05:35:11 +0200 Disable incorrect “%1” messages in German home run messages
Wuzzy <almikes@aol.com> [Tue, 04 Apr 2017 05:35:11 +0200] rev 12155
Disable incorrect “%1” messages in German home run messages %1 is not yet supported for home runs
Tue, 04 Apr 2017 05:33:15 +0200 Add a bunch of funny ticker messages for English
Wuzzy <almikes@aol.com> [Tue, 04 Apr 2017 05:33:15 +0200] rev 12154
Add a bunch of funny ticker messages for English
Tue, 04 Apr 2017 02:41:11 +0200 Fix incorrect size of Beach theme icons
Wuzzy <almikes@aol.com> [Tue, 04 Apr 2017 02:41:11 +0200] rev 12153
Fix incorrect size of Beach theme icons The icons had about double the required size. This caused a graphical glitch when selecting Beach and hand-drawn map.
Tue, 04 Apr 2017 02:22:30 +0200 Mention addition of Beach theme in changelog
Wuzzy <almikes@aol.com> [Tue, 04 Apr 2017 02:22:30 +0200] rev 12152
Mention addition of Beach theme in changelog
Tue, 04 Apr 2017 02:06:35 +0200 Update German frontend translation
Wuzzy <almikes@aol.com> [Tue, 04 Apr 2017 02:06:35 +0200] rev 12151
Update German frontend translation
Mon, 20 Mar 2017 08:58:30 -0400 sanity cutoff for splash sound
nemo [Mon, 20 Mar 2017 08:58:30 -0400] rev 12150
sanity cutoff for splash sound
Mon, 06 Feb 2017 18:15:29 +0300 Fix handlers module
unc0rr [Mon, 06 Feb 2017 18:15:29 +0300] rev 12149
Fix handlers module
Mon, 06 Feb 2017 17:54:27 +0300 Store room protocol number
unc0rr [Mon, 06 Feb 2017 17:54:27 +0300] rev 12148
Store room protocol number
Sat, 04 Feb 2017 19:52:38 +0300 Room creation halfplemented
unc0rr [Sat, 04 Feb 2017 19:52:38 +0300] rev 12147
Room creation halfplemented
Fri, 27 Jan 2017 23:03:31 +0300 SendAllButMe action, list all clients in lobby in LobbyJoined message to newcomers
unc0rr [Fri, 27 Jan 2017 23:03:31 +0300] rev 12146
SendAllButMe action, list all clients in lobby in LobbyJoined message to newcomers
Thu, 26 Jan 2017 14:45:44 +0300 Lobby joining action
unc0rr [Thu, 26 Jan 2017 14:45:44 +0300] rev 12145
Lobby joining action
Wed, 25 Jan 2017 23:48:23 +0300 More refactoring
unc0rr [Wed, 25 Jan 2017 23:48:23 +0300] rev 12144
More refactoring
Tue, 24 Jan 2017 20:28:16 +0300 Toss code around
unc0rr [Tue, 24 Jan 2017 20:28:16 +0300] rev 12143
Toss code around
Mon, 23 Jan 2017 23:43:29 +0300 Start refactoring path from getting message from client to reacting to it
unc0rr [Mon, 23 Jan 2017 23:43:29 +0300] rev 12142
Start refactoring path from getting message from client to reacting to it
Wed, 18 Jan 2017 22:54:02 +0300 Basic support for NICK message
unc0rr [Wed, 18 Jan 2017 22:54:02 +0300] rev 12141
Basic support for NICK message
Wed, 18 Jan 2017 22:23:41 +0300 Fix malformed messages parsing
unc0rr [Wed, 18 Jan 2017 22:23:41 +0300] rev 12140
Fix malformed messages parsing
Wed, 18 Jan 2017 22:15:55 +0300 - Handle errors
unc0rr [Wed, 18 Jan 2017 22:15:55 +0300] rev 12139
- Handle errors - Client removal routine - Handle QUIT message
Sun, 15 Jan 2017 00:34:36 +0300 Introduce actions, just like in the old server
unc0rr [Sun, 15 Jan 2017 00:34:36 +0300] rev 12138
Introduce actions, just like in the old server
Sat, 14 Jan 2017 22:30:09 +0300 - Use logging facilities instead of plain println!
unc0rr [Sat, 14 Jan 2017 22:30:09 +0300] rev 12137
- Use logging facilities instead of plain println! - Parse malformed messages, parser doesn't get stuck anymore
Sat, 14 Jan 2017 00:46:52 +0300 - Render messages to string
unc0rr [Sat, 14 Jan 2017 00:46:52 +0300] rev 12136
- Render messages to string - Respond to PING messages
Wed, 11 Jan 2017 22:42:59 +0300 Add more messages to the parser
unc0rr [Wed, 11 Jan 2017 22:42:59 +0300] rev 12135
Add more messages to the parser
Wed, 11 Jan 2017 17:39:21 +0300 Optional parameters parsing function
unc0rr [Wed, 11 Jan 2017 17:39:21 +0300] rev 12134
Optional parameters parsing function
Sun, 08 Jan 2017 23:57:45 +0300 Some parsing using nom
unc0rr [Sun, 08 Jan 2017 23:57:45 +0300] rev 12133
Some parsing using nom
Sat, 07 Jan 2017 21:34:00 +0300 Give up on lalrpop, let's try nom
unc0rr [Sat, 07 Jan 2017 21:34:00 +0300] rev 12132
Give up on lalrpop, let's try nom
Fri, 06 Jan 2017 01:00:21 +0300 Still trying to make parser work
unc0rr [Fri, 06 Jan 2017 01:00:21 +0300] rev 12131
Still trying to make parser work
Thu, 05 Jan 2017 19:07:01 +0300 Start on messages parser
unc0rr [Thu, 05 Jan 2017 19:07:01 +0300] rev 12130
Start on messages parser
Tue, 03 Jan 2017 00:19:47 +0300 - Start protocol parser implementation
unc0rr [Tue, 03 Jan 2017 00:19:47 +0300] rev 12129
- Start protocol parser implementation - Small fixes
Mon, 02 Jan 2017 00:16:22 +0300 Refactor modules layout
unc0rr [Mon, 02 Jan 2017 00:16:22 +0300] rev 12128
Refactor modules layout
Mon, 02 Jan 2017 00:05:12 +0300 - Use netbuf buffers for client connection stream
unc0rr [Mon, 02 Jan 2017 00:05:12 +0300] rev 12127
- Use netbuf buffers for client connection stream - Read data from client
Sun, 01 Jan 2017 22:13:35 +0300 Refactor code to add more structure to it
unc0rr [Sun, 01 Jan 2017 22:13:35 +0300] rev 12126
Refactor code to add more structure to it
Sat, 31 Dec 2016 23:56:29 +0300 Start server implementation in rust
unc0rr [Sat, 31 Dec 2016 23:56:29 +0300] rev 12125
Start server implementation in rust
Fri, 03 Feb 2017 23:04:50 +0300 Adopt some patches from OpenBSD port
unc0rr [Fri, 03 Feb 2017 23:04:50 +0300] rev 12124
Adopt some patches from OpenBSD port
Mon, 30 Jan 2017 11:35:09 -0500 updates to polish translation by alzen, also add two unlocalised string he found in the gui
nemo [Mon, 30 Jan 2017 11:35:09 -0500] rev 12123
updates to polish translation by alzen, also add two unlocalised string he found in the gui
Wed, 25 Jan 2017 00:17:32 +0300 Add a buffer for files opened with physfs for reading, fixes slow engine start
unc0rr [Wed, 25 Jan 2017 00:17:32 +0300] rev 12122
Add a buffer for files opened with physfs for reading, fixes slow engine start
Sun, 15 Jan 2017 19:35:41 -0500 svg source for the bat animation update
CopherNeue [Sun, 15 Jan 2017 19:35:41 -0500] rev 12121
svg source for the bat animation update
Sun, 15 Jan 2017 15:11:07 -0500 fix of offsets and size to prior commits
alfadur+copherneue [Sun, 15 Jan 2017 15:11:07 -0500] rev 12120
fix of offsets and size to prior commits
Sun, 15 Jan 2017 12:50:27 -0500 code changes to make the new bat animation work
alfadur [Sun, 15 Jan 2017 12:50:27 -0500] rev 12119
code changes to make the new bat animation work
Sun, 15 Jan 2017 12:49:26 -0500 nicer hog bat animation art
CopherNeue [Sun, 15 Jan 2017 12:49:26 -0500] rev 12118
nicer hog bat animation art
Thu, 12 Jan 2017 11:40:28 -0500 aaand italian
LocutusOfBorg [Thu, 12 Jan 2017 11:40:28 -0500] rev 12117
aaand italian
Thu, 12 Jan 2017 11:28:25 -0500 aaand put in an exclamation mark
nemo [Thu, 12 Jan 2017 11:28:25 -0500] rev 12116
aaand put in an exclamation mark
Thu, 12 Jan 2017 11:17:53 -0500 lowercase hedgehog, duplicate comment to description
nemo [Thu, 12 Jan 2017 11:17:53 -0500] rev 12115
lowercase hedgehog, duplicate comment to description
Fri, 23 Dec 2016 23:29:00 +0300 Only registered players regain their teams on rejoin
unc0rr [Fri, 23 Dec 2016 23:29:00 +0300] rev 12114
Only registered players regain their teams on rejoin
Fri, 23 Dec 2016 23:12:00 +0300 Fix official server build
unc0rr [Fri, 23 Dec 2016 23:12:00 +0300] rev 12113
Fix official server build
Mon, 19 Dec 2016 12:34:09 -0500 surfboard object for beach theme
alfadur [Mon, 19 Dec 2016 12:34:09 -0500] rev 12112
surfboard object for beach theme
Tue, 13 Dec 2016 09:33:50 -0500 Source svg for the sandcastle
alfadur [Tue, 13 Dec 2016 09:33:50 -0500] rev 12111
Source svg for the sandcastle
Sun, 11 Dec 2016 18:00:10 -0500 requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
nemo [Sun, 11 Dec 2016 18:00:10 -0500] rev 12110
requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
Sun, 11 Dec 2016 17:51:13 -0500 Enable beach theme install
nemo [Sun, 11 Dec 2016 17:51:13 -0500] rev 12109
Enable beach theme install
Sun, 11 Dec 2016 17:46:40 -0500 Beach theme, completely redone
CopherNeue [Sun, 11 Dec 2016 17:46:40 -0500] rev 12108
Beach theme, completely redone
Sat, 10 Dec 2016 21:28:10 +0100 Fix ScriptExists() destroying lua stack (fixes Bug #146)
sheepluva [Sat, 10 Dec 2016 21:28:10 +0100] rev 12107
Fix ScriptExists() destroying lua stack (fixes bug #146)
Sat, 10 Dec 2016 19:09:25 +0100 Bug #108 - Phyfs/Pathz: Fix binds not being loaded
sheepluva [Sat, 10 Dec 2016 19:09:25 +0100] rev 12106
bug #108 - Phyfs/Pathz: Fix binds not being loaded
Wed, 07 Dec 2016 13:25:04 -0500 Add Beach theme, update Fruit theme
alfadur [Wed, 07 Dec 2016 13:25:04 -0500] rev 12105
Add Beach theme, update Fruit theme
Tue, 06 Dec 2016 02:18:38 +0100 tweak landtex filling some more. cuz it's fun
sheepluva [Tue, 06 Dec 2016 02:18:38 +0100] rev 12104
tweak landtex filling some more. cuz it's fun
Tue, 06 Dec 2016 01:05:46 +0100 fix pas2c definition of SizeInt
sheepluva [Tue, 06 Dec 2016 01:05:46 +0100] rev 12103
fix pas2c definition of SizeInt
Sun, 04 Dec 2016 02:02:18 +0100 fix chat SDL surfaces being in wrong color format (didn't play well with copyToXY's new quick pixel copies)
sheepluva [Sun, 04 Dec 2016 02:02:18 +0100] rev 12102
fix chat SDL surfaces being in wrong color format (didn't play well with copyToXY's new quick pixel copies)
Sun, 04 Dec 2016 01:07:36 +0100 copyToXYFromRect: simplify my math (so that it actually, you know, works...)
sheepluva [Sun, 04 Dec 2016 01:07:36 +0100] rev 12101
copyToXYFromRect: simplify my math (so that it actually, you know, works...)
Sat, 03 Dec 2016 17:45:32 +0100 GOTTA GO FAST! - speed up landtex filling
sheepluva [Sat, 03 Dec 2016 17:45:32 +0100] rev 12100
GOTTA GO FAST! - speed up landtex filling
Sat, 03 Dec 2016 13:51:57 +0100 copyToXYFromRect: some tweaks
sheepluva [Sat, 03 Dec 2016 13:51:57 +0100] rev 12099
copyToXYFromRect: some tweaks
Sat, 03 Dec 2016 09:09:16 +0100 copyToXYFromRect: fix pixels overflowing pixel lines in dest
sheepluva [Sat, 03 Dec 2016 09:09:16 +0100] rev 12098
copyToXYFromRect: fix pixels overflowing pixel lines in dest
Mon, 28 Nov 2016 13:46:25 -0500 add alpha for sd-tint, since CopherNeue thinks the textures might need fading
nemo [Mon, 28 Nov 2016 13:46:25 -0500] rev 12097
add alpha for sd-tint, since CopherNeue thinks the textures might need fading
Sun, 27 Nov 2016 18:49:15 +0100 fix German translation error
sheepluva [Sun, 27 Nov 2016 18:49:15 +0100] rev 12096
fix German translation error
Sun, 27 Nov 2016 13:08:12 +0100 fix problem with pas2c build. please don't use "and not xyz", use "and (not xyz)"
sheepluva [Sun, 27 Nov 2016 13:08:12 +0100] rev 12095
fix problem with pas2c build. please don't use "and not xyz", use "and (not xyz)"
Sun, 27 Nov 2016 12:58:41 +0100 make random timers less easy to predict
sheepluva [Sun, 27 Nov 2016 12:58:41 +0100] rev 12094
make random timers less easy to predict
Sun, 27 Nov 2016 06:32:00 +0100 Construction Mode: Fix free girder/rubber placement near hog
Wuzzy <almikes@aol.com> [Sun, 27 Nov 2016 06:32:00 +0100] rev 12093
Construction Mode: Fix free girder/rubber placement near hog
Sun, 27 Nov 2016 06:24:43 +0100 Construction Mode: Turn crate limit into a script parameter
Wuzzy <almikes@aol.com> [Sun, 27 Nov 2016 06:24:43 +0100] rev 12092
Construction Mode: Turn crate limit into a script parameter
Sun, 27 Nov 2016 05:56:45 +0100 Contruction Mode: Fix rubber being placable in land and invalid girder placement costing energy
Wuzzy <almikes@aol.com> [Sun, 27 Nov 2016 05:56:45 +0100] rev 12091
Contruction Mode: Fix rubber being placable in land and invalid girder placement costing energy
Sun, 27 Nov 2016 05:33:26 +0100 Add PlaceRubber to Lua API
Wuzzy <almikes@aol.com> [Sun, 27 Nov 2016 05:33:26 +0100] rev 12090
Add PlaceRubber to Lua API
Sun, 27 Nov 2016 03:18:20 +0100 Fix Killing the Specialists giving you a free turn after killing Desert Eagle with a desert eagle with shot 1-3
Wuzzy <almikes@aol.com> [Sun, 27 Nov 2016 03:18:20 +0100] rev 12089
Fix Killing the Specialists giving you a free turn after killing Desert Eagle with a desert eagle with shot 1-3
Sun, 27 Nov 2016 01:30:41 +0100 Fix A Space Adventure Missions allowing player to walk before 1st animation and screw things up
Wuzzy <almikes@aol.com> [Sun, 27 Nov 2016 01:30:41 +0100] rev 12088
Fix A Space Adventure Missions allowing player to walk before 1st animation and screw things up
Sun, 27 Nov 2016 00:00:25 +0100 simplify code of previous commit ( ba1807589eaa )
sheepluva [Sun, 27 Nov 2016 00:00:25 +0100] rev 12087
simplify code of previous commit ( ba1807589eaa )
Sat, 26 Nov 2016 23:46:31 +0100 OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
sheepluva [Sat, 26 Nov 2016 23:46:31 +0100] rev 12086
OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
Sat, 26 Nov 2016 22:48:37 +0100 Give visual and audible feedback for flying through rings in Hard Flying mission
Wuzzy <almikes@aol.com> [Sat, 26 Nov 2016 22:48:37 +0100] rev 12085
Give visual and audible feedback for flying through rings in Hard Flying mission
Sat, 26 Nov 2016 22:16:45 +0100 Use SetCinematicMode in Animate lib, which introduces cinematic mode to missions using Animate
Wuzzy <almikes@aol.com> [Sat, 26 Nov 2016 22:16:45 +0100] rev 12084
Use SetCinematicMode in Animate lib, which introduces cinematic mode to missions using Animate
Sat, 26 Nov 2016 20:27:41 +0100 Fix group box text being cut off (fixes #125)
Wuzzy <almikes@aol.com> [Sat, 26 Nov 2016 20:27:41 +0100] rev 12083
Fix group box text being cut off (fixes #125)
Fri, 25 Nov 2016 14:22:34 +0100 Add custom ammo texts for Knockball
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 14:22:34 +0100] rev 12082
Add custom ammo texts for Knockball
Fri, 25 Nov 2016 14:06:00 +0100 Remove team score messages in Knockball/Basketball because they're redundant
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 14:06:00 +0100] rev 12081
Remove team score messages in Knockball/Basketball because they're redundant
Fri, 25 Nov 2016 13:53:22 +0100 Clean up strings in Control mission maps (more translator-friendly)
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 13:53:22 +0100] rev 12080
Clean up strings in Control mission maps (more translator-friendly)
Fri, 25 Nov 2016 13:38:24 +0100 Disable SD for a couple of scripts and mission maps
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 13:38:24 +0100] rev 12079
Disable SD for a couple of scripts and mission maps
Fri, 25 Nov 2016 03:14:46 +0100 Fix misleading scenario desciptions regarding time limit / no time limit
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 03:14:46 +0100] rev 12078
Fix misleading scenario desciptions regarding time limit / no time limit
Fri, 25 Nov 2016 02:53:42 +0100 Rewrite 2nd line of mission panel of most missions for consistency
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 02:53:42 +0100] rev 12077
Rewrite 2nd line of mission panel of most missions for consistency
Fri, 25 Nov 2016 02:01:18 +0100 Move some changelog entries to the correct categories
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 02:01:18 +0100] rev 12076
Move some changelog entries to the correct categories
Fri, 25 Nov 2016 01:52:03 +0100 Mention Cheese in changelog
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 01:52:03 +0100] rev 12075
Mention Cheese in changelog
Fri, 25 Nov 2016 01:42:55 +0100 Update changelog for Highlander changes
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 01:42:55 +0100] rev 12074
Update changelog for Highlander changes
Fri, 25 Nov 2016 01:36:20 +0100 Make Highlander mission text consistent with other game mode messages
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 01:36:20 +0100] rev 12073
Make Highlander mission text consistent with other game mode messages
Fri, 25 Nov 2016 01:20:03 +0100 Game mode messages: New messages for PlaceHog+King; All messages get a colon to get highlighted; Reorder messages more logically
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 01:20:03 +0100] rev 12072
Game mode messages: New messages for PlaceHog+King; All messages get a colon to get highlighted; Reorder messages more logically
Thu, 24 Nov 2016 17:47:19 +0100 WxW: Remove old compability code which caused problems with unknown maps
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 17:47:19 +0100] rev 12071
WxW: Remove old compability code which caused problems with unknown maps
Thu, 24 Nov 2016 17:18:16 +0100 Tweak WxW wall spark count according to wall size
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 17:18:16 +0100] rev 12070
Tweak WxW wall spark count according to wall size
Thu, 24 Nov 2016 17:05:26 +0100 WxW: Add crate radar info to rope description
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 17:05:26 +0100] rev 12069
WxW: Add crate radar info to rope description
Thu, 24 Nov 2016 16:52:13 +0100 WxW: Increase wall height of left/right walls with bounce edge and no border
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 16:52:13 +0100] rev 12068
WxW: Increase wall height of left/right walls with bounce edge and no border
Thu, 24 Nov 2016 16:25:39 +0100 Add WorldEdge support for WxW
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 16:25:39 +0100] rev 12067
Add WorldEdge support for WxW
Thu, 24 Nov 2016 15:45:46 +0100 Update changelog for Wxw updates
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 15:45:46 +0100] rev 12066
Update changelog for Wxw updates
Thu, 24 Nov 2016 15:09:26 +0100 WxW: Selectable walls, support more maps, more liberal game schemes, new rules, script parameter, better menu
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 15:09:26 +0100] rev 12065
WxW: Selectable walls, support more maps, more liberal game schemes, new rules, script parameter, better menu
Thu, 24 Nov 2016 06:33:00 +0100 Make name “Tumbler” translatable
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 06:33:00 +0100] rev 12064
Make name “Tumbler” translatable
Thu, 24 Nov 2016 05:49:57 +0100 Disable world edge in Space Invasion
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 05:49:57 +0100] rev 12063
Disable world edge in Space Invasion
Thu, 24 Nov 2016 05:41:50 +0100 Use yellow clock color in Space Invasion and Tumbler
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 05:41:50 +0100] rev 12062
Use yellow clock color in Space Invasion and Tumbler
Thu, 24 Nov 2016 05:35:21 +0100 Turn invaders white in Space Invasion when round is over
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 05:35:21 +0100] rev 12061
Turn invaders white in Space Invasion when round is over
Thu, 24 Nov 2016 05:08:04 +0100 Update changelog for Space Invasion
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 05:08:04 +0100] rev 12060
Update changelog for Space Invasion
Thu, 24 Nov 2016 04:56:49 +0100 More helpful Space Invasion description
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 04:56:49 +0100] rev 12059
More helpful Space Invasion description
Thu, 24 Nov 2016 04:24:56 +0100 Remove unused flamer code from Space Invasion
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 04:24:56 +0100] rev 12058
Remove unused flamer code from Space Invasion
Thu, 24 Nov 2016 04:21:34 +0100 Space Invasion: Play countdown sounds
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 04:21:34 +0100] rev 12057
Space Invasion: Play countdown sounds
Thu, 24 Nov 2016 04:15:27 +0100 Space Invasion: Make all strings more translator-friendly
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 04:15:27 +0100] rev 12056
Space Invasion: Make all strings more translator-friendly
Thu, 24 Nov 2016 03:53:56 +0100 Space Invasion: Dump most out-commented and unused code
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 03:53:56 +0100] rev 12055
Space Invasion: Dump most out-commented and unused code
Thu, 24 Nov 2016 03:36:56 +0100 Space Invasion: Better HUD, messages, stats screen, sounds. Add script param support
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 03:36:56 +0100] rev 12054
Space Invasion: Better HUD, messages, stats screen, sounds. Add script param support
Thu, 24 Nov 2016 01:04:55 +0100 Add countdown sounds to Tumbler
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 01:04:55 +0100] rev 12053
Add countdown sounds to Tumbler
Thu, 24 Nov 2016 00:50:40 +0100 Change ammo display texts in Tumbler to avoid pluralization failures
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 00:50:40 +0100] rev 12052
Change ammo display texts in Tumbler to avoid pluralization failures
Thu, 24 Nov 2016 00:42:27 +0100 Tumbler updates: Script params, select weaps via slots, more sounds, rewrite texts, ignore broken gameflags
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 00:42:27 +0100] rev 12051
Tumbler updates: Script params, select weaps via slots, more sounds, rewrite texts, ignore broken gameflags
Thu, 24 Nov 2016 00:20:41 +0100 Rewrite some help texts in the basic rope training mission
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 00:20:41 +0100] rev 12050
Rewrite some help texts in the basic rope training mission Also make it impossible for the player to die
Wed, 23 Nov 2016 23:54:55 +0100 Tweak flags used in all missions to fit more to the theme
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 23:54:55 +0100] rev 12049
Tweak flags used in all missions to fit more to the theme
Wed, 23 Nov 2016 20:25:44 +0100 Fix game extremely slowing down if hog collects crate with huge health, or vampire gets huge health.
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 20:25:44 +0100] rev 12048
Fix game extremely slowing down if hog collects crate with huge health, or vampire gets huge health.
Wed, 23 Nov 2016 19:43:40 +0100 Use GetHogFort in HedgeEditor
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 19:43:40 +0100] rev 12047
Use GetHogFort in HedgeEditor
Wed, 23 Nov 2016 19:39:01 +0100 Add GetHogFort to Lua API
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 19:39:01 +0100] rev 12046
Add GetHogFort to Lua API
Wed, 23 Nov 2016 18:57:08 +0100 HedgeEditor: Fix mine, sticky mine, health crate, air mine sometimes being incorrectly exported
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 18:57:08 +0100] rev 12045
HedgeEditor: Fix mine, sticky mine, health crate, air mine sometimes being incorrectly exported
Wed, 23 Nov 2016 18:33:14 +0100 HedgeEditor: Fix air mines timer being falsely exported and displayed
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 18:33:14 +0100] rev 12044
HedgeEditor: Fix air mines timer being falsely exported and displayed
Wed, 23 Nov 2016 18:00:35 +0100 HedgeEditor: Export WorldEdge, fix export of Theme
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 18:00:35 +0100] rev 12043
HedgeEditor: Export WorldEdge, fix export of Theme
Wed, 23 Nov 2016 17:21:17 +0100 Remove some items from the HedgeEditor TODO list
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 17:21:17 +0100] rev 12042
Remove some items from the HedgeEditor TODO list
Wed, 23 Nov 2016 17:04:15 +0100 HedgeEditor: Rename “Standard” target and cleaver to just target and cleaver
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 17:04:15 +0100] rev 12041
HedgeEditor: Rename “Standard” target and cleaver to just target and cleaver
Wed, 23 Nov 2016 17:03:46 +0100 HedgeEditor: Simplify placement mode description
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 17:03:46 +0100] rev 12040
HedgeEditor: Simplify placement mode description
Wed, 23 Nov 2016 16:33:01 +0100 Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 16:33:01 +0100] rev 12039
Update changelog for the recent HedgeEditor updates
Wed, 23 Nov 2016 16:02:03 +0100 Add sine gun to Crazy weapon set
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 16:02:03 +0100] rev 12038
Add sine gun to Crazy weapon set
Wed, 23 Nov 2016 15:57:45 +0100 Set minimum ammo box content of 1 for default ammo schemes
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 15:57:45 +0100] rev 12037
Set minimum ammo box content of 1 for default ammo schemes Because they frequently get copied, and having 0 ammo in a box is odd
Wed, 23 Nov 2016 15:34:08 +0100 Add icon to “Send Feedback” button, do some TODO tasks in pagevideo.cpp
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 15:34:08 +0100] rev 12036
Add icon to “Send Feedback” button, do some TODO tasks in pagevideo.cpp Thanks to oneill
Wed, 23 Nov 2016 15:08:51 +0100 Use SetAmmoTexts in HedgeEditor to describe overwritten air attack (gear placement tool)
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 15:08:51 +0100] rev 12035
Use SetAmmoTexts in HedgeEditor to describe overwritten air attack (gear placement tool)
Wed, 20 Apr 2016 20:13:03 +0200 HedgeEditor: Add missing Left click help texts
Wuzzy <almikes@aol.com> [Wed, 20 Apr 2016 20:13:03 +0200] rev 12034
HedgeEditor: Add missing Left click help texts
Wed, 20 Apr 2016 19:04:22 +0200 HedgeEditor: Don't change placement mode when air attack is not selected
Wuzzy <almikes@aol.com> [Wed, 20 Apr 2016 19:04:22 +0200] rev 12033
HedgeEditor: Don't change placement mode when air attack is not selected
Wed, 20 Apr 2016 18:54:31 +0200 HedgeEditor: Make toggle help and toggle gear info work everywhere
Wuzzy <almikes@aol.com> [Wed, 20 Apr 2016 18:54:31 +0200] rev 12032
HedgeEditor: Make toggle help and toggle gear info work everywhere
Wed, 20 Apr 2016 18:42:40 +0200 HedgeEditor: Disable timer keys 2-4 in rubber placement mode
Wuzzy <almikes@aol.com> [Wed, 20 Apr 2016 18:42:40 +0200] rev 12031
HedgeEditor: Disable timer keys 2-4 in rubber placement mode
Wed, 23 Nov 2016 14:10:29 +0100 HedgeEditor: Unify key combination help
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 14:10:29 +0100] rev 12030
HedgeEditor: Unify key combination help
Wed, 20 Apr 2016 18:18:05 +0200 HedgeEditor: Fix health add/subtract not working for dud mines
Wuzzy <almikes@aol.com> [Wed, 20 Apr 2016 18:18:05 +0200] rev 12029
HedgeEditor: Fix health add/subtract not working for dud mines
Wed, 23 Nov 2016 14:08:43 +0100 HedgeEditor: Make landgun spawn in utility crates and sort list of ammo types to reflect the ammo menu ordering
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 14:08:43 +0100] rev 12028
HedgeEditor: Make landgun spawn in utility crates and sort list of ammo types to reflect the ammo menu ordering
Wed, 23 Nov 2016 13:59:36 +0100 HedgeEditor: Proper indentation for atkArray and utilArray
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 13:59:36 +0100] rev 12027
HedgeEditor: Proper indentation for atkArray and utilArray
Wed, 20 Apr 2016 17:53:07 +0200 HedgeEditor: Improve secondary message
Wuzzy <almikes@aol.com> [Wed, 20 Apr 2016 17:53:07 +0200] rev 12026
HedgeEditor: Improve secondary message E.g. mine timers are displayed with unit, etc.
Wed, 20 Apr 2016 17:31:34 +0200 HedgeEditor: Allow health crates with 0 health
Wuzzy <almikes@aol.com> [Wed, 20 Apr 2016 17:31:34 +0200] rev 12025
HedgeEditor: Allow health crates with 0 health
Wed, 23 Nov 2016 13:53:51 +0100 HedgeEditor: Make health/timer tags toggable with Precise+3
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 13:53:51 +0100] rev 12024
HedgeEditor: Make health/timer tags toggable with Precise+3
Wed, 20 Apr 2016 17:10:05 +0200 HedgeEditor: Show tags for gear timers and health
Wuzzy <almikes@aol.com> [Wed, 20 Apr 2016 17:10:05 +0200] rev 12023
HedgeEditor: Show tags for gear timers and health
Mon, 18 Apr 2016 22:44:26 +0200 HedgeEditor: Play placement sound more often
Wuzzy <almikes@aol.com> [Mon, 18 Apr 2016 22:44:26 +0200] rev 12022
HedgeEditor: Play placement sound more often
Mon, 18 Apr 2016 22:34:39 +0200 HedgeEditor: Proper error handling when attempting to delete hedgehogs
Wuzzy <almikes@aol.com> [Mon, 18 Apr 2016 22:34:39 +0200] rev 12021
HedgeEditor: Proper error handling when attempting to delete hedgehogs
Mon, 18 Apr 2016 22:25:56 +0200 HedgeEditor: Fix girder/rubber mods sometimes show nil in 2nd message
Wuzzy <almikes@aol.com> [Mon, 18 Apr 2016 22:25:56 +0200] rev 12020
HedgeEditor: Fix girder/rubber mods sometimes show nil in 2nd message
Mon, 18 Apr 2016 22:12:50 +0200 HedgeEditor: Minor string corrections
Wuzzy <almikes@aol.com> [Mon, 18 Apr 2016 22:12:50 +0200] rev 12019
HedgeEditor: Minor string corrections
Thu, 14 Apr 2016 16:28:59 +0200 HedgeEditor: Fix Lua error when trying to set ShoppaBalance rank without anything being selected
Wuzzy <almikes@aol.com> [Thu, 14 Apr 2016 16:28:59 +0200] rev 12018
HedgeEditor: Fix Lua error when trying to set ShoppaBalance rank without anything being selected
Wed, 23 Nov 2016 13:40:06 +0100 HedgeEditor: Remove hardcoded ammo names in favor of GetAmmoName
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 13:40:06 +0100] rev 12017
HedgeEditor: Remove hardcoded ammo names in favor of GetAmmoName
Sat, 09 Apr 2016 23:34:21 +0200 HedgeEditor: Fix nil bugs related to sprite placement mode
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 23:34:21 +0200] rev 12016
HedgeEditor: Fix nil bugs related to sprite placement mode
Sat, 09 Apr 2016 23:29:16 +0200 HedgeEditor: Clean up some incorrect menu texts
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 23:29:16 +0200] rev 12015
HedgeEditor: Clean up some incorrect menu texts
Sat, 09 Apr 2016 23:13:33 +0200 HedgeEditor: Make all hog and team names translatable and export them properly
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 23:13:33 +0200] rev 12014
HedgeEditor: Make all hog and team names translatable and export them properly Uses the new loc_noop from Locale
Sat, 09 Apr 2016 22:13:47 +0200 Add loc_noop to Locale Lua library
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 22:13:47 +0200] rev 12013
Add loc_noop to Locale Lua library For collecting strings without translating them (yet)
Sat, 09 Apr 2016 20:44:55 +0200 HedgeEditor: Minor team/hog name fixes
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 20:44:55 +0200] rev 12012
HedgeEditor: Minor team/hog name fixes
Sat, 09 Apr 2016 14:45:47 +0200 HedgeEditor: Resort sprite array, add sprTargetBee
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 14:45:47 +0200] rev 12011
HedgeEditor: Resort sprite array, add sprTargetBee
Sat, 09 Apr 2016 14:33:27 +0200 HedgeEditor: Implement frame selection for sprites
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 14:33:27 +0200] rev 12010
HedgeEditor: Implement frame selection for sprites
Sat, 09 Apr 2016 13:24:06 +0200 Tweak HedgeEditor output: loc() hog/team names and tweak mission text
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 13:24:06 +0200] rev 12009
Tweak HedgeEditor output: loc() hog/team names and tweak mission text
Sat, 09 Apr 2016 11:56:52 +0200 HedgeEditor: Fix broken export of team colors
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 11:56:52 +0200] rev 12008
HedgeEditor: Fix broken export of team colors
Sat, 09 Apr 2016 11:15:14 +0200 HedgeEditor: Reliably change mission text on weapon switch
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 11:15:14 +0200] rev 12007
HedgeEditor: Reliably change mission text on weapon switch
Sat, 09 Apr 2016 10:33:08 +0200 HedgeEditor: Fix stuff being exported multiple times on multiple saves
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 10:33:08 +0200] rev 12006
HedgeEditor: Fix stuff being exported multiple times on multiple saves
Sat, 09 Apr 2016 10:14:35 +0200 Don't agressively show HedgeEditor mission panel
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 10:14:35 +0200] rev 12005
Don't agressively show HedgeEditor mission panel
Sat, 09 Apr 2016 09:41:57 +0200 HedgeEditor: Don't count sprites failed to place
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 09:41:57 +0200] rev 12004
HedgeEditor: Don't count sprites failed to place
Sat, 09 Apr 2016 09:14:09 +0200 HedgeEditor: Disable delete mode for sprite placement mode
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 09:14:09 +0200] rev 12003
HedgeEditor: Disable delete mode for sprite placement mode
Sat, 09 Apr 2016 08:59:29 +0200 HedgeEditor: Allow to modify dud mine health
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 08:59:29 +0200] rev 12002
HedgeEditor: Allow to modify dud mine health
Sat, 09 Apr 2016 08:52:19 +0200 HedgeEditor: Improved help disabled message, also loc()'ed
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 08:52:19 +0200] rev 12001
HedgeEditor: Improved help disabled message, also loc()'ed
Sat, 09 Apr 2016 08:45:46 +0200 Write better “greeting” message for HedgeEditor
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 08:45:46 +0200] rev 12000
Write better “greeting” message for HedgeEditor
Sat, 09 Apr 2016 08:29:22 +0200 HedgeEditor: Add loc() to some forgotten strings, minor cleanup
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 08:29:22 +0200] rev 11999
HedgeEditor: Add loc() to some forgotten strings, minor cleanup
Sat, 09 Apr 2016 08:19:43 +0200 HedgeEditor: Generally improve menu help texts
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 08:19:43 +0200] rev 11998
HedgeEditor: Generally improve menu help texts
Sat, 09 Apr 2016 08:00:53 +0200 HedgeEditor: Better naming and explanation of tagging mode and advanced repositioning mode
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 08:00:53 +0200] rev 11997
HedgeEditor: Better naming and explanation of tagging mode and advanced repositioning mode
Sat, 09 Apr 2016 07:40:15 +0200 HedgeEditor: Improve graphics on girder/rubber placement
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 07:40:15 +0200] rev 11996
HedgeEditor: Improve graphics on girder/rubber placement
Sat, 09 Apr 2016 07:16:01 +0200 HedgeEditor: Throw away code in comments and unused variables
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 07:16:01 +0200] rev 11995
HedgeEditor: Throw away code in comments and unused variables
Sat, 09 Apr 2016 06:42:31 +0200 HedgeEditor: Refactor legacy GetVisualGearValues code
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 06:42:31 +0200] rev 11994
HedgeEditor: Refactor legacy GetVisualGearValues code
Sat, 09 Apr 2016 06:38:11 +0200 HedgeEditor: Fix girder sprite being displayed a top left
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 06:38:11 +0200] rev 11993
HedgeEditor: Fix girder sprite being displayed a top left
Sat, 09 Apr 2016 06:09:59 +0200 HedgeEditor: Fix teams being exported multiple times when saving multiple times in same session
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 06:09:59 +0200] rev 11992
HedgeEditor: Fix teams being exported multiple times when saving multiple times in same session
Sat, 09 Apr 2016 05:28:18 +0200 Add dud mine placement mode to HedgeEditor
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 05:28:18 +0200] rev 11991
Add dud mine placement mode to HedgeEditor
Sat, 09 Apr 2016 04:37:03 +0200 HedgeEditor: Tweak and reorder health/timer selection numbers
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 04:37:03 +0200] rev 11990
HedgeEditor: Tweak and reorder health/timer selection numbers
Sat, 09 Apr 2016 04:22:39 +0200 HedgeEditor: Allow to set sticky mine timer
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 04:22:39 +0200] rev 11989
HedgeEditor: Allow to set sticky mine timer
Wed, 23 Nov 2016 13:08:24 +0100 Update outdated onGameInit variables in HedgeEditor map export, fixes various bugs
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 13:08:24 +0100] rev 11988
Update outdated onGameInit variables in HedgeEditor map export, fixes various bugs
Wed, 23 Nov 2016 03:02:37 +0100 Split up change log sections even more, and update it for Racer
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 03:02:37 +0100] rev 11987
Split up change log sections even more, and update it for Racer
Wed, 23 Nov 2016 02:53:05 +0100 Allow to set Racer waypoint limit with script parameter “maxwaypoints”
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 02:53:05 +0100] rev 11986
Allow to set Racer waypoint limit with script parameter “maxwaypoints”
Wed, 23 Nov 2016 02:39:08 +0100 Fix incorrect type check of wpRad in Racer
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 02:39:08 +0100] rev 11985
Fix incorrect type check of wpRad in Racer
Wed, 23 Nov 2016 02:00:24 +0100 Highlight first Racer waypoint in placement phase
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 02:00:24 +0100] rev 11984
Highlight first Racer waypoint in placement phase
Wed, 23 Nov 2016 01:05:34 +0100 Allow to remove waypoints in Racer with precise key
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 01:05:34 +0100] rev 11983
Allow to remove waypoints in Racer with precise key
Wed, 23 Nov 2016 00:28:58 +0100 Fix Construction Mode screwing up when initialenergy > maxenergy
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 00:28:58 +0100] rev 11982
Fix Construction Mode screwing up when initialenergy > maxenergy
Wed, 23 Nov 2016 00:17:28 +0100 Use GetAmmoName in Construction Mode
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 00:17:28 +0100] rev 11981
Use GetAmmoName in Construction Mode
Tue, 22 Nov 2016 21:30:23 +0100 Disable Sudden Death in Shoppa for good
Wuzzy <almikes@aol.com> [Tue, 22 Nov 2016 21:30:23 +0100] rev 11980
Disable Sudden Death in Shoppa for good
Tue, 22 Nov 2016 17:07:14 +0100 Remove colons in campaign screen for more UI consistency
Wuzzy <almikes@aol.com> [Tue, 22 Nov 2016 17:07:14 +0100] rev 11979
Remove colons in campaign screen for more UI consistency
Tue, 22 Nov 2016 17:02:20 +0100 Align drop-down text of unfinished campaign missions with finished icons
Wuzzy <almikes@aol.com> [Tue, 22 Nov 2016 17:02:20 +0100] rev 11978
Align drop-down text of unfinished campaign missions with finished icons
Tue, 22 Nov 2016 16:39:54 +0100 Give infinite ropes in Running for survival mission
Wuzzy <almikes@aol.com> [Tue, 22 Nov 2016 16:39:54 +0100] rev 11977
Give infinite ropes in Running for survival mission
Tue, 22 Nov 2016 16:30:54 +0100 Add skip option to desert01, fruit02, moon01 in A Space Adventure
Wuzzy <almikes@aol.com> [Tue, 22 Nov 2016 16:30:54 +0100] rev 11976
Add skip option to desert01, fruit02, moon01 in A Space Adventure
Tue, 22 Nov 2016 15:52:57 +0100 Fix double achievements and ranks in The First Stop mission (fixes #106)
Wuzzy <almikes@aol.com> [Tue, 22 Nov 2016 15:52:57 +0100] rev 11975
Fix double achievements and ranks in The First Stop mission (fixes #106)
Sun, 20 Nov 2016 15:20:08 +0100 Prepend "User quit: " to client-side quit messages
unc0rr [Sun, 20 Nov 2016 15:20:08 +0100] rev 11974
Prepend "User quit: " to client-side quit messages Tested and commited by sheepluva
Sun, 20 Nov 2016 05:11:19 +0100 Use proper start button in training menu
Wuzzy <almikes@aol.com> [Sun, 20 Nov 2016 05:11:19 +0100] rev 11973
Use proper start button in training menu
Sun, 20 Nov 2016 05:02:59 +0100 Update changelog about mission tabs
Wuzzy <almikes@aol.com> [Sun, 20 Nov 2016 05:02:59 +0100] rev 11972
Update changelog about mission tabs
Sun, 20 Nov 2016 05:01:27 +0100 Update German mission description strings
Wuzzy <almikes@aol.com> [Sun, 20 Nov 2016 05:01:27 +0100] rev 11971
Update German mission description strings
Wed, 13 Apr 2016 14:53:47 +0200 Make tab of mission list tab header blend into mission list
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 14:53:47 +0200] rev 11970
Make tab of mission list tab header blend into mission list
Wed, 13 Apr 2016 14:52:35 +0200 Update English mission descriptions to better fit tabbed mission menu
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 14:52:35 +0200] rev 11969
Update English mission descriptions to better fit tabbed mission menu
Wed, 13 Apr 2016 14:39:17 +0200 Mission recategorization into trainings, challenges and scenarios.
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 14:39:17 +0200] rev 11968
Mission recategorization into trainings, challenges and scenarios. This moves the missions into new folders and adds a nice tab widget in the mission menu
Sun, 20 Nov 2016 04:21:24 +0100 Fix typo in German campaign translation
Wuzzy <almikes@aol.com> [Sun, 20 Nov 2016 04:21:24 +0100] rev 11967
Fix typo in German campaign translation
Sun, 20 Nov 2016 04:12:19 +0100 Update changelog for space campaign updates
Wuzzy <almikes@aol.com> [Sun, 20 Nov 2016 04:12:19 +0100] rev 11966
Update changelog for space campaign updates
Sun, 20 Nov 2016 04:08:21 +0100 Complete space campaign's spacetrip mission if all main+side missions are completed
Wuzzy <almikes@aol.com> [Sun, 20 Nov 2016 04:08:21 +0100] rev 11965
Complete space campaign's spacetrip mission if all main+side missions are completed
Sun, 20 Nov 2016 03:43:27 +0100 Draw 2 flowers for fully completed (w/ side missions) planets in space campaign
Wuzzy <almikes@aol.com> [Sun, 20 Nov 2016 03:43:27 +0100] rev 11964
Draw 2 flowers for fully completed (w/ side missions) planets in space campaign
Sun, 20 Nov 2016 01:50:24 +0100 Expose number of air mines in Lua variable AirMinesNum
Wuzzy <almikes@aol.com> [Sun, 20 Nov 2016 01:50:24 +0100] rev 11963
Expose number of air mines in Lua variable AirMinesNum
Sun, 20 Nov 2016 01:31:09 +0100 Add more descriptions into desktop entry files, fix some specification mismatches
Wuzzy <almikes@aol.com> [Sun, 20 Nov 2016 01:31:09 +0100] rev 11962
Add more descriptions into desktop entry files, fix some specification mismatches
Sun, 20 Nov 2016 00:43:12 +0100 Merge new Cheese map
Wuzzy <almikes@aol.com> [Sun, 20 Nov 2016 00:43:12 +0100] rev 11961
Merge new Cheese map
Sun, 20 Nov 2016 00:40:20 +0100 Update changelog about campaign screen check marks
Wuzzy <almikes@aol.com> [Sun, 20 Nov 2016 00:40:20 +0100] rev 11960
Update changelog about campaign screen check marks
Wed, 04 May 2016 09:19:44 +0200 Don't show AI-controlled teams in campaigns page
Wuzzy <almikes@aol.com> [Wed, 04 May 2016 09:19:44 +0200] rev 11959
Don't show AI-controlled teams in campaigns page
Wed, 04 May 2016 08:44:53 +0200 Make campaign mission names translatable
Wuzzy <almikes@aol.com> [Wed, 04 May 2016 08:44:53 +0200] rev 11958
Make campaign mission names translatable
Wed, 04 May 2016 07:41:46 +0200 Make campaign names translatable
Wuzzy <almikes@aol.com> [Wed, 04 May 2016 07:41:46 +0200] rev 11957
Make campaign names translatable Also add German translation for both campaigns
Wed, 04 May 2016 05:23:58 +0200 Seperate campaign victories from campaign mission victories
Wuzzy <almikes@aol.com> [Wed, 04 May 2016 05:23:58 +0200] rev 11956
Seperate campaign victories from campaign mission victories
Wed, 04 May 2016 04:44:41 +0200 Update campaign drop-down list after campaign victory
Wuzzy <almikes@aol.com> [Wed, 04 May 2016 04:44:41 +0200] rev 11955
Update campaign drop-down list after campaign victory
Wed, 04 May 2016 04:32:31 +0200 Fix final mission of Progress-based campaigns (like ACF) not being recognized as finished
Wuzzy <almikes@aol.com> [Wed, 04 May 2016 04:32:31 +0200] rev 11954
Fix final mission of Progress-based campaigns (like ACF) not being recognized as finished
Wed, 04 May 2016 04:07:12 +0200 Campaign page: Add labels and move start button to footer
Wuzzy <almikes@aol.com> [Wed, 04 May 2016 04:07:12 +0200] rev 11953
Campaign page: Add labels and move start button to footer
Sun, 20 Nov 2016 00:12:07 +0100 Save mission success for A Space Adventure missions
Wuzzy <almikes@aol.com> [Sun, 20 Nov 2016 00:12:07 +0100] rev 11952
Save mission success for A Space Adventure missions
Wed, 04 May 2016 02:10:59 +0200 Add support for storing and displaying success of campaign missions
Wuzzy <almikes@aol.com> [Wed, 04 May 2016 02:10:59 +0200] rev 11951
Add support for storing and displaying success of campaign missions
Wed, 04 May 2016 00:14:41 +0200 Update campaign victory status when changing selection
Wuzzy <almikes@aol.com> [Wed, 04 May 2016 00:14:41 +0200] rev 11950
Update campaign victory status when changing selection
Tue, 03 May 2016 22:56:26 +0200 Store campaign victories in campaign variable "Won"
Wuzzy <almikes@aol.com> [Tue, 03 May 2016 22:56:26 +0200] rev 11949
Store campaign victories in campaign variable "Won"
Tue, 03 May 2016 22:26:39 +0200 Show check marks for campaigns with Won=true
Wuzzy <almikes@aol.com> [Tue, 03 May 2016 22:26:39 +0200] rev 11948
Show check marks for campaigns with Won=true
Sat, 19 Nov 2016 17:26:16 -0500 Updated cheese map
CopherNeue [Sat, 19 Nov 2016 17:26:16 -0500] rev 11947
Updated cheese map
Sat, 19 Nov 2016 23:04:44 +0100 Overwrite special ammo descriptions in Racer script
Wuzzy <almikes@aol.com> [Sat, 19 Nov 2016 23:04:44 +0100] rev 11946
Overwrite special ammo descriptions in Racer script
Sat, 19 Nov 2016 22:17:08 +0100 Allow to ignore overwritten ammo name in GetAmmoName
Wuzzy <almikes@aol.com> [Sat, 19 Nov 2016 22:17:08 +0100] rev 11945
Allow to ignore overwritten ammo name in GetAmmoName
Sat, 19 Nov 2016 22:00:23 +0100 GetAmmoName now returns ammo name overwritten by SetAmmoTexts
Wuzzy <almikes@aol.com> [Sat, 19 Nov 2016 22:00:23 +0100] rev 11944
GetAmmoName now returns ammo name overwritten by SetAmmoTexts
Sat, 19 Nov 2016 21:39:52 +0100 Update changelog for SetAmmoTexts-related changes
Wuzzy <almikes@aol.com> [Sat, 19 Nov 2016 21:39:52 +0100] rev 11943
Update changelog for SetAmmoTexts-related changes
Sat, 19 Nov 2016 21:33:02 +0100 Change descriptions for special Construction Mode tools
Wuzzy <almikes@aol.com> [Sat, 19 Nov 2016 21:33:02 +0100] rev 11942
Change descriptions for special Construction Mode tools
Tue, 10 May 2016 01:59:54 +0200 Add SetAmmoDescriptionAppendix to Lua API, see issue 82
Wuzzy <almikes@aol.com> [Tue, 10 May 2016 01:59:54 +0200] rev 11941
Add SetAmmoDescriptionAppendix to Lua API, see issue #82
Tue, 10 May 2016 01:33:23 +0200 Make SetAmmoTexts update ammo menu weapon name, too
Wuzzy <almikes@aol.com> [Tue, 10 May 2016 01:33:23 +0200] rev 11940
Make SetAmmoTexts update ammo menu weapon name, too Lua API warning: SetAmmoTexts can not be called in onGameInit
Mon, 09 May 2016 22:49:31 +0200 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com> [Mon, 09 May 2016 22:49:31 +0200] rev 11939
Add Lua API function SetAmmoTexts (see issue #82)
Sat, 19 Nov 2016 21:17:48 +0100 Update Changelog: Add Racer and TechRacer updates
Wuzzy <almikes@aol.com> [Sat, 19 Nov 2016 21:17:48 +0100] rev 11938
Update Changelog: Add Racer and TechRacer updates
Wed, 13 Apr 2016 13:55:47 +0200 TechRacer: Cleanup mess regarding teams which did not finish
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 13:55:47 +0200] rev 11937
TechRacer: Cleanup mess regarding teams which did not finish
Wed, 13 Apr 2016 13:17:58 +0200 Fix some incorrect TechRacer messages
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 13:17:58 +0200] rev 11936
Fix some incorrect TechRacer messages
Wed, 13 Apr 2016 13:17:08 +0200 TechRacer: Show racing times and ranking in stats screen
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 13:17:08 +0200] rev 11935
TechRacer: Show racing times and ranking in stats screen
Wed, 13 Apr 2016 13:16:01 +0200 Force TechRacer maps when image map is selected. Fixes Google Code issue #882
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 13:16:01 +0200] rev 11934
Force TechRacer maps when image map is selected. Fixes Google Code issue #882 If you start a TechRacer map with an image map selected, the resulting map will likely to be completely unplayable. So this commit disables this.
Wed, 13 Apr 2016 13:14:01 +0200 TechRacer: Don't mess with ammo caption while in waypoint.
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 13:14:01 +0200] rev 11933
TechRacer: Don't mess with ammo caption while in waypoint. Fixes Google Code issue #883.
Wed, 13 Apr 2016 13:13:07 +0200 Clean up TechRacer strings
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 13:13:07 +0200] rev 11932
Clean up TechRacer strings
Wed, 13 Apr 2016 14:19:42 +0200 Racer: Reduce minimum number of waypoints to 2, tweak descriptions
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 14:19:42 +0200] rev 11931
Racer: Reduce minimum number of waypoints to 2, tweak descriptions
Wed, 13 Apr 2016 14:14:33 +0200 Racer: Clean up “did not finish” mess
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 14:14:33 +0200] rev 11930
Racer: Clean up “did not finish” mess
Wed, 13 Apr 2016 14:02:53 +0200 Add new Racer script parameter: waypointradius
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 14:02:53 +0200] rev 11929
Add new Racer script parameter: waypointradius
Sat, 19 Nov 2016 20:22:55 +0100 Racer: Dump old commented-out code
Wuzzy <almikes@aol.com> [Sat, 19 Nov 2016 20:22:55 +0100] rev 11928
Racer: Dump old commented-out code
Wed, 13 Apr 2016 14:01:28 +0200 Racer: Show “Track completed!” message
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 14:01:28 +0200] rev 11927
Racer: Show “Track completed!” message
Wed, 13 Apr 2016 14:00:53 +0200 Add “rounds” script parameter for Racer
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 14:00:53 +0200] rev 11926
Add “rounds” script parameter for Racer
Wed, 13 Apr 2016 14:00:03 +0200 Racer: Don't mess with ammo display when touching waypoint
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 14:00:03 +0200] rev 11925
Racer: Don't mess with ammo display when touching waypoint
Wed, 13 Apr 2016 13:59:20 +0200 Racer: Clean up strings
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 13:59:20 +0200] rev 11924
Racer: Clean up strings
Wed, 13 Apr 2016 13:58:44 +0200 Implement stats screen for Racer
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 13:58:44 +0200] rev 11923
Implement stats screen for Racer
Sun, 01 May 2016 02:40:12 +0200 Add “boring” voice to voice queue to avoid voice overlapping
Wuzzy <almikes@aol.com> [Sun, 01 May 2016 02:40:12 +0200] rev 11922
Add “boring” voice to voice queue to avoid voice overlapping
Sun, 01 May 2016 02:36:17 +0200 Enable timer warning sounds in hog placement phase
Wuzzy <almikes@aol.com> [Sun, 01 May 2016 02:36:17 +0200] rev 11921
Enable timer warning sounds in hog placement phase
Sat, 19 Nov 2016 15:03:16 +0100 Add changelog entries for the timer color-coding and countdown sounds
Wuzzy <almikes@aol.com> [Sat, 19 Nov 2016 15:03:16 +0100] rev 11920
Add changelog entries for the timer color-coding and countdown sounds
Sun, 01 May 2016 01:18:58 +0200 When doing something, set ready time to 0 instead of 1
Wuzzy <almikes@aol.com> [Sun, 01 May 2016 01:18:58 +0200] rev 11919
When doing something, set ready time to 0 instead of 1
Sun, 01 May 2016 01:04:45 +0200 Fix sniper rifle making timer gray all the time
Wuzzy <almikes@aol.com> [Sun, 01 May 2016 01:04:45 +0200] rev 11918
Fix sniper rifle making timer gray all the time
Sun, 01 May 2016 00:09:14 +0200 Show timer at 999s instead of 1000s
Wuzzy <almikes@aol.com> [Sun, 01 May 2016 00:09:14 +0200] rev 11917
Show timer at 999s instead of 1000s
Sat, 30 Apr 2016 23:46:57 +0200 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com> [Sat, 30 Apr 2016 23:46:57 +0200] rev 11916
Make timer gray while the time is not running or while it is paused
Sat, 30 Apr 2016 23:30:34 +0200 Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
Wuzzy <almikes@aol.com> [Sat, 30 Apr 2016 23:30:34 +0200] rev 11915
Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
Sat, 19 Nov 2016 15:00:14 +0100 Play countdown sounds for 4-1 remaining seconds and “boring” voice on timeout
Wuzzy <almikes@aol.com> [Sat, 19 Nov 2016 15:00:14 +0100] rev 11914
Play countdown sounds for 4-1 remaining seconds and “boring” voice on timeout Also play “coward” voice for skipping (instead of “boring”)
Sat, 30 Apr 2016 20:55:16 +0200 Make the timer red when it is the get-away time
Wuzzy <almikes@aol.com> [Sat, 30 Apr 2016 20:55:16 +0200] rev 11913
Make the timer red when it is the get-away time
Sat, 30 Apr 2016 20:35:55 +0200 Turn timer digits green when it's still the ready timer
Wuzzy <almikes@aol.com> [Sat, 30 Apr 2016 20:35:55 +0200] rev 11912
Turn timer digits green when it's still the ready timer
Sat, 19 Nov 2016 06:43:44 +0100 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com> [Sat, 19 Nov 2016 06:43:44 +0100] rev 11911
Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Thu, 17 Nov 2016 15:29:16 +0100 Fix Qt warnings about QLayout (Fixes #127)
Wuzzy <almikes@aol.com> [Thu, 17 Nov 2016 15:29:16 +0100] rev 11910
Fix Qt warnings about QLayout (Fixes #127)
Thu, 17 Nov 2016 14:59:20 +0100 Update Mutant script
Wuzzy <almikes@aol.com> [Thu, 17 Nov 2016 14:59:20 +0100] rev 11909
Update Mutant script New features: - Custom achievements in stats screen - Replace health graph with score graph - Ranking based on score - Improved localization support - Improved mission text - Show messages on scoring
Thu, 17 Nov 2016 14:38:11 +0100 Update changelog for CTF
Wuzzy <almikes@aol.com> [Thu, 17 Nov 2016 14:38:11 +0100] rev 11908
Update changelog for CTF
Wed, 13 Apr 2016 04:51:17 +0200 CTF: Play sound when capturing flag
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 04:51:17 +0200] rev 11907
CTF: Play sound when capturing flag
Wed, 13 Apr 2016 04:48:26 +0200 CTF: Allow to set capture limit with script param
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 04:48:26 +0200] rev 11906
CTF: Allow to set capture limit with script param
Wed, 13 Apr 2016 04:33:13 +0200 CTF: Clean up mission panel
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 04:33:13 +0200] rev 11905
CTF: Clean up mission panel
Thu, 17 Nov 2016 14:05:12 +0100 Capture The Flag: Fix flag of first team spawning at second hog (issue #9)
Wuzzy <almikes@aol.com> [Thu, 17 Nov 2016 14:05:12 +0100] rev 11904
Capture The Flag: Fix flag of first team spawning at second hog (issue #9)
Thu, 17 Nov 2016 03:47:28 +0100 Update changelog
Wuzzy <almikes@aol.com> [Thu, 17 Nov 2016 03:47:28 +0100] rev 11903
Update changelog
Thu, 17 Nov 2016 03:37:48 +0100 Fix and change escaping for mission map descriptions
Wuzzy <almikes@aol.com> [Thu, 17 Nov 2016 03:37:48 +0100] rev 11902
Fix and change escaping for mission map descriptions
Thu, 17 Nov 2016 03:36:45 +0100 Show mission map descriptions for default language as well
Wuzzy <almikes@aol.com> [Thu, 17 Nov 2016 03:36:45 +0100] rev 11901
Show mission map descriptions for default language as well
Thu, 17 Nov 2016 03:35:58 +0100 UTF-8 support for mission map descriptions
Wuzzy <almikes@aol.com> [Thu, 17 Nov 2016 03:35:58 +0100] rev 11900
UTF-8 support for mission map descriptions
Thu, 17 Nov 2016 03:35:10 +0100 Fix improper locale detection for mission map descriptions
Wuzzy <almikes@aol.com> [Thu, 17 Nov 2016 03:35:10 +0100] rev 11899
Fix improper locale detection for mission map descriptions
Thu, 17 Nov 2016 03:34:21 +0100 Add German translations for mission maps
Wuzzy <almikes@aol.com> [Thu, 17 Nov 2016 03:34:21 +0100] rev 11898
Add German translations for mission maps
Thu, 17 Nov 2016 03:33:46 +0100 Slightly improved mission map descriptions
Wuzzy <almikes@aol.com> [Thu, 17 Nov 2016 03:33:46 +0100] rev 11897
Slightly improved mission map descriptions
Wed, 16 Nov 2016 19:19:36 +0100 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva [Wed, 16 Nov 2016 19:19:36 +0100] rev 11896
reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
Wed, 16 Nov 2016 12:26:26 -0500 Make sd-tint a theme variable so cophernue can tweak his sky tinting
nemo [Wed, 16 Nov 2016 12:26:26 -0500] rev 11895
Make sd-tint a theme variable so cophernue can tweak his sky tinting
Wed, 16 Nov 2016 18:06:02 +0100 Improve mission panel in Gravity script (don't overwrite game modifier texts)
Wuzzy <almikes@aol.com> [Wed, 16 Nov 2016 18:06:02 +0100] rev 11894
Improve mission panel in Gravity script (don't overwrite game modifier texts)
Wed, 16 Nov 2016 18:02:22 +0100 Fix low gravity utility not working in Gravity script (fixes #13)
Wuzzy <almikes@aol.com> [Wed, 16 Nov 2016 18:02:22 +0100] rev 11893
Fix low gravity utility not working in Gravity script (fixes #13) Using low gravity halves the gravity. For using a range, both the minimum and maximum gravities are halved. Negative gravities are doubled. Bonus: game modifier “low gravity” will be force-disabled.
Wed, 16 Nov 2016 16:35:43 +0100 Save fastest rounds in Killing the specialists and Precise shooting missions
Wuzzy <almikes@aol.com> [Wed, 16 Nov 2016 16:35:43 +0100] rev 11892
Save fastest rounds in Killing the specialists and Precise shooting missions
Wed, 16 Nov 2016 16:35:09 +0100 Save record time for Chasing the blue hog mission
Wuzzy <almikes@aol.com> [Wed, 16 Nov 2016 16:35:09 +0100] rev 11891
Save record time for Chasing the blue hog mission
Wed, 16 Nov 2016 16:34:33 +0100 Save some records in campaign vars: Hard flying, Running for survival
Wuzzy <almikes@aol.com> [Wed, 16 Nov 2016 16:34:33 +0100] rev 11890
Save some records in campaign vars: Hard flying, Running for survival
Wed, 16 Nov 2016 16:32:44 +0100 Fix ClimbHome mission bugs (broken teams, broken graph)
Wuzzy <almikes@aol.com> [Wed, 16 Nov 2016 16:32:44 +0100] rev 11889
Fix ClimbHome mission bugs (broken teams, broken graph)
Wed, 16 Nov 2016 16:18:32 +0100 Set random flags and voice in random teams
Wuzzy <almikes@aol.com> [Wed, 16 Nov 2016 16:18:32 +0100] rev 11888
Set random flags and voice in random teams Except in quick matches, which always uses default voice (for native speakers)
Tue, 15 Nov 2016 03:00:56 +0100 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com> [Tue, 15 Nov 2016 03:00:56 +0100] rev 11887
Show symbols at bottom right while extra damage / low grav. are active PC version only. No change for touch interface.
Tue, 15 Nov 2016 02:30:35 +0100 Relax some health bounds in game scheme editor
Wuzzy <almikes@aol.com> [Tue, 15 Nov 2016 02:30:35 +0100] rev 11886
Relax some health bounds in game scheme editor
Tue, 15 Nov 2016 02:12:49 +0100 Fix Lua error message in A Classic Fairytale mission 8
Wuzzy <almikes@aol.com> [Tue, 15 Nov 2016 02:12:49 +0100] rev 11885
Fix Lua error message in A Classic Fairytale mission 8
Tue, 15 Nov 2016 02:05:12 +0100 Translate appdata file into German
Wuzzy <almikes@aol.com> [Tue, 15 Nov 2016 02:05:12 +0100] rev 11884
Translate appdata file into German
Tue, 15 Nov 2016 02:00:27 +0100 Upgrade appdata file to AppStream 0.8 format, update screenshots
Wuzzy <almikes@aol.com> [Tue, 15 Nov 2016 02:00:27 +0100] rev 11883
Upgrade appdata file to AppStream 0.8 format, update screenshots
Tue, 15 Nov 2016 01:49:36 +0100 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com> [Tue, 15 Nov 2016 01:49:36 +0100] rev 11882
Simplify the hat format for unanimated hats For simple hats which are not animated, a single 32×32 image is now enough. For simple clan hats, use 64×32 with the color overlay at the right.
Tue, 15 Nov 2016 01:25:37 +0100 Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com> [Tue, 15 Nov 2016 01:25:37 +0100] rev 11881
Remove old Fort Mode from frontend Part of ripping out Fort Mode from game schemes. This time for real. - Remove the game modifier button "Fort Mode" - Remove the scheme "Fort Mode" - Remove some fort mode handling code - Keep gfForts symbol to not mess up things too much - Old schemes are still supported, the fortsmode parameter is just ignored
Tue, 15 Nov 2016 00:42:44 +0100 Lua API: Add GetVisualGearType, onVisualGearAdd, onVisualGearDelete
Wuzzy <almikes@aol.com> [Tue, 15 Nov 2016 00:42:44 +0100] rev 11880
Lua API: Add GetVisualGearType, onVisualGearAdd, onVisualGearDelete Fixes #99 and #122.
Tue, 15 Nov 2016 00:17:31 +0100 Add WorldEdge to Lua API to expose/change world edge type
Wuzzy <almikes@aol.com> [Tue, 15 Nov 2016 00:17:31 +0100] rev 11879
Add WorldEdge to Lua API to expose/change world edge type
Mon, 14 Nov 2016 21:33:59 +0100 Show “More Wind” modifier in mission panel
Wuzzy <almikes@aol.com> [Mon, 14 Nov 2016 21:33:59 +0100] rev 11878
Show “More Wind” modifier in mission panel Fixes #116
Wed, 09 Nov 2016 12:31:05 -0500 fix urls
nemo [Wed, 09 Nov 2016 12:31:05 -0500] rev 11877
fix urls
Wed, 09 Nov 2016 11:21:14 -0500 allow longer grave animations
nemo [Wed, 09 Nov 2016 11:21:14 -0500] rev 11876
allow longer grave animations
Sat, 15 Oct 2016 20:54:30 +0200 update changelog
sheepluva [Sat, 15 Oct 2016 20:54:30 +0200] rev 11875
update changelog
Sat, 15 Oct 2016 20:11:05 +0200 fix copypastafail (incorrect variable name) and whitespaces
sheepluva [Sat, 15 Oct 2016 20:11:05 +0200] rev 11874
fix copypastafail (incorrect variable name) and whitespaces
Sat, 15 Oct 2016 20:06:42 +0200 support for alternate sound paths [this is allowing themes to override certain sound files; reviewed and committed by sheepluva, fixes pending]
KoBeWi <kobewi4e@gmail.com> [Sat, 15 Oct 2016 20:06:42 +0200] rev 11873
support for alternate sound paths [this is allowing themes to override certain sound files; reviewed and committed by sheepluva, fixes pending]
Sat, 15 Oct 2016 13:34:14 +0200 update changelog
sheepluva [Sat, 15 Oct 2016 13:34:14 +0200] rev 11872
update changelog
Sat, 15 Oct 2016 13:28:13 +0200 rename variables for better code-readability and fix indentation
sheepluva [Sat, 15 Oct 2016 13:28:13 +0200] rev 11871
rename variables for better code-readability and fix indentation
Sat, 15 Oct 2016 13:10:16 +0200 support for multiple inland rectangles [reviewed, cleaned up and committed by sheepluva]
KoBeWi <kobewi4e@gmail.com> [Sat, 15 Oct 2016 13:10:16 +0200] rev 11870
support for multiple inland rectangles [reviewed, cleaned up and committed by sheepluva]
Fri, 14 Oct 2016 23:25:51 +0200 update Changelog
sheepluva [Fri, 14 Oct 2016 23:25:51 +0200] rev 11869
update Changelog
Fri, 14 Oct 2016 22:52:04 +0200 rising flakes will no longer fly forever [reviewed, cleaned up and committed by sheepluva]
KoBeWi <kobewi4e@gmail.com> [Fri, 14 Oct 2016 22:52:04 +0200] rev 11868
rising flakes will no longer fly forever [reviewed, cleaned up and committed by sheepluva]
Mon, 03 Oct 2016 14:10:25 -0400 Make frozen hogs poison immune
nemo [Mon, 03 Oct 2016 14:10:25 -0400] rev 11867
Make frozen hogs poison immune
Sun, 02 Oct 2016 18:30:15 +0200 lupdate-qt4
sheepluva [Sun, 02 Oct 2016 18:30:15 +0200] rev 11866
lupdate-qt4
Sun, 02 Oct 2016 18:29:55 +0200 fix for Bug 91 - Make DELEGATE action available in frontend
sheepluva [Sun, 02 Oct 2016 18:29:55 +0200] rev 11865
fix for bug #91 - Make DELEGATE action available in frontend
Sun, 02 Oct 2016 17:39:42 +0200 fix a typo back from may that apparently completely broke online-multiplayer due to causing a frontend crash on joining somebody else's room
sheepluva [Sun, 02 Oct 2016 17:39:42 +0200] rev 11864
fix a typo back from may that apparently completely broke online-multiplayer due to causing a frontend crash on joining somebody else's room
Sun, 02 Oct 2016 15:15:39 +0200 Bug 115 - Application icon is missing
sheepluva [Sun, 02 Oct 2016 15:15:39 +0200] rev 11863
bug #115 - Application icon is missing
Sun, 02 Oct 2016 12:42:16 +0200 also update ghc info in INSTALL file
sheepluva [Sun, 02 Oct 2016 12:42:16 +0200] rev 11862
also update ghc info in INSTALL file
Sun, 02 Oct 2016 12:00:39 +0200 travis: also add libghc-regex-tdfa-dev to dependencies
sheepluva [Sun, 02 Oct 2016 12:00:39 +0200] rev 11861
travis: also add libghc-regex-tdfa-dev to dependencies
Sun, 02 Oct 2016 01:26:59 +0200 increase heart count in seduction effect. FPS are overrated anyway
sheepluva [Sun, 02 Oct 2016 01:26:59 +0200] rev 11860
increase heart count in seduction effect. FPS are overrated anyway
Sun, 02 Oct 2016 01:17:33 +0200 reflect dataenc->sandi change in travis file
sheepluva [Sun, 02 Oct 2016 01:17:33 +0200] rev 11859
reflect dataenc->sandi change in travis file
Sun, 02 Oct 2016 00:42:29 +0200 and while I'm at it, fix seduction... kinda ♥
sheepluva [Sun, 02 Oct 2016 00:42:29 +0200] rev 11858
and while I'm at it, fix seduction... kinda ♥
Sat, 01 Oct 2016 22:48:00 +0200 pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
sheepluva [Sat, 01 Oct 2016 22:48:00 +0200] rev 11857
pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
Sat, 01 Oct 2016 22:35:14 +0200 adding some frontend stuff to changelog
sheepluva [Sat, 01 Oct 2016 22:35:14 +0200] rev 11856
adding some frontend stuff to changelog
Sat, 01 Oct 2016 21:27:05 +0300 - Use sandi instead of dataenc (bugs.debian.org/836686)
unc0rr [Sat, 01 Oct 2016 21:27:05 +0300] rev 11855
- Use sandi instead of dataenc (bugs.debian.org/836686) - Only try to import module from the package being tested (sometimes packages have modules with equal names, so a test for module presence could succeed when you have one package installed instead of another)
Sat, 01 Oct 2016 20:56:42 +0300 Use regex match for bans
unc0rr [Sat, 01 Oct 2016 20:56:42 +0300] rev 11854
Use regex match for bans
Sat, 01 Oct 2016 19:06:12 +0200 fix issue 110
sheepluva [Sat, 01 Oct 2016 19:06:12 +0200] rev 11853
fix issue #110
Sat, 01 Oct 2016 16:45:59 +0200 fix build
sheepluva [Sat, 01 Oct 2016 16:45:59 +0200] rev 11852
fix build
Mon, 26 Sep 2016 23:36:00 -0400 Drop xfire module
koda [Mon, 26 Sep 2016 23:36:00 -0400] rev 11851
Drop xfire module The service shut down, this is now dead code with potential GPL license incompatibility.
Sat, 24 Sep 2016 21:01:12 +0200 minor german translation adjustment
sheepluva [Sat, 24 Sep 2016 21:01:12 +0200] rev 11850
minor german translation adjustment
Fri, 16 Sep 2016 00:41:03 +0200 fix typo and hopefully also pas2c
sheepluva [Fri, 16 Sep 2016 00:41:03 +0200] rev 11849
fix typo and hopefully also pas2c
Fri, 16 Sep 2016 00:22:05 +0200 Highlander: give visual and acustic feedback when weapons are collected from a kill, similar to collecting a crate
sheepluva [Fri, 16 Sep 2016 00:22:05 +0200] rev 11848
Highlander: give visual and acustic feedback when weapons are collected from a kill, similar to collecting a crate
Fri, 16 Sep 2016 00:01:43 +0200 Lua API: IsHogLocal(gearUid)
sheepluva [Fri, 16 Sep 2016 00:01:43 +0200] rev 11847
Lua API: IsHogLocal(gearUid)
Thu, 15 Sep 2016 23:16:49 +0200 Lua API: GetAmmoName(ammoType)
sheepluva [Thu, 15 Sep 2016 23:16:49 +0200] rev 11846
Lua API: GetAmmoName(ammoType)
Fri, 09 Sep 2016 15:57:30 +0000 merge with github
koda [Fri, 09 Sep 2016 15:57:30 +0000] rev 11845
merge with github
Sun, 04 Sep 2016 21:23:00 +0200 Lua API: fix incorrect error message. thanks to TheAnachron and rhino for pointing this out
sheepluva [Sun, 04 Sep 2016 21:23:00 +0200] rev 11844
Lua API: fix incorrect error message. thanks to TheAnachron and rhino for pointing this out
Thu, 11 Aug 2016 23:05:14 +0300 Make in-game chat work qmlfrontend
unc0rr [Thu, 11 Aug 2016 23:05:14 +0300] rev 11843
Make in-game chat work
Tue, 02 Aug 2016 23:08:17 +0300 Preparation to sending engine messages to net. qmlfrontend
unc0rr [Tue, 02 Aug 2016 23:08:17 +0300] rev 11842
Preparation to sending engine messages to net.
Fri, 15 Jul 2016 22:39:07 +0300 merge default qmlfrontend
unc0rr [Fri, 15 Jul 2016 22:39:07 +0300] rev 11841
merge default
Sat, 09 Jul 2016 22:40:44 +0300 Use less weird options
unc0rr [Sat, 09 Jul 2016 22:40:44 +0300] rev 11840
Use less weird options
Sat, 02 Jul 2016 17:56:10 +0200 Remove some more bytestring-show references, e.g. INSTALL file and travis file
LocutusOfBorg [Sat, 02 Jul 2016 17:56:10 +0200] rev 11839
Remove some more bytestring-show references, e.g. INSTALL file and travis file
Wed, 29 Jun 2016 20:16:29 +0300 bytestring-show RIP
unc0rr [Wed, 29 Jun 2016 20:16:29 +0300] rev 11838
bytestring-show RIP
Wed, 22 Jun 2016 09:25:29 -0400 Polish update
alzen [Wed, 22 Jun 2016 09:25:29 -0400] rev 11837
Polish update
Tue, 21 Jun 2016 18:02:46 -0400 bit of a start on HDPI monitor support. Fonts.
nemo [Tue, 21 Jun 2016 18:02:46 -0400] rev 11836
bit of a start on HDPI monitor support. Fonts.
Tue, 21 Jun 2016 22:03:09 +0200 remove experimental in-game credits code
sheepluva [Tue, 21 Jun 2016 22:03:09 +0200] rev 11835
remove experimental in-game credits code
Tue, 21 Jun 2016 15:37:08 -0400 no.
nemo [Tue, 21 Jun 2016 15:37:08 -0400] rev 11834
no.
Wed, 15 Jun 2016 18:39:31 -0400 lupdate
nemo [Wed, 15 Jun 2016 18:39:31 -0400] rev 11833
lupdate
Sun, 22 May 2016 15:06:08 +0200 - In case of HWLIBRARY we need reference to sysutils for GetCurrentDir()
antonc27 <antonc27@mail.ru> [Sun, 22 May 2016 15:06:08 +0200] rev 11832
- In case of HWLIBRARY we need reference to sysutils for GetCurrentDir()
Sat, 21 May 2016 15:23:08 -0400 Change this back to allowing hooking rope to hogs again, 'cause, well, rage...
nemo [Sat, 21 May 2016 15:23:08 -0400] rev 11831
Change this back to allowing hooking rope to hogs again, 'cause, well, rage...
Sat, 21 May 2016 14:39:35 -0400 http → https
nemo [Sat, 21 May 2016 14:39:35 -0400] rev 11830
http → https
Wed, 18 May 2016 15:42:14 -0400 Fruit theme music
alfadur [Wed, 18 May 2016 15:42:14 -0400] rev 11829
Fruit theme music
Tue, 17 May 2016 23:29:49 +0300 Merge default qmlfrontend
unc0rr [Tue, 17 May 2016 23:29:49 +0300] rev 11828
Merge default
Tue, 17 May 2016 23:18:08 +0300 - Add state to engine callback for it to know what engine is sending qmlfrontend
unc0rr [Tue, 17 May 2016 23:18:08 +0300] rev 11827
- Add state to engine callback for it to know what engine is sending - Display suggested hogs number in preview
Tue, 17 May 2016 21:32:10 +0200 implement ExtraftFileDir and ExtractFileName in uUtils
sheepluva [Tue, 17 May 2016 21:32:10 +0200] rev 11826
implement ExtraftFileDir and ExtractFileName in uUtils
Mon, 16 May 2016 00:15:32 +0200 remove another useless SysUtils include
sheepluva [Mon, 16 May 2016 00:15:32 +0200] rev 11825
remove another useless SysUtils include
Sun, 15 May 2016 23:59:24 +0200 implement Trim() in uUtils
sheepluva [Sun, 15 May 2016 23:59:24 +0200] rev 11824
implement Trim() in uUtils
Sun, 15 May 2016 23:11:14 +0200 drop SysUtils inclusion from 5 files where it is not needed anymore
sheepluva [Sun, 15 May 2016 23:11:14 +0200] rev 11823
drop SysUtils inclusion from 5 files where it is not needed anymore
Sun, 15 May 2016 14:29:37 +0300 - Use IntToStr() in preference to Str()
unc0rr [Sun, 15 May 2016 14:29:37 +0300] rev 11822
- Use IntToStr() in preference to Str() - Remove senseless Str() call in uRandom.GetNext
Sun, 15 May 2016 13:18:34 +0200 always include uUtils _after_ SysUtils
sheepluva [Sun, 15 May 2016 13:18:34 +0200] rev 11821
always include uUtils _after_ SysUtils
Sun, 15 May 2016 11:37:07 +0200 merge Wuzzy's frontend tweaks
sheepluva [Sun, 15 May 2016 11:37:07 +0200] rev 11820
merge Wuzzy's frontend tweaks
Fri, 06 May 2016 20:12:27 +0200 Tweak sizes and icons of most footer buttons of frontend
Wuzzy <almikes@aol.com> [Fri, 06 May 2016 20:12:27 +0200] rev 11819
Tweak sizes and icons of most footer buttons of frontend
Fri, 06 May 2016 19:23:26 +0200 Neatly align all the bottom buttons on the same height
Wuzzy <almikes@aol.com> [Fri, 06 May 2016 19:23:26 +0200] rev 11818
Neatly align all the bottom buttons on the same height
Fri, 06 May 2016 18:49:41 +0200 Slightly better naming of new or copied ammo/game schemes
Wuzzy <almikes@aol.com> [Fri, 06 May 2016 18:49:41 +0200] rev 11817
Slightly better naming of new or copied ammo/game schemes
Fri, 06 May 2016 18:35:33 +0200 Tweak damage modifier help
Wuzzy <almikes@aol.com> [Fri, 06 May 2016 18:35:33 +0200] rev 11816
Tweak damage modifier help
Fri, 06 May 2016 18:33:54 +0200 Fix mines time displaying "1 seconds" in frontend
Wuzzy <almikes@aol.com> [Fri, 06 May 2016 18:33:54 +0200] rev 11815
Fix mines time displaying "1 seconds" in frontend
Fri, 06 May 2016 17:26:06 +0200 Frontend: Increase space for help text in the footer
Wuzzy <almikes@aol.com> [Fri, 06 May 2016 17:26:06 +0200] rev 11814
Frontend: Increase space for help text in the footer
Fri, 06 May 2016 17:20:19 +0200 Add help texts for game scheme's basic settings (initial health, etc.)
Wuzzy <almikes@aol.com> [Fri, 06 May 2016 17:20:19 +0200] rev 11813
Add help texts for game scheme's basic settings (initial health, etc.)
Fri, 06 May 2016 16:08:48 +0200 Add more What's This? texts throughout the frontend
Wuzzy <almikes@aol.com> [Fri, 06 May 2016 16:08:48 +0200] rev 11812
Add more What's This? texts throughout the frontend
Fri, 06 May 2016 15:45:48 +0200 Fix problems with dynamic whats this texts
Wuzzy <almikes@aol.com> [Fri, 06 May 2016 15:45:48 +0200] rev 11811
Fix problems with dynamic whats this texts
Wed, 04 May 2016 22:56:22 +0200 Add missing frontend constants
Wuzzy <almikes@aol.com> [Wed, 04 May 2016 22:56:22 +0200] rev 11810
Add missing frontend constants
Wed, 04 May 2016 19:42:20 +0200 Add various “What's This?” texts to multiplayer, net and team editor frontend pages
Wuzzy <almikes@aol.com> [Wed, 04 May 2016 19:42:20 +0200] rev 11809
Add various “What's This?” texts to multiplayer, net and team editor frontend pages
Wed, 04 May 2016 18:14:25 +0200 Team editor: Make bot icons and graves more visible in closed drop-down lists, smaller botlevel images
Wuzzy <almikes@aol.com> [Wed, 04 May 2016 18:14:25 +0200] rev 11808
Team editor: Make bot icons and graves more visible in closed drop-down lists, smaller botlevel images
Sun, 15 May 2016 10:43:18 +0200 avrec crash/math fix (sheepy here, committing koda's fix because I'm tired of having it lying around in my repo :P
koda [Sun, 15 May 2016 10:43:18 +0200] rev 11807
avrec crash/math fix (sheepy here, committing koda's fix because I'm tired of having it lying around in my repo :P
Tue, 10 May 2016 13:28:37 -0400 turn off sparks for drowning dynamite
nemo [Tue, 10 May 2016 13:28:37 -0400] rev 11806
turn off sparks for drowning dynamite
Fri, 06 May 2016 20:00:55 +0200 <unC0Rr> might be somewhere width used instead of rightx
sheepluva [Fri, 06 May 2016 20:00:55 +0200] rev 11805
<unC0Rr> might be somewhere width used instead of rightx
Wed, 04 May 2016 14:30:04 -0400 linux on travis needs sudo to install dependencies
koda [Wed, 04 May 2016 14:30:04 -0400] rev 11804
linux on travis needs sudo to install dependencies
Wed, 04 May 2016 14:09:54 +0300 Fix some warnings
unC0Rr [Wed, 04 May 2016 14:09:54 +0300] rev 11803
Fix some warnings
Tue, 03 May 2016 22:19:17 +0200 - Don't forget to init uVaribles inside LoadLocaleWrapper call
antonc27 <antonc27@mail.ru> [Tue, 03 May 2016 22:19:17 +0200] rev 11802
- Don't forget to init uVaribles inside LoadLocaleWrapper call
Tue, 03 May 2016 13:20:35 -0400 Enable GL2 travis builds
koda [Tue, 03 May 2016 13:20:35 -0400] rev 11801
Enable GL2 travis builds
Tue, 03 May 2016 20:18:25 +0300 ansistring, not Ansistring
unc0rr [Tue, 03 May 2016 20:18:25 +0300] rev 11800
ansistring, not Ansistring
Tue, 03 May 2016 19:06:09 +0200 small code cleanup/comment
sheepluva [Tue, 03 May 2016 19:06:09 +0200] rev 11799
small code cleanup/comment
Tue, 03 May 2016 19:17:30 +0300 I heard we switched to physfs
unc0rr [Tue, 03 May 2016 19:17:30 +0300] rev 11798
I heard we switched to physfs
Tue, 03 May 2016 19:08:27 +0300 TryDo is deprecated
unc0rr [Tue, 03 May 2016 19:08:27 +0300] rev 11797
TryDo is deprecated
Tue, 03 May 2016 01:07:26 -0400 Add pre/post js stub files and expand the emscripten options
frd [Tue, 03 May 2016 01:07:26 -0400] rev 11796
Add pre/post js stub files and expand the emscripten options
Tue, 03 May 2016 00:55:46 -0400 Set medium floating precision to shaders
frd [Tue, 03 May 2016 00:55:46 -0400] rev 11795
Set medium floating precision to shaders Helps with WebGL compatibility.
Tue, 03 May 2016 00:51:33 -0400 Compile uMatrix to c too when GL2 is requested
koda [Tue, 03 May 2016 00:51:33 -0400] rev 11794
Compile uMatrix to c too when GL2 is requested
Mon, 02 May 2016 23:28:58 -0400 Work around missing gl functions from emscripten headers
koda [Mon, 02 May 2016 23:28:58 -0400] rev 11793
Work around missing gl functions from emscripten headers
Mon, 02 May 2016 23:03:42 -0400 Avoid using an undeclared variable
koda [Mon, 02 May 2016 23:03:42 -0400] rev 11792
Avoid using an undeclared variable
Mon, 02 May 2016 22:52:21 -0400 Set pas2c switches more cleanly
koda [Mon, 02 May 2016 22:52:21 -0400] rev 11791
Set pas2c switches more cleanly
Tue, 03 May 2016 01:13:41 +0200 - Pass also userPath to LoadLocaleWrapper
antonc27 <antonc27@mail.ru> [Tue, 03 May 2016 01:13:41 +0200] rev 11790
- Pass also userPath to LoadLocaleWrapper TODO: Find a way to simplify all of this...
Tue, 03 May 2016 01:09:36 +0200 - More ugly ifdefs for the ifdef god
antonc27 <antonc27@mail.ru> [Tue, 03 May 2016 01:09:36 +0200] rev 11789
- More ugly ifdefs for the ifdef god
Tue, 03 May 2016 00:59:38 +0200 [BUG 66] - Create '/Logs' folder if not exists
antonc27 <antonc27@mail.ru> [Tue, 03 May 2016 00:59:38 +0200] rev 11788
[bug #66] - Create '/Logs' folder if not exists
Sun, 01 May 2016 21:09:45 +0200 qmlfrontend/map-preview: add hog count display thingy (only displays "?" for now) qmlfrontend
sheepluva [Sun, 01 May 2016 21:09:45 +0200] rev 11787
qmlfrontend/map-preview: add hog count display thingy (only displays "?" for now)
Sun, 01 May 2016 15:58:19 +0200 qmlfrontend: tweak map preview a little in an attempt to buy back unC0Rr's <3 qmlfrontend
sheepluva [Sun, 01 May 2016 15:58:19 +0200] rev 11786
qmlfrontend: tweak map preview a little in an attempt to buy back unC0Rr's <3
Sun, 01 May 2016 14:32:47 +0200 add button to randomize theme only
sheepluva [Sun, 01 May 2016 14:32:47 +0200] rev 11785
add button to randomize theme only
Sun, 01 May 2016 12:36:59 +0200 changelog
sheepluva [Sun, 01 May 2016 12:36:59 +0200] rev 11784
changelog
Sun, 01 May 2016 02:47:51 +0200 update changelog
sheepluva [Sun, 01 May 2016 02:47:51 +0200] rev 11783
update changelog
Sat, 30 Apr 2016 21:06:46 +0200 update changelog
sheepluva [Sat, 30 Apr 2016 21:06:46 +0200] rev 11782
update changelog
Sat, 30 Apr 2016 20:55:02 +0200 update changelog
sheepluva [Sat, 30 Apr 2016 20:55:02 +0200] rev 11781
update changelog
Sat, 30 Apr 2016 00:13:11 +0200 indentation fixes
sheepluva [Sat, 30 Apr 2016 00:13:11 +0200] rev 11780
indentation fixes
Sat, 30 Apr 2016 00:02:33 +0200 koda told me that putting in one finger wasn't enough
sheepluva [Sat, 30 Apr 2016 00:02:33 +0200] rev 11779
koda told me that putting in one finger wasn't enough
Fri, 29 Apr 2016 23:52:44 +0200 koda told me to put the finger in
sheepluva [Fri, 29 Apr 2016 23:52:44 +0200] rev 11778
koda told me to put the finger in
Fri, 29 Apr 2016 23:42:37 +0200 fix memory corruptions caused by outofbounds-writes in uTouch
sheepluva [Fri, 29 Apr 2016 23:42:37 +0200] rev 11777
fix memory corruptions caused by outofbounds-writes in uTouch
Fri, 29 Apr 2016 19:01:52 +0200 show credits only briefly
sheepluva [Fri, 29 Apr 2016 19:01:52 +0200] rev 11776
show credits only briefly
Fri, 29 Apr 2016 18:18:32 +0200 aggregate music credits into a single file (individual files can still be used to override. useful for .hwp etc.)
sheepluva [Fri, 29 Apr 2016 18:18:32 +0200] rev 11775
aggregate music credits into a single file (individual files can still be used to override. useful for .hwp etc.)
Fri, 29 Apr 2016 15:10:27 +0200 more credits updates
sheepluva [Fri, 29 Apr 2016 15:10:27 +0200] rev 11774
more credits updates
Fri, 29 Apr 2016 13:36:59 +0200 add some more credits
sheepluva [Fri, 29 Apr 2016 13:36:59 +0200] rev 11773
add some more credits
Fri, 29 Apr 2016 13:12:26 +0200 music credits etc.
sheepluva [Fri, 29 Apr 2016 13:12:26 +0200] rev 11772
music credits etc.
Fri, 29 Apr 2016 12:26:13 +0200 do not show credits in stats-only mode
sheepluva [Fri, 29 Apr 2016 12:26:13 +0200] rev 11771
do not show credits in stats-only mode
Fri, 29 Apr 2016 12:11:19 +0200 move function
sheepluva [Fri, 29 Apr 2016 12:11:19 +0200] rev 11770
move function
Fri, 29 Apr 2016 00:56:04 +0200 some initial credits-display implementation
sheepluva [Fri, 29 Apr 2016 00:56:04 +0200] rev 11769
some initial credits-display implementation
Thu, 28 Apr 2016 21:28:22 +0200 merge target practice patch by Wuzzy
sheepluva [Thu, 28 Apr 2016 21:28:22 +0200] rev 11768
merge target practice patch by Wuzzy
Wed, 13 Apr 2016 15:44:42 +0200 Target Practice: Make targets respawn after drowning, and minor code cleanup
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 15:44:42 +0200] rev 11767
Target Practice: Make targets respawn after drowning, and minor code cleanup
Thu, 28 Apr 2016 21:15:08 +0200 merge 3 new sound effects added by Wuzzy
sheepluva [Thu, 28 Apr 2016 21:15:08 +0200] rev 11766
merge 3 new sound effects added by Wuzzy
Wed, 13 Apr 2016 12:17:30 +0200 Add sound effects for: cleaver impact, air mine impact, using extra time
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 12:17:30 +0200] rev 11765
Add sound effects for: cleaver impact, air mine impact, using extra time
Thu, 28 Apr 2016 20:28:53 +0200 merging Wuzzy's empty weaponset for "new" button in weaponset editor
sheepluva [Thu, 28 Apr 2016 20:28:53 +0200] rev 11764
merging Wuzzy's empty weaponset for "new" button in weaponset editor
Wed, 13 Apr 2016 12:13:34 +0200 Add empty weapons scheme (instead of default) when using “New” button
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 12:13:34 +0200] rev 11763
Add empty weapons scheme (instead of default) when using “New” button
Thu, 28 Apr 2016 20:07:10 +0200 merge more construction mode patches by Wuzzy
sheepluva [Thu, 28 Apr 2016 20:07:10 +0200] rev 11762
merge more construction mode patches by Wuzzy
Tue, 26 Apr 2016 18:00:15 +0200 Construction Mode: Make weapon crate mode be initial selection in crate tool
Wuzzy <almikes@aol.com> [Tue, 26 Apr 2016 18:00:15 +0200] rev 11761
Construction Mode: Make weapon crate mode be initial selection in crate tool
Tue, 26 Apr 2016 17:54:48 +0200 Construction Mode: Don't update ticker for cursor keys when hedgehog is not under control anymore
Wuzzy <almikes@aol.com> [Tue, 26 Apr 2016 17:54:48 +0200] rev 11760
Construction Mode: Don't update ticker for cursor keys when hedgehog is not under control anymore
Tue, 26 Apr 2016 17:40:29 +0200 Construction Mode: Reorder weapon and utility list to parrallel weapon menu order
Wuzzy <almikes@aol.com> [Tue, 26 Apr 2016 17:40:29 +0200] rev 11759
Construction Mode: Reorder weapon and utility list to parrallel weapon menu order
Tue, 26 Apr 2016 17:33:51 +0200 Construction Mode: Fix landspray being considered a weapon instead of utility
Wuzzy <almikes@aol.com> [Tue, 26 Apr 2016 17:33:51 +0200] rev 11758
Construction Mode: Fix landspray being considered a weapon instead of utility
Thu, 28 Apr 2016 18:32:50 +0200 in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
sheepluva [Thu, 28 Apr 2016 18:32:50 +0200] rev 11757
in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
Thu, 28 Apr 2016 17:42:43 +0200 lupdate
sheepluva [Thu, 28 Apr 2016 17:42:43 +0200] rev 11756
lupdate
Thu, 28 Apr 2016 17:38:30 +0200 fix for bug 117: Incorrect description of modifier “divide teams”
Wuzzy [Thu, 28 Apr 2016 17:38:30 +0200] rev 11755
fix for bug #117: Incorrect description of modifier “divide teams”
Thu, 28 Apr 2016 15:23:02 +0200 rollback last commit (bad approach, as item index confusion can happen)
sheepluva [Thu, 28 Apr 2016 15:23:02 +0200] rev 11754
rollback last commit (bad approach, as item index confusion can happen)
Thu, 28 Apr 2016 02:06:35 +0200 exclude DLC theme from random theme selection
sheepluva [Thu, 28 Apr 2016 02:06:35 +0200] rev 11753
exclude DLC theme from random theme selection
Thu, 28 Apr 2016 00:41:09 +0200 rooms-list: fix "Forts" map type being displayed in dark red
sheepluva [Thu, 28 Apr 2016 00:41:09 +0200] rev 11752
rooms-list: fix "Forts" map type being displayed in dark red
Wed, 27 Apr 2016 23:52:43 +0200 make hog fallback (flower-in-hole) positioning respect limits (e.g. used by gfDivideTeams)
sheepluva [Wed, 27 Apr 2016 23:52:43 +0200] rev 11751
make hog fallback (flower-in-hole) positioning respect limits (e.g. used by gfDivideTeams)
Wed, 27 Apr 2016 23:14:47 +0200 fix incorrect debug message
sheepluva [Wed, 27 Apr 2016 23:14:47 +0200] rev 11750
fix incorrect debug message
Wed, 27 Apr 2016 15:10:25 -0400 Only build engine to c with clang on travis
koda [Wed, 27 Apr 2016 15:10:25 -0400] rev 11749
Only build engine to c with clang on travis
Wed, 27 Apr 2016 15:08:43 -0400 Minor changes to the travis file
koda [Wed, 27 Apr 2016 15:08:43 -0400] rev 11748
Minor changes to the travis file Reuse TRAVIS_OS_NAME for ios, move the ios checks after all the others, add a new line between sections, drop unneeded search path for osx.
Wed, 27 Apr 2016 18:08:48 +0200 make construction mode recognize fort maps too
sheepluva [Wed, 27 Apr 2016 18:08:48 +0200] rev 11747
make construction mode recognize fort maps too
Wed, 27 Apr 2016 17:54:36 +0200 tweak preview
sheepluva [Wed, 27 Apr 2016 17:54:36 +0200] rev 11746
tweak preview
Wed, 27 Apr 2016 17:38:44 +0200 tweak preview
sheepluva [Wed, 27 Apr 2016 17:38:44 +0200] rev 11745
tweak preview
Wed, 27 Apr 2016 16:20:59 +0200 Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva [Wed, 27 Apr 2016 16:20:59 +0200] rev 11744
Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
Wed, 27 Apr 2016 13:01:38 +0200 fallback to stdout if no writable logfile available
sheepluva [Wed, 27 Apr 2016 13:01:38 +0200] rev 11743
fallback to stdout if no writable logfile available
Wed, 27 Apr 2016 11:41:32 +0200 update Changelog
sheepluva [Wed, 27 Apr 2016 11:41:32 +0200] rev 11742
update Changelog
Wed, 27 Apr 2016 01:12:37 -0400 Set install dir for emscripten
koda [Wed, 27 Apr 2016 01:12:37 -0400] rev 11741
Set install dir for emscripten While not required, should help compatibility with older cmake versions.
Wed, 27 Apr 2016 01:03:15 -0400 Drop duplicated include from CMakeLists.txt
koda [Wed, 27 Apr 2016 01:03:15 -0400] rev 11740
Drop duplicated include from CMakeLists.txt
Wed, 27 Apr 2016 01:34:59 +0200 fix issue 8: Static skull and bones flakes near the water in Sudden Death in themes without flakes
sheepluva [Wed, 27 Apr 2016 01:34:59 +0200] rev 11739
fix issue #8: Static skull and bones flakes near the water in Sudden Death in themes without flakes
Wed, 27 Apr 2016 01:06:29 +0200 add /clear command to frontend chat (clears chat window)
sheepluva [Wed, 27 Apr 2016 01:06:29 +0200] rev 11738
add /clear command to frontend chat (clears chat window)
Wed, 27 Apr 2016 00:14:06 +0200 fix for issue 71: Lua API: “Theme” variable is set to empty string initially
Wuzzy <almikes@aol.com> [Wed, 27 Apr 2016 00:14:06 +0200] rev 11737
fix for issue #71: Lua API: “Theme” variable is set to empty string initially
Wed, 27 Apr 2016 00:04:37 +0200 Lua-API - GetClanColor: Verify argument and display error message on fail (instead of engine crash)
sheepluva [Wed, 27 Apr 2016 00:04:37 +0200] rev 11736
Lua-API - GetClanColor: Verify argument and display error message on fail (instead of engine crash)
Tue, 26 Apr 2016 23:34:28 +0200 issue 94: Seduction text is outdated and misleading
Wuzzy <almikes@aol.com> [Tue, 26 Apr 2016 23:34:28 +0200] rev 11735
issue #94: Seduction text is outdated and misleading
Tue, 26 Apr 2016 22:09:50 +0200 create forts in random order
sheepluva [Tue, 26 Apr 2016 22:09:50 +0200] rev 11734
create forts in random order
Tue, 26 Apr 2016 20:51:13 +0200 make construction mode work with fort mode without mixing up clans and forts
sheepluva [Tue, 26 Apr 2016 20:51:13 +0200] rev 11733
make construction mode work with fort mode without mixing up clans and forts
Tue, 26 Apr 2016 18:15:10 +0200 update construction mode in-file version info
sheepluva [Tue, 26 Apr 2016 18:15:10 +0200] rev 11732
update construction mode in-file version info
Tue, 26 Apr 2016 17:02:24 +0200 merge construction mode patches by Wuzzy
sheepluva [Tue, 26 Apr 2016 17:02:24 +0200] rev 11731
merge construction mode patches by Wuzzy
Wed, 13 Apr 2016 03:17:32 +0200 Construction Mode: Fix Girder/Rubber mode sometimes show nil
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 03:17:32 +0200] rev 11730
Construction Mode: Fix Girder/Rubber mode sometimes show nil
Wed, 13 Apr 2016 03:04:24 +0200 Fix bad comment in Construction Mode
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 03:04:24 +0200] rev 11729
Fix bad comment in Construction Mode
Wed, 13 Apr 2016 03:03:46 +0200 Construction Mode: Sanity-check numbers from script parameter
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 03:03:46 +0200] rev 11728
Construction Mode: Sanity-check numbers from script parameter
Wed, 13 Apr 2016 02:54:36 +0200 Construction Mode: Fix timer issues
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 02:54:36 +0200] rev 11727
Construction Mode: Fix timer issues
Wed, 13 Apr 2016 02:44:37 +0200 Construction Mode: Recognize health case amount from game scheme
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 02:44:37 +0200] rev 11726
Construction Mode: Recognize health case amount from game scheme
Wed, 13 Apr 2016 02:41:16 +0200 Construction Mode: Remove 2 useless blank lines in mission panel
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 02:41:16 +0200] rev 11725
Construction Mode: Remove 2 useless blank lines in mission panel
Wed, 13 Apr 2016 02:20:04 +0200 Construction Mode: Fix construction/support station
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 02:20:04 +0200] rev 11724
Construction Mode: Fix construction/support station
Wed, 13 Apr 2016 01:53:25 +0200 Construction Mode: Update structure overlay each tick, thus falling smoothly
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 01:53:25 +0200] rev 11723
Construction Mode: Update structure overlay each tick, thus falling smoothly
Wed, 13 Apr 2016 01:28:20 +0200 Construction Mode: “spawn” extra time, not buying
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 01:28:20 +0200] rev 11722
Construction Mode: “spawn” extra time, not buying
Wed, 13 Apr 2016 01:26:46 +0200 Construction Mode: Fix giving round energy boost at first round
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 01:26:46 +0200] rev 11721
Construction Mode: Fix giving round energy boost at first round
Wed, 13 Apr 2016 01:19:37 +0200 Add script parameter support to Construction Mode
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 01:19:37 +0200] rev 11720
Add script parameter support to Construction Mode Allows to set initial energy, energy per round and max. energy
Wed, 13 Apr 2016 00:49:34 +0200 Throw away legacy Construction Mode code which is never actually used
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 00:49:34 +0200] rev 11719
Throw away legacy Construction Mode code which is never actually used
Wed, 13 Apr 2016 00:39:45 +0200 Throw away old out-commented Construction Mode code
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 00:39:45 +0200] rev 11718
Throw away old out-commented Construction Mode code
Wed, 13 Apr 2016 00:27:40 +0200 Construction Mode: Disable setting drill strike timer in object placement mode
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 00:27:40 +0200] rev 11717
Construction Mode: Disable setting drill strike timer in object placement mode
Wed, 13 Apr 2016 00:17:07 +0200 Construction Mode: Fix mine timer message being shown at start
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 00:17:07 +0200] rev 11716
Construction Mode: Fix mine timer message being shown at start
Tue, 12 Apr 2016 23:50:49 +0200 Construction Mode: Disable up/down in building mode
Wuzzy <almikes@aol.com> [Tue, 12 Apr 2016 23:50:49 +0200] rev 11715
Construction Mode: Disable up/down in building mode
Tue, 12 Apr 2016 23:48:34 +0200 Construction Mode: Show mine timer in seconds
Wuzzy <almikes@aol.com> [Tue, 12 Apr 2016 23:48:34 +0200] rev 11714
Construction Mode: Show mine timer in seconds
Tue, 12 Apr 2016 23:40:24 +0200 Tweak barrel and mine defaults in Construction Mode
Wuzzy <almikes@aol.com> [Tue, 12 Apr 2016 23:40:24 +0200] rev 11713
Tweak barrel and mine defaults in Construction Mode
Tue, 12 Apr 2016 23:37:25 +0200 Mark some forgotten Construction Mode strings for translation
Wuzzy <almikes@aol.com> [Tue, 12 Apr 2016 23:37:25 +0200] rev 11712
Mark some forgotten Construction Mode strings for translation
Tue, 12 Apr 2016 23:12:43 +0200 Construction Mode: Actually, the extra time limit is about buying
Wuzzy <almikes@aol.com> [Tue, 12 Apr 2016 23:12:43 +0200] rev 11711
Construction Mode: Actually, the extra time limit is about buying
Tue, 12 Apr 2016 23:10:53 +0200 Remove cheat in Construction Mode
Wuzzy <almikes@aol.com> [Tue, 12 Apr 2016 23:10:53 +0200] rev 11710
Remove cheat in Construction Mode
Tue, 12 Apr 2016 23:06:49 +0200 Construction Mode: Make weapon names match en.txt
Wuzzy <almikes@aol.com> [Tue, 12 Apr 2016 23:06:49 +0200] rev 11709
Construction Mode: Make weapon names match en.txt
Tue, 12 Apr 2016 23:04:05 +0200 Fix crate costs in Construction Mode being all the same (fixes #15)
Wuzzy <almikes@aol.com> [Tue, 12 Apr 2016 23:04:05 +0200] rev 11708
Fix crate costs in Construction Mode being all the same (fixes #15)
Tue, 26 Apr 2016 15:19:36 +0200 also make forts face inwards in wrap mode, if there are only 2 teams
sheepluva [Tue, 26 Apr 2016 15:19:36 +0200] rev 11707
also make forts face inwards in wrap mode, if there are only 2 teams
Tue, 26 Apr 2016 15:15:12 +0200 fix last fort not facing left
sheepluva [Tue, 26 Apr 2016 15:15:12 +0200] rev 11706
fix last fort not facing left
Tue, 26 Apr 2016 14:41:56 +0200 Fort Mode: allow more than 2 clans
sheepluva [Tue, 26 Apr 2016 14:41:56 +0200] rev 11705
Fort Mode: allow more than 2 clans
Tue, 26 Apr 2016 14:22:54 +0200 fix clouds/flakes area not being adjusted after ResizeLand()
sheepluva [Tue, 26 Apr 2016 14:22:54 +0200] rev 11704
fix clouds/flakes area not being adjusted after ResizeLand()
Tue, 26 Apr 2016 12:27:17 +0200 cleaning up team divide mode code from last night a little
sheepluva [Tue, 26 Apr 2016 12:27:17 +0200] rev 11703
cleaning up team divide mode code from last night a little
Tue, 26 Apr 2016 02:42:45 +0200 divided teams: better horizontal clan distribution
sheepluva [Tue, 26 Apr 2016 02:42:45 +0200] rev 11702
divided teams: better horizontal clan distribution
Mon, 25 Apr 2016 16:26:02 -0400 Reword emscripten-related error messages
koda [Mon, 25 Apr 2016 16:26:02 -0400] rev 11701
Reword emscripten-related error messages
Mon, 25 Apr 2016 21:12:34 +0200 "divided teams" modifier will now work with more than 2 teams!
sheepluva [Mon, 25 Apr 2016 21:12:34 +0200] rev 11700
"divided teams" modifier will now work with more than 2 teams!
Mon, 25 Apr 2016 22:10:06 +0300 Merge default qmlfrontend
unc0rr [Mon, 25 Apr 2016 22:10:06 +0300] rev 11699
Merge default
Mon, 25 Apr 2016 16:11:39 +0200 Fix issue 12: “Yoohoo” sound for seduction is missing
sheepluva [Mon, 25 Apr 2016 16:11:39 +0200] rev 11698
Fix issue #12: “Yoohoo” sound for seduction is missing
Sun, 24 Apr 2016 22:41:24 +0200 some more dark magic regarding hog speech input
sheepluva [Sun, 24 Apr 2016 22:41:24 +0200] rev 11697
some more dark magic regarding hog speech input
Sun, 24 Apr 2016 22:10:37 +0200 restore closing hog speech quotation marks being added automatically (lost in SDL2 transition... I think)
sheepluva [Sun, 24 Apr 2016 22:10:37 +0200] rev 11696
restore closing hog speech quotation marks being added automatically (lost in SDL2 transition... I think)
Sun, 24 Apr 2016 21:16:08 +0200 merge Wuzzy's new scheme icons
sheepluva [Sun, 24 Apr 2016 21:16:08 +0200] rev 11695
merge Wuzzy's new scheme icons
Wed, 13 Apr 2016 12:03:22 +0200 Update scheme editor icons
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 12:03:22 +0200] rev 11694
Update scheme editor icons
Sun, 24 Apr 2016 21:08:12 +0200 merge Wuzzy's space campaign string fixes
sheepluva [Sun, 24 Apr 2016 21:08:12 +0200] rev 11693
merge Wuzzy's space campaign string fixes
Wed, 13 Apr 2016 14:59:14 +0200 Typo fixes for A Space Adventure campaign
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 14:59:14 +0200] rev 11692
Typo fixes for A Space Adventure campaign Also add loc() where forgotten and replace string concatenation with string.format.
Sun, 24 Apr 2016 16:51:31 +0200 merge Wuzzy's game modifier buttons reorder patch
sheepluva [Sun, 24 Apr 2016 16:51:31 +0200] rev 11691
merge Wuzzy's game modifier buttons reorder patch
Tue, 12 Apr 2016 19:52:35 +0200 Reorder game flag buttons
Wuzzy <almikes@aol.com> [Tue, 12 Apr 2016 19:52:35 +0200] rev 11690
Reorder game flag buttons The buttons are now (roughly) ordered like this: line 1: landscape line 2: environment line 3: hedgehog life line 4: weapons line 5: gameplay
Sun, 24 Apr 2016 16:34:01 +0200 preselect weapons
sheepluva [Sun, 24 Apr 2016 16:34:01 +0200] rev 11689
preselect weapons
Sun, 24 Apr 2016 16:12:19 +0200 merge Wuzzy's ropeknockchallenge updates
sheepluva [Sun, 24 Apr 2016 16:12:19 +0200] rev 11688
merge Wuzzy's ropeknockchallenge updates
Tue, 12 Apr 2016 19:46:25 +0200 Update Rope-Knocking Challenge
Wuzzy <almikes@aol.com> [Tue, 12 Apr 2016 19:46:25 +0200] rev 11687
Update Rope-Knocking Challenge - Fix challenge being stuck when leftmost hog drowns - Display custom taunts for knocked hogs - Stats screen now shows the actual relevant facts - Add simple scoring system - Minor message changes - More translation-friendly strings
Sun, 24 Apr 2016 00:54:00 +0200 drop function that does not exist in SDL2 from SDLh.pas
sheepluva [Sun, 24 Apr 2016 00:54:00 +0200] rev 11686
drop function that does not exist in SDL2 from SDLh.pas
Sat, 23 Apr 2016 17:03:38 -0400 pas2c converts exit to return, so change RunEngine signature
frd [Sat, 23 Apr 2016 17:03:38 -0400] rev 11685
pas2c converts exit to return, so change RunEngine signature
Sat, 23 Apr 2016 16:57:27 -0400 Correctly call uPhysFSLayer.initModule
frd [Sat, 23 Apr 2016 16:57:27 -0400] rev 11684
Correctly call uPhysFSLayer.initModule
Sat, 23 Apr 2016 16:57:20 -0400 Add workaround to force string concatenation in pas2c
koda [Sat, 23 Apr 2016 16:57:20 -0400] rev 11683
Add workaround to force string concatenation in pas2c
Sat, 23 Apr 2016 16:32:18 -0400 Implement GetCurrentDir in the c rtl
koda [Sat, 23 Apr 2016 16:32:18 -0400] rev 11682
Implement GetCurrentDir in the c rtl
Sat, 23 Apr 2016 16:18:07 -0400 Use hwlibrary while converting to c
frd [Sat, 23 Apr 2016 16:18:07 -0400] rev 11681
Use hwlibrary while converting to c
Sat, 23 Apr 2016 16:17:15 -0400 Set cdecl on exported functions and hide them from pas2c
koda [Sat, 23 Apr 2016 16:17:15 -0400] rev 11680
Set cdecl on exported functions and hide them from pas2c
Sat, 23 Apr 2016 13:52:30 -0400 Add a necessary flag to emscripten
frd [Sat, 23 Apr 2016 13:52:30 -0400] rev 11679
Add a necessary flag to emscripten
Sat, 23 Apr 2016 13:48:30 -0400 Add missing functions to fully disable lua at compile time
koda [Sat, 23 Apr 2016 13:48:30 -0400] rev 11678
Add missing functions to fully disable lua at compile time
Sat, 23 Apr 2016 13:41:10 -0400 uscript cosmetics
koda [Sat, 23 Apr 2016 13:41:10 -0400] rev 11677
uscript cosmetics
Sat, 23 Apr 2016 12:15:31 +0200 whitespace fix
sheepluva [Sat, 23 Apr 2016 12:15:31 +0200] rev 11676
whitespace fix
Sat, 23 Apr 2016 12:08:23 +0200 merge commit by Wuzzy that allows various drop down lists to display more items at a time, if possible
sheepluva [Sat, 23 Apr 2016 12:08:23 +0200] rev 11675
merge commit by Wuzzy that allows various drop down lists to display more items at a time, if possible
Mon, 18 Apr 2016 19:53:48 +0200 Increase size of many drop-down lists
Wuzzy <almikes@aol.com> [Mon, 18 Apr 2016 19:53:48 +0200] rev 11674
Increase size of many drop-down lists
Sat, 23 Apr 2016 12:02:39 +0200 merge commit by Wuzzy that allows drop down lists in team edit screen to display more items at a time, if possible
sheepluva [Sat, 23 Apr 2016 12:02:39 +0200] rev 11673
merge commit by Wuzzy that allows drop down lists in team edit screen to display more items at a time, if possible
Mon, 18 Apr 2016 18:15:20 +0200 Increase size of drop-down lists in team editor
Wuzzy <almikes@aol.com> [Mon, 18 Apr 2016 18:15:20 +0200] rev 11672
Increase size of drop-down lists in team editor
Sat, 23 Apr 2016 11:51:21 +0200 merge portal mission fixes by Wuzzy and restore accidently removed SetWind call
sheepluva [Sat, 23 Apr 2016 11:51:21 +0200] rev 11671
merge portal mission fixes by Wuzzy and restore accidently removed SetWind call
Mon, 18 Apr 2016 17:33:07 +0200 Portal mission: Fix speech bubbles appearing when crate got destroyed
Wuzzy <almikes@aol.com> [Mon, 18 Apr 2016 17:33:07 +0200] rev 11670
Portal mission: Fix speech bubbles appearing when crate got destroyed
Mon, 18 Apr 2016 17:26:32 +0200 Disable Sudden Death in portal mission
Wuzzy <almikes@aol.com> [Mon, 18 Apr 2016 17:26:32 +0200] rev 11669
Disable Sudden Death in portal mission
Mon, 18 Apr 2016 17:25:52 +0200 Clean up portal mission code
Wuzzy <almikes@aol.com> [Mon, 18 Apr 2016 17:25:52 +0200] rev 11668
Clean up portal mission code It's a mess!
Mon, 18 Apr 2016 17:18:36 +0200 Clean up strings, hats, flags and graves in Portal mission
Wuzzy <almikes@aol.com> [Mon, 18 Apr 2016 17:18:36 +0200] rev 11667
Clean up strings, hats, flags and graves in Portal mission Mostly fixes poor grammar and spelling
Sat, 23 Apr 2016 11:19:34 +0200 merging Wuzzy's feedback fix
sheepluva [Sat, 23 Apr 2016 11:19:34 +0200] rev 11666
merging Wuzzy's feedback fix
Mon, 18 Apr 2016 19:18:35 +0200 Fix bad layouting of feedback dialog, fixes #58
Wuzzy <almikes@aol.com> [Mon, 18 Apr 2016 19:18:35 +0200] rev 11665
Fix bad layouting of feedback dialog, fixes #58
Sat, 23 Apr 2016 10:48:18 +0200 fix default binding for F10 / slot 10 not working
sheepluva [Sat, 23 Apr 2016 10:48:18 +0200] rev 11664
fix default binding for F10 / slot 10 not working
Sat, 23 Apr 2016 09:54:05 +0200 fix sounds not playing on first play (=load), because function bailed on success, rather than error. introduced in bd9a2f1b0080 , addressing issue 111
sheepluva [Sat, 23 Apr 2016 09:54:05 +0200] rev 11663
fix sounds not playing on first play (=load), because function bailed on success, rather than error. introduced in bd9a2f1b0080 , addressing issue #111
Thu, 21 Apr 2016 16:03:57 -0400 travis: Use correct vorbis flag in sdl2_mixer install
koda [Thu, 21 Apr 2016 16:03:57 -0400] rev 11662
travis: Use correct vorbis flag in sdl2_mixer install Revert the addition of cmake which is already instealled.
Thu, 21 Apr 2016 14:16:47 -0400 Correctly set WEBGL macro during pas2c conversion
koda [Thu, 21 Apr 2016 14:16:47 -0400] rev 11661
Correctly set WEBGL macro during pas2c conversion
Thu, 21 Apr 2016 13:10:15 -0400 Disable stereo rendering when compiled with pas2c
koda [Thu, 21 Apr 2016 13:10:15 -0400] rev 11660
Disable stereo rendering when compiled with pas2c
Thu, 21 Apr 2016 11:55:36 -0400 Fully support emscripten toolchain in our build system
koda [Thu, 21 Apr 2016 11:55:36 -0400] rev 11659
Fully support emscripten toolchain in our build system
Thu, 21 Apr 2016 11:54:21 -0400 Import the Emscripted toolchain configuration
koda [Thu, 21 Apr 2016 11:54:21 -0400] rev 11658
Import the Emscripted toolchain configuration
Thu, 21 Apr 2016 00:10:23 -0400 Hijack SDL2 and GLEW include and library when compiling to javascript
koda [Thu, 21 Apr 2016 00:10:23 -0400] rev 11657
Hijack SDL2 and GLEW include and library when compiling to javascript emscripten already provides the SDL2 suite and will simply ignore missing libraries.
Thu, 21 Apr 2016 00:09:07 -0400 Work around how emscripten defines rwops
koda [Thu, 21 Apr 2016 00:09:07 -0400] rev 11656
Work around how emscripten defines rwops
Wed, 20 Apr 2016 23:49:37 -0400 Work around emscripten not finding math.h
koda [Wed, 20 Apr 2016 23:49:37 -0400] rev 11655
Work around emscripten not finding math.h
Wed, 20 Apr 2016 14:46:04 -0400 Add support for compiling C engine with emscripten
koda [Wed, 20 Apr 2016 14:46:04 -0400] rev 11654
Add support for compiling C engine with emscripten
Tue, 19 Apr 2016 12:04:21 -0400 travis: Use latest cmake vailable
koda [Tue, 19 Apr 2016 12:04:21 -0400] rev 11653
travis: Use latest cmake vailable
Mon, 18 Apr 2016 21:47:39 +0300 Fix fpcrtl_strappendA, which cut last char from UserPathPrefix
unc0rr [Mon, 18 Apr 2016 21:47:39 +0300] rev 11652
Fix fpcrtl_strappendA, which cut last char from UserPathPrefix leading to PHYSFS_setWriteDir fail with 'File not found' error, which led to lack of writing dir and logFile handle being nil, which led to crash on attempt to write to (absent) log file
Wed, 13 Apr 2016 20:02:14 -0400 missing comma
nemo [Wed, 13 Apr 2016 20:02:14 -0400] rev 11651
missing comma
Wed, 13 Apr 2016 19:48:36 -0400 Use our copy for border too
nemo [Wed, 13 Apr 2016 19:48:36 -0400] rev 11650
Use our copy for border too
Wed, 13 Apr 2016 17:59:13 -0400 SDL blit wraps at 16,384 - not the first time that routine has disappointed us.
nemo [Wed, 13 Apr 2016 17:59:13 -0400] rev 11649
SDL blit wraps at 16,384 - not the first time that routine has disappointed us.
Wed, 13 Apr 2016 21:42:00 +0900 merge
mikade <redgrinner@gmail.com> [Wed, 13 Apr 2016 21:42:00 +0900] rev 11648
merge
Sun, 10 Apr 2016 14:00:09 +0900 Allow variable boost directions in Racer
mikade <redgrinner@gmail.com> [Sun, 10 Apr 2016 14:00:09 +0900] rev 11647
Allow variable boost directions in Racer
Tue, 12 Apr 2016 15:41:48 -0400 Fixes crash Wuzzy and I were encountering in debian fpc 2.6.2 and 3.0.0 after the addition of the uPhysFSLayer dependency to uUtils in rcac74d9075be
nemo [Tue, 12 Apr 2016 15:41:48 -0400] rev 11646
Fixes crash Wuzzy and I were encountering in debian fpc 2.6.2 and 3.0.0 after the addition of the uPhysFSLayer dependency to uUtils in rcac74d9075be
Thu, 07 Apr 2016 11:53:20 +0200 fix scout hat name and image file (Bug 68 - Hats tf_demoman and tf_scount are identical)
sheepluva [Thu, 07 Apr 2016 11:53:20 +0200] rev 11645
fix scout hat name and image file (bug #68 - Hats tf_demoman and tf_scount are identical)
Sat, 02 Apr 2016 23:32:57 +0300 - Init physfs before creating debug log
unc0rr [Sat, 02 Apr 2016 23:32:57 +0300] rev 11644
- Init physfs before creating debug log - Remove addfilelog calls from physfs init code
Sat, 02 Apr 2016 10:45:33 +0300 Fix pas2c build
unc0rr [Sat, 02 Apr 2016 10:45:33 +0300] rev 11643
Fix pas2c build
Fri, 01 Apr 2016 15:36:19 +0200 merging 5 of Wuzzy's 6 patches. review for last patch pending (hwp content changes)
sheepluva [Fri, 01 Apr 2016 15:36:19 +0200] rev 11642
merging 5 of Wuzzy's 6 patches. review for last patch pending (hwp content changes)
Fri, 11 Sep 2015 04:05:09 +0200 HedgeEditor: Fix list of available sprites
Wuzzy <almikes@aol.com> [Fri, 11 Sep 2015 04:05:09 +0200] rev 11641
HedgeEditor: Fix list of available sprites
Fri, 11 Sep 2015 03:50:32 +0200 Hedge Editor: Also allow to set health of barrels and health crates in Health Modification Mode
Wuzzy <almikes@aol.com> [Fri, 11 Sep 2015 03:50:32 +0200] rev 11640
Hedge Editor: Also allow to set health of barrels and health crates in Health Modification Mode
Fri, 11 Sep 2015 03:41:43 +0200 More selectable barrel healths in Hedge editor, including default 60
Wuzzy <almikes@aol.com> [Fri, 11 Sep 2015 03:41:43 +0200] rev 11639
More selectable barrel healths in Hedge editor, including default 60
Fri, 11 Sep 2015 03:39:27 +0200 Hedge Editor: Allow to add/subtract health in Health Modification Mode
Wuzzy <almikes@aol.com> [Fri, 11 Sep 2015 03:39:27 +0200] rev 11638
Hedge Editor: Allow to add/subtract health in Health Modification Mode
Fri, 11 Sep 2015 03:07:48 +0200 Fix broken HedgeEditor map preview
Wuzzy <almikes@aol.com> [Fri, 11 Sep 2015 03:07:48 +0200] rev 11637
Fix broken HedgeEditor map preview
Fri, 01 Apr 2016 09:09:33 -0400 Commit flag from bug #14 + zopfli/pngcrush. Also corrected cyborg.
nemo [Fri, 01 Apr 2016 09:09:33 -0400] rev 11636
Commit flag from bug #14 + zopfli/pngcrush. Also corrected cyborg.
Fri, 01 Apr 2016 14:42:14 +0300 Time achievement for ClimbHome
unC0Rr [Fri, 01 Apr 2016 14:42:14 +0300] rev 11635
Time achievement for ClimbHome
Tue, 29 Mar 2016 22:36:59 +0300 Don't spam '+' message qmlfrontend
unc0rr [Tue, 29 Mar 2016 22:36:59 +0300] rev 11634
Don't spam '+' message
Tue, 29 Mar 2016 22:09:13 +0300 merge default qmlfrontend
unc0rr [Tue, 29 Mar 2016 22:09:13 +0300] rev 11633
merge default
Tue, 15 Mar 2016 22:29:40 +0300 logging via physfs
unc0rr [Tue, 15 Mar 2016 22:29:40 +0300] rev 11632
logging via physfs (grafted from f0dcdbb9b2fef96188c5d90547b12201228ce878)
Tue, 29 Mar 2016 22:00:34 +0300 Pass paths to initModule of uPhysFSLayer (as in 4be6cd55f1cf from qmlfrontend branch)
unc0rr [Tue, 29 Mar 2016 22:00:34 +0300] rev 11631
Pass paths to initModule of uPhysFSLayer (as in 4be6cd55f1cf from qmlfrontend branch)
Tue, 29 Mar 2016 16:54:41 +0200 Fix function name in avwrapper 0.9.22
koda [Tue, 29 Mar 2016 16:54:41 +0200] rev 11630
Fix function name in avwrapper
Tue, 29 Mar 2016 16:54:07 +0200 Fix function name in avwrapper
koda [Tue, 29 Mar 2016 16:54:07 +0200] rev 11629
Fix function name in avwrapper
Tue, 29 Mar 2016 09:04:53 -0400 add svg sources. bug #43
nemo [Tue, 29 Mar 2016 09:04:53 -0400] rev 11628
add svg sources. bug #43
Tue, 29 Mar 2016 11:16:54 +0300 Trick on storage format to simplify sql queries
unC0Rr [Tue, 29 Mar 2016 11:16:54 +0300] rev 11627
Trick on storage format to simplify sql queries
Tue, 29 Mar 2016 09:00:12 +0200 https4dlc
sheepluva [Tue, 29 Mar 2016 09:00:12 +0200] rev 11626
https4dlc
Tue, 29 Mar 2016 08:52:45 +0200 change all URLs of feedback dialog to use https
sheepluva [Tue, 29 Mar 2016 08:52:45 +0200] rev 11625
change all URLs of feedback dialog to use https
Mon, 28 Mar 2016 18:19:20 -0400 RC planes should not pick up frozen crates
nemo [Mon, 28 Mar 2016 18:19:20 -0400] rev 11624
RC planes should not pick up frozen crates
Mon, 28 Mar 2016 21:20:11 +0300 Declare achievements alongwith EndGame call, since it would skip SendStats
unc0rr [Mon, 28 Mar 2016 21:20:11 +0300] rev 11623
Declare achievements alongwith EndGame call, since it would skip SendStats
Fri, 25 Mar 2016 11:27:53 -0400 Keep very old compatibility 0.9.22
koda [Fri, 25 Mar 2016 11:27:53 -0400] rev 11622
Keep very old compatibility
Fri, 25 Mar 2016 11:21:18 -0400 Keep very old compatibility
koda [Fri, 25 Mar 2016 11:21:18 -0400] rev 11621
Keep very old compatibility
Fri, 25 Mar 2016 11:02:38 -0400 Use the correct replacement 0.9.22
koda [Fri, 25 Mar 2016 11:02:38 -0400] rev 11620
Use the correct replacement
Fri, 25 Mar 2016 11:01:01 -0400 Use the correct replacement
koda [Fri, 25 Mar 2016 11:01:01 -0400] rev 11619
Use the correct replacement
Fri, 25 Mar 2016 10:54:23 -0400 More compatibility wrappers for video
koda [Fri, 25 Mar 2016 10:54:23 -0400] rev 11618
More compatibility wrappers for video
Fri, 25 Mar 2016 15:52:49 +0100 fix check for wrong value
sheepluva [Fri, 25 Mar 2016 15:52:49 +0100] rev 11617
fix check for wrong value
Fri, 25 Mar 2016 15:40:44 +0300 racer map #20
unC0Rr [Fri, 25 Mar 2016 15:40:44 +0300] rev 11616
racer map #20
Thu, 24 Mar 2016 14:40:59 +0300 Achievement for ClimbHome
unC0Rr [Thu, 24 Mar 2016 14:40:59 +0300] rev 11615
Achievement for ClimbHome
Tue, 22 Mar 2016 11:59:31 -0400 Add an additional compatibility layer for video
koda [Tue, 22 Mar 2016 11:59:31 -0400] rev 11614
Add an additional compatibility layer for video
Tue, 22 Mar 2016 12:09:26 +0300 Fix typo
unC0Rr [Tue, 22 Mar 2016 12:09:26 +0300] rev 11613
Fix typo
Sun, 20 Mar 2016 03:08:51 -0400 Move pixel format conversion from uVideoRec to AVWrapper
koda [Sun, 20 Mar 2016 03:08:51 -0400] rev 11612
Move pixel format conversion from uVideoRec to AVWrapper This has several benefits, being in C-land allows us to better use libav API and avoid mixing memory allocated from Pascal. Also the C code for the conversion loop generated by GCC or Clang is probably more optimized than by Freepascal. Finally it will simplify code in the future if we are going to enable any other pixel format than yuv420p. Change the coefficients to improve color accuracy during conversion.
Sun, 20 Mar 2016 01:16:11 -0400 Fix bundle already present check
koda [Sun, 20 Mar 2016 01:16:11 -0400] rev 11611
Fix bundle already present check
Sun, 20 Mar 2016 00:58:30 -0400 Add FindOggVorbis to make sure all paths are set
koda [Sun, 20 Mar 2016 00:58:30 -0400] rev 11610
Add FindOggVorbis to make sure all paths are set
Sun, 20 Mar 2016 00:57:44 -0400 Update osx bundle creation with SDL2 library names
koda [Sun, 20 Mar 2016 00:57:44 -0400] rev 11609
Update osx bundle creation with SDL2 library names
Fri, 18 Mar 2016 13:27:30 -0400 copypasta to make AI use vampirism too
nemo [Fri, 18 Mar 2016 13:27:30 -0400] rev 11608
copypasta to make AI use vampirism too
Tue, 15 Mar 2016 22:29:40 +0300 logging via physfs qmlfrontend
unc0rr [Tue, 15 Mar 2016 22:29:40 +0300] rev 11607
logging via physfs
Mon, 14 Mar 2016 22:08:27 +0300 Merge default qmlfrontend
unc0rr [Mon, 14 Mar 2016 22:08:27 +0300] rev 11606
Merge default
Mon, 14 Mar 2016 22:04:39 +0300 Do not check games lasting for more than 3 hours
unc0rr [Mon, 14 Mar 2016 22:04:39 +0300] rev 11605
Do not check games lasting for more than 3 hours
Mon, 14 Mar 2016 14:38:23 +0100 german translation: fix error due to confusion of plural "you" with singular "you"
sheepluva [Mon, 14 Mar 2016 14:38:23 +0100] rev 11604
german translation: fix error due to confusion of plural "you" with singular "you"
Mon, 16 Nov 2015 18:28:10 +0100 avwrapper: Explicitly check for macro existence 0.9.22
koda [Mon, 16 Nov 2015 18:28:10 +0100] rev 11603
avwrapper: Explicitly check for macro existence
Sat, 07 Nov 2015 15:07:33 +0100 videorec: Drop setting x264 preset 0.9.22
koda [Sat, 07 Nov 2015 15:07:33 +0100] rev 11602
videorec: Drop setting x264 preset It is the default one anyway.
Mon, 16 Nov 2015 13:59:04 +0100 avwrapper: Adjust prefixed symobols version guard 0.9.22
koda [Mon, 16 Nov 2015 13:59:04 +0100] rev 11601
avwrapper: Adjust prefixed symobols version guard
Thu, 12 Nov 2015 02:41:40 +0100 libavinteraction: Adjust version guard for av_codec_is_encoder() 0.9.22
Vittorio Giovara <vittorio.giovara@gmail.com> [Thu, 12 Nov 2015 02:41:40 +0100] rev 11600
libavinteraction: Adjust version guard for av_codec_is_encoder()
Tue, 10 Nov 2015 13:53:40 +0100 videorec: Drop a commented out option 0.9.22
Vittorio Giovara <vittorio.giovara@gmail.com> [Tue, 10 Nov 2015 13:53:40 +0100] rev 11599
videorec: Drop a commented out option
Tue, 10 Nov 2015 13:53:16 +0100 videorec: Use future API for raw video encoding 0.9.22
Vittorio Giovara <vittorio.giovara@gmail.com> [Tue, 10 Nov 2015 13:53:16 +0100] rev 11598
videorec: Use future API for raw video encoding
Tue, 10 Nov 2015 13:53:15 +0100 videorec: Appropriately rescale timestamps and duration 0.9.22
Vittorio Giovara <vittorio.giovara@gmail.com> [Tue, 10 Nov 2015 13:53:15 +0100] rev 11597
videorec: Appropriately rescale timestamps and duration Applies to both audio and video for them to be in sync.
Tue, 10 Nov 2015 13:53:14 +0100 videorec: Always initialize audio and video time bases 0.9.22
Vittorio Giovara <vittorio.giovara@gmail.com> [Tue, 10 Nov 2015 13:53:14 +0100] rev 11596
videorec: Always initialize audio and video time bases In both context and stream.
Tue, 10 Nov 2015 13:53:13 +0100 videorec: Fully set frame properties 0.9.22
Vittorio Giovara <vittorio.giovara@gmail.com> [Tue, 10 Nov 2015 13:53:13 +0100] rev 11595
videorec: Fully set frame properties
Tue, 10 Nov 2015 13:53:12 +0100 videorec: Fix flushing encoders 0.9.22
Vittorio Giovara <vittorio.giovara@gmail.com> [Tue, 10 Nov 2015 13:53:12 +0100] rev 11594
videorec: Fix flushing encoders When passing NULL frames, encoders empty their queues, but we have to stop polling from them when they don't any more data.
Tue, 10 Nov 2015 13:53:10 +0100 videorec: Make sure the audio packet is considered empty 0.9.22
Vittorio Giovara <vittorio.giovara@gmail.com> [Tue, 10 Nov 2015 13:53:10 +0100] rev 11593
videorec: Make sure the audio packet is considered empty
Sat, 05 Mar 2016 21:04:06 +0100 [BUG 1] - Fixed simultaneous pressing of two arrow buttons on mobile
antonc27 <antonc27@mail.ru> [Sat, 05 Mar 2016 21:04:06 +0100] rev 11592
[bug #1] - Fixed simultaneous pressing of two arrow buttons on mobile
Sat, 05 Mar 2016 16:46:04 +0300 Fix TechRacer not recoding finish if time was >= 100s by raising this limit ten times.
unc0rr [Sat, 05 Mar 2016 16:46:04 +0300] rev 11591
Fix TechRacer not recoding finish if time was >= 100s by raising this limit ten times.
Fri, 04 Mar 2016 10:37:42 +0100 fix pas2c breakage caused by recent changes in uLandGraphics
sheepluva [Fri, 04 Mar 2016 10:37:42 +0100] rev 11590
fix pas2c breakage caused by recent changes in uLandGraphics
Thu, 03 Mar 2016 16:36:05 -0500 Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
nemo [Thu, 03 Mar 2016 16:36:05 -0500] rev 11589
Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
Thu, 03 Mar 2016 15:41:53 -0500 fix and/or screwup that was causing girders in tunnels to erase the tunnel. also a little bit of indentation/case fixing
nemo [Thu, 03 Mar 2016 15:41:53 -0500] rev 11588
fix and/or screwup that was causing girders in tunnels to erase the tunnel. also a little bit of indentation/case fixing
Tue, 01 Mar 2016 14:46:13 +0100 - Enable CI builds with travis for hw iOS
antonc27 <antonc27@mail.ru> [Tue, 01 Mar 2016 14:46:13 +0100] rev 11587
- Enable CI builds with travis for hw iOS
Tue, 01 Mar 2016 12:37:42 +0300 Don't see a good reason for it to be here
unC0Rr [Tue, 01 Mar 2016 12:37:42 +0300] rev 11586
Don't see a good reason for it to be here
Tue, 01 Mar 2016 08:32:46 +0300 Don't dump ghost points if map isn't detected
unc0rr [Tue, 01 Mar 2016 08:32:46 +0300] rev 11585
Don't dump ghost points if map isn't detected
Tue, 01 Mar 2016 00:41:38 +0100 - Enable scheme sharing for Xcode project, this required for travis builds
antonc27 <antonc27@mail.ru> [Tue, 01 Mar 2016 00:41:38 +0100] rev 11584
- Enable scheme sharing for Xcode project, this required for travis builds
Mon, 29 Feb 2016 14:41:52 +0300 Syntax fix
unC0Rr [Mon, 29 Feb 2016 14:41:52 +0300] rev 11583
Syntax fix
Mon, 29 Feb 2016 14:36:44 +0300 Fix wp issue, hopefully
unC0Rr [Mon, 29 Feb 2016 14:36:44 +0300] rev 11582
Fix wp issue, hopefully
Sun, 28 Feb 2016 00:00:46 +0300 - Fix room config being sent unmodified
unc0rr [Sun, 28 Feb 2016 00:00:46 +0300] rev 11581
- Fix room config being sent unmodified - Fix server ghost color
Sat, 27 Feb 2016 20:56:49 +0300 Fix build
unc0rr [Sat, 27 Feb 2016 20:56:49 +0300] rev 11580
Fix build
Sat, 27 Feb 2016 18:15:53 +0300 Don't compare time value with itself
unc0rr [Sat, 27 Feb 2016 18:15:53 +0300] rev 11579
Don't compare time value with itself
Sat, 27 Feb 2016 18:02:24 +0300 Recognize ghost points in checker
unc0rr [Sat, 27 Feb 2016 18:02:24 +0300] rev 11578
Recognize ghost points in checker
Sat, 27 Feb 2016 09:44:13 +0300 Finish implementation of ghost points served from server, not tested
unc0rr [Sat, 27 Feb 2016 09:44:13 +0300] rev 11577
Finish implementation of ghost points served from server, not tested
Fri, 26 Feb 2016 14:11:16 -0500 updated french lua translation
BaptisteOrieux [Fri, 26 Feb 2016 14:11:16 -0500] rev 11576
updated french lua translation
Thu, 25 Feb 2016 23:17:52 +0300 More work on best time ghost feature
unc0rr [Thu, 25 Feb 2016 23:17:52 +0300] rev 11575
More work on best time ghost feature
Wed, 11 Nov 2015 18:40:52 +0100 cmake: Set OLD for policy 26 0.9.22
Vittorio Giovara <vittorio.giovara@gmail.com> [Wed, 11 Nov 2015 18:40:52 +0100] rev 11574
cmake: Set OLD for policy 26 We need to get target location because of our bundled dependencies.
Wed, 24 Feb 2016 22:37:03 +0300 Recognize ghost points in db interaction tool (no storing yet)
unc0rr [Wed, 24 Feb 2016 22:37:03 +0300] rev 11573
Recognize ghost points in db interaction tool (no storing yet)
Wed, 24 Feb 2016 00:33:10 +0100 - Campaign for iOS: Finally can launch campaign's mission game from list!
antonc27 <antonc27@mail.ru> [Wed, 24 Feb 2016 00:33:10 +0100] rev 11572
- Campaign for iOS: Finally can launch campaign's mission game from list! TODO: Customize UI TODO: Track user progress TODO: Localization TODO: Refactoring TODO: Get some sleep ^_
Wed, 24 Feb 2016 00:10:12 +0100 - Small refactoring for seed command
antonc27 <antonc27@mail.ru> [Wed, 24 Feb 2016 00:10:12 +0100] rev 11571
- Small refactoring for seed command
Tue, 23 Feb 2016 23:29:06 +0100 - Campaign for iOS: Fill campaign page with parsed missions from campaign.ini
antonc27 <antonc27@mail.ru> [Tue, 23 Feb 2016 23:29:06 +0100] rev 11570
- Campaign for iOS: Fill campaign page with parsed missions from campaign.ini
Tue, 23 Feb 2016 13:45:49 +0300 Dump best time ghost on console
unc0rr [Tue, 23 Feb 2016 13:45:49 +0300] rev 11569
Dump best time ghost on console
Tue, 23 Feb 2016 00:41:18 +0100 - Campaign for iOS: Don't forget to add last parsed section in ini file
antonc27 <antonc27@mail.ru> [Tue, 23 Feb 2016 00:41:18 +0100] rev 11568
- Campaign for iOS: Don't forget to add last parsed section in ini file
Tue, 23 Feb 2016 00:29:46 +0100 - Campaign for iOS: Reinventing wheel for campaign.ini parsing
antonc27 <antonc27@mail.ru> [Tue, 23 Feb 2016 00:29:46 +0100] rev 11567
- Campaign for iOS: Reinventing wheel for campaign.ini parsing
Mon, 22 Feb 2016 15:56:32 -0500 Use secure HTTP for Sparkle appcast URL 0.9.22
koda [Mon, 22 Feb 2016 15:56:32 -0500] rev 11566
Use secure HTTP for Sparkle appcast URL
Mon, 22 Feb 2016 16:01:29 -0500 Info.plist: Set less important URLs to https
koda [Mon, 22 Feb 2016 16:01:29 -0500] rev 11565
Info.plist: Set less important URLs to https
Mon, 22 Feb 2016 15:56:32 -0500 Use secure HTTP for Sparkle appcast URL
koda [Mon, 22 Feb 2016 15:56:32 -0500] rev 11564
Use secure HTTP for Sparkle appcast URL
Mon, 22 Feb 2016 23:49:54 +0300 Treat #99 point type as a ghost trace
unc0rr [Mon, 22 Feb 2016 23:49:54 +0300] rev 11563
Treat #99 point type as a ghost trace
Mon, 22 Feb 2016 21:38:23 +0100 - Campaign for iOS: Stub for CampaignViewController
antonc27 <antonc27@mail.ru> [Mon, 22 Feb 2016 21:38:23 +0100] rev 11562
- Campaign for iOS: Stub for CampaignViewController
Mon, 22 Feb 2016 10:24:00 -0500 remove unused path functions
nemo [Mon, 22 Feb 2016 10:24:00 -0500] rev 11561
remove unused path functions
Sun, 21 Feb 2016 23:12:12 +0100 - Campaign for iOS: Simply retrieve list of campaigns
antonc27 <antonc27@mail.ru> [Sun, 21 Feb 2016 23:12:12 +0100] rev 11560
- Campaign for iOS: Simply retrieve list of campaigns
Sun, 21 Feb 2016 22:21:59 +0100 - Campaign for iOS: Stub for list of campaigns
antonc27 <antonc27@mail.ru> [Sun, 21 Feb 2016 22:21:59 +0100] rev 11559
- Campaign for iOS: Stub for list of campaigns
Sun, 21 Feb 2016 20:20:40 +0100 - Campaign for iOS: Added 'Campaign' button on MainMenu screen
antonc27 <antonc27@mail.ru> [Sun, 21 Feb 2016 20:20:40 +0100] rev 11558
- Campaign for iOS: Added 'Campaign' button on MainMenu screen
Sun, 21 Feb 2016 09:09:13 +0300 Oops, fix whose nick to compare to
unc0rr [Sun, 21 Feb 2016 09:09:13 +0300] rev 11557
Oops, fix whose nick to compare to
Sat, 20 Feb 2016 22:02:13 +0300 Filter out hog speech messages with non-local team index (not tested)
unc0rr [Sat, 20 Feb 2016 22:02:13 +0300] rev 11556
Filter out hog speech messages with non-local team index (not tested)
Fri, 19 Feb 2016 00:07:59 +0100 - Send also some seed when loading missions on iOS (same behavior as on desktop)
antonc27 <antonc27@mail.ru> [Fri, 19 Feb 2016 00:07:59 +0100] rev 11555
- Send also some seed when loading missions on iOS (same behavior as on desktop)
Wed, 17 Feb 2016 23:27:13 +0100 - Small refactoring for seed generation on iOS side
antonc27 <antonc27@mail.ru> [Wed, 17 Feb 2016 23:27:13 +0100] rev 11554
- Small refactoring for seed generation on iOS side
Tue, 16 Feb 2016 11:31:55 -0500 sniper rifle too
nemo [Tue, 16 Feb 2016 11:31:55 -0500] rev 11553
sniper rifle too
Tue, 16 Feb 2016 11:29:36 -0500 reduce by 1, probably should avoid tunnel issue
nemo [Tue, 16 Feb 2016 11:29:36 -0500] rev 11552
reduce by 1, probably should avoid tunnel issue
Tue, 16 Feb 2016 04:25:00 +0100 apply to deagle and sniper only
sheepluva [Tue, 16 Feb 2016 04:25:00 +0100] rev 11551
apply to deagle and sniper only
Tue, 16 Feb 2016 03:19:23 +0100 disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
sheepluva [Tue, 16 Feb 2016 03:19:23 +0100] rev 11550
disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
Mon, 15 Feb 2016 23:37:48 +0100 - Some warnings fixed with text alignment on iOS front-end
antonc27 <antonc27@mail.ru> [Mon, 15 Feb 2016 23:37:48 +0100] rev 11549
- Some warnings fixed with text alignment on iOS front-end
Sun, 14 Feb 2016 21:34:01 +0100 Fix for cursor movement problems on touch devices
Anton Malmygin <antonc27@mail.ru> [Sun, 14 Feb 2016 21:34:01 +0100] rev 11548
Fix for cursor movement problems on touch devices
Sun, 14 Feb 2016 20:57:17 +0300 Fix index of script param
unc0rr [Sun, 14 Feb 2016 20:57:17 +0300] rev 11547
Fix index of script param
Sat, 13 Feb 2016 12:32:08 +0300 Tech racer maps detection
unc0rr [Sat, 13 Feb 2016 12:32:08 +0300] rev 11546
Tech racer maps detection
Sat, 13 Feb 2016 00:36:38 +0300 detectMap() rewrite with more sane approach, also check waypoints placement to avoid cheating
unc0rr [Sat, 13 Feb 2016 00:36:38 +0300] rev 11545
detectMap() rewrite with more sane approach, also check waypoints placement to avoid cheating
Tue, 09 Feb 2016 21:11:16 +0300 Merge default qmlfrontend
unc0rr [Tue, 09 Feb 2016 21:11:16 +0300] rev 11544
Merge default
Fri, 12 Feb 2016 14:27:20 -0500 avwrapper: Do not ignore avformat_write_header return value
koda [Fri, 12 Feb 2016 14:27:20 -0500] rev 11543
avwrapper: Do not ignore avformat_write_header return value
Fri, 12 Feb 2016 17:03:42 +0300 Attempt to implement hash for special points to detect tech racer maps
unC0Rr [Fri, 12 Feb 2016 17:03:42 +0300] rev 11542
Attempt to implement hash for special points to detect tech racer maps
Tue, 09 Feb 2016 15:27:55 -0500 Put graves behind other stuff.
nemo [Tue, 09 Feb 2016 15:27:55 -0500] rev 11541
Put graves behind other stuff.
Tue, 09 Feb 2016 15:10:01 -0500 crosshair on hog won't cause a direct hit anymore
nemo [Tue, 09 Feb 2016 15:10:01 -0500] rev 11540
crosshair on hog won't cause a direct hit anymore
Tue, 09 Feb 2016 14:40:06 +0300 Fix possible crashes/hangs due to recent changes
unC0Rr [Tue, 09 Feb 2016 14:40:06 +0300] rev 11539
Fix possible crashes/hangs due to recent changes
Mon, 08 Feb 2016 14:58:36 +0300 Fix one more crasher in early freeEverything call
unc0rr [Mon, 08 Feb 2016 14:58:36 +0300] rev 11538
Fix one more crasher in early freeEverything call
Sun, 07 Feb 2016 18:29:34 +0100 - ifdef to avoid compiler warning
antonc27 <antonc27@mail.ru> [Sun, 07 Feb 2016 18:29:34 +0100] rev 11537
- ifdef to avoid compiler warning
Sun, 07 Feb 2016 17:40:09 +0100 - uTypes must be included for reference of gmtLandPreview which used for iOS build
antonc27 <antonc27@mail.ru> [Sun, 07 Feb 2016 17:40:09 +0100] rev 11536
- uTypes must be included for reference of gmtLandPreview which used for iOS build
Fri, 05 Feb 2016 11:32:23 +0300 Racer maps #18 and #19
unC0Rr [Fri, 05 Feb 2016 11:32:23 +0300] rev 11535
Racer maps #18 and #19
Thu, 04 Feb 2016 21:04:08 +0300 Fix a crasher
unc0rr [Thu, 04 Feb 2016 21:04:08 +0300] rev 11534
Fix a crasher
Mon, 01 Feb 2016 15:10:10 +0300 Fix SDL_CreateThread in windows
unC0Rr [Mon, 01 Feb 2016 15:10:10 +0300] rev 11533
Fix SDL_CreateThread in windows
Sun, 31 Jan 2016 16:07:14 +0300 Bye-bye TryDo
unc0rr [Sun, 31 Jan 2016 16:07:14 +0300] rev 11532
Bye-bye TryDo
Sun, 24 Jan 2016 00:02:57 +0100 rename doStepCakeWork to doStepCakeWalk
sheepluva [Sun, 24 Jan 2016 00:02:57 +0100] rev 11531
rename doStepCakeWork to doStepCakeWalk
Sun, 24 Jan 2016 00:00:25 +0100 party tweak
sheepluva [Sun, 24 Jan 2016 00:00:25 +0100] rev 11530
party tweak
Sat, 23 Jan 2016 17:29:44 -0500 As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo [Sat, 23 Jan 2016 17:29:44 -0500] rev 11529
As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
Sat, 23 Jan 2016 23:02:03 +0100 tweak sniper training
sheepluva [Sat, 23 Jan 2016 23:02:03 +0100] rev 11528
tweak sniper training
Sat, 23 Jan 2016 16:07:14 -0500 sparkles for dynamite at sheepy's request. he can tweak values if he wishes
nemo [Sat, 23 Jan 2016 16:07:14 -0500] rev 11527
sparkles for dynamite at sheepy's request. he can tweak values if he wishes
Sat, 23 Jan 2016 15:23:54 -0500 update translation files
nemo [Sat, 23 Jan 2016 15:23:54 -0500] rev 11526
update translation files
Sat, 23 Jan 2016 20:58:23 +0100 forgot viewport resize is a thing.
sheepluva [Sat, 23 Jan 2016 20:58:23 +0100] rev 11525
forgot viewport resize is a thing.
Sat, 23 Jan 2016 19:49:55 +0100 fixing my math... I think ;p
sheepluva [Sat, 23 Jan 2016 19:49:55 +0100] rev 11524
fixing my math... I think ;p
Sat, 23 Jan 2016 11:00:31 +0100 recognize proper birthday parties
sheepluva [Sat, 23 Jan 2016 11:00:31 +0100] rev 11523
recognize proper birthday parties
Sat, 23 Jan 2016 10:14:47 +0100 minor code tweaks
sheepluva [Sat, 23 Jan 2016 10:14:47 +0100] rev 11522
minor code tweaks
Sat, 23 Jan 2016 09:05:37 +0100 add cinematic effect to "sinking feeling" intro sequence
sheepluva [Sat, 23 Jan 2016 09:05:37 +0100] rev 11521
add cinematic effect to "sinking feeling" intro sequence
Sat, 23 Jan 2016 08:11:14 +0100 Lua API: SetCinematicMode(enable)
sheepluva [Sat, 23 Jan 2016 08:11:14 +0100] rev 11520
Lua API: SetCinematicMode(enable)
Sat, 23 Jan 2016 07:53:57 +0100 adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
sheepluva [Sat, 23 Jan 2016 07:53:57 +0100] rev 11519
adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
Wed, 20 Jan 2016 00:57:09 +0100 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva [Wed, 20 Jan 2016 00:57:09 +0100] rev 11518
SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS if it works well, then resizing could be made way more responsive too
Sat, 16 Jan 2016 19:50:38 +0100 find hg revision even if github author name is not the same as hg author (kodabb vs koda)
sheepluva [Sat, 16 Jan 2016 19:50:38 +0100] rev 11517
find hg revision even if github author name is not the same as hg author (kodabb vs koda)
Sat, 16 Jan 2016 19:29:28 +0100 recognize subdomains of hedgewars.org
sheepluva [Sat, 16 Jan 2016 19:29:28 +0100] rev 11516
recognize subdomains of hedgewars.org
Sat, 16 Jan 2016 19:20:06 +0100 update some old google code links in the code/etc. thanks Wuzzy for the heads-up
sheepluva [Sat, 16 Jan 2016 19:20:06 +0100] rev 11515
update some old google code links in the code/etc. thanks Wuzzy for the heads-up
Sat, 16 Jan 2016 19:11:21 +0100 fix script for resolving git commit id to hg commit id (github page format changed; hw hg repo location too)
sheepluva [Sat, 16 Jan 2016 19:11:21 +0100] rev 11514
fix script for resolving git commit id to hg commit id (github page format changed; hw hg repo location too)
Fri, 15 Jan 2016 13:29:27 +0100 fix comment; revert unintentional commit of some testing png
sheepluva [Fri, 15 Jan 2016 13:29:27 +0100] rev 11513
fix comment; revert unintentional commit of some testing png
Fri, 15 Jan 2016 13:18:40 +0100 serious anti wall sticking protection for hedgewars
sheepluva [Fri, 15 Jan 2016 13:18:40 +0100] rev 11512
serious anti wall sticking protection for hedgewars
Fri, 15 Jan 2016 05:50:18 +0100 documentation tweak
sheepluva [Fri, 15 Jan 2016 05:50:18 +0100] rev 11511
documentation tweak
Wed, 13 Jan 2016 21:29:04 +0300 Damaged hog is not in a jumping state
unc0rr [Wed, 13 Jan 2016 21:29:04 +0300] rev 11510
Damaged hog is not in a jumping state
Wed, 13 Jan 2016 19:54:55 +0300 Add some delay to checker
unc0rr [Wed, 13 Jan 2016 19:54:55 +0300] rev 11509
Add some delay to checker
Wed, 13 Jan 2016 19:38:03 +0300 Don't allow to kick an admin with super power enabled
unc0rr [Wed, 13 Jan 2016 19:38:03 +0300] rev 11508
Don't allow to kick an admin with super power enabled
Sun, 10 Jan 2016 00:45:13 +0300 SDLTry doesn't halt engine no more
unc0rr [Sun, 10 Jan 2016 00:45:13 +0300] rev 11507
SDLTry doesn't halt engine no more
Wed, 13 Jan 2016 16:19:50 +0100 add some dust effect to rolling/sliding hedgehogs
sheepluva [Wed, 13 Jan 2016 16:19:50 +0100] rev 11506
add some dust effect to rolling/sliding hedgehogs
Tue, 12 Jan 2016 17:18:51 -0500 changelog: Mention videorec fixes
koda [Tue, 12 Jan 2016 17:18:51 -0500] rev 11505
changelog: Mention videorec fixes
Tue, 12 Jan 2016 23:16:31 +0100 travis: don't skip joins because that would require #hedgewars to allow messages from outside the channel
sheepluva [Tue, 12 Jan 2016 23:16:31 +0100] rev 11504
travis: don't skip joins because that would require #hedgewars to allow messages from outside the channel
Tue, 12 Jan 2016 22:43:39 +0100 pas2c still does (not like) this
sheepluva [Tue, 12 Jan 2016 22:43:39 +0100] rev 11503
pas2c still does (not like) this
Tue, 12 Jan 2016 22:36:08 +0100 don't send text input to chat if not in chat-mode.
sheepluva [Tue, 12 Jan 2016 22:36:08 +0100] rev 11502
don't send text input to chat if not in chat-mode.
Tue, 12 Jan 2016 22:12:16 +0100 finish SDL2-window focus change detection code
sheepluva [Tue, 12 Jan 2016 22:12:16 +0100] rev 11501
finish SDL2-window focus change detection code
Tue, 12 Jan 2016 21:21:44 +0100 use MIX_DEFAULT_FORMAT for sound
sheepluva [Tue, 12 Jan 2016 21:21:44 +0100] rev 11500
use MIX_DEFAULT_FORMAT for sound
Tue, 12 Jan 2016 20:40:12 +0100 fix volume being at 0 on engine start. note: seems window focus changes are not detected atm. (relevant for sound dampening)
sheepluva [Tue, 12 Jan 2016 20:40:12 +0100] rev 11499
fix volume being at 0 on engine start. note: seems window focus changes are not detected atm. (relevant for sound dampening)
Tue, 12 Jan 2016 00:36:17 +0100 update Changelog
sheepluva [Tue, 12 Jan 2016 00:36:17 +0100] rev 11498
update Changelog
Mon, 11 Jan 2016 22:23:14 +0100 stop screenshot-flash-effects from showing up on consecutive screenshots
sheepluva [Mon, 11 Jan 2016 22:23:14 +0100] rev 11497
stop screenshot-flash-effects from showing up on consecutive screenshots
Sun, 10 Jan 2016 21:33:11 +0100 merge Wuzzy's highlanderfix and statsicons bookmarks.
sheepluva [Sun, 10 Jan 2016 21:33:11 +0100] rev 11496
merge Wuzzy's highlanderfix and statsicons bookmarks.
Sat, 21 Nov 2015 21:49:40 +0100 Customize stats screen icons
Wuzzy <almikes@aol.com> [Sat, 21 Nov 2015 21:49:40 +0100] rev 11495
Customize stats screen icons
Sat, 21 Nov 2015 21:37:20 +0100 Use Goals instead of ShowMission for Highlander mission dialog
Wuzzy <almikes@aol.com> [Sat, 21 Nov 2015 21:37:20 +0100] rev 11494
Use Goals instead of ShowMission for Highlander mission dialog
Sun, 10 Jan 2016 21:14:06 +0100 merge Wuzzy's bluehogfix bookmark. note: there might be a cleaner fix...
sheepluva [Sun, 10 Jan 2016 21:14:06 +0100] rev 11493
merge Wuzzy's bluehogfix bookmark. note: there might be a cleaner fix...
Sat, 21 Nov 2015 21:23:05 +0100 Fix Lua error spam in "Chasing the blue hog" after drowning both Crazy Runner and Hog Solo
Wuzzy <almikes@aol.com> [Sat, 21 Nov 2015 21:23:05 +0100] rev 11492
Fix Lua error spam in "Chasing the blue hog" after drowning both Crazy Runner and Hog Solo
Sun, 10 Jan 2016 19:49:15 +0100 merge Wuzzy's windowtitle bookmark
sheepluva [Sun, 10 Jan 2016 19:49:15 +0100] rev 11491
merge Wuzzy's windowtitle bookmark
Sat, 21 Nov 2015 21:11:13 +0100 Add window titles for title-less windows
Wuzzy <almikes@aol.com> [Sat, 21 Nov 2015 21:11:13 +0100] rev 11490
Add window titles for title-less windows
Sun, 10 Jan 2016 19:45:43 +0100 merge Wuzzy's qttranslation bookmark
sheepluva [Sun, 10 Jan 2016 19:45:43 +0100] rev 11489
merge Wuzzy's qttranslation bookmark
Sat, 21 Nov 2015 20:22:45 +0100 Load Qt library's translation
Wuzzy <almikes@aol.com> [Sat, 21 Nov 2015 20:22:45 +0100] rev 11488
Load Qt library's translation
Sun, 10 Jan 2016 18:01:17 +0100 don't attempt to prettify alpha of single-pixel textures (segfault with "digital" theme from forums)
sheepluva [Sun, 10 Jan 2016 18:01:17 +0100] rev 11487
don't attempt to prettify alpha of single-pixel textures (segfault with "digital" theme from forums)
Sun, 10 Jan 2016 17:39:27 +0100 fix/clean-up mousewheel code
sheepluva [Sun, 10 Jan 2016 17:39:27 +0100] rev 11486
fix/clean-up mousewheel code
Sun, 10 Jan 2016 12:59:03 +0100 Justyouwait.ogg wasn't installed on case-sensitive systems, due to a case typo in the CMakeLists. Thanks to TheMadCharles and Wuzzy for noticing.
sheepluva [Sun, 10 Jan 2016 12:59:03 +0100] rev 11485
Justyouwait.ogg wasn't installed on case-sensitive systems, due to a case typo in the CMakeLists. Thanks to TheMadCharles and Wuzzy for noticing.
Tue, 05 Jan 2016 15:15:54 -0500 limit Y increment to 6 (saucer/birdy bug)
nemo [Tue, 05 Jan 2016 15:15:54 -0500] rev 11484
limit Y increment to 6 (saucer/birdy bug)
Mon, 04 Jan 2016 10:08:26 +0300 Overwrite last '+' cmd in the queue instead of appending new command
unc0rr [Mon, 04 Jan 2016 10:08:26 +0300] rev 11483
Overwrite last '+' cmd in the queue instead of appending new command
Fri, 01 Jan 2016 19:34:48 -0500 put teamrope into ShoppaMap too
nemo [Fri, 01 Jan 2016 19:34:48 -0500] rev 11482
put teamrope into ShoppaMap too
Fri, 01 Jan 2016 19:15:32 +0300 merge default qmlfrontend
unc0rr [Fri, 01 Jan 2016 19:15:32 +0300] rev 11481
merge default
Fri, 01 Jan 2016 19:14:59 +0300 Handle drawn maps from net qmlfrontend
unc0rr [Fri, 01 Jan 2016 19:14:59 +0300] rev 11480
Handle drawn maps from net
Fri, 01 Jan 2016 10:49:59 -0500 add 32px to top offset
nemo [Fri, 01 Jan 2016 10:49:59 -0500] rev 11479
add 32px to top offset
Thu, 31 Dec 2015 15:11:44 -0500 Tweak the hole carving to become less agressive about spacing if random points keep failing.
nemo [Thu, 31 Dec 2015 15:11:44 -0500] rev 11478
Tweak the hole carving to become less agressive about spacing if random points keep failing.
Thu, 31 Dec 2015 12:47:33 -0500 Force locations for hogs if even TryHard fails on initial spawn.
nemo [Thu, 31 Dec 2015 12:47:33 -0500] rev 11477
Force locations for hogs if even TryHard fails on initial spawn.
Thu, 31 Dec 2015 10:17:15 -0500 Disable digging on solid land
nemo [Thu, 31 Dec 2015 10:17:15 -0500] rev 11476
Disable digging on solid land
Thu, 31 Dec 2015 16:26:21 +0300 AI is pretty good at using Bee weapon
unc0rr [Thu, 31 Dec 2015 16:26:21 +0300] rev 11475
AI is pretty good at using Bee weapon
Thu, 31 Dec 2015 14:00:27 +0300 Some WIP for bee
unC0Rr [Thu, 31 Dec 2015 14:00:27 +0300] rev 11474
Some WIP for bee
Wed, 30 Dec 2015 23:30:00 -0500 Some themers expressed desire to have translucent themes. While the current AA stuff in uLandGraphics won't really allow this to work with LandBackTex properly, seems to me it should be safe to allow alpha for LandTex. Our LandTex should all have alpha of 255 on the existing themes.
nemo [Wed, 30 Dec 2015 23:30:00 -0500] rev 11473
Some themers expressed desire to have translucent themes. While the current AA stuff in uLandGraphics won't really allow this to work with LandBackTex properly, seems to me it should be safe to allow alpha for LandTex. Our LandTex should all have alpha of 255 on the existing themes.
Wed, 30 Dec 2015 23:20:57 -0500 remove hardcoded shotgun val
nemo [Wed, 30 Dec 2015 23:20:57 -0500] rev 11472
remove hardcoded shotgun val
Wed, 30 Dec 2015 15:26:25 -0500 set TryHard for placing hog automatically
nemo [Wed, 30 Dec 2015 15:26:25 -0500] rev 11471
set TryHard for placing hog automatically
Wed, 30 Dec 2015 11:59:43 -0500 remove space from key binding name
nemo [Wed, 30 Dec 2015 11:59:43 -0500] rev 11470
remove space from key binding name
Wed, 30 Dec 2015 08:50:19 -0500 call this faller scrambling less often.
nemo [Wed, 30 Dec 2015 08:50:19 -0500] rev 11469
call this faller scrambling less often.
Tue, 29 Dec 2015 14:44:32 -0500 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo [Tue, 29 Dec 2015 14:44:32 -0500] rev 11468
Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
Mon, 28 Dec 2015 23:37:44 +0300 Allow server admins to join passworded/restricted rooms when it is really needed
unc0rr [Mon, 28 Dec 2015 23:37:44 +0300] rev 11467
Allow server admins to join passworded/restricted rooms when it is really needed
Mon, 28 Dec 2015 21:51:12 +0300 Defer kicking to the time when everything is in consistent state
unc0rr [Mon, 28 Dec 2015 21:51:12 +0300] rev 11466
Defer kicking to the time when everything is in consistent state
Mon, 28 Dec 2015 21:21:02 +0300 Allow toggling registration requirement on live server
unc0rr [Mon, 28 Dec 2015 21:21:02 +0300] rev 11465
Allow toggling registration requirement on live server
Mon, 28 Dec 2015 09:06:29 +0300 Allow only one query per session
unc0rr [Mon, 28 Dec 2015 09:06:29 +0300] rev 11464
Allow only one query per session
Mon, 28 Dec 2015 08:43:38 +0300 Don't send LIST command on join
unc0rr [Mon, 28 Dec 2015 08:43:38 +0300] rev 11463
Don't send LIST command on join
Sat, 26 Dec 2015 22:29:57 +0300 - Fix passing of ansistrings via ipc qmlfrontend
unc0rr [Sat, 26 Dec 2015 22:29:57 +0300] rev 11462
- Fix passing of ansistrings via ipc - Some work on getting drawn maps from network (missing zlib unpack)
Tue, 22 Dec 2015 11:18:40 -0500 assume frontend buffer utf-8 to avoid garbage strings in debug
nemo [Tue, 22 Dec 2015 11:18:40 -0500] rev 11461
assume frontend buffer utf-8 to avoid garbage strings in debug
Sun, 20 Dec 2015 12:45:49 +0300 Fix two bugs, and yay, spectating works now qmlfrontend
unc0rr [Sun, 20 Dec 2015 12:45:49 +0300] rev 11460
Fix two bugs, and yay, spectating works now
Thu, 17 Dec 2015 00:51:20 +0300 Fix a ton of bugs in engine instances queue and ipc qmlfrontend
unc0rr [Thu, 17 Dec 2015 00:51:20 +0300] rev 11459
Fix a ton of bugs in engine instances queue and ipc
Wed, 16 Dec 2015 00:20:56 +0300 Send full game config to the engine qmlfrontend
unc0rr [Wed, 16 Dec 2015 00:20:56 +0300] rev 11458
Send full game config to the engine
Tue, 15 Dec 2015 20:38:51 +0300 Dunno why those were here at all qmlfrontend
unc0rr [Tue, 15 Dec 2015 20:38:51 +0300] rev 11457
Dunno why those were here at all
Tue, 15 Dec 2015 18:19:12 +0100 uFLData was renamed, update "uses" qmlfrontend
sheepluva [Tue, 15 Dec 2015 18:19:12 +0100] rev 11456
uFLData was renamed, update "uses"
Tue, 15 Dec 2015 20:11:18 +0300 Fix command sent to engine so it works for real qmlfrontend
unc0rr [Tue, 15 Dec 2015 20:11:18 +0300] rev 11455
Fix command sent to engine so it works for real
Mon, 14 Dec 2015 00:24:03 +0300 - Improve IPC handling in engine qmlfrontend
unc0rr [Mon, 14 Dec 2015 00:24:03 +0300] rev 11454
- Improve IPC handling in engine - Handle EM protocol command - Some fixes for net game
Sat, 12 Dec 2015 23:42:40 +0300 Also send config in network game qmlfrontend
unc0rr [Sat, 12 Dec 2015 23:42:40 +0300] rev 11453
Also send config in network game
Sat, 12 Dec 2015 23:38:18 +0300 Introduce barriers between messages to different engine instances qmlfrontend
unc0rr [Sat, 12 Dec 2015 23:38:18 +0300] rev 11452
Introduce barriers between messages to different engine instances
Thu, 10 Dec 2015 23:49:12 +0300 Start work on running engine in network game qmlfrontend
unc0rr [Thu, 10 Dec 2015 23:49:12 +0300] rev 11451
Start work on running engine in network game
Thu, 10 Dec 2015 00:33:45 +0300 - Use queues instead of single buffer to communicate between threads qmlfrontend
unc0rr [Thu, 10 Dec 2015 00:33:45 +0300] rev 11450
- Use queues instead of single buffer to communicate between threads - Fix build
Mon, 07 Dec 2015 00:05:41 +0300 Client flags handling implementation start qmlfrontend
unc0rr [Mon, 07 Dec 2015 00:05:41 +0300] rev 11449
Client flags handling implementation start
Sun, 06 Dec 2015 20:36:21 +0300 Merge default qmlfrontend
unc0rr [Sun, 06 Dec 2015 20:36:21 +0300] rev 11448
Merge default
Sun, 06 Dec 2015 20:35:58 +0300 Don't send maze_size parameter when not needed, as it overwrites template_filter qmlfrontend
unc0rr [Sun, 06 Dec 2015 20:35:58 +0300] rev 11447
Don't send maze_size parameter when not needed, as it overwrites template_filter
Sun, 06 Dec 2015 20:20:09 +0300 Send team removal message to net qmlfrontend
unc0rr [Sun, 06 Dec 2015 20:20:09 +0300] rev 11446
Send team removal message to net
Sun, 06 Dec 2015 20:07:35 +0300 Load full team config from file qmlfrontend
unc0rr [Sun, 06 Dec 2015 20:07:35 +0300] rev 11445
Load full team config from file
Sun, 06 Dec 2015 19:56:33 +0300 - Send team to net qmlfrontend
unc0rr [Sun, 06 Dec 2015 19:56:33 +0300] rev 11444
- Send team to net - Handle TEAM_ACCEPTED
Sat, 05 Dec 2015 16:14:59 +0300 - Hedgehogs number display qmlfrontend
unc0rr [Sat, 05 Dec 2015 16:14:59 +0300] rev 11443
- Hedgehogs number display - Accept team removal message from net - Reset teams list leaving a room
Thu, 03 Dec 2015 23:59:06 +0300 - Accept team and team color from net qmlfrontend
unc0rr [Thu, 03 Dec 2015 23:59:06 +0300] rev 11442
- Accept team and team color from net - Some small fixes
Wed, 02 Dec 2015 22:30:13 +0300 Fix LEFT command handling qmlfrontend
unc0rr [Wed, 02 Dec 2015 22:30:13 +0300] rev 11441
Fix LEFT command handling
Wed, 02 Dec 2015 22:21:23 +0300 Accept scheme from net qmlfrontend
unc0rr [Wed, 02 Dec 2015 22:21:23 +0300] rev 11440
Accept scheme from net
Wed, 02 Dec 2015 13:39:16 +0300 Fix build for windows + other small fixes qmlfrontend
unC0Rr [Wed, 02 Dec 2015 13:39:16 +0300] rev 11439
Fix build for windows + other small fixes
Tue, 01 Dec 2015 23:40:38 +0300 Rename uFLData to uFLThemes qmlfrontend
unc0rr [Tue, 01 Dec 2015 23:40:38 +0300] rev 11438
Rename uFLData to uFLThemes
Tue, 01 Dec 2015 23:37:10 +0300 Accept ammo scheme from network qmlfrontend
unc0rr [Tue, 01 Dec 2015 23:37:10 +0300] rev 11437
Accept ammo scheme from network
Tue, 01 Dec 2015 19:49:59 +0300 Fix FULLMAPCONFIG handling qmlfrontend
unc0rr [Tue, 01 Dec 2015 19:49:59 +0300] rev 11436
Fix FULLMAPCONFIG handling
Mon, 30 Nov 2015 23:43:19 +0300 Prevent crashing from empty PART reason qmlfrontend
unc0rr [Mon, 30 Nov 2015 23:43:19 +0300] rev 11435
Prevent crashing from empty PART reason
Mon, 30 Nov 2015 23:25:18 +0300 - Implement engine runs queue qmlfrontend
unc0rr [Mon, 30 Nov 2015 23:25:18 +0300] rev 11434
- Implement engine runs queue - Many small improvements
Sat, 28 Nov 2015 00:18:04 +0300 Handle some CFG parameters qmlfrontend
unc0rr [Sat, 28 Nov 2015 00:18:04 +0300] rev 11433
Handle some CFG parameters
Thu, 26 Nov 2015 20:11:54 +0300 Update seed, theme and script from net in UI qmlfrontend
unc0rr [Thu, 26 Nov 2015 20:11:54 +0300] rev 11432
Update seed, theme and script from net in UI
Wed, 25 Nov 2015 22:10:01 +0300 Some game config methods and signals qmlfrontend
unc0rr [Wed, 25 Nov 2015 22:10:01 +0300] rev 11431
Some game config methods and signals
Wed, 25 Nov 2015 21:31:30 +0300 UI knowns local player nickname qmlfrontend
unc0rr [Wed, 25 Nov 2015 21:31:30 +0300] rev 11430
UI knowns local player nickname
Tue, 24 Nov 2015 20:19:00 +0300 Apply generated code to .pas files, fix FULLMAPCONFIG handling qmlfrontend
unc0rr [Tue, 24 Nov 2015 20:19:00 +0300] rev 11429
Apply generated code to .pas files, fix FULLMAPCONFIG handling
Tue, 24 Nov 2015 12:09:41 +0300 Support for protocol commands which are equal to suffix of another protocol command qmlfrontend
unC0Rr [Tue, 24 Nov 2015 12:09:41 +0300] rev 11428
Support for protocol commands which are equal to suffix of another protocol command
Tue, 24 Nov 2015 09:00:43 +0300 - Add the rest of protocol commands qmlfrontend
unc0rr [Tue, 24 Nov 2015 09:00:43 +0300] rev 11427
- Add the rest of protocol commands - Fix some generator glitches
Sun, 22 Nov 2015 19:29:13 +0300 Small ui rework qmlfrontend
unc0rr [Sun, 22 Nov 2015 19:29:13 +0300] rev 11426
Small ui rework
Sun, 22 Nov 2015 18:06:32 +0300 Another approach to parsing two-lines protocol commands qmlfrontend
unc0rr [Sun, 22 Nov 2015 18:06:32 +0300] rev 11425
Another approach to parsing two-lines protocol commands
Sat, 21 Nov 2015 23:56:41 +0300 - Some refactoring qmlfrontend
unc0rr [Sat, 21 Nov 2015 23:56:41 +0300] rev 11424
- Some refactoring - Room page, handle room join/part, room chat
Sat, 21 Nov 2015 17:07:06 +0300 - Warnings/errors message box qmlfrontend
unc0rr [Sat, 21 Nov 2015 17:07:06 +0300] rev 11423
- Warnings/errors message box - Send JOIN_ROOM on double click on rooms list - Some small iprovements more
Sat, 21 Nov 2015 12:40:33 +0300 Handle ROOM UPD qmlfrontend
unc0rr [Sat, 21 Nov 2015 12:40:33 +0300] rev 11422
Handle ROOM UPD
Sat, 21 Nov 2015 10:04:20 +0300 Fix wrong jump qmlfrontend
unc0rr [Sat, 21 Nov 2015 10:04:20 +0300] rev 11421
Fix wrong jump
Sat, 21 Nov 2015 09:56:00 +0300 Small fixes qmlfrontend
unc0rr [Sat, 21 Nov 2015 09:56:00 +0300] rev 11420
Small fixes
Sat, 21 Nov 2015 00:42:11 +0300 - Handle ROOM DEL qmlfrontend
unc0rr [Sat, 21 Nov 2015 00:42:11 +0300] rev 11419
- Handle ROOM DEL - Small fixes
Fri, 20 Nov 2015 23:56:13 +0300 Handle ROOMS and ROOM ADD protocol commands qmlfrontend
unc0rr [Fri, 20 Nov 2015 23:56:13 +0300] rev 11418
Handle ROOMS and ROOM ADD protocol commands
Fri, 20 Nov 2015 23:05:49 +0300 Fix losing commands qmlfrontend
unc0rr [Fri, 20 Nov 2015 23:05:49 +0300] rev 11417
Fix losing commands
Thu, 19 Nov 2015 23:32:28 +0300 Can send chat messages now qmlfrontend
unc0rr [Thu, 19 Nov 2015 23:32:28 +0300] rev 11416
Can send chat messages now
Thu, 19 Nov 2015 23:04:53 +0300 Lobby page with chat widget(readonly) qmlfrontend
unc0rr [Thu, 19 Nov 2015 23:04:53 +0300] rev 11415
Lobby page with chat widget(readonly)
Thu, 19 Nov 2015 13:30:34 +0300 Remove CHECKPOINT 011 occurence, probably hiding some bug
unc0rr [Thu, 19 Nov 2015 13:30:34 +0300] rev 11414
Remove CHECKPOINT 011 occurence, probably hiding some bug
Wed, 18 Nov 2015 22:18:39 +0300 Implement processing net commands in the main thread qmlfrontend
unc0rr [Wed, 18 Nov 2015 22:18:39 +0300] rev 11413
Implement processing net commands in the main thread
Wed, 18 Nov 2015 14:12:15 -0500 Add a few more lua things to the changelog
nemo [Wed, 18 Nov 2015 14:12:15 -0500] rev 11412
Add a few more lua things to the changelog
Tue, 17 Nov 2015 20:53:05 +0100 Merge from iOS branch
antonc27 <antonc27@mail.ru> [Tue, 17 Nov 2015 20:53:05 +0100] rev 11411
Merge from iOS branch
Tue, 17 Nov 2015 17:08:26 +0100 travis: Enable OSX tests
Vittorio Giovara <vittorio@vimeo.com> [Tue, 17 Nov 2015 17:08:26 +0100] rev 11410
travis: Enable OSX tests Clean up other parts while at it.
Tue, 17 Nov 2015 16:34:20 +0100 - Removed SDLTry from call to SDL_GL_SetSwapInterval ios-revival
antonc27 <antonc27@mail.ru> [Tue, 17 Nov 2015 16:34:20 +0100] rev 11409
- Removed SDLTry from call to SDL_GL_SetSwapInterval Note: "blame it on me in commit message if you want x)" sheepluva
Tue, 17 Nov 2015 15:30:36 +0100 - Workaround for problems with SDL_GL_SetSwapInterval on iOS ios-revival
antonc27 <antonc27@mail.ru> [Tue, 17 Nov 2015 15:30:36 +0100] rev 11408
- Workaround for problems with SDL_GL_SetSwapInterval on iOS
Tue, 17 Nov 2015 15:12:24 +0100 Merge ios-revival
antonc27 <antonc27@mail.ru> [Tue, 17 Nov 2015 15:12:24 +0100] rev 11407
Merge
Mon, 16 Nov 2015 23:06:27 +0100 merge Wuzzy's saucer training
sheepluva [Mon, 16 Nov 2015 23:06:27 +0100] rev 11406
merge Wuzzy's saucer training
Sat, 14 Nov 2015 19:22:42 +0100 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com> [Sat, 14 Nov 2015 19:22:42 +0100] rev 11405
Add Basic Flying Saucer Training
Mon, 16 Nov 2015 15:48:37 -0500 a submitted taiwanese translation. cursory review in google translate. there were a few keys that had translations removed, perhaps due to the english being better suited.
yuenfu [Mon, 16 Nov 2015 15:48:37 -0500] rev 11404
a submitted taiwanese translation. cursory review in google translate. there were a few keys that had translations removed, perhaps due to the english being better suited.
Mon, 16 Nov 2015 22:57:24 +0300 Merge default (add a bunch of FIXMEs) qmlfrontend
unc0rr [Mon, 16 Nov 2015 22:57:24 +0300] rev 11403
Merge default (add a bunch of FIXMEs)
Mon, 16 Nov 2015 20:07:21 +0100 cmake: Remove core-lint flag for haskell
koda [Mon, 16 Nov 2015 20:07:21 +0100] rev 11402
cmake: Remove core-lint flag for haskell Restore different optimization level for release and debug. Finally remember "<unC0Rr> never check ghc sanity!"
Mon, 16 Nov 2015 18:28:10 +0100 avwrapper: Explicitly check for macro existence
koda [Mon, 16 Nov 2015 18:28:10 +0100] rev 11401
avwrapper: Explicitly check for macro existence
Mon, 16 Nov 2015 16:01:57 +0100 hwc: Do not rename main on OSX
koda [Mon, 16 Nov 2015 16:01:57 +0100] rev 11400
hwc: Do not rename main on OSX
Mon, 16 Nov 2015 15:22:05 +0100 pas2c: Add cabal file
koda [Mon, 16 Nov 2015 15:22:05 +0100] rev 11399
pas2c: Add cabal file
Mon, 16 Nov 2015 15:21:20 +0100 pas2c: Tentatively fix the build
koda [Mon, 16 Nov 2015 15:21:20 +0100] rev 11398
pas2c: Tentatively fix the build
Mon, 16 Nov 2015 15:20:49 +0100 hwc: Drop unneed OSX library
koda [Mon, 16 Nov 2015 15:20:49 +0100] rev 11397
hwc: Drop unneed OSX library
Mon, 16 Nov 2015 13:59:04 +0100 avwrapper: Adjust prefixed symobols version guard
koda [Mon, 16 Nov 2015 13:59:04 +0100] rev 11396
avwrapper: Adjust prefixed symobols version guard
Sun, 15 Nov 2015 22:17:36 +0100 Removed tag 0.9.22-RC
koda [Sun, 15 Nov 2015 22:17:36 +0100] rev 11395
Removed tag 0.9.22-RC
Sun, 15 Nov 2015 22:16:42 +0100 Removed tag fab746a3597e
koda [Sun, 15 Nov 2015 22:16:42 +0100] rev 11394
Removed tag fab746a3597e
Sun, 15 Nov 2015 21:21:13 +0100 travis: Re-add libglew dependency
koda [Sun, 15 Nov 2015 21:21:13 +0100] rev 11393
travis: Re-add libglew dependency Needed by engine in C port.
Sun, 15 Nov 2015 21:10:44 +0100 cmake: Drop image and mixer init and quit check
koda [Sun, 15 Nov 2015 21:10:44 +0100] rev 11392
cmake: Drop image and mixer init and quit check
Sun, 15 Nov 2015 14:14:50 -0500 avoid double applying wind on drill
nemo [Sun, 15 Nov 2015 14:14:50 -0500] rev 11391
avoid double applying wind on drill
Sun, 15 Nov 2015 21:57:38 +0300 - Reduce tau value, as suggested in gecko2 paper
unc0rr [Sun, 15 Nov 2015 21:57:38 +0300] rev 11390
- Reduce tau value, as suggested in gecko2 paper - Also store games number per epoch
Sun, 15 Nov 2015 10:22:42 -0500 Set gears that go off map to gmDestroy instead of collision, disable morewind for no-gravity gears, restrict application of wind to gears that are already moving and not colliding.
nemo [Sun, 15 Nov 2015 10:22:42 -0500] rev 11389
Set gears that go off map to gmDestroy instead of collision, disable morewind for no-gravity gears, restrict application of wind to gears that are already moving and not colliding.
Sun, 15 Nov 2015 14:42:59 +0100 Merge ios-revival
antonc27 <antonc27@mail.ru> [Sun, 15 Nov 2015 14:42:59 +0100] rev 11388
Merge
Sun, 15 Nov 2015 14:40:51 +0100 Added tag Hedgewars-iOS-2.0 for changeset a0163b8302c5 ios-revival
antonc27 <antonc27@mail.ru> [Sun, 15 Nov 2015 14:40:51 +0100] rev 11387
Added tag Hedgewars-iOS-2.0 for changeset a0163b8302c5
Sun, 15 Nov 2015 14:31:01 +0100 Closed branch ios-rus-localization ios-rus-localization
antonc27 <antonc27@mail.ru> [Sun, 15 Nov 2015 14:31:01 +0100] rev 11386
Closed branch ios-rus-localization
Sun, 15 Nov 2015 14:18:59 +0100 this should fix travis build
sheepluva [Sun, 15 Nov 2015 14:18:59 +0100] rev 11385
this should fix travis build
Sun, 15 Nov 2015 14:01:29 +0100 about: Update SDL2 names and drop old version check
koda [Sun, 15 Nov 2015 14:01:29 +0100] rev 11384
about: Update SDL2 names and drop old version check
Sun, 15 Nov 2015 13:35:23 +0100 merge sdl2transition changes
sheepluva [Sun, 15 Nov 2015 13:35:23 +0100] rev 11383
merge sdl2transition changes
Sun, 15 Nov 2015 13:34:32 +0100 closing sdl2transition branch, because it will be merged sdl2transition
sheepluva [Sun, 15 Nov 2015 13:34:32 +0100] rev 11382
closing sdl2transition branch, because it will be merged
Sat, 14 Nov 2015 22:19:05 +0300 Rating updater, alpha version
unc0rr [Sat, 14 Nov 2015 22:19:05 +0300] rev 11381
Rating updater, alpha version
Sat, 14 Nov 2015 17:39:45 +0300 Some WIP
unc0rr [Sat, 14 Nov 2015 17:39:45 +0300] rev 11380
Some WIP
Sat, 14 Nov 2015 03:22:20 +0100 Drop all GLUT references sdl2transition
koda [Sat, 14 Nov 2015 03:22:20 +0100] rev 11379
Drop all GLUT references It was needed to create the hidden videorec window, now SDL2 offers this feature natively.
Sat, 14 Nov 2015 03:09:24 +0100 cmake: Providing a separate SDL_main is not needed on OSX with SDL2 any more sdl2transition
koda [Sat, 14 Nov 2015 03:09:24 +0100] rev 11378
cmake: Providing a separate SDL_main is not needed on OSX with SDL2 any more
Sat, 14 Nov 2015 03:00:41 +0100 cmake: Adjust linker lines with sdl2 names sdl2transition
koda [Sat, 14 Nov 2015 03:00:41 +0100] rev 11377
cmake: Adjust linker lines with sdl2 names
Sat, 14 Nov 2015 02:59:49 +0100 libphysfs: Update sdl library name sdl2transition
koda [Sat, 14 Nov 2015 02:59:49 +0100] rev 11376
libphysfs: Update sdl library name
Sat, 14 Nov 2015 02:57:00 +0100 SDLh: Remove linking from file sdl2transition
koda [Sat, 14 Nov 2015 02:57:00 +0100] rev 11375
SDLh: Remove linking from file This is not needed any more.
Sat, 14 Nov 2015 02:55:38 +0100 libphyslayer: Support SDL2 only sdl2transition
koda [Sat, 14 Nov 2015 02:55:38 +0100] rev 11374
libphyslayer: Support SDL2 only
Fri, 13 Nov 2015 23:46:19 +0100 set engine window icon in sdl2 sdl2transition
sheepluva [Fri, 13 Nov 2015 23:46:19 +0100] rev 11373
set engine window icon in sdl2
Fri, 13 Nov 2015 22:35:26 +0100 clean up uChat sdl2transition
sheepluva [Fri, 13 Nov 2015 22:35:26 +0100] rev 11372
clean up uChat
Fri, 13 Nov 2015 22:05:58 +0100 don't use types for custom value enums in pascal, use consts instead sdl2transition
sheepluva [Fri, 13 Nov 2015 22:05:58 +0100] rev 11371
don't use types for custom value enums in pascal, use consts instead
Fri, 13 Nov 2015 20:21:44 +0100 revert my pas2c modification sdl2transition
sheepluva [Fri, 13 Nov 2015 20:21:44 +0100] rev 11370
revert my pas2c modification
Wed, 11 Nov 2015 23:49:23 +0100 update travis dependencies sdl2transition
sheepluva [Wed, 11 Nov 2015 23:49:23 +0100] rev 11369
update travis dependencies
Wed, 11 Nov 2015 23:29:49 +0100 cmake tweaks. make pas2c build with sdl2 (keycodes or something still missing) sdl2transition
sheepluva [Wed, 11 Nov 2015 23:29:49 +0100] rev 11368
cmake tweaks. make pas2c build with sdl2 (keycodes or something still missing)
Wed, 11 Nov 2015 21:59:06 +0100 add pchar casts to make pas2c happy sdl2transition
sheepluva [Wed, 11 Nov 2015 21:59:06 +0100] rev 11367
add pchar casts to make pas2c happy
Wed, 11 Nov 2015 20:50:01 +0100 fix pas2c enum type parsing sdl2transition
sheepluva [Wed, 11 Nov 2015 20:50:01 +0100] rev 11366
fix pas2c enum type parsing
Wed, 11 Nov 2015 19:25:56 +0100 reenable cursor movement etc. sdl2transition
sheepluva [Wed, 11 Nov 2015 19:25:56 +0100] rev 11365
reenable cursor movement etc.
Tue, 10 Nov 2015 22:37:54 +0100 use SDL2 to copy to clipboard sdl2transition
sheepluva [Tue, 10 Nov 2015 22:37:54 +0100] rev 11364
use SDL2 to copy to clipboard
Tue, 10 Nov 2015 22:18:06 +0100 use SDL2 to paste clipboard contents sdl2transition
sheepluva [Tue, 10 Nov 2015 22:18:06 +0100] rev 11363
use SDL2 to paste clipboard contents
Tue, 10 Nov 2015 20:43:13 +0100 merge default sdl2transition
sheepluva [Tue, 10 Nov 2015 20:43:13 +0100] rev 11362
merge default
Tue, 10 Nov 2015 18:16:35 +0100 drop FindSDL1or2 cmake module sdl2transition
sheepluva [Tue, 10 Nov 2015 18:16:35 +0100] rev 11361
drop FindSDL1or2 cmake module
Tue, 10 Nov 2015 17:45:14 +0100 drop support for SDL 1.2 sdl2transition
sheepluva [Tue, 10 Nov 2015 17:45:14 +0100] rev 11360
drop support for SDL 1.2
Fri, 13 Nov 2015 21:17:40 +0300 Finish formula implementation
unc0rr [Fri, 13 Nov 2015 21:17:40 +0300] rev 11359
Finish formula implementation
Thu, 12 Nov 2015 23:38:01 +0300 Start work on rating calculator
unc0rr [Thu, 12 Nov 2015 23:38:01 +0300] rev 11358
Start work on rating calculator
Thu, 12 Nov 2015 02:48:51 +0100 README.md: Add a travis badge
koda [Thu, 12 Nov 2015 02:48:51 +0100] rev 11357
README.md: Add a travis badge
Thu, 12 Nov 2015 02:41:40 +0100 libavinteraction: Adjust version guard for av_codec_is_encoder()
Vittorio Giovara <vittorio.giovara@gmail.com> [Thu, 12 Nov 2015 02:41:40 +0100] rev 11356
libavinteraction: Adjust version guard for av_codec_is_encoder()
Wed, 11 Nov 2015 21:57:28 +0300 Oops, zero multiplier
unc0rr [Wed, 11 Nov 2015 21:57:28 +0300] rev 11355
Oops, zero multiplier
Wed, 11 Nov 2015 18:40:52 +0100 cmake: Set OLD for policy 26
Vittorio Giovara <vittorio.giovara@gmail.com> [Wed, 11 Nov 2015 18:40:52 +0100] rev 11354
cmake: Set OLD for policy 26 We need to get target location because of our bundled dependencies.
Tue, 10 Nov 2015 13:53:40 +0100 videorec: Drop a commented out option
Vittorio Giovara <vittorio.giovara@gmail.com> [Tue, 10 Nov 2015 13:53:40 +0100] rev 11353
videorec: Drop a commented out option
Tue, 10 Nov 2015 13:53:16 +0100 videorec: Use future API for raw video encoding
Vittorio Giovara <vittorio.giovara@gmail.com> [Tue, 10 Nov 2015 13:53:16 +0100] rev 11352
videorec: Use future API for raw video encoding
Tue, 10 Nov 2015 13:53:15 +0100 videorec: Appropriately rescale timestamps and duration
Vittorio Giovara <vittorio.giovara@gmail.com> [Tue, 10 Nov 2015 13:53:15 +0100] rev 11351
videorec: Appropriately rescale timestamps and duration Applies to both audio and video for them to be in sync.
Tue, 10 Nov 2015 13:53:14 +0100 videorec: Always initialize audio and video time bases
Vittorio Giovara <vittorio.giovara@gmail.com> [Tue, 10 Nov 2015 13:53:14 +0100] rev 11350
videorec: Always initialize audio and video time bases In both context and stream.
Tue, 10 Nov 2015 13:53:13 +0100 videorec: Fully set frame properties
Vittorio Giovara <vittorio.giovara@gmail.com> [Tue, 10 Nov 2015 13:53:13 +0100] rev 11349
videorec: Fully set frame properties
Tue, 10 Nov 2015 13:53:12 +0100 videorec: Fix flushing encoders
Vittorio Giovara <vittorio.giovara@gmail.com> [Tue, 10 Nov 2015 13:53:12 +0100] rev 11348
videorec: Fix flushing encoders When passing NULL frames, encoders empty their queues, but we have to stop polling from them when they don't any more data.
Tue, 10 Nov 2015 13:53:10 +0100 videorec: Make sure the audio packet is considered empty
Vittorio Giovara <vittorio.giovara@gmail.com> [Tue, 10 Nov 2015 13:53:10 +0100] rev 11347
videorec: Make sure the audio packet is considered empty
Wed, 11 Nov 2015 13:31:31 +0300 map #17 digest
unC0Rr [Wed, 11 Nov 2015 13:31:31 +0300] rev 11346
map #17 digest
Wed, 11 Nov 2015 00:01:55 +0300 Airmines were added
unc0rr [Wed, 11 Nov 2015 00:01:55 +0300] rev 11345
Airmines were added
Tue, 10 Nov 2015 15:49:55 +0100 multiline cmake directories
Vittorio Giovara <vittorio.giovara@gmail.com> [Tue, 10 Nov 2015 15:49:55 +0100] rev 11344
multiline cmake directories
Tue, 10 Nov 2015 15:05:54 +0100 travis: Trim down the number of tests
Vittorio Giovara <vittorio.giovara@gmail.com> [Tue, 10 Nov 2015 15:05:54 +0100] rev 11343
travis: Trim down the number of tests
Mon, 09 Nov 2015 19:21:40 +0100 fix hedgehog on parachute facing in wrong direction if parachute opens during double-jump
sheepluva [Mon, 09 Nov 2015 19:21:40 +0100] rev 11342
fix hedgehog on parachute facing in wrong direction if parachute opens during double-jump
Mon, 09 Nov 2015 21:09:51 +0300 - Fix check which was supposed to prevent sending same record to different checkers
unc0rr [Mon, 09 Nov 2015 21:09:51 +0300] rev 11341
- Fix check which was supposed to prevent sending same record to different checkers - Remove some dead code in Actions.hs
Mon, 09 Nov 2015 18:03:47 +0000 merge
hwmirror [Mon, 09 Nov 2015 18:03:47 +0000] rev 11340
merge
Mon, 09 Nov 2015 18:37:57 +0100 Merge pull request #33 from bananaoomarang/cmakeWarnings
Vittorio Giovara <vittorio.giovara@gmail.com> [Mon, 09 Nov 2015 18:37:57 +0100] rev 11339
Merge pull request #33 from bananaoomarang/cmakeWarnings Remove quotes when checking Haskell Modules to adopt CMP0054
Sun, 26 Apr 2015 13:02:38 +0100 Remove quotes when checking Haskell Modules to adopt new CMake
Milo Mordaunt <milomord@gmail.com> [Sun, 26 Apr 2015 13:02:38 +0100] rev 11338
Remove quotes when checking Haskell Modules to adopt new CMake behaviour (CMP0054)
Mon, 09 Nov 2015 20:51:18 +0300 Pass correct script name for scripts with spaces in name
unc0rr [Mon, 09 Nov 2015 20:51:18 +0300] rev 11337
Pass correct script name for scripts with spaces in name
Mon, 09 Nov 2015 16:34:32 +0000 Merge with github pull requests
hwmirror [Mon, 09 Nov 2015 16:34:32 +0000] rev 11336
Merge with github pull requests
Mon, 09 Nov 2015 16:34:03 +0000 Merge from github
hwmirror [Mon, 09 Nov 2015 16:34:03 +0000] rev 11335
Merge from github
Tue, 06 Oct 2015 13:28:11 +0200 Merge pull request #36 from LocutusOfBorg/italian
sheepluva <sheepluva@users.noreply.github.com> [Tue, 06 Oct 2015 13:28:11 +0200] rev 11334
Merge pull request #36 from LocutusOfBorg/italian Translate italian missions
Tue, 06 Oct 2015 07:08:15 +0200 Update italian tips
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Tue, 06 Oct 2015 07:08:15 +0200] rev 11333
Update italian tips
Mon, 05 Oct 2015 18:51:44 +0200 Translate italian missions
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Mon, 05 Oct 2015 18:51:44 +0200] rev 11332
Translate italian missions
Thu, 01 Oct 2015 12:17:42 +0200 Merge pull request #35 from LocutusOfBorg/fedora
sheepluva <sheepluva@users.noreply.github.com> [Thu, 01 Oct 2015 12:17:42 +0200] rev 11331
Merge pull request #35 from LocutusOfBorg/fedora merge
Thu, 01 Oct 2015 10:59:24 +0200 Add metadata for license (From Fedora)
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Thu, 01 Oct 2015 10:59:24 +0200] rev 11330
Add metadata for license (From Fedora)
Thu, 01 Oct 2015 10:59:02 +0200 Add multiarch location to library (From Fedora)
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Thu, 01 Oct 2015 10:59:02 +0200] rev 11329
Add multiarch location to library (From Fedora)
Mon, 09 Nov 2015 08:40:45 +0300 Oops, fix the fix
unc0rr [Mon, 09 Nov 2015 08:40:45 +0300] rev 11328
Oops, fix the fix
Mon, 09 Nov 2015 05:02:53 +0100 - Fix for wrong footer labels size on autorotation on GameConfig screen ios-revival Hedgewars-iOS-2.0
antonc27 <antonc27@mail.ru> [Mon, 09 Nov 2015 05:02:53 +0100] rev 11327
- Fix for wrong footer labels size on autorotation on GameConfig screen
Mon, 09 Nov 2015 04:25:29 +0100 Merge from default ios-revival
antonc27 <antonc27@mail.ru> [Mon, 09 Nov 2015 04:25:29 +0100] rev 11326
Merge from default
Mon, 09 Nov 2015 04:24:08 +0100 - Small size adjustments for footer labels on GameConfig screen ios-revival
antonc27 <antonc27@mail.ru> [Mon, 09 Nov 2015 04:24:08 +0100] rev 11325
- Small size adjustments for footer labels on GameConfig screen
Mon, 09 Nov 2015 03:44:15 +0100 - Re-style forward jump button for mobile ios-revival
antonc27 <antonc27@mail.ru> [Mon, 09 Nov 2015 03:44:15 +0100] rev 11324
- Re-style forward jump button for mobile
Mon, 09 Nov 2015 02:42:30 +0100 - Fixed problem with previewImage when receiving memory warning on Missions screen ios-revival
antonc27 <antonc27@mail.ru> [Mon, 09 Nov 2015 02:42:30 +0100] rev 11323
- Fixed problem with previewImage when receiving memory warning on Missions screen
Sun, 08 Nov 2015 14:54:22 +0100 update changelog
sheepluva [Sun, 08 Nov 2015 14:54:22 +0100] rev 11322
update changelog
Sun, 08 Nov 2015 12:06:13 +0300 Fix replay sanity check
unc0rr [Sun, 08 Nov 2015 12:06:13 +0300] rev 11321
Fix replay sanity check
Sat, 07 Nov 2015 23:44:49 +0300 Store some more details on game config in the database
unc0rr [Sat, 07 Nov 2015 23:44:49 +0300] rev 11320
Store some more details on game config in the database
Sat, 07 Nov 2015 21:01:04 +0100 fix google code links in readme
sheepluva [Sat, 07 Nov 2015 21:01:04 +0100] rev 11319
fix google code links in readme
Sat, 07 Nov 2015 17:33:43 +0100 Add markdown extension to README so github can render it more nicely
Vittorio Giovara <vittorio.giovara@gmail.com> [Sat, 07 Nov 2015 17:33:43 +0100] rev 11318
Add markdown extension to README so github can render it more nicely Keep a link to the standard README file too.
Sat, 07 Nov 2015 16:15:27 +0100 merge orphan head (while discarding all its changes) to make koda and his hg-git happy
sheepluva [Sat, 07 Nov 2015 16:15:27 +0100] rev 11317
merge orphan head (while discarding all its changes) to make koda and his hg-git happy
Sat, 07 Nov 2015 15:07:33 +0100 videorec: Drop setting x264 preset
koda [Sat, 07 Nov 2015 15:07:33 +0100] rev 11316
videorec: Drop setting x264 preset It is the default one anyway.
Sat, 07 Nov 2015 13:15:06 +0100 merging ios-revival brain into default. includes updates to russian translation and general translation fixes
sheepluva [Sat, 07 Nov 2015 13:15:06 +0100] rev 11315
merging ios-revival brain into default. includes updates to russian translation and general translation fixes
Fri, 06 Nov 2015 04:34:29 +0100 - Small corrections for rus localization of stats messages ios-revival
antonc27 <antonc27@mail.ru> [Fri, 06 Nov 2015 04:34:29 +0100] rev 11314
- Small corrections for rus localization of stats messages
Fri, 06 Nov 2015 03:21:00 +0100 - 'iOS Deployment Target' bump to 8.0 ios-revival
antonc27 <antonc27@mail.ru> [Fri, 06 Nov 2015 03:21:00 +0100] rev 11313
- 'iOS Deployment Target' bump to 8.0 - Xcode projects updated to recommended settings - 'Bundle Identifier' changed back to old one
Fri, 06 Nov 2015 01:29:22 +0100 - Merge from default ios-revival
antonc27 <antonc27@mail.ru> [Fri, 06 Nov 2015 01:29:22 +0100] rev 11312
- Merge from default
Fri, 06 Nov 2015 01:26:32 +0100 - Restored Turkish localization ios-revival
antonc27 <antonc27@mail.ru> [Fri, 06 Nov 2015 01:26:32 +0100] rev 11311
- Restored Turkish localization Note: Problem - missed " symbol.
Fri, 06 Nov 2015 00:33:41 +0100 - Support screen refactoring: ios-revival
antonc27 <antonc27@mail.ru> [Fri, 06 Nov 2015 00:33:41 +0100] rev 11310
- Support screen refactoring: - - "Rate app" now called via Appirater - - Adjust for footer height
Fri, 06 Nov 2015 00:12:37 +0100 - Appirater: ios-revival
antonc27 <antonc27@mail.ru> [Fri, 06 Nov 2015 00:12:37 +0100] rev 11309
- Appirater: - - Updated to last version - - Added localization bundle - - StoreKit framework linked
Thu, 05 Nov 2015 21:54:19 +0100 - Update rus localization for 'About' screen ios-revival
antonc27 <antonc27@mail.ru> [Thu, 05 Nov 2015 21:54:19 +0100] rev 11308
- Update rus localization for 'About' screen - 'Info' button's color changed to yellow - Update Qt front-end 'About' with my credits
Thu, 05 Nov 2015 05:33:24 +0100 - 'About' screen on iOS now is up-to-date with Qt front-end 'About' ios-revival
antonc27 <antonc27@mail.ru> [Thu, 05 Nov 2015 05:33:24 +0100] rev 11307
- 'About' screen on iOS now is up-to-date with Qt front-end 'About' - Added myself as developer and translator :)
Thu, 05 Nov 2015 04:45:20 +0100 - Missed localization for 'Clear All' button on SavedGamesVirewController ios-revival
antonc27 <antonc27@mail.ru> [Thu, 05 Nov 2015 04:45:20 +0100] rev 11306
- Missed localization for 'Clear All' button on SavedGamesVirewController
Thu, 05 Nov 2015 04:42:22 +0100 fix bug reported by S.D.: throwing a sticking mine into a bouncy pit never ends turn. see also http://hedgewars.org/node/6350
sheepluva [Thu, 05 Nov 2015 04:42:22 +0100] rev 11305
fix bug reported by S.D.: throwing a sticking mine into a bouncy pit never ends turn. see also http://hedgewars.org/node/6350
Thu, 05 Nov 2015 04:29:44 +0100 - Rus localization for following multiplayer missions: ios-revival
antonc27 <antonc27@mail.ru> [Thu, 05 Nov 2015 04:29:44 +0100] rev 11304
- Rus localization for following multiplayer missions: - - Basketball - - Control - - CTF_Blizzard - - Knockball - - TrophyRace
Thu, 05 Nov 2015 03:35:59 +0100 - 'ClimbHome' map deprecated as it crashes ios-revival
antonc27 <antonc27@mail.ru> [Thu, 05 Nov 2015 03:35:59 +0100] rev 11303
- 'ClimbHome' map deprecated as it crashes
Thu, 05 Nov 2015 03:30:57 +0100 - 'Cheese' map not blacklisted anymore ios-revival
antonc27 <antonc27@mail.ru> [Thu, 05 Nov 2015 03:30:57 +0100] rev 11302
- 'Cheese' map not blacklisted anymore
Thu, 05 Nov 2015 03:08:49 +0100 - Rus localization for following game styles: ios-revival
antonc27 <antonc27@mail.ru> [Thu, 05 Nov 2015 03:08:49 +0100] rev 11301
- Rus localization for following game styles: - - Balanced_Random_Weapon - - Construction_Mode - - Highlander - - Racer - - Random_Weapon - - TechRacer - - The_Specialists - - WxW - Some missed strings added to stub.lua - Translation credits update
Wed, 04 Nov 2015 16:53:43 +0100 Let initialization happen in the appropriate function
Vittorio Giovara <vittorio.giovara@gmail.com> [Wed, 04 Nov 2015 16:53:43 +0100] rev 11300
Let initialization happen in the appropriate function
Wed, 04 Nov 2015 16:53:38 +0100 Specify the enum type for Pixel and Sample formats
Vittorio Giovara <vittorio.giovara@gmail.com> [Wed, 04 Nov 2015 16:53:38 +0100] rev 11299
Specify the enum type for Pixel and Sample formats
Wed, 04 Nov 2015 16:53:33 +0100 Update libav API, keeping forward and backward compatibility
Vittorio Giovara <vittorio.giovara@gmail.com> [Wed, 04 Nov 2015 16:53:33 +0100] rev 11298
Update libav API, keeping forward and backward compatibility
Wed, 04 Nov 2015 16:20:52 +0100 Let initialization happen in the appropriate function 0.9.22
Vittorio Giovara <vittorio.giovara@gmail.com> [Wed, 04 Nov 2015 16:20:52 +0100] rev 11297
Let initialization happen in the appropriate function
Wed, 04 Nov 2015 16:20:46 +0100 Specify the enum type for Pixel and Sample formats 0.9.22
Vittorio Giovara <vittorio.giovara@gmail.com> [Wed, 04 Nov 2015 16:20:46 +0100] rev 11296
Specify the enum type for Pixel and Sample formats
Wed, 04 Nov 2015 16:19:33 +0100 Update libav API, keeping forward and backward compatibility 0.9.22
Vittorio Giovara <vittorio.giovara@gmail.com> [Wed, 04 Nov 2015 16:19:33 +0100] rev 11295
Update libav API, keeping forward and backward compatibility
Wed, 04 Nov 2015 13:42:09 +0100 Enable cmake policy 26 0.9.22
koda [Wed, 04 Nov 2015 13:42:09 +0100] rev 11294
Enable cmake policy 26
Wed, 04 Nov 2015 06:56:37 +0100 - Disabled non-adapted for mobile game styles ios-revival
antonc27 <antonc27@mail.ru> [Wed, 04 Nov 2015 06:56:37 +0100] rev 11293
- Disabled non-adapted for mobile game styles Note: Motivation for reduction explained here - http://www.hedgewars.org/node/6343
Wed, 04 Nov 2015 06:39:04 +0100 - Added 'World Edge' flag for Scheme Settings ios-revival
antonc27 <antonc27@mail.ru> [Wed, 04 Nov 2015 06:39:04 +0100] rev 11292
- Added 'World Edge' flag for Scheme Settings
Wed, 04 Nov 2015 06:17:31 +0100 - Refactoring for SingleSchemeViewController: checkValueString macro changed to helper method ios-revival
antonc27 <antonc27@mail.ru> [Wed, 04 Nov 2015 06:17:31 +0100] rev 11291
- Refactoring for SingleSchemeViewController: checkValueString macro changed to helper method
Wed, 04 Nov 2015 03:42:11 +0100 - Disabling generation of position-dependent code for 'Distro Adhoc' config ios-revival
antonc27 <antonc27@mail.ru> [Wed, 04 Nov 2015 03:42:11 +0100] rev 11290
- Disabling generation of position-dependent code for 'Distro Adhoc' config
Wed, 04 Nov 2015 03:40:38 +0100 - '-Os' fpc optimization compiler flag replaced with '-O2' ios-revival
antonc27 <antonc27@mail.ru> [Wed, 04 Nov 2015 03:40:38 +0100] rev 11289
- '-Os' fpc optimization compiler flag replaced with '-O2' Note 1: '-Os' cause crash on device. Seems like fpc bug. Note 2: Higher optimization flags ('-O3' and '-O4') has bad side effects, like wrong drawing of hogs.
Wed, 04 Nov 2015 03:23:32 +0100 - GCC_THUMB_SUPPORT removed ios-revival
antonc27 <antonc27@mail.ru> [Wed, 04 Nov 2015 03:23:32 +0100] rev 11288
- GCC_THUMB_SUPPORT removed Note: This flag needed only for armv6, so outdated now. More info - http://stackoverflow.com/a/3311608/2241008
Wed, 04 Nov 2015 03:19:03 +0100 - Removing unnecessary '-Wl,-no_order_inits' linker flag ios-revival
antonc27 <antonc27@mail.ru> [Wed, 04 Nov 2015 03:19:03 +0100] rev 11287
- Removing unnecessary '-Wl,-no_order_inits' linker flag Note: More info here - http://wiki.freepascal.org/iPhone/iPod_development
Wed, 04 Nov 2015 01:36:34 +0100 wrap bee during pre-flight too
sheepluva [Wed, 04 Nov 2015 01:36:34 +0100] rev 11286
wrap bee during pre-flight too
Wed, 04 Nov 2015 01:30:28 +0100 bump version too
sheepluva [Wed, 04 Nov 2015 01:30:28 +0100] rev 11285
bump version too
Wed, 04 Nov 2015 00:20:07 +0100 closing 0.9.21 branch 0.9.21
sheepluva [Wed, 04 Nov 2015 00:20:07 +0100] rev 11284
closing 0.9.21 branch
Tue, 03 Nov 2015 23:33:32 +0100 merge changelog changes of 0.9.22 into default
sheepluva [Tue, 03 Nov 2015 23:33:32 +0100] rev 11283
merge changelog changes of 0.9.22 into default
Tue, 03 Nov 2015 23:32:14 +0100 add HedgeEditor to changelog 0.9.22
sheepluva [Tue, 03 Nov 2015 23:32:14 +0100] rev 11282
add HedgeEditor to changelog
Tue, 03 Nov 2015 22:57:01 +0100 - Added 'Air Mines' flag for Scheme Settings ios-revival
antonc27 <antonc27@mail.ru> [Tue, 03 Nov 2015 22:57:01 +0100] rev 11281
- Added 'Air Mines' flag for Scheme Settings
Tue, 03 Nov 2015 22:06:16 +0100 tweak changelog 0.9.22
sheepluva [Tue, 03 Nov 2015 22:06:16 +0100] rev 11280
tweak changelog
Tue, 03 Nov 2015 21:43:05 +0100 - Fix for localization of game settings detailLabel in SingleSchemeViewController ios-revival
antonc27 <antonc27@mail.ru> [Tue, 03 Nov 2015 21:43:05 +0100] rev 11279
- Fix for localization of game settings detailLabel in SingleSchemeViewController
Tue, 03 Nov 2015 21:24:35 +0100 bump protocol number
sheepluva [Tue, 03 Nov 2015 21:24:35 +0100] rev 11278
bump protocol number
Tue, 03 Nov 2015 21:18:25 +0100 make hammer non-lethal again (as requested by unC0Rr)
sheepluva [Tue, 03 Nov 2015 21:18:25 +0100] rev 11277
make hammer non-lethal again (as requested by unC0Rr)
Tue, 03 Nov 2015 21:07:24 +0100 0.9.22 branch 0.9.22
sheepluva [Tue, 03 Nov 2015 21:07:24 +0100] rev 11276
0.9.22 branch
Tue, 03 Nov 2015 21:43:56 +0300 Workaround mysql-simple library stupiness regarding executeMany
unc0rr [Tue, 03 Nov 2015 21:43:56 +0300] rev 11275
Workaround mysql-simple library stupiness regarding executeMany
Tue, 03 Nov 2015 04:49:50 +0100 - Implement fake 'Normal' game style as in qt front-end ios-revival
antonc27 <antonc27@mail.ru> [Tue, 03 Nov 2015 04:49:50 +0100] rev 11274
- Implement fake 'Normal' game style as in qt front-end
Tue, 03 Nov 2015 01:27:15 +0100 - Better place for removeObserver: calls ios-revival
antonc27 <antonc27@mail.ru> [Tue, 03 Nov 2015 01:27:15 +0100] rev 11273
- Better place for removeObserver: calls Note: viewDidUnload never called since iOS 6
Tue, 03 Nov 2015 01:22:35 +0100 - Stub for disabling game styles on mobile ios-revival
antonc27 <antonc27@mail.ru> [Tue, 03 Nov 2015 01:22:35 +0100] rev 11272
- Stub for disabling game styles on mobile
Tue, 03 Nov 2015 01:14:27 +0100 Always install before making dmg
koda [Tue, 03 Nov 2015 01:14:27 +0100] rev 11271
Always install before making dmg
Tue, 03 Nov 2015 00:51:11 +0100 Fix compiling engine with OSX frameworks
koda [Tue, 03 Nov 2015 00:51:11 +0100] rev 11270
Fix compiling engine with OSX frameworks
Tue, 03 Nov 2015 00:13:44 +0100 Added tag 0.9.22-release for changeset 9621fdcad965
koda [Tue, 03 Nov 2015 00:13:44 +0100] rev 11269
Added tag 0.9.22-release for changeset 9621fdcad965
Mon, 02 Nov 2015 23:23:06 +0300 Let's try to store games info necessary for ratings
unc0rr [Mon, 02 Nov 2015 23:23:06 +0300] rev 11268
Let's try to store games info necessary for ratings
Sun, 01 Nov 2015 15:08:39 -0500 do the same thing for the chute/birdy/saucer block 0.9.22-release
nemo [Sun, 01 Nov 2015 15:08:39 -0500] rev 11267
do the same thing for the chute/birdy/saucer block
Sun, 01 Nov 2015 15:06:55 -0500 Make camera refocus less aggressive. Only if there's a camera target already.
nemo [Sun, 01 Nov 2015 15:06:55 -0500] rev 11266
Make camera refocus less aggressive. Only if there's a camera target already.
Sun, 01 Nov 2015 18:35:18 +0300 Update versions information
unc0rr [Sun, 01 Nov 2015 18:35:18 +0300] rev 11265
Update versions information
Sun, 01 Nov 2015 16:58:34 +0300 This is .22 release revision
unc0rr [Sun, 01 Nov 2015 16:58:34 +0300] rev 11264
This is .22 release revision
Sat, 31 Oct 2015 21:38:59 +0300 inc(HEDGEWARS_PROTO_VER)
unc0rr [Sat, 31 Oct 2015 21:38:59 +0300] rev 11263
inc(HEDGEWARS_PROTO_VER)
Sat, 31 Oct 2015 04:03:17 +0100 - Finally added rus localization for all User Missions ios-revival
antonc27 <antonc27@mail.ru> [Sat, 31 Oct 2015 04:03:17 +0100] rev 11262
- Finally added rus localization for all User Missions - Some missed strings added to stub.lua Note: Maybe some translation checks needed
Fri, 30 Oct 2015 23:06:25 +0100 - Return of stereo sound for mobile! ios-revival
antonc27 <antonc27@mail.ru> [Fri, 30 Oct 2015 23:06:25 +0100] rev 11261
- Return of stereo sound for mobile! - 'Justyouwait' voice sound not skipped anymore
Fri, 30 Oct 2015 21:08:05 +0100 - Set iPad version to require fullscreen ios-revival
antonc27 <antonc27@mail.ru> [Fri, 30 Oct 2015 21:08:05 +0100] rev 11260
- Set iPad version to require fullscreen Note: Otherwise has 'invalid bundle. iPad multitasking' error on upload to iTunes Connect
Fri, 30 Oct 2015 21:06:03 +0100 - Fix for not compiling Pascal sources when archiving app for AppStore ios-revival
antonc27 <antonc27@mail.ru> [Fri, 30 Oct 2015 21:06:03 +0100] rev 11259
- Fix for not compiling Pascal sources when archiving app for AppStore
Fri, 30 Oct 2015 16:04:51 -0400 refocus camera on roping hog. totally untested.
nemo [Fri, 30 Oct 2015 16:04:51 -0400] rev 11258
refocus camera on roping hog. totally untested.
Fri, 30 Oct 2015 03:14:39 +0100 - Rus localization for Target Practices ios-revival
antonc27 <antonc27@mail.ru> [Fri, 30 Oct 2015 03:14:39 +0100] rev 11257
- Rus localization for Target Practices
Fri, 30 Oct 2015 01:31:32 +0100 - Rus localization for Speed Shoppa Challenges ios-revival
antonc27 <antonc27@mail.ru> [Fri, 30 Oct 2015 01:31:32 +0100] rev 11256
- Rus localization for Speed Shoppa Challenges
Fri, 30 Oct 2015 00:03:58 +0100 - Removing of CMake generated files in 'UpdateDataFolder' script ios-revival
antonc27 <antonc27@mail.ru> [Fri, 30 Oct 2015 00:03:58 +0100] rev 11255
- Removing of CMake generated files in 'UpdateDataFolder' script
Fri, 30 Oct 2015 00:01:26 +0100 - Better handling of cell's tag in SingleTeamViewController ios-revival
antonc27 <antonc27@mail.ru> [Fri, 30 Oct 2015 00:01:26 +0100] rev 11254
- Better handling of cell's tag in SingleTeamViewController
Thu, 29 Oct 2015 23:59:51 +0100 - Refactoring of SavedViewController: ios-revival
antonc27 <antonc27@mail.ru> [Thu, 29 Oct 2015 23:59:51 +0100] rev 11253
- Refactoring of SavedViewController: - - Workaround for cells' wrong tags in SavedViewController when removing saves - - Disabled editing of save names
Thu, 29 Oct 2015 03:48:42 +0100 - FindTable functionality for HoldTableViewCell and EditableCellView extracted to category ios-revival
antonc27 <antonc27@mail.ru> [Thu, 29 Oct 2015 03:48:42 +0100] rev 11252
- FindTable functionality for HoldTableViewCell and EditableCellView extracted to category
Wed, 28 Oct 2015 10:01:31 -0400 few more missing nil checks in crate spawn
nemo [Wed, 28 Oct 2015 10:01:31 -0400] rev 11251
few more missing nil checks in crate spawn
Wed, 28 Oct 2015 03:41:00 +0100 - Fix for crash while deleting >=2 saved games ios-revival
antonc27 <antonc27@mail.ru> [Wed, 28 Oct 2015 03:41:00 +0100] rev 11250
- Fix for crash while deleting >=2 saved games Note: SavedGamesViewController certainly needs refactoring
Wed, 28 Oct 2015 01:29:39 +0100 Removed tag Nice one
sheepluva [Wed, 28 Oct 2015 01:29:39 +0100] rev 11249
Removed tag Nice one
Wed, 28 Oct 2015 00:06:13 +0100 Added tag 0.9.22-RC for changeset d9622394ec9c
sheepluva [Wed, 28 Oct 2015 00:06:13 +0100] rev 11248
Added tag 0.9.22-RC for changeset d9622394ec9c
Tue, 27 Oct 2015 21:11:44 +0100 somebody was so nice to mention me in credits, but misspelled my last name ios-revival
sheepluva [Tue, 27 Oct 2015 21:11:44 +0100] rev 11247
somebody was so nice to mention me in credits, but misspelled my last name
Tue, 27 Oct 2015 23:04:15 +0300 Also pass script information alongwith winner/achievements info, so that we could potentially have per mode ratings
unc0rr [Tue, 27 Oct 2015 23:04:15 +0300] rev 11246
Also pass script information alongwith winner/achievements info, so that we could potentially have per mode ratings
Tue, 27 Oct 2015 05:11:48 +0100 - Rus localization for portal mission ios-revival
antonc27 <antonc27@mail.ru> [Tue, 27 Oct 2015 05:11:48 +0100] rev 11245
- Rus localization for portal mission
Mon, 26 Oct 2015 00:54:58 +0100 - Rus localization update for Basic Trainings in ru.lua ios-revival
antonc27 <antonc27@mail.ru> [Mon, 26 Oct 2015 00:54:58 +0100] rev 11244
- Rus localization update for Basic Trainings in ru.lua - Some missed strings added to stub.lua
Sun, 25 Oct 2015 20:40:27 +0100 changelog update
sheepluva [Sun, 25 Oct 2015 20:40:27 +0100] rev 11243
changelog update
Sun, 25 Oct 2015 03:14:49 +0100 - Partial rus localization for User Missions and Basic Trainings in ru.lua ios-revival
antonc27 <antonc27@mail.ru> [Sun, 25 Oct 2015 03:14:49 +0100] rev 11242
- Partial rus localization for User Missions and Basic Trainings in ru.lua - Fully localized on this moment: - - Bazooka Training - - Dangerous Ducklings - Some missed strings added to stub.lua
Sat, 24 Oct 2015 16:01:19 +0200 - Fix for formatting non-english characters, received from engine ios-revival
antonc27 <antonc27@mail.ru> [Sat, 24 Oct 2015 16:01:19 +0200] rev 11241
- Fix for formatting non-english characters, received from engine
Sat, 24 Oct 2015 15:27:47 +0200 - Fix for sending to engine non-english characters ios-revival
antonc27 <antonc27@mail.ru> [Sat, 24 Oct 2015 15:27:47 +0200] rev 11240
- Fix for sending to engine non-english characters Note: Actually fixes problem with cyrillic team and hogs names
Sat, 24 Oct 2015 03:56:02 +0200 - Fix for loading non-existing missions in MissionTrainingViewController ios-revival
antonc27 <antonc27@mail.ru> [Sat, 24 Oct 2015 03:56:02 +0200] rev 11239
- Fix for loading non-existing missions in MissionTrainingViewController
Sat, 24 Oct 2015 02:26:54 +0200 - Possible fix for loading game styles scripts without .cfg file ios-revival
antonc27 <antonc27@mail.ru> [Sat, 24 Oct 2015 02:26:54 +0200] rev 11238
- Possible fix for loading game styles scripts without .cfg file
Sat, 24 Oct 2015 01:42:31 +0200 - Rus translation for Mutant game style ios-revival
antonc27 <antonc27@mail.ru> [Sat, 24 Oct 2015 01:42:31 +0200] rev 11237
- Rus translation for Mutant game style - Few strings are localized now in Mutant script
Sat, 24 Oct 2015 00:21:15 +0200 fixed: poison clouds could bounce
sheepluva [Sat, 24 Oct 2015 00:21:15 +0200] rev 11236
fixed: poison clouds could bounce
Fri, 23 Oct 2015 04:02:36 +0200 - Rus localization update for 'Data/Locale/missions_ru.txt' ios-revival
antonc27 <antonc27@mail.ru> [Fri, 23 Oct 2015 04:02:36 +0200] rev 11235
- Rus localization update for 'Data/Locale/missions_ru.txt'
Fri, 23 Oct 2015 03:15:35 +0200 - Rus localization update for 'Data/Locale/ru.txt' ios-revival
antonc27 <antonc27@mail.ru> [Fri, 23 Oct 2015 03:15:35 +0200] rev 11234
- Rus localization update for 'Data/Locale/ru.txt'
Fri, 23 Oct 2015 01:49:32 +0200 - Fix for wrong localization key for sound in GeneralSettingsViewController ios-revival
antonc27 <antonc27@mail.ru> [Fri, 23 Oct 2015 01:49:32 +0200] rev 11233
- Fix for wrong localization key for sound in GeneralSettingsViewController
Fri, 23 Oct 2015 01:46:00 +0200 - Localization for missed strings in RestoreViewController (for eng(as reference) and rus) ios-revival
antonc27 <antonc27@mail.ru> [Fri, 23 Oct 2015 01:46:00 +0200] rev 11232
- Localization for missed strings in RestoreViewController (for eng(as reference) and rus)
Fri, 23 Oct 2015 00:45:57 +0200 - Localization for missed strings in StatsPage (for both eng and rus) ios-revival
antonc27 <antonc27@mail.ru> [Fri, 23 Oct 2015 00:45:57 +0200] rev 11231
- Localization for missed strings in StatsPage (for both eng and rus) Note 1: Some strings here are contains format characters, translators must not change their! Note 2: Conjugation with numbers not really handled here.
Fri, 23 Oct 2015 00:06:35 +0200 - Rus localization updated for iOS front-end ios-revival
antonc27 <antonc27@mail.ru> [Fri, 23 Oct 2015 00:06:35 +0200] rev 11230
- Rus localization updated for iOS front-end - Some missed strings added to English localizable strings for reference
Thu, 22 Oct 2015 22:21:35 +0200 - Some strings localizations for Settings ios-revival
antonc27 <antonc27@mail.ru> [Thu, 22 Oct 2015 22:21:35 +0200] rev 11229
- Some strings localizations for Settings
Thu, 22 Oct 2015 21:57:05 +0200 - Toolbar elements are localizable now in GameConfig for iPhone ios-revival
antonc27 <antonc27@mail.ru> [Thu, 22 Oct 2015 21:57:05 +0200] rev 11228
- Toolbar elements are localizable now in GameConfig for iPhone
Thu, 22 Oct 2015 03:02:43 +0200 - All labels in HelpPageLobby now localizable (with text from IB as localization keys) ios-revival
antonc27 <antonc27@mail.ru> [Thu, 22 Oct 2015 03:02:43 +0200] rev 11227
- All labels in HelpPageLobby now localizable (with text from IB as localization keys)
Thu, 22 Oct 2015 03:00:22 +0200 - SegmentedControl is localizable now in MapConfig ios-revival
antonc27 <antonc27@mail.ru> [Thu, 22 Oct 2015 03:00:22 +0200] rev 11226
- SegmentedControl is localizable now in MapConfig
Thu, 22 Oct 2015 00:46:45 +0200 - simpleGameButton and missionsButton are localizable now in MainMenu ios-revival
antonc27 <antonc27@mail.ru> [Thu, 22 Oct 2015 00:46:45 +0200] rev 11225
- simpleGameButton and missionsButton are localizable now in MainMenu
Wed, 21 Oct 2015 23:46:11 +0200 - 'Press the target button to mark the target' message is localizable now ios-revival
antonc27 <antonc27@mail.ru> [Wed, 21 Oct 2015 23:46:11 +0200] rev 11224
- 'Press the target button to mark the target' message is localizable now
Wed, 21 Oct 2015 21:58:50 +0200 - Workaround for team's name with spaces in StatsPage ios-revival
antonc27 <antonc27@mail.ru> [Wed, 21 Oct 2015 21:58:50 +0200] rev 11223
- Workaround for team's name with spaces in StatsPage
Wed, 21 Oct 2015 18:15:19 +0200 - Some improvements for 'loadNiceHogs' in GameConfig for iPad ios-revival
antonc27 <antonc27@mail.ru> [Wed, 21 Oct 2015 18:15:19 +0200] rev 11222
- Some improvements for 'loadNiceHogs' in GameConfig for iPad
Wed, 21 Oct 2015 02:19:04 +0200 - Fix for 'loadNiceHogs' in GameConfig for iPad ios-revival
antonc27 <antonc27@mail.ru> [Wed, 21 Oct 2015 02:19:04 +0200] rev 11221
- Fix for 'loadNiceHogs' in GameConfig for iPad
Wed, 21 Oct 2015 00:49:04 +0200 - Refactoring of Missions screen: ios-revival
antonc27 <antonc27@mail.ru> [Wed, 21 Oct 2015 00:49:04 +0200] rev 11220
- Refactoring of Missions screen: - - Now mission's list constructed from 'missions_en.txt' - - In-place localization for mission's names and descriptions
Tue, 20 Oct 2015 23:56:31 +0200 - Retrieving language ID moved to HWUtils ios-revival
antonc27 <antonc27@mail.ru> [Tue, 20 Oct 2015 23:56:31 +0200] rev 11219
- Retrieving language ID moved to HWUtils
Tue, 20 Oct 2015 00:51:45 +0200 - Small adjust for cell selection color of Missions screen ios-revival
antonc27 <antonc27@mail.ru> [Tue, 20 Oct 2015 00:51:45 +0200] rev 11218
- Small adjust for cell selection color of Missions screen
Mon, 19 Oct 2015 03:39:47 +0200 - Big refactoring of front-end Settings for both iPhone and iPad: ios-revival
antonc27 <antonc27@mail.ru> [Mon, 19 Oct 2015 03:39:47 +0200] rev 11217
- Big refactoring of front-end Settings for both iPhone and iPad: - - Fixed crash when receiving Memory Warning after dismissing Settings on iPhone - - Set ARC flags for MGSplitVCs as it now updated for iOS 8 - - All sub-settings VCs now recreated each time they presented - - SettingsContainerViewController removed - - Other small improvements
Sat, 17 Oct 2015 20:07:10 +0200 - Better way of creating/using doneButton in Settings ios-revival
antonc27 <antonc27@mail.ru> [Sat, 17 Oct 2015 20:07:10 +0200] rev 11216
- Better way of creating/using doneButton in Settings
Sat, 17 Oct 2015 00:32:02 +0200 - Possible fix for wrong layout on iOS 9 when going back from rotated stats page (for iPad) ios-revival
antonc27 <antonc27@mail.ru> [Sat, 17 Oct 2015 00:32:02 +0200] rev 11215
- Possible fix for wrong layout on iOS 9 when going back from rotated stats page (for iPad) Note: Tested only in simulator
Fri, 16 Oct 2015 17:34:06 +0200 - Added new set of tabbar icons for Settings on iPhone ios-revival
antonc27 <antonc27@mail.ru> [Fri, 16 Oct 2015 17:34:06 +0200] rev 11214
- Added new set of tabbar icons for Settings on iPhone
Fri, 16 Oct 2015 02:54:03 +0200 - Fix for autorotation of table view of StatsPageVC ios-revival
antonc27 <antonc27@mail.ru> [Fri, 16 Oct 2015 02:54:03 +0200] rev 11213
- Fix for autorotation of table view of StatsPageVC - Adjustment for header's height
Thu, 15 Oct 2015 23:27:56 +0200 - Mortar, Mudball and Land Spray need up/down buttons on mobile ios-revival
antonc27 <antonc27@mail.ru> [Thu, 15 Oct 2015 23:27:56 +0200] rev 11212
- Mortar, Mudball and Land Spray need up/down buttons on mobile
Thu, 15 Oct 2015 22:48:32 +0200 - Workaround for wrong sprite in utility widget when selecting DrillStrike ios-revival
antonc27 <antonc27@mail.ru> [Thu, 15 Oct 2015 22:48:32 +0200] rev 11211
- Workaround for wrong sprite in utility widget when selecting DrillStrike Note: It is better to extend utilityWidget to handle >=2 sprites/actions
Thu, 15 Oct 2015 21:58:30 +0200 - Target button added to mobile touch controls ios-revival
antonc27 <antonc27@mail.ru> [Thu, 15 Oct 2015 21:58:30 +0200] rev 11210
- Target button added to mobile touch controls Note: Maybe also need to add it to HedgeEditor, dunno...
Thu, 15 Oct 2015 21:13:43 +0200 - Target button added to mobile touch controls ios-revival
antonc27 <antonc27@mail.ru> [Thu, 15 Oct 2015 21:13:43 +0200] rev 11209
- Target button added to mobile touch controls
Thu, 15 Oct 2015 20:36:08 +0200 - Timer button added to mobile touch controls ios-revival
antonc27 <antonc27@mail.ru> [Thu, 15 Oct 2015 20:36:08 +0200] rev 11208
- Timer button added to mobile touch controls
Thu, 15 Oct 2015 01:13:23 +0200 - Fix for wrong path of restored game ios-revival
antonc27 <antonc27@mail.ru> [Thu, 15 Oct 2015 01:13:23 +0200] rev 11207
- Fix for wrong path of restored game Note: http://stackoverflow.com/questions/25884382/ios-8-bundle-path-changes
Wed, 14 Oct 2015 21:25:49 +0200 - Better random number generation for front-end: random() replaced with arc4random_uniform() ios-revival
antonc27 <antonc27@mail.ru> [Wed, 14 Oct 2015 21:25:49 +0200] rev 11206
- Better random number generation for front-end: random() replaced with arc4random_uniform()
Wed, 14 Oct 2015 02:28:32 +0200 - Button's restyling for RestoreViewController ios-revival
antonc27 <antonc27@mail.ru> [Wed, 14 Oct 2015 02:28:32 +0200] rev 11205
- Button's restyling for RestoreViewController
Sat, 10 Oct 2015 18:18:26 +0200 Lua-API: onSuddenDeath hook
sheepluva [Sat, 10 Oct 2015 18:18:26 +0200] rev 11204
Lua-API: onSuddenDeath hook
Thu, 08 Oct 2015 10:48:16 -0400 Pass overridden uid into AddGear instead
nemo [Thu, 08 Oct 2015 10:48:16 -0400] rev 11203
Pass overridden uid into AddGear instead
Thu, 08 Oct 2015 10:42:00 -0400 restore uid on resurrection as well
nemo [Thu, 08 Oct 2015 10:42:00 -0400] rev 11202
restore uid on resurrection as well
Wed, 07 Oct 2015 23:20:31 +0200 TrophyRace: fix nil error warning, caused by needlessly re-retrieving the name of the best hedgehog (which could be dead at that point)
sheepluva [Wed, 07 Oct 2015 23:20:31 +0200] rev 11201
TrophyRace: fix nil error warning, caused by needlessly re-retrieving the name of the best hedgehog (which could be dead at that point)
Mon, 05 Oct 2015 20:31:46 +0200 - Fix for locale string in SingleWeaponViewController ios-revival
antonc27 <antonc27@mail.ru> [Mon, 05 Oct 2015 20:31:46 +0200] rev 11200
- Fix for locale string in SingleWeaponViewController - Init of vars in LoadLocaleWrapper in order to get right ammo names
Mon, 05 Oct 2015 19:17:40 +0200 - Fix for locale string passed to engine (like "ru-FR") ios-revival
antonc27 <antonc27@mail.ru> [Mon, 05 Oct 2015 19:17:40 +0200] rev 11199
- Fix for locale string passed to engine (like "ru-FR")
Mon, 05 Oct 2015 13:38:25 +0200 preselect baseball bat in Knockball and Basketball
sheepluva [Mon, 05 Oct 2015 13:38:25 +0200] rev 11198
preselect baseball bat in Knockball and Basketball
Sun, 04 Oct 2015 16:30:55 -0400 Avoid waiting past end of turn for smine.
nemo [Sun, 04 Oct 2015 16:30:55 -0400] rev 11197
Avoid waiting past end of turn for smine.
Sat, 03 Oct 2015 17:02:57 -0400 Add nil check in fake crate spawn for if crate fails to spawn
nemo [Sat, 03 Oct 2015 17:02:57 -0400] rev 11196
Add nil check in fake crate spawn for if crate fails to spawn
Mon, 28 Sep 2015 01:31:47 +0200 - GameController framework added to project (required by last version of SDL) ios-revival
antonc27 <antonc27@mail.ru> [Mon, 28 Sep 2015 01:31:47 +0200] rev 11195
- GameController framework added to project (required by last version of SDL)
Mon, 28 Sep 2015 01:07:21 +0200 - Bitcode disabled (for Xcode 7) ios-revival
antonc27 <antonc27@mail.ru> [Mon, 28 Sep 2015 01:07:21 +0200] rev 11194
- Bitcode disabled (for Xcode 7)
Fri, 25 Sep 2015 23:31:16 -0400 Scan from right too. Not sure this is actually helpful, so committing separately.
nemo [Fri, 25 Sep 2015 23:31:16 -0400] rev 11193
Scan from right too. Not sure this is actually helpful, so committing separately.
Fri, 25 Sep 2015 23:30:21 -0400 This should probably fix feedback that hogs weren't spawning on left side of map.
nemo [Fri, 25 Sep 2015 23:30:21 -0400] rev 11192
This should probably fix feedback that hogs weren't spawning on left side of map.
Wed, 23 Sep 2015 07:49:46 +0200 fp complained about this line being too long
sheepluva [Wed, 23 Sep 2015 07:49:46 +0200] rev 11191
fp complained about this line being too long
Sun, 20 Sep 2015 03:02:21 +0200 - 'Shoppa Pro' ammo set added to iOS front-end ios-revival
antonc27 <antonc27@mail.ru> [Sun, 20 Sep 2015 03:02:21 +0200] rev 11190
- 'Shoppa Pro' ammo set added to iOS front-end
Sun, 20 Sep 2015 02:56:33 +0200 - Weapon and scheme plist's names(which passed to engine) must contain spaces, not underscores ios-revival
antonc27 <antonc27@mail.ru> [Sun, 20 Sep 2015 02:56:33 +0200] rev 11189
- Weapon and scheme plist's names(which passed to engine) must contain spaces, not underscores
Sun, 20 Sep 2015 02:52:49 +0200 - 'Construction Mode' ammo set and game parameters added to iOS front-end ios-revival
antonc27 <antonc27@mail.ru> [Sun, 20 Sep 2015 02:52:49 +0200] rev 11188
- 'Construction Mode' ammo set and game parameters added to iOS front-end
Sun, 20 Sep 2015 02:08:12 +0200 - 'Highlander' ammo set added to iOS front-end ios-revival
antonc27 <antonc27@mail.ru> [Sun, 20 Sep 2015 02:08:12 +0200] rev 11187
- 'Highlander' ammo set added to iOS front-end
Sun, 20 Sep 2015 01:48:18 +0200 - 'One of everything' ammo set added to iOS front-end ios-revival
antonc27 <antonc27@mail.ru> [Sun, 20 Sep 2015 01:48:18 +0200] rev 11186
- 'One of everything' ammo set added to iOS front-end
Sat, 19 Sep 2015 22:17:50 +0200 tweak tips a little (loosely based on Wuzzy's suggestions)
sheepluva [Sat, 19 Sep 2015 22:17:50 +0200] rev 11185
tweak tips a little (loosely based on Wuzzy's suggestions)
Fri, 18 Sep 2015 06:03:49 +0200 - Fix for getting the correct fort name in FortsViewController ios-revival
antonc27 <antonc27@mail.ru> [Fri, 18 Sep 2015 06:03:49 +0200] rev 11184
- Fix for getting the correct fort name in FortsViewController
Fri, 18 Sep 2015 05:37:55 +0200 - Added functionality to select one hat for all hogs at team settings ios-revival
antonc27 <antonc27@mail.ru> [Fri, 18 Sep 2015 05:37:55 +0200] rev 11183
- Added functionality to select one hat for all hogs at team settings
Fri, 18 Sep 2015 04:33:37 +0200 - Fix for consequent selection of same hat for all hogs in settings ios-revival
antonc27 <antonc27@mail.ru> [Fri, 18 Sep 2015 04:33:37 +0200] rev 11182
- Fix for consequent selection of same hat for all hogs in settings - Small refactoring of HogHatViewController
Thu, 17 Sep 2015 23:53:54 +0200 - Refactoring of MainMenuViewController ios-revival
antonc27 <antonc27@mail.ru> [Thu, 17 Sep 2015 23:53:54 +0200] rev 11181
- Refactoring of MainMenuViewController
Thu, 17 Sep 2015 09:59:58 +0200 speed up TrophyRace deaths
sheepluva [Thu, 17 Sep 2015 09:59:58 +0200] rev 11180
speed up TrophyRace deaths
Thu, 17 Sep 2015 07:41:40 +0200 add TODO
sheepluva [Thu, 17 Sep 2015 07:41:40 +0200] rev 11179
add TODO
Wed, 16 Sep 2015 08:58:51 -0400 remove racist trydo 😝
nemo [Wed, 16 Sep 2015 08:58:51 -0400] rev 11178
remove racist trydo 😝
Tue, 15 Sep 2015 06:05:11 +0200 - Possibility to send log file by email from app ios-revival
antonc27 <antonc27@mail.ru> [Tue, 15 Sep 2015 06:05:11 +0200] rev 11177
- Possibility to send log file by email from app Note: Ugly ifdef's are necessary, because we don't want to include MessageUI framework into 'Distro Appstore' build scheme
Tue, 15 Sep 2015 04:28:25 +0200 - Refactoring. Separation of game log viewing code to GameLogViewController ios-revival
antonc27 <antonc27@mail.ru> [Tue, 15 Sep 2015 04:28:25 +0200] rev 11176
- Refactoring. Separation of game log viewing code to GameLogViewController
Mon, 14 Sep 2015 07:02:06 +0200 - Attempt to fix a crash while selecting 'Random' for map generation ios-revival
antonc27 <antonc27@mail.ru> [Mon, 14 Sep 2015 07:02:06 +0200] rev 11175
- Attempt to fix a crash while selecting 'Random' for map generation Note 1: It occurs in BezierizeEdge procedure of uLandOutline while generating land preview Note 2: Crash fixed, but most previews are not generated correctly, e.g. it's a case for bordered map.
Sun, 13 Sep 2015 18:58:22 -0400 airmine hand sprite by wuzzy. totally temporary...
nemo [Sun, 13 Sep 2015 18:58:22 -0400] rev 11174
airmine hand sprite by wuzzy. totally temporary...
Sun, 13 Sep 2015 16:38:53 -0400 aaand make sure the commented out line matches
nemo [Sun, 13 Sep 2015 16:38:53 -0400] rev 11173
aaand make sure the commented out line matches
Sun, 13 Sep 2015 16:36:39 -0400 Add damage to gear values to mess with
nemo [Sun, 13 Sep 2015 16:36:39 -0400] rev 11172
Add damage to gear values to mess with
Sun, 13 Sep 2015 16:24:37 -0400 Oups. 6, not 12 - was testing
nemo [Sun, 13 Sep 2015 16:24:37 -0400] rev 11171
Oups. 6, not 12 - was testing
Sun, 13 Sep 2015 16:23:32 -0400 Allow for arbitrary number of airstrike bombs and spacing.
nemo [Sun, 13 Sep 2015 16:23:32 -0400] rev 11170
Allow for arbitrary number of airstrike bombs and spacing.
Sun, 13 Sep 2015 15:36:06 -0400 Move health:= 6 to gear addition so lua can more easily override it.
nemo [Sun, 13 Sep 2015 15:36:06 -0400] rev 11169
Move health:= 6 to gear addition so lua can more easily override it.
Sat, 12 Sep 2015 21:13:35 +0200 german translation update (incl. string reordering - blame sheepluva)
wuzzy [Sat, 12 Sep 2015 21:13:35 +0200] rev 11168
german translation update (incl. string reordering - blame sheepluva)
Sat, 12 Sep 2015 19:00:52 +0200 german translation updates
wuzzy [Sat, 12 Sep 2015 19:00:52 +0200] rev 11167
german translation updates
Sat, 12 Sep 2015 05:46:59 +0200 Merge ios-revival
antonc27 <antonc27@mail.ru> [Sat, 12 Sep 2015 05:46:59 +0200] rev 11166
Merge
Sat, 12 Sep 2015 05:39:35 +0200 - Revert of 'Reset for previously selected static map' ios-revival
antonc27 <antonc27@mail.ru> [Sat, 12 Sep 2015 05:39:35 +0200] rev 11165
- Revert of 'Reset for previously selected static map'
Sat, 12 Sep 2015 05:20:52 +0200 uVariables: also initialize arrays and records in initModule
sheepluva [Sat, 12 Sep 2015 05:20:52 +0200] rev 11164
uVariables: also initialize arrays and records in initModule
Sat, 12 Sep 2015 05:23:28 +0200 - These properties are not necessary to clean when receiving memory warning ios-revival
antonc27 <antonc27@mail.ru> [Sat, 12 Sep 2015 05:23:28 +0200] rev 11163
- These properties are not necessary to clean when receiving memory warning
Sat, 12 Sep 2015 05:21:21 +0200 - We don't need to explicitly propagate vc lifecycle messages ios-revival
antonc27 <antonc27@mail.ru> [Sat, 12 Sep 2015 05:21:21 +0200] rev 11162
- We don't need to explicitly propagate vc lifecycle messages Note: This actually fix crash related to [SDL_uikitwindow release], which appears after receiving memory warning during playing one game, finishing it and getting back to GameConfigViewController.
Sat, 12 Sep 2015 04:12:29 +0200 - Reset for previously selected static map ios-revival
antonc27 <antonc27@mail.ru> [Sat, 12 Sep 2015 04:12:29 +0200] rev 11161
- Reset for previously selected static map Note: If static map doesn't reset, library continue to use it, even if user select generated maze map from game settings.
Sat, 12 Sep 2015 04:02:27 +0200 Merge ios-revival
antonc27 <antonc27@mail.ru> [Sat, 12 Sep 2015 04:02:27 +0200] rev 11160
Merge
Fri, 11 Sep 2015 21:42:55 +0200 merge
sheepluva [Fri, 11 Sep 2015 21:42:55 +0200] rev 11159
merge
Fri, 11 Sep 2015 21:41:35 +0200 simplify code ios-revival
sheepluva [Fri, 11 Sep 2015 21:41:35 +0200] rev 11158
simplify code
Fri, 11 Sep 2015 09:18:08 +0200 exclude uMatrix from pas2c build
sheepluva [Fri, 11 Sep 2015 09:18:08 +0200] rev 11157
exclude uMatrix from pas2c build
Fri, 11 Sep 2015 08:15:17 +0200 fix pas2c build, it was broken in the long long ago ( 97f9a25024e6 )
sheepluva [Fri, 11 Sep 2015 08:15:17 +0200] rev 11156
fix pas2c build, it was broken in the long long ago ( 97f9a25024e6 )
Fri, 11 Sep 2015 07:39:01 +0200 pas2c doesn't like {$ENDIF} with argument
sheepluva [Fri, 11 Sep 2015 07:39:01 +0200] rev 11155
pas2c doesn't like {$ENDIF} with argument
Fri, 11 Sep 2015 05:54:17 +0200 make uVariables not depend on implicit one-time initialization by FPC
sheepluva [Fri, 11 Sep 2015 05:54:17 +0200] rev 11154
make uVariables not depend on implicit one-time initialization by FPC
Fri, 11 Sep 2015 01:05:02 +0200 - ifdef for IPHONEOS in glLoadExtension ios-revival
antonc27 <antonc27@mail.ru> [Fri, 11 Sep 2015 01:05:02 +0200] rev 11153
- ifdef for IPHONEOS in glLoadExtension
Thu, 10 Sep 2015 18:50:39 +0200 stop rc plane prop/engine sound when out of fuel
sheepluva [Thu, 10 Sep 2015 18:50:39 +0200] rev 11152
stop rc plane prop/engine sound when out of fuel
Thu, 10 Sep 2015 18:22:52 +0200 merge branch ios-revival into default
sheepluva [Thu, 10 Sep 2015 18:22:52 +0200] rev 11151
merge branch ios-revival into default
Thu, 10 Sep 2015 17:51:49 +0200 - ifdef for CMEM ios-revival
antonc27 <antonc27@mail.ru> [Thu, 10 Sep 2015 17:51:49 +0200] rev 11150
- ifdef for CMEM
Thu, 10 Sep 2015 17:47:01 +0200 - ifdef for engine exit/halt ios-revival
antonc27 <antonc27@mail.ru> [Thu, 10 Sep 2015 17:47:01 +0200] rev 11149
- ifdef for engine exit/halt
Thu, 10 Sep 2015 01:49:15 +0200 - Refactoring in order to remove some warning related to using of int instead of NSInteger ios-revival
antonc27 <antonc27@mail.ru> [Thu, 10 Sep 2015 01:49:15 +0200] rev 11148
- Refactoring in order to remove some warning related to using of int instead of NSInteger
Thu, 10 Sep 2015 01:31:52 +0200 - First attempt to fix crashes on loading 'Styles' ios-revival
antonc27 <antonc27@mail.ru> [Thu, 10 Sep 2015 01:31:52 +0200] rev 11147
- First attempt to fix crashes on loading 'Styles'
Sun, 06 Sep 2015 04:30:30 +0200 - Fixes for cropped background image on iPhone ios-revival
antonc27 <antonc27@mail.ru> [Sun, 06 Sep 2015 04:30:30 +0200] rev 11146
- Fixes for cropped background image on iPhone
Sun, 06 Sep 2015 03:17:22 +0200 - Restyle of 'Simple' and 'Missions' buttons at Main screen ios-revival
antonc27 <antonc27@mail.ru> [Sun, 06 Sep 2015 03:17:22 +0200] rev 11145
- Restyle of 'Simple' and 'Missions' buttons at Main screen
Sat, 05 Sep 2015 23:46:31 +0200 - Added required icons ios-revival
antonc27 <antonc27@mail.ru> [Sat, 05 Sep 2015 23:46:31 +0200] rev 11144
- Added required icons
Sat, 05 Sep 2015 23:12:23 +0200 - arm64 added as valid arch ios-revival
antonc27 <antonc27@mail.ru> [Sat, 05 Sep 2015 23:12:23 +0200] rev 11143
- arm64 added as valid arch - 'Skip Install' set to 'YES' for libraries - 'Build libfpc.a' modified - fpc compiling options cleared
Thu, 27 Aug 2015 23:52:38 +0200 - Version bump to 2.0 ios-revival
antonc27 <antonc27@mail.ru> [Thu, 27 Aug 2015 23:52:38 +0200] rev 11142
- Version bump to 2.0
Thu, 27 Aug 2015 23:21:07 +0200 - Fix for crash on loading SingleWeaponViewController in Settings ios-revival
antonc27 <antonc27@mail.ru> [Thu, 27 Aug 2015 23:21:07 +0200] rev 11141
- Fix for crash on loading SingleWeaponViewController in Settings
Thu, 27 Aug 2015 23:19:29 +0200 - 'safeScale' now always 1.0 ios-revival
antonc27 <antonc27@mail.ru> [Thu, 27 Aug 2015 23:19:29 +0200] rev 11140
- 'safeScale' now always 1.0 Note: Really a little bit weird, but seems to work perfectly
Thu, 27 Aug 2015 23:18:29 +0200 - Load fonts on init if not 'mobile' ios-revival
antonc27 <antonc27@mail.ru> [Thu, 27 Aug 2015 23:18:29 +0200] rev 11139
- Load fonts on init if not 'mobile'
Tue, 18 Aug 2015 01:11:17 +0200 - Property for port in MapPreviewButtonView ios-revival
antonc27 <antonc27@mail.ru> [Tue, 18 Aug 2015 01:11:17 +0200] rev 11138
- Property for port in MapPreviewButtonView
Tue, 18 Aug 2015 01:08:21 +0200 - Using of @autoreleasepool is better ios-revival
Anton Malmygin <antonc27@mail.ru> [Tue, 18 Aug 2015 01:08:21 +0200] rev 11137
- Using of @autoreleasepool is better
Tue, 18 Aug 2015 00:51:23 +0200 - Fix for iPhone 4S screen size ios-revival
antonc27 <antonc27@mail.ru> [Tue, 18 Aug 2015 00:51:23 +0200] rev 11136
- Fix for iPhone 4S screen size
Sun, 16 Aug 2015 02:32:03 +0200 - Fix for 'hold for delete' for cells in teams table ios-revival
antonc27 <antonc27@mail.ru> [Sun, 16 Aug 2015 02:32:03 +0200] rev 11135
- Fix for 'hold for delete' for cells in teams table
Sat, 15 Aug 2015 20:49:06 +0200 Merge with ios-rus-localization ios-revival
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 20:49:06 +0200] rev 11134
Merge with ios-rus-localization
Sat, 15 Aug 2015 20:48:13 +0200 - Fix for retrieving 'Maze' preview genration ios-revival
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 20:48:13 +0200] rev 11133
- Fix for retrieving 'Maze' preview genration Note: We use now GCD instead of pthread for launch preview generation from engine side (it is now done with RunEngine, not direct call to GenLandPreview) Note 2: For a moment LandPreview without Alpha used
Sat, 15 Aug 2015 20:38:07 +0200 - Improved fix for UI elements positioning at GameConfigViewController ios-revival
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 20:38:07 +0200] rev 11132
- Improved fix for UI elements positioning at GameConfigViewController
Sat, 15 Aug 2015 17:08:50 +0200 - Localization for SingleSchemeViewController fixed ios-rus-localization
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 17:08:50 +0200] rev 11131
- Localization for SingleSchemeViewController fixed - Typos in Russian Scheme.strings
Sat, 15 Aug 2015 16:26:00 +0200 - Russian Scheme.strings localized ios-rus-localization
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 16:26:00 +0200] rev 11130
- Russian Scheme.strings localized
Sat, 15 Aug 2015 04:23:12 +0200 - Russian Localizable.strings localized ios-rus-localization
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 04:23:12 +0200] rev 11129
- Russian Localizable.strings localized - Few fixes for Russian About.strings
Sat, 15 Aug 2015 04:20:33 +0200 - Fix for localization of detail labels at AboutViewController ios-rus-localization
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 04:20:33 +0200] rev 11128
- Fix for localization of detail labels at AboutViewController
Sat, 15 Aug 2015 02:41:35 +0200 - Russian About.strings localized ios-rus-localization
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 02:41:35 +0200] rev 11127
- Russian About.strings localized
Sat, 15 Aug 2015 02:24:36 +0200 - Rus localization started ios-rus-localization
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 02:24:36 +0200] rev 11126
- Rus localization started
Sat, 15 Aug 2015 02:22:17 +0200 - Russian localization files added ios-revival
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 02:22:17 +0200] rev 11125
- Russian localization files added TODO: Actually localize these files
Sat, 15 Aug 2015 01:44:21 +0200 - Small fix for debug view frame ios-revival
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 01:44:21 +0200] rev 11124
- Small fix for debug view frame Note: Still need to handle autorotation here
Sat, 15 Aug 2015 01:40:06 +0200 - Fix for initial wrong UI positioning for GameConfigViewController ios-revival
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 01:40:06 +0200] rev 11123
- Fix for initial wrong UI positioning for GameConfigViewController
Sat, 15 Aug 2015 00:59:33 +0200 - Fix for show/hide helpPage animations ios-revival
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 00:59:33 +0200] rev 11122
- Fix for show/hide helpPage animations
Sat, 15 Aug 2015 00:22:04 +0200 - HelpPageLobbyViewController updated: various UI fixes, autorotation fixes, help bubbles for iPad grouped ios-revival
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 00:22:04 +0200] rev 11121
- HelpPageLobbyViewController updated: various UI fixes, autorotation fixes, help bubbles for iPad grouped Note: Xib's are automodified by Xcode
Fri, 14 Aug 2015 21:27:55 +0200 - HelpPageLobbyViewController returned to project (back from 2012!), also help bubble images added ios-revival
antonc27 <antonc27@mail.ru> [Fri, 14 Aug 2015 21:27:55 +0200] rev 11120
- HelpPageLobbyViewController returned to project (back from 2012!), also help bubble images added
Fri, 14 Aug 2015 02:10:53 +0200 - Fix for loading missions descriptions ios-revival
antonc27 <antonc27@mail.ru> [Fri, 14 Aug 2015 02:10:53 +0200] rev 11119
- Fix for loading missions descriptions Note: Much way better is to use NSDictionary here! Must be refactored
Fri, 14 Aug 2015 02:09:46 +0200 - Fix for strange problem with table view in StatsPage - rowHeight is 1 by default. So, fixed by implicit size. ios-revival
antonc27 <antonc27@mail.ru> [Fri, 14 Aug 2015 02:09:46 +0200] rev 11118
- Fix for strange problem with table view in StatsPage - rowHeight is 1 by default. So, fixed by implicit size.
Fri, 14 Aug 2015 02:04:46 +0200 - RestoreViewController functionality uncommented ios-revival
antonc27 <antonc27@mail.ru> [Fri, 14 Aug 2015 02:04:46 +0200] rev 11117
- RestoreViewController functionality uncommented
Fri, 14 Aug 2015 02:02:15 +0200 - Interscreen transitions fixed ios-revival
Anton Malmygin <antonc27@mail.ru> [Fri, 14 Aug 2015 02:02:15 +0200] rev 11116
- Interscreen transitions fixed
Fri, 14 Aug 2015 01:55:42 +0200 - MGSplitViewController updated to last version with iOS 8 fixes ios-revival
antonc27 <antonc27@mail.ru> [Fri, 14 Aug 2015 01:55:42 +0200] rev 11115
- MGSplitViewController updated to last version with iOS 8 fixes
Thu, 13 Aug 2015 13:41:50 +0200 - Fix for main view orientation problems ios-revival
antonc27 <antonc27@mail.ru> [Thu, 13 Aug 2015 13:41:50 +0200] rev 11114
- Fix for main view orientation problems
Thu, 13 Aug 2015 13:40:12 +0200 - Fix for app crash after ending game ios-revival
antonc27 <antonc27@mail.ru> [Thu, 13 Aug 2015 13:40:12 +0200] rev 11113
- Fix for app crash after ending game Note: Note sure why halt() not working correctly, also must pay attention to memory management here
Thu, 13 Aug 2015 01:34:01 +0200 - Name fixing for buttons ios-revival
antonc27 <antonc27@mail.ru> [Thu, 13 Aug 2015 01:34:01 +0200] rev 11112
- Name fixing for buttons
Thu, 13 Aug 2015 01:33:40 +0200 - Using come for internal memory management ios-revival
antonc27 <antonc27@mail.ru> [Thu, 13 Aug 2015 01:33:40 +0200] rev 11111
- Using come for internal memory management Note: This fixed crash with ansisitring deletion while loading 'en.txt' locale P.S. guys from #fpc suggested what this is just a spoof, not a real fix. maybe need more carefully mange memory here
Thu, 13 Aug 2015 01:31:37 +0200 - 'Generate position dependent code' et to NO. Otherwise crashed at initialization step. ios-revival
antonc27 <antonc27@mail.ru> [Thu, 13 Aug 2015 01:31:37 +0200] rev 11110
- 'Generate position dependent code' et to NO. Otherwise crashed at initialization step.
Tue, 11 Aug 2015 02:42:53 +0200 - VALID_ARCHS reduced for all projects ios-revival
antonc27 <antonc27@mail.ru> [Tue, 11 Aug 2015 02:42:53 +0200] rev 11109
- VALID_ARCHS reduced for all projects
Tue, 11 Aug 2015 00:16:28 +0200 - VALID_ARCHS changed ios-revival
antonc27 <antonc27@mail.ru> [Tue, 11 Aug 2015 00:16:28 +0200] rev 11108
- VALID_ARCHS changed - Build libfpc.a script changed Note: Not sure about valid archs
Tue, 11 Aug 2015 00:15:30 +0200 - Small warning fix ios-revival
antonc27 <antonc27@mail.ru> [Tue, 11 Aug 2015 00:15:30 +0200] rev 11107
- Small warning fix
Mon, 10 Aug 2015 22:50:34 +0200 - Actually fix for rendering on iOS ]:-> ios-revival
antonc27 <antonc27@mail.ru> [Mon, 10 Aug 2015 22:50:34 +0200] rev 11106
- Actually fix for rendering on iOS ]:->
Mon, 10 Aug 2015 22:49:52 +0200 - Fix for hiding launch window after launch and not blocking SDL window on engine anymore ios-revival
antonc27 <antonc27@mail.ru> [Mon, 10 Aug 2015 22:49:52 +0200] rev 11105
- Fix for hiding launch window after launch and not blocking SDL window on engine anymore
Mon, 10 Aug 2015 22:48:02 +0200 - Some weird staff with bounds commented here ios-revival
antonc27 <antonc27@mail.ru> [Mon, 10 Aug 2015 22:48:02 +0200] rev 11104
- Some weird staff with bounds commented here
Mon, 10 Aug 2015 22:47:37 +0200 - Bogus 'lodeNiceHogs' disabled ios-revival
antonc27 <antonc27@mail.ru> [Mon, 10 Aug 2015 22:47:37 +0200] rev 11103
- Bogus 'lodeNiceHogs' disabled Note: Fiw and uncomment after
Mon, 10 Aug 2015 22:44:51 +0200 - Restore game functionality disabled, because it blocks main screen ios-revival
antonc27 <antonc27@mail.ru> [Mon, 10 Aug 2015 22:44:51 +0200] rev 11102
- Restore game functionality disabled, because it blocks main screen Note: Uncomment this after
Sun, 09 Aug 2015 16:20:35 +0200 Added tag Nice one for changeset 0f5961910e27 ios-revival
antonc27 <antonc27@mail.ru> [Sun, 09 Aug 2015 16:20:35 +0200] rev 11101
Added tag Nice one for changeset 0f5961910e27
Sun, 09 Aug 2015 15:38:00 +0200 - Resolves problem with wrong path to chef hat on iOS ios-revival
antonc27 <antonc27@mail.ru> [Sun, 09 Aug 2015 15:38:00 +0200] rev 11100
- Resolves problem with wrong path to chef hat on iOS
Sun, 09 Aug 2015 15:37:29 +0200 - Fix for wrong start paramIndex in case of Hwlibrary ios-revival
antonc27 <antonc27@mail.ru> [Sun, 09 Aug 2015 15:37:29 +0200] rev 11099
- Fix for wrong start paramIndex in case of Hwlibrary
Sun, 09 Aug 2015 00:04:41 +0200 - Fix for new name of SDL 2 libraries ios-revival
antonc27 <antonc27@mail.ru> [Sun, 09 Aug 2015 00:04:41 +0200] rev 11098
- Fix for new name of SDL 2 libraries Note: Actually, seems to work correctly without it, but just to be sure
Sat, 08 Aug 2015 23:01:02 +0200 - Fix for launching with SDL ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 23:01:02 +0200] rev 11097
- Fix for launching with SDL Note: Worked actually, but this is not in guidelines of SDL...
Sat, 08 Aug 2015 22:55:02 +0200 - Fix for "Exception: Could not load OpenGL from /System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib" at start of app ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 22:55:02 +0200] rev 11096
- Fix for "Exception: Could not load OpenGL from /System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib" at start of app P.S. This error also a lovely one ]:->
Sat, 08 Aug 2015 22:52:24 +0200 - Fix for "error: invalid abbreviation code [115] for DIE at" ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 22:52:24 +0200] rev 11095
- Fix for "error: invalid abbreviation code [115] for DIE at" More info here: http://forum.unity3d.com/threads/error-in-lastest-xcode.233591/ Note: But in this case we are not be able to read crash reports without dSYM ! So, this need to be improved
Sat, 08 Aug 2015 22:45:23 +0200 - Fix for PascalImports and for GenLandPreview ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 22:45:23 +0200] rev 11094
- Fix for PascalImports and for GenLandPreview
Sat, 08 Aug 2015 22:08:43 +0200 - Fix for "operator delete[](void*)", referenced from: not found for architecture x86_64" ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 22:08:43 +0200] rev 11093
- Fix for "operator delete[](void*)", referenced from: not found for architecture x86_64" Note: Don't know why SDL2 mixer complaining about this
Sat, 08 Aug 2015 22:06:03 +0200 - Small reorg of project ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 22:06:03 +0200] rev 11092
- Small reorg of project
Sat, 08 Aug 2015 22:04:56 +0200 - CoreMotion framework added to project for SDL 2 ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 22:04:56 +0200] rev 11091
- CoreMotion framework added to project for SDL 2
Sat, 08 Aug 2015 22:02:31 +0200 - Fix for "uWorld.s:4736:8: error: base register is 64-bit, but index register is not leal (%rax,%edx),%eax" ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 22:02:31 +0200] rev 11090
- Fix for "uWorld.s:4736:8: error: base register is 64-bit, but index register is not leal (%rax,%edx),%eax" Note: I love this kind of errors ]:->
Sat, 08 Aug 2015 21:58:28 +0200 - Fix for ArgParsers.pas:368: 23: Identifier not found "cDefaultPathPrefix" ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 21:58:28 +0200] rev 11089
- Fix for ArgParsers.pas:368: 23: Identifier not found "cDefaultPathPrefix" Note: Just created dummy cDefaultPathPrefix
Sat, 08 Aug 2015 21:50:23 +0200 - Fix for uTouch.pas:365: 34: Identifier not found "nilFingerId" ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 21:50:23 +0200] rev 11088
- Fix for uTouch.pas:365: 34: Identifier not found "nilFingerId"
Sat, 08 Aug 2015 21:45:38 +0200 - Fix for uPhysFSLayer.pas:167: 17: Identifier not found "cFontsPaths" ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 21:45:38 +0200] rev 11087
- Fix for uPhysFSLayer.pas:167: 17: Identifier not found "cFontsPaths" Note: Just commented staff related to Fonts finding
Sat, 08 Aug 2015 21:42:41 +0200 - Another fix for uRender.pas ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 21:42:41 +0200] rev 11086
- Another fix for uRender.pas Note: SDLGLcontext not visible in scope of uRender, so moving it to uStore
Sat, 08 Aug 2015 21:37:19 +0200 - Fix for compiling 'uRender.pas' ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 21:37:19 +0200] rev 11085
- Fix for compiling 'uRender.pas' Note: Construction "{$IF GLunit = gles11}" are not valid at all! Assumptions: We are not using pas2c and using OpenGL ES 1.1
Sat, 08 Aug 2015 21:25:59 +0200 - Missed pascal source files added to project ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 21:25:59 +0200] rev 11084
- Missed pascal source files added to project
Sat, 08 Aug 2015 21:22:19 +0200 - Turkish localization removed from Xcode project ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 21:22:19 +0200] rev 11083
- Turkish localization removed from Xcode project Fix for: "Read failed: The data couldn’t be read because it isn’t in the correct format."
Sat, 08 Aug 2015 21:04:47 +0200 - fpc updated to 3.1.1 ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 21:04:47 +0200] rev 11082
- fpc updated to 3.1.1 - Build scripts updated Note1: fpc must be compiled from sources before! Full instructions here: http://blog.naver.com/simonsayz/220305479793 Note2: Build script for a moment worked only for iPhone simulator 8.x and for new arch (like iPhone 6 or iPad Air)
Sat, 08 Aug 2015 20:58:13 +0200 - 'Default-568h@2x.png' added for retina screen ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 20:58:13 +0200] rev 11081
- 'Default-568h@2x.png' added for retina screen Note: Weird Xcode staff
Sat, 08 Aug 2015 20:52:30 +0200 - VALID_ARCHS updated for main project ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 20:52:30 +0200] rev 11080
- VALID_ARCHS updated for main project
Sat, 08 Aug 2015 20:51:12 +0200 - Xcode projects updated to recommended settings (auto done by Xcode) ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 20:51:12 +0200] rev 11079
- Xcode projects updated to recommended settings (auto done by Xcode) - Deployment target now 7.0
Sat, 08 Aug 2015 20:35:35 +0200 - .hgignore file updated for Xcode related files ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 20:35:35 +0200] rev 11078
- .hgignore file updated for Xcode related files
Thu, 10 Sep 2015 04:59:02 +0200 small code cleanup
sheepluva [Thu, 10 Sep 2015 04:59:02 +0200] rev 11077
small code cleanup
Tue, 08 Sep 2015 19:20:58 +0300 more work qmlfrontend
unc0rr [Tue, 08 Sep 2015 19:20:58 +0300] rev 11076
more work
Sat, 05 Sep 2015 20:12:49 +0300 Generate handlers for lists qmlfrontend
unc0rr [Sat, 05 Sep 2015 20:12:49 +0300] rev 11075
Generate handlers for lists
Fri, 04 Sep 2015 08:14:12 -0400 fix a couple of typos
nemo [Fri, 04 Sep 2015 08:14:12 -0400] rev 11074
fix a couple of typos
Thu, 03 Sep 2015 23:33:06 +0300 Generate handlers accepting parameters dummies qmlfrontend
unc0rr [Thu, 03 Sep 2015 23:33:06 +0300] rev 11073
Generate handlers accepting parameters dummies
Thu, 03 Sep 2015 15:01:55 -0400 Updated shoppa tournament winners
Wuzzy [Thu, 03 Sep 2015 15:01:55 -0400] rev 11072
Updated shoppa tournament winners
Thu, 03 Sep 2015 20:59:48 +0300 Merge default qmlfrontend
unc0rr [Thu, 03 Sep 2015 20:59:48 +0300] rev 11071
Merge default
Thu, 03 Sep 2015 11:51:08 -0400 Add some HHGear nil checks to teleport. google bug #974
nemo [Thu, 03 Sep 2015 11:51:08 -0400] rev 11070
Add some HHGear nil checks to teleport. google bug #974
Thu, 03 Sep 2015 09:00:26 -0400 tip changes, mostly new strategy suggestions
Wuzzy [Thu, 03 Sep 2015 09:00:26 -0400] rev 11069
tip changes, mostly new strategy suggestions
Thu, 03 Sep 2015 01:26:03 +0200 allow holding PRECISE key to switch portal ball colors in reverse order
sheepluva [Thu, 03 Sep 2015 01:26:03 +0200] rev 11068
allow holding PRECISE key to switch portal ball colors in reverse order
Wed, 02 Sep 2015 11:55:37 -0400 Trying to get these scripts to behave properly, still WIP though.
nemo [Wed, 02 Sep 2015 11:55:37 -0400] rev 11067
Trying to get these scripts to behave properly, still WIP though.
Wed, 02 Sep 2015 16:58:31 +0200 fix internal function name
sheepluva [Wed, 02 Sep 2015 16:58:31 +0200] rev 11066
fix internal function name
Wed, 02 Sep 2015 05:59:21 +0200 make tunnels script use MapFeatureSize
wuzzy [Wed, 02 Sep 2015 05:59:21 +0200] rev 11065
make tunnels script use MapFeatureSize
Wed, 02 Sep 2015 05:52:02 +0200 some more tweaks
sheepluva [Wed, 02 Sep 2015 05:52:02 +0200] rev 11064
some more tweaks
Wed, 02 Sep 2015 04:59:17 +0200 make diagonal maze use map feature size
sheepluva [Wed, 02 Sep 2015 04:59:17 +0200] rev 11063
make diagonal maze use map feature size
Wed, 02 Sep 2015 04:49:11 +0200 also expose MapFeatureSize in onPreviewInit
sheepluva [Wed, 02 Sep 2015 04:49:11 +0200] rev 11062
also expose MapFeatureSize in onPreviewInit
Wed, 02 Sep 2015 04:25:24 +0200 Lua API: expose MapFeatureSize during init
sheepluva [Wed, 02 Sep 2015 04:25:24 +0200] rev 11061
Lua API: expose MapFeatureSize during init
Wed, 02 Sep 2015 04:03:24 +0200 fix on-code documentation of EraseSprite
sheepluva [Wed, 02 Sep 2015 04:03:24 +0200] rev 11060
fix on-code documentation of EraseSprite
Wed, 02 Sep 2015 01:25:29 +0200 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva [Wed, 02 Sep 2015 01:25:29 +0200] rev 11059
display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
Wed, 02 Sep 2015 00:39:35 +0200 Lua API: SetMaxBuildDistance([ distInPx ]) -- set to 0 for no limit; call with no param to reset to default
sheepluva [Wed, 02 Sep 2015 00:39:35 +0200] rev 11058
Lua API: SetMaxBuildDistance([ distInPx ]) -- set to 0 for no limit; call with no param to reset to default
Tue, 01 Sep 2015 23:54:13 +0200 global variable for defining construction distance limit. value smaller 1 means no limit (wip)
sheepluva [Tue, 01 Sep 2015 23:54:13 +0200] rev 11057
global variable for defining construction distance limit. value smaller 1 means no limit (wip)
Sun, 30 Aug 2015 18:03:44 +0300 Restore player clan on rejoin (issue 934, not tested)
unc0rr [Sun, 30 Aug 2015 18:03:44 +0300] rev 11056
Restore player clan on rejoin (issue #934, not tested)
Sun, 30 Aug 2015 17:12:12 +0300 Fix inverse paused state for spectators joining paused game (not tested)
unc0rr [Sun, 30 Aug 2015 17:12:12 +0300] rev 11055
Fix inverse paused state for spectators joining paused game (not tested)
Thu, 27 Aug 2015 22:03:57 +0300 Check for CMD message a bit further down the control flow
unc0rr [Thu, 27 Aug 2015 22:03:57 +0300] rev 11054
Check for CMD message a bit further down the control flow
Thu, 27 Aug 2015 14:47:38 +0300 Don't accept any password from players banned on the website
unC0Rr [Thu, 27 Aug 2015 14:47:38 +0300] rev 11053
Don't accept any password from players banned on the website
Mon, 17 Aug 2015 14:14:58 -0400 add missing state binds in lua
nemo [Mon, 17 Aug 2015 14:14:58 -0400] rev 11052
add missing state binds in lua
Mon, 17 Aug 2015 10:56:24 -0400 just some indentation tweaks to help me read this while looking for possible causes of the iOS crasher
nemo [Mon, 17 Aug 2015 10:56:24 -0400] rev 11051
just some indentation tweaks to help me read this while looking for possible causes of the iOS crasher
Sat, 15 Aug 2015 16:23:00 +0300 Some fixes qmlfrontend
unc0rr [Sat, 15 Aug 2015 16:23:00 +0300] rev 11050
Some fixes
Sun, 09 Aug 2015 07:20:18 +0200 Update English weapon descriptions
Wuzzy <almikes@aol.com> [Sun, 09 Aug 2015 07:20:18 +0200] rev 11049
Update English weapon descriptions
Fri, 14 Aug 2015 17:07:36 +0300 Break it even more during refactoring qmlfrontend
unC0Rr [Fri, 14 Aug 2015 17:07:36 +0300] rev 11048
Break it even more during refactoring
Wed, 12 Aug 2015 17:30:14 +0300 Generate parameters structures qmlfrontend
unC0Rr [Wed, 12 Aug 2015 17:30:14 +0300] rev 11047
Generate parameters structures
Mon, 10 Aug 2015 03:53:11 +0200 more copyright fixes
sheepluva [Mon, 10 Aug 2015 03:53:11 +0200] rev 11046
more copyright fixes
Mon, 10 Aug 2015 02:39:34 +0200 update copyright year in manpage
sheepluva [Mon, 10 Aug 2015 02:39:34 +0200] rev 11045
update copyright year in manpage
Sun, 09 Aug 2015 05:19:56 +0200 this should prevent hogs from hovering in air after using hammer
sheepluva [Sun, 09 Aug 2015 05:19:56 +0200] rev 11044
this should prevent hogs from hovering in air after using hammer
Sun, 09 Aug 2015 04:30:41 +0200 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva [Sun, 09 Aug 2015 04:30:41 +0200] rev 11043
Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
Sun, 09 Aug 2015 04:02:23 +0200 fix the fix
sheepluva [Sun, 09 Aug 2015 04:02:23 +0200] rev 11042
fix the fix
Sun, 09 Aug 2015 00:49:49 +0200 comment tweaks
sheepluva [Sun, 09 Aug 2015 00:49:49 +0200] rev 11041
comment tweaks
Sun, 09 Aug 2015 00:25:35 +0200 tweak prev commit
sheepluva [Sun, 09 Aug 2015 00:25:35 +0200] rev 11040
tweak prev commit
Sun, 09 Aug 2015 00:19:33 +0200 Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
sheepluva [Sun, 09 Aug 2015 00:19:33 +0200] rev 11039
Hammer changes/fixes: honor extra-damage (issue #975), round up damage, do correct damage when being spammed in infinite-attack mode
Fri, 07 Aug 2015 07:30:14 -0400 Fix weapon name - bug #967
nemo [Fri, 07 Aug 2015 07:30:14 -0400] rev 11038
Fix weapon name - bug #967
Thu, 06 Aug 2015 12:12:42 +0900 HedgeEditor (bring on the bug reports, wahey!)
mikade <redgrinner@gmail.com> [Thu, 06 Aug 2015 12:12:42 +0900] rev 11037
HedgeEditor (bring on the bug reports, wahey!)
Wed, 05 Aug 2015 11:33:02 -0400 oops. melon pieces need friction and elasticity to bounce right.
nemo [Wed, 05 Aug 2015 11:33:02 -0400] rev 11036
oops. melon pieces need friction and elasticity to bounce right.
Mon, 03 Aug 2015 17:07:38 +0900 May He Improve Our Graphics Forevermore
mikade <redgrinner@gmail.com> [Mon, 03 Aug 2015 17:07:38 +0900] rev 11035
May He Improve Our Graphics Forevermore
Mon, 03 Aug 2015 12:24:12 +0900 Add Wuzzy's SpeedShoppa challenges.
mikade <redgrinner@gmail.com> [Mon, 03 Aug 2015 12:24:12 +0900] rev 11034
Add Wuzzy's SpeedShoppa challenges. Update ChangeLog.txt
Sat, 01 Aug 2015 00:13:05 +0300 Make RESTART_SERVER invokable
unc0rr [Sat, 01 Aug 2015 00:13:05 +0300] rev 11033
Make RESTART_SERVER invokable
Sat, 01 Aug 2015 00:09:59 +0300 Use helper function instead of ton of copypasta
unc0rr [Sat, 01 Aug 2015 00:09:59 +0300] rev 11032
Use helper function instead of ton of copypasta
Fri, 31 Jul 2015 00:25:31 +0300 Fixes to 10760 to reduce desyncs on checkers and better heat my room during long dark winter nights
unc0rr [Fri, 31 Jul 2015 00:25:31 +0300] rev 11031
Fixes to 10760 to reduce desyncs on checkers and better heat my room during long dark winter nights
Thu, 30 Jul 2015 16:28:35 -0400 darken and blur the cupcake a bit so that people stop trying to teleport on it
nemo [Thu, 30 Jul 2015 16:28:35 -0400] rev 11030
darken and blur the cupcake a bit so that people stop trying to teleport on it
Thu, 30 Jul 2015 22:19:05 +0900 GetHogVoicepack,GetHogFlag,GetHogGrave
mikade <redgrinner@gmail.com> [Thu, 30 Jul 2015 22:19:05 +0900] rev 11029
GetHogVoicepack,GetHogFlag,GetHogGrave
Mon, 27 Jul 2015 11:51:05 -0400 Block bouncing on the anti-portal surfaces
Wuzzy [Mon, 27 Jul 2015 11:51:05 -0400] rev 11028
Block bouncing on the anti-portal surfaces
Thu, 23 Jul 2015 19:51:14 +0300 Don't allow too big messages from clients
unc0rr [Thu, 23 Jul 2015 19:51:14 +0300] rev 11027
Don't allow too big messages from clients
Tue, 21 Jul 2015 23:51:58 +0300 Put diagnostic message into log when quitting due to end of input in demo replay mode
unc0rr [Tue, 21 Jul 2015 23:51:58 +0300] rev 11026
Put diagnostic message into log when quitting due to end of input in demo replay mode
Tue, 21 Jul 2015 08:41:06 -0400 just disable landpixels w/ blurry land instead. the mask can be helpful for debugging at least.
nemo [Tue, 21 Jul 2015 08:41:06 -0400] rev 11025
just disable landpixels w/ blurry land instead. the mask can be helpful for debugging at least.
Tue, 21 Jul 2015 08:28:48 -0400 disable land dump when using blurry land setting.
nemo [Tue, 21 Jul 2015 08:28:48 -0400] rev 11024
disable land dump when using blurry land setting.
Sun, 19 Jul 2015 13:19:20 +0200 some visual tweaks to art theme. sue. me.
sheepluva [Sun, 19 Jul 2015 13:19:20 +0200] rev 11023
some visual tweaks to art theme. sue. me.
Sun, 19 Jul 2015 04:05:19 +0200 add some chat message colors
sheepluva [Sun, 19 Jul 2015 04:05:19 +0200] rev 11022
add some chat message colors
Sun, 19 Jul 2015 03:10:00 +0200 fix timebox sprite
sheepluva [Sun, 19 Jul 2015 03:10:00 +0200] rev 11021
fix timebox sprite
Sat, 18 Jul 2015 19:10:57 +0200 fix pickhammer collision when moving upwards, thanks to MK for reporting
sheepluva [Sat, 18 Jul 2015 19:10:57 +0200] rev 11020
fix pickhammer collision when moving upwards, thanks to MK for reporting
Sat, 18 Jul 2015 02:44:36 +0200 always draw border on terrain if there is only a map mask and no map image. this is a workaround for the fact that space campaign masks use white (lfObject) color instead of black (lfBasic)
sheepluva [Sat, 18 Jul 2015 02:44:36 +0200] rev 11019
always draw border on terrain if there is only a map mask and no map image. this is a workaround for the fact that space campaign masks use white (lfObject) color instead of black (lfBasic)
Fri, 17 Jul 2015 10:06:00 +0200 unpause game when finishing game
sheepluva [Fri, 17 Jul 2015 10:06:00 +0200] rev 11018
unpause game when finishing game
Thu, 16 Jul 2015 22:16:35 +0200 change theme used by sniper training, for performance reasons
sheepluva [Thu, 16 Jul 2015 22:16:35 +0200] rev 11017
change theme used by sniper training, for performance reasons
Thu, 16 Jul 2015 21:50:59 +0200 remove 2 training missions as suggested in issue #868
sheepluva [Thu, 16 Jul 2015 21:50:59 +0200] rev 11016
remove 2 training missions as suggested in issue #868
Thu, 16 Jul 2015 08:39:35 -0400 CRLF purge
nemo [Thu, 16 Jul 2015 08:39:35 -0400] rev 11015
CRLF purge
Wed, 15 Jul 2015 00:27:12 +0200 small german string fix
sheepluva [Wed, 15 Jul 2015 00:27:12 +0200] rev 11014
small german string fix
Tue, 14 Jul 2015 20:06:07 +0900 ups, remove random testing vars
mikade <redgrinner@gmail.com> [Tue, 14 Jul 2015 20:06:07 +0900] rev 11013
ups, remove random testing vars
Tue, 14 Jul 2015 20:01:15 +0900 tentative/lazy fixes for unC0Rr's evil
mikade <redgrinner@gmail.com> [Tue, 14 Jul 2015 20:01:15 +0900] rev 11012
tentative/lazy fixes for unC0Rr's evil
Tue, 14 Jul 2015 03:45:27 +0200 update german translation
sheepluva [Tue, 14 Jul 2015 03:45:27 +0200] rev 11011
update german translation
Tue, 14 Jul 2015 02:01:58 +0200 merge
sheepluva [Tue, 14 Jul 2015 02:01:58 +0200] rev 11010
merge
Tue, 14 Jul 2015 01:56:47 +0200 update for "that sinking feeling"
wuzzy [Tue, 14 Jul 2015 01:56:47 +0200] rev 11009
update for "that sinking feeling"
Mon, 13 Jul 2015 23:30:12 +0200 fix some typos
sheepluva [Mon, 13 Jul 2015 23:30:12 +0200] rev 11008
fix some typos
Mon, 13 Jul 2015 22:10:01 +0200 german lua strings translation
wuzzy [Mon, 13 Jul 2015 22:10:01 +0200] rev 11007
german lua strings translation
Mon, 13 Jul 2015 11:01:01 +0200 don't keep around those right-side fort files which are just mirror images of left-side forts. generate them at run-time instead. note: inlining changes and deleting files - so consider clean build/install
sheepluva [Mon, 13 Jul 2015 11:01:01 +0200] rev 11006
don't keep around those right-side fort files which are just mirror images of left-side forts. generate them at run-time instead. note: inlining changes and deleting files - so consider clean build/install
Mon, 13 Jul 2015 06:19:51 +0200 just ignore gfDivideTeams if more/less than 2 teams. instead of quitting with fatal error
sheepluva [Mon, 13 Jul 2015 06:19:51 +0200] rev 11005
just ignore gfDivideTeams if more/less than 2 teams. instead of quitting with fatal error
Sun, 12 Jul 2015 23:15:39 +0200 chat: make sure that CTRL is the /only/ modifier key pressed when detecting ctrl+a etc
sheepluva [Sun, 12 Jul 2015 23:15:39 +0200] rev 11004
chat: make sure that CTRL is the /only/ modifier key pressed when detecting ctrl+a etc
Sun, 12 Jul 2015 08:20:33 +0200 small changelog update
sheepluva [Sun, 12 Jul 2015 08:20:33 +0200] rev 11003
small changelog update
Sat, 11 Jul 2015 18:36:06 -0400 remove teamgone. desyncs now. less interesting without the animation, perhaps something should be flagged to replace it
nemo [Sat, 11 Jul 2015 18:36:06 -0400] rev 11002
remove teamgone. desyncs now. less interesting without the animation, perhaps something should be flagged to replace it
Sat, 11 Jul 2015 18:28:26 +0200 please avoid # in filenames
sheepluva [Sat, 11 Jul 2015 18:28:26 +0200] rev 11001
please avoid # in filenames
Thu, 09 Jul 2015 13:27:56 -0400 Fix build w/o S3D and video recording. untested.
nemo [Thu, 09 Jul 2015 13:27:56 -0400] rev 11000
Fix build w/o S3D and video recording. untested.
Tue, 07 Jul 2015 19:19:43 -0400 merge
nemo [Tue, 07 Jul 2015 19:19:43 -0400] rev 10999
merge
Sat, 04 Jul 2015 21:48:02 +0200 german translation update
wuzzy [Sat, 04 Jul 2015 21:48:02 +0200] rev 10998
german translation update
Tue, 07 Jul 2015 19:19:18 -0400 update hl for .22 airmines
nemo [Tue, 07 Jul 2015 19:19:18 -0400] rev 10997
update hl for .22 airmines
Sat, 04 Jul 2015 03:43:41 +0200 fix Rubberduck grave
sheepluva [Sat, 04 Jul 2015 03:43:41 +0200] rev 10996
fix Rubberduck grave
Wed, 24 Jun 2015 01:23:37 +0200 fallback to Default voicepack if specified voicepack is not available
sheepluva [Wed, 24 Jun 2015 01:23:37 +0200] rev 10995
fallback to Default voicepack if specified voicepack is not available
Tue, 16 Jun 2015 10:08:07 -0400 bit friendlier if the uVariables values get changed
nemo [Tue, 16 Jun 2015 10:08:07 -0400] rev 10994
bit friendlier if the uVariables values get changed
Fri, 12 Jun 2015 17:28:20 -0400 Just to prevent airmines from stealing camera when they blow up... but really what is needed I think is forcing camera to stay on current hedgehog if you are the active player. either all the time, or at least if you are on rope/saucer.
nemo [Fri, 12 Jun 2015 17:28:20 -0400] rev 10993
Just to prevent airmines from stealing camera when they blow up... but really what is needed I think is forcing camera to stay on current hedgehog if you are the active player. either all the time, or at least if you are on rope/saucer.
Thu, 11 Jun 2015 03:31:33 +0200 hog number display: no blinking
sheepluva [Thu, 11 Jun 2015 03:31:33 +0200] rev 10992
hog number display: no blinking
Wed, 10 Jun 2015 23:21:30 +0300 Time is stored in bytestring now
unc0rr [Wed, 10 Jun 2015 23:21:30 +0300] rev 10991
Time is stored in bytestring now
Wed, 10 Jun 2015 23:05:38 +0300 Buggy executeMany?
unc0rr [Wed, 10 Jun 2015 23:05:38 +0300] rev 10990
Buggy executeMany?
Mon, 08 Jun 2015 08:21:09 -0400 ambiguous
nemo [Mon, 08 Jun 2015 08:21:09 -0400] rev 10989
ambiguous
Sun, 07 Jun 2015 04:40:02 +0200 mention hoggywood and cake in the changelog
sheepluva [Sun, 07 Jun 2015 04:40:02 +0200] rev 10988
mention hoggywood and cake in the changelog
Sat, 06 Jun 2015 23:57:12 +0200 fix flower grave
sheepluva [Sat, 06 Jun 2015 23:57:12 +0200] rev 10987
fix flower grave
Sat, 06 Jun 2015 23:28:07 +0200 fix statue grave
sheepluva [Sat, 06 Jun 2015 23:28:07 +0200] rev 10986
fix statue grave
Sat, 06 Jun 2015 22:10:11 +0200 fix chat lines losing color information on texture reload
sheepluva [Sat, 06 Jun 2015 22:10:11 +0200] rev 10985
fix chat lines losing color information on texture reload
Thu, 04 Jun 2015 19:57:04 +0300 More ifdefs \o/ (fix build even more)
unc0rr [Thu, 04 Jun 2015 19:57:04 +0300] rev 10984
More ifdefs \o/ (fix build even more)
Wed, 03 Jun 2015 23:24:56 +0300 Lazy fix for server build
unc0rr [Wed, 03 Jun 2015 23:24:56 +0300] rev 10983
Lazy fix for server build
Tue, 02 Jun 2015 19:53:30 +0100 Added tag 0.9.21-release, fab746a3597e for changeset 7e55468ffe38
koda [Tue, 02 Jun 2015 19:53:30 +0100] rev 10982
Added tag 0.9.21-release, fab746a3597e for changeset 7e55468ffe38
Wed, 03 Jun 2015 14:50:54 +0100 Update .hgignore file
koda [Wed, 03 Jun 2015 14:50:54 +0100] rev 10981
Update .hgignore file
Wed, 03 Jun 2015 14:52:30 +0100 merge, mah friend, long time no see
koda [Wed, 03 Jun 2015 14:52:30 +0100] rev 10980
merge, mah friend, long time no see
Wed, 03 Jun 2015 22:16:03 +0900 - some new mission icons
mikade <redgrinner@gmail.com> [Wed, 03 Jun 2015 22:16:03 +0900] rev 10979
- some new mission icons - add variable portal limiter (and effects) to TechRacer - allow variable (not just infinite) ufo fuel - possibly break stuff some - more whitespace?
Wed, 03 Jun 2015 07:30:12 -0400 cursor x/y when targeting for mikade's visual effects. this is not synced
nemo [Wed, 03 Jun 2015 07:30:12 -0400] rev 10978
cursor x/y when targeting for mikade's visual effects. this is not synced
Tue, 02 Jun 2015 19:51:04 +0100 Fix building hedgewars-server
koda [Tue, 02 Jun 2015 19:51:04 +0100] rev 10977
Fix building hedgewars-server
Tue, 02 Jun 2015 18:37:40 +0100 Allow skipping the bundle step after install on OSX
koda [Tue, 02 Jun 2015 18:37:40 +0100] rev 10976
Allow skipping the bundle step after install on OSX
Tue, 02 Jun 2015 18:10:46 +0100 Make sure that the png library name is always defined
koda [Tue, 02 Jun 2015 18:10:46 +0100] rev 10975
Make sure that the png library name is always defined
Tue, 02 Jun 2015 17:57:15 +0100 Fix libsdl bundling on OSX when library rather than framework is used
koda [Tue, 02 Jun 2015 17:57:15 +0100] rev 10974
Fix libsdl bundling on OSX when library rather than framework is used
Tue, 02 Jun 2015 01:58:10 +0100 Move OSX SDL library configuration from SDLh to proper CMakeLists
koda [Tue, 02 Jun 2015 01:58:10 +0100] rev 10973
Move OSX SDL library configuration from SDLh to proper CMakeLists
Tue, 02 Jun 2015 01:28:21 +0100 Fix retina rendering on OSX
koda [Tue, 02 Jun 2015 01:28:21 +0100] rev 10972
Fix retina rendering on OSX This does not actually improve any graphics, but at least OSX native GUI elements won't look pixellated any more.
Mon, 01 Jun 2015 14:30:22 +0200 Fix building on OSX when autoupdate is disabled
koda [Mon, 01 Jun 2015 14:30:22 +0200] rev 10971
Fix building on OSX when autoupdate is disabled
Tue, 26 May 2015 23:29:53 +0200 LuaAPI: fix OnHogAttack the incorrect AmmoType (amNothing) under certain conditions. Thanks for CheezeMonkey for reporting this
sheepluva [Tue, 26 May 2015 23:29:53 +0200] rev 10970
LuaAPI: fix OnHogAttack the incorrect AmmoType (amNothing) under certain conditions. Thanks for CheezeMonkey for reporting this
Wed, 27 May 2015 10:37:12 -0400 add a bit more spacing around stars, add pad parameter to increase spacing between objects
nemo [Wed, 27 May 2015 10:37:12 -0400] rev 10969
add a bit more spacing around stars, add pad parameter to increase spacing between objects
Wed, 27 May 2015 23:00:56 +0900 - reorder waypoint preview
mikade <redgrinner@gmail.com> [Wed, 27 May 2015 23:00:56 +0900] rev 10968
- reorder waypoint preview - make infinite UFO fuel map-dependant
Wed, 27 May 2015 22:34:11 +0900 - preview generation for rubbers, air-mines, crates, barrels
mikade <redgrinner@gmail.com> [Wed, 27 May 2015 22:34:11 +0900] rev 10967
- preview generation for rubbers, air-mines, crates, barrels - add map previews for the other 6 TechRacer maps - make TechRacer (more or less) work out the box - randomize map by clicking on preview (when map unspecified)
Tue, 26 May 2015 12:00:39 +0300 merge
unC0Rr [Tue, 26 May 2015 12:00:39 +0300] rev 10966
merge
Tue, 26 May 2015 10:42:17 +0200 merge git head and hg head
sheepluva [Tue, 26 May 2015 10:42:17 +0200] rev 10965
merge git head and hg head
Tue, 26 May 2015 11:59:46 +0300 Make sure to have gstMoving flag cleared
unC0Rr [Tue, 26 May 2015 11:59:46 +0300] rev 10964
Make sure to have gstMoving flag cleared
Mon, 25 May 2015 16:53:52 -0400 call setScript update if scheme changes, due to scriptparams
nemo [Mon, 25 May 2015 16:53:52 -0400] rev 10963
call setScript update if scheme changes, due to scriptparams
Mon, 25 May 2015 22:50:38 +0200 merge
sheepluva [Mon, 25 May 2015 22:50:38 +0200] rev 10962
merge
Mon, 25 May 2015 16:40:04 -0400 Also preview waypoints
nemo [Mon, 25 May 2015 16:40:04 -0400] rev 10961
Also preview waypoints
Mon, 25 May 2015 22:32:32 +0200 some changelog additions, not complete yet
sheepluva [Mon, 25 May 2015 22:32:32 +0200] rev 10960
some changelog additions, not complete yet
Mon, 25 May 2015 15:48:07 -0400 Pass ScriptParams to preview to support techracer. Proof of concept for techracer, generate a preview for m=4
nemo [Mon, 25 May 2015 15:48:07 -0400] rev 10959
Pass ScriptParams to preview to support techracer. Proof of concept for techracer, generate a preview for m=4
Mon, 25 May 2015 14:26:54 +0200 Merge pull request #34 from CaF2/master
sheepluva <sheepluva@users.noreply.github.com> [Mon, 25 May 2015 14:26:54 +0200] rev 10958
Merge pull request #34 from CaF2/master Changed to continental supplies from the DLC, because its better :P
Mon, 25 May 2015 14:31:06 -0400 prevent damage colouring of indestructible terrain
nemo [Mon, 25 May 2015 14:31:06 -0400] rev 10957
prevent damage colouring of indestructible terrain
Mon, 25 May 2015 13:53:12 +0200 Changed to continental supplies from the DLC, because its better :P
caf2 <florian.evaldsson@telia.com> [Mon, 25 May 2015 13:53:12 +0200] rev 10956
Changed to continental supplies from the DLC, because its better :P
Sun, 24 May 2015 15:44:21 -0400 change from default of 4 (like land mines) to 0, since it was breaking old scripts.
nemo [Sun, 24 May 2015 15:44:21 -0400] rev 10955
change from default of 4 (like land mines) to 0, since it was breaking old scripts.
Sun, 24 May 2015 15:13:03 -0400 Bunch of flags off forum, reviewed/renamed by wuzzy and sheepluva
nemo [Sun, 24 May 2015 15:13:03 -0400] rev 10954
Bunch of flags off forum, reviewed/renamed by wuzzy and sheepluva
Tue, 21 Jul 2015 23:46:52 +0300 Put types into a separate file qmlfrontend
unc0rr [Tue, 21 Jul 2015 23:46:52 +0300] rev 10953
Put types into a separate file
Fri, 22 May 2015 13:39:12 -0400 don't decrement 0 timer for air mines...
nemo [Fri, 22 May 2015 13:39:12 -0400] rev 10952
don't decrement 0 timer for air mines...
Thu, 21 May 2015 00:19:06 +0300 - Move protocol handling events to main thread through qt's main loop qmlfrontend
unc0rr [Thu, 21 May 2015 00:19:06 +0300] rev 10951
- Move protocol handling events to main thread through qt's main loop - Reorganize code a bit
Thu, 21 May 2015 18:21:55 +0900 - (Finally) automatically load points for all current TechRacer maps
mikade <redgrinner@gmail.com> [Thu, 21 May 2015 18:21:55 +0900] rev 10950
- (Finally) automatically load points for all current TechRacer maps - Hack / break some stuff - Suspend two of the crappier maps
Mon, 18 May 2015 00:20:09 +0300 merge default qmlfrontend
unc0rr [Mon, 18 May 2015 00:20:09 +0300] rev 10949
merge default
Sat, 16 May 2015 19:15:08 +0900 your guess is as good as mine
mikade <redgrinner@gmail.com> [Sat, 16 May 2015 19:15:08 +0900] rev 10948
your guess is as good as mine
Sat, 16 May 2015 19:08:45 +0900 Add two new maps, improve an old one
mikade <redgrinner@gmail.com> [Sat, 16 May 2015 19:08:45 +0900] rev 10947
Add two new maps, improve an old one Fix a few maps so they can be converted into HWMAP format
Thu, 14 May 2015 23:09:21 +0900 extensive changes
mikade <redgrinner@gmail.com> [Thu, 14 May 2015 23:09:21 +0900] rev 10946
extensive changes
Wed, 13 May 2015 23:01:00 +0900 hopefully fix some placements
mikade <redgrinner@gmail.com> [Wed, 13 May 2015 23:01:00 +0900] rev 10945
hopefully fix some placements
Tue, 12 May 2015 22:38:33 +0300 - Fix order of messages, also don't duplicate last timestamped message
unc0rr [Tue, 12 May 2015 22:38:33 +0300] rev 10944
- Fix order of messages, also don't duplicate last timestamped message - Comment out useless line in uTeams
Tue, 12 May 2015 22:09:25 +0900 migrate maps, new map, minor fixes
mikade <redgrinner@gmail.com> [Tue, 12 May 2015 22:09:25 +0900] rev 10943
migrate maps, new map, minor fixes
Mon, 11 May 2015 13:53:08 -0400 This probably fixes bug #839 - mine time was hardcoded to 3000 in Attack, instead of using the "0 as undefined" input that other places were using. When re653e96b0ec3 started paying attention to the input parameter, this previously ignored value became a problem.
nemo [Mon, 11 May 2015 13:53:08 -0400] rev 10942
This probably fixes bug #839 - mine time was hardcoded to 3000 in Attack, instead of using the "0 as undefined" input that other places were using. When re653e96b0ec3 started paying attention to the input parameter, this previously ignored value became a problem.
Mon, 11 May 2015 19:58:54 +0300 - Take girder height into account (fix issue #908)
unc0rr [Mon, 11 May 2015 19:58:54 +0300] rev 10941
- Take girder height into account (fix issue #908) - Fix off-by-2 error in girder placement - Some tweaks to allow for more girders placed
Sat, 09 May 2015 14:30:01 +0900 Added param for rounds in techracer.
mikade <redgrinner@gmail.com> [Sat, 09 May 2015 14:30:01 +0900] rev 10940
Added param for rounds in techracer. Also some support for hand-drawn map placed stuff.
Fri, 08 May 2015 15:36:19 +0200 reduce volume a bit more. also fix engine hint
sheepluva [Fri, 08 May 2015 15:36:19 +0200] rev 10939
reduce volume a bit more. also fix engine hint
Fri, 08 May 2015 09:16:21 -0400 50% volume on music to make sheepluva happy
nemo [Fri, 08 May 2015 09:16:21 -0400] rev 10938
50% volume on music to make sheepluva happy
Thu, 07 May 2015 17:57:57 +0200 add simple build instructions
sheepluva [Thu, 07 May 2015 17:57:57 +0200] rev 10937
add simple build instructions
Thu, 07 May 2015 17:29:12 +0300 Long awaited hwmap<->txt converter, which took less than hour to make
unC0Rr [Thu, 07 May 2015 17:29:12 +0300] rev 10936
Long awaited hwmap<->txt converter, which took less than hour to make
Mon, 18 May 2015 00:07:52 +0300 Move SDLNet_TCP_Send to its own thread qmlfrontend
unc0rr [Mon, 18 May 2015 00:07:52 +0300] rev 10935
Move SDLNet_TCP_Send to its own thread
Thu, 07 May 2015 21:56:21 +0900 fml
mikade <redgrinner@gmail.com> [Thu, 07 May 2015 21:56:21 +0900] rev 10934
fml
Sun, 17 May 2015 00:14:30 +0300 Some more work on flib network qmlfrontend
unc0rr [Sun, 17 May 2015 00:14:30 +0300] rev 10933
Some more work on flib network
Thu, 07 May 2015 21:48:19 +0900 oops
mikade <redgrinner@gmail.com> [Thu, 07 May 2015 21:48:19 +0900] rev 10932
oops
Fri, 15 May 2015 23:28:31 +0300 Parse net commands, answer to pings qmlfrontend
unc0rr [Fri, 15 May 2015 23:28:31 +0300] rev 10931
Parse net commands, answer to pings
Thu, 07 May 2015 21:44:19 +0900 one more map, extra param
mikade <redgrinner@gmail.com> [Thu, 07 May 2015 21:44:19 +0900] rev 10930
one more map, extra param
Wed, 13 May 2015 23:21:40 +0300 Mockup of protocol parser qmlfrontend
unc0rr [Wed, 13 May 2015 23:21:40 +0300] rev 10929
Mockup of protocol parser
Tue, 05 May 2015 12:48:25 +0200 merge: merge the git merge head into hg tip, with anothera hg merge. merge. merge. merge. merge. meeeerrrrgeeee.
sheepluva [Tue, 05 May 2015 12:48:25 +0200] rev 10928
merge: merge the git merge head into hg tip, with anothera hg merge. merge. merge. merge. merge. meeeerrrrgeeee.
Mon, 11 May 2015 00:27:16 +0300 Fix jumpts table, build array of handlers (wip) qmlfrontend
unc0rr [Mon, 11 May 2015 00:27:16 +0300] rev 10927
Fix jumpts table, build array of handlers (wip)
Mon, 04 May 2015 18:32:33 +0200 chat: simplify some code and fix bugs I noticed during testing
sheepluva [Mon, 04 May 2015 18:32:33 +0200] rev 10926
chat: simplify some code and fix bugs I noticed during testing
Sat, 09 May 2015 23:30:19 +0300 Produce some useful code qmlfrontend
unc0rr [Sat, 09 May 2015 23:30:19 +0300] rev 10925
Produce some useful code
Mon, 04 May 2015 18:39:00 +0300 Less code - less bugs (fix pas2c build)
unc0rr [Mon, 04 May 2015 18:39:00 +0300] rev 10924
Less code - less bugs (fix pas2c build)
Mon, 04 May 2015 23:52:56 +0200 Merge pull request #32 from gunchleoc/master
sheepluva <sheepluva@users.noreply.github.com> [Mon, 04 May 2015 23:52:56 +0200] rev 10923
Merge pull request #32 from gunchleoc/master New gd (Scottish Gaelic) translation of main ts file.
Mon, 04 May 2015 17:49:15 +0300 merge default qmlfrontend
unc0rr [Mon, 04 May 2015 17:49:15 +0300] rev 10922
merge default
Fri, 01 May 2015 00:17:38 +0200 chat: further tweaks and cleanups
sheepluva [Fri, 01 May 2015 00:17:38 +0200] rev 10921
chat: further tweaks and cleanups
Thu, 30 Apr 2015 21:53:41 +0200 different implementation for utf-8 char detection/handling
sheepluva [Thu, 30 Apr 2015 21:53:41 +0200] rev 10920
different implementation for utf-8 char detection/handling
Thu, 30 Apr 2015 18:59:54 +0200 chat: generate utf8 info e.g. for pasted contents
sheepluva [Thu, 30 Apr 2015 18:59:54 +0200] rev 10919
chat: generate utf8 info e.g. for pasted contents
Sat, 02 May 2015 11:47:55 +0900 fix techracer map 3
mikade <redgrinner@gmail.com> [Sat, 02 May 2015 11:47:55 +0900] rev 10918
fix techracer map 3 another small test map
Fri, 01 May 2015 23:22:23 +0300 - ?Fix? nemo's attempt in r959219241c67
unc0rr [Fri, 01 May 2015 23:22:23 +0300] rev 10917
- ?Fix? nemo's attempt in r959219241c67 - Wrap mode: camera comes to followgear by the shortest path (better implementation, than sheepluva's re0d7d499c851) - Wrap mode: keep less than 50% of the screen grayed
Fri, 01 May 2015 22:01:14 +0300 merge
unc0rr [Fri, 01 May 2015 22:01:14 +0300] rev 10916
merge
Fri, 01 May 2015 22:23:37 +0900 ups, forgot we need to make TechRacer aware of airmines
mikade <redgrinner@gmail.com> [Fri, 01 May 2015 22:23:37 +0900] rev 10915
ups, forgot we need to make TechRacer aware of airmines
Fri, 01 May 2015 22:08:13 +0900 new test for lols
mikade <redgrinner@gmail.com> [Fri, 01 May 2015 22:08:13 +0900] rev 10914
new test for lols removed hwp and old maps
Sat, 18 Apr 2015 10:32:12 +0100 New gd translation of main ts file.
gunchleoc <fios@foramnagaidhlog.net> [Sat, 18 Apr 2015 10:32:12 +0100] rev 10913
New gd translation of main ts file.
Wed, 29 Apr 2015 17:17:40 +0300 Catch exceptions in accept() call
unc0rr [Wed, 29 Apr 2015 17:17:40 +0300] rev 10912
Catch exceptions in accept() call
Mon, 27 Apr 2015 17:21:58 +0000 Do not set rpath when binaries are installed in the standard search path
vittorio.giovara@gmail.com [Mon, 27 Apr 2015 17:21:58 +0000] rev 10911
Do not set rpath when binaries are installed in the standard search path $ rpmlint hedgewars hedgewars.i686: E: binary-or-shlib-defines-rpath /usr/bin/hwengine ['$ORIGIN/../lib/', '$ORIGIN/', '/usr/lib/'] hedgewars.i686: E: binary-or-shlib-defines-rpath /usr/lib/libphyslayer.so ['$ORIGIN/../lib/', '$ORIGIN/', '/usr/lib/'] hedgewars.i686: E: binary-or-shlib-defines-rpath /usr/bin/hedgewars ['$ORIGIN/../lib/', '$ORIGIN/', '/usr/lib/']
Sat, 11 Apr 2015 17:37:43 +0300 Add ceil() function to fpcrtl of pas2c
unc0rr [Sat, 11 Apr 2015 17:37:43 +0300] rev 10910
Add ceil() function to fpcrtl of pas2c
Sat, 11 Apr 2015 15:34:07 +0300 Silly fixes for silly pas2c
unc0rr [Sat, 11 Apr 2015 15:34:07 +0300] rev 10909
Silly fixes for silly pas2c
Mon, 04 May 2015 17:48:57 +0300 Try another approach, WIP qmlfrontend
unc0rr [Mon, 04 May 2015 17:48:57 +0300] rev 10908
Try another approach, WIP
Fri, 10 Apr 2015 23:58:05 +0300 Switch to mysql-simple, as hdbc package seems to be abandoned and anyway never satisfied me
unc0rr [Fri, 10 Apr 2015 23:58:05 +0300] rev 10907
Switch to mysql-simple, as hdbc package seems to be abandoned and anyway never satisfied me
Wed, 29 Apr 2015 23:52:18 +0300 Rendering some code qmlfrontend
unc0rr [Wed, 29 Apr 2015 23:52:18 +0300] rev 10906
Rendering some code
Fri, 10 Apr 2015 11:14:53 -0400 bouncy/noportal check after spawn
nemo [Fri, 10 Apr 2015 11:14:53 -0400] rev 10905
bouncy/noportal check after spawn
Tue, 28 Apr 2015 23:26:12 +0300 Some more work on network client implementation qmlfrontend
unc0rr [Tue, 28 Apr 2015 23:26:12 +0300] rev 10904
Some more work on network client implementation
Fri, 10 Apr 2015 10:36:17 -0400 tweak erase
nemo [Fri, 10 Apr 2015 10:36:17 -0400] rev 10903
tweak erase
Tue, 28 Apr 2015 11:49:48 +0300 Will use own tree type qmlfrontend
unc0rr [Tue, 28 Apr 2015 11:49:48 +0300] rev 10902
Will use own tree type
Wed, 08 Apr 2015 23:59:35 -0400 also erase
nemo [Wed, 08 Apr 2015 23:59:35 -0400] rev 10901
also erase
Sat, 25 Apr 2015 23:46:09 +0300 Some hedgewars coding a week keeps doctor away qmlfrontend
unc0rr [Sat, 25 Apr 2015 23:46:09 +0300] rev 10900
Some hedgewars coding a week keeps doctor away
Wed, 08 Apr 2015 15:10:44 -0400 fix copypasta typo, failure to bump offset of lf params
nemo [Wed, 08 Apr 2015 15:10:44 -0400] rev 10899
fix copypasta typo, failure to bump offset of lf params
Wed, 22 Apr 2015 23:33:16 +0300 Some futher work on flib net client part qmlfrontend
unc0rr [Wed, 22 Apr 2015 23:33:16 +0300] rev 10898
Some futher work on flib net client part
Wed, 08 Apr 2015 15:04:48 -0400 Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo [Wed, 08 Apr 2015 15:04:48 -0400] rev 10897
Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
Thu, 16 Apr 2015 23:31:13 +0300 Start network support: only setting up a connection for now qmlfrontend
unc0rr [Thu, 16 Apr 2015 23:31:13 +0300] rev 10896
Start network support: only setting up a connection for now
Sun, 05 Apr 2015 16:41:39 -0400 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo [Sun, 05 Apr 2015 16:41:39 -0400] rev 10895
Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
Tue, 14 Apr 2015 11:18:14 +0300 Racer challenge map #17 qmlfrontend
unC0Rr [Tue, 14 Apr 2015 11:18:14 +0300] rev 10894
Racer challenge map #17
Sun, 05 Apr 2015 12:44:54 +0900 fix error in Nobody Laugh
mikade <redgrinner@gmail.com> [Sun, 05 Apr 2015 12:44:54 +0900] rev 10893
fix error in Nobody Laugh
Sat, 11 Apr 2015 22:39:29 +0300 Make ammo scheme work qmlfrontend
unc0rr [Sat, 11 Apr 2015 22:39:29 +0300] rev 10892
Make ammo scheme work
Fri, 03 Apr 2015 16:46:14 -0400 enable bounce on rubber for air bombs. give them the missing elasticity they needed for the code there to work properly.
nemo [Fri, 03 Apr 2015 16:46:14 -0400] rev 10891
enable bounce on rubber for air bombs. give them the missing elasticity they needed for the code there to work properly.
Sat, 11 Apr 2015 17:23:56 +0300 Oops, forgot this file qmlfrontend
unc0rr [Sat, 11 Apr 2015 17:23:56 +0300] rev 10890
Oops, forgot this file
Fri, 03 Apr 2015 16:39:09 -0400 give melon pieces a radius. is why they weren't bouncing.
nemo [Fri, 03 Apr 2015 16:39:09 -0400] rev 10889
give melon pieces a radius. is why they weren't bouncing.
Wed, 08 Apr 2015 23:39:18 +0300 Ammo schemes list, almost works qmlfrontend
unc0rr [Wed, 08 Apr 2015 23:39:18 +0300] rev 10888
Ammo schemes list, almost works
Fri, 03 Apr 2015 15:20:08 -0400 Make FP tunnel 2px wider.
nemo [Fri, 03 Apr 2015 15:20:08 -0400] rev 10887
Make FP tunnel 2px wider.
Thu, 02 Apr 2015 21:09:56 +0300 - Merge default qmlfrontend
unc0rr [Thu, 02 Apr 2015 21:09:56 +0300] rev 10886
- Merge default - *cough* sorry, but also in this commit: move *.qml files into qrc, include qmlFrontend into cmake build, also exclude QTfrontend
Wed, 01 Apr 2015 22:46:52 +0300 racer challenge map #16
unc0rr [Wed, 01 Apr 2015 22:46:52 +0300] rev 10885
racer challenge map #16
Wed, 01 Apr 2015 10:17:01 +0300 Fix off-by-1 error
unC0Rr [Wed, 01 Apr 2015 10:17:01 +0300] rev 10884
Fix off-by-1 error
Wed, 01 Apr 2015 02:42:37 +0200 terminate engine and output fatal error message if hedgehogs are added incorrectly
sheepluva [Wed, 01 Apr 2015 02:42:37 +0200] rev 10883
terminate engine and output fatal error message if hedgehogs are added incorrectly
Tue, 31 Mar 2015 23:14:09 +0300 - Fix ping timeouts after incorrect "/vote" commands (protocol violation)
unc0rr [Tue, 31 Mar 2015 23:14:09 +0300] rev 10882
- Fix ping timeouts after incorrect "/vote" commands (protocol violation) - Add "/info" command - Add "/maxteams" command to specify desired maximum number of teams in your room
Tue, 31 Mar 2015 23:01:53 +0300 "/force" command for server admin to force voting result
unc0rr [Tue, 31 Mar 2015 23:01:53 +0300] rev 10881
"/force" command for server admin to force voting result
Tue, 31 Mar 2015 22:50:12 +0300 Send notice when accepting vote
unc0rr [Tue, 31 Mar 2015 22:50:12 +0300] rev 10880
Send notice when accepting vote
Tue, 31 Mar 2015 22:37:04 +0300 Don't change hedgehogs total number to a value > 48 as result of voting.
unc0rr [Tue, 31 Mar 2015 22:37:04 +0300] rev 10879
Don't change hedgehogs total number to a value > 48 as result of voting.
Tue, 31 Mar 2015 03:41:36 +0200 small pixel jizz tweak
sheepluva [Tue, 31 Mar 2015 03:41:36 +0200] rev 10878
small pixel jizz tweak
Tue, 31 Mar 2015 02:30:29 +0200 alternative explosion border smoothing
sheepluva [Tue, 31 Mar 2015 02:30:29 +0200] rev 10877
alternative explosion border smoothing
Tue, 31 Mar 2015 00:15:00 +0200 draw birdy's feathers in low quality mode too
sheepluva [Tue, 31 Mar 2015 00:15:00 +0200] rev 10876
draw birdy's feathers in low quality mode too
Wed, 25 Mar 2015 21:30:04 +0100 only display cake timer if it is low
sheepluva [Wed, 25 Mar 2015 21:30:04 +0100] rev 10875
only display cake timer if it is low
Wed, 25 Mar 2015 20:30:52 +0100 allow gear specific data (with gear type specific type). applied to cake
sheepluva [Wed, 25 Mar 2015 20:30:52 +0100] rev 10874
allow gear specific data (with gear type specific type). applied to cake
Tue, 24 Mar 2015 21:18:05 +0100 still messing with rendering
sheepluva [Tue, 24 Mar 2015 21:18:05 +0100] rev 10873
still messing with rendering
Tue, 24 Mar 2015 22:51:49 +0300 Hints for bottom feeder, which were somehow lost
unc0rr [Tue, 24 Mar 2015 22:51:49 +0300] rev 10872
Hints for bottom feeder, which were somehow lost
Tue, 24 Mar 2015 19:25:03 +0100 rendering tweaks cont.
sheepluva [Tue, 24 Mar 2015 19:25:03 +0100] rev 10871
rendering tweaks cont.
Tue, 24 Mar 2015 16:52:35 +0100 rendering tweaks cont.
sheepluva [Tue, 24 Mar 2015 16:52:35 +0100] rev 10870
rendering tweaks cont.
Tue, 24 Mar 2015 12:48:55 +0100 rendering tweaks/cleanup cont.
sheepluva [Tue, 24 Mar 2015 12:48:55 +0100] rev 10869
rendering tweaks/cleanup cont.
Mon, 23 Mar 2015 02:03:45 +0100 show correct default if current team is local team
sheepluva [Mon, 23 Mar 2015 02:03:45 +0100] rev 10868
show correct default if current team is local team
Sun, 22 Mar 2015 22:06:44 +0100 fix segfault caused by last commit if spectating
sheepluva [Sun, 22 Mar 2015 22:06:44 +0100] rev 10867
fix segfault caused by last commit if spectating
Sun, 22 Mar 2015 21:40:16 +0100 make using hog speech a bit more comfortable
sheepluva [Sun, 22 Mar 2015 21:40:16 +0100] rev 10866
make using hog speech a bit more comfortable
Fri, 20 Mar 2015 15:00:52 -0400 remove switch from allowed utilities. 14:57 <@unC0Rr> way too OP
nemo [Fri, 20 Mar 2015 15:00:52 -0400] rev 10865
remove switch from allowed utilities. 14:57 <@unC0Rr> way too OP
Thu, 19 Mar 2015 21:23:56 +0100 don't modify collision data when applying visual edge smoothing
sheepluva [Thu, 19 Mar 2015 21:23:56 +0100] rev 10864
don't modify collision data when applying visual edge smoothing
Wed, 18 Mar 2015 21:52:13 +0100 fallback to first color in colors array if there is no valid color specified
sheepluva [Wed, 18 Mar 2015 21:52:13 +0100] rev 10863
fallback to first color in colors array if there is no valid color specified
Wed, 18 Mar 2015 23:18:52 +0300 Don't spawn team widget sorter on each frame when in lag. Issue 'spectate 0' instead, and only on first lag occasion.
unc0rr [Wed, 18 Mar 2015 23:18:52 +0300] rev 10862
Don't spawn team widget sorter on each frame when in lag. Issue 'spectate 0' instead, and only on first lag occasion.
Wed, 18 Mar 2015 23:13:37 +0300 Also update wind indicator on lag when joining midgame
unc0rr [Wed, 18 Mar 2015 23:13:37 +0300] rev 10861
Also update wind indicator on lag when joining midgame
Wed, 18 Mar 2015 21:03:53 +0100 changed/fixed alpha blending in copyToXYFromRect
sheepluva [Wed, 18 Mar 2015 21:03:53 +0100] rev 10860
changed/fixed alpha blending in copyToXYFromRect
Wed, 18 Mar 2015 22:57:29 +0300 Only allow one instance of vgtSmoothWindbar also
unc0rr [Wed, 18 Mar 2015 22:57:29 +0300] rev 10859
Only allow one instance of vgtSmoothWindbar also
Tue, 17 Mar 2015 23:57:26 +0300 Don't do anything if sorter was replaced, even for one tick only. Hopefully fixes issue #907, but not confirmed, though very highly plausible.
unc0rr [Tue, 17 Mar 2015 23:57:26 +0300] rev 10858
Don't do anything if sorter was replaced, even for one tick only. Hopefully fixes issue #907, but not confirmed, though very highly plausible.
Mon, 16 Mar 2015 11:12:18 +0300 Script parameter to adjust winning score for Mutant
unC0Rr [Mon, 16 Mar 2015 11:12:18 +0300] rev 10857
Script parameter to adjust winning score for Mutant
Sun, 15 Mar 2015 22:01:10 -0400 team coloured, just for the heck of it, based on a param. also del airmine, 'cause, probably not fun here. you're invuln anyway.
nemo [Sun, 15 Mar 2015 22:01:10 -0400] rev 10856
team coloured, just for the heck of it, based on a param. also del airmine, 'cause, probably not fun here. you're invuln anyway.
Sun, 15 Mar 2015 16:14:43 -0400 merge ☹
nemo [Sun, 15 Mar 2015 16:14:43 -0400] rev 10855
merge ☹
Fri, 13 Mar 2015 14:09:44 +0300 Racer challenge map #15
unC0Rr [Fri, 13 Mar 2015 14:09:44 +0300] rev 10854
Racer challenge map #15
Sun, 08 Mar 2015 03:04:06 +0100 and ofc fix pas2c build
sheepluva [Sun, 08 Mar 2015 03:04:06 +0100] rev 10853
and ofc fix pas2c build
Sun, 08 Mar 2015 02:40:32 +0100 render input prefix independent of inputstr so that e.g. a username will not lead to weirdnesses
sheepluva [Sun, 08 Mar 2015 02:40:32 +0100] rev 10852
render input prefix independent of inputstr so that e.g. a username will not lead to weirdnesses
Sun, 08 Mar 2015 01:51:27 +0100 chat/copypaste: some adjustments and sanity checks
sheepluva [Sun, 08 Mar 2015 01:51:27 +0100] rev 10851
chat/copypaste: some adjustments and sanity checks
Sun, 08 Mar 2015 01:04:41 +0100 copy to/paste from system clipboard (via frontend)
sheepluva [Sun, 08 Mar 2015 01:04:41 +0100] rev 10850
copy to/paste from system clipboard (via frontend)
Fri, 06 Mar 2015 21:24:21 +0100 copy&paste (wip), currently using only a local clipboard
sheepluva [Fri, 06 Mar 2015 21:24:21 +0100] rev 10849
copy&paste (wip), currently using only a local clipboard
Sun, 15 Mar 2015 16:14:13 -0400 Allow rope tinting
nemo [Sun, 15 Mar 2015 16:14:13 -0400] rev 10848
Allow rope tinting
Tue, 03 Mar 2015 22:22:29 +0300 amNothing is fine to use in any type of race too
unc0rr [Tue, 03 Mar 2015 22:22:29 +0300] rev 10847
amNothing is fine to use in any type of race too
Sun, 01 Mar 2015 21:06:27 +0100 attempt to move cursor now removes selection even if cursor cannot actually move in the specified direction
sheepluva [Sun, 01 Mar 2015 21:06:27 +0100] rev 10846
attempt to move cursor now removes selection even if cursor cannot actually move in the specified direction
Sun, 01 Mar 2015 20:38:52 +0100 quick word deletion while holding ctrl (qt style)
sheepluva [Sun, 01 Mar 2015 20:38:52 +0100] rev 10845
quick word deletion while holding ctrl (qt style)
Sun, 01 Mar 2015 20:14:23 +0100 holding ctrl will now make cursor skip words/etc in a fashion similar to Qt
sheepluva [Sun, 01 Mar 2015 20:14:23 +0100] rev 10844
holding ctrl will now make cursor skip words/etc in a fashion similar to Qt
Sun, 01 Mar 2015 17:32:26 +0100 whoops, pas2c did not notice this missing ;
sheepluva [Sun, 01 Mar 2015 17:32:26 +0100] rev 10843
whoops, pas2c did not notice this missing ;
Sun, 01 Mar 2015 17:12:02 +0100 since fonts can be loaded in late, update cursor position before first chat display
sheepluva [Sun, 01 Mar 2015 17:12:02 +0100] rev 10842
since fonts can be loaded in late, update cursor position before first chat display
Sun, 01 Mar 2015 16:45:24 +0100 make team key play well with new cursor
sheepluva [Sun, 01 Mar 2015 16:45:24 +0100] rev 10841
make team key play well with new cursor
Sun, 01 Mar 2015 16:38:18 +0100 add newline after warning
sheepluva [Sun, 01 Mar 2015 16:38:18 +0100] rev 10840
add newline after warning
Sun, 01 Mar 2015 16:32:14 +0100 make sure cursor drawing position does not get messed up by screen resize
sheepluva [Sun, 01 Mar 2015 16:32:14 +0100] rev 10839
make sure cursor drawing position does not get messed up by screen resize
Sun, 01 Mar 2015 15:56:00 +0100 teach pas2c how to insert() shortstrings
sheepluva [Sun, 01 Mar 2015 15:56:00 +0100] rev 10838
teach pas2c how to insert() shortstrings
Sun, 01 Mar 2015 15:04:31 +0100 pas2c does not like setlength called with a shortstring apparently
sheepluva [Sun, 01 Mar 2015 15:04:31 +0100] rev 10837
pas2c does not like setlength called with a shortstring apparently
Sun, 01 Mar 2015 04:15:11 +0100 selections
sheepluva [Sun, 01 Mar 2015 04:15:11 +0100] rev 10836
selections
Sat, 28 Feb 2015 22:20:53 +0100 fix chat input history not restoring utf8-related info
sheepluva [Sat, 28 Feb 2015 22:20:53 +0100] rev 10835
fix chat input history not restoring utf8-related info
Sat, 28 Feb 2015 17:29:07 +0100 engine: moveable chat cursor. note: discovered bug that utf8 char info is lost/corrupted when input history is used
sheepluva [Sat, 28 Feb 2015 17:29:07 +0100] rev 10834
engine: moveable chat cursor. note: discovered bug that utf8 char info is lost/corrupted when input history is used
Thu, 26 Feb 2015 15:38:10 +0300 Racer challenge map #14
unC0Rr [Thu, 26 Feb 2015 15:38:10 +0300] rev 10833
Racer challenge map #14
Wed, 18 Feb 2015 14:44:59 +0300 Racer challenge #13
unC0Rr [Wed, 18 Feb 2015 14:44:59 +0300] rev 10832
Racer challenge #13
Tue, 17 Feb 2015 16:05:54 -0500 Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo [Tue, 17 Feb 2015 16:05:54 -0500] rev 10831
Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
Tue, 17 Feb 2015 12:09:27 -0500 Make hedgewars frontend not change scheme/weps to Default if script cfg doesn't match a known scheme. That is, will leave on whatever is selected. Also set a bunch of schemes where we don't care what the scheme/weps are to *
nemo [Tue, 17 Feb 2015 12:09:27 -0500] rev 10830
Make hedgewars frontend not change scheme/weps to Default if script cfg doesn't match a known scheme. That is, will leave on whatever is selected. Also set a bunch of schemes where we don't care what the scheme/weps are to *
Tue, 17 Feb 2015 10:04:32 -0500 avoid airmines too when spawning
nemo [Tue, 17 Feb 2015 10:04:32 -0500] rev 10829
avoid airmines too when spawning
Tue, 17 Feb 2015 09:50:22 -0500 bit more friction. remove gstSubmersible clearing. was for the old "sea" thing that is totally gone now. As a general attribute, better to let other stuff clear it as needed.
nemo [Tue, 17 Feb 2015 09:50:22 -0500] rev 10828
bit more friction. remove gstSubmersible clearing. was for the old "sea" thing that is totally gone now. As a general attribute, better to let other stuff clear it as needed.
Mon, 16 Feb 2015 13:58:32 -0500 make mines submersible
nemo [Mon, 16 Feb 2015 13:58:32 -0500] rev 10827
make mines submersible
Sun, 15 Feb 2015 21:27:27 -0500 oops, forgot this annoying thing
nemo [Sun, 15 Feb 2015 21:27:27 -0500] rev 10826
oops, forgot this annoying thing
Sun, 15 Feb 2015 15:35:46 -0500 0s mine time
nemo [Sun, 15 Feb 2015 15:35:46 -0500] rev 10825
0s mine time
Sun, 15 Feb 2015 15:34:32 -0500 make air mines respawn on climbhome
nemo [Sun, 15 Feb 2015 15:34:32 -0500] rev 10824
make air mines respawn on climbhome
Mon, 16 Feb 2015 22:33:15 +0300 Introducing cbAmmo qmlfrontend
unc0rr [Mon, 16 Feb 2015 22:33:15 +0300] rev 10823
Introducing cbAmmo
Sat, 14 Feb 2015 22:25:31 -0500 hook up to frontend
nemo [Sat, 14 Feb 2015 22:25:31 -0500] rev 10822
hook up to frontend
Mon, 09 Feb 2015 00:37:59 +0300 Fix schemes loading qmlfrontend
unc0rr [Mon, 09 Feb 2015 00:37:59 +0300] rev 10821
Fix schemes loading
Sat, 14 Feb 2015 17:47:28 -0500 Fix bug, undo debug level in server, set air mine number to something non-debug
nemo [Sat, 14 Feb 2015 17:47:28 -0500] rev 10820
Fix bug, undo debug level in server, set air mine number to something non-debug
Sun, 08 Feb 2015 00:10:05 +0300 Send selected scheme config on engine initialization (WIP) qmlfrontend
unc0rr [Sun, 08 Feb 2015 00:10:05 +0300] rev 10819
Send selected scheme config on engine initialization (WIP)
Sat, 14 Feb 2015 17:34:12 -0500 Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo [Sat, 14 Feb 2015 17:34:12 -0500] rev 10818
Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
Sat, 07 Feb 2015 23:26:14 +0300 merge with default qmlfrontend
unc0rr [Sat, 07 Feb 2015 23:26:14 +0300] rev 10817
merge with default
Sat, 07 Feb 2015 23:25:33 +0300 merge
unc0rr [Sat, 07 Feb 2015 23:25:33 +0300] rev 10816
merge
Sat, 07 Feb 2015 11:53:08 +0300 Fix pas2c?
unc0rr [Sat, 07 Feb 2015 11:53:08 +0300] rev 10815
Fix pas2c?
Sat, 07 Feb 2015 00:19:54 +0300 This should help with second rejoin bug. (reverting previous workaround over frontend bug and making a new one)
unc0rr [Sat, 07 Feb 2015 00:19:54 +0300] rev 10814
This should help with second rejoin bug. (reverting previous workaround over frontend bug and making a new one)
Fri, 06 Feb 2015 16:08:02 +0300 One more medium template
unC0Rr [Fri, 06 Feb 2015 16:08:02 +0300] rev 10813
One more medium template
Sat, 31 Jan 2015 23:14:12 -0500 fix typo
nemo [Sat, 31 Jan 2015 23:14:12 -0500] rev 10812
fix typo
Sat, 31 Jan 2015 22:18:40 -0500 I guess the params shouldn't be all or nothing.
nemo [Sat, 31 Jan 2015 22:18:40 -0500] rev 10811
I guess the params shouldn't be all or nothing.
Sat, 31 Jan 2015 22:13:44 -0500 add some config params - speed,accel,delaytime,delayheight,nocake. water rise speed, water rise acceleration, time delay from start of turn for water rise, height delay for same, and disable cake. also set start boulder to indestructible
nemo [Sat, 31 Jan 2015 22:13:44 -0500] rev 10810
add some config params - speed,accel,delaytime,delayheight,nocake. water rise speed, water rise acceleration, time delay from start of turn for water rise, height delay for same, and disable cake. also set start boulder to indestructible
Sun, 25 Jan 2015 16:10:20 -0500 Add generic getter/setter for a bunch of more obscure gear structure values
nemo [Sun, 25 Jan 2015 16:10:20 -0500] rev 10809
Add generic getter/setter for a bunch of more obscure gear structure values
Sun, 25 Jan 2015 14:48:02 -0500 Add a couple of more variable bindings, make all the set visual gear values optional, to allow skipping trailing params or specifying ones in the middle as nil to not set. Should make using it more convenient in simple cases.
nemo [Sun, 25 Jan 2015 14:48:02 -0500] rev 10808
Add a couple of more variable bindings, make all the set visual gear values optional, to allow skipping trailing params or specifying ones in the middle as nil to not set. Should make using it more convenient in simple cases.
Sat, 24 Jan 2015 13:49:57 -0500 Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo [Sat, 24 Jan 2015 13:49:57 -0500] rev 10807
Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
Wed, 21 Jan 2015 16:00:08 -0500 more turn-based-y
nemo [Wed, 21 Jan 2015 16:00:08 -0500] rev 10806
more turn-based-y
Sun, 18 Jan 2015 22:48:23 -0500 inherit mines time div 4
nemo [Sun, 18 Jan 2015 22:48:23 -0500] rev 10805
inherit mines time div 4
Mon, 19 Jan 2015 01:18:43 +0100 feedback/linux: fix wrong mem size being reported if mem > 4GB. thanks to tomreyn for reporting this issue
sheepluva [Mon, 19 Jan 2015 01:18:43 +0100] rev 10804
feedback/linux: fix wrong mem size being reported if mem > 4GB. thanks to tomreyn for reporting this issue
Sun, 18 Jan 2015 17:14:37 -0500 merge 0.9.21, hopefully without screwing anything up due to this having been left for a while + parallel commits that occurred...
nemo [Sun, 18 Jan 2015 17:14:37 -0500] rev 10803
merge 0.9.21, hopefully without screwing anything up due to this having been left for a while + parallel commits that occurred...
Sun, 18 Jan 2015 16:57:32 -0500 Use the larger scaled airmine sprite originally intended, add some antidickery measures.
nemo [Sun, 18 Jan 2015 16:57:32 -0500] rev 10802
Use the larger scaled airmine sprite originally intended, add some antidickery measures.
Mon, 19 Jan 2015 00:12:26 +0300 Fix here too
unc0rr [Mon, 19 Jan 2015 00:12:26 +0300] rev 10801
Fix here too
Sun, 18 Jan 2015 16:01:09 -0500 more tweakery
nemo [Sun, 18 Jan 2015 16:01:09 -0500] rev 10800
more tweakery
Sun, 18 Jan 2015 15:12:54 -0500 initialise trackSpeed, add nil check before resetting seek timer
nemo [Sun, 18 Jan 2015 15:12:54 -0500] rev 10799
initialise trackSpeed, add nil check before resetting seek timer
Sun, 18 Jan 2015 15:03:35 -0500 er... didn't mean to leave this line in
nemo [Sun, 18 Jan 2015 15:03:35 -0500] rev 10798
er... didn't mean to leave this line in
Sun, 18 Jan 2015 20:59:37 +0100 begin/end
sheepluva [Sun, 18 Jan 2015 20:59:37 +0100] rev 10797
begin/end
Sun, 18 Jan 2015 14:48:23 -0500 merge
nemo [Sun, 18 Jan 2015 14:48:23 -0500] rev 10796
merge
Sun, 18 Jan 2015 15:36:36 +0100 fix pas2c (airbomb code: "not" statement in boolean expression was without parentheses)
sheepluva [Sun, 18 Jan 2015 15:36:36 +0100] rev 10795
fix pas2c (airbomb code: "not" statement in boolean expression was without parentheses)
Sun, 18 Jan 2015 14:47:25 -0500 radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
nemo [Sun, 18 Jan 2015 14:47:25 -0500] rev 10794
radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
Sat, 17 Jan 2015 21:41:01 +0100 oops. I committed hat fix to .21 branch
sheepluva [Sat, 17 Jan 2015 21:41:01 +0100] rev 10793
oops. I committed hat fix to .21 branch
Sun, 18 Jan 2015 14:18:06 -0500 Toss in scaled down underwater SD mine as "air mine" pending, er, cybernetic butterflies or whatever
nemo [Sun, 18 Jan 2015 14:18:06 -0500] rev 10792
Toss in scaled down underwater SD mine as "air mine" pending, er, cybernetic butterflies or whatever
Sat, 17 Jan 2015 10:07:12 -0500 tweak a few params. still something wtf going on when on rope
nemo [Sat, 17 Jan 2015 10:07:12 -0500] rev 10791
tweak a few params. still something wtf going on when on rope
Sat, 17 Jan 2015 14:26:25 +0100 merge
sheepluva [Sat, 17 Jan 2015 14:26:25 +0100] rev 10790
merge
Fri, 16 Jan 2015 17:51:29 -0500 experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo [Fri, 16 Jan 2015 17:51:29 -0500] rev 10789
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
Fri, 16 Jan 2015 15:47:34 +0100 Merge pull request #31 from LocutusOfBorg/fix-cmake
sheepluva <sheepluva@users.noreply.github.com> [Fri, 16 Jan 2015 15:47:34 +0100] rev 10788
Merge pull request #31 from LocutusOfBorg/fix-cmake Add RelWithDebInfo for debugging pourposes
Wed, 14 Jan 2015 11:47:50 +0300 Oops, misspelled protocol command
unC0Rr [Wed, 14 Jan 2015 11:47:50 +0300] rev 10787
Oops, misspelled protocol command
Tue, 13 Jan 2015 23:37:07 +0300 Implement /newseed and /hedgehogs commands. Only tested for building.
unc0rr [Tue, 13 Jan 2015 23:37:07 +0300] rev 10786
Implement /newseed and /hedgehogs commands. Only tested for building.
Mon, 12 Jan 2015 08:20:20 -0500 oups. Accidentally commited air mine stuff which needs reworking now since I can't use Gear^.Hedgehog
nemo [Mon, 12 Jan 2015 08:20:20 -0500] rev 10785
oups. Accidentally commited air mine stuff which needs reworking now since I can't use Gear^.Hedgehog
Sun, 11 Jan 2015 22:30:52 -0500 move TGear Hedgehog based on how uStats is using it
nemo [Sun, 11 Jan 2015 22:30:52 -0500] rev 10784
move TGear Hedgehog based on how uStats is using it
Thu, 15 Jan 2015 11:48:28 +0100 Add RelWithDebInfo for debugging purposes
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Thu, 15 Jan 2015 11:48:28 +0100] rev 10783
Add RelWithDebInfo for debugging purposes
Tue, 06 Jan 2015 16:38:39 +0100 merge git head
sheepluva [Tue, 06 Jan 2015 16:38:39 +0100] rev 10782
merge git head
Tue, 06 Jan 2015 15:16:34 +0100 Merge pull request #29 from LocutusOfBorg/bad-fix-segfault
sheepluva <sheepluva@users.noreply.github.com> [Tue, 06 Jan 2015 15:16:34 +0100] rev 10781
Merge pull request #29 from LocutusOfBorg/bad-fix-segfault Fix for segfault when BUILD_ENGINE_C=ON and FONTS_DIR is provided, by Locutus and unC0Rr
Tue, 06 Jan 2015 03:41:10 +0100 Unify _P flags
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Tue, 06 Jan 2015 03:41:10 +0100] rev 10780
Unify _P flags
Tue, 06 Jan 2015 12:52:37 +0300 Fix handling of perlin mapgen
unc0rr [Tue, 06 Jan 2015 12:52:37 +0300] rev 10779
Fix handling of perlin mapgen
Sat, 29 Nov 2014 14:53:41 +0100 Fix segfault when BUILD_ENGINE_C=ON and FONTS_DIR is provided
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Sat, 29 Nov 2014 14:53:41 +0100] rev 10778
Fix segfault when BUILD_ENGINE_C=ON and FONTS_DIR is provided
Tue, 06 Jan 2015 12:12:34 +0300 - Send maze_size command in other mapgen modes too
unc0rr [Tue, 06 Jan 2015 12:12:34 +0300] rev 10777
- Send maze_size command in other mapgen modes too - Fix drawn land mapgen detection
Mon, 05 Jan 2015 16:29:27 +0100 Rename test to test_normal, to comply with policy CMP0037
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Mon, 05 Jan 2015 16:29:27 +0100] rev 10776
Rename test to test_normal, to comply with policy CMP0037
Thu, 09 Jul 2015 13:27:56 -0400 Fix build w/o S3D and video recording. untested. 0.9.21
nemo [Thu, 09 Jul 2015 13:27:56 -0400] rev 10775
Fix build w/o S3D and video recording. untested.
Mon, 05 Jan 2015 19:24:49 +0300 merge
unc0rr [Mon, 05 Jan 2015 19:24:49 +0300] rev 10774
merge
Thu, 04 Jun 2015 19:57:04 +0300 More ifdefs \o/ (fix build even more) 0.9.21
unc0rr [Thu, 04 Jun 2015 19:57:04 +0300] rev 10773
More ifdefs \o/ (fix build even more)
Mon, 05 Jan 2015 19:24:20 +0300 merge
unc0rr [Mon, 05 Jan 2015 19:24:20 +0300] rev 10772
merge
Wed, 03 Jun 2015 23:24:56 +0300 Lazy fix for server build 0.9.21
unc0rr [Wed, 03 Jun 2015 23:24:56 +0300] rev 10771
Lazy fix for server build
Mon, 05 Jan 2015 14:37:08 +0100 Merge pull request #27 from LocutusOfBorg/fix-build2
sheepluva <sheepluva@users.noreply.github.com> [Mon, 05 Jan 2015 14:37:08 +0100] rev 10770
Merge pull request #27 from LocutusOfBorg/fix-build2 Fix arm* build failures < LocutusOfBorg1> sheepluva, the problem is fpc, so the workaround might be necessary even if they patch it :( http://bugs.freepascal.org/view.php?id=27222
Wed, 03 Jun 2015 14:50:54 +0100 Update .hgignore file 0.9.21
koda [Wed, 03 Jun 2015 14:50:54 +0100] rev 10769
Update .hgignore file
Mon, 05 Jan 2015 14:05:09 +0100 Merge pull request #28 from LocutusOfBorg/lua-fix
sheepluva <sheepluva@users.noreply.github.com> [Mon, 05 Jan 2015 14:05:09 +0100] rev 10768
Merge pull request #28 from LocutusOfBorg/lua-fix Find lua 5.1 on fedora machines (taken from fedora hw git)
Tue, 02 Jun 2015 19:53:30 +0100 Added tag 0.9.21-release, fab746a3597e for changeset 7e55468ffe38 0.9.21
koda [Tue, 02 Jun 2015 19:53:30 +0100] rev 10767
Added tag 0.9.21-release, fab746a3597e for changeset 7e55468ffe38
Mon, 05 Jan 2015 14:04:39 +0100 Merge pull request #26 from LocutusOfBorg/fix-build
sheepluva <sheepluva@users.noreply.github.com> [Mon, 05 Jan 2015 14:04:39 +0100] rev 10766
Merge pull request #26 from LocutusOfBorg/fix-build Do not throw error when an haskell module throws a build failure, e.g. b...
Tue, 02 Jun 2015 19:51:04 +0100 Fix building hedgewars-server 0.9.21 0.9.21-release
koda [Tue, 02 Jun 2015 19:51:04 +0100] rev 10765
Fix building hedgewars-server
Mon, 05 Jan 2015 14:03:29 +0100 Merge pull request #25 from LocutusOfBorg/translation
sheepluva <sheepluva@users.noreply.github.com> [Mon, 05 Jan 2015 14:03:29 +0100] rev 10764
Merge pull request #25 from LocutusOfBorg/translation Add LocutusOfBorg to IT translation credits
Mon, 05 Jan 2015 18:30:43 +0300 Support _S and _P in initialization expressions
unc0rr [Mon, 05 Jan 2015 18:30:43 +0300] rev 10763
Support _S and _P in initialization expressions
Tue, 02 Jun 2015 18:37:40 +0100 Allow skipping the bundle step after install on OSX 0.9.21
koda [Tue, 02 Jun 2015 18:37:40 +0100] rev 10762
Allow skipping the bundle step after install on OSX
Mon, 05 Jan 2015 14:02:27 +0100 Merge pull request #24 from LocutusOfBorg/update-travis
sheepluva <sheepluva@users.noreply.github.com> [Mon, 05 Jan 2015 14:02:27 +0100] rev 10761
Merge pull request #24 from LocutusOfBorg/update-travis travis adjustments by LocutusOfBorg
Mon, 05 Jan 2015 11:35:04 +0300 Eh, faulty check
unc0rr [Mon, 05 Jan 2015 11:35:04 +0300] rev 10760
Eh, faulty check
Tue, 02 Jun 2015 01:58:10 +0100 Move OSX SDL library configuration from SDLh to proper CMakeLists 0.9.21
koda [Tue, 02 Jun 2015 01:58:10 +0100] rev 10759
Move OSX SDL library configuration from SDLh to proper CMakeLists
Mon, 05 Jan 2015 01:38:46 +0300 Random gravity values interval should include maxgravity
unc0rr [Mon, 05 Jan 2015 01:38:46 +0300] rev 10758
Random gravity values interval should include maxgravity
Mon, 02 Feb 2015 23:12:56 +0300 Scheme parsing qmlfrontend
unc0rr [Mon, 02 Feb 2015 23:12:56 +0300] rev 10757
Scheme parsing
Mon, 01 Jun 2015 14:30:22 +0200 Fix building on OSX when autoupdate is disabled 0.9.21
koda [Mon, 01 Jun 2015 14:30:22 +0200] rev 10756
Fix building on OSX when autoupdate is disabled
Sun, 04 Jan 2015 23:45:55 +0300 Include feature_size to demos for checker
unc0rr [Sun, 04 Jan 2015 23:45:55 +0300] rev 10755
Include feature_size to demos for checker
Thu, 29 Jan 2015 23:36:58 +0300 [flib] yay, some work on schemes qmlfrontend
unc0rr [Thu, 29 Jan 2015 23:36:58 +0300] rev 10754
[flib] yay, some work on schemes
Sat, 17 Jan 2015 01:48:57 +0100 fix issue with contributor hat being displayed for wrong players 0.9.21
sheepluva [Sat, 17 Jan 2015 01:48:57 +0100] rev 10753
fix issue with contributor hat being displayed for wrong players
Sun, 04 Jan 2015 00:29:19 +0300 Oops
unc0rr [Sun, 04 Jan 2015 00:29:19 +0300] rev 10752
Oops
Sun, 25 Jan 2015 00:08:42 +0300 CMake script for qmlFrontend qmlfrontend
unc0rr [Sun, 25 Jan 2015 00:08:42 +0300] rev 10751
CMake script for qmlFrontend
Tue, 06 Jan 2015 19:26:25 +0100 don't show the new, untranslated items in room state filter dropdown. do NOT merge this change back to default. 0.9.21
sheepluva [Tue, 06 Jan 2015 19:26:25 +0100] rev 10750
don't show the new, untranslated items in room state filter dropdown. do NOT merge this change back to default.
Sun, 04 Jan 2015 00:26:02 +0300 Not compatible anymore
unc0rr [Sun, 04 Jan 2015 00:26:02 +0300] rev 10749
Not compatible anymore
Sat, 03 Jan 2015 23:46:26 +0300 merge default qmlfrontend
unc0rr [Sat, 03 Jan 2015 23:46:26 +0300] rev 10748
merge default
Tue, 06 Jan 2015 17:07:34 +0100 backporting some build system fixes and pas2c tweaks 0.9.21
sheepluva [Tue, 06 Jan 2015 17:07:34 +0100] rev 10747
backporting some build system fixes and pas2c tweaks
Sat, 03 Jan 2015 00:30:30 +0300 Fix home path
unc0rr [Sat, 03 Jan 2015 00:30:30 +0300] rev 10746
Fix home path
Sun, 04 Jan 2015 14:04:17 -0500 premature optimisation bit me again. 0.9.21
nemo [Sun, 04 Jan 2015 14:04:17 -0500] rev 10745
premature optimisation bit me again.
Sat, 03 Jan 2015 00:29:34 +0300 Fix crash in case of critical image missing
unc0rr [Sat, 03 Jan 2015 00:29:34 +0300] rev 10744
Fix crash in case of critical image missing
Sun, 04 Jan 2015 00:44:14 -0500 Intent is to allow filtering by arbitrary flag combinations. This isn't actually working yet. No idea why. It seems it should. Tired though, so will look at it tomorrow. 0.9.21
nemo [Sun, 04 Jan 2015 00:44:14 -0500] rev 10743
Intent is to allow filtering by arbitrary flag combinations. This isn't actually working yet. No idea why. It seems it should. Tired though, so will look at it tomorrow.
Fri, 02 Jan 2015 23:54:11 +0300 checker.ini to avoid hardcoded paths
unc0rr [Fri, 02 Jan 2015 23:54:11 +0300] rev 10742
checker.ini to avoid hardcoded paths
Sat, 03 Jan 2015 18:14:45 -0500 oops 0.9.21
nemo [Sat, 03 Jan 2015 18:14:45 -0500] rev 10741
oops
Fri, 02 Jan 2015 22:07:31 +0300 Generate config for 'world edge' and 'script param' scheme options
unc0rr [Fri, 02 Jan 2015 22:07:31 +0300] rev 10740
Generate config for 'world edge' and 'script param' scheme options
Sat, 03 Jan 2015 17:27:33 -0500 Tired of not knowing which rooms I can't join 0.9.21
nemo [Sat, 03 Jan 2015 17:27:33 -0500] rev 10739
Tired of not knowing which rooms I can't join
Fri, 02 Jan 2015 01:13:22 +0300 Fix setting gravity multiplied by million for a moment of time on new turn on certain circumstances
unc0rr [Fri, 02 Jan 2015 01:13:22 +0300] rev 10738
Fix setting gravity multiplied by million for a moment of time on new turn on certain circumstances
Sat, 03 Jan 2015 15:25:42 -0500 use copyToXY instead to improve legibility 0.9.21
nemo [Sat, 03 Jan 2015 15:25:42 -0500] rev 10737
use copyToXY instead to improve legibility
Thu, 01 Jan 2015 12:43:00 -0500 Try to handle negative gravity w/ snow. Still needs to look nicer. Currently causes banding.
nemo [Thu, 01 Jan 2015 12:43:00 -0500] rev 10736
Try to handle negative gravity w/ snow. Still needs to look nicer. Currently causes banding.
Sat, 03 Jan 2015 00:28:33 +0300 Fix crash in case of critical image missing 0.9.21
unc0rr [Sat, 03 Jan 2015 00:28:33 +0300] rev 10735
Fix crash in case of critical image missing
Tue, 30 Dec 2014 23:31:00 +0300 Uhm... this seems to count as a workaround, not tested though
unc0rr [Tue, 30 Dec 2014 23:31:00 +0300] rev 10734
Uhm... this seems to count as a workaround, not tested though
Fri, 02 Jan 2015 00:14:49 +0300 Revert 5f34d3341fc1 and 28d5cebdf660, fix 9b789de8e5df instead 0.9.21
unc0rr [Fri, 02 Jan 2015 00:14:49 +0300] rev 10733
Revert 5f34d3341fc1 and 28d5cebdf660, fix 9b789de8e5df instead
Tue, 30 Dec 2014 22:59:15 +0300 Get rid of teamownerId since rejoin feature makes it virtually useless, as you cannot rely on it anymore. Should fix recently experienced server crashes.
unc0rr [Tue, 30 Dec 2014 22:59:15 +0300] rev 10732
Get rid of teamownerId since rejoin feature makes it virtually useless, as you cannot rely on it anymore. Should fix recently experienced server crashes.
Thu, 01 Jan 2015 12:41:28 -0500 tweaks to try and make flakes better behaved in negative gravity. branch safe. 0.9.21
nemo [Thu, 01 Jan 2015 12:41:28 -0500] rev 10731
tweaks to try and make flakes better behaved in negative gravity. branch safe.
Tue, 30 Dec 2014 22:12:07 +0300 Server-side workaround for frontend's script parameter bug in .21
unc0rr [Tue, 30 Dec 2014 22:12:07 +0300] rev 10730
Server-side workaround for frontend's script parameter bug in .21
Tue, 30 Dec 2014 18:23:11 -0500 this should probably work 0.9.21
nemo [Tue, 30 Dec 2014 18:23:11 -0500] rev 10729
this should probably work
Tue, 30 Dec 2014 21:00:03 +0300 Merge fixes from .21 branch
unc0rr [Tue, 30 Dec 2014 21:00:03 +0300] rev 10728
Merge fixes from .21 branch
Tue, 30 Dec 2014 18:19:05 -0500 revert 9b789de8e5df on branch based on feedback from zorg - seems to be breaking gameplay 0.9.21
nemo [Tue, 30 Dec 2014 18:19:05 -0500] rev 10727
revert 9b789de8e5df on branch based on feedback from zorg - seems to be breaking gameplay
Mon, 29 Dec 2014 12:27:51 +0100 Use ghc return value instead of looking for the stderr, do not throw error when an haskell module throws a build failure, e.g. because of false positives like this one (debian/arm*)
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Mon, 29 Dec 2014 12:27:51 +0100] rev 10726
Use ghc return value instead of looking for the stderr, do not throw error when an haskell module throws a build failure, e.g. because of false positives like this one (debian/arm*) "You are using a new version of LLVM that hasn't been tested yet! We will try though..."
Mon, 05 Jan 2015 13:28:13 +0100 Find lua 5.1 on fedora machines (taken from fedora hw git)
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Mon, 05 Jan 2015 13:28:13 +0100] rev 10725
Find lua 5.1 on fedora machines (taken from fedora hw git)
Tue, 30 Dec 2014 15:56:09 +0100 Fix arm* build failures
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Tue, 30 Dec 2014 15:56:09 +0100] rev 10724
Fix arm* build failures
Tue, 30 Dec 2014 19:07:57 +0300 Use ghc return value instead of looking for the stderr, do not throw error when an haskell module throws a build failure, e.g. because of false positives like this one (debian/arm*) 0.9.21
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Tue, 30 Dec 2014 19:07:57 +0300] rev 10723
Use ghc return value instead of looking for the stderr, do not throw error when an haskell module throws a build failure, e.g. because of false positives like this one (debian/arm*) "You are using a new version of LLVM that hasn't been tested yet! We will try though..."
Sat, 27 Dec 2014 11:36:28 -0500 Was not a good idea in the first place IMO
nemo [Sat, 27 Dec 2014 11:36:28 -0500] rev 10722
Was not a good idea in the first place IMO
Sat, 27 Dec 2014 22:09:31 +0300 Workaround bug (each time losing room master status, even when joining mutliple rooms, new instance of NetAmmoSchemeModel created, receiving schemeConfig and modifying its 43rd member, thus the last model which accepts this signal has the string cut down several times, workaround creates copy of qstringlist to avoid modifying shared message instance. Proper fix would delete unneeded instances of NetAmmoSchemeModel, but who cares) 0.9.21
unc0rr [Sat, 27 Dec 2014 22:09:31 +0300] rev 10721
Workaround bug (each time losing room master status, even when joining mutliple rooms, new instance of NetAmmoSchemeModel created, receiving schemeConfig and modifying its 43rd member, thus the last model which accepts this signal has the string cut down several times, workaround creates copy of qstringlist to avoid modifying shared message instance. Proper fix would delete unneeded instances of NetAmmoSchemeModel, but who cares)
Thu, 25 Dec 2014 13:54:47 -0500 fix amRubber frame positioning fail (probably)
nemo [Thu, 25 Dec 2014 13:54:47 -0500] rev 10720
fix amRubber frame positioning fail (probably)
Wed, 24 Dec 2014 23:26:54 +0300 0.9.21 branch 0.9.21
unc0rr [Wed, 24 Dec 2014 23:26:54 +0300] rev 10719
0.9.21 branch
Wed, 24 Dec 2014 23:17:14 +0300 More complete fix for FULLMAPCONFIG message, also add new known protocol versions
unc0rr [Wed, 24 Dec 2014 23:17:14 +0300] rev 10718
More complete fix for FULLMAPCONFIG message, also add new known protocol versions
Wed, 24 Dec 2014 14:42:05 -0500 Tweak to land texturing. Treat any non-lfBasic as edge
nemo [Wed, 24 Dec 2014 14:42:05 -0500] rev 10717
Tweak to land texturing. Treat any non-lfBasic as edge
Wed, 24 Dec 2014 13:24:38 -0500 cleaned up amRubber.png
nemo [Wed, 24 Dec 2014 13:24:38 -0500] rev 10716
cleaned up amRubber.png
Wed, 24 Dec 2014 12:24:35 -0500 polish update for rubber
krdrt5367 [Wed, 24 Dec 2014 12:24:35 -0500] rev 10715
polish update for rubber
Wed, 24 Dec 2014 12:19:18 -0500 fix for issue #894
nemo [Wed, 24 Dec 2014 12:19:18 -0500] rev 10714
fix for issue #894
Wed, 24 Dec 2014 11:50:53 -0500 bleah. I hate burning changelog revisions, but this isn't finished
nemo [Wed, 24 Dec 2014 11:50:53 -0500] rev 10713
bleah. I hate burning changelog revisions, but this isn't finished
Wed, 24 Dec 2014 11:41:53 -0500 Probably fixes issue #891 although the overall playability of the campaign, who knows, since invalid name was used in the add too
nemo [Wed, 24 Dec 2014 11:41:53 -0500] rev 10712
Probably fixes issue #891 although the overall playability of the campaign, who knows, since invalid name was used in the add too
Wed, 24 Dec 2014 11:16:57 -0500 *sigh* Somehow I clobbered these while making the changes, without meaning to. Revert to old ones.
nemo [Wed, 24 Dec 2014 11:16:57 -0500] rev 10711
*sigh* Somehow I clobbered these while making the changes, without meaning to. Revert to old ones.
Wed, 24 Dec 2014 11:13:07 -0500 This resolves issue #890 and issue #886
nemo [Wed, 24 Dec 2014 11:13:07 -0500] rev 10710
This resolves issue #890 and issue #886
Wed, 24 Dec 2014 11:08:26 -0500 forgot zopfli
nemo [Wed, 24 Dec 2014 11:08:26 -0500] rev 10709
forgot zopfli
Wed, 24 Dec 2014 11:05:48 -0500 Suggestion of Wuzzy's. Use Randy's water as SD water.
nemo [Wed, 24 Dec 2014 11:05:48 -0500] rev 10708
Suggestion of Wuzzy's. Use Randy's water as SD water.
Wed, 24 Dec 2014 10:36:49 -0500 merge
nemo [Wed, 24 Dec 2014 10:36:49 -0500] rev 10707
merge
Wed, 24 Dec 2014 15:01:30 +0000 add wuzzy to credits
vittorio.giovara@gmail.com [Wed, 24 Dec 2014 15:01:30 +0000] rev 10706
add wuzzy to credits
Wed, 24 Dec 2014 10:34:41 -0500 Add Randy's Candy_v1 as an upgrade to the Cake theme, add Cake theme to list of selectable themes. Also add forgotten Hoggywood CMakeLists.txt.
nemo [Wed, 24 Dec 2014 10:34:41 -0500] rev 10705
Add Randy's Candy_v1 as an upgrade to the Cake theme, add Cake theme to list of selectable themes. Also add forgotten Hoggywood CMakeLists.txt.
Wed, 24 Dec 2014 09:52:04 -0500 Add Hoggywood. Theme by Rofra, updated and improved by Wuzzy
Wuzzy [Wed, 24 Dec 2014 09:52:04 -0500] rev 10704
Add Hoggywood. Theme by Rofra, updated and improved by Wuzzy
Sat, 27 Dec 2014 10:39:11 +0100 Add my address to IT translation
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Sat, 27 Dec 2014 10:39:11 +0100] rev 10703
Add my address to IT translation
Wed, 24 Dec 2014 09:20:52 -0500 should fix perlin gen on 32 bit
nemo [Wed, 24 Dec 2014 09:20:52 -0500] rev 10702
should fix perlin gen on 32 bit
Tue, 23 Dec 2014 00:07:06 -0500 merge
nemo [Tue, 23 Dec 2014 00:07:06 -0500] rev 10701
merge
Mon, 22 Dec 2014 22:38:23 +0300 Hide "optimize" button
unc0rr [Mon, 22 Dec 2014 22:38:23 +0300] rev 10700
Hide "optimize" button
Sun, 21 Dec 2014 21:48:13 +0100 german translation update, mostly just adding wuzzy's suggested strings
sheepluva [Sun, 21 Dec 2014 21:48:13 +0100] rev 10699
german translation update, mostly just adding wuzzy's suggested strings
Sun, 21 Dec 2014 09:27:57 +0100 Issue 875: Fix faulty translation in German
wuzzy [Sun, 21 Dec 2014 09:27:57 +0100] rev 10698
issue #875: Fix faulty translation in German
Mon, 22 Dec 2014 18:08:42 -0500 scaling is not safe in multi at all using a team add. will use the first real team instead.
nemo [Mon, 22 Dec 2014 18:08:42 -0500] rev 10697
scaling is not safe in multi at all using a team add. will use the first real team instead.
Sat, 20 Dec 2014 16:20:37 -0500 Make amGirder invisible in construction mode since it allows placing anywhere in fortress. Print "insufficient power" if placement was blocked due to that, to avoid confusing noobs.
nemo [Sat, 20 Dec 2014 16:20:37 -0500] rev 10696
Make amGirder invisible in construction mode since it allows placing anywhere in fortress. Print "insufficient power" if placement was blocked due to that, to avoid confusing noobs.
Mon, 22 Dec 2014 17:47:22 -0500 this bugs me every time I look at it
nemo [Mon, 22 Dec 2014 17:47:22 -0500] rev 10695
this bugs me every time I look at it
Fri, 19 Dec 2014 22:56:28 +0100 hat fix
sheepluva [Fri, 19 Dec 2014 22:56:28 +0100] rev 10694
hat fix
Wed, 17 Dec 2014 23:41:10 +0100 revert last commit
sheepluva [Wed, 17 Dec 2014 23:41:10 +0100] rev 10693
revert last commit
Wed, 17 Dec 2014 23:01:43 +0100 don't save alpha channel to screenshots when not needed
sheepluva [Wed, 17 Dec 2014 23:01:43 +0100] rev 10692
don't save alpha channel to screenshots when not needed
Wed, 17 Dec 2014 21:01:44 +0100 change speechfix implementation (no "continue" anymore
sheepluva [Wed, 17 Dec 2014 21:01:44 +0100] rev 10691
change speechfix implementation (no "continue" anymore
Wed, 17 Dec 2014 19:23:57 +0100 grmlgrml
sheepluva [Wed, 17 Dec 2014 19:23:57 +0100] rev 10690
grmlgrml
Wed, 17 Dec 2014 19:03:33 +0100 change string types of speech bubbles fix to work with pas2c
sheepluva [Wed, 17 Dec 2014 19:03:33 +0100] rev 10689
change string types of speech bubbles fix to work with pas2c
Wed, 17 Dec 2014 19:02:33 +0100 dark magic: make "continue" statement work in pas2c-parsed for-loops. (would skip iteration and lead to infinite loops before)
sheepluva [Wed, 17 Dec 2014 19:02:33 +0100] rev 10688
dark magic: make "continue" statement work in pas2c-parsed for-loops. (would skip iteration and lead to infinite loops before)
Wed, 17 Dec 2014 14:56:14 +0100 cleanup speech bubble code a little. this fixes issue 719
sheepluva [Wed, 17 Dec 2014 14:56:14 +0100] rev 10687
cleanup speech bubble code a little. this fixes issue #719
Wed, 17 Dec 2014 08:36:55 +0100 ClimbHome mission preview by wuzzy
sheepluva [Wed, 17 Dec 2014 08:36:55 +0100] rev 10686
ClimbHome mission preview by wuzzy
Wed, 17 Dec 2014 07:35:39 +0100 update changelog
sheepluva [Wed, 17 Dec 2014 07:35:39 +0100] rev 10685
update changelog
Tue, 16 Dec 2014 23:41:26 +0100 merge'n'magic
sheepluva [Tue, 16 Dec 2014 23:41:26 +0100] rev 10684
merge'n'magic
Tue, 16 Dec 2014 14:32:53 -0500 just in case. one more nil check
nemo [Tue, 16 Dec 2014 14:32:53 -0500] rev 10683
just in case. one more nil check
Tue, 16 Dec 2014 14:29:25 -0500 aaaand where it was actually crashing
nemo [Tue, 16 Dec 2014 14:29:25 -0500] rev 10682
aaaand where it was actually crashing
Tue, 16 Dec 2014 14:23:24 -0500 Add nil checks on HHGear to rope steps.
nemo [Tue, 16 Dec 2014 14:23:24 -0500] rev 10681
Add nil checks on HHGear to rope steps.
Tue, 16 Dec 2014 22:30:17 +0100 Issue 871 in hedgewars: "Hedgehog dropping into water while still attached to a rope makes engine crash"
sheepluva [Tue, 16 Dec 2014 22:30:17 +0100] rev 10680
issue #871 in hedgewars: "Hedgehog dropping into water while still attached to a rope makes engine crash" Due to doStepRopeWork's being completely skipped 75% of the ticks - including drowning/detachment-condition checks
Tue, 16 Dec 2014 08:04:18 -0500 add a couple of onGearDamage callbacks to mine/barrel fall damage
nemo [Tue, 16 Dec 2014 08:04:18 -0500] rev 10679
add a couple of onGearDamage callbacks to mine/barrel fall damage
Mon, 15 Dec 2014 20:03:20 +0100 Issue 867: Update German mission strings
wuzzy [Mon, 15 Dec 2014 20:03:20 +0100] rev 10678
issue #867: Update German mission strings
Mon, 15 Dec 2014 19:38:54 +0100 small code tweak
sheepluva [Mon, 15 Dec 2014 19:38:54 +0100] rev 10677
small code tweak
Mon, 15 Dec 2014 19:37:44 +0100 fix for Issue 855: Failure to teleport rarely makes engine crash
sheepluva [Mon, 15 Dec 2014 19:37:44 +0100] rev 10676
fix for issue #855: Failure to teleport rarely makes engine crash
Mon, 15 Dec 2014 16:11:18 +0100 Issue 829: Drill rocket drilling dust is slightly misplaced
sheepluva [Mon, 15 Dec 2014 16:11:18 +0100] rev 10675
issue #829: Drill rocket drilling dust is slightly misplaced
Mon, 15 Dec 2014 15:24:26 +0100 Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva [Mon, 15 Dec 2014 15:24:26 +0100] rev 10674
issue #852: Using blowtorch to dig through the wrap-around border in caves fails miserably
Mon, 15 Dec 2014 20:45:42 +0900 Some fixes and (really lazy) fixes
mikade <redgrinner@gmail.com> [Mon, 15 Dec 2014 20:45:42 +0900] rev 10673
Some fixes and (really lazy) fixes
Sun, 14 Dec 2014 21:54:54 +0100 Issue 768: Bee: Camera focus lost
sheepluva [Sun, 14 Dec 2014 21:54:54 +0100] rev 10672
issue #768: Bee: Camera focus lost
Sun, 14 Dec 2014 20:11:36 +0100 Issue 865: gfResetHealth is not exposed to Lua
sheepluva [Sun, 14 Dec 2014 20:11:36 +0100] rev 10671
issue #865: gfResetHealth is not exposed to Lua
Sun, 14 Dec 2014 12:26:16 +0900 make use of onGearWaterSkip
mikade <redgrinner@gmail.com> [Sun, 14 Dec 2014 12:26:16 +0900] rev 10670
make use of onGearWaterSkip
Sun, 14 Dec 2014 03:32:11 +0100 Issue 755: Lua API: Add ammo type parameter for onHogAttack
sheepluva [Sun, 14 Dec 2014 03:32:11 +0100] rev 10669
issue #755: Lua API: Add ammo type parameter for onHogAttack
Sun, 14 Dec 2014 03:16:40 +0100 lua API event: onGearWaterSkip
sheepluva [Sun, 14 Dec 2014 03:16:40 +0100] rev 10668
lua API event: onGearWaterSkip
Sun, 14 Dec 2014 02:37:30 +0100 remove links from doxygen project number as doxygen escapes them now
sheepluva [Sun, 14 Dec 2014 02:37:30 +0100] rev 10667
remove links from doxygen project number as doxygen escapes them now
Sat, 13 Dec 2014 20:12:55 +0300 Some ru l10n updates
unc0rr [Sat, 13 Dec 2014 20:12:55 +0300] rev 10666
Some ru l10n updates
Sat, 13 Dec 2014 10:05:50 -0500 use TeamsCount instead of cMaxTeams in a few loops
nemo [Sat, 13 Dec 2014 10:05:50 -0500] rev 10665
use TeamsCount instead of cMaxTeams in a few loops
Fri, 12 Dec 2014 09:51:58 +0100 Use notice and skip join on irc
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Fri, 12 Dec 2014 09:51:58 +0100] rev 10664
Use notice and skip join on irc
Thu, 11 Dec 2014 21:32:24 -0500 remove a not that somehow magically appeared in a prior commit.
nemo [Thu, 11 Dec 2014 21:32:24 -0500] rev 10663
remove a not that somehow magically appeared in a prior commit.
Thu, 11 Dec 2014 22:22:40 +0100 make camera in wrap mode a bit smarter
sheepluva [Thu, 11 Dec 2014 22:22:40 +0100] rev 10662
make camera in wrap mode a bit smarter
Thu, 11 Dec 2014 20:46:45 +0100 world edge tweakes/fixes
sheepluva [Thu, 11 Dec 2014 20:46:45 +0100] rev 10661
world edge tweakes/fixes
Thu, 11 Dec 2014 17:50:05 +0100 fix size of PtrInt. enable tests for pas2c (all passing now)
sheepluva [Thu, 11 Dec 2014 17:50:05 +0100] rev 10660
fix size of PtrInt. enable tests for pas2c (all passing now)
Thu, 11 Dec 2014 15:20:23 +0100 pas2c doesn't like semi-colons after repeat
sheepluva [Thu, 11 Dec 2014 15:20:23 +0100] rev 10659
pas2c doesn't like semi-colons after repeat
Thu, 11 Dec 2014 07:52:51 -0500 fix copypasta
nemo [Thu, 11 Dec 2014 07:52:51 -0500] rev 10658
fix copypasta
Thu, 11 Dec 2014 13:35:35 +0100 let sinegun bounce on weBounce
sheepluva [Thu, 11 Dec 2014 13:35:35 +0100] rev 10657
let sinegun bounce on weBounce
Thu, 11 Dec 2014 21:00:42 +0900 Add (and slightly tweak) Wuzzy's Target Practice missions
mikade <redgrinner@gmail.com> [Thu, 11 Dec 2014 21:00:42 +0900] rev 10656
Add (and slightly tweak) Wuzzy's Target Practice missions
Thu, 11 Dec 2014 20:38:03 +0900 Wuzzy's changes to stats for some of the training missions.
mikade <redgrinner@gmail.com> [Thu, 11 Dec 2014 20:38:03 +0900] rev 10655
Wuzzy's changes to stats for some of the training missions.
Thu, 11 Dec 2014 10:33:49 +0100 cont.
sheepluva [Thu, 11 Dec 2014 10:33:49 +0100] rev 10654
cont.
Thu, 11 Dec 2014 10:22:51 +0100 wrap explosions!
sheepluva [Thu, 11 Dec 2014 10:22:51 +0100] rev 10653
wrap explosions!
Thu, 11 Dec 2014 09:50:31 +0100 wrap sinegun
sheepluva [Thu, 11 Dec 2014 09:50:31 +0100] rev 10652
wrap sinegun
Thu, 11 Dec 2014 01:39:29 +0100 Issue 848: Minor translation update for German (misc files)
wuzzy [Thu, 11 Dec 2014 01:39:29 +0100] rev 10651
issue #848: Minor translation update for German (misc files)
Thu, 11 Dec 2014 01:24:27 +0100 fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
sheepluva [Thu, 11 Dec 2014 01:24:27 +0100] rev 10650
fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now) also removed usage of Gear^.Damage after "if Gear^.Damage > 0 then Gear^.Damage:= 0;"
Wed, 10 Dec 2014 22:33:09 +0100 small shell script that accepts hedgewars git revisions as parameters and will try to find the respective mercurial revision
sheepluva [Wed, 10 Dec 2014 22:33:09 +0100] rev 10649
small shell script that accepts hedgewars git revisions as parameters and will try to find the respective mercurial revision
Wed, 10 Dec 2014 20:03:28 +0100 remove redundant check
sheepluva [Wed, 10 Dec 2014 20:03:28 +0100] rev 10648
remove redundant check
Wed, 10 Dec 2014 19:44:01 +0100 merge FreeTexture into FreeAndNilTexture
sheepluva [Wed, 10 Dec 2014 19:44:01 +0100] rev 10647
merge FreeTexture into FreeAndNilTexture
Wed, 10 Dec 2014 08:05:45 -0500 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo [Wed, 10 Dec 2014 08:05:45 -0500] rev 10646
put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
Tue, 09 Dec 2014 22:56:34 -0500 Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo [Tue, 09 Dec 2014 22:56:34 -0500] rev 10645
Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
Mon, 08 Dec 2014 21:57:06 +0100 make sure view limits are updated at start of game
sheepluva [Mon, 08 Dec 2014 21:57:06 +0100] rev 10644
make sure view limits are updated at start of game
Mon, 08 Dec 2014 15:02:43 -0500 skip a bunch of stuff not applicable to cleanup
nemo [Mon, 08 Dec 2014 15:02:43 -0500] rev 10643
skip a bunch of stuff not applicable to cleanup
Mon, 08 Dec 2014 23:00:13 +0300 Normalize to length of _1_9 to avoid endless normalization leading to fire particles floating midair indefinitely
unc0rr [Mon, 08 Dec 2014 23:00:13 +0300] rev 10642
Normalize to length of _1_9 to avoid endless normalization leading to fire particles floating midair indefinitely
Mon, 08 Dec 2014 14:52:56 -0500 HedgehogDamaged calls CurrentHedgehog
nemo [Mon, 08 Dec 2014 14:52:56 -0500] rev 10641
HedgehogDamaged calls CurrentHedgehog
Mon, 08 Dec 2014 17:43:27 +0100 clean up fonts
sheepluva [Mon, 08 Dec 2014 17:43:27 +0100] rev 10640
clean up fonts
Mon, 08 Dec 2014 11:20:31 -0500 sheepluva is right
nemo [Mon, 08 Dec 2014 11:20:31 -0500] rev 10639
sheepluva is right
Mon, 08 Dec 2014 10:55:56 -0500 oh, probably need nil checks here too
nemo [Mon, 08 Dec 2014 10:55:56 -0500] rev 10638
oh, probably need nil checks here too
Mon, 08 Dec 2014 10:30:20 -0500 init timer to 0
nemo [Mon, 08 Dec 2014 10:30:20 -0500] rev 10637
init timer to 0
Mon, 08 Dec 2014 10:24:06 -0500 meh. will persevere. DeleteGear can't call that much stuff...
nemo [Mon, 08 Dec 2014 10:24:06 -0500] rev 10636
meh. will persevere. DeleteGear can't call that much stuff...
Mon, 08 Dec 2014 10:14:47 -0500 nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
nemo [Mon, 08 Dec 2014 10:14:47 -0500] rev 10635
nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
Mon, 08 Dec 2014 09:35:14 -0500 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo [Mon, 08 Dec 2014 09:35:14 -0500] rev 10634
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
Sun, 07 Dec 2014 14:36:28 -0500 Add that "make screenshots of Land/LandPixels" thing for map creators
nemo [Sun, 07 Dec 2014 14:36:28 -0500] rev 10633
Add that "make screenshots of Land/LandPixels" thing for map creators
Sat, 06 Dec 2014 10:41:33 -0500 pretty sure the other teams need stats at 0 for the graph to look right
nemo [Sat, 06 Dec 2014 10:41:33 -0500] rev 10632
pretty sure the other teams need stats at 0 for the graph to look right
Fri, 05 Dec 2014 15:30:34 +0100 make BasketballField available as regular map. maybe should make it destructable when not in mission mode *shrugs*
sheepluva [Fri, 05 Dec 2014 15:30:34 +0100] rev 10631
make BasketballField available as regular map. maybe should make it destructable when not in mission mode *shrugs*
Fri, 05 Dec 2014 23:01:27 +0900 Add another (test) map
mikade <redgrinner@gmail.com> [Fri, 05 Dec 2014 23:01:27 +0900] rev 10630
Add another (test) map
Fri, 05 Dec 2014 02:39:25 +0100 some translation tweaks
sheepluva [Fri, 05 Dec 2014 02:39:25 +0100] rev 10629
some translation tweaks
Fri, 05 Dec 2014 02:21:35 +0100 better initial camera position
sheepluva [Fri, 05 Dec 2014 02:21:35 +0100] rev 10628
better initial camera position
Fri, 05 Dec 2014 02:20:33 +0100 darken wrapped world etc. some more
sheepluva [Fri, 05 Dec 2014 02:20:33 +0100] rev 10627
darken wrapped world etc. some more
Fri, 05 Dec 2014 02:19:30 +0100 adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
sheepluva [Fri, 05 Dec 2014 02:19:30 +0100] rev 10626
adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
Thu, 04 Dec 2014 20:15:03 +0100 flake FrameTicks value of 0 now indicades that the frame should not be changed
sheepluva [Thu, 04 Dec 2014 20:15:03 +0100] rev 10625
flake FrameTicks value of 0 now indicades that the frame should not be changed
Thu, 04 Dec 2014 11:19:38 -0500
nemo [Thu, 04 Dec 2014 11:19:38 -0500] rev 10624
Thu, 04 Dec 2014 11:11:17 -0500 Skip frame increments if FrameTicks is over 1000 seconds per frame, probably indicating static at that point.
nemo [Thu, 04 Dec 2014 11:11:17 -0500] rev 10623
Skip frame increments if FrameTicks is over 1000 seconds per frame, probably indicating static at that point.
Wed, 03 Dec 2014 18:49:10 +0100 pas2c-whoops
sheepluva [Wed, 03 Dec 2014 18:49:10 +0100] rev 10622
pas2c-whoops
Wed, 03 Dec 2014 18:32:37 +0100 add warning to logs when tests terminates prematurely
sheepluva [Wed, 03 Dec 2014 18:32:37 +0100] rev 10621
add warning to logs when tests terminates prematurely
Wed, 03 Dec 2014 18:22:57 +0100 oops, didn't mean to commit that
sheepluva [Wed, 03 Dec 2014 18:22:57 +0100] rev 10620
oops, didn't mean to commit that
Wed, 03 Dec 2014 18:18:37 +0100 unexpected return from lua test should not return exit status 0
sheepluva [Wed, 03 Dec 2014 18:18:37 +0100] rev 10619
unexpected return from lua test should not return exit status 0
Wed, 03 Dec 2014 17:59:31 +0100 tweaking the lua test function thingy
sheepluva [Wed, 03 Dec 2014 17:59:31 +0100] rev 10618
tweaking the lua test function thingy
Wed, 03 Dec 2014 11:32:18 -0500 set globals in commandline lua
nemo [Wed, 03 Dec 2014 11:32:18 -0500] rev 10617
set globals in commandline lua
Thu, 18 Dec 2014 00:03:53 +0300 Schemes list combobox with their names qmlfrontend
unc0rr [Thu, 18 Dec 2014 00:03:53 +0300] rev 10616
Schemes list combobox with their names
Wed, 03 Dec 2014 17:09:04 +0100 fix some things I messed up with the drawing functions
sheepluva [Wed, 03 Dec 2014 17:09:04 +0100] rev 10615
fix some things I messed up with the drawing functions
Sun, 07 Dec 2014 22:22:39 +0300 More complete fix for FULLMAPCONFIG message, also add new known protocol versions qmlfrontend
unc0rr [Sun, 07 Dec 2014 22:22:39 +0300] rev 10614
More complete fix for FULLMAPCONFIG message, also add new known protocol versions
Tue, 02 Dec 2014 23:55:20 +0100 update changelog
sheepluva [Tue, 02 Dec 2014 23:55:20 +0100] rev 10613
update changelog
Thu, 04 Dec 2014 00:34:40 +0300 Script combobox.wiki qmlfrontend
unc0rr [Thu, 04 Dec 2014 00:34:40 +0300] rev 10612
Script combobox.wiki
Tue, 02 Dec 2014 23:33:28 +0100 move functionality of Draw.lua into engine
sheepluva [Tue, 02 Dec 2014 23:33:28 +0100] rev 10611
move functionality of Draw.lua into engine
Wed, 03 Dec 2014 23:36:18 +0300 Finish combobox implementation (except for visual part) qmlfrontend
unc0rr [Wed, 03 Dec 2014 23:36:18 +0300] rev 10610
Finish combobox implementation (except for visual part)
Tue, 02 Dec 2014 22:11:22 +0100 make tests use Draw.lua for now too
sheepluva [Tue, 02 Dec 2014 22:11:22 +0100] rev 10609
make tests use Draw.lua for now too
Wed, 03 Dec 2014 00:20:21 +0300 Some more progress at custom combobox qmlfrontend
unc0rr [Wed, 03 Dec 2014 00:20:21 +0300] rev 10608
Some more progress at custom combobox
Tue, 02 Dec 2014 16:45:26 -0500 forgot this one.
nemo [Tue, 02 Dec 2014 16:45:26 -0500] rev 10607
forgot this one.
Wed, 03 Dec 2014 00:07:33 +0300 merge default qmlfrontend
unc0rr [Wed, 03 Dec 2014 00:07:33 +0300] rev 10606
merge default
Tue, 02 Dec 2014 20:20:04 +0100 oops, IOResult is a function in pascal, but not in pas2c
sheepluva [Tue, 02 Dec 2014 20:20:04 +0100] rev 10605
oops, IOResult is a function in pascal, but not in pas2c
Tue, 02 Dec 2014 14:26:16 -0500 Sheepluva thought this was worth adding.
nemo [Tue, 02 Dec 2014 14:26:16 -0500] rev 10604
Sheepluva thought this was worth adding.
Tue, 02 Dec 2014 13:29:06 -0500 switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
nemo [Tue, 02 Dec 2014 13:29:06 -0500] rev 10603
switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
Tue, 02 Dec 2014 12:02:20 +0300 Fix FULLMAPCONFIG message
unC0Rr [Tue, 02 Dec 2014 12:02:20 +0300] rev 10602
Fix FULLMAPCONFIG message
Mon, 01 Dec 2014 23:09:35 +0100 update land texture /after/ smoothing
sheepluva [Mon, 01 Dec 2014 23:09:35 +0100] rev 10601
update land texture /after/ smoothing
Mon, 01 Dec 2014 19:24:40 +0100 fix despeckle
sheepluva [Mon, 01 Dec 2014 19:24:40 +0100] rev 10600
fix despeckle
Mon, 01 Dec 2014 17:55:09 +0100 weapon set: Shoppa Pro
sheepluva [Mon, 01 Dec 2014 17:55:09 +0100] rev 10599
weapon set: Shoppa Pro
Mon, 01 Dec 2014 11:11:19 -0500 This should probably fix multiplayer desync, but is the result of fiddling while pretty sick/feverish so, needs testing, and the water/scaling stuff is disabled.
nemo [Mon, 01 Dec 2014 11:11:19 -0500] rev 10598
This should probably fix multiplayer desync, but is the result of fiddling while pretty sick/feverish so, needs testing, and the water/scaling stuff is disabled.
Mon, 01 Dec 2014 13:07:42 +0300 oops
unC0Rr [Mon, 01 Dec 2014 13:07:42 +0300] rev 10597
oops
Mon, 01 Dec 2014 11:37:28 +0900 some friendly updates to TechRacer
mikade <redgrinner@gmail.com> [Mon, 01 Dec 2014 11:37:28 +0900] rev 10596
some friendly updates to TechRacer
Sun, 30 Nov 2014 23:32:55 +0100 turns out IOResult is actually IOResult() - a function that clears its result after each call
sheepluva [Sun, 30 Nov 2014 23:32:55 +0100] rev 10595
turns out IOResult is actually IOResult() - a function that clears its result after each call
Sun, 30 Nov 2014 22:48:28 +0100 oops, fix logging. had = instead of <> in an error check
sheepluva [Sun, 30 Nov 2014 22:48:28 +0100] rev 10594
oops, fix logging. had = instead of <> in an error check
Sun, 30 Nov 2014 16:18:19 -0500 *sigh*
nemo [Sun, 30 Nov 2014 16:18:19 -0500] rev 10593
*sigh*
Sun, 30 Nov 2014 16:06:39 -0500 stricter skip
nemo [Sun, 30 Nov 2014 16:06:39 -0500] rev 10592
stricter skip
Sun, 30 Nov 2014 23:36:22 +0300 Limit fire particles speed to 2
unc0rr [Sun, 30 Nov 2014 23:36:22 +0300] rev 10591
Limit fire particles speed to 2
Sun, 30 Nov 2014 21:32:24 +0100 fix for Issue 840: Basic Training - Grenade is failing to dismiss team
sheepluva [Sun, 30 Nov 2014 21:32:24 +0100] rev 10590
fix for issue #840: Basic Training - Grenade is failing to dismiss team
Sun, 30 Nov 2014 15:30:51 -0500 expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
nemo [Sun, 30 Nov 2014 15:30:51 -0500] rev 10589
expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
Sun, 30 Nov 2014 21:15:46 +0100 don't forbid running regular chat commands during turns of other teams. that was probably only meant for emotes to begin with
sheepluva [Sun, 30 Nov 2014 21:15:46 +0100] rev 10588
don't forbid running regular chat commands during turns of other teams. that was probably only meant for emotes to begin with
Sun, 30 Nov 2014 15:12:59 -0500 delay cake boom until it has walked a little bit. also fix accidental drowning of watergods in last commit
nemo [Sun, 30 Nov 2014 15:12:59 -0500] rev 10587
delay cake boom until it has walked a little bit. also fix accidental drowning of watergods in last commit
Sun, 30 Nov 2014 15:07:01 -0500 add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
nemo [Sun, 30 Nov 2014 15:07:01 -0500] rev 10586
add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
Sun, 30 Nov 2014 14:41:40 -0500 Should prevent desync hopefully. Thanks unc0rr
nemo [Sun, 30 Nov 2014 14:41:40 -0500] rev 10585
Should prevent desync hopefully. Thanks unc0rr
Sun, 30 Nov 2014 17:20:37 +0100 fix copypasta-fail that would cause splashes to use invalid sprite data pointer. should fix issue 838
sheepluva [Sun, 30 Nov 2014 17:20:37 +0100] rev 10584
fix copypasta-fail that would cause splashes to use invalid sprite data pointer. should fix issue #838
Sat, 29 Nov 2014 21:29:32 -0500 oh right, forgot sheepluva had fixed ice
nemo [Sat, 29 Nov 2014 21:29:32 -0500] rev 10583
oh right, forgot sheepluva had fixed ice
Sun, 30 Nov 2014 02:41:49 +0100 give sea world edges some icegun love
sheepluva [Sun, 30 Nov 2014 02:41:49 +0100] rev 10582
give sea world edges some icegun love
Sat, 29 Nov 2014 21:29:11 -0500 Wuzzy's changes to climbhome w/ some tweaks by me
nemo [Sat, 29 Nov 2014 21:29:11 -0500] rev 10581
Wuzzy's changes to climbhome w/ some tweaks by me
Sat, 29 Nov 2014 15:30:33 -0500 Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
nemo [Sat, 29 Nov 2014 15:30:33 -0500] rev 10580
Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
Sat, 29 Nov 2014 14:57:07 -0500 Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
nemo [Sat, 29 Nov 2014 14:57:07 -0500] rev 10579
Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
Sat, 29 Nov 2014 14:00:40 -0500 duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo [Sat, 29 Nov 2014 14:00:40 -0500] rev 10578
duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
Sat, 29 Nov 2014 18:56:42 +0100 don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
sheepluva [Sat, 29 Nov 2014 18:56:42 +0100] rev 10577
don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
Sat, 29 Nov 2014 18:14:49 +0100 some moar mergin'
sheepluva [Sat, 29 Nov 2014 18:14:49 +0100] rev 10576
some moar mergin'
Sat, 29 Nov 2014 18:13:49 +0100 super-filthy hack to allow pas2c to fallback to writing to stderr.
sheepluva [Sat, 29 Nov 2014 18:13:49 +0100] rev 10575
super-filthy hack to allow pas2c to fallback to writing to stderr.
Sat, 29 Nov 2014 17:33:51 +0100 oops. no need to (re)open stderr I guess
sheepluva [Sat, 29 Nov 2014 17:33:51 +0100] rev 10574
oops. no need to (re)open stderr I guess
Sat, 29 Nov 2014 15:38:28 +0100 make the code, which was supposed to iterate file log number (if no access) and fallback to stderr in worst case rather than segfault, actually work
sheepluva [Sat, 29 Nov 2014 15:38:28 +0100] rev 10573
make the code, which was supposed to iterate file log number (if no access) and fallback to stderr in worst case rather than segfault, actually work
Sat, 29 Nov 2014 15:25:09 +0100 give variable with unit-wide scope a better name than just 'f'
sheepluva [Sat, 29 Nov 2014 15:25:09 +0100] rev 10572
give variable with unit-wide scope a better name than just 'f'
Sat, 29 Nov 2014 09:45:02 -0500 Mix up the quick game terrain a bit.
nemo [Sat, 29 Nov 2014 09:45:02 -0500] rev 10571
Mix up the quick game terrain a bit.
Sat, 29 Nov 2014 14:37:31 +0100 mergeception
sheepluva [Sat, 29 Nov 2014 14:37:31 +0100] rev 10570
mergeception
Sat, 29 Nov 2014 09:39:35 -0500 merge
nemo [Sat, 29 Nov 2014 09:39:35 -0500] rev 10569
merge
Sat, 29 Nov 2014 05:25:34 +0100 merge
sheepluva [Sat, 29 Nov 2014 05:25:34 +0100] rev 10568
merge
Fri, 28 Nov 2014 18:11:31 +0100 Merge pull request #21 from LocutusOfBorg/exclude-git
sheepluva <sheepluva@users.noreply.github.com> [Fri, 28 Nov 2014 18:11:31 +0100] rev 10567
Merge pull request #21 from LocutusOfBorg/exclude-git Excluding .git directory from the source tarball creation
Sat, 29 Nov 2014 05:24:47 +0100 map halt(t) to exit(t) rather than assert(0). all test cases except gravity pass with pas2c now
sheepluva [Sat, 29 Nov 2014 05:24:47 +0100] rev 10566
map halt(t) to exit(t) rather than assert(0). all test cases except gravity pass with pas2c now
Fri, 28 Nov 2014 18:09:12 +0100 Excluding .git directory from the source tarball creation
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Fri, 28 Nov 2014 18:09:12 +0100] rev 10565
Excluding .git directory from the source tarball creation
Sat, 29 Nov 2014 05:15:27 +0100 more fixing and allow pas2c to run tests. they will still fail though - engine does not exit with the specified exit codes, also data types are messed up
sheepluva [Sat, 29 Nov 2014 05:15:27 +0100] rev 10564
more fixing and allow pas2c to run tests. they will still fail though - engine does not exit with the specified exit codes, also data types are messed up
Fri, 28 Nov 2014 17:38:18 +0100 Merge pull request #20 from LocutusOfBorg/tests
sheepluva <sheepluva@users.noreply.github.com> [Fri, 28 Nov 2014 17:38:18 +0100] rev 10563
Merge pull request #20 from LocutusOfBorg/tests pull request merge: add testsuite, exclude pas2c build from testing for now
Sat, 29 Nov 2014 03:13:06 +0100 some more fixing
sheepluva [Sat, 29 Nov 2014 03:13:06 +0100] rev 10562
some more fixing
Fri, 28 Nov 2014 16:03:35 +0100 Disable testing if BUILD_ENGINE_C=ON (they fail)
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Fri, 28 Nov 2014 16:03:35 +0100] rev 10561
Disable testing if BUILD_ENGINE_C=ON (they fail)
Sat, 29 Nov 2014 01:19:29 +0100 fix some pas2c related issues
sheepluva [Sat, 29 Nov 2014 01:19:29 +0100] rev 10560
fix some pas2c related issues
Wed, 26 Nov 2014 13:10:09 +0100 Verbose tests
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Wed, 26 Nov 2014 13:10:09 +0100] rev 10559
Verbose tests
Fri, 28 Nov 2014 21:30:36 -0500 fix invulnerability check for shotgun
nemo [Fri, 28 Nov 2014 21:30:36 -0500] rev 10558
fix invulnerability check for shotgun
Tue, 25 Nov 2014 12:09:15 +0100 Add testsuite
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Tue, 25 Nov 2014 12:09:15 +0100] rev 10557
Add testsuite
Fri, 28 Nov 2014 14:58:33 -0500 zopfli compression for images where the win was 10+% and the files would be included in the release
nemo [Fri, 28 Nov 2014 14:58:33 -0500] rev 10556
zopfli compression for images where the win was 10+% and the files would be included in the release
Thu, 27 Nov 2014 22:06:51 +0100 finnish translation fixes
Janne Uusitupa [Thu, 27 Nov 2014 22:06:51 +0100] rev 10555
finnish translation fixes
Thu, 27 Nov 2014 22:32:03 +0900 Added TechRacer (still needs a lot of love), updated changelog
mikade <redgrinner@gmail.com> [Thu, 27 Nov 2014 22:32:03 +0900] rev 10554
Added TechRacer (still needs a lot of love), updated changelog
Thu, 27 Nov 2014 13:20:52 +0100 new implementation for Lua API DismissTeam. all hedgehogs of the team are now removed without using teamgone
sheepluva [Thu, 27 Nov 2014 13:20:52 +0100] rev 10553
new implementation for Lua API DismissTeam. all hedgehogs of the team are now removed without using teamgone
Wed, 26 Nov 2014 14:20:53 +0100 move fixed test case out of 'todo'
sheepluva [Wed, 26 Nov 2014 14:20:53 +0100] rev 10552
move fixed test case out of 'todo'
Tue, 25 Nov 2014 16:46:44 -0500 Skip checkin on collision for frequently spammed gear types if collision gets huge instead of trying to delete mines.
nemo [Tue, 25 Nov 2014 16:46:44 -0500] rev 10551
Skip checkin on collision for frequently spammed gear types if collision gets huge instead of trying to delete mines.
Tue, 25 Nov 2014 15:20:06 +0100 move failing test into "todo" folder so that it can be excluded with ctest -E '^todo/'
sheepluva [Tue, 25 Nov 2014 15:20:06 +0100] rev 10550
move failing test into "todo" folder so that it can be excluded with ctest -E '^todo/'
Tue, 25 Nov 2014 22:38:19 +0900 Add scheme and weaponset for Construction Mode.
mikade <redgrinner@gmail.com> [Tue, 25 Nov 2014 22:38:19 +0900] rev 10549
Add scheme and weaponset for Construction Mode.
Mon, 24 Nov 2014 22:33:44 +0100 test case that spawns 2000 mines in a pit. run with ctest -R mines # only works if cmake was ran after pulling this commit
sheepluva [Mon, 24 Nov 2014 22:33:44 +0100] rev 10548
test case that spawns 2000 mines in a pit. run with ctest -R mines # only works if cmake was ran after pulling this commit
Mon, 24 Nov 2014 20:44:45 +0100 fix for Issue 828: Manual placement animation is drawn twice
sheepluva [Mon, 24 Nov 2014 20:44:45 +0100] rev 10547
fix for issue #828: Manual placement animation is drawn twice
Mon, 24 Nov 2014 04:16:28 +0100 merge
sheepluva [Mon, 24 Nov 2014 04:16:28 +0100] rev 10546
merge
Sun, 23 Nov 2014 18:25:11 -0500 make seduction thaw a frozen hog.
nemo [Sun, 23 Nov 2014 18:25:11 -0500] rev 10545
make seduction thaw a frozen hog.
Sun, 23 Nov 2014 18:10:15 -0500 prevent seduction of frozen hogs
nemo [Sun, 23 Nov 2014 18:10:15 -0500] rev 10544
prevent seduction of frozen hogs
Mon, 24 Nov 2014 04:14:06 +0100 finnish translation update
Janne Uusitupa [Mon, 24 Nov 2014 04:14:06 +0100] rev 10543
finnish translation update
Sun, 23 Nov 2014 18:38:49 +0100 small cleanup
sheepluva [Sun, 23 Nov 2014 18:38:49 +0100] rev 10542
small cleanup
Sun, 23 Nov 2014 18:16:54 +0100 Lua API:
sheepluva [Sun, 23 Nov 2014 18:16:54 +0100] rev 10541
Lua API: onSpritePlacement(spriteId, centerX, centerY) onGirderPlacement(frameIdx, centerX, centerY) onRubberPlacement(frameIdx, centerX, centerY)
Sun, 23 Nov 2014 16:13:35 +0100 add translation for "New Account" and strip trailing whitespaces
sheepluva [Sun, 23 Nov 2014 16:13:35 +0100] rev 10540
add translation for "New Account" and strip trailing whitespaces
Sun, 23 Nov 2014 15:53:10 +0100 finnish translation update
Janne Uusitupa [Sun, 23 Nov 2014 15:53:10 +0100] rev 10539
finnish translation update
Sun, 23 Nov 2014 15:40:42 +0100 update german translation
sheepluva [Sun, 23 Nov 2014 15:40:42 +0100] rev 10538
update german translation
Sun, 23 Nov 2014 15:40:13 +0100 this string was untranslatable. thanks to siilimestari for pointing that out
sheepluva [Sun, 23 Nov 2014 15:40:13 +0100] rev 10537
this string was untranslatable. thanks to siilimestari for pointing that out
Sun, 23 Nov 2014 05:03:11 +0100 don't flash frontend on hilight - while in-game
sheepluva [Sun, 23 Nov 2014 05:03:11 +0100] rev 10536
don't flash frontend on hilight - while in-game
Sun, 23 Nov 2014 03:58:56 +0100 fix pas2c(?)
sheepluva [Sun, 23 Nov 2014 03:58:56 +0100] rev 10535
fix pas2c(?)
Sun, 23 Nov 2014 03:53:25 +0100 remove unimplemented ban action from user context menu
sheepluva [Sun, 23 Nov 2014 03:53:25 +0100] rev 10534
remove unimplemented ban action from user context menu
Sun, 23 Nov 2014 03:41:37 +0100 fix some indentation
sheepluva [Sun, 23 Nov 2014 03:41:37 +0100] rev 10533
fix some indentation
Sun, 23 Nov 2014 03:38:15 +0100 fix view limits in stereo 3d
sheepluva [Sun, 23 Nov 2014 03:38:15 +0100] rev 10532
fix view limits in stereo 3d
Sun, 23 Nov 2014 02:15:57 +0100 fix for issue 234 - the framebuffers for side-by-side and top/bottom had alpha channels. so when sprites with alpha were blended into the framebuffer it would blend the sprite pixel alpha with the fb pixel alpha
sheepluva [Sun, 23 Nov 2014 02:15:57 +0100] rev 10531
fix for issue #234 - the framebuffers for side-by-side and top/bottom had alpha channels. so when sprites with alpha were blended into the framebuffer it would blend the sprite pixel alpha with the fb pixel alpha
Sat, 22 Nov 2014 22:35:21 +0100 display airplane altitude indicator also with drill strike and air attack - when more-wind is activated
sheepluva [Sat, 22 Nov 2014 22:35:21 +0100] rev 10530
display airplane altitude indicator also with drill strike and air attack - when more-wind is activated
Sat, 22 Nov 2014 21:31:09 +0100 crate hat. partly based on Hadashi's draft
sheepluva [Sat, 22 Nov 2014 21:31:09 +0100] rev 10529
crate hat. partly based on Hadashi's draft
Sat, 22 Nov 2014 18:06:44 +0100 changelog
sheepluva [Sat, 22 Nov 2014 18:06:44 +0100] rev 10528
changelog
Sat, 22 Nov 2014 17:46:04 +0100 desync fix for Continental Supplies
Vatten [Sat, 22 Nov 2014 17:46:04 +0100] rev 10527
desync fix for Continental Supplies
Sat, 22 Nov 2014 10:22:07 -0500 Avoid promoting violence to hedgehogs. At least once a year.
nemo [Sat, 22 Nov 2014 10:22:07 -0500] rev 10526
Avoid promoting violence to hedgehogs. At least once a year.
Sat, 22 Nov 2014 04:15:16 +0100 tomato hat
sheepluva [Sat, 22 Nov 2014 04:15:16 +0100] rev 10525
tomato hat
Fri, 21 Nov 2014 19:09:45 +0100 password flag was the wrong way around
sheepluva [Fri, 21 Nov 2014 19:09:45 +0100] rev 10524
password flag was the wrong way around
Fri, 21 Nov 2014 02:03:19 +0100 fix some nasty rendering issues reported by Nexia - thanks a lot!
sheepluva [Fri, 21 Nov 2014 02:03:19 +0100] rev 10523
fix some nasty rendering issues reported by Nexia - thanks a lot!
Thu, 20 Nov 2014 16:38:43 +0100 policegirl hat
Wohlstand [Thu, 20 Nov 2014 16:38:43 +0100] rev 10522
policegirl hat
Wed, 19 Nov 2014 14:43:57 -0500 add feature size slider to disable list
nemo [Wed, 19 Nov 2014 14:43:57 -0500] rev 10521
add feature size slider to disable list
Wed, 19 Nov 2014 02:48:11 +0100 tweaking changelog
sheepluva [Wed, 19 Nov 2014 02:48:11 +0100] rev 10520
tweaking changelog
Sat, 22 Nov 2014 00:55:01 +0300 Attempt on a custom combobox qmlfrontend
unc0rr [Sat, 22 Nov 2014 00:55:01 +0300] rev 10519
Attempt on a custom combobox
Wed, 19 Nov 2014 02:00:47 +0100 make gear ability to speak somewhat less ironic
sheepluva [Wed, 19 Nov 2014 02:00:47 +0100] rev 10518
make gear ability to speak somewhat less ironic
Wed, 19 Nov 2014 00:38:14 +0300 getScriptsList implementation qmlfrontend
unc0rr [Wed, 19 Nov 2014 00:38:14 +0300] rev 10517
getScriptsList implementation
Wed, 19 Nov 2014 01:36:59 +0100 update changelog a little
sheepluva [Wed, 19 Nov 2014 01:36:59 +0100] rev 10516
update changelog a little
Tue, 18 Nov 2014 23:39:30 +0300 merge default qmlfrontend
unc0rr [Tue, 18 Nov 2014 23:39:30 +0300] rev 10515
merge default
Tue, 18 Nov 2014 02:57:47 +0100 chat: fix some glitches, add /togglechat command for changing chat visibility
sheepluva [Tue, 18 Nov 2014 02:57:47 +0100] rev 10514
chat: fix some glitches, add /togglechat command for changing chat visibility
Tue, 18 Nov 2014 01:51:40 +0100 fixes to chat input history: remember all inputs, don not remember duplicates
sheepluva [Tue, 18 Nov 2014 01:51:40 +0100] rev 10513
fixes to chat input history: remember all inputs, don not remember duplicates
Mon, 17 Nov 2014 23:23:10 +0100 fix underwater-skipping bug and make air-strike missiles submersible when fired from within weSea
sheepluva [Mon, 17 Nov 2014 23:23:10 +0100] rev 10512
fix underwater-skipping bug and make air-strike missiles submersible when fired from within weSea
Tue, 18 Nov 2014 00:32:39 +0300 This should work, can't test: room flags passed in room info message instead of just 'in-game' state, including 'in-game', 'restricted joins', 'registered only' and 'passworded' flags
unc0rr [Tue, 18 Nov 2014 00:32:39 +0300] rev 10511
This should work, can't test: room flags passed in room info message instead of just 'in-game' state, including 'in-game', 'restricted joins', 'registered only' and 'passworded' flags
Mon, 17 Nov 2014 15:25:24 +0100 some whitespace fixes
sheepluva [Mon, 17 Nov 2014 15:25:24 +0100] rev 10510
some whitespace fixes
Sun, 16 Nov 2014 22:23:28 +0100 some gravity script fixes
sheepluva [Sun, 16 Nov 2014 22:23:28 +0100] rev 10509
some gravity script fixes
Sun, 16 Nov 2014 17:56:27 +0100 add bounce effect to bouncy world edges
sheepluva [Sun, 16 Nov 2014 17:56:27 +0100] rev 10508
add bounce effect to bouncy world edges
Sun, 16 Nov 2014 17:23:58 +0100 I'm such a dirty boi... cleaning up my own mess a little
sheepluva [Sun, 16 Nov 2014 17:23:58 +0100] rev 10507
I'm such a dirty boi... cleaning up my own mess a little
Sun, 16 Nov 2014 17:07:13 +0100 fix health crate collision
sheepluva [Sun, 16 Nov 2014 17:07:13 +0100] rev 10506
fix health crate collision
Sun, 16 Nov 2014 00:57:05 +0300 This helps too
unc0rr [Sun, 16 Nov 2014 00:57:05 +0300] rev 10505
This helps too
Sat, 15 Nov 2014 23:56:32 +0300 hmpf
unc0rr [Sat, 15 Nov 2014 23:56:32 +0300] rev 10504
hmpf
Sat, 15 Nov 2014 23:56:08 +0300 Oops
unc0rr [Sat, 15 Nov 2014 23:56:08 +0300] rev 10503
Oops
Sat, 15 Nov 2014 22:19:38 +0300 Fix difference in map generation between fpc and pas2c engine
unc0rr [Sat, 15 Nov 2014 22:19:38 +0300] rev 10502
Fix difference in map generation between fpc and pas2c engine
Sat, 15 Nov 2014 09:43:21 -0500 per template dab vals
nemo [Sat, 15 Nov 2014 09:43:21 -0500] rev 10501
per template dab vals
Sat, 15 Nov 2014 09:38:51 -0500 oups
nemo [Sat, 15 Nov 2014 09:38:51 -0500] rev 10500
oups
Sat, 15 Nov 2014 09:26:08 -0500 modestly randomise dab, bump points again.
nemo [Sat, 15 Nov 2014 09:26:08 -0500] rev 10499
modestly randomise dab, bump points again.
Sat, 15 Nov 2014 13:52:07 +0300 Model file for coverity checks
unc0rr [Sat, 15 Nov 2014 13:52:07 +0300] rev 10498
Model file for coverity checks
Sat, 15 Nov 2014 13:39:58 +0300 [PAS2C] Don't generate result variable for trivial functions consisting of single exit() call
unc0rr [Sat, 15 Nov 2014 13:39:58 +0300] rev 10497
[PAS2C] Don't generate result variable for trivial functions consisting of single exit() call
Sat, 15 Nov 2014 12:21:43 +0300 Fix use of uninitialized variable
unc0rr [Sat, 15 Nov 2014 12:21:43 +0300] rev 10496
Fix use of uninitialized variable
Sat, 15 Nov 2014 01:30:40 +0300 - Comment out getrandom in addgear for hedgehog, causes preview-game desync
unc0rr [Sat, 15 Nov 2014 01:30:40 +0300] rev 10495
- Comment out getrandom in addgear for hedgehog, causes preview-game desync - New formula for minDistance - Some trials on dab formula, commented
Fri, 14 Nov 2014 17:00:47 +0300 Fix warnings given by 32-bit fpc
unC0Rr [Fri, 14 Nov 2014 17:00:47 +0300] rev 10494
Fix warnings given by 32-bit fpc
Wed, 12 Nov 2014 22:47:43 +0900 oops
mikade <redgrinner@gmail.com> [Wed, 12 Nov 2014 22:47:43 +0900] rev 10493
oops
Tue, 11 Nov 2014 17:25:47 -0500 lfObjMask is only used when flood filling
nemo [Tue, 11 Nov 2014 17:25:47 -0500] rev 10492
lfObjMask is only used when flood filling
Tue, 11 Nov 2014 17:00:34 -0500 flip slider for perlin
nemo [Tue, 11 Nov 2014 17:00:34 -0500] rev 10491
flip slider for perlin
Tue, 11 Nov 2014 23:57:46 +0300 Fix some stuff from coverity
unc0rr [Tue, 11 Nov 2014 23:57:46 +0300] rev 10490
Fix some stuff from coverity
Tue, 11 Nov 2014 21:55:38 +0100 check for new Qt req in cmake files
sheepluva [Tue, 11 Nov 2014 21:55:38 +0100] rev 10489
check for new Qt req in cmake files
Tue, 11 Nov 2014 21:46:17 +0100 automatic RTL based on locale
Safa [Tue, 11 Nov 2014 21:46:17 +0100] rev 10488
automatic RTL based on locale
Tue, 11 Nov 2014 21:45:20 +0100 raise/fix build reqs
sheepluva [Tue, 11 Nov 2014 21:45:20 +0100] rev 10487
raise/fix build reqs
Tue, 11 Nov 2014 21:22:23 +0100 fix one of my translation related brainfarts
sheepluva [Tue, 11 Nov 2014 21:22:23 +0100] rev 10486
fix one of my translation related brainfarts
Mon, 10 Nov 2014 21:57:44 +0300 You can't just exit function which is supposed to do copy
unc0rr [Mon, 10 Nov 2014 21:57:44 +0300] rev 10485
You can't just exit function which is supposed to do copy
Mon, 10 Nov 2014 13:54:57 -0500 strip styling for the slider, since it won't be put over the button
nemo [Mon, 10 Nov 2014 13:54:57 -0500] rev 10484
strip styling for the slider, since it won't be put over the button
Mon, 10 Nov 2014 10:22:03 -0500 Since unc0rr is quiet, try to avoid the assert
nemo [Mon, 10 Nov 2014 10:22:03 -0500] rev 10483
Since unc0rr is quiet, try to avoid the assert
Mon, 10 Nov 2014 01:05:36 +0300 - Not only that, nemo, not only that (.cpp)
unc0rr [Mon, 10 Nov 2014 01:05:36 +0300] rev 10482
- Not only that, nemo, not only that (.cpp) - Also less confusion (.hs)
Sun, 09 Nov 2014 17:01:05 -0500 oh. one more param
nemo [Sun, 09 Nov 2014 17:01:05 -0500] rev 10481
oh. one more param
Sun, 09 Nov 2014 16:38:26 -0500 Copypasta to hopefully hook up net sync correctly.
nemo [Sun, 09 Nov 2014 16:38:26 -0500] rev 10480
Copypasta to hopefully hook up net sync correctly.
Sun, 09 Nov 2014 15:52:09 -0500 hookup perlin
nemo [Sun, 09 Nov 2014 15:52:09 -0500] rev 10479
hookup perlin
Sun, 09 Nov 2014 23:44:13 +0300 Fix use of uninitialized variables (fixes straight lines in maze gen aswell)
unc0rr [Sun, 09 Nov 2014 23:44:13 +0300] rev 10478
Fix use of uninitialized variables (fixes straight lines in maze gen aswell)
Sun, 09 Nov 2014 14:58:43 -0500 Fiddling with slider, unbreak maze. Next to mess around w/ perlin params.
nemo [Sun, 09 Nov 2014 14:58:43 -0500] rev 10477
Fiddling with slider, unbreak maze. Next to mess around w/ perlin params.
Sun, 09 Nov 2014 14:33:31 -0500 merge...
nemo [Sun, 09 Nov 2014 14:33:31 -0500] rev 10476
merge...
Sat, 08 Nov 2014 15:20:54 +0100 Merge pull request #19 from LocutusOfBorg/update-translation
sheepluva <sheepluva@users.noreply.github.com> [Sat, 08 Nov 2014 15:20:54 +0100] rev 10475
Merge pull request #19 from LocutusOfBorg/update-translation Update translation
Sat, 08 Nov 2014 14:56:21 +0100 Update italian translation
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Sat, 08 Nov 2014 14:56:21 +0100] rev 10474
Update italian translation
Sat, 08 Nov 2014 14:26:20 +0100 Remove obsolete translations
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Sat, 08 Nov 2014 14:26:20 +0100] rev 10473
Remove obsolete translations
Sat, 08 Nov 2014 11:26:16 -0500 Partially hook up feature size so horrorcat has something to test.
nemo [Sat, 08 Nov 2014 11:26:16 -0500] rev 10472
Partially hook up feature size so horrorcat has something to test.
Sat, 08 Nov 2014 10:11:16 -0500 sheepluva and unc0rr didn't like the idea of slider over preview.
nemo [Sat, 08 Nov 2014 10:11:16 -0500] rev 10471
sheepluva and unc0rr didn't like the idea of slider over preview.
Sat, 08 Nov 2014 12:19:35 +0100 Merge pull request #13 from LocutusOfBorg/fix-license
sheepluva <sheepluva@users.noreply.github.com> [Sat, 08 Nov 2014 12:19:35 +0100] rev 10470
Merge pull request #13 from LocutusOfBorg/fix-license Fixed many license problems, spotted by licensecheck program
Sat, 08 Nov 2014 09:44:02 -0500 Forgot the mission description.
nemo [Sat, 08 Nov 2014 09:44:02 -0500] rev 10469
Forgot the mission description.
Sat, 08 Nov 2014 12:10:37 +0100 Merge pull request #14 from LocutusOfBorg/fix-desktop
sheepluva <sheepluva@users.noreply.github.com> [Sat, 08 Nov 2014 12:10:37 +0100] rev 10468
Merge pull request #14 from LocutusOfBorg/fix-desktop Fixed desktop file https://wiki.debian.org/Games/JessieReleaseGoal
Sat, 08 Nov 2014 00:17:57 +0100 Merge pull request #18 from LocutusOfBorg/update-translation
sheepluva <sheepluva@users.noreply.github.com> [Sat, 08 Nov 2014 00:17:57 +0100] rev 10467
Merge pull request #18 from LocutusOfBorg/update-translation Update italian translation
Mon, 03 Nov 2014 07:26:47 -0500 swap off/on
nemo [Mon, 03 Nov 2014 07:26:47 -0500] rev 10466
swap off/on
Mon, 03 Nov 2014 07:22:21 -0500 Merge of unc0rr's last change against default.
nemo [Mon, 03 Nov 2014 07:22:21 -0500] rev 10465
Merge of unc0rr's last change against default.
Fri, 07 Feb 2014 11:39:31 +0100 Added two copyrights on gameServer
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Fri, 07 Feb 2014 11:39:31 +0100] rev 10464
Added two copyrights on gameServer
Sun, 02 Nov 2014 23:36:01 +0300 Fix map preview desync
unC0Rr [Sun, 02 Nov 2014 23:36:01 +0300] rev 10463
Fix map preview desync
Sat, 01 Nov 2014 11:20:37 -0400 A slider for controlling things like bumpiness of map and tunnel sizes.
nemo [Sat, 01 Nov 2014 11:20:37 -0400] rev 10462
A slider for controlling things like bumpiness of map and tunnel sizes.
Fri, 31 Oct 2014 19:35:55 +0100 Update italian translation
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Fri, 31 Oct 2014 19:35:55 +0100] rev 10461
Update italian translation
Fri, 24 Jan 2014 12:05:39 +0100 Added copyrights to gameServer directory
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Fri, 24 Jan 2014 12:05:39 +0100] rev 10460
Added copyrights to gameServer directory
Fri, 24 Jan 2014 15:37:40 +0100 Fixed desktop file By adding an xpm icon
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Fri, 24 Jan 2014 15:37:40 +0100] rev 10459
Fixed desktop file By adding an xpm icon
Sun, 09 Nov 2014 23:02:21 +0300 Scripts list module qmlfrontend
unc0rr [Sun, 09 Nov 2014 23:02:21 +0300] rev 10458
Scripts list module
Thu, 30 Oct 2014 18:47:51 -0400 Updates to german translation
wuzzy [Thu, 30 Oct 2014 18:47:51 -0400] rev 10457
Updates to german translation
Mon, 03 Nov 2014 23:56:51 +0300 Theme can be changed qmlfrontend
unc0rr [Mon, 03 Nov 2014 23:56:51 +0300] rev 10456
Theme can be changed
Thu, 30 Oct 2014 15:09:49 -0400 Add Auto Camera messages to localisation
nemo [Thu, 30 Oct 2014 15:09:49 -0400] rev 10455
Add Auto Camera messages to localisation
Mon, 03 Nov 2014 23:36:53 +0300 Allow using right button or wheel to change team color qmlfrontend
unc0rr [Mon, 03 Nov 2014 23:36:53 +0300] rev 10454
Allow using right button or wheel to change team color
Tue, 28 Oct 2014 10:27:35 -0400 Remove loc() called with a variable.
nemo [Tue, 28 Oct 2014 10:27:35 -0400] rev 10453
Remove loc() called with a variable.
Mon, 03 Nov 2014 00:01:02 +0300 Show team color in teams list widget, also allow to change it on mouse click qmlfrontend
unc0rr [Mon, 03 Nov 2014 00:01:02 +0300] rev 10452
Show team color in teams list widget, also allow to change it on mouse click
Tue, 28 Oct 2014 10:17:49 -0400 Update Qt strings too
nemo [Tue, 28 Oct 2014 10:17:49 -0400] rev 10451
Update Qt strings too
Sat, 01 Nov 2014 22:51:07 +0300 - Store index of color instead of its value qmlfrontend
unc0rr [Sat, 01 Nov 2014 22:51:07 +0300] rev 10450
- Store index of color instead of its value - Reset game config when switching pages
Tue, 28 Oct 2014 09:56:28 -0400 Update locale to latest strings. This does NOT include the string format improvement.
nemo [Tue, 28 Oct 2014 09:56:28 -0400] rev 10449
Update locale to latest strings. This does NOT include the string format improvement.
Sat, 01 Nov 2014 00:23:22 +0300 - Allow to delete teams from config qmlfrontend
unc0rr [Sat, 01 Nov 2014 00:23:22 +0300] rev 10448
- Allow to delete teams from config - Manage team colors (internally, no gui so far) - 'Play' button on local game page (works!)
Mon, 27 Oct 2014 21:24:55 +0900 Add Construction Mode (probably needs testing / fixing)
mikade <redgrinner@gmail.com> [Mon, 27 Oct 2014 21:24:55 +0900] rev 10447
Add Construction Mode (probably needs testing / fixing)
Fri, 31 Oct 2014 00:36:08 +0300 Perform some checks on team add qmlfrontend
unc0rr [Fri, 31 Oct 2014 00:36:08 +0300] rev 10446
Perform some checks on team add
Sat, 25 Oct 2014 15:17:02 -0400 cosmetic disabling of clouds with sea edges and underwater theme
nemo [Sat, 25 Oct 2014 15:17:02 -0400] rev 10445
cosmetic disabling of clouds with sea edges and underwater theme
Sat, 25 Oct 2014 00:31:10 +0400 Teams widget now allows to add and remove teams (basic implementation, no checks performed, no colors, no hedgehogs) qmlfrontend
unc0rr [Sat, 25 Oct 2014 00:31:10 +0400] rev 10444
Teams widget now allows to add and remove teams (basic implementation, no checks performed, no colors, no hedgehogs)
Sat, 25 Oct 2014 11:29:45 -0400 Remove switching of hog's hat to chef. do it in draw instead.
nemo [Sat, 25 Oct 2014 11:29:45 -0400] rev 10443
Remove switching of hog's hat to chef. do it in draw instead.
Mon, 20 Oct 2014 22:55:12 +0400 Load and show local teams list qmlfrontend
unc0rr [Mon, 20 Oct 2014 22:55:12 +0400] rev 10442
Load and show local teams list
Sat, 25 Oct 2014 10:42:30 -0400 Revert hog tinting from rdb65298717da since it wasn't sufficiently complete for a release. More sprites need converting, and there's a slight bug in hog tinting, for away hogs with hats I believe.
nemo [Sat, 25 Oct 2014 10:42:30 -0400] rev 10441
Revert hog tinting from rdb65298717da since it wasn't sufficiently complete for a release. More sprites need converting, and there's a slight bug in hog tinting, for away hogs with hats I believe.
Mon, 13 Oct 2014 23:46:49 +0400 - Implement getTeamsList (not tested) qmlfrontend
unc0rr [Mon, 13 Oct 2014 23:46:49 +0400] rev 10440
- Implement getTeamsList (not tested) - Some small fixes
Mon, 20 Oct 2014 19:50:46 +0200 allow toggling ammo menu while NoTeamOrHH, as suggested by unC0Rr
sheepluva [Mon, 20 Oct 2014 19:50:46 +0200] rev 10439
allow toggling ammo menu while NoTeamOrHH, as suggested by unC0Rr
Thu, 02 Oct 2014 00:48:14 +0400 Filter out garbage from themes list qmlfrontend
unc0rr [Thu, 02 Oct 2014 00:48:14 +0400] rev 10438
Filter out garbage from themes list
Mon, 20 Oct 2014 15:31:44 +0200 find and add lua tests automagically
sheepluva [Mon, 20 Oct 2014 15:31:44 +0200] rev 10437
find and add lua tests automagically
Wed, 01 Oct 2014 01:20:05 +0400 flib provides theme icons, qmlFrontend shows them qmlfrontend
unc0rr [Wed, 01 Oct 2014 01:20:05 +0400] rev 10436
flib provides theme icons, qmlFrontend shows them
Sun, 19 Oct 2014 15:46:09 -0400 allow hogs to repeatedly enter portals placed on the ground
nemo [Sun, 19 Oct 2014 15:46:09 -0400] rev 10435
allow hogs to repeatedly enter portals placed on the ground
Tue, 30 Sep 2014 00:54:04 +0400 Themes model, also add some files I forgot to add previously qmlfrontend
unc0rr [Tue, 30 Sep 2014 00:54:04 +0400] rev 10434
Themes model, also add some files I forgot to add previously
Thu, 09 Oct 2014 22:14:55 +0400 some unfinished stuff
unc0rr [Thu, 09 Oct 2014 22:14:55 +0400] rev 10433
some unfinished stuff
Sun, 28 Sep 2014 21:33:14 +0400 Quick Game PoC qmlfrontend
unc0rr [Sun, 28 Sep 2014 21:33:14 +0400] rev 10432
Quick Game PoC
Thu, 02 Oct 2014 18:04:14 +0200 another small rendering tweak/fix
sheepluva [Thu, 02 Oct 2014 18:04:14 +0200] rev 10431
another small rendering tweak/fix
Sun, 28 Sep 2014 01:17:55 +0400 Getter and setter for seed qmlfrontend
unc0rr [Sun, 28 Sep 2014 01:17:55 +0400] rev 10430
Getter and setter for seed
Thu, 02 Oct 2014 13:44:54 +0200 simplify {$IF that pas2c did not seem to understand
sheepluva [Thu, 02 Oct 2014 13:44:54 +0200] rev 10429
simplify {$IF that pas2c did not seem to understand
Sun, 28 Sep 2014 00:49:04 +0400 More refactoring: move PoC preview getting code into flib qmlfrontend
unc0rr [Sun, 28 Sep 2014 00:49:04 +0400] rev 10428
More refactoring: move PoC preview getting code into flib
Thu, 02 Oct 2014 13:18:58 +0200 also fix top/bottom and side-by-side rendering (got also broken in webgl branch)
sheepluva [Thu, 02 Oct 2014 13:18:58 +0200] rev 10427
also fix top/bottom and side-by-side rendering (got also broken in webgl branch)
Sun, 28 Sep 2014 00:18:01 +0400 Some refactoring qmlfrontend
unc0rr [Sun, 28 Sep 2014 00:18:01 +0400] rev 10426
Some refactoring
Thu, 02 Oct 2014 13:01:18 +0200 fix stereoscopic rendering leading to screen "running away to the left" since webgl merge (due to bug in webgl branch). reason was incomplete change of name/scope of variable stereoDepth -> cStereoDepth
sheepluva [Thu, 02 Oct 2014 13:01:18 +0200] rev 10425
fix stereoscopic rendering leading to screen "running away to the left" since webgl merge (due to bug in webgl branch). reason was incomplete change of name/scope of variable stereoDepth -> cStereoDepth
Sat, 27 Sep 2014 12:49:08 +0400 - Get rid of engine's PathPrefix and UserPathPrefix qmlfrontend
unc0rr [Sat, 27 Sep 2014 12:49:08 +0400] rev 10424
- Get rid of engine's PathPrefix and UserPathPrefix - Some refactoring
Thu, 02 Oct 2014 12:08:22 +0200 fix mapgen of other scripts too
sheepluva [Thu, 02 Oct 2014 12:08:22 +0200] rev 10423
fix mapgen of other scripts too
Fri, 26 Sep 2014 00:56:36 +0400 - Pages qmlfrontend
unc0rr [Fri, 26 Sep 2014 00:56:36 +0400] rev 10422
- Pages - Animations on buttons hovering
Thu, 02 Oct 2014 00:40:25 +0200 use constants for mapgen, expose those to lua
sheepluva [Thu, 02 Oct 2014 00:40:25 +0200] rev 10421
use constants for mapgen, expose those to lua
Mon, 22 Sep 2014 02:10:39 +0400 flib: qmlfrontend
unc0rr [Mon, 22 Sep 2014 02:10:39 +0400] rev 10420
flib: - Ability to pass raw data via IPC qmlfrontend: - Pass message received by callback through event loop to handle it in main thread - Get preview image from engine on button click and render it in Image object
Thu, 02 Oct 2014 00:06:59 +0200 some more splash code tweaking/fixing
sheepluva [Thu, 02 Oct 2014 00:06:59 +0200] rev 10419
some more splash code tweaking/fixing
Sun, 21 Sep 2014 00:37:50 +0400 Move away from passing shortstrings into C code, now IPC works qmlfrontend
unc0rr [Sun, 21 Sep 2014 00:37:50 +0400] rev 10418
Move away from passing shortstrings into C code, now IPC works
Wed, 01 Oct 2014 22:46:58 +0200 tweak splash position
sheepluva [Wed, 01 Oct 2014 22:46:58 +0200] rev 10417
tweak splash position
Sat, 20 Sep 2014 00:56:54 +0400 - Remove --port command qmlfrontend
unc0rr [Sat, 20 Sep 2014 00:56:54 +0400] rev 10416
- Remove --port command - Some refactoring here and there - Try to get preview from engine, which doesn't work due to some ABI mismatch, probably shouldn't try to pass string255 to pascal
Wed, 01 Oct 2014 15:51:17 -0400
nemo [Wed, 01 Oct 2014 15:51:17 -0400] rev 10415
Fri, 19 Sep 2014 14:27:41 +0400 Strip some HWLIBRARY ifdefs qmlfrontend
unc0rr [Fri, 19 Sep 2014 14:27:41 +0400] rev 10414
Strip some HWLIBRARY ifdefs
Fri, 26 Sep 2014 22:20:12 -0400 climb home training/multiplayer
nemo [Fri, 26 Sep 2014 22:20:12 -0400] rev 10413
climb home training/multiplayer
Thu, 18 Sep 2014 23:02:05 +0400 - More flib IPC routines qmlfrontend
unc0rr [Thu, 18 Sep 2014 23:02:05 +0400] rev 10412
- More flib IPC routines - Rework engine's uIO to use new IPC mechanism
Wed, 17 Sep 2014 23:03:24 -0400 Make it a bit easier/safer to build ice bridges
nemo [Wed, 17 Sep 2014 23:03:24 -0400] rev 10411
Make it a bit easier/safer to build ice bridges
Thu, 18 Sep 2014 00:19:05 +0400 Some work on new IPC, built with the use of mutexes and condition variables qmlfrontend
unc0rr [Thu, 18 Sep 2014 00:19:05 +0400] rev 10410
Some work on new IPC, built with the use of mutexes and condition variables
Tue, 09 Sep 2014 10:48:11 +0200 update manpage
sheepluva [Tue, 09 Sep 2014 10:48:11 +0200] rev 10409
update manpage
Tue, 16 Sep 2014 12:46:58 +0400 Some more of ignoration qmlfrontend
unc0rr [Tue, 16 Sep 2014 12:46:58 +0400] rev 10408
Some more of ignoration
Mon, 08 Sep 2014 18:53:34 +0200 mention the hwplay:// thing in --help
sheepluva [Mon, 08 Sep 2014 18:53:34 +0200] rev 10407
mention the hwplay:// thing in --help
Tue, 16 Sep 2014 12:47:39 +0400 Basic layout of frontlib, some more sdl bindings qmlfrontend
unc0rr [Tue, 16 Sep 2014 12:47:39 +0400] rev 10406
Basic layout of frontlib, some more sdl bindings
Mon, 08 Sep 2014 18:12:13 +0200 fix for < LocutusOfBorg1> https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=760776
sheepluva [Mon, 08 Sep 2014 18:12:13 +0200] rev 10405
fix for < LocutusOfBorg1> https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=760776
Sat, 13 Sep 2014 00:27:10 +0400 - Fix arguments parsing in engine assuming paramcount > 0 qmlfrontend
unc0rr [Sat, 13 Sep 2014 00:27:10 +0400] rev 10404
- Fix arguments parsing in engine assuming paramcount > 0 - Pass "--help" for testing
Sun, 07 Sep 2014 15:11:08 -0400 update with new winners
nemo [Sun, 07 Sep 2014 15:11:08 -0400] rev 10403
update with new winners
Fri, 12 Sep 2014 00:51:14 +0400 Let's get it started qmlfrontend
unc0rr [Fri, 12 Sep 2014 00:51:14 +0400] rev 10402
Let's get it started
Mon, 25 Aug 2014 22:52:59 +0400 - Revert try to add local team on rejoin
unc0rr [Mon, 25 Aug 2014 22:52:59 +0400] rev 10401
- Revert try to add local team on rejoin - Don't allow more than 8 teams in local game widget
Mon, 25 Aug 2014 00:11:19 +0400 This should make frontend aware of your own teams in game on rejoin
unc0rr [Mon, 25 Aug 2014 00:11:19 +0400] rev 10400
This should make frontend aware of your own teams in game on rejoin
Sun, 24 Aug 2014 23:53:33 +0400 Also pass maze_size parameter to perlin generator in game mode
unc0rr [Sun, 24 Aug 2014 23:53:33 +0400] rev 10399
Also pass maze_size parameter to perlin generator in game mode
Sun, 24 Aug 2014 23:41:06 +0400 Also convert the message if current team is gone
unc0rr [Sun, 24 Aug 2014 23:41:06 +0400] rev 10398
Also convert the message if current team is gone
Sun, 24 Aug 2014 15:18:26 -0400 rename of variable typo for readability
nemo [Sun, 24 Aug 2014 15:18:26 -0400] rev 10397
rename of variable typo for readability
Sun, 24 Aug 2014 14:51:11 -0400 ok. that's weird. I wonder if I was having non-clean build issues last time I tried messing with this. that could explain why my changing offsets didn't do anything.
nemo [Sun, 24 Aug 2014 14:51:11 -0400] rev 10396
ok. that's weird. I wonder if I was having non-clean build issues last time I tried messing with this. that could explain why my changing offsets didn't do anything.
Sun, 24 Aug 2014 10:43:49 +0400 Better diagnostics in log, even though it shouldn't matter anymore
unc0rr [Sun, 24 Aug 2014 10:43:49 +0400] rev 10395
Better diagnostics in log, even though it shouldn't matter anymore
Fri, 22 Aug 2014 20:18:13 +0400 Fix map contrainer widget look in russian locale
unc0rr [Fri, 22 Aug 2014 20:18:13 +0400] rev 10394
Fix map contrainer widget look in russian locale
Fri, 22 Aug 2014 19:43:26 +0400 Fix issue 813
unc0rr [Fri, 22 Aug 2014 19:43:26 +0400] rev 10393
Fix issue #813
Fri, 22 Aug 2014 00:57:07 +0400 - Support for pausing multiplayer games
alfadur [Fri, 22 Aug 2014 00:57:07 +0400] rev 10392
- Support for pausing multiplayer games - Some code cleanup
Fri, 22 Aug 2014 00:37:26 +0400 Add separate option for perlin gen
unc0rr [Fri, 22 Aug 2014 00:37:26 +0400] rev 10391
Add separate option for perlin gen
Thu, 21 Aug 2014 15:01:19 +0200 don't render crosshair/laser during kamikaze
sheepluva [Thu, 21 Aug 2014 15:01:19 +0200] rev 10390
don't render crosshair/laser during kamikaze
Fri, 15 Aug 2014 08:31:34 +0200 comment out some debug output code
sheepluva [Fri, 15 Aug 2014 08:31:34 +0200] rev 10389
comment out some debug output code
Fri, 15 Aug 2014 08:23:15 +0200 part of patch in issue 803 (ty) - this hopefully should fix issues with cmake Makefiles trying to run "Qt4::lrelease" in the shell
sheepluva [Fri, 15 Aug 2014 08:23:15 +0200] rev 10388
part of patch in issue #803 (ty) - this hopefully should fix issues with cmake Makefiles trying to run "Qt4::lrelease" in the shell
Wed, 13 Aug 2014 23:14:08 +0400 Apply new distortion on maze gen
unc0rr [Wed, 13 Aug 2014 23:14:08 +0400] rev 10387
Apply new distortion on maze gen
Wed, 13 Aug 2014 22:31:28 +0400 Smooth perlin's outline
unc0rr [Wed, 13 Aug 2014 22:31:28 +0400] rev 10386
Smooth perlin's outline
Wed, 13 Aug 2014 15:39:32 +0000 add bug reference to explain the qt version check on osx
vittorio.giovara@gmail.com [Wed, 13 Aug 2014 15:39:32 +0000] rev 10385
add bug reference to explain the qt version check on osx
Wed, 13 Aug 2014 17:25:55 +0200 I can't read. sry
sheepluva [Wed, 13 Aug 2014 17:25:55 +0200] rev 10384
I can't read. sry
Wed, 13 Aug 2014 17:06:17 +0200 contradiction with a hint of BS
sheepluva [Wed, 13 Aug 2014 17:06:17 +0200] rev 10383
contradiction with a hint of BS
Wed, 13 Aug 2014 15:16:33 +0200 this should fix the cmake 3.0 issue. thanks to Spacey for reporting
sheepluva [Wed, 13 Aug 2014 15:16:33 +0200] rev 10382
this should fix the cmake 3.0 issue. thanks to Spacey for reporting
Wed, 13 Aug 2014 14:50:13 +0200 tweak test
sheepluva [Wed, 13 Aug 2014 14:50:13 +0200] rev 10381
tweak test
Wed, 13 Aug 2014 13:41:19 +0200 add test I used for bisecting
sheepluva [Wed, 13 Aug 2014 13:41:19 +0200] rev 10380
add test I used for bisecting
Wed, 13 Aug 2014 13:36:35 +0200 I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
sheepluva [Wed, 13 Aug 2014 13:36:35 +0200] rev 10379
I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
Tue, 12 Aug 2014 17:58:36 +0400 Fix PlaceSprite
unc0rr [Tue, 12 Aug 2014 17:58:36 +0400] rev 10378
Fix PlaceSprite
Tue, 12 Aug 2014 13:21:32 +0400 Challenge map #12
unc0rr [Tue, 12 Aug 2014 13:21:32 +0400] rev 10377
Challenge map #12
Mon, 11 Aug 2014 08:31:57 -0400 text visibility "fix"
nemo [Mon, 11 Aug 2014 08:31:57 -0400] rev 10376
text visibility "fix"
Sun, 10 Aug 2014 17:03:02 +0200 do not render chat if HUD is hidden
sheepluva [Sun, 10 Aug 2014 17:03:02 +0200] rev 10375
do not render chat if HUD is hidden
Sat, 02 Aug 2014 15:11:13 +0400 Oops
unc0rr [Sat, 02 Aug 2014 15:11:13 +0400] rev 10374
Oops
Sat, 02 Aug 2014 02:42:12 +0200 fix flake angles
sheepluva [Sat, 02 Aug 2014 02:42:12 +0200] rev 10373
fix flake angles
Sat, 02 Aug 2014 02:20:48 +0200 "fix" sinegun
sheepluva [Sat, 02 Aug 2014 02:20:48 +0200] rev 10372
"fix" sinegun
Mon, 28 Jul 2014 15:46:15 -0400 should be RGBA, not RGB
nemo [Mon, 28 Jul 2014 15:46:15 -0400] rev 10371
should be RGBA, not RGB
Sun, 27 Jul 2014 22:47:52 -0400 Using blended makes smilies and CJK less hideous.
nemo [Sun, 27 Jul 2014 22:47:52 -0400] rev 10370
Using blended makes smilies and CJK less hideous.
Fri, 25 Jul 2014 20:42:06 +0400 One more map
unc0rr [Fri, 25 Jul 2014 20:42:06 +0400] rev 10369
One more map
Fri, 25 Jul 2014 20:41:52 +0400 Forced sprites placing mode, exposed to scripts (not tested at all)
unc0rr [Fri, 25 Jul 2014 20:41:52 +0400] rev 10368
Forced sprites placing mode, exposed to scripts (not tested at all)
Fri, 25 Jul 2014 14:16:33 +0400 Oops
unc0rr [Fri, 25 Jul 2014 14:16:33 +0400] rev 10367
Oops
Fri, 25 Jul 2014 14:00:51 +0400 Official racer map #11
unc0rr [Fri, 25 Jul 2014 14:00:51 +0400] rev 10366
Official racer map #11
Thu, 10 Jul 2014 13:40:49 +0400 Racer challenge map #10
unc0rr [Thu, 10 Jul 2014 13:40:49 +0400] rev 10365
Racer challenge map #10
Mon, 07 Jul 2014 16:07:49 +0200 burst drowning gears into bubbles after timeout
sheepluva [Mon, 07 Jul 2014 16:07:49 +0200] rev 10364
burst drowning gears into bubbles after timeout
Mon, 07 Jul 2014 15:43:48 +0200 drowning tweaks
sheepluva [Mon, 07 Jul 2014 15:43:48 +0200] rev 10363
drowning tweaks
Mon, 07 Jul 2014 00:48:12 +0200 cont.
sheepluva [Mon, 07 Jul 2014 00:48:12 +0200] rev 10362
cont.
Mon, 07 Jul 2014 00:37:10 +0200 simplifying some code
sheepluva [Mon, 07 Jul 2014 00:37:10 +0200] rev 10361
simplifying some code
Sun, 06 Jul 2014 19:20:43 +0200 some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva [Sun, 06 Jul 2014 19:20:43 +0200] rev 10360
some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
Sun, 06 Jul 2014 12:19:24 +0200 one finger ought to be enough for everybody
sheepluva [Sun, 06 Jul 2014 12:19:24 +0200] rev 10359
one finger ought to be enough for everybody
Sun, 06 Jul 2014 12:02:55 +0200 tweaks
sheepluva [Sun, 06 Jul 2014 12:02:55 +0200] rev 10358
tweaks
Sat, 05 Jul 2014 22:54:58 +0200 merge (even although I rebased... ok)
sheepluva [Sat, 05 Jul 2014 22:54:58 +0200] rev 10357
merge (even although I rebased... ok)
Sat, 05 Jul 2014 21:22:42 +0200 for real this time
sheepluva [Sat, 05 Jul 2014 21:22:42 +0200] rev 10356
for real this time
Sat, 05 Jul 2014 20:27:42 +0200 fix pas2c build
sheepluva [Sat, 05 Jul 2014 20:27:42 +0200] rev 10355
fix pas2c build
Sat, 05 Jul 2014 20:15:56 +0200 WIP: weSea tweaks, functional and visual
sheepluva [Sat, 05 Jul 2014 20:15:56 +0200] rev 10354
WIP: weSea tweaks, functional and visual
Sun, 06 Jul 2014 00:26:55 +0400 Treat "out" as "var"
unc0rr [Sun, 06 Jul 2014 00:26:55 +0400] rev 10353
Treat "out" as "var"
Sat, 05 Jul 2014 18:51:45 +0200 simplify some code
sheepluva [Sat, 05 Jul 2014 18:51:45 +0200] rev 10352
simplify some code
Sat, 05 Jul 2014 15:28:32 +0400 Restore teams in teams list on rejoin, should fix issues with second rejoin.
unc0rr [Sat, 05 Jul 2014 15:28:32 +0400] rev 10351
Restore teams in teams list on rejoin, should fix issues with second rejoin.
Fri, 04 Jul 2014 22:45:59 +0400 Don't pick up own team if only recieved synced teamback message. Fixes second rejoin desync (untested).
unc0rr [Fri, 04 Jul 2014 22:45:59 +0400] rev 10350
Don't pick up own team if only recieved synced teamback message. Fixes second rejoin desync (untested).
Wed, 02 Jul 2014 23:55:00 +0400 Fix some issues with rejoining (rejoining client still desyncs though)
unc0rr [Wed, 02 Jul 2014 23:55:00 +0400] rev 10349
Fix some issues with rejoining (rejoining client still desyncs though)
Wed, 02 Jul 2014 11:40:57 -0400 cpack: do not exclude liblua from release tarball
koda [Wed, 02 Jul 2014 11:40:57 -0400] rev 10348
cpack: do not exclude liblua from release tarball It was inadvertedly removed in rb769a8e38cbd.
Tue, 01 Jul 2014 12:39:06 +0200 add assignment I forgot
sheepluva [Tue, 01 Jul 2014 12:39:06 +0200] rev 10347
add assignment I forgot
Tue, 01 Jul 2014 12:30:36 +0200 lua api: allow to specify layer when adding visual gear
sheepluva [Tue, 01 Jul 2014 12:30:36 +0200] rev 10346
lua api: allow to specify layer when adding visual gear
Mon, 30 Jun 2014 00:07:03 +0400 Make team disappear after 3 turns in 'gone' state
unc0rr [Mon, 30 Jun 2014 00:07:03 +0400] rev 10345
Make team disappear after 3 turns in 'gone' state
Sun, 29 Jun 2014 22:50:21 +0400 Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
unc0rr [Sun, 29 Jun 2014 22:50:21 +0400] rev 10344
Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
Sat, 28 Jun 2014 14:51:45 +0400 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr [Sat, 28 Jun 2014 14:51:45 +0400] rev 10343
Finish implementation of ability to take control over your team after being disconnected. Completely untested.
Thu, 26 Jun 2014 21:43:36 +0400 Fix build, and also make protocol a bit more consistent and flexible (only in docs though, to be implemented)
unc0rr [Thu, 26 Jun 2014 21:43:36 +0400] rev 10342
Fix build, and also make protocol a bit more consistent and flexible (only in docs though, to be implemented)
Thu, 26 Jun 2014 00:48:44 +0400 Ukrainian translation update
Igor Paliychuk [Thu, 26 Jun 2014 00:48:44 +0400] rev 10341
Ukrainian translation update
Tue, 24 Jun 2014 09:24:37 -0400 2x2 to avoid engine bug
nemo [Tue, 24 Jun 2014 09:24:37 -0400] rev 10340
2x2 to avoid engine bug
Tue, 24 Jun 2014 08:49:09 -0400 couple of custom sprites for mikade to override in a lua sidecar if he wants to
nemo [Tue, 24 Jun 2014 08:49:09 -0400] rev 10339
couple of custom sprites for mikade to override in a lua sidecar if he wants to
Mon, 23 Jun 2014 23:50:08 +0400 Inform engine if player is back after being disconnected
unc0rr [Mon, 23 Jun 2014 23:50:08 +0400] rev 10338
Inform engine if player is back after being disconnected
Mon, 23 Jun 2014 22:22:29 +0400 Allow server admins to join room of another protocol version
unc0rr [Mon, 23 Jun 2014 22:22:29 +0400] rev 10337
Allow server admins to join room of another protocol version
Thu, 19 Jun 2014 23:32:11 +0400 Fix issue #791:
unc0rr [Thu, 19 Jun 2014 23:32:11 +0400] rev 10336
Fix issue #791: - Send drawn map data on room creation - Don't use MAP parameter to deduce mapgen when it is one of "+rnd+", "+drawn+", "+maze+"
Thu, 19 Jun 2014 15:29:31 +0400 Racer challenge map #9
unc0rr [Thu, 19 Jun 2014 15:29:31 +0400] rev 10335
Racer challenge map #9
Thu, 19 Jun 2014 00:36:11 +0200 merge time. it's been a while
sheepluva [Thu, 19 Jun 2014 00:36:11 +0200] rev 10334
merge time. it's been a while
Thu, 19 Jun 2014 00:23:03 +0200 fix search&replace whoopsy
sheepluva [Thu, 19 Jun 2014 00:23:03 +0200] rev 10333
fix search&replace whoopsy
Thu, 19 Jun 2014 00:16:58 +0200 fix camera now being centered on land when game starts
sheepluva [Thu, 19 Jun 2014 00:16:58 +0200] rev 10332
fix camera now being centered on land when game starts
Thu, 19 Jun 2014 00:09:03 +0200 cleanup and lol
sheepluva [Thu, 19 Jun 2014 00:09:03 +0200] rev 10331
cleanup and lol
Wed, 18 Jun 2014 23:57:51 +0200 move DrawWaves to uRender
sheepluva [Wed, 18 Jun 2014 23:57:51 +0200] rev 10330
move DrawWaves to uRender
Wed, 18 Jun 2014 23:53:11 +0400 Compressing and encoding
unc0rr [Wed, 18 Jun 2014 23:53:11 +0400] rev 10329
Compressing and encoding
Wed, 18 Jun 2014 17:23:43 +0200 more tweaking
sheepluva [Wed, 18 Jun 2014 17:23:43 +0200] rev 10328
more tweaking
Wed, 18 Jun 2014 17:06:40 +0200 reuse buffers
sheepluva [Wed, 18 Jun 2014 17:06:40 +0200] rev 10327
reuse buffers
Wed, 18 Jun 2014 16:34:36 +0200 render tweaks
sheepluva [Wed, 18 Jun 2014 16:34:36 +0200] rev 10326
render tweaks
Wed, 18 Jun 2014 15:42:01 +0200 tweak/refactor how water is drawn
sheepluva [Wed, 18 Jun 2014 15:42:01 +0200] rev 10325
tweak/refactor how water is drawn
Wed, 18 Jun 2014 01:37:28 +0200 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva [Wed, 18 Jun 2014 01:37:28 +0200] rev 10324
tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
Wed, 18 Jun 2014 17:36:46 +0400 Code drawn map in haskell \o/
unc0rr [Wed, 18 Jun 2014 17:36:46 +0400] rev 10323
Code drawn map in haskell \o/ (not finished, todo: compressing and base64 encoding)
Tue, 17 Jun 2014 23:53:59 +0200 fix typo that caused visual glitch in water body (e.g. visible on that particular screenie on bottom right corner)
sheepluva [Tue, 17 Jun 2014 23:53:59 +0200] rev 10322
fix typo that caused visual glitch in water body (e.g. visible on that particular screenie on bottom right corner)
Tue, 17 Jun 2014 20:09:11 +0200 "documentation"
sheepluva [Tue, 17 Jun 2014 20:09:11 +0200] rev 10321
"documentation"
Tue, 17 Jun 2014 16:10:43 +0200 fix some (newly introduces) glitches with normal water
sheepluva [Tue, 17 Jun 2014 16:10:43 +0200] rev 10320
fix some (newly introduces) glitches with normal water
Tue, 17 Jun 2014 15:39:29 +0200 fix pas2c build
sheepluva [Tue, 17 Jun 2014 15:39:29 +0200] rev 10319
fix pas2c build
Tue, 17 Jun 2014 15:18:07 +0200 little visual tweak to weSea rendering
sheepluva [Tue, 17 Jun 2014 15:18:07 +0200] rev 10318
little visual tweak to weSea rendering
Tue, 17 Jun 2014 00:41:49 +0200 adding some arrow
sheepluva [Tue, 17 Jun 2014 00:41:49 +0200] rev 10317
adding some arrow
Mon, 16 Jun 2014 23:46:22 +0200 speed up tests
sheepluva [Mon, 16 Jun 2014 23:46:22 +0200] rev 10316
speed up tests
Mon, 16 Jun 2014 19:07:11 +0200 Qt-Frontend: update description of findhh to better reflect current behavior. thanks to the friendly reminder in issue 805
sheepluva [Mon, 16 Jun 2014 19:07:11 +0200] rev 10315
Qt-Frontend: update description of findhh to better reflect current behavior. thanks to the friendly reminder in issue #805
Mon, 16 Jun 2014 13:47:27 +0200 remove unneeded import
sheepluva [Mon, 16 Jun 2014 13:47:27 +0200] rev 10314
remove unneeded import
Mon, 16 Jun 2014 02:41:03 +0200 tweaking hogpointer position again
sheepluva [Mon, 16 Jun 2014 02:41:03 +0200] rev 10313
tweaking hogpointer position again
Mon, 16 Jun 2014 02:23:37 +0200 various tweaks
sheepluva [Mon, 16 Jun 2014 02:23:37 +0200] rev 10312
various tweaks
Sun, 15 Jun 2014 23:48:06 +0200 tweak engine segfault capabilities
sheepluva [Sun, 15 Jun 2014 23:48:06 +0200] rev 10311
tweak engine segfault capabilities
Mon, 16 Jun 2014 00:24:26 +0400 Revert all recent sheepluva's work
unc0rr [Mon, 16 Jun 2014 00:24:26 +0400] rev 10310
Revert all recent sheepluva's work
Sun, 15 Jun 2014 13:42:34 +0200 fix videorec build
sheepluva [Sun, 15 Jun 2014 13:42:34 +0200] rev 10309
fix videorec build
Sun, 15 Jun 2014 04:46:34 +0200 whoops. an "end" moved there
sheepluva [Sun, 15 Jun 2014 04:46:34 +0200] rev 10308
whoops. an "end" moved there
Sun, 15 Jun 2014 04:33:54 +0200 do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
sheepluva [Sun, 15 Jun 2014 04:33:54 +0200] rev 10307
do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
Sun, 15 Jun 2014 00:02:25 +0200 clean up halting a little
sheepluva [Sun, 15 Jun 2014 00:02:25 +0200] rev 10306
clean up halting a little
Sat, 14 Jun 2014 23:59:20 +0200 enforce style on message boxes some more
sheepluva [Sat, 14 Jun 2014 23:59:20 +0200] rev 10305
enforce style on message boxes some more
Sat, 14 Jun 2014 15:49:44 +0200 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva [Sat, 14 Jun 2014 15:49:44 +0200] rev 10304
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
Sat, 14 Jun 2014 07:12:22 +0200 tweak how chat lines are rendered
sheepluva [Sat, 14 Jun 2014 07:12:22 +0200] rev 10303
tweak how chat lines are rendered
Sat, 14 Jun 2014 02:25:49 +0200 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva [Sat, 14 Jun 2014 02:25:49 +0200] rev 10302
huh? me? nono, don't mind me. I'm just here to clean up.
Sat, 14 Jun 2014 00:56:11 +0200 some rendering tweaks
sheepluva [Sat, 14 Jun 2014 00:56:11 +0200] rev 10301
some rendering tweaks
Fri, 13 Jun 2014 23:43:34 +0200 make mouse cursor size same, no matter what zoom level is used...
sheepluva [Fri, 13 Jun 2014 23:43:34 +0200] rev 10300
make mouse cursor size same, no matter what zoom level is used...
Fri, 13 Jun 2014 21:17:50 +0200 grmlgrmlpas2cgrmlgrml
sheepluva [Fri, 13 Jun 2014 21:17:50 +0200] rev 10299
grmlgrmlpas2cgrmlgrml
Fri, 13 Jun 2014 17:51:55 +0200 make using the teleporter a bit less challenging
sheepluva [Fri, 13 Jun 2014 17:51:55 +0200] rev 10298
make using the teleporter a bit less challenging
Fri, 13 Jun 2014 14:55:06 +0200 fix pas2c build for real this time...
sheepluva [Fri, 13 Jun 2014 14:55:06 +0200] rev 10297
fix pas2c build for real this time...
Fri, 13 Jun 2014 13:37:39 +0200 I misscounted
sheepluva [Fri, 13 Jun 2014 13:37:39 +0200] rev 10296
I misscounted
Fri, 13 Jun 2014 12:52:20 +0200 fix some pas2c related overloading issue
sheepluva [Fri, 13 Jun 2014 12:52:20 +0200] rev 10295
fix some pas2c related overloading issue
Fri, 13 Jun 2014 12:22:24 +0200 whoops, pas2c I owe you
sheepluva [Fri, 13 Jun 2014 12:22:24 +0200] rev 10294
whoops, pas2c I owe you
Fri, 13 Jun 2014 06:26:31 +0200 state file name and line number in lua error messages
sheepluva [Fri, 13 Jun 2014 06:26:31 +0200] rev 10293
state file name and line number in lua error messages
Fri, 13 Jun 2014 02:31:30 +0200 racer: if hog starts race without any weapon selected, select whatever is first
sheepluva [Fri, 13 Jun 2014 02:31:30 +0200] rev 10292
racer: if hog starts race without any weapon selected, select whatever is first
Fri, 13 Jun 2014 02:31:05 +0200 lua api: SetNextWeapon()
sheepluva [Fri, 13 Jun 2014 02:31:05 +0200] rev 10291
lua api: SetNextWeapon()
Thu, 12 Jun 2014 21:25:39 +0200 lua api: DismissTeam(teamname)
sheepluva [Thu, 12 Jun 2014 21:25:39 +0200] rev 10290
lua api: DismissTeam(teamname)
Thu, 12 Jun 2014 20:47:11 +0200 lua api: SetWeapon(ammoType)
sheepluva [Thu, 12 Jun 2014 20:47:11 +0200] rev 10289
lua api: SetWeapon(ammoType)
Thu, 12 Jun 2014 19:40:45 +0200 fix broken speech bubble display in chat. caused by r1a6b9a98147c one line was forgotten when moving some code
sheepluva [Thu, 12 Jun 2014 19:40:45 +0200] rev 10288
fix broken speech bubble display in chat. caused by r1a6b9a98147c one line was forgotten when moving some code
Thu, 12 Jun 2014 18:58:40 +0200 more of the same
sheepluva [Thu, 12 Jun 2014 18:58:40 +0200] rev 10287
more of the same
Thu, 12 Jun 2014 15:17:53 +0200 fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
sheepluva [Thu, 12 Jun 2014 15:17:53 +0200] rev 10286
fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
Thu, 12 Jun 2014 14:42:48 +0200 further WIP (better error messages)
sheepluva [Thu, 12 Jun 2014 14:42:48 +0200] rev 10285
further WIP (better error messages)
Thu, 12 Jun 2014 14:11:22 +0200 placeSprite accepts any amount of landflags now; further WIP wrt cleanup/fixing
sheepluva [Thu, 12 Jun 2014 14:11:22 +0200] rev 10284
placeSprite accepts any amount of landflags now; further WIP wrt cleanup/fixing
Thu, 12 Jun 2014 13:43:44 +0200 expose lfIndestructable, lfIce and lfBounce
sheepluva [Thu, 12 Jun 2014 13:43:44 +0200] rev 10283
expose lfIndestructable, lfIce and lfBounce
Thu, 12 Jun 2014 13:11:00 +0400 Fix pas2c build
unc0rr [Thu, 12 Jun 2014 13:11:00 +0400] rev 10282
Fix pas2c build
Thu, 12 Jun 2014 05:40:58 +0200 make enums crash-safe. and other fixes
sheepluva [Thu, 12 Jun 2014 05:40:58 +0200] rev 10281
make enums crash-safe. and other fixes
Thu, 12 Jun 2014 00:37:52 +0200 WIP: PlaceSprite for lua API. also changed PlaceGirder so that it will return true/false for whether placing was successful too
sheepluva [Thu, 12 Jun 2014 00:37:52 +0200] rev 10280
WIP: PlaceSprite for lua API. also changed PlaceGirder so that it will return true/false for whether placing was successful too
Wed, 11 Jun 2014 19:46:37 +0200 fix possible engine crash that a lua script could cause by passing an invalid geartype to addgear
sheepluva [Wed, 11 Jun 2014 19:46:37 +0200] rev 10279
fix possible engine crash that a lua script could cause by passing an invalid geartype to addgear
Wed, 11 Jun 2014 13:45:44 +0200 tiny lua documentation fix
sheepluva [Wed, 11 Jun 2014 13:45:44 +0200] rev 10278
tiny lua documentation fix
Wed, 11 Jun 2014 13:07:46 +0200 uWorld does not require uMatrix anymore
sheepluva [Wed, 11 Jun 2014 13:07:46 +0200] rev 10277
uWorld does not require uMatrix anymore
Wed, 11 Jun 2014 12:55:24 +0200 fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva [Wed, 11 Jun 2014 12:55:24 +0200] rev 10276
fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
Tue, 10 Jun 2014 23:21:22 +0200 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva [Tue, 10 Jun 2014 23:21:22 +0200] rev 10275
RAR: cleaning up a bit of the IFDEF-clusterf*ck
Wed, 11 Jun 2014 00:35:23 +0400 Fallback to old heuristic if not pit position
unc0rr [Wed, 11 Jun 2014 00:35:23 +0400] rev 10274
Fallback to old heuristic if not pit position
Tue, 10 Jun 2014 22:35:44 +0200 update viewlimits after screen/window resize
sheepluva [Tue, 10 Jun 2014 22:35:44 +0200] rev 10273
update viewlimits after screen/window resize
Wed, 11 Jun 2014 00:28:17 +0400 Allow barrels to spawn in U-shaped pits in stable position
unc0rr [Wed, 11 Jun 2014 00:28:17 +0400] rev 10272
Allow barrels to spawn in U-shaped pits in stable position
Tue, 10 Jun 2014 19:38:37 +0200 whoops, forgot to include this file in commt
sheepluva [Tue, 10 Jun 2014 19:38:37 +0200] rev 10271
whoops, forgot to include this file in commt
Tue, 10 Jun 2014 19:30:06 +0200 superminor tweaks
sheepluva [Tue, 10 Jun 2014 19:30:06 +0200] rev 10270
superminor tweaks
Tue, 10 Jun 2014 17:41:27 +0200 <koda> wut, chats as commit mesages?
sheepluva [Tue, 10 Jun 2014 17:41:27 +0200] rev 10269
<koda> wut, chats as commit mesages?
Tue, 10 Jun 2014 17:34:32 +0200 "<unC0Rr> could also refuse to update textures when land changes if the tile isn't visible"
sheepluva [Tue, 10 Jun 2014 17:34:32 +0200] rev 10268
"<unC0Rr> could also refuse to update textures when land changes if the tile isn't visible" You had me at "refuse" <3
Tue, 10 Jun 2014 13:26:58 +0200 figure out visible land tiles in advance
sheepluva [Tue, 10 Jun 2014 13:26:58 +0200] rev 10267
figure out visible land tiles in advance
Tue, 10 Jun 2014 08:47:03 +0200 some minor tweaks and stuff
sheepluva [Tue, 10 Jun 2014 08:47:03 +0200] rev 10266
some minor tweaks and stuff
Tue, 10 Jun 2014 08:19:59 +0200 darken wrapped areas, which was a very nice suggestion by nemo
sheepluva [Tue, 10 Jun 2014 08:19:59 +0200] rev 10265
darken wrapped areas, which was a very nice suggestion by nemo
Tue, 10 Jun 2014 07:48:08 +0200 use cScaleFactor where I incorrectly used the variable zoom in the past. i was young and needed the money
sheepluva [Tue, 10 Jun 2014 07:48:08 +0200] rev 10264
use cScaleFactor where I incorrectly used the variable zoom in the past. i was young and needed the money
Tue, 10 Jun 2014 01:15:48 +0200 here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
sheepluva [Tue, 10 Jun 2014 01:15:48 +0200] rev 10263
here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
Mon, 09 Jun 2014 23:32:26 +0200 small hat loading tweak
sheepluva [Mon, 09 Jun 2014 23:32:26 +0200] rev 10262
small hat loading tweak
Mon, 09 Jun 2014 20:45:02 +0200 load the girder.png of a theme a maximum of 1 times (minimum of 0), instead of once per generated bridge
sheepluva [Mon, 09 Jun 2014 20:45:02 +0200] rev 10261
load the girder.png of a theme a maximum of 1 times (minimum of 0), instead of once per generated bridge
Mon, 09 Jun 2014 20:14:11 +0200 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva [Mon, 09 Jun 2014 20:14:11 +0200] rev 10260
clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
Sat, 07 Jun 2014 16:25:40 +0200 committing patch from issue 798, as requested by unC0Rr
sheepluva [Sat, 07 Jun 2014 16:25:40 +0200] rev 10259
committing patch from issue #798, as requested by unC0Rr
Sat, 07 Jun 2014 16:23:12 +0200 fix cabal build (on linux)
sheepluva [Sat, 07 Jun 2014 16:23:12 +0200] rev 10258
fix cabal build (on linux)
Sat, 07 Jun 2014 16:21:21 +0200 fix for "Unexpected semi-colons in conditional" issue, as reported by YuGiOhJCJ
sheepluva [Sat, 07 Jun 2014 16:21:21 +0200] rev 10257
fix for "Unexpected semi-colons in conditional" issue, as reported by YuGiOhJCJ (see http://www.hedgewars.org/node/5860 ) big thanks to burp for helping to identify and fix this issue
Thu, 05 Jun 2014 23:42:46 +0400 Some further work on map optimizer
unc0rr [Thu, 05 Jun 2014 23:42:46 +0400] rev 10256
Some further work on map optimizer
Wed, 04 Jun 2014 19:39:54 +0200 tweak untint a little (especially in connection with GrayScale)
sheepluva [Wed, 04 Jun 2014 19:39:54 +0200] rev 10255
tweak untint a little (especially in connection with GrayScale)
Tue, 03 Jun 2014 11:09:18 -0400 theme configurable sudden death music. untested
nemo [Tue, 03 Jun 2014 11:09:18 -0400] rev 10254
theme configurable sudden death music. untested
Sun, 01 Jun 2014 16:13:47 -0400 allow teleporting outside Land[]
nemo [Sun, 01 Jun 2014 16:13:47 -0400] rev 10253
allow teleporting outside Land[]
Sun, 01 Jun 2014 15:26:03 +0200 escape info message arguments, fixes issue 801: Frontend parses INFO command output as html
sheepluva [Sun, 01 Jun 2014 15:26:03 +0200] rev 10252
escape info message arguments, fixes issue #801: Frontend parses INFO command output as html
Sun, 01 Jun 2014 04:17:27 +0200 collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva [Sun, 01 Jun 2014 04:17:27 +0200] rev 10251
collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
Sat, 31 May 2014 15:04:26 -0400 disable these weaponset flags. they bug up highlander and otherwise have no useful impact on the script.
nemo [Sat, 31 May 2014 15:04:26 -0400] rev 10250
disable these weaponset flags. they bug up highlander and otherwise have no useful impact on the script.
Sat, 31 May 2014 00:33:51 +0200 get rid of fpc warnings/hints
sheepluva [Sat, 31 May 2014 00:33:51 +0200] rev 10249
get rid of fpc warnings/hints
Wed, 28 May 2014 09:05:36 +0400 Fix some of issues found by coverity
unc0rr [Wed, 28 May 2014 09:05:36 +0400] rev 10248
Fix some of issues found by coverity
Fri, 23 May 2014 13:37:34 +0400 Official racer challenge map #8
unc0rr [Fri, 23 May 2014 13:37:34 +0400] rev 10247
Official racer challenge map #8
Mon, 19 May 2014 22:46:02 +0400 Inform frontend of lines which didn't change anything on the map in advanced drawn maps mode
unc0rr [Mon, 19 May 2014 22:46:02 +0400] rev 10246
Inform frontend of lines which didn't change anything on the map in advanced drawn maps mode
Thu, 15 May 2014 21:58:37 +0400 Fix some pas2c engine warnings
unc0rr [Thu, 15 May 2014 21:58:37 +0400] rev 10245
Fix some pas2c engine warnings
Wed, 14 May 2014 22:50:07 +0400 Count number of pixels changed during draw
unc0rr [Wed, 14 May 2014 22:50:07 +0400] rev 10244
Count number of pixels changed during draw
Wed, 14 May 2014 21:41:42 +0400 Small optimization (no need to draw last point of the path)
unc0rr [Wed, 14 May 2014 21:41:42 +0400] rev 10243
Small optimization (no need to draw last point of the path)
Wed, 14 May 2014 01:12:21 +0400 Oops, should stop coding at night
unc0rr [Wed, 14 May 2014 01:12:21 +0400] rev 10242
Oops, should stop coding at night
Wed, 14 May 2014 01:07:43 +0400 Fix fpcrtl_strncompareA, also replace strncmp with memcmp for more efficiency
unc0rr [Wed, 14 May 2014 01:07:43 +0400] rev 10241
Fix fpcrtl_strncompareA, also replace strncmp with memcmp for more efficiency
Fri, 09 May 2014 22:36:15 +0400 Support OR operator in $IFDEF. Fixes pas2c builds.
unc0rr [Fri, 09 May 2014 22:36:15 +0400] rev 10240
Support OR operator in $IFDEF. Fixes pas2c builds.
Wed, 07 May 2014 22:47:54 +0200 rolling back the rest
sheepluva [Wed, 07 May 2014 22:47:54 +0200] rev 10239
rolling back the rest
Wed, 07 May 2014 19:26:05 +0200 rolling back (most of) lua 5.2 compatibility patches. hopefully that will unbreak unC0Rr's lua issues for now.
sheepluva [Wed, 07 May 2014 19:26:05 +0200] rev 10238
rolling back (most of) lua 5.2 compatibility patches. hopefully that will unbreak unC0Rr's lua issues for now.
Wed, 07 May 2014 00:04:02 +0400 sekret feature (test commit)
unc0rr [Wed, 07 May 2014 00:04:02 +0400] rev 10237
sekret feature (test commit)
Tue, 06 May 2014 23:16:35 +0400 - Increase limits on number of mines and explosives in game scheme
unc0rr [Tue, 06 May 2014 23:16:35 +0400] rev 10236
- Increase limits on number of mines and explosives in game scheme - Stop trying to place mines/explosives after 4 fails to place in row
Wed, 30 Apr 2014 15:26:50 +0400 Drawn maps optimizer - first steps:
unc0rr [Wed, 30 Apr 2014 15:26:50 +0400] rev 10235
Drawn maps optimizer - first steps: - Break paths into segments
Wed, 30 Apr 2014 14:17:06 +0400 Fix crashers in rc plane code
unc0rr [Wed, 30 Apr 2014 14:17:06 +0400] rev 10234
Fix crashers in rc plane code
Tue, 29 Apr 2014 10:20:45 +0400 Merge
unc0rr [Tue, 29 Apr 2014 10:20:45 +0400] rev 10233
Merge
Mon, 28 Apr 2014 21:01:39 +0200 don't search for lua 5.1 anymore
sheepluva [Mon, 28 Apr 2014 21:01:39 +0200] rev 10232
don't search for lua 5.1 anymore
Mon, 28 Apr 2014 19:01:08 +0400 Don't activate invulnerability/vampirism between shots of multiattack weapon
unc0rr [Mon, 28 Apr 2014 19:01:08 +0400] rev 10231
Don't activate invulnerability/vampirism between shots of multiattack weapon
Mon, 28 Apr 2014 16:52:00 +0200 minimal changes for compatibility with lua 5.2, thanks to v4hn for fixing standard library loads. note: ALSO compatibile with (internal) lua 5.1, until something bothers to upgrade bundled lua version
sheepluva [Mon, 28 Apr 2014 16:52:00 +0200] rev 10230
minimal changes for compatibility with lua 5.2, thanks to v4hn for fixing standard library loads. note: ALSO compatibile with (internal) lua 5.1, until something bothers to upgrade bundled lua version
Fri, 25 Apr 2014 23:17:49 +0400 Fix typo leading to crashes
unc0rr [Fri, 25 Apr 2014 23:17:49 +0400] rev 10229
Fix typo leading to crashes
Fri, 25 Apr 2014 16:52:04 +0400 Add race type detection
unc0rr [Fri, 25 Apr 2014 16:52:04 +0400] rev 10228
Add race type detection
Fri, 25 Apr 2014 14:22:59 +0400 - Fix bug with infinite rounds in racer when a team quits mid-game
unc0rr [Fri, 25 Apr 2014 14:22:59 +0400] rev 10227
- Fix bug with infinite rounds in racer when a team quits mid-game - Don't allow placing waypoint right on top of previous one, prevents accidental double waypoints - Don't limit maps on number of embedded waypoints
Wed, 16 Apr 2014 11:18:39 +0400 Fix new generator on 32 bit arch
unc0rr [Wed, 16 Apr 2014 11:18:39 +0400] rev 10226
Fix new generator on 32 bit arch
Tue, 15 Apr 2014 22:36:44 +0400 No more occasional long straight edges
unc0rr [Tue, 15 Apr 2014 22:36:44 +0400] rev 10225
No more occasional long straight edges
Mon, 28 Apr 2014 16:49:29 -0400 Spelling corrections
tomasstraupis [Mon, 28 Apr 2014 16:49:29 -0400] rev 10224
Spelling corrections
Tue, 15 Apr 2014 21:46:08 +0400 Optimize out path closing point for one point paths
unc0rr [Tue, 15 Apr 2014 21:46:08 +0400] rev 10223
Optimize out path closing point for one point paths
Mon, 14 Apr 2014 13:46:46 +0400 Racer challenge map #7
unc0rr [Mon, 14 Apr 2014 13:46:46 +0400] rev 10222
Racer challenge map #7
Fri, 04 Apr 2014 12:32:15 +0400 Official racer challenge map #6
unc0rr [Fri, 04 Apr 2014 12:32:15 +0400] rev 10221
Official racer challenge map #6
Sat, 29 Mar 2014 14:02:05 -0400 merge
nemo [Sat, 29 Mar 2014 14:02:05 -0400] rev 10220
merge
Sat, 29 Mar 2014 13:57:46 -0400 param for original highlander mode - right now just allows getting another copy of a weapon you already had, but had used that turn.
nemo [Sat, 29 Mar 2014 13:57:46 -0400] rev 10219
param for original highlander mode - right now just allows getting another copy of a weapon you already had, but had used that turn.
Fri, 28 Mar 2014 23:04:23 +0400 Send updated info on map switched by voting
unc0rr [Fri, 28 Mar 2014 23:04:23 +0400] rev 10218
Send updated info on map switched by voting
Fri, 28 Mar 2014 21:20:25 +0400 Fix condition
unc0rr [Fri, 28 Mar 2014 21:20:25 +0400] rev 10217
Fix condition
Fri, 28 Mar 2014 11:02:06 +0400 Fix build
unc0rr [Fri, 28 Mar 2014 11:02:06 +0400] rev 10216
Fix build
Thu, 27 Mar 2014 23:25:31 +0400 - Fix applying vote result
unc0rr [Thu, 27 Mar 2014 23:25:31 +0400] rev 10215
- Fix applying vote result - Votes expiring (I'm sure it doesn't even build, but my ghc is broken for now, hoping for the best)
Mon, 24 Mar 2014 21:32:24 +0400 Fix script
unc0rr [Mon, 24 Mar 2014 21:32:24 +0400] rev 10214
Fix script
Mon, 24 Mar 2014 16:51:39 +0400 Racer challenge #5
unc0rr [Mon, 24 Mar 2014 16:51:39 +0400] rev 10213
Racer challenge #5
Sun, 23 Mar 2014 23:35:33 +0400 Some fixes to voting + small refactoring
unc0rr [Sun, 23 Mar 2014 23:35:33 +0400] rev 10212
Some fixes to voting + small refactoring
Thu, 20 Mar 2014 22:14:30 +0400 Better detection
unc0rr [Thu, 20 Mar 2014 22:14:30 +0400] rev 10211
Better detection
Thu, 20 Mar 2014 13:12:05 -0400 hm. I think I forgot to commit this when adding speech bubble change
nemo [Thu, 20 Mar 2014 13:12:05 -0400] rev 10210
hm. I think I forgot to commit this when adding speech bubble change
Thu, 20 Mar 2014 17:14:25 +0400 Fix warnings
unc0rr [Thu, 20 Mar 2014 17:14:25 +0400] rev 10209
Fix warnings
Thu, 20 Mar 2014 17:04:49 +0400 - Limit outline to leftX/rightX/topY instead of LAND_WIDTH/LAND_HEIGHT
unc0rr [Thu, 20 Mar 2014 17:04:49 +0400] rev 10208
- Limit outline to leftX/rightX/topY instead of LAND_WIDTH/LAND_HEIGHT - Fix most of templates which could produce self-intersecting polyline as a start for distortion - Fix parsing in templates editor
Thu, 20 Mar 2014 00:59:15 +0400 - Make sure distortion doesn't move fill point to other side of segment, this prevents corrupted maps
unc0rr [Thu, 20 Mar 2014 00:59:15 +0400] rev 10207
- Make sure distortion doesn't move fill point to other side of segment, this prevents corrupted maps - Some adjustments/comments
Wed, 19 Mar 2014 18:45:20 +0400 Process segments from last to first point too
unc0rr [Wed, 19 Mar 2014 18:45:20 +0400] rev 10206
Process segments from last to first point too
Wed, 19 Mar 2014 12:53:07 +0400 Prevent intersections with segment from last to first point, adjust size of details
unc0rr [Wed, 19 Mar 2014 12:53:07 +0400] rev 10205
Prevent intersections with segment from last to first point, adjust size of details
Wed, 19 Mar 2014 11:54:09 +0400 Fix div by zero error in new generator
unc0rr [Wed, 19 Mar 2014 11:54:09 +0400] rev 10204
Fix div by zero error in new generator
Wed, 19 Mar 2014 00:34:14 +0400 Greedy approach: divide while it divides
unc0rr [Wed, 19 Mar 2014 00:34:14 +0400] rev 10203
Greedy approach: divide while it divides
Wed, 19 Mar 2014 00:28:52 +0400 No self intersections, except for weirdness between first and last point
unc0rr [Wed, 19 Mar 2014 00:28:52 +0400] rev 10202
No self intersections, except for weirdness between first and last point
Tue, 18 Mar 2014 00:01:52 +0400 Fix detection of intersections, still need to check if passing any point in move, but result is already okayish
unc0rr [Tue, 18 Mar 2014 00:01:52 +0400] rev 10201
Fix detection of intersections, still need to check if passing any point in move, but result is already okayish
Mon, 17 Mar 2014 00:41:45 +0400 More math, implementation is nearly complete, just still have an issue to resolve
unc0rr [Mon, 17 Mar 2014 00:41:45 +0400] rev 10200
More math, implementation is nearly complete, just still have an issue to resolve
Sun, 16 Mar 2014 00:47:18 +0400 Some progress on new generator
unc0rr [Sun, 16 Mar 2014 00:47:18 +0400] rev 10199
Some progress on new generator
Fri, 14 Mar 2014 19:59:34 +0400 Move template-based generator into its own file
unc0rr [Fri, 14 Mar 2014 19:59:34 +0400] rev 10198
Move template-based generator into its own file
Fri, 14 Mar 2014 16:00:36 +0400 Some optimizations
unc0rr [Fri, 14 Mar 2014 16:00:36 +0400] rev 10197
Some optimizations
Fri, 14 Mar 2014 13:59:39 +0400 Fix perlin gen on 32 bit arch
unc0rr [Fri, 14 Mar 2014 13:59:39 +0400] rev 10196
Fix perlin gen on 32 bit arch
Fri, 14 Mar 2014 00:42:04 +0400 - Room save/load into/from file
unc0rr [Fri, 14 Mar 2014 00:42:04 +0400] rev 10195
- Room save/load into/from file - Vote on map (not complete implementation, also voting itself is still buggy)
Thu, 13 Mar 2014 23:25:31 +0400 Allow to save and delete room config in room
unc0rr [Thu, 13 Mar 2014 23:25:31 +0400] rev 10194
Allow to save and delete room config in room
Wed, 12 Mar 2014 22:40:49 -0400 By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo [Wed, 12 Mar 2014 22:40:49 -0400] rev 10193
By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
Tue, 11 Mar 2014 22:49:01 -0400 Feel free to revert this one, was just screwing around with stuff from before. I kinda like it and figured committing it was the easiest way for you to look at it. http://m8y.org/hw/perlin.png
nemo [Tue, 11 Mar 2014 22:49:01 -0400] rev 10192
Feel free to revert this one, was just screwing around with stuff from before. I kinda like it and figured committing it was the easiest way for you to look at it. http://m8y.org/hw/perlin.png
Tue, 11 Mar 2014 22:32:48 -0400 this is fine right?
nemo [Tue, 11 Mar 2014 22:32:48 -0400] rev 10191
this is fine right?
Tue, 11 Mar 2014 00:59:42 +0400 Tweaks and tweaks
unc0rr [Tue, 11 Mar 2014 00:59:42 +0400] rev 10190
Tweaks and tweaks
Mon, 10 Mar 2014 22:47:29 +0400 - Rework FillLand
unc0rr [Mon, 10 Mar 2014 22:47:29 +0400] rev 10189
- Rework FillLand - Optimize fade() function a bit, don't call min() function - Only leave parts of land which touch bottom border in perlin mapgen
Sun, 09 Mar 2014 20:53:11 -0400 as suggested, precompute to avoid use of double
nemo [Sun, 09 Mar 2014 20:53:11 -0400] rev 10188
as suggested, precompute to avoid use of double
Sat, 08 Mar 2014 23:51:50 +0400 Experiment: enforce a plate at bottom so the map generated is more connected
unc0rr [Sat, 08 Mar 2014 23:51:50 +0400] rev 10187
Experiment: enforce a plate at bottom so the map generated is more connected
Sat, 08 Mar 2014 23:00:03 +0400 Some optimizations
unc0rr [Sat, 08 Mar 2014 23:00:03 +0400] rev 10186
Some optimizations
Sat, 08 Mar 2014 22:49:13 +0400 Strip Z axis from calculations
unc0rr [Sat, 08 Mar 2014 22:49:13 +0400] rev 10185
Strip Z axis from calculations
Sat, 08 Mar 2014 13:50:50 +0400 Setup leftX, rightX and topY
unc0rr [Sat, 08 Mar 2014 13:50:50 +0400] rev 10184
Setup leftX, rightX and topY
Sat, 08 Mar 2014 00:19:24 +0400 Some tweaks to perlin generator
unc0rr [Sat, 08 Mar 2014 00:19:24 +0400] rev 10183
Some tweaks to perlin generator
Fri, 07 Mar 2014 23:59:04 +0400 Add randomness
unc0rr [Fri, 07 Mar 2014 23:59:04 +0400] rev 10182
Add randomness
Fri, 07 Mar 2014 23:36:56 +0400 Perlin noise generator untweaked, temporarily replacing maze generator
unc0rr [Fri, 07 Mar 2014 23:36:56 +0400] rev 10181
Perlin noise generator untweaked, temporarily replacing maze generator
Thu, 06 Mar 2014 14:17:44 +0400 Racer challenge map #4
unc0rr [Thu, 06 Mar 2014 14:17:44 +0400] rev 10180
Racer challenge map #4
Thu, 06 Mar 2014 00:19:50 +0400 merge
unc0rr [Thu, 06 Mar 2014 00:19:50 +0400] rev 10179
merge
Wed, 05 Mar 2014 12:38:01 +0100 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva [Wed, 05 Mar 2014 12:38:01 +0100] rev 10178
don't stack bye/teleport sounds of hogs (when a team is gone)
Thu, 06 Mar 2014 00:18:51 +0400 Don't run two engine threads simultaneously
unc0rr [Thu, 06 Mar 2014 00:18:51 +0400] rev 10177
Don't run two engine threads simultaneously
Wed, 05 Mar 2014 00:53:08 +0400 Don't call halt()
unc0rr [Wed, 05 Mar 2014 00:53:08 +0400] rev 10176
Don't call halt()
Tue, 04 Mar 2014 00:40:23 +0400 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr [Tue, 04 Mar 2014 00:40:23 +0400] rev 10175
Remove game/preview functions split in library mode, just let normal procedure run instead: - Remove tons of HWLIBRARY ifdefs - Override ParamCount and ParamStr to let GetParams work - Small fixes here and there
Mon, 03 Mar 2014 22:36:30 +0400 - Fix crasher in doStepSniperRifleShot
unc0rr [Mon, 03 Mar 2014 22:36:30 +0400] rev 10174
- Fix crasher in doStepSniperRifleShot - Fix hwLibrary.pas dependencies list
Sun, 02 Mar 2014 00:34:18 +0400 Make it build as library
unc0rr [Sun, 02 Mar 2014 00:34:18 +0400] rev 10173
Make it build as library
Sat, 01 Mar 2014 15:04:38 -0500 Only draw border for solid land
nemo [Sat, 01 Mar 2014 15:04:38 -0500] rev 10172
Only draw border for solid land
Sat, 01 Mar 2014 14:52:36 -0500 Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.
nemo [Sat, 01 Mar 2014 14:52:36 -0500] rev 10171
Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.
Sat, 01 Mar 2014 23:37:59 +0400 merge
unc0rr [Sat, 01 Mar 2014 23:37:59 +0400] rev 10170
merge
Sat, 01 Mar 2014 14:37:06 -0500 always update. a bit inefficient, but scripts do weird things.
nemo [Sat, 01 Mar 2014 14:37:06 -0500] rev 10169
always update. a bit inefficient, but scripts do weird things.
Sat, 01 Mar 2014 23:37:01 +0400 Fix "don't know how to make hwengine.pas" error
unc0rr [Sat, 01 Mar 2014 23:37:01 +0400] rev 10168
Fix "don't know how to make hwengine.pas" error
Sat, 01 Mar 2014 13:59:12 -0500 no idea what happened to this image... it seems like I'm reverting to most recent revision O_o
nemo [Sat, 01 Mar 2014 13:59:12 -0500] rev 10167
no idea what happened to this image... it seems like I'm reverting to most recent revision O_o
Sat, 01 Mar 2014 13:41:19 -0500 pass --prefix to previews too
nemo [Sat, 01 Mar 2014 13:41:19 -0500] rev 10166
pass --prefix to previews too
Fri, 28 Feb 2014 14:03:21 +0400 Use all pixels, not only 8x8 areas
unc0rr [Fri, 28 Feb 2014 14:03:21 +0400] rev 10165
Use all pixels, not only 8x8 areas
Fri, 28 Feb 2014 13:55:16 +0400 AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
unc0rr [Fri, 28 Feb 2014 13:55:16 +0400] rev 10164
AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
Thu, 27 Feb 2014 12:48:27 +0400 Oops, remove debug stuff which hid the feature
unc0rr [Thu, 27 Feb 2014 12:48:27 +0400] rev 10163
Oops, remove debug stuff which hid the feature
Wed, 26 Feb 2014 23:43:42 +0400 Add alpha channel to preview
unc0rr [Wed, 26 Feb 2014 23:43:42 +0400] rev 10162
Add alpha channel to preview
Wed, 26 Feb 2014 23:07:55 +0400 Move preview rendering into HWMap
unc0rr [Wed, 26 Feb 2014 23:07:55 +0400] rev 10161
Move preview rendering into HWMap
Wed, 26 Feb 2014 00:28:27 +0400 - Make world wrap edges not depend on gear radius
unc0rr [Wed, 26 Feb 2014 00:28:27 +0400] rev 10160
- Make world wrap edges not depend on gear radius - Camera jumps on wrap such that gear position on the screen doesn't change - Small fix to cmake script
Mon, 24 Feb 2014 13:41:32 -0500 move the freeModule too, couple of style tweaks
nemo [Mon, 24 Feb 2014 13:41:32 -0500] rev 10159
move the freeModule too, couple of style tweaks
Sun, 23 Feb 2014 22:25:52 +0100 fix molotov sprite too
sheepluva [Sun, 23 Feb 2014 22:25:52 +0100] rev 10158
fix molotov sprite too
Sun, 23 Feb 2014 21:55:08 +0100 tweak dynamite sprite (pixels at frame border, leading to visible filtering artifacts when zoomed)
sheepluva [Sun, 23 Feb 2014 21:55:08 +0100] rev 10157
tweak dynamite sprite (pixels at frame border, leading to visible filtering artifacts when zoomed)
Sun, 23 Feb 2014 13:50:58 -0500 merge
nemo [Sun, 23 Feb 2014 13:50:58 -0500] rev 10156
merge
Sun, 23 Feb 2014 19:15:39 +0100 change how textures from non-power-of-2-width textures are filled. this fixes e.g. the vertical lines appearing between Bath theme's horizontL
sheepluva [Sun, 23 Feb 2014 19:15:39 +0100] rev 10155
change how textures from non-power-of-2-width textures are filled. this fixes e.g. the vertical lines appearing between Bath theme's horizontL
Sun, 23 Feb 2014 19:08:37 +0100 minor comments fix
sheepluva [Sun, 23 Feb 2014 19:08:37 +0100] rev 10154
minor comments fix
Sun, 23 Feb 2014 13:49:44 -0500 add preview init to tunnels too
nemo [Sun, 23 Feb 2014 13:49:44 -0500] rev 10153
add preview init to tunnels too
Sun, 23 Feb 2014 17:31:00 +0100 fix remaining alpha pixel issues (explosion landbacktex borders etc
sheepluva [Sun, 23 Feb 2014 17:31:00 +0100] rev 10152
fix remaining alpha pixel issues (explosion landbacktex borders etc
Sun, 23 Feb 2014 13:47:15 -0500 use data not text, so DLC doesn't get an *
nemo [Sun, 23 Feb 2014 13:47:15 -0500] rev 10151
use data not text, so DLC doesn't get an *
Sun, 23 Feb 2014 10:06:58 -0500 Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo [Sun, 23 Feb 2014 10:06:58 -0500] rev 10150
Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
Fri, 21 Feb 2014 13:31:16 +0400 Official challenge map #3 by 1937barcelona
unc0rr [Fri, 21 Feb 2014 13:31:16 +0400] rev 10149
Official challenge map #3 by 1937barcelona
Thu, 20 Feb 2014 01:32:37 +0400 Don't rewrite server ini file too often
unc0rr [Thu, 20 Feb 2014 01:32:37 +0400] rev 10148
Don't rewrite server ini file too often
Thu, 20 Feb 2014 00:28:49 +0400 Fix tinting of AI kills counter
unc0rr [Thu, 20 Feb 2014 00:28:49 +0400] rev 10147
Fix tinting of AI kills counter
Wed, 19 Feb 2014 19:10:11 +0400 Should never use State like this, since some states aren't synced (thinking state for example)
unc0rr [Wed, 19 Feb 2014 19:10:11 +0400] rev 10146
Should never use State like this, since some states aren't synced (thinking state for example)
Tue, 18 Feb 2014 06:02:22 +0100 allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva [Tue, 18 Feb 2014 06:02:22 +0100] rev 10145
allow switching through hogs in reverse order with PRECISE+HOGSWITCH
Tue, 18 Feb 2014 00:07:13 +0400 Fix issue 780 (copy-paste fail)
unc0rr [Tue, 18 Feb 2014 00:07:13 +0400] rev 10144
Fix issue #780 (copy-paste fail)
Sun, 16 Feb 2014 22:51:25 +0400 Fix setting lc_endluatest result
unc0rr [Sun, 16 Feb 2014 22:51:25 +0400] rev 10143
Fix setting lc_endluatest result
Sun, 16 Feb 2014 22:06:55 +0400 Reduce number of warnings in pas2c-generated code
unc0rr [Sun, 16 Feb 2014 22:06:55 +0400] rev 10142
Reduce number of warnings in pas2c-generated code
Sun, 16 Feb 2014 16:56:53 +0400 Fix build
unc0rr [Sun, 16 Feb 2014 16:56:53 +0400] rev 10141
Fix build
Fri, 14 Feb 2014 13:55:13 +0400 What about exact value?
unc0rr [Fri, 14 Feb 2014 13:55:13 +0400] rev 10140
What about exact value?
Fri, 14 Feb 2014 13:48:14 +0400 In stats-only mode:
unc0rr [Fri, 14 Feb 2014 13:48:14 +0400] rev 10139
In stats-only mode: - Don't load all sprites - Don't use sdl_ttf - Don't load binds
Thu, 13 Feb 2014 23:53:47 +0400 Only check alpha channel like BlitImageAndGenerateCollisionInfo does
unc0rr [Thu, 13 Feb 2014 23:53:47 +0400] rev 10138
Only check alpha channel like BlitImageAndGenerateCollisionInfo does
Thu, 13 Feb 2014 23:38:16 +0400 NULL PChar is okay
unc0rr [Thu, 13 Feb 2014 23:38:16 +0400] rev 10137
NULL PChar is okay
Thu, 13 Feb 2014 14:12:04 -0500 pngcrush on this file which will hopefully be cleaned up at some point
nemo [Thu, 13 Feb 2014 14:12:04 -0500] rev 10136
pngcrush on this file which will hopefully be cleaned up at some point
Thu, 13 Feb 2014 22:04:56 +0400 Fix read of freed memory found with valgrind
unc0rr [Thu, 13 Feb 2014 22:04:56 +0400] rev 10135
Fix read of freed memory found with valgrind
Wed, 12 Feb 2014 23:46:24 +0400 Use strchr instead of strstr with specially constructed string255 struct (not tested)
unc0rr [Wed, 12 Feb 2014 23:46:24 +0400] rev 10134
Use strchr instead of strstr with specially constructed string255 struct (not tested)
Wed, 12 Feb 2014 23:40:35 +0400 - Remove few PAS2C ifdef's
unc0rr [Wed, 12 Feb 2014 23:40:35 +0400] rev 10133
- Remove few PAS2C ifdef's - Load localization
Wed, 12 Feb 2014 22:40:35 +0400 Fix binds loading
unc0rr [Wed, 12 Feb 2014 22:40:35 +0400] rev 10132
Fix binds loading
Wed, 12 Feb 2014 00:50:15 +0400 - pas2c recognizes typecasts in initialization expressions
unc0rr [Wed, 12 Feb 2014 00:50:15 +0400] rev 10131
- pas2c recognizes typecasts in initialization expressions - Forbid incompatible pointer types - Fixes and new functions to fpcrtl
Tue, 11 Feb 2014 22:05:03 +0400 Small fix which makes pas2c engine successfully replay demos
unc0rr [Tue, 11 Feb 2014 22:05:03 +0400] rev 10130
Small fix which makes pas2c engine successfully replay demos
Tue, 11 Feb 2014 01:19:44 +0400 - Pas2C: make use of 'external' function decorator
unc0rr [Tue, 11 Feb 2014 01:19:44 +0400] rev 10129
- Pas2C: make use of 'external' function decorator - Fixes to rtl - Some work here and there
Mon, 10 Feb 2014 23:02:49 +0400 Implement needed rtl functions
unc0rr [Mon, 10 Feb 2014 23:02:49 +0400] rev 10128
Implement needed rtl functions
Mon, 10 Feb 2014 00:43:03 +0400 It compiles \o/
unc0rr [Mon, 10 Feb 2014 00:43:03 +0400] rev 10127
It compiles \o/ Doesn't link yet though, need to implement new rtl functions
Sun, 09 Feb 2014 19:00:13 +0100 fix lq rope being always drawn on screen with same width regardless of zoom
sheepluva [Sun, 09 Feb 2014 19:00:13 +0100] rev 10126
fix lq rope being always drawn on screen with same width regardless of zoom
Sun, 09 Feb 2014 18:35:11 +0100 fix misleading indentation
sheepluva [Sun, 09 Feb 2014 18:35:11 +0100] rev 10125
fix misleading indentation
Sun, 09 Feb 2014 00:44:29 +0400 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr [Sun, 09 Feb 2014 00:44:29 +0400] rev 10124
Even more explicit type conversions and other stuff to help pas2c use ansistrings
Sat, 08 Feb 2014 16:29:34 +0400 Implicit type casts to help pas2c
unc0rr [Sat, 08 Feb 2014 16:29:34 +0400] rev 10123
Implicit type casts to help pas2c
Fri, 07 Feb 2014 23:57:32 +0400 Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
unc0rr [Fri, 07 Feb 2014 23:57:32 +0400] rev 10122
Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
Fri, 07 Feb 2014 22:42:57 +0400 Implement a bit of astring
unc0rr [Fri, 07 Feb 2014 22:42:57 +0400] rev 10121
Implement a bit of astring
Fri, 07 Feb 2014 15:44:27 +0400 Pas2C recognizes ansistrings
unc0rr [Fri, 07 Feb 2014 15:44:27 +0400] rev 10120
Pas2C recognizes ansistrings
Fri, 07 Feb 2014 14:41:49 +0400 Fix build with old base package
unc0rr [Fri, 07 Feb 2014 14:41:49 +0400] rev 10119
Fix build with old base package
Fri, 07 Feb 2014 10:11:10 +0100 disallow sinegun to penetrate solid land
sheepluva [Fri, 07 Feb 2014 10:11:10 +0100] rev 10118
disallow sinegun to penetrate solid land
Thu, 06 Feb 2014 22:13:30 +0100 fix potential buffer overflow
sheepluva [Thu, 06 Feb 2014 22:13:30 +0100] rev 10117
fix potential buffer overflow
Thu, 06 Feb 2014 22:03:53 +0100 rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
sheepluva [Thu, 06 Feb 2014 22:03:53 +0100] rev 10116
rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
Fri, 07 Feb 2014 00:47:51 +0400 Merge
unc0rr [Fri, 07 Feb 2014 00:47:51 +0400] rev 10115
Merge
Thu, 06 Feb 2014 21:07:50 +0100 get rid of hwpow. ~so long and thanks for all the wtfish~
sheepluva [Thu, 06 Feb 2014 21:07:50 +0100] rev 10114
get rid of hwpow. ~so long and thanks for all the wtfish~
Fri, 07 Feb 2014 00:46:49 +0400 Fix tons and tons of pas2c warnings (but still not all of them)
unc0rr [Fri, 07 Feb 2014 00:46:49 +0400] rev 10113
Fix tons and tons of pas2c warnings (but still not all of them)
Thu, 06 Feb 2014 20:18:10 +0100 fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
sheepluva [Thu, 06 Feb 2014 20:18:10 +0100] rev 10112
fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
Thu, 06 Feb 2014 23:02:35 +0400 Drop support for other string types than string255
unc0rr [Thu, 06 Feb 2014 23:02:35 +0400] rev 10111
Drop support for other string types than string255
Thu, 06 Feb 2014 19:05:22 +0100 simplify rc-plane's angle-adjustment-after-wrap code
sheepluva [Thu, 06 Feb 2014 19:05:22 +0100] rev 10110
simplify rc-plane's angle-adjustment-after-wrap code
Tue, 04 Feb 2014 23:53:43 +0400 CMake checks for haskell modules needed
unc0rr [Tue, 04 Feb 2014 23:53:43 +0400] rev 10109
CMake checks for haskell modules needed
Tue, 04 Feb 2014 19:45:22 +0100 update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
sheepluva [Tue, 04 Feb 2014 19:45:22 +0100] rev 10108
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Tue, 04 Feb 2014 17:24:32 +0100 whoops, lost a space
sheepluva [Tue, 04 Feb 2014 17:24:32 +0100] rev 10107
whoops, lost a space
Tue, 04 Feb 2014 17:18:05 +0100 fix a relevant warning I caused by accident
sheepluva [Tue, 04 Feb 2014 17:18:05 +0100] rev 10106
fix a relevant warning I caused by accident
Tue, 04 Feb 2014 16:35:31 +0100 fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
sheepluva [Tue, 04 Feb 2014 16:35:31 +0100] rev 10105
fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
Tue, 04 Feb 2014 15:23:37 +0100 yo dawg, I herd you like PChar...
sheepluva [Tue, 04 Feb 2014 15:23:37 +0100] rev 10104
yo dawg, I herd you like PChar...
Tue, 04 Feb 2014 14:04:24 +0100 remove obsolete type conversions that messed with pas2c
sheepluva [Tue, 04 Feb 2014 14:04:24 +0100] rev 10103
remove obsolete type conversions that messed with pas2c
Tue, 04 Feb 2014 13:47:43 +0100 fix some string related pas2c issues
sheepluva [Tue, 04 Feb 2014 13:47:43 +0100] rev 10102
fix some string related pas2c issues
Tue, 04 Feb 2014 13:37:12 +0100 use uConsts rather than including config.inc more than once
sheepluva [Tue, 04 Feb 2014 13:37:12 +0100] rev 10101
use uConsts rather than including config.inc more than once
Tue, 04 Feb 2014 12:37:26 +0100 add travis dependencies
sheepluva [Tue, 04 Feb 2014 12:37:26 +0100] rev 10100
add travis dependencies
Mon, 03 Feb 2014 14:06:11 +0100 fix for Issue 777 (IceGun: Segfault when freezing water, with rqBlurryLand enabled)
sheepluva [Mon, 03 Feb 2014 14:06:11 +0100] rev 10099
fix for issue #777 (IceGun: Segfault when freezing water, with rqBlurryLand enabled)
Mon, 03 Feb 2014 13:52:47 +0400 - Cut actions array instead of performing full copy, when it is possible
unc0rr [Mon, 03 Feb 2014 13:52:47 +0400] rev 10098
- Cut actions array instead of performing full copy, when it is possible - Fix use of uninitialized attack parameters struct (existed for years, and could maybe explain some weird ai behavior)
Mon, 03 Feb 2014 13:32:09 +0400 Tiny optimization
unc0rr [Mon, 03 Feb 2014 13:32:09 +0400] rev 10097
Tiny optimization
Sat, 01 Feb 2014 22:03:22 -0500 don't allow getting 2nd copy of wep you already have, prevent gaining banned weps even if set to infinite in scheme.
nemo [Sat, 01 Feb 2014 22:03:22 -0500] rev 10096
don't allow getting 2nd copy of wep you already have, prevent gaining banned weps even if set to infinite in scheme.
Sun, 02 Feb 2014 00:37:00 +0400 Actually do some actions when flood detected
unc0rr [Sun, 02 Feb 2014 00:37:00 +0400] rev 10095
Actually do some actions when flood detected
Fri, 31 Jan 2014 23:36:02 +0400 Define some boundaries to detect events
unc0rr [Fri, 31 Jan 2014 23:36:02 +0400] rev 10094
Define some boundaries to detect events
Fri, 31 Jan 2014 16:51:20 +0400 More work on flood detector
unc0rr [Fri, 31 Jan 2014 16:51:20 +0400] rev 10093
More work on flood detector
Fri, 31 Jan 2014 12:45:51 +0400 Fix build
unc0rr [Fri, 31 Jan 2014 12:45:51 +0400] rev 10092
Fix build
Thu, 30 Jan 2014 16:08:05 +0400 Official racer challenge #2
unc0rr [Thu, 30 Jan 2014 16:08:05 +0400] rev 10091
Official racer challenge #2
Thu, 30 Jan 2014 00:18:32 +0400 - Start work on flood detector
unc0rr [Thu, 30 Jan 2014 00:18:32 +0400] rev 10090
- Start work on flood detector - More agressive joins flood protection - Also fix some warnings
Wed, 29 Jan 2014 09:17:25 -0500 aaaand remove switch
nemo [Wed, 29 Jan 2014 09:17:25 -0500] rev 10089
aaaand remove switch
Tue, 28 Jan 2014 23:14:02 -0500 tweaks
nemo [Tue, 28 Jan 2014 23:14:02 -0500] rev 10088
tweaks
Wed, 29 Jan 2014 00:26:35 +0400 Implement kick voting
unc0rr [Wed, 29 Jan 2014 00:26:35 +0400] rev 10087
Implement kick voting
Tue, 28 Jan 2014 22:29:21 +0400 This should help server bypass malformed replays
unc0rr [Tue, 28 Jan 2014 22:29:21 +0400] rev 10086
This should help server bypass malformed replays
Tue, 28 Jan 2014 09:09:31 -0500 remove a few weps I missed. forgot I'd uncommented prior to a diff I'd done earlier
nemo [Tue, 28 Jan 2014 09:09:31 -0500] rev 10085
remove a few weps I missed. forgot I'd uncommented prior to a diff I'd done earlier
Tue, 28 Jan 2014 17:00:46 +0400 AI always activates invulnerability and extra damage if it has them
unc0rr [Tue, 28 Jan 2014 17:00:46 +0400] rev 10084
AI always activates invulnerability and extra damage if it has them
Mon, 27 Jan 2014 23:44:28 -0500 Make highlander configurable using weapons, commit weaponset mimicking old values
nemo [Mon, 27 Jan 2014 23:44:28 -0500] rev 10083
Make highlander configurable using weapons, commit weaponset mimicking old values
Mon, 27 Jan 2014 23:42:20 -0500 unbreak build. didn't test changes
nemo [Mon, 27 Jan 2014 23:42:20 -0500] rev 10082
unbreak build. didn't test changes
Tue, 28 Jan 2014 00:22:49 +0400 Implement 'voted' function
unc0rr [Tue, 28 Jan 2014 00:22:49 +0400] rev 10081
Implement 'voted' function
Mon, 27 Jan 2014 22:34:06 +0400 Even more love to pas2c
unc0rr [Mon, 27 Jan 2014 22:34:06 +0400] rev 10080
Even more love to pas2c
Mon, 27 Jan 2014 01:07:12 +0400 Fix times
unc0rr [Mon, 27 Jan 2014 01:07:12 +0400] rev 10079
Fix times
Mon, 27 Jan 2014 00:33:42 +0400 Some love to pas2c
unc0rr [Mon, 27 Jan 2014 00:33:42 +0400] rev 10078
Some love to pas2c
Sun, 26 Jan 2014 10:20:42 +0400 ADMIN_ACCESS is deprecated long ago
unc0rr [Sun, 26 Jan 2014 10:20:42 +0400] rev 10077
ADMIN_ACCESS is deprecated long ago
Sun, 26 Jan 2014 02:17:04 +0400 Mutual authentication: server side
unc0rr [Sun, 26 Jan 2014 02:17:04 +0400] rev 10076
Mutual authentication: server side
Sun, 26 Jan 2014 00:09:50 +0400 Filter confusables to some limits
unc0rr [Sun, 26 Jan 2014 00:09:50 +0400] rev 10075
Filter confusables to some limits
Sun, 26 Jan 2014 00:08:49 +0400 Mutual authentication: client side
unc0rr [Sun, 26 Jan 2014 00:08:49 +0400] rev 10074
Mutual authentication: client side
Fri, 24 Jan 2014 22:38:15 +0400 Now convert to xml rules
unc0rr [Fri, 24 Jan 2014 22:38:15 +0400] rev 10073
Now convert to xml rules
Fri, 24 Jan 2014 13:19:35 +0100 freaking space
koda [Fri, 24 Jan 2014 13:19:35 +0100] rev 10072
freaking space
Fri, 24 Jan 2014 13:05:19 +0100 add glew and ghc-zlib dependencies for travis tests
koda [Fri, 24 Jan 2014 13:05:19 +0100] rev 10071
add glew and ghc-zlib dependencies for travis tests
Fri, 24 Jan 2014 12:44:03 +0100 ghc ooops
koda [Fri, 24 Jan 2014 12:44:03 +0100] rev 10070
ghc ooops
Fri, 24 Jan 2014 11:11:39 +0100 add AppData file
koda [Fri, 24 Jan 2014 11:11:39 +0100] rev 10069
add AppData file close #706
Fri, 24 Jan 2014 10:56:22 +0100 use CMAKE_CURRENT_SOURCE_DIR consistently
koda [Fri, 24 Jan 2014 10:56:22 +0100] rev 10068
use CMAKE_CURRENT_SOURCE_DIR consistently
Fri, 24 Jan 2014 10:39:41 +0400 Must not code at late night (fix sanity check)
unc0rr [Fri, 24 Jan 2014 10:39:41 +0400] rev 10067
Must not code at late night (fix sanity check)
Fri, 24 Jan 2014 09:48:46 +0400 - Add SCHEME which is needed in room config
unc0rr [Fri, 24 Jan 2014 09:48:46 +0400] rev 10066
- Add SCHEME which is needed in room config - Fix replay of games on maze maps
Fri, 24 Jan 2014 00:05:19 +0400 Some basic sanity tests for replay files
unc0rr [Fri, 24 Jan 2014 00:05:19 +0400] rev 10065
Some basic sanity tests for replay files
Thu, 23 Jan 2014 23:28:16 +0400 confusables.txt to insert query converter
unc0rr [Thu, 23 Jan 2014 23:28:16 +0400] rev 10064
confusables.txt to insert query converter
Thu, 23 Jan 2014 21:54:26 +0400 Handle chars and not bytes for usernames :-p
unc0rr [Thu, 23 Jan 2014 21:54:26 +0400] rev 10063
Handle chars and not bytes for usernames :-p
Thu, 23 Jan 2014 14:18:06 +0100 turned out this blocked CJK characters too. stick to ASCII control char ban only, do NOT include UTF-8 control chars
sheepluva [Thu, 23 Jan 2014 14:18:06 +0100] rev 10062
turned out this blocked CJK characters too. stick to ASCII control char ban only, do NOT include UTF-8 control chars
Thu, 23 Jan 2014 13:56:53 +0100 hide complete IP of other users, when non-admin requests player info. showing the first two parts of the IP was kinda pointless to begin with (what for?) and has recently lead to increased abuse and lobby flooding due to bots collecting/posting IP tracking information
sheepluva [Thu, 23 Jan 2014 13:56:53 +0100] rev 10061
hide complete IP of other users, when non-admin requests player info. showing the first two parts of the IP was kinda pointless to begin with (what for?) and has recently lead to increased abuse and lobby flooding due to bots collecting/posting IP tracking information
Thu, 23 Jan 2014 13:24:28 +0400 Use zlibFormat
unc0rr [Thu, 23 Jan 2014 13:24:28 +0400] rev 10060
Use zlibFormat
Wed, 22 Jan 2014 23:52:21 +0100 disallow control chars in player nicks, thanks for burp to helping making the list more complete
sheepluva [Wed, 22 Jan 2014 23:52:21 +0100] rev 10059
disallow control chars in player nicks, thanks for burp to helping making the list more complete
Thu, 23 Jan 2014 01:04:17 +0400 - Implement /callvote
unc0rr [Thu, 23 Jan 2014 01:04:17 +0400] rev 10058
- Implement /callvote
Thu, 23 Jan 2014 00:07:27 +0400 - Allow delegation to specific person in fixed room
unc0rr [Thu, 23 Jan 2014 00:07:27 +0400] rev 10057
- Allow delegation to specific person in fixed room - Remove redundant check in DELEGATE handler
Wed, 22 Jan 2014 23:42:41 +0400 Don't delegate special room to another player when owner quits
unc0rr [Wed, 22 Jan 2014 23:42:41 +0400] rev 10056
Don't delegate special room to another player when owner quits
Wed, 22 Jan 2014 23:06:50 +0400 More robust implementation of decompression
unc0rr [Wed, 22 Jan 2014 23:06:50 +0400] rev 10055
More robust implementation of decompression
Wed, 22 Jan 2014 19:55:52 +0100 Small update of my voice-pack Default_ru
Wohlstand [Wed, 22 Jan 2014 19:55:52 +0100] rev 10054
Small update of my voice-pack Default_ru
Wed, 22 Jan 2014 18:46:15 +0100 actual fix
sheepluva [Wed, 22 Jan 2014 18:46:15 +0100] rev 10053
actual fix
Wed, 22 Jan 2014 15:53:36 +0100 fix server not building
sheepluva [Wed, 22 Jan 2014 15:53:36 +0100] rev 10052
fix server not building
Wed, 22 Jan 2014 14:50:50 +0400 Show which file has failed
unc0rr [Wed, 22 Jan 2014 14:50:50 +0400] rev 10051
Show which file has failed
Wed, 22 Jan 2014 14:45:33 +0400 Check if frontend was too lazy to actually send drawn map data to the server
unc0rr [Wed, 22 Jan 2014 14:45:33 +0400] rev 10050
Check if frontend was too lazy to actually send drawn map data to the server
Wed, 22 Jan 2014 09:19:08 +0400 Oops, forgot this
unc0rr [Wed, 22 Jan 2014 09:19:08 +0400] rev 10049
Oops, forgot this
Wed, 22 Jan 2014 01:16:11 +0100 test tweak/fix
sheepluva [Wed, 22 Jan 2014 01:16:11 +0100] rev 10048
test tweak/fix
Wed, 22 Jan 2014 00:37:43 +0100 more scripts found by sheepluva
koda [Wed, 22 Jan 2014 00:37:43 +0100] rev 10047
more scripts found by sheepluva
Wed, 22 Jan 2014 00:23:08 +0100 little gameServer cleanup
koda [Wed, 22 Jan 2014 00:23:08 +0100] rev 10046
little gameServer cleanup
Tue, 21 Jan 2014 23:57:34 +0100 restore revinfo
koda [Tue, 21 Jan 2014 23:57:34 +0100] rev 10045
restore revinfo
Tue, 21 Jan 2014 23:53:26 +0100 readd r3be36d2fdca6
koda [Tue, 21 Jan 2014 23:53:26 +0100] rev 10044
readd r3be36d2fdca6
Tue, 21 Jan 2014 23:46:48 +0100 ok really restore tests
koda [Tue, 21 Jan 2014 23:46:48 +0100] rev 10043
ok really restore tests
Tue, 21 Jan 2014 23:25:57 +0100 restore tests
koda [Tue, 21 Jan 2014 23:25:57 +0100] rev 10042
restore tests
Tue, 21 Jan 2014 23:15:25 +0100 restore gameServer changes
koda [Tue, 21 Jan 2014 23:15:25 +0100] rev 10041
restore gameServer changes
Tue, 21 Jan 2014 22:53:15 +0100 merge
koda [Tue, 21 Jan 2014 22:53:15 +0100] rev 10040
merge
Wed, 22 Jan 2014 01:11:13 +0400 Halfplement voting
unc0rr [Wed, 22 Jan 2014 01:11:13 +0400] rev 10039
Halfplement voting
Tue, 21 Jan 2014 21:16:52 +0100 Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
sheepluva [Tue, 21 Jan 2014 21:16:52 +0100] rev 10038
Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c. This seems to only include the drill rocket fixes ( re0dd66b2e73b and r8db0c56f7e2f ) as well as the initial cake push ( r8786d4ac9e0b )
Tue, 21 Jan 2014 22:04:40 +0400 Fix server producing unreplayable records
unc0rr [Tue, 21 Jan 2014 22:04:40 +0400] rev 10037
Fix server producing unreplayable records
Tue, 21 Jan 2014 18:02:37 +0100 use new API for changing GameFlags
sheepluva [Tue, 21 Jan 2014 18:02:37 +0100] rev 10036
use new API for changing GameFlags
Tue, 21 Jan 2014 15:56:52 +0100 luaAPI:
sheepluva [Tue, 21 Jan 2014 15:56:52 +0100] rev 10035
luaAPI: * add paramater count checks to gameflag functions * add GetGameFlag(gameflag) for checking a gameflag's current state
Tue, 21 Jan 2014 11:48:43 +0400 Fix detection of mapgen
unc0rr [Tue, 21 Jan 2014 11:48:43 +0400] rev 10034
Fix detection of mapgen
Tue, 21 Jan 2014 10:59:52 +0400 Merge
unc0rr [Tue, 21 Jan 2014 10:59:52 +0400] rev 10033
Merge
Mon, 20 Jan 2014 21:16:17 -0500 This adds idle hog tinting. Active hog tinting still needed.
nemo [Mon, 20 Jan 2014 21:16:17 -0500] rev 10032
This adds idle hog tinting. Active hog tinting still needed.
Tue, 21 Jan 2014 01:38:06 +0100 let log know when a test finished properly, so that an unexpected termination (segfault, divbyzero, etc) is easier to tell apart from test fail
sheepluva [Tue, 21 Jan 2014 01:38:06 +0100] rev 10031
let log know when a test finished properly, so that an unexpected termination (segfault, divbyzero, etc) is easier to tell apart from test fail
Tue, 21 Jan 2014 01:27:25 +0100 * fix divbyzero found by GetGravity test (cWindSpeed was used where cMaxWindSpeed should have been)
sheepluva [Tue, 21 Jan 2014 01:27:25 +0100] rev 10030
* fix divbyzero found by GetGravity test (cWindSpeed was used where cMaxWindSpeed should have been) * make GetGravity return same integer value that was given by SetGravity (by rounding away precision errors rather than just truncate) - a problem also identified by the test :P
Tue, 21 Jan 2014 01:23:57 +0100 test for GetGravity and SetGravity
sheepluva [Tue, 21 Jan 2014 01:23:57 +0100] rev 10029
test for GetGravity and SetGravity
Mon, 20 Jan 2014 22:42:36 +0100 add a test based on unC0Rr's suggestion. still a lot of mess and redundancy involved, sry :P
sheepluva [Mon, 20 Jan 2014 22:42:36 +0100] rev 10028
add a test based on unC0Rr's suggestion. still a lot of mess and redundancy involved, sry :P
Tue, 21 Jan 2014 00:09:06 +0400 Implement drawnMapData function so checker could check replays with drawn maps
unc0rr [Tue, 21 Jan 2014 00:09:06 +0400] rev 10027
Implement drawnMapData function so checker could check replays with drawn maps
Mon, 20 Jan 2014 15:31:45 +0100 drill rocket test
sheepluva [Mon, 20 Jan 2014 15:31:45 +0100] rev 10026
drill rocket test
Mon, 20 Jan 2014 10:40:59 +0100 new cmake option NOVERSIONINFOUPDATE -- to be used if source is in a git/repo that is NOT the hedgewars repo
sheepluva [Mon, 20 Jan 2014 10:40:59 +0100] rev 10025
new cmake option NOVERSIONINFOUPDATE -- to be used if source is in a git/repo that is NOT the hedgewars repo
Mon, 20 Jan 2014 10:16:29 +0100 remove DroidSans font from source dir. it is unused afaik and also wrongly included in the source tarballs
sheepluva [Mon, 20 Jan 2014 10:16:29 +0100] rev 10024
remove DroidSans font from source dir. it is unused afaik and also wrongly included in the source tarballs
Sun, 19 Jan 2014 22:39:06 +0100 fix despeckle mutilating blurry land
sheepluva [Sun, 19 Jan 2014 22:39:06 +0100] rev 10023
fix despeckle mutilating blurry land
Mon, 20 Jan 2014 00:25:40 +0400 - Make Racer report achievements
unc0rr [Mon, 20 Jan 2014 00:25:40 +0400] rev 10022
- Make Racer report achievements - Add official racer challenge map #1 - Helper script to detect official challenge maps by land digest
Sun, 19 Jan 2014 17:53:16 +0100 no idea how I ended up forgetting about the offset I need for same position in different rows (in 1d array); also remove obsolete comment
sheepluva [Sun, 19 Jan 2014 17:53:16 +0100] rev 10021
no idea how I ended up forgetting about the offset I need for same position in different rows (in 1d array); also remove obsolete comment
Sun, 19 Jan 2014 16:35:06 +0100 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva [Sun, 19 Jan 2014 16:35:06 +0100] rev 10020
small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
Tue, 21 Jan 2014 22:44:37 +0100 add travis tests for the two new cmake options
koda [Tue, 21 Jan 2014 22:44:37 +0100] rev 10019
add travis tests for the two new cmake options
Sun, 19 Jan 2014 14:58:54 +0100 (experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
sheepluva [Sun, 19 Jan 2014 14:58:54 +0100] rev 10018
(experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
Tue, 21 Jan 2014 22:43:06 +0100 fixwhitespace and dos2unix
koda [Tue, 21 Jan 2014 22:43:06 +0100] rev 10017
fixwhitespace and dos2unix
Sun, 19 Jan 2014 13:41:11 +0100 (experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish
sheepluva [Sun, 19 Jan 2014 13:41:11 +0100] rev 10016
(experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish note: not applied to everything yet note: I'll probably merge the two functions that do the same thing (one for 1darray, one for 2darray representation of pixels) into a single function
Tue, 21 Jan 2014 22:38:13 +0100 partial merge of the webgl branch
koda [Tue, 21 Jan 2014 22:38:13 +0100] rev 10015
partial merge of the webgl branch This commit contains the new pas2c conversion tool, the pascal to c build structure and the opengl2 rendering backend. Patch reviewed by unC0Rr.
Sun, 19 Jan 2014 00:18:28 +0400 Fix checker logon process
Wohlstand [Sun, 19 Jan 2014 00:18:28 +0400] rev 10014
Fix checker logon process
Sat, 18 Jan 2014 18:20:43 +0100 changing build files without testing the change is fun, isn't it? especially for trivial things that would take less than 10 seconds to test :p
sheepluva [Sat, 18 Jan 2014 18:20:43 +0100] rev 10013
changing build files without testing the change is fun, isn't it? especially for trivial things that would take less than 10 seconds to test :p
Sat, 18 Jan 2014 08:09:55 -0500 Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
nemo [Sat, 18 Jan 2014 08:09:55 -0500] rev 10012
Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
Fri, 17 Jan 2014 16:13:10 -0500 Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
nemo [Fri, 17 Jan 2014 16:13:10 -0500] rev 10011
Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
Fri, 17 Jan 2014 15:37:24 -0500 well. let's fix this at least - only apply to gears that are actually hedgehogs, not just ones associated with a hedgehog (which can be pretty much any gear since damage tracking was added)
nemo [Fri, 17 Jan 2014 15:37:24 -0500] rev 10010
well. let's fix this at least - only apply to gears that are actually hedgehogs, not just ones associated with a hedgehog (which can be pretty much any gear since damage tracking was added)
Sat, 18 Jan 2014 00:10:33 +0400 Convert some ansistrings to pchars
unc0rr [Sat, 18 Jan 2014 00:10:33 +0400] rev 10009
Convert some ansistrings to pchars
Fri, 17 Jan 2014 18:17:47 +0100 drop redundancies for lua and physfs
koda [Fri, 17 Jan 2014 18:17:47 +0100] rev 10008
drop redundancies for lua and physfs
Fri, 17 Jan 2014 18:04:49 +0100 fix linking physfs after a run of cmake
koda [Fri, 17 Jan 2014 18:04:49 +0100] rev 10007
fix linking physfs after a run of cmake
Fri, 17 Jan 2014 16:50:01 +0100 happy 10000th commit
koda [Fri, 17 Jan 2014 16:50:01 +0100] rev 10006
happy 10000th commit also fix the travis build by adding a system physfs library
Fri, 17 Jan 2014 16:29:11 +0100 fix build on travis
unC0Rr [Fri, 17 Jan 2014 16:29:11 +0100] rev 10005
fix build on travis
Fri, 17 Jan 2014 16:31:36 +0100 use bundled physfs on win and osx
koda [Fri, 17 Jan 2014 16:31:36 +0100] rev 10004
use bundled physfs on win and osx
Fri, 17 Jan 2014 16:16:28 +0100 fix some travis BUILD_ARGS and add a new one
koda [Fri, 17 Jan 2014 16:16:28 +0100] rev 10003
fix some travis BUILD_ARGS and add a new one
Fri, 17 Jan 2014 06:58:28 -0800 Merge pull request #11 from LocutusOfBorg/fix-arm
Vittorio Giovara <vittorio.giovara@gmail.com> [Fri, 17 Jan 2014 06:58:28 -0800] rev 10002
Merge pull request #11 from LocutusOfBorg/fix-arm Added cast to qreal, avoiding ftbfs due to issue #758
Fri, 17 Jan 2014 15:32:50 +0100 disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
sheepluva [Fri, 17 Jan 2014 15:32:50 +0100] rev 10001
disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
Fri, 17 Jan 2014 13:51:47 +0100 position "finger"/pointer over current hog above tags
sheepluva [Fri, 17 Jan 2014 13:51:47 +0100] rev 10000
position "finger"/pointer over current hog above tags
Fri, 17 Jan 2014 01:42:12 +0100 style tweaks
sheepluva [Fri, 17 Jan 2014 01:42:12 +0100] rev 9999
style tweaks
Fri, 17 Jan 2014 01:06:54 +0100 update copyright to 2014
sheepluva [Fri, 17 Jan 2014 01:06:54 +0100] rev 9998
update copyright to 2014
Fri, 17 Jan 2014 00:24:23 +0100 move room state filter
sheepluva [Fri, 17 Jan 2014 00:24:23 +0100] rev 9997
move room state filter
Thu, 16 Jan 2014 22:38:43 +0100 unCORr likes PChar arrays
sheepluva [Thu, 16 Jan 2014 22:38:43 +0100] rev 9996
unCORr likes PChar arrays
Thu, 16 Jan 2014 23:47:36 +0400 In special rooms game starts when all players are ready
unc0rr [Thu, 16 Jan 2014 23:47:36 +0400] rev 9995
In special rooms game starts when all players are ready
Thu, 16 Jan 2014 19:50:18 +0100 * allow telling cmake where to find required fonts in system when user supplies the paths, as suggested by unC0Rr, e.g. -DFONTS_DIRS='/usr/share/fonts/truetype/wqy;/usr/share/fonts/truetype/dejavu'
sheepluva [Thu, 16 Jan 2014 19:50:18 +0100] rev 9994
* allow telling cmake where to find required fonts in system when user supplies the paths, as suggested by unC0Rr, e.g. -DFONTS_DIRS='/usr/share/fonts/truetype/wqy;/usr/share/fonts/truetype/dejavu' * the build system will use the paths to lookup fonts and install those not found * the engine will load the paths into physfs (mountpoint /Fonts) to make the fonts available at runtime * overriding fonts in packages should be possible again now
Thu, 16 Jan 2014 17:18:53 +0100 allow engine to use symlinked fonts. disallow packages to "overwrite" fonts
sheepluva [Thu, 16 Jan 2014 17:18:53 +0100] rev 9993
allow engine to use symlinked fonts. disallow packages to "overwrite" fonts
Thu, 16 Jan 2014 12:28:41 +0100 PhysicsFS 2.0.0 seems to be sufficient; also fix a typo
sheepluva [Thu, 16 Jan 2014 12:28:41 +0100] rev 9992
PhysicsFS 2.0.0 seems to be sufficient; also fix a typo
Wed, 15 Jan 2014 23:48:18 +0100 add compatibility for physicsfs 2.0
sheepluva [Wed, 15 Jan 2014 23:48:18 +0100] rev 9991
add compatibility for physicsfs 2.0
Thu, 16 Jan 2014 01:27:44 +0400 oops, fix build
unc0rr [Thu, 16 Jan 2014 01:27:44 +0400] rev 9990
oops, fix build
Thu, 16 Jan 2014 01:19:21 +0400 Also define default value of THEME
unc0rr [Thu, 16 Jan 2014 01:19:21 +0400] rev 9989
Also define default value of THEME
Tue, 14 Jan 2014 22:56:13 +0100 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva [Tue, 14 Jan 2014 22:56:13 +0100] rev 9988
simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
Tue, 14 Jan 2014 11:45:52 +0100 fix seteffect documentation, lua wiki misled me there
sheepluva [Tue, 14 Jan 2014 11:45:52 +0100] rev 9987
fix seteffect documentation, lua wiki misled me there
Sun, 19 Jan 2014 23:57:52 +0400 ifdef for now webgl
unc0rr [Sun, 19 Jan 2014 23:57:52 +0400] rev 9986
ifdef for now
Tue, 14 Jan 2014 12:44:29 +0400 GravRacer, GravHigh, GravMutant, Grav... uhm... shoppamap? Easy! Gravity script could be combined with any other script now.
unc0rr [Tue, 14 Jan 2014 12:44:29 +0400] rev 9985
GravRacer, GravHigh, GravMutant, Grav... uhm... shoppamap? Easy! Gravity script could be combined with any other script now. TODO: security concerns? script name to load is passed via game scheme.
Thu, 09 Jan 2014 19:10:12 +0100 Fixed build failure to a missing math library linked with BUILD_ENGINE_C=1 and clang webgl
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Thu, 09 Jan 2014 19:10:12 +0100] rev 9984
Fixed build failure to a missing math library linked with BUILD_ENGINE_C=1 and clang
Mon, 13 Jan 2014 14:40:06 -0500 Free cached ammo menu tex on quit.
nemo [Mon, 13 Jan 2014 14:40:06 -0500] rev 9983
Free cached ammo menu tex on quit.
Thu, 09 Jan 2014 23:54:40 +0400 '-d' option to pas2c webgl
unc0rr [Thu, 09 Jan 2014 23:54:40 +0400] rev 9982
'-d' option to pas2c
Mon, 13 Jan 2014 23:07:27 +0400 Parse " and \ escaping in binds
unc0rr [Mon, 13 Jan 2014 23:07:27 +0400] rev 9981
Parse " and \ escaping in binds
Wed, 08 Jan 2014 23:49:08 +0100 rename NOPASCAL option to BUILD_ENGINE_C webgl
koda [Wed, 08 Jan 2014 23:49:08 +0100] rev 9980
rename NOPASCAL option to BUILD_ENGINE_C
Mon, 13 Jan 2014 19:34:39 +0100 fix missing escape for usernick used in regexp
sheepluva [Mon, 13 Jan 2014 19:34:39 +0100] rev 9979
fix missing escape for usernick used in regexp
Wed, 08 Jan 2014 16:44:23 +0100 cosmetics webgl
koda [Wed, 08 Jan 2014 16:44:23 +0100] rev 9978
cosmetics
Sun, 12 Jan 2014 16:21:57 +0400 Oops, forgot 'hg add' this file
unc0rr [Sun, 12 Jan 2014 16:21:57 +0400] rev 9977
Oops, forgot 'hg add' this file
Wed, 08 Jan 2014 16:43:49 +0100 call pas2c on hwengine only webgl
koda [Wed, 08 Jan 2014 16:43:49 +0100] rev 9976
call pas2c on hwengine only
Sun, 12 Jan 2014 16:12:25 +0400 Allow logins at any interval, but not more than 2 logins in 30 seconds, 4 in 2 minutes and 6 in 10 minutes.
unc0rr [Sun, 12 Jan 2014 16:12:25 +0400] rev 9975
Allow logins at any interval, but not more than 2 logins in 30 seconds, 4 in 2 minutes and 6 in 10 minutes.
Wed, 08 Jan 2014 13:04:50 +0400 Oops webgl
unc0rr [Wed, 08 Jan 2014 13:04:50 +0400] rev 9974
Oops
Sun, 12 Jan 2014 15:15:59 +0400 Stub for joins monitor which is a replacement to plain ban for 10 seconds system after join
unc0rr [Sun, 12 Jan 2014 15:15:59 +0400] rev 9973
Stub for joins monitor which is a replacement to plain ban for 10 seconds system after join
Wed, 08 Jan 2014 01:16:20 +0400 Remove X and Y from the structure since those are misaligned in c code and I failed to do anything about that and they were the last cause of desyncs and only used in 4 places and I'm too lazy webgl
unc0rr [Wed, 08 Jan 2014 01:16:20 +0400] rev 9972
Remove X and Y from the structure since those are misaligned in c code and I failed to do anything about that and they were the last cause of desyncs and only used in 4 places and I'm too lazy
Sun, 12 Jan 2014 11:07:49 +0400 That check was too weird and complicated
unc0rr [Sun, 12 Jan 2014 11:07:49 +0400] rev 9971
That check was too weird and complicated
Wed, 08 Jan 2014 00:31:30 +0400 Fix these too webgl
unc0rr [Wed, 08 Jan 2014 00:31:30 +0400] rev 9970
Fix these too
Fri, 10 Jan 2014 22:56:10 +0400 Cake falls when loses ground
unc0rr [Fri, 10 Jan 2014 22:56:10 +0400] rev 9969
Cake falls when loses ground
Wed, 08 Jan 2014 00:13:12 +0400 Fix two desync causes webgl
unc0rr [Wed, 08 Jan 2014 00:13:12 +0400] rev 9968
Fix two desync causes
Fri, 10 Jan 2014 11:35:02 -0500 keep velocity from fluttering between 2 and 3px / ms when falling...
nemo [Fri, 10 Jan 2014 11:35:02 -0500] rev 9967
keep velocity from fluttering between 2 and 3px / ms when falling...
Tue, 07 Jan 2014 22:08:02 +0400 pas2c engine now writes debug log webgl
unc0rr [Tue, 07 Jan 2014 22:08:02 +0400] rev 9966
pas2c engine now writes debug log
Wed, 08 Jan 2014 23:46:02 +0100 fix a few uses of VERSION_* checks
koda [Wed, 08 Jan 2014 23:46:02 +0100] rev 9965
fix a few uses of VERSION_* checks
Tue, 07 Jan 2014 01:58:23 +0400 Render chars as hex numbers webgl
unc0rr [Tue, 07 Jan 2014 01:58:23 +0400] rev 9964
Render chars as hex numbers
Wed, 08 Jan 2014 23:39:43 +0100 drop extra spaces from a few CMakeLists.txt files
koda [Wed, 08 Jan 2014 23:39:43 +0100] rev 9963
drop extra spaces from a few CMakeLists.txt files
Tue, 07 Jan 2014 00:02:58 +0400 oh those signed chars webgl
unc0rr [Tue, 07 Jan 2014 00:02:58 +0400] rev 9962
oh those signed chars
Wed, 08 Jan 2014 23:29:30 +0100 consistent cmake checks
koda [Wed, 08 Jan 2014 23:29:30 +0100] rev 9961
consistent cmake checks
Mon, 06 Jan 2014 01:36:33 +0400 Fix doStepHandlers confusion webgl
unc0rr [Mon, 06 Jan 2014 01:36:33 +0400] rev 9960
Fix doStepHandlers confusion
Wed, 08 Jan 2014 19:19:09 +0100 use mainstream project name
koda [Wed, 08 Jan 2014 19:19:09 +0100] rev 9959
use mainstream project name
Sun, 05 Jan 2014 23:58:13 +0400 - Don't define NOCONSOLE webgl
unc0rr [Sun, 05 Jan 2014 23:58:13 +0400] rev 9958
- Don't define NOCONSOLE - Fix initialization with a pointer to stack (pas2c can't handle typed consts in functions) in uMisc.initModule
Wed, 08 Jan 2014 18:57:23 +0100 add other libav library versions
koda [Wed, 08 Jan 2014 18:57:23 +0100] rev 9957
add other libav library versions
Sun, 05 Jan 2014 13:08:50 +0400 Prevent assertion on uninitialized variable webgl
unc0rr [Sun, 05 Jan 2014 13:08:50 +0400] rev 9956
Prevent assertion on uninitialized variable
Wed, 08 Jan 2014 20:29:34 +0400 21 now
unc0rr [Wed, 08 Jan 2014 20:29:34 +0400] rev 9955
21 now
Sun, 05 Jan 2014 10:54:03 +0400 - Fix build via pas2c webgl
unc0rr [Sun, 05 Jan 2014 10:54:03 +0400] rev 9954
- Fix build via pas2c - Remove pas2c hacks in uLandTemplates
Wed, 08 Jan 2014 19:34:12 +0400 Ban arch.c from source tarball
unc0rr [Wed, 08 Jan 2014 19:34:12 +0400] rev 9953
Ban arch.c from source tarball
Sun, 05 Jan 2014 00:46:26 +0400 Fix build (no idea what's going on in this branch btw) webgl
unc0rr [Sun, 05 Jan 2014 00:46:26 +0400] rev 9952
Fix build (no idea what's going on in this branch btw)
Tue, 07 Jan 2014 13:56:03 -0500 pick random x/y prior to addgear (as generic faller does) to avoid random numbers picked out of order
nemo [Tue, 07 Jan 2014 13:56:03 -0500] rev 9951
pick random x/y prior to addgear (as generic faller does) to avoid random numbers picked out of order
Sat, 04 Jan 2014 23:55:54 +0400 merge default webgl
unc0rr [Sat, 04 Jan 2014 23:55:54 +0400] rev 9950
merge default
Tue, 07 Jan 2014 11:40:58 +0100 Added cast to qreal, avoiding ftbfs due to issue #758
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Tue, 07 Jan 2014 11:40:58 +0100] rev 9949
Added cast to qreal, avoiding ftbfs due to issue #758 More explanation here https://wiki.debian.org/ArmEabiFixes And on qt-project.org reference website: "Typedef for double on all platforms except for those using CPUs with ARM architectures. On ARM-based platforms, qreal is a typedef for float for performance reasons."
Sat, 04 Jan 2014 23:30:52 +0400 +speedup in binds config (fixes issue 749)
unc0rr [Sat, 04 Jan 2014 23:30:52 +0400] rev 9948
+speedup in binds config (fixes issue #749)
Sat, 04 Jan 2014 02:41:23 +0100 enable verbosity in travis builds
koda [Sat, 04 Jan 2014 02:41:23 +0100] rev 9947
enable verbosity in travis builds
Sat, 04 Jan 2014 02:36:55 +0100 revert 58dee07f7552
koda [Sat, 04 Jan 2014 02:36:55 +0100] rev 9946
revert 58dee07f7552
Sat, 04 Jan 2014 02:15:01 +0100 hwlibrary also depends on hwengine
koda [Sat, 04 Jan 2014 02:15:01 +0100] rev 9945
hwlibrary also depends on hwengine
Sat, 04 Jan 2014 02:00:12 +0100 correctly set this pascal flag for future compatibility
koda [Sat, 04 Jan 2014 02:00:12 +0100] rev 9944
correctly set this pascal flag for future compatibility
Sat, 04 Jan 2014 01:56:22 +0100 update copyright year (twice) for Info.plist
koda [Sat, 04 Jan 2014 01:56:22 +0100] rev 9943
update copyright year (twice) for Info.plist
Sat, 04 Jan 2014 01:55:43 +0100 set common pascal library search path once
koda [Sat, 04 Jan 2014 01:55:43 +0100] rev 9942
set common pascal library search path once
Sat, 04 Jan 2014 01:51:33 +0100 explicitly set linker library path for pascal when deploying an older version
koda [Sat, 04 Jan 2014 01:51:33 +0100] rev 9941
explicitly set linker library path for pascal when deploying an older version
Sat, 04 Jan 2014 01:50:23 +0100 allow specifying a different CMAKE_OSX_SYSROOT
koda [Sat, 04 Jan 2014 01:50:23 +0100] rev 9940
allow specifying a different CMAKE_OSX_SYSROOT
Fri, 03 Jan 2014 20:15:43 +0100 less spam
koda [Fri, 03 Jan 2014 20:15:43 +0100] rev 9939
less spam
Fri, 03 Jan 2014 14:11:16 -0500 I'd meant for this to match the frontend
nemo [Fri, 03 Jan 2014 14:11:16 -0500] rev 9938
I'd meant for this to match the frontend
Fri, 03 Jan 2014 19:28:14 +0100 fix git hash reporting
koda [Fri, 03 Jan 2014 19:28:14 +0100] rev 9937
fix git hash reporting
Fri, 03 Jan 2014 19:17:42 +0100 enable travis bot
koda [Fri, 03 Jan 2014 19:17:42 +0100] rev 9936
enable travis bot
Fri, 03 Jan 2014 17:20:06 +0100 add more travis tests
koda [Fri, 03 Jan 2014 17:20:06 +0100] rev 9935
add more travis tests
Mon, 01 Jun 2015 14:39:25 +0200 Close branch 0.9.20
koda [Mon, 01 Jun 2015 14:39:25 +0200] rev 9934
Close branch
Fri, 03 Jan 2014 17:14:19 +0100 have revinfo also try to pick up git hashes
koda [Fri, 03 Jan 2014 17:14:19 +0100] rev 9933
have revinfo also try to pick up git hashes
Mon, 01 Jun 2015 14:30:22 +0200 Fix building on OSX when autoupdate is disabled 0.9.20
koda [Mon, 01 Jun 2015 14:30:22 +0200] rev 9932
Fix building on OSX when autoupdate is disabled
Fri, 03 Jan 2014 07:50:42 -0800 Merge pull request #10 from LocutusOfBorg/fix-avwrapper2
Vittorio Giovara <vittorio.giovara@gmail.com> [Fri, 03 Jan 2014 07:50:42 -0800] rev 9931
Merge pull request #10 from LocutusOfBorg/fix-avwrapper2 Fixed commit 887b9eca023c94c26daf9607c7ac9b18172c634d
Wed, 05 Mar 2014 12:35:51 +0100 don't stack bye/teleport sounds of hogs (when a team is gone) 0.9.20
sheepluva [Wed, 05 Mar 2014 12:35:51 +0100] rev 9930
don't stack bye/teleport sounds of hogs (when a team is gone)
Fri, 03 Jan 2014 16:24:49 +0100 Fixed commit 887b9eca023c94c26daf9607c7ac9b18172c634d
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Fri, 03 Jan 2014 16:24:49 +0100] rev 9929
Fixed commit 887b9eca023c94c26daf9607c7ac9b18172c634d
Tue, 07 Jan 2014 11:40:58 +0100 backport of r2aa9cf5badfcc978268a9bf06950942f27dfd366 0.9.20
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Tue, 07 Jan 2014 11:40:58 +0100] rev 9928
backport of r2aa9cf5badfcc978268a9bf06950942f27dfd366 Added cast to qreal, avoiding ftbfs due to issue #758 More explanation here https://wiki.debian.org/ArmEabiFixes And on qt-project.org reference website: "Typedef for double on all platforms except for those using CPUs with ARM architectures. On ARM-based platforms, qreal is a typedef for float for performance reasons."
Fri, 03 Jan 2014 07:19:04 -0800 Merge pull request #8 from LocutusOfBorg/fix-avwrapper-exit-calls
Vittorio Giovara <vittorio.giovara@gmail.com> [Fri, 03 Jan 2014 07:19:04 -0800] rev 9927
Merge pull request #8 from LocutusOfBorg/fix-avwrapper-exit-calls Fixed avwrapper exit calls, fixing issue #752
Sat, 04 Jan 2014 02:36:55 +0100 revert 58dee07f7552 0.9.20
koda [Sat, 04 Jan 2014 02:36:55 +0100] rev 9926
revert 58dee07f7552
Fri, 03 Jan 2014 14:21:39 +0100 Fixed avwrapper exit calls, fixing issue 752
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Fri, 03 Jan 2014 14:21:39 +0100] rev 9925
Fixed avwrapper exit calls, fixing issue #752
Sat, 04 Jan 2014 02:15:01 +0100 hwlibrary also depends on hwengine 0.9.20
koda [Sat, 04 Jan 2014 02:15:01 +0100] rev 9924
hwlibrary also depends on hwengine
Fri, 03 Jan 2014 07:09:28 -0800 Merge pull request #7 from LocutusOfBorg/fix-FPIC
Vittorio Giovara <vittorio.giovara@gmail.com> [Fri, 03 Jan 2014 07:09:28 -0800] rev 9923
Merge pull request #7 from LocutusOfBorg/fix-FPIC Fixed fPIC link failure with arm and sparc architectures, fixing issue #757
Sat, 04 Jan 2014 02:18:57 +0100 correctly set this pascal flag for future compatibility 0.9.20
koda [Sat, 04 Jan 2014 02:18:57 +0100] rev 9922
correctly set this pascal flag for future compatibility
Fri, 03 Jan 2014 13:07:19 +0100 Fixed fPIC link failure with arm and sparc architectures, fixing issue #757
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Fri, 03 Jan 2014 13:07:19 +0100] rev 9921
Fixed fPIC link failure with arm and sparc architectures, fixing issue #757 Added TargetArch.cmake, from https://github.com/petroules/solar-cmake/blob/master/TargetArch.cmake
Fri, 03 Jan 2014 15:24:22 +0100 unsynced remote changes...
koda [Fri, 03 Jan 2014 15:24:22 +0100] rev 9920
unsynced remote changes...
Sat, 04 Jan 2014 02:18:57 +0100 update copyright year (twice) for Info.plist 0.9.20
koda [Sat, 04 Jan 2014 02:18:57 +0100] rev 9919
update copyright year (twice) for Info.plist
Fri, 03 Jan 2014 05:58:18 -0800 Merge pull request #6 from LocutusOfBorg/added-travis
Vittorio Giovara <vittorio.giovara@gmail.com> [Fri, 03 Jan 2014 05:58:18 -0800] rev 9918
Merge pull request #6 from LocutusOfBorg/added-travis Added simple travis file for automated github testing
Fri, 03 Jan 2014 00:31:07 -0500 tweak
nemo [Fri, 03 Jan 2014 00:31:07 -0500] rev 9917
tweak
Sat, 04 Jan 2014 02:18:57 +0100 set common pascal library search path once 0.9.20
koda [Sat, 04 Jan 2014 02:18:57 +0100] rev 9916
set common pascal library search path once
Fri, 03 Jan 2014 10:41:16 +0100 Added simple travis file
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Fri, 03 Jan 2014 10:41:16 +0100] rev 9915
Added simple travis file
Thu, 02 Jan 2014 23:52:34 -0500 hey, if unc0rr can screw with gravity...
nemo [Thu, 02 Jan 2014 23:52:34 -0500] rev 9914
hey, if unc0rr can screw with gravity...
Sat, 04 Jan 2014 02:18:57 +0100 explicitly set linker library path for pascal when deploying an older version 0.9.20
koda [Sat, 04 Jan 2014 02:18:57 +0100] rev 9913
explicitly set linker library path for pascal when deploying an older version
Fri, 03 Jan 2014 01:41:32 +0100 merge cmake osx sdk changes
koda [Fri, 03 Jan 2014 01:41:32 +0100] rev 9912
merge cmake osx sdk changes
Sat, 04 Jan 2014 02:18:57 +0100 allow specifying a different CMAKE_OSX_SYSROOT 0.9.20
koda [Sat, 04 Jan 2014 02:18:57 +0100] rev 9911
allow specifying a different CMAKE_OSX_SYSROOT
Fri, 03 Jan 2014 00:46:23 +0400 Oops, fix message
unc0rr [Fri, 03 Jan 2014 00:46:23 +0400] rev 9910
Oops, fix message
Sat, 04 Jan 2014 02:18:57 +0100 I'd meant for this to match the frontend 0.9.20
nemo [Sat, 04 Jan 2014 02:18:57 +0100] rev 9909
I'd meant for this to match the frontend
Fri, 03 Jan 2014 00:37:48 +0400 - Utility script for parameters handling
unc0rr [Fri, 03 Jan 2014 00:37:48 +0400] rev 9908
- Utility script for parameters handling - Add varying gravity to Gravity script
Sat, 04 Jan 2014 02:18:57 +0100 fix git hash reporting 0.9.20
koda [Sat, 04 Jan 2014 02:18:57 +0100] rev 9907
fix git hash reporting
Wed, 01 Jan 2014 23:41:49 +0400 Only emit roomNameUpdated when it actually is changed
unc0rr [Wed, 01 Jan 2014 23:41:49 +0400] rev 9906
Only emit roomNameUpdated when it actually is changed
Sat, 04 Jan 2014 02:18:57 +0100 have revinfo also try to pick up git hashes 0.9.20
koda [Sat, 04 Jan 2014 02:18:57 +0100] rev 9905
have revinfo also try to pick up git hashes
Wed, 01 Jan 2014 23:28:24 +0400 Prepend '!' to 42nd scheme parameter in network traffic
unc0rr [Wed, 01 Jan 2014 23:28:24 +0400] rev 9904
Prepend '!' to 42nd scheme parameter in network traffic
Sat, 04 Jan 2014 02:18:57 +0100 Fixed commit 887b9eca023c94c26daf9607c7ac9b18172c634d 0.9.20
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Sat, 04 Jan 2014 02:18:57 +0100] rev 9903
Fixed commit 887b9eca023c94c26daf9607c7ac9b18172c634d
Wed, 01 Jan 2014 14:16:01 +0400 Special script parameter variable in game scheme
unc0rr [Wed, 01 Jan 2014 14:16:01 +0400] rev 9902
Special script parameter variable in game scheme
Sat, 04 Jan 2014 02:18:57 +0100 Fixed avwrapper exit calls, fixing issue 752 0.9.20
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Sat, 04 Jan 2014 02:18:57 +0100] rev 9901
Fixed avwrapper exit calls, fixing issue #752
Wed, 01 Jan 2014 13:42:38 +0400 Try to keep old weapon sets (not tested at all)
unc0rr [Wed, 01 Jan 2014 13:42:38 +0400] rev 9900
Try to keep old weapon sets (not tested at all)
Sat, 04 Jan 2014 02:18:57 +0100 Fixed fPIC link failure with arm and sparc architectures, fixing issue #757 0.9.20
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Sat, 04 Jan 2014 02:18:57 +0100] rev 9899
Fixed fPIC link failure with arm and sparc architectures, fixing issue #757 Added TargetArch.cmake, from https://github.com/petroules/solar-cmake/blob/master/TargetArch.cmake
Wed, 01 Jan 2014 13:22:46 +0400 Don't set gravity to normal immediately on turn end, let watchdog do its job if game gets frozen
unc0rr [Wed, 01 Jan 2014 13:22:46 +0400] rev 9898
Don't set gravity to normal immediately on turn end, let watchdog do its job if game gets frozen
Wed, 01 Jan 2014 00:45:28 +0400 This is the way I like it: 0.9.20
unc0rr [Wed, 01 Jan 2014 00:45:28 +0400] rev 9897
This is the way I like it: - Only call fpc on hwengine.pas, let compiler rule the dependencies - Make hwengine.pas depend on all other source files, so 'make' always calls fpc
Wed, 01 Jan 2014 00:18:10 -0500 tip is no longer .20 compatible
nemo [Wed, 01 Jan 2014 00:18:10 -0500] rev 9896
tip is no longer .20 compatible
Tue, 31 Dec 2013 00:53:29 +0400 Some fixes 0.9.20
unc0rr [Tue, 31 Dec 2013 00:53:29 +0400] rev 9895
Some fixes
Wed, 01 Jan 2014 00:45:28 +0400 This is the way I like it:
unc0rr [Wed, 01 Jan 2014 00:45:28 +0400] rev 9894
This is the way I like it: - Only call fpc on hwengine.pas, let compiler rule the dependencies - Make hwengine.pas depend on all other source files, so 'make' always calls fpc
Tue, 31 Dec 2013 00:17:58 +0400 Not a thing which is needed in release tarball 0.9.20
unc0rr [Tue, 31 Dec 2013 00:17:58 +0400] rev 9893
Not a thing which is needed in release tarball
Mon, 30 Dec 2013 23:28:47 -0500 allow SDL 1.2 to at least do a 32767 map. We probably should add a TryDo somewhere to assert that limit on SDL 1.2 to avoid overflows. Ditto int version for SDL 2
nemo [Mon, 30 Dec 2013 23:28:47 -0500] rev 9892
allow SDL 1.2 to at least do a 32767 map. We probably should add a TryDo somewhere to assert that limit on SDL 1.2 to avoid overflows. Ditto int version for SDL 2
Mon, 30 Dec 2013 23:28:47 -0500 allow SDL 1.2 to at least do a 32767 map. We probably should add a TryDo somewhere to assert that limit on SDL 1.2 to avoid overflows. Ditto int version for SDL 2 0.9.20
nemo [Mon, 30 Dec 2013 23:28:47 -0500] rev 9891
allow SDL 1.2 to at least do a 32767 map. We probably should add a TryDo somewhere to assert that limit on SDL 1.2 to avoid overflows. Ditto int version for SDL 2
Tue, 31 Dec 2013 04:56:16 +0100 Added tag 0.9.20-release for changeset af0520a6bf00
koda [Tue, 31 Dec 2013 04:56:16 +0100] rev 9890
Added tag 0.9.20-release for changeset af0520a6bf00
Fri, 03 Jan 2014 01:40:50 +0100 remove one spurious WARNING tag from cmake message 0.9.20
koda [Fri, 03 Jan 2014 01:40:50 +0100] rev 9889
remove one spurious WARNING tag from cmake message
Tue, 31 Dec 2013 01:33:49 +0100 merge from .20 again
koda [Tue, 31 Dec 2013 01:33:49 +0100] rev 9888
merge from .20 again
Fri, 03 Jan 2014 01:40:23 +0100 improve OSX SDK selection when build and deploy target don't match 0.9.20
koda [Fri, 03 Jan 2014 01:40:23 +0100] rev 9887
improve OSX SDK selection when build and deploy target don't match
Tue, 31 Dec 2013 00:32:55 +0100 switch every optimization from Os to O2 0.9.20 0.9.20-release
koda [Tue, 31 Dec 2013 00:32:55 +0100] rev 9886
switch every optimization from Os to O2 Also move 'disable optimizations' in the internal pascal file for debug mode.
Mon, 30 Dec 2013 18:29:23 -0500 missed this in the merge. rejected the uGearsHandlersMess changes thinking they were all desyncing, but there was the function rename from uLandGraphics 0.9.20
nemo [Mon, 30 Dec 2013 18:29:23 -0500] rev 9885
missed this in the merge. rejected the uGearsHandlersMess changes thinking they were all desyncing, but there was the function rename from uLandGraphics
Tue, 31 Dec 2013 00:53:29 +0400 Some fixes
unc0rr [Tue, 31 Dec 2013 00:53:29 +0400] rev 9884
Some fixes
Tue, 31 Dec 2013 00:19:12 +0100 move CMAKE_Pascal_FLAGS_* flags after enabling the Pascal language or they get overwritten 0.9.20
koda [Tue, 31 Dec 2013 00:19:12 +0100] rev 9883
move CMAKE_Pascal_FLAGS_* flags after enabling the Pascal language or they get overwritten
Tue, 31 Dec 2013 00:17:58 +0400 Not a thing which is needed in release tarball
unc0rr [Tue, 31 Dec 2013 00:17:58 +0400] rev 9882
Not a thing which is needed in release tarball
Mon, 30 Dec 2013 14:56:47 -0500 merge safe fixes from default. physfs include order, tips file length check, server checker fixes, shoppa border fix, land drawing optimisations, physfs off by 1 (probably unused by us), rubber svg image 0.9.20
nemo [Mon, 30 Dec 2013 14:56:47 -0500] rev 9881
merge safe fixes from default. physfs include order, tips file length check, server checker fixes, shoppa border fix, land drawing optimisations, physfs off by 1 (probably unused by us), rubber svg image
Mon, 30 Dec 2013 13:34:24 -0500 merge from .20
nemo [Mon, 30 Dec 2013 13:34:24 -0500] rev 9880
merge from .20
Sun, 29 Dec 2013 12:37:05 +0100 merge
koda [Sun, 29 Dec 2013 12:37:05 +0100] rev 9879
merge
Sun, 29 Dec 2013 15:08:52 +0400 Uberfix. TODO: ask fpc guys wtf.
unc0rr [Sun, 29 Dec 2013 15:08:52 +0400] rev 9878
Uberfix. TODO: ask fpc guys wtf.
Sun, 29 Dec 2013 15:07:51 +0400 A bit of formatting
unc0rr [Sun, 29 Dec 2013 15:07:51 +0400] rev 9877
A bit of formatting
Sun, 29 Dec 2013 12:32:36 +0400 Be friendly with pas2c
unc0rr [Sun, 29 Dec 2013 12:32:36 +0400] rev 9876
Be friendly with pas2c
Sat, 28 Dec 2013 12:35:30 -0500 debian is pedantic and isn't aware this is just a dev comment
nemo [Sat, 28 Dec 2013 12:35:30 -0500] rev 9875
debian is pedantic and isn't aware this is just a dev comment
Sat, 28 Dec 2013 11:01:28 -0500 Delete Application
nemo [Sat, 28 Dec 2013 11:01:28 -0500] rev 9874
Delete Application
Sat, 28 Dec 2013 08:18:41 -0500 also make drill much much less likely to explode on shallow angles
nemo [Sat, 28 Dec 2013 08:18:41 -0500] rev 9873
also make drill much much less likely to explode on shallow angles
Fri, 27 Dec 2013 23:52:04 -0500 reset X/Y too (make drill less explodey. mask fixes revealed an issue)
nemo [Fri, 27 Dec 2013 23:52:04 -0500] rev 9872
reset X/Y too (make drill less explodey. mask fixes revealed an issue)
Fri, 27 Dec 2013 17:06:21 -0500 add the source image so it doesn't get misplaced again
nemo [Fri, 27 Dec 2013 17:06:21 -0500] rev 9871
add the source image so it doesn't get misplaced again
Sun, 29 Dec 2013 12:36:16 +0100 merge further changes from 0.9.20
koda [Sun, 29 Dec 2013 12:36:16 +0100] rev 9870
merge further changes from 0.9.20
Mon, 30 Dec 2013 13:33:58 -0500 I don't trust fpc with -O3 0.9.20
nemo [Mon, 30 Dec 2013 13:33:58 -0500] rev 9869
I don't trust fpc with -O3
Fri, 27 Dec 2013 01:23:12 +0400 Store protocol number in database for replays
unc0rr [Fri, 27 Dec 2013 01:23:12 +0400] rev 9868
Store protocol number in database for replays
Sun, 29 Dec 2013 15:08:52 +0400 Uberfix. TODO: ask fpc guys wtf. 0.9.20
unc0rr [Sun, 29 Dec 2013 15:08:52 +0400] rev 9867
Uberfix. TODO: ask fpc guys wtf.
Fri, 27 Dec 2013 01:22:42 +0400 Heh, hardcoded paths :D
unc0rr [Fri, 27 Dec 2013 01:22:42 +0400] rev 9866
Heh, hardcoded paths :D
Sat, 28 Dec 2013 12:35:30 -0500 debian is pedantic and isn't aware this is just a dev comment 0.9.20
nemo [Sat, 28 Dec 2013 12:35:30 -0500] rev 9865
debian is pedantic and isn't aware this is just a dev comment
Fri, 27 Dec 2013 01:22:12 +0400 Oops, meant Land
unc0rr [Fri, 27 Dec 2013 01:22:12 +0400] rev 9864
Oops, meant Land
Sat, 28 Dec 2013 11:01:28 -0500 Delete Application 0.9.20
nemo [Sat, 28 Dec 2013 11:01:28 -0500] rev 9863
Delete Application
Thu, 26 Dec 2013 16:52:51 +0100 BUILD: make binary/libdir destinations modifiable 0.9.20
hasufell <hasufell@gentoo.org> [Thu, 26 Dec 2013 16:52:51 +0100] rev 9862
BUILD: make binary/libdir destinations modifiable
Thu, 26 Dec 2013 16:52:51 +0100 BUILD: make binary/libdir destinations modifiable
hasufell <hasufell@gentoo.org> [Thu, 26 Dec 2013 16:52:51 +0100] rev 9861
BUILD: make binary/libdir destinations modifiable
Sat, 28 Dec 2013 22:00:57 +0100 include paths before platform, move config code around 0.9.20
koda [Sat, 28 Dec 2013 22:00:57 +0100] rev 9860
include paths before platform, move config code around
Thu, 26 Dec 2013 16:51:46 +0100 merge a few changes from 0.9.20
koda [Thu, 26 Dec 2013 16:51:46 +0100] rev 9859
merge a few changes from 0.9.20
Sat, 28 Dec 2013 21:53:17 +0100 drop 10.4 support, needed after introduction of @rpath 0.9.20
koda [Sat, 28 Dec 2013 21:53:17 +0100] rev 9858
drop 10.4 support, needed after introduction of @rpath
Thu, 26 Dec 2013 16:51:11 +0100 Added tag 0.9.20-release for changeset 2b8f928faa14
koda [Thu, 26 Dec 2013 16:51:11 +0100] rev 9857
Added tag 0.9.20-release for changeset 2b8f928faa14
Sat, 28 Dec 2013 21:24:23 +0100 correctly handle @rpath 0.9.20
koda [Sat, 28 Dec 2013 21:24:23 +0100] rev 9856
correctly handle @rpath
Thu, 26 Dec 2013 05:48:51 -0800 Merge pull request #5 from AMDmi3/freebsd
Vittorio Giovara <vittorio.giovara@gmail.com> [Thu, 26 Dec 2013 05:48:51 -0800] rev 9855
Merge pull request #5 from AMDmi3/freebsd Fixes required to build hw on freebsd
Fri, 27 Dec 2013 01:25:03 +0400 merge 0.9.20
unc0rr [Fri, 27 Dec 2013 01:25:03 +0400] rev 9854
merge
Wed, 25 Dec 2013 08:44:39 -0500 give cake a tiny initial push so it does something useful in zerog
nemo [Wed, 25 Dec 2013 08:44:39 -0500] rev 9853
give cake a tiny initial push so it does something useful in zerog
Wed, 25 Dec 2013 11:52:09 +0400 Prevent div by zero
unc0rr [Wed, 25 Dec 2013 11:52:09 +0400] rev 9852
Prevent div by zero
Thu, 26 Dec 2013 16:18:19 +0100 skip writing the full destination name 0.9.20
koda [Thu, 26 Dec 2013 16:18:19 +0100] rev 9851
skip writing the full destination name
Tue, 24 Dec 2013 18:39:23 -0500 merge w/ 0.9.20
nemo [Tue, 24 Dec 2013 18:39:23 -0500] rev 9850
merge w/ 0.9.20
Thu, 26 Dec 2013 16:17:22 +0100 copy the png library 0.9.20
koda [Thu, 26 Dec 2013 16:17:22 +0100] rev 9849
copy the png library
Tue, 24 Dec 2013 18:38:27 -0500 forgot this one too 0.9.20
nemo [Tue, 24 Dec 2013 18:38:27 -0500] rev 9848
forgot this one too
Tue, 24 Dec 2013 17:00:17 -0500 pick up trunk changes (AI, encoding) 0.9.20
nemo [Tue, 24 Dec 2013 17:00:17 -0500] rev 9847
pick up trunk changes (AI, encoding)
Tue, 24 Dec 2013 16:58:49 -0500 I hate windows. This probably fixes text.
nemo [Tue, 24 Dec 2013 16:58:49 -0500] rev 9846
I hate windows. This probably fixes text.
Wed, 25 Dec 2013 00:56:44 +0400 merge from default 0.9.20
unc0rr [Wed, 25 Dec 2013 00:56:44 +0400] rev 9845
merge from default
Tue, 24 Dec 2013 15:55:22 -0500 quick sanity change for AI + zerog
nemo [Tue, 24 Dec 2013 15:55:22 -0500] rev 9844
quick sanity change for AI + zerog
Wed, 25 Dec 2013 00:55:26 +0400 Bump up protocol number 0.9.20
unc0rr [Wed, 25 Dec 2013 00:55:26 +0400] rev 9843
Bump up protocol number
Tue, 24 Dec 2013 15:44:50 -0500 few more changes
nemo [Tue, 24 Dec 2013 15:44:50 -0500] rev 9842
few more changes
Wed, 25 Dec 2013 00:32:41 +0400 this is really annoying
unc0rr [Wed, 25 Dec 2013 00:32:41 +0400] rev 9841
this is really annoying
Tue, 24 Dec 2013 15:21:28 -0500 0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo [Tue, 24 Dec 2013 15:21:28 -0500] rev 9840
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
Wed, 25 Dec 2013 00:30:50 +0400 Allow skip in move
unc0rr [Wed, 25 Dec 2013 00:30:50 +0400] rev 9839
Allow skip in move
Wed, 25 Dec 2013 00:10:16 +0400 merge
unc0rr [Wed, 25 Dec 2013 00:10:16 +0400] rev 9838
merge
Tue, 24 Dec 2013 23:17:44 +0400 Make server aware of new versions
unc0rr [Tue, 24 Dec 2013 23:17:44 +0400] rev 9837
Make server aware of new versions
Tue, 24 Dec 2013 22:16:07 +0400 Rework of No Gravity script:
unc0rr [Tue, 24 Dec 2013 22:16:07 +0400] rev 9836
Rework of No Gravity script: - Now called Gravity, gravity is derived from get away time percentage in game scheme - Watchdog which sets gravity to normal when TurnTimeLeft is frozen for more than 15 seconds
Tue, 24 Dec 2013 15:07:41 -0500 Remove some wtfism that was breaking localisation
nemo [Tue, 24 Dec 2013 15:07:41 -0500] rev 9835
Remove some wtfism that was breaking localisation
Tue, 24 Dec 2013 12:52:08 -0500 Recover old tips from .ts files. This addresses bug #740
nemo [Tue, 24 Dec 2013 12:52:08 -0500] rev 9834
Recover old tips from .ts files. This addresses bug #740
Tue, 24 Dec 2013 10:10:56 -0500 Pick random tip from the tip file each time front page is viewed.
nemo [Tue, 24 Dec 2013 10:10:56 -0500] rev 9833
Pick random tip from the tip file each time front page is viewed.
Tue, 24 Dec 2013 09:53:08 -0500 Localise tips again. Including new german contribution from bug #738. We should look into the old .ts files and see if there are translations that can be recovered.
nemo [Tue, 24 Dec 2013 09:53:08 -0500] rev 9832
Localise tips again. Including new german contribution from bug #738. We should look into the old .ts files and see if there are translations that can be recovered.
Tue, 24 Dec 2013 01:10:38 +0200 typos correction
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 24 Dec 2013 01:10:38 +0200] rev 9831
typos correction
Mon, 23 Dec 2013 15:11:55 -0500 svg
nemo [Mon, 23 Dec 2013 15:11:55 -0500] rev 9830
svg
Mon, 23 Dec 2013 23:08:40 +0400 'Open packages directory' button on dlc page
unc0rr [Mon, 23 Dec 2013 23:08:40 +0400] rev 9829
'Open packages directory' button on dlc page
Mon, 23 Dec 2013 13:51:51 -0500 merge of volkan's commit followed by lupdate to pick up the new strings
nemo [Mon, 23 Dec 2013 13:51:51 -0500] rev 9828
merge of volkan's commit followed by lupdate to pick up the new strings
Mon, 23 Dec 2013 12:52:39 -0500 Purely a whitespace change. Going to try to stick to consistent line endings in the future.
nemo [Mon, 23 Dec 2013 12:52:39 -0500] rev 9827
Purely a whitespace change. Going to try to stick to consistent line endings in the future.
Mon, 23 Dec 2013 12:49:45 -0500 update german
wuzzy [Mon, 23 Dec 2013 12:49:45 -0500] rev 9826
update german
Mon, 23 Dec 2013 12:22:55 -0500 more advbounce flagging
nemo [Mon, 23 Dec 2013 12:22:55 -0500] rev 9825
more advbounce flagging
Mon, 23 Dec 2013 00:52:02 -0500 make punch usable with no gravity lua
nemo [Mon, 23 Dec 2013 00:52:02 -0500] rev 9824
make punch usable with no gravity lua
Mon, 23 Dec 2013 03:15:39 +0200 code formatting/consistency
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 23 Dec 2013 03:15:39 +0200] rev 9823
code formatting/consistency
Mon, 23 Dec 2013 03:11:17 +0200 oops, remove debug message
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 23 Dec 2013 03:11:17 +0200] rev 9822
oops, remove debug message
Mon, 23 Dec 2013 02:59:44 +0200 check if save from old campaign name scheme exists and if so rename it to use _ instead of spaces -see issue 722
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 23 Dec 2013 02:59:44 +0200] rev 9821
check if save from old campaign name scheme exists and if so rename it to use _ instead of spaces -see issue #722
Sun, 22 Dec 2013 15:49:01 -0500 stricter check of dY and collision
nemo [Sun, 22 Dec 2013 15:49:01 -0500] rev 9820
stricter check of dY and collision
Mon, 23 Dec 2013 00:20:02 +0400 Move to No_Gravity and add .cfg
unc0rr [Mon, 23 Dec 2013 00:20:02 +0400] rev 9819
Move to No_Gravity and add .cfg
Sun, 22 Dec 2013 15:11:13 -0500 Default to ...
nemo [Sun, 22 Dec 2013 15:11:13 -0500] rev 9818
Default to ...
Sun, 22 Dec 2013 14:46:30 -0500 allow poison clouds to flag active using tmpflag
nemo [Sun, 22 Dec 2013 14:46:30 -0500] rev 9817
allow poison clouds to flag active using tmpflag
Sun, 22 Dec 2013 23:17:42 +0400 No gravity mode
unc0rr [Sun, 22 Dec 2013 23:17:42 +0400] rev 9816
No gravity mode
Sun, 22 Dec 2013 23:16:55 +0400 - Fix typo in frontend debug output
unc0rr [Sun, 22 Dec 2013 23:16:55 +0400] rev 9815
- Fix typo in frontend debug output - Expose gravity to scripts (in percents, 100 = normal)
Sun, 22 Dec 2013 13:44:28 -0500 Graves should not be kicked for EXPLDoNotTouchAny
nemo [Sun, 22 Dec 2013 13:44:28 -0500] rev 9814
Graves should not be kicked for EXPLDoNotTouchAny
Sun, 22 Dec 2013 08:37:10 -0500 add a preliminary description
wuzzy [Sun, 22 Dec 2013 08:37:10 -0500] rev 9813
add a preliminary description
Sat, 21 Dec 2013 15:39:16 -0500 redraw ownertex to fix tinting issue
nemo [Sat, 21 Dec 2013 15:39:16 -0500] rev 9812
redraw ownertex to fix tinting issue
Fri, 20 Dec 2013 22:25:06 -0500 make rubber bouncy even in winter. was considering icy as well but, one, evil, two, would prob want ice sprite like girder
nemo [Fri, 20 Dec 2013 22:25:06 -0500] rev 9811
make rubber bouncy even in winter. was considering icy as well but, one, evil, two, would prob want ice sprite like girder
Sat, 21 Dec 2013 02:18:40 +0200 changing math functions that may cause desyncs
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 21 Dec 2013 02:18:40 +0200] rev 9810
changing math functions that may cause desyncs
Sat, 21 Dec 2013 01:14:59 +0400 Fix warnings
unC0Rr [Sat, 21 Dec 2013 01:14:59 +0400] rev 9809
Fix warnings
Fri, 20 Dec 2013 15:06:18 +0400 Some updates to ru localization
unc0rr [Fri, 20 Dec 2013 15:06:18 +0400] rev 9808
Some updates to ru localization
Wed, 18 Dec 2013 18:43:43 -0500 christmas eve too (matches frontend)
nemo [Wed, 18 Dec 2013 18:43:43 -0500] rev 9807
christmas eve too (matches frontend)
Wed, 18 Dec 2013 15:13:58 -0500 merge since this was committed prior to the hat addition
nemo [Wed, 18 Dec 2013 15:13:58 -0500] rev 9806
merge since this was committed prior to the hat addition
Wed, 18 Dec 2013 21:05:53 +0100 Updated continental to the latest
Vatten [Wed, 18 Dec 2013 21:05:53 +0100] rev 9805
Updated continental to the latest
Wed, 18 Dec 2013 14:50:05 -0500 New hats. Variety of authors. Collected from hats thread by Randi.
nemo [Wed, 18 Dec 2013 14:50:05 -0500] rev 9804
New hats. Variety of authors. Collected from hats thread by Randi.
Wed, 18 Dec 2013 16:10:22 +0400 merge
unc0rr [Wed, 18 Dec 2013 16:10:22 +0400] rev 9803
merge
Wed, 18 Dec 2013 03:06:37 +0200 desert01 fixed destructible terrain marks and cosmos marks for completed main missions
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 18 Dec 2013 03:06:37 +0200] rev 9802
desert01 fixed destructible terrain marks and cosmos marks for completed main missions
Wed, 25 Dec 2013 23:25:25 +0400 Move physfs includes before all others
Dmitry Marakasov <amdmi3@amdmi3.ru> [Wed, 25 Dec 2013 23:25:25 +0400] rev 9801
Move physfs includes before all others This prevents system physfs includes from being picked up when bundled physfs is used
Wed, 18 Dec 2013 01:05:15 +0400 No idea what this is doing, seems to allow recorder instance to not block further engine starts while it is doing its job.
unc0rr [Wed, 18 Dec 2013 01:05:15 +0400] rev 9800
No idea what this is doing, seems to allow recorder instance to not block further engine starts while it is doing its job.
Wed, 25 Dec 2013 23:23:48 +0400 Fix off-by-one in physfs
Dmitry Marakasov <amdmi3@amdmi3.ru> [Wed, 25 Dec 2013 23:23:48 +0400] rev 9799
Fix off-by-one in physfs This change was integrated into physfs upstream as baecd71ae0e7
Tue, 17 Dec 2013 00:02:52 +0400 merge default here sdl2transition
unc0rr [Tue, 17 Dec 2013 00:02:52 +0400] rev 9798
merge default here
Sun, 15 Dec 2013 14:05:42 -0500 remove state from check, just to see if this was why we just desynced
nemo [Sun, 15 Dec 2013 14:05:42 -0500] rev 9797
remove state from check, just to see if this was why we just desynced
Sat, 14 Dec 2013 14:29:14 -0500 state too "why not"
nemo [Sat, 14 Dec 2013 14:29:14 -0500] rev 9796
state too "why not"
Sat, 14 Dec 2013 14:24:03 -0500 clear gstCollision from doStepFallingGear once I'm done with it. hog "physics" doesn't use it, and was screwing up labels
nemo [Sat, 14 Dec 2013 14:24:03 -0500] rev 9795
clear gstCollision from doStepFallingGear once I'm done with it. hog "physics" doesn't use it, and was screwing up labels
Sat, 14 Dec 2013 01:03:10 +0400 merge
unc0rr [Sat, 14 Dec 2013 01:03:10 +0400] rev 9794
merge
Fri, 13 Dec 2013 13:52:10 -0500 lupdate-qt4
nemo [Fri, 13 Dec 2013 13:52:10 -0500] rev 9793
lupdate-qt4
Sat, 14 Dec 2013 01:00:26 +0400 This seems to be enough to fix the bug with sprGirder rendered in stripe
unc0rr [Sat, 14 Dec 2013 01:00:26 +0400] rev 9792
This seems to be enough to fix the bug with sprGirder rendered in stripe
Fri, 13 Dec 2013 22:38:09 +0400 Display team owner in teams widget (addresses issue 174)
unc0rr [Fri, 13 Dec 2013 22:38:09 +0400] rev 9791
Display team owner in teams widget (addresses issue #174)
Fri, 13 Dec 2013 22:14:02 +0400 - /owner command to specify team owner
unc0rr [Fri, 13 Dec 2013 22:14:02 +0400] rev 9790
- /owner command to specify team owner - Move team-related handlers to uTeams
Fri, 13 Dec 2013 21:55:19 +0400 merge
unc0rr [Fri, 13 Dec 2013 21:55:19 +0400] rev 9789
merge
Fri, 13 Dec 2013 11:49:00 -0500 add SetHogTeamName
cairo [Fri, 13 Dec 2013 11:49:00 -0500] rev 9788
add SetHogTeamName
Fri, 13 Dec 2013 00:16:02 +0400 - /greeting command for room greeting message
unc0rr [Fri, 13 Dec 2013 00:16:02 +0400] rev 9787
- /greeting command for room greeting message - Remove some obsolete stuff, some fixes to special rooms
Fri, 13 Dec 2013 00:00:49 +0400 - Remove obsolete protocol message
unc0rr [Fri, 13 Dec 2013 00:00:49 +0400] rev 9786
- Remove obsolete protocol message - Fix some warnings
Thu, 12 Dec 2013 22:57:51 +0400 More sane default weapons: remove rc, freezer, portals and landspray
unc0rr [Thu, 12 Dec 2013 22:57:51 +0400] rev 9785
More sane default weapons: remove rc, freezer, portals and landspray
Thu, 12 Dec 2013 13:33:33 -0500 reduce # of freezers to 1
nemo [Thu, 12 Dec 2013 13:33:33 -0500] rev 9784
reduce # of freezers to 1
Fri, 13 Dec 2013 13:50:14 +0200 changed some things about checkpoints and battle events in desert01,fixes turn interruption when battle one or two is triggered
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 13 Dec 2013 13:50:14 +0200] rev 9783
changed some things about checkpoints and battle events in desert01,fixes turn interruption when battle one or two is triggered
Thu, 12 Dec 2013 02:52:37 +0200 fixed getting device crates with rc plane,end game when device crates destroyed,save/load hero position for checkpoint 5 in desert01
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 12 Dec 2013 02:52:37 +0200] rev 9782
fixed getting device crates with rc plane,end game when device crates destroyed,save/load hero position for checkpoint 5 in desert01
Wed, 11 Dec 2013 17:58:32 +0200 removed bouncy terrain, added visual mark on non-portal/indestructible areas, changed map so only way to win is by using the portal gun
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 11 Dec 2013 17:58:32 +0200] rev 9781
removed bouncy terrain, added visual mark on non-portal/indestructible areas, changed map so only way to win is by using the portal gun
Tue, 10 Dec 2013 13:43:13 -0500 make the rubber band a "flat" surface so bounce is a bit more predictable. This is mostly just for testing. It looks a bit odd walking on it, and unpredictable bounce might even be just fine...
nemo [Tue, 10 Dec 2013 13:43:13 -0500] rev 9780
make the rubber band a "flat" surface so bounce is a bit more predictable. This is mostly just for testing. It looks a bit odd walking on it, and unpredictable bounce might even be just fine...
Tue, 10 Dec 2013 13:26:42 -0500 oups. accidentally commented out both lines
nemo [Tue, 10 Dec 2013 13:26:42 -0500] rev 9779
oups. accidentally commented out both lines
Tue, 10 Dec 2013 22:09:57 +0400 Better diagnostic message when failing to load theme.cfg
unc0rr [Tue, 10 Dec 2013 22:09:57 +0400] rev 9778
Better diagnostic message when failing to load theme.cfg
Tue, 10 Dec 2013 00:20:53 -0500 can't use parsecommand since it does sendipc
nemo [Tue, 10 Dec 2013 00:20:53 -0500] rev 9777
can't use parsecommand since it does sendipc
Tue, 10 Dec 2013 00:05:27 -0500 fix for fail to place using ammo
nemo [Tue, 10 Dec 2013 00:05:27 -0500] rev 9776
fix for fail to place using ammo
Mon, 09 Dec 2013 23:30:41 -0500 match girder on this one.
nemo [Mon, 09 Dec 2013 23:30:41 -0500] rev 9775
match girder on this one.
Mon, 09 Dec 2013 23:13:47 -0500 clear hat if load fails
nemo [Mon, 09 Dec 2013 23:13:47 -0500] rev 9774
clear hat if load fails
Mon, 09 Dec 2013 23:13:17 -0500 set holiday hats for nohat hogs
cairo [Mon, 09 Dec 2013 23:13:17 -0500] rev 9773
set holiday hats for nohat hogs
Tue, 10 Dec 2013 02:30:53 +0200 moon02 fixes: bug that didn't called win(), changed map so blue hog not placed on edges, teleport animations, removed amSkip, also error when drow hero and enemy seems fixed
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 10 Dec 2013 02:30:53 +0200] rev 9772
moon02 fixes: bug that didn't called win(), changed map so blue hog not placed on edges, teleport animations, removed amSkip, also error when drow hero and enemy seems fixed
Tue, 10 Dec 2013 00:00:08 +0400 Don't send empty theme in config
unc0rr [Tue, 10 Dec 2013 00:00:08 +0400] rev 9771
Don't send empty theme in config
Mon, 09 Dec 2013 23:32:57 +0400 - Restrict game config changes in special rooms
unc0rr [Mon, 09 Dec 2013 23:32:57 +0400] rev 9770
- Restrict game config changes in special rooms - /unfix command
Mon, 09 Dec 2013 10:59:38 -0500 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo [Mon, 09 Dec 2013 10:59:38 -0500] rev 9769
Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
Sun, 08 Dec 2013 16:04:40 -0500 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo [Sun, 08 Dec 2013 16:04:40 -0500] rev 9768
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
Sun, 08 Dec 2013 13:49:11 -0500 Add missing gstCollision bug #725
nemo [Sun, 08 Dec 2013 13:49:11 -0500] rev 9767
Add missing gstCollision bug #725
Sun, 08 Dec 2013 17:58:45 +0100 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva [Sun, 08 Dec 2013 17:58:45 +0100] rev 9766
fix issue #724: Bee sound never stops (underwater when timer is 0) also: instead of flowers add bubbles while underwater
Sun, 08 Dec 2013 12:19:30 +0100 string/typo fixes
sheepluva [Sun, 08 Dec 2013 12:19:30 +0100] rev 9765
string/typo fixes
Sat, 07 Dec 2013 22:09:55 -0500 revert r938d1c08d0d1 in favour of putting it in the chat log. I think this addresses main concern about missing text. There've been complaints in past too about conversation in bubbles not being visible in history. If the objection is that r938d1c08d0d1 offers a more æsthetic solution, I think it should augment this, be flagged, and fix the visual issues first.
nemo [Sat, 07 Dec 2013 22:09:55 -0500] rev 9764
revert r938d1c08d0d1 in favour of putting it in the chat log. I think this addresses main concern about missing text. There've been complaints in past too about conversation in bubbles not being visible in history. If the objection is that r938d1c08d0d1 offers a more æsthetic solution, I think it should augment this, be flagged, and fix the visual issues first.
Sat, 07 Dec 2013 21:41:34 -0500 use a variable that allows negative values instead.
nemo [Sat, 07 Dec 2013 21:41:34 -0500] rev 9763
use a variable that allows negative values instead.
Sun, 08 Dec 2013 02:43:06 +0100 disallow speech bubbles to go offscreen
sheepluva [Sun, 08 Dec 2013 02:43:06 +0100] rev 9762
disallow speech bubbles to go offscreen no tint or tail-directio adjustments for indicating it's offscreen yet though
Sun, 08 Dec 2013 02:36:14 +0100 fix speechbubbles assigning negative values to a Longword value, overflowing it
sheepluva [Sun, 08 Dec 2013 02:36:14 +0100] rev 9761
fix speechbubbles assigning negative values to a Longword value, overflowing it
Fri, 06 Dec 2013 23:53:35 +0100 It seems that at the current state it is necessary to protect sending stats/ending game from multiple execution,
sheepluva [Fri, 06 Dec 2013 23:53:35 +0100] rev 9760
It seems that at the current state it is necessary to protect sending stats/ending game from multiple execution, as that can happen if you e.g. fail a mission more than once in the same tick (e.g. destroying two essential crates at the same time) Otherwise you can get a blank / stuck frontend (e.g. when using deagle to shoot the two last crates at the same time)! the best approach might be to never call the function that sends stats and ends game from any event handler directly, but instead have a flag 'isFailed' that is set to true when any of the possible fails happen and to check that flag every tick to send stats and end game if true
Fri, 06 Dec 2013 22:48:30 +0100 * turned out the no-flight zone is also a no-climb-and-progress zone
sheepluva [Fri, 06 Dec 2013 22:48:30 +0100] rev 9759
* turned out the no-flight zone is also a no-climb-and-progress zone * also changed it to not completely nullify velocity (otherwise cliffjumpers can get stuck in midair), just make sure dy is not negative
Fri, 06 Dec 2013 20:38:48 +0100 some more campaign string tweaks
sheepluva [Fri, 06 Dec 2013 20:38:48 +0100] rev 9758
some more campaign string tweaks
Fri, 06 Dec 2013 17:01:40 +0100 string tweaks and whitespace fixes
sheepluva [Fri, 06 Dec 2013 17:01:40 +0100] rev 9757
string tweaks and whitespace fixes
Fri, 06 Dec 2013 15:37:15 +0100 german translation updates
sheepluva [Fri, 06 Dec 2013 15:37:15 +0100] rev 9756
german translation updates
Fri, 06 Dec 2013 10:22:33 +0100 don't allow autocamera to mess with targetting when e.g. spamming air-attacks in inf attack mode
sheepluva [Fri, 06 Dec 2013 10:22:33 +0100] rev 9755
don't allow autocamera to mess with targetting when e.g. spamming air-attacks in inf attack mode
Fri, 06 Dec 2013 09:30:07 +0200 fix buggy win conditions and stats in death01
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 06 Dec 2013 09:30:07 +0200] rev 9754
fix buggy win conditions and stats in death01
Thu, 05 Dec 2013 00:51:27 +0400 - Special rooms which stay even when last player quits. Not useful for now, and can't be removed at all.
unc0rr [Thu, 05 Dec 2013 00:51:27 +0400] rev 9753
- Special rooms which stay even when last player quits. Not useful for now, and can't be removed at all. - Define default value for SCRIPT in room config - Allow server admins to join 'registered users only' room
Wed, 04 Dec 2013 12:28:04 +0100 here have some lua love: make parameter count error messages more helpful to lua devs
sheepluva [Wed, 04 Dec 2013 12:28:04 +0100] rev 9752
here have some lua love: make parameter count error messages more helpful to lua devs (also: some whitespace cleanups)
Wed, 04 Dec 2013 10:47:15 +0100 lua call SetAmmoDelay(ammotype, delay). note: as the engine does not yet support per-clan/team/hog ammo delay values, lua scripters will have to keep track of individual delays and set them accordingly before a hedgehog's turn (if they want usage cool-down behavior)
sheepluva [Wed, 04 Dec 2013 10:47:15 +0100] rev 9751
lua call SetAmmoDelay(ammotype, delay). note: as the engine does not yet support per-clan/team/hog ammo delay values, lua scripters will have to keep track of individual delays and set them accordingly before a hedgehog's turn (if they want usage cool-down behavior)
Wed, 04 Dec 2013 09:54:16 +0100 fix misspelled variable name (cosmetic change)
sheepluva [Wed, 04 Dec 2013 09:54:16 +0100] rev 9750
fix misspelled variable name (cosmetic change)
Tue, 03 Dec 2013 22:53:45 -0500 make the team association with hog before calling gear creation. makes some lua a little easier
nemo [Tue, 03 Dec 2013 22:53:45 -0500] rev 9749
make the team association with hog before calling gear creation. makes some lua a little easier
Tue, 03 Dec 2013 22:48:21 -0500 sethogname/hat need to wrap entire operation around test of hog/gear
nemo [Tue, 03 Dec 2013 22:48:21 -0500] rev 9748
sethogname/hat need to wrap entire operation around test of hog/gear
Wed, 04 Dec 2013 02:08:46 +0200 adjusting the wind in fruit02
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 04 Dec 2013 02:08:46 +0200] rev 9747
adjusting the wind in fruit02
Wed, 04 Dec 2013 00:46:04 +0200 fixed wrong saved positions, illegal crate destroying and killing cap.Lime early in fruit02
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 04 Dec 2013 00:46:04 +0200] rev 9746
fixed wrong saved positions, illegal crate destroying and killing cap.Lime early in fruit02
Wed, 04 Dec 2013 00:19:42 +0400 Load themes lazily
unc0rr [Wed, 04 Dec 2013 00:19:42 +0400] rev 9745
Load themes lazily
Tue, 03 Dec 2013 23:54:58 +0400 Be lazy in loading maps list
unc0rr [Tue, 03 Dec 2013 23:54:58 +0400] rev 9744
Be lazy in loading maps list
Tue, 03 Dec 2013 18:09:54 +0100 make all objects depend on .inc files (which are not correctly positioned in list, because cmake can't deal with that
sheepluva [Tue, 03 Dec 2013 18:09:54 +0100] rev 9743
make all objects depend on .inc files (which are not correctly positioned in list, because cmake can't deal with that
Tue, 03 Dec 2013 12:10:51 -0500 Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
nemo [Tue, 03 Dec 2013 12:10:51 -0500] rev 9742
Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
Tue, 03 Dec 2013 17:39:07 +0100 make source files objects depend on their predecessors in list
sheepluva [Tue, 03 Dec 2013 17:39:07 +0100] rev 9741
make source files objects depend on their predecessors in list
Tue, 03 Dec 2013 17:06:40 +0200 fixed user gain control of npc, rope cheat and overlapping bubbles in fruit01
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 03 Dec 2013 17:06:40 +0200] rev 9740
fixed user gain control of npc, rope cheat and overlapping bubbles in fruit01
Mon, 02 Dec 2013 20:25:15 +0100 make lazy loading of map preview a little bit less of a hack
sheepluva [Mon, 02 Dec 2013 20:25:15 +0100] rev 9739
make lazy loading of map preview a little bit less of a hack
Mon, 02 Dec 2013 23:20:07 +0400 Load hats into the model lazily
unc0rr [Mon, 02 Dec 2013 23:20:07 +0400] rev 9738
Load hats into the model lazily
Mon, 02 Dec 2013 17:13:22 +0100 fix for: uCollisions.pas(63,50) Hint: Unit "uGearsList" not used in uCollisions
sheepluva [Mon, 02 Dec 2013 17:13:22 +0100] rev 9737
fix for: uCollisions.pas(63,50) Hint: Unit "uGearsList" not used in uCollisions
Mon, 02 Dec 2013 16:52:15 +0100 add missing initializers for 'dlc' variables for the 3 default generated map types (fixes 3 clang warnings)
sheepluva [Mon, 02 Dec 2013 16:52:15 +0100] rev 9736
add missing initializers for 'dlc' variables for the 3 default generated map types (fixes 3 clang warnings)
Mon, 02 Dec 2013 12:40:16 +0100 don't generate any map previews until they are actually visible. this should improve hedgewars startup performance on weak machines
sheepluva [Mon, 02 Dec 2013 12:40:16 +0100] rev 9735
don't generate any map previews until they are actually visible. this should improve hedgewars startup performance on weak machines
Mon, 02 Dec 2013 04:35:02 +0200 fixed moving npc and flying in forbidden area in ice01
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 02 Dec 2013 04:35:02 +0200] rev 9734
fixed moving npc and flying in forbidden area in ice01
Mon, 02 Dec 2013 03:07:28 +0200 fixed overlapping bubbles and wrong dialog triggering in moon01
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 02 Dec 2013 03:07:28 +0200] rev 9733
fixed overlapping bubbles and wrong dialog triggering in moon01
Sun, 01 Dec 2013 13:22:06 -0500 don't abort changeammo on attacking/attacked in infattack mode, keep scrolling through slot after setweap even if a multishoot was aborted triggering gstattacked, to ensure proper ammo gets set for next turn
nemo [Sun, 01 Dec 2013 13:22:06 -0500] rev 9732
don't abort changeammo on attacking/attacked in infattack mode, keep scrolling through slot after setweap even if a multishoot was aborted triggering gstattacked, to ensure proper ammo gets set for next turn
Sat, 30 Nov 2013 22:34:39 -0500 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo [Sat, 30 Nov 2013 22:34:39 -0500] rev 9731
Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
Sat, 30 Nov 2013 20:53:54 +0400 Fix erroneous message in console debug
unc0rr [Sat, 30 Nov 2013 20:53:54 +0400] rev 9730
Fix erroneous message in console debug
Sat, 30 Nov 2013 17:43:58 +0400 Show "incompatible version" message instead of "no such room" on try to join room with another protocol version
unc0rr [Sat, 30 Nov 2013 17:43:58 +0400] rev 9729
Show "incompatible version" message instead of "no such room" on try to join room with another protocol version
Sat, 30 Nov 2013 14:36:41 +0100 fix for regression issue 669 "Lobby: User context-menu of offline user shows all options as if user was still online"
sheepluva [Sat, 30 Nov 2013 14:36:41 +0100] rev 9728
fix for regression issue #669 "Lobby: User context-menu of offline user shows all options as if user was still online"
Sat, 30 Nov 2013 14:33:23 +0100 small cleanup etc
sheepluva [Sat, 30 Nov 2013 14:33:23 +0100] rev 9727
small cleanup etc
Sat, 30 Nov 2013 14:05:22 +0100 don't show 'follow' entry for players that are in lobby
sheepluva [Sat, 30 Nov 2013 14:05:22 +0100] rev 9726
don't show 'follow' entry for players that are in lobby
Sat, 30 Nov 2013 13:42:14 +0100 regression fix: reallow offline players to be added to friendslist/ignore list
sheepluva [Sat, 30 Nov 2013 13:42:14 +0100] rev 9725
regression fix: reallow offline players to be added to friendslist/ignore list
Sat, 30 Nov 2013 11:14:32 +0100 fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler.
sheepluva [Sat, 30 Nov 2013 11:14:32 +0100] rev 9724
fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler. please read issue #721 ps: filthy.
Fri, 29 Nov 2013 18:46:32 +0100 whip: visual enhancements (hat'n'dust) as suggested by nemo
sheepluva [Fri, 29 Nov 2013 18:46:32 +0100] rev 9723
whip: visual enhancements (hat'n'dust) as suggested by nemo
Fri, 29 Nov 2013 15:53:46 +0400 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr [Fri, 29 Nov 2013 15:53:46 +0400] rev 9722
Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
Thu, 28 Nov 2013 21:13:49 -0500 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo [Thu, 28 Nov 2013 21:13:49 -0500] rev 9721
Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
Thu, 28 Nov 2013 00:41:35 +0400 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr [Thu, 28 Nov 2013 00:41:35 +0400] rev 9720
Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
Wed, 27 Nov 2013 19:10:53 +0100 update credits
sheepluva [Wed, 27 Nov 2013 19:10:53 +0100] rev 9719
update credits
Mon, 25 Nov 2013 22:09:42 +0100 unbreak various parts of campaign variable loading/saving
sheepluva [Mon, 25 Nov 2013 22:09:42 +0100] rev 9718
unbreak various parts of campaign variable loading/saving
Mon, 25 Nov 2013 10:12:18 +0100 don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
sheepluva [Mon, 25 Nov 2013 10:12:18 +0100] rev 9717
don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
Sun, 24 Nov 2013 22:12:23 -0500 *grumble grumble*
nemo [Sun, 24 Nov 2013 22:12:23 -0500] rev 9716
*grumble grumble*
Mon, 25 Nov 2013 01:03:14 +0400 Forbid /delegate to room admin
unc0rr [Mon, 25 Nov 2013 01:03:14 +0400] rev 9715
Forbid /delegate to room admin
Sun, 24 Nov 2013 22:11:55 -0500 fix tag toggling. I think...
nemo [Sun, 24 Nov 2013 22:11:55 -0500] rev 9714
fix tag toggling. I think...
Sun, 24 Nov 2013 14:03:33 -0500 another broken element
nemo [Sun, 24 Nov 2013 14:03:33 -0500] rev 9713
another broken element
Sun, 24 Nov 2013 14:00:24 -0500 fix translation xml
nemo [Sun, 24 Nov 2013 14:00:24 -0500] rev 9712
fix translation xml
Sat, 14 Dec 2013 21:16:20 +0400 To prevent that weird crash, you need to initialize SDL before Qt sdl2transition
unc0rr [Sat, 14 Dec 2013 21:16:20 +0400] rev 9711
To prevent that weird crash, you need to initialize SDL before Qt
Sun, 24 Nov 2013 13:07:55 +0400 Fix typo reported by MK
unc0rr [Sun, 24 Nov 2013 13:07:55 +0400] rev 9710
Fix typo reported by MK
Fri, 06 Dec 2013 00:56:56 +0100 Qt and SDL2 do not play nice on osx apparently sdl2transition
koda [Fri, 06 Dec 2013 00:56:56 +0100] rev 9709
Qt and SDL2 do not play nice on osx apparently
Fri, 22 Nov 2013 15:23:28 -0500 gear deletion called inappropriately.
nemo [Fri, 22 Nov 2013 15:23:28 -0500] rev 9708
gear deletion called inappropriately.
Fri, 06 Dec 2013 00:45:32 +0100 use clang on mavericks sdl2transition
koda [Fri, 06 Dec 2013 00:45:32 +0100] rev 9707
use clang on mavericks
Tue, 19 Nov 2013 22:15:40 -0500 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo [Tue, 19 Nov 2013 22:15:40 -0500] rev 9706
return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
Fri, 06 Dec 2013 00:28:55 +0100 fix linking on osx by hardcoding the default library output path sdl2transition
koda [Fri, 06 Dec 2013 00:28:55 +0100] rev 9705
fix linking on osx by hardcoding the default library output path
Mon, 18 Nov 2013 22:14:16 +0100 german translation update
Wuzzy [Mon, 18 Nov 2013 22:14:16 +0100] rev 9704
german translation update PS: * I also merged in the typo fixes by nemo and hasufell * Sorry it took so looooong for this to actually get committed -sheepluva
Fri, 06 Dec 2013 00:02:10 +0100 use NOSDL2 for consistency sdl2transition
koda [Fri, 06 Dec 2013 00:02:10 +0100] rev 9703
use NOSDL2 for consistency
Mon, 18 Nov 2013 00:44:30 +0400 - Column for script in rooms list
unc0rr [Mon, 18 Nov 2013 00:44:30 +0400] rev 9702
- Column for script in rooms list - Get rid of scheme and weapons filters
Mon, 11 Nov 2013 00:15:20 +0400 Frontend builds sdl2transition
unc0rr [Mon, 11 Nov 2013 00:15:20 +0400] rev 9701
Frontend builds
Fri, 15 Nov 2013 14:41:36 -0500 Fix .desktop conformance warnings
Mailaender [Fri, 15 Nov 2013 14:41:36 -0500] rev 9700
Fix .desktop conformance warnings
Sun, 10 Nov 2013 14:04:15 +0400 Accept SDL_TEXTINPUT events for chat (why first and only first chat invocation receives event for 't' key?) sdl2transition
unc0rr [Sun, 10 Nov 2013 14:04:15 +0400] rev 9699
Accept SDL_TEXTINPUT events for chat (why first and only first chat invocation receives event for 't' key?)
Thu, 14 Nov 2013 12:47:22 -0500 Make birdy fly away if hog gear is deleted.
nemo [Thu, 14 Nov 2013 12:47:22 -0500] rev 9698
Make birdy fly away if hog gear is deleted.
Sun, 10 Nov 2013 01:45:43 +0400 All I want is to receive some events... sdl2transition
unc0rr [Sun, 10 Nov 2013 01:45:43 +0400] rev 9697
All I want is to receive some events...
Wed, 13 Nov 2013 09:35:52 -0500 bug #695 add left tex to stop repeating sun
almikes [Wed, 13 Nov 2013 09:35:52 -0500] rev 9696
bug #695 add left tex to stop repeating sun
Wed, 13 Nov 2013 00:57:41 +0200 added campaigns_el.txt
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 13 Nov 2013 00:57:41 +0200] rev 9695
added campaigns_el.txt
Fri, 08 Nov 2013 17:53:02 +0400 - Keyboard bindings seem to work fully sdl2transition
unc0rr [Fri, 08 Nov 2013 17:53:02 +0400] rev 9694
- Keyboard bindings seem to work fully - Catch mouse wheel event (bindings don't work for unknown reason)
Tue, 12 Nov 2013 22:34:54 -0500 Delete now toggles hiding team area
nemo [Tue, 12 Nov 2013 22:34:54 -0500] rev 9693
Delete now toggles hiding team area
Tue, 12 Nov 2013 00:37:37 +0200 typo correction
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 12 Nov 2013 00:37:37 +0200] rev 9692
typo correction
Fri, 08 Nov 2013 14:22:22 +0400 Use scancodes. Most bindings work now. sdl2transition
unc0rr [Fri, 08 Nov 2013 14:22:22 +0400] rev 9691
Use scancodes. Most bindings work now.
Tue, 12 Nov 2013 15:38:45 +0400 Handle absence of "SCRIPT" in replay
unc0rr [Tue, 12 Nov 2013 15:38:45 +0400] rev 9690
Handle absence of "SCRIPT" in replay
Tue, 12 Nov 2013 00:34:56 +0200 missions_el added
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 12 Nov 2013 00:34:56 +0200] rev 9689
missions_el added
Thu, 07 Nov 2013 22:51:34 +0400 - Fix TryPut, so really large maps could load sdl2transition
unc0rr [Thu, 07 Nov 2013 22:51:34 +0400] rev 9688
- Fix TryPut, so really large maps could load - Revert improper fix to sound issue
Fri, 08 Nov 2013 23:11:27 -0500 merge
nemo [Fri, 08 Nov 2013 23:11:27 -0500] rev 9687
merge
Thu, 07 Nov 2013 21:15:36 +0400 Sounds can be heard now sdl2transition
unc0rr [Thu, 07 Nov 2013 21:15:36 +0400] rev 9686
Sounds can be heard now
Fri, 08 Nov 2013 23:11:13 -0500 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo [Fri, 08 Nov 2013 23:11:13 -0500] rev 9685
Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects, might as well use it. And we weren't making any other gears invulnerable anyway.
Thu, 07 Nov 2013 21:10:17 +0400 Fix SDL_GL_SwapWindow, engine renders graphics now sdl2transition
unc0rr [Thu, 07 Nov 2013 21:10:17 +0400] rev 9684
Fix SDL_GL_SwapWindow, engine renders graphics now
Thu, 07 Nov 2013 23:08:28 -0500 just an experiment. make these offset 2 as well on X
nemo [Thu, 07 Nov 2013 23:08:28 -0500] rev 9683
just an experiment. make these offset 2 as well on X
Thu, 07 Nov 2013 21:06:30 +0400 Provide more information to SDLTry sdl2transition
unc0rr [Thu, 07 Nov 2013 21:06:30 +0400] rev 9682
Provide more information to SDLTry
Thu, 07 Nov 2013 22:23:34 -0500 fiddle with shift of hog gear collision. need some ropers to try them out
nemo [Thu, 07 Nov 2013 22:23:34 -0500] rev 9681
fiddle with shift of hog gear collision. need some ropers to try them out
Fri, 08 Nov 2013 12:00:47 +0400 Fix chat yet again
unc0rr [Fri, 08 Nov 2013 12:00:47 +0400] rev 9680
Fix chat yet again
Tue, 05 Nov 2013 23:33:23 +0100 some improvements for sdl2 building (not complete nor clean) sdl2transition
koda [Tue, 05 Nov 2013 23:33:23 +0100] rev 9679
some improvements for sdl2 building (not complete nor clean)
Wed, 06 Nov 2013 09:26:14 -0500 fix f10 default if no team binds
nemo [Wed, 06 Nov 2013 09:26:14 -0500] rev 9678
fix f10 default if no team binds
Wed, 06 Nov 2013 00:59:33 +0400 - Use USESDL12 for old SDL sdl2transition
unc0rr [Wed, 06 Nov 2013 00:59:33 +0400] rev 9677
- Use USESDL12 for old SDL - Engine builds, frontend doesn't due to changes in API
Tue, 05 Nov 2013 11:04:26 +0400 Fix broken chat
unc0rr [Tue, 05 Nov 2013 11:04:26 +0400] rev 9676
Fix broken chat
Mon, 04 Nov 2013 22:41:55 -0500 cleanup of timer accidentally exposed prob w/ timebox
nemo [Mon, 04 Nov 2013 22:41:55 -0500] rev 9675
cleanup of timer accidentally exposed prob w/ timebox
Sun, 03 Nov 2013 22:53:37 +0100 merge
koda [Sun, 03 Nov 2013 22:53:37 +0100] rev 9674
merge
Sun, 03 Nov 2013 22:53:16 +0100 enable -fPIC on UNIX only
koda [Sun, 03 Nov 2013 22:53:16 +0100] rev 9673
enable -fPIC on UNIX only
Sun, 03 Nov 2013 14:45:07 -0500 this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
nemo [Sun, 03 Nov 2013 14:45:07 -0500] rev 9672
this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
Mon, 04 Nov 2013 01:23:20 +0400 Only toggle afk mode when it's not your turn
unc0rr [Mon, 04 Nov 2013 01:23:20 +0400] rev 9671
Only toggle afk mode when it's not your turn
Sun, 03 Nov 2013 22:39:00 +0400 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr [Sun, 03 Nov 2013 22:39:00 +0400] rev 9670
Quick and simple implementation of afk mode (toggled by /pause)
Sun, 03 Nov 2013 22:37:41 +0400 Small refactor
unc0rr [Sun, 03 Nov 2013 22:37:41 +0400] rev 9669
Small refactor
Sun, 03 Nov 2013 16:54:44 +0100 unbreak png screenshots
sheepluva [Sun, 03 Nov 2013 16:54:44 +0100] rev 9668
unbreak png screenshots
Sat, 02 Nov 2013 22:49:32 +0400 Don't change crosshair look when hedgehog does high jump
unc0rr [Sat, 02 Nov 2013 22:49:32 +0400] rev 9667
Don't change crosshair look when hedgehog does high jump
Fri, 01 Nov 2013 23:50:13 +0400 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr [Fri, 01 Nov 2013 23:50:13 +0400] rev 9666
- Bring back white dot in the center of crosshair. Crosshair is blurred now! - untint() function instead of countless repetitions of tint($ff, $ff, $ff, $ff)
Thu, 31 Oct 2013 21:13:07 -0400 merge bday/xmas w/ main
nemo [Thu, 31 Oct 2013 21:13:07 -0400] rev 9665
merge bday/xmas w/ main
Thu, 31 Oct 2013 21:04:39 -0400 ok. this should avoid calling switch inappropriately. also, add skip to trophyrace and add the per-team achievement reporting.
nemo [Thu, 31 Oct 2013 21:04:39 -0400] rev 9664
ok. this should avoid calling switch inappropriately. also, add skip to trophyrace and add the per-team achievement reporting.
Thu, 31 Oct 2013 20:50:20 -0400 so, lack of this was causing the team area to be too squat. at this point tho, I get the impression qt.css is outright replaced by birthday/christmas. This seems inconvenient, and if so, we should merge in changes to qt.css which has quite a bit more stuff in it
nemo [Thu, 31 Oct 2013 20:50:20 -0400] rev 9663
so, lack of this was causing the team area to be too squat. at this point tho, I get the impression qt.css is outright replaced by birthday/christmas. This seems inconvenient, and if so, we should merge in changes to qt.css which has quite a bit more stuff in it
Thu, 31 Oct 2013 23:27:46 +0400 Ensure checkers don't check same replay simultaneously
unc0rr [Thu, 31 Oct 2013 23:27:46 +0400] rev 9662
Ensure checkers don't check same replay simultaneously
Thu, 31 Oct 2013 23:27:06 +0400 Fix 'non-exhaustive pattern' server crash
unc0rr [Thu, 31 Oct 2013 23:27:06 +0400] rev 9661
Fix 'non-exhaustive pattern' server crash
Thu, 31 Oct 2013 10:46:52 -0400 Prevent using SetAmmo to set amNothing to anything.
nemo [Thu, 31 Oct 2013 10:46:52 -0400] rev 9660
Prevent using SetAmmo to set amNothing to anything.
Wed, 30 Oct 2013 15:54:29 -0400 drop onGameTick20 - it has some savings on cpu, but racers demand millisecond precision not 20 millisecond, apparently
nemo [Wed, 30 Oct 2013 15:54:29 -0400] rev 9659
drop onGameTick20 - it has some savings on cpu, but racers demand millisecond precision not 20 millisecond, apparently
Wed, 30 Oct 2013 15:25:17 -0400 this isn't pascal
nemo [Wed, 30 Oct 2013 15:25:17 -0400] rev 9658
this isn't pascal
Wed, 30 Oct 2013 15:13:17 -0400 use gameticks instead of turn timer. untested. also replaced tabs with spaces
nemo [Wed, 30 Oct 2013 15:13:17 -0400] rev 9657
use gameticks instead of turn timer. untested. also replaced tabs with spaces
Wed, 30 Oct 2013 00:18:10 +0400 - More HealthTex to clan structure
unc0rr [Wed, 30 Oct 2013 00:18:10 +0400] rev 9656
- More HealthTex to clan structure - GenericHealthTexture for proper highlight tinting
Tue, 29 Oct 2013 23:47:57 +0400 Tinted crosshair (without that cool white dot in the middle)
unc0rr [Tue, 29 Oct 2013 23:47:57 +0400] rev 9655
Tinted crosshair (without that cool white dot in the middle)
Tue, 29 Oct 2013 23:08:10 +0400 - Cut code with bug to fix issue 713
unc0rr [Tue, 29 Oct 2013 23:08:10 +0400] rev 9654
- Cut code with bug to fix issue #713 - Move team health widget and world edges rendering into their own functions
Mon, 28 Oct 2013 17:32:51 +0100 not useful check
koda [Mon, 28 Oct 2013 17:32:51 +0100] rev 9653
not useful check
Mon, 28 Oct 2013 17:10:07 +0100 fix asm again...
koda [Mon, 28 Oct 2013 17:10:07 +0100] rev 9652
fix asm again...
Mon, 28 Oct 2013 17:03:20 +0100 correctly use USE_TOUCH_INTERFACE
koda [Mon, 28 Oct 2013 17:03:20 +0100] rev 9651
correctly use USE_TOUCH_INTERFACE
Mon, 28 Oct 2013 16:53:20 +0100 add possibility to compile with SDL2 automatically
koda [Mon, 28 Oct 2013 16:53:20 +0100] rev 9650
add possibility to compile with SDL2 automatically
Mon, 28 Oct 2013 14:16:04 +0100 add FindSDL2 module from dhewm repo
koda [Mon, 28 Oct 2013 14:16:04 +0100] rev 9649
add FindSDL2 module from dhewm repo
Mon, 28 Oct 2013 14:07:04 +0100 merge spacecampaign
koda [Mon, 28 Oct 2013 14:07:04 +0100] rev 9648
merge spacecampaign
Sun, 03 Nov 2013 22:54:02 +0100 close branch spacecampaign
koda [Sun, 03 Nov 2013 22:54:02 +0100] rev 9647
close branch
Wed, 25 Sep 2013 05:42:16 +0300 merge with default spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 25 Sep 2013 05:42:16 +0300] rev 9646
merge with default
Sun, 22 Sep 2013 18:34:53 +0300 autoselect weapon in time challenges spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sun, 22 Sep 2013 18:34:53 +0300] rev 9645
autoselect weapon in time challenges
Sun, 22 Sep 2013 17:37:57 +0300 typo spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sun, 22 Sep 2013 17:37:57 +0300] rev 9644
typo
Sun, 22 Sep 2013 05:33:00 +0300 fixed bug that didn't set TurnTimeLeft in first round if dialog not skipped spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sun, 22 Sep 2013 05:33:00 +0300] rev 9643
fixed bug that didn't set TurnTimeLeft in first round if dialog not skipped
Thu, 19 Sep 2013 03:49:29 +0300 use consts for TStatInfo enum spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 19 Sep 2013 03:49:29 +0300] rev 9642
use consts for TStatInfo enum
Thu, 19 Sep 2013 02:33:23 +0300 fixes bug that doesn't display mission name in drop down list spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 19 Sep 2013 02:33:23 +0300] rev 9641
fixes bug that doesn't display mission name in drop down list
Wed, 18 Sep 2013 04:24:10 +0300 some changes regarding hp save in cosmos and moon spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 18 Sep 2013 04:24:10 +0300] rev 9640
some changes regarding hp save in cosmos and moon
Wed, 18 Sep 2013 04:02:13 +0300 remove unnecessary comments spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 18 Sep 2013 04:02:13 +0300] rev 9639
remove unnecessary comments
Wed, 18 Sep 2013 03:53:47 +0300 dialog changes spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 18 Sep 2013 03:53:47 +0300] rev 9638
dialog changes
Wed, 18 Sep 2013 03:09:31 +0300 added event for meteorite mission spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 18 Sep 2013 03:09:31 +0300] rev 9637
added event for meteorite mission
Wed, 18 Sep 2013 02:08:45 +0300 cosmos, after death01 dialogs spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 18 Sep 2013 02:08:45 +0300] rev 9636
cosmos, after death01 dialogs
Wed, 18 Sep 2013 01:25:59 +0300 changes in cosmos map spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 18 Sep 2013 01:25:59 +0300] rev 9635
changes in cosmos map
Tue, 17 Sep 2013 04:09:14 +0300 custom stats and win/lose events spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 17 Sep 2013 04:09:14 +0300] rev 9634
custom stats and win/lose events
Tue, 17 Sep 2013 03:26:33 +0300 image and description spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 17 Sep 2013 03:26:33 +0300] rev 9633
image and description
Tue, 17 Sep 2013 02:04:41 +0300 final mission map and most logic spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 17 Sep 2013 02:04:41 +0300] rev 9632
final mission map and most logic
Mon, 16 Sep 2013 05:27:52 +0300 bonus notice in the win/stats page spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 16 Sep 2013 05:27:52 +0300] rev 9631
bonus notice in the win/stats page
Mon, 16 Sep 2013 05:22:40 +0300 add bonuses spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 16 Sep 2013 05:22:40 +0300] rev 9630
add bonuses
Mon, 16 Sep 2013 04:04:15 +0300 hats spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 16 Sep 2013 04:04:15 +0300] rev 9629
hats
Sun, 15 Sep 2013 16:12:34 +0300 removed unnecessary map.cfg spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sun, 15 Sep 2013 16:12:34 +0300] rev 9628
removed unnecessary map.cfg
Sun, 15 Sep 2013 16:07:31 +0300 making death01 easier and less luck dependent spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sun, 15 Sep 2013 16:07:31 +0300] rev 9627
making death01 easier and less luck dependent
Sat, 14 Sep 2013 05:13:05 +0300 add skip to hero spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 14 Sep 2013 05:13:05 +0300] rev 9626
add skip to hero
Sat, 14 Sep 2013 05:11:38 +0300 making death01 easier and less luck dependent to win spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 14 Sep 2013 05:11:38 +0300] rev 9625
making death01 easier and less luck dependent to win
Sat, 14 Sep 2013 02:13:20 +0300 fixed bug making the game not end when thanta was dead,reported by Wuzzy spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 14 Sep 2013 02:13:20 +0300] rev 9624
fixed bug making the game not end when thanta was dead,reported by Wuzzy
Sat, 14 Sep 2013 01:00:38 +0300 end game when skip in last dialog spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 14 Sep 2013 01:00:38 +0300] rev 9623
end game when skip in last dialog
Sat, 14 Sep 2013 00:39:59 +0300 fixed hero win the game in case damage has happened to him previously in the same turn reported by Wuzzy spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 14 Sep 2013 00:39:59 +0300] rev 9622
fixed hero win the game in case damage has happened to him previously in the same turn reported by Wuzzy
Fri, 13 Sep 2013 02:43:55 +0300 should fix deadlock checkpoint reported by Wuzzy spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 13 Sep 2013 02:43:55 +0300] rev 9621
should fix deadlock checkpoint reported by Wuzzy
Fri, 13 Sep 2013 02:22:57 +0300 fixed lua error reported by Wuzzy spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 13 Sep 2013 02:22:57 +0300] rev 9620
fixed lua error reported by Wuzzy
Thu, 12 Sep 2013 23:20:32 +0300 fix check for event - guard attack spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 12 Sep 2013 23:20:32 +0300] rev 9619
fix check for event - guard attack
Thu, 12 Sep 2013 23:08:45 +0300 give player only one rope spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 12 Sep 2013 23:08:45 +0300] rev 9618
give player only one rope
Thu, 12 Sep 2013 23:02:14 +0300 fixed bug that didn't endgame when make wrong landing with no fuels spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 12 Sep 2013 23:02:14 +0300] rev 9617
fixed bug that didn't endgame when make wrong landing with no fuels
Thu, 12 Sep 2013 18:26:06 +0300 fixed the bug that didn't saved checkpoint 1 reported by mikade spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 12 Sep 2013 18:26:06 +0300] rev 9616
fixed the bug that didn't saved checkpoint 1 reported by mikade
Thu, 12 Sep 2013 03:49:53 +0300 image and description spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 12 Sep 2013 03:49:53 +0300] rev 9615
image and description
Thu, 12 Sep 2013 03:19:31 +0300 added custom stats spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 12 Sep 2013 03:19:31 +0300] rev 9614
added custom stats
Thu, 12 Sep 2013 03:11:30 +0300 cleanup - removed debug prints spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 12 Sep 2013 03:11:30 +0300] rev 9613
cleanup - removed debug prints
Wed, 11 Sep 2013 21:25:50 +0300 many corrections spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 11 Sep 2013 21:25:50 +0300] rev 9612
many corrections
Wed, 11 Sep 2013 08:39:00 +0300 moon side mission map and most of the logic spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 11 Sep 2013 08:39:00 +0300] rev 9611
moon side mission map and most of the logic
Fri, 06 Sep 2013 07:03:12 +0300 win stats spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 06 Sep 2013 07:03:12 +0300] rev 9610
win stats
Fri, 06 Sep 2013 06:59:54 +0300 image and description spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 06 Sep 2013 06:59:54 +0300] rev 9609
image and description
Fri, 06 Sep 2013 06:29:42 +0300 added captions with rules and objectives spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 06 Sep 2013 06:29:42 +0300] rev 9608
added captions with rules and objectives
Fri, 06 Sep 2013 06:03:26 +0300 I think it's better map to be destroyable spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 06 Sep 2013 06:03:26 +0300] rev 9607
I think it's better map to be destroyable
Fri, 06 Sep 2013 05:54:59 +0300 mission mechanioncs seems ok spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 06 Sep 2013 05:54:59 +0300] rev 9606
mission mechanioncs seems ok
Wed, 04 Sep 2013 03:32:31 +0300 part of desert03 side mission - map not finished yet, will be commited later spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 04 Sep 2013 03:32:31 +0300] rev 9605
part of desert03 side mission - map not finished yet, will be commited later
Tue, 03 Sep 2013 17:46:25 +0300 image and description spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 03 Sep 2013 17:46:25 +0300] rev 9604
image and description
Tue, 03 Sep 2013 17:22:15 +0300 changed some left amDynamite to amMortar spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 03 Sep 2013 17:22:15 +0300] rev 9603
changed some left amDynamite to amMortar
Tue, 03 Sep 2013 04:19:14 +0300 dialogs with objectives added spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 03 Sep 2013 04:19:14 +0300] rev 9602
dialogs with objectives added
Tue, 03 Sep 2013 04:01:19 +0300 added death planet side mission spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 03 Sep 2013 04:01:19 +0300] rev 9601
added death planet side mission
Mon, 02 Sep 2013 18:57:30 +0300 fix check if deleted gear is hog spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 02 Sep 2013 18:57:30 +0300] rev 9600
fix check if deleted gear is hog
Mon, 02 Sep 2013 17:30:34 +0300 change hog names spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 02 Sep 2013 17:30:34 +0300] rev 9599
change hog names
Fri, 30 Aug 2013 05:47:00 +0300 image, description and hats spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 30 Aug 2013 05:47:00 +0300] rev 9598
image, description and hats
Fri, 30 Aug 2013 05:16:29 +0300 add custom stats spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 30 Aug 2013 05:16:29 +0300] rev 9597
add custom stats
Thu, 29 Aug 2013 22:38:10 +0300 added challenge objectives spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 29 Aug 2013 22:38:10 +0300] rev 9596
added challenge objectives
Thu, 29 Aug 2013 19:51:44 +0300 deleted debug prints spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 29 Aug 2013 19:51:44 +0300] rev 9595
deleted debug prints
Thu, 29 Aug 2013 19:50:45 +0300 fixed the time adding in new hero turn spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 29 Aug 2013 19:50:45 +0300] rev 9594
fixed the time adding in new hero turn
Thu, 29 Aug 2013 19:36:27 +0300 changed map and fixed some bugs regarding hog turning and adding more teleport spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 29 Aug 2013 19:36:27 +0300] rev 9593
changed map and fixed some bugs regarding hog turning and adding more teleport
Thu, 29 Aug 2013 16:18:13 +0300 a bug fix spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 29 Aug 2013 16:18:13 +0300] rev 9592
a bug fix
Thu, 29 Aug 2013 15:13:28 +0300 fixed bug that caused enemy hogs not to play spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 29 Aug 2013 15:13:28 +0300] rev 9591
fixed bug that caused enemy hogs not to play
Thu, 29 Aug 2013 08:04:10 +0300 fruit side mission map and some logic spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 29 Aug 2013 08:04:10 +0300] rev 9590
fruit side mission map and some logic
Tue, 27 Aug 2013 04:45:00 +0300 cosmos corrections spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 27 Aug 2013 04:45:00 +0300] rev 9589
cosmos corrections
Tue, 27 Aug 2013 03:44:19 +0300 minor string correction spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 27 Aug 2013 03:44:19 +0300] rev 9588
minor string correction
Tue, 27 Aug 2013 03:29:25 +0300 fixed bug not displaying fuit02 after selecting fruitPlanet from cosmos spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 27 Aug 2013 03:29:25 +0300] rev 9587
fixed bug not displaying fuit02 after selecting fruitPlanet from cosmos
Tue, 27 Aug 2013 02:54:15 +0300 stats in case player hasn't/can't reach a new destination spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 27 Aug 2013 02:54:15 +0300] rev 9586
stats in case player hasn't/can't reach a new destination
Tue, 27 Aug 2013 02:41:28 +0300 fixed bug in cosmos that permitted user to go to moon without collecting the saucer and removed ammo that was added for debug purposes spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 27 Aug 2013 02:41:28 +0300] rev 9585
fixed bug in cosmos that permitted user to go to moon without collecting the saucer and removed ammo that was added for debug purposes
Tue, 27 Aug 2013 02:00:13 +0300 add stats to cosmos spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 27 Aug 2013 02:00:13 +0300] rev 9584
add stats to cosmos
Sun, 27 Oct 2013 22:34:25 -0400 not sure why this nil check is in here
nemo [Sun, 27 Oct 2013 22:34:25 -0400] rev 9583
not sure why this nil check is in here
Tue, 27 Aug 2013 01:25:46 +0300 less variables used to save the checkpoints - potential breakage xD spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 27 Aug 2013 01:25:46 +0300] rev 9582
less variables used to save the checkpoints - potential breakage xD
Sun, 27 Oct 2013 00:39:06 +0400 Oops, looked in the deprecated file
unc0rr [Sun, 27 Oct 2013 00:39:06 +0400] rev 9581
Oops, looked in the deprecated file
Mon, 26 Aug 2013 06:23:19 +0300 fix typo in cosmos spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 26 Aug 2013 06:23:19 +0300] rev 9580
fix typo in cosmos
Sat, 26 Oct 2013 13:58:49 -0400 Remove this looping past F10. causes infinite loop with no weapons. Besides, should always have skip in last slot unless a script is screwing with it.
nemo [Sat, 26 Oct 2013 13:58:49 -0400] rev 9579
Remove this looping past F10. causes infinite loop with no weapons. Besides, should always have skip in last slot unless a script is screwing with it.
Mon, 26 Aug 2013 06:13:36 +0300 save main missions' status spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 26 Aug 2013 06:13:36 +0300] rev 9578
save main missions' status
Thu, 24 Oct 2013 21:18:22 -0400 I can't find any reason why the event filtering was halting further event handling w/ a true here. In any case removing it fixes bug #658
nemo [Thu, 24 Oct 2013 21:18:22 -0400] rev 9577
I can't find any reason why the event filtering was halting further event handling w/ a true here. In any case removing it fixes bug #658
Mon, 26 Aug 2013 02:08:11 +0300 more chanllenge details in ice02 spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 26 Aug 2013 02:08:11 +0300] rev 9576
more chanllenge details in ice02
Thu, 24 Oct 2013 14:02:26 -0400 revert r67e257b98422 to close out bug #660. shift-f1 is even more undiscoverable than a tooltip for this important piece of info, and wasn't printing the name for me either.
nemo [Thu, 24 Oct 2013 14:02:26 -0400] rev 9575
revert r67e257b98422 to close out bug #660. shift-f1 is even more undiscoverable than a tooltip for this important piece of info, and wasn't printing the name for me either.
Sat, 24 Aug 2013 06:36:02 +0300 strings checked, all ok except ice02 that will be probably changed spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 24 Aug 2013 06:36:02 +0300] rev 9574
strings checked, all ok except ice02 that will be probably changed
Wed, 23 Oct 2013 22:25:17 +0400 Oh, dudes :(
unc0rr [Wed, 23 Oct 2013 22:25:17 +0400] rev 9573
Oh, dudes :( (reduce number of hacks; see, is it terribly hard to do it properly?)
Sat, 24 Aug 2013 04:14:33 +0300 added death planet in cosmos without the order restriction yet spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 24 Aug 2013 04:14:33 +0300] rev 9572
added death planet in cosmos without the order restriction yet
Wed, 23 Oct 2013 12:46:29 -0400 untested. decrement timer while firing rope. there've been a few complaints 'bout this.
nemo [Wed, 23 Oct 2013 12:46:29 -0400] rev 9571
untested. decrement timer while firing rope. there've been a few complaints 'bout this.
Fri, 23 Aug 2013 23:46:10 +0300 added death01 in cosmos spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 23 Aug 2013 23:46:10 +0300] rev 9570
added death01 in cosmos
Wed, 23 Oct 2013 04:35:23 +0200 add /history command from chat
koda [Wed, 23 Oct 2013 04:35:23 +0200] rev 9569
add /history command from chat
Fri, 23 Aug 2013 03:43:53 +0300 description and image spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 23 Aug 2013 03:43:53 +0300] rev 9568
description and image
Mon, 21 Oct 2013 12:38:24 -0400 This test is intended to avoid repeatedly calling 5 ScriptSetIntegers each script call, that won't ever change after the map is created.
nemo [Mon, 21 Oct 2013 12:38:24 -0400] rev 9567
This test is intended to avoid repeatedly calling 5 ScriptSetIntegers each script call, that won't ever change after the map is created.
Thu, 22 Aug 2013 23:46:34 +0300 dialogs spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 22 Aug 2013 23:46:34 +0300] rev 9566
dialogs
Sun, 20 Oct 2013 20:10:09 -0400 avoid infinite loop
nemo [Sun, 20 Oct 2013 20:10:09 -0400] rev 9565
avoid infinite loop
Thu, 22 Aug 2013 20:56:18 +0300 second human hog for dialogs spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 22 Aug 2013 20:56:18 +0300] rev 9564
second human hog for dialogs
Sun, 20 Oct 2013 18:25:58 -0400 make landspray build across too
nemo [Sun, 20 Oct 2013 18:25:58 -0400] rev 9563
make landspray build across too
Thu, 22 Aug 2013 19:57:07 +0300 win event spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 22 Aug 2013 19:57:07 +0300] rev 9562
win event
Sat, 19 Oct 2013 23:44:40 -0400 call bounce sound less often
nemo [Sat, 19 Oct 2013 23:44:40 -0400] rev 9561
call bounce sound less often
Thu, 22 Aug 2013 03:21:30 +0300 event in case hero dies spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 22 Aug 2013 03:21:30 +0300] rev 9560
event in case hero dies
Sat, 19 Oct 2013 16:10:57 -0400 Prevent attacking yourself w/ plane from crashing
nemo [Sat, 19 Oct 2013 16:10:57 -0400] rev 9559
Prevent attacking yourself w/ plane from crashing
Thu, 22 Aug 2013 03:06:30 +0300 forgotten file and death planet map and some logic spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 22 Aug 2013 03:06:30 +0300] rev 9558
forgotten file and death planet map and some logic
Sat, 19 Oct 2013 15:59:47 -0400 differentiate borders a bit
nemo [Sat, 19 Oct 2013 15:59:47 -0400] rev 9557
differentiate borders a bit
Wed, 21 Aug 2013 03:37:36 +0300 description and image spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 21 Aug 2013 03:37:36 +0300] rev 9556
description and image
Sat, 19 Oct 2013 00:42:24 +0400 uhm... a feature
unc0rr [Sat, 19 Oct 2013 00:42:24 +0400] rev 9555
uhm... a feature
Wed, 21 Aug 2013 03:15:29 +0300 removed debug prints spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 21 Aug 2013 03:15:29 +0300] rev 9554
removed debug prints
Fri, 18 Oct 2013 16:05:31 +0400 Some tweaks to ellipse code to produce less points
unc0rr [Fri, 18 Oct 2013 16:05:31 +0400] rev 9553
Some tweaks to ellipse code to produce less points
Wed, 21 Aug 2013 02:06:31 +0300 checkpoint system seems complete spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 21 Aug 2013 02:06:31 +0300] rev 9552
checkpoint system seems complete
Fri, 18 Oct 2013 15:26:43 +0400 Draw rectangles and ellipses!
unc0rr [Fri, 18 Oct 2013 15:26:43 +0400] rev 9551
Draw rectangles and ellipses!
Tue, 20 Aug 2013 06:07:58 +0300 fixed weapon type typo spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 20 Aug 2013 06:07:58 +0300] rev 9550
fixed weapon type typo
Tue, 15 Oct 2013 23:07:22 +0400 Allow user to enter password for the room he joins
unc0rr [Tue, 15 Oct 2013 23:07:22 +0400] rev 9549
Allow user to enter password for the room he joins
Tue, 20 Aug 2013 05:54:24 +0300 check point fixes spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 20 Aug 2013 05:54:24 +0300] rev 9548
check point fixes
Tue, 15 Oct 2013 22:38:32 +0400 Fix issue 662
unc0rr [Tue, 15 Oct 2013 22:38:32 +0400] rev 9547
Fix issue #662
Tue, 20 Aug 2013 04:46:38 +0300 added custom lua split spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 20 Aug 2013 04:46:38 +0300] rev 9546
added custom lua split
Tue, 15 Oct 2013 11:35:46 +0200 min->max
koda [Tue, 15 Oct 2013 11:35:46 +0200] rev 9545
min->max
Mon, 19 Aug 2013 21:12:53 +0300 position saving functions spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 19 Aug 2013 21:12:53 +0300] rev 9544
position saving functions
Tue, 15 Oct 2013 01:15:39 +0200 Fix bug 656 by using the right resolution values
koda [Tue, 15 Oct 2013 01:15:39 +0200] rev 9543
Fix bug #656 by using the right resolution values
Sat, 17 Aug 2013 04:39:17 +0300 custom stats spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 17 Aug 2013 04:39:17 +0300] rev 9542
custom stats
Mon, 14 Oct 2013 23:57:31 +0400 - Frontend finally learns how to create passworded room
unc0rr [Mon, 14 Oct 2013 23:57:31 +0400] rev 9541
- Frontend finally learns how to create passworded room - Refactor RoomNamePrompt and use it properly
Sat, 17 Aug 2013 04:10:39 +0300 game against red team seems ok spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 17 Aug 2013 04:10:39 +0300] rev 9540
game against red team seems ok
Mon, 14 Oct 2013 00:33:10 -0400 don't kill rope if not extended
nemo [Mon, 14 Oct 2013 00:33:10 -0400] rev 9539
don't kill rope if not extended
Sat, 17 Aug 2013 01:51:20 +0300 scenario of escape seems ok spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 17 Aug 2013 01:51:20 +0300] rev 9538
scenario of escape seems ok
Sun, 13 Oct 2013 23:23:43 +0200 sigh
koda [Sun, 13 Oct 2013 23:23:43 +0200] rev 9537
sigh
Fri, 16 Aug 2013 21:56:06 +0300 this seems to work fine for the escape scenario spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 16 Aug 2013 21:56:06 +0300] rev 9536
this seems to work fine for the escape scenario
Sun, 13 Oct 2013 23:04:56 +0200 and wrap the last variable so that the regex will never fail
koda [Sun, 13 Oct 2013 23:04:56 +0200] rev 9535
and wrap the last variable so that the regex will never fail
Fri, 16 Aug 2013 04:56:06 +0300 many dialogs and events spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 16 Aug 2013 04:56:06 +0300] rev 9534
many dialogs and events
Sun, 13 Oct 2013 14:40:14 -0400 merge last rev
nemo [Sun, 13 Oct 2013 14:40:14 -0400] rev 9533
merge last rev
Thu, 15 Aug 2013 05:37:31 +0300 more dialogs spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 15 Aug 2013 05:37:31 +0300] rev 9532
more dialogs
Sun, 13 Oct 2013 22:31:51 +0400 Unbreak access to Data dir in profile broken in r8b48c27201af
unc0rr [Sun, 13 Oct 2013 22:31:51 +0400] rev 9531
Unbreak access to Data dir in profile broken in r8b48c27201af
Sun, 13 Oct 2013 14:21:35 -0400 fix driver logging
nemo [Sun, 13 Oct 2013 14:21:35 -0400] rev 9530
fix driver logging
Thu, 15 Aug 2013 05:19:46 +0300 first dialogs spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 15 Aug 2013 05:19:46 +0300] rev 9529
first dialogs
Sun, 13 Oct 2013 21:53:42 +0400 Send +i status of all players to logged-in users
unc0rr [Sun, 13 Oct 2013 21:53:42 +0400] rev 9528
Send +i status of all players to logged-in users
Wed, 14 Aug 2013 23:47:54 +0300 fruit planet part 2 spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 14 Aug 2013 23:47:54 +0300] rev 9527
fruit planet part 2
Sun, 13 Oct 2013 13:14:32 -0400 make wrapping nicer when there's collision
nemo [Sun, 13 Oct 2013 13:14:32 -0400] rev 9526
make wrapping nicer when there's collision
Tue, 13 Aug 2013 00:02:53 +0300 small fix and image/description spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 13 Aug 2013 00:02:53 +0300] rev 9525
small fix and image/description
Fri, 11 Oct 2013 13:06:04 -0400 disable side borders if bounce or wrap
nemo [Fri, 11 Oct 2013 13:06:04 -0400] rev 9524
disable side borders if bounce or wrap
Mon, 12 Aug 2013 22:29:28 +0300 changes regarding the difficulty and AI demo brake error spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 12 Aug 2013 22:29:28 +0300] rev 9523
changes regarding the difficulty and AI demo brake error
Fri, 11 Oct 2013 10:42:50 -0400 tiny tweak to silly mode
nemo [Fri, 11 Oct 2013 10:42:50 -0400] rev 9522
tiny tweak to silly mode
Fri, 11 Oct 2013 17:43:13 +0200 merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
koda [Fri, 11 Oct 2013 17:43:13 +0200] rev 9521
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
Sun, 11 Aug 2013 22:28:58 +0300 stats in case of win spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sun, 11 Aug 2013 22:28:58 +0300] rev 9520
stats in case of win
Fri, 11 Oct 2013 00:07:23 +0200 fail early when an incompatible qt version is found
koda [Fri, 11 Oct 2013 00:07:23 +0200] rev 9519
fail early when an incompatible qt version is found
Sat, 10 Aug 2013 22:57:27 +0300 custom stats in case of lose spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 10 Aug 2013 22:57:27 +0300] rev 9518
custom stats in case of lose
Fri, 11 Oct 2013 00:04:36 +0200 fail early when an incompatible cmake version is found
koda [Fri, 11 Oct 2013 00:04:36 +0200] rev 9517
fail early when an incompatible cmake version is found
Sat, 10 Aug 2013 22:44:51 +0300 bug finaly fixed spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 10 Aug 2013 22:44:51 +0300] rev 9516
bug finaly fixed
Thu, 10 Oct 2013 23:33:22 +0200 set the correct framework search path for freepascal on darwin, targetting future cmake releases
koda [Thu, 10 Oct 2013 23:33:22 +0200] rev 9515
set the correct framework search path for freepascal on darwin, targetting future cmake releases
Sat, 10 Aug 2013 21:08:39 +0300 previous fix was wrong.. spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 10 Aug 2013 21:08:39 +0300] rev 9514
previous fix was wrong..
Wed, 09 Oct 2013 01:18:34 +0200 add a few comments inside cmakepascalinformation
koda [Wed, 09 Oct 2013 01:18:34 +0200] rev 9513
add a few comments inside cmakepascalinformation
Sat, 10 Aug 2013 20:44:26 +0300 fix bug that make precise key not responding spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 10 Aug 2013 20:44:26 +0300] rev 9512
fix bug that make precise key not responding
Thu, 10 Oct 2013 15:05:51 +0400 Fill PageEditTeam containers only when it is actually required:
unc0rr [Thu, 10 Oct 2013 15:05:51 +0400] rev 9511
Fill PageEditTeam containers only when it is actually required: - Reduces frontend startup time for 20-25% on my test machine - Also reduces memory usage when the page hasn't been shown
Sat, 10 Aug 2013 20:38:20 +0300 change regarding the difficulty in escape spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 10 Aug 2013 20:38:20 +0300] rev 9510
change regarding the difficulty in escape
Wed, 09 Oct 2013 20:25:16 -0400 skip kill for bounce
nemo [Wed, 09 Oct 2013 20:25:16 -0400] rev 9509
skip kill for bounce
Sat, 10 Aug 2013 04:39:47 +0300 added crates spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 10 Aug 2013 04:39:47 +0300] rev 9508
added crates
Wed, 09 Oct 2013 20:23:06 -0400 kill rope on wrap
nemo [Wed, 09 Oct 2013 20:23:06 -0400] rev 9507
kill rope on wrap
Sat, 10 Aug 2013 04:16:26 +0300 some fixes to the map and the events spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 10 Aug 2013 04:16:26 +0300] rev 9506
some fixes to the map and the events
Wed, 09 Oct 2013 20:16:34 -0400 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo [Wed, 09 Oct 2013 20:16:34 -0400] rev 9505
Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
Sat, 10 Aug 2013 03:56:50 +0300 event for escape win spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 10 Aug 2013 03:56:50 +0300] rev 9504
event for escape win
Tue, 08 Oct 2013 23:38:45 +0400 Icons for 'i' and 'c' flags
unc0rr [Tue, 08 Oct 2013 23:38:45 +0400] rev 9503
Icons for 'i' and 'c' flags
Sat, 10 Aug 2013 02:55:28 +0300 changed rounds till suden death spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 10 Aug 2013 02:55:28 +0300] rev 9502
changed rounds till suden death
Tue, 08 Oct 2013 10:28:57 +0400 boo, nemo, boo
unc0rr [Tue, 08 Oct 2013 10:28:57 +0400] rev 9501
boo, nemo, boo
Sat, 10 Aug 2013 02:54:15 +0300 some changes in the map, hog placing etc spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 10 Aug 2013 02:54:15 +0300] rev 9500
some changes in the map, hog placing etc
Mon, 07 Oct 2013 21:31:47 -0400 make this a tiny bit less aggressive
nemo [Mon, 07 Oct 2013 21:31:47 -0400] rev 9499
make this a tiny bit less aggressive
Sat, 10 Aug 2013 00:00:41 +0300 fixed bug that make hog not able to move spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 10 Aug 2013 00:00:41 +0300] rev 9498
fixed bug that make hog not able to move
Mon, 07 Oct 2013 21:31:28 -0400 Issue #581
nemo [Mon, 07 Oct 2013 21:31:28 -0400] rev 9497
issue #581
Fri, 09 Aug 2013 23:30:33 +0300 events spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 09 Aug 2013 23:30:33 +0300] rev 9496
events
Mon, 07 Oct 2013 23:36:40 +0400 - AI quickly shoots with desert eagle till hits the target
unc0rr [Mon, 07 Oct 2013 23:36:40 +0400] rev 9495
- AI quickly shoots with desert eagle till hits the target - Also tries for hits with less number of shots needed
Fri, 09 Aug 2013 19:48:23 +0300 hide hogs and spawn them per waves spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 09 Aug 2013 19:48:23 +0300] rev 9494
hide hogs and spawn them per waves
Mon, 07 Oct 2013 22:22:49 +0400 Scroll chat widget to bottom on show and resize events
unc0rr [Mon, 07 Oct 2013 22:22:49 +0400] rev 9493
Scroll chat widget to bottom on show and resize events
Thu, 08 Aug 2013 22:17:02 +0300 added newly created hogs spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 08 Aug 2013 22:17:02 +0300] rev 9492
added newly created hogs
Fri, 04 Oct 2013 18:41:06 +0400 Fix this for me
unc0rr [Fri, 04 Oct 2013 18:41:06 +0400] rev 9491
Fix this for me
Thu, 08 Aug 2013 18:24:40 +0300 fix bugs and some changes regarting the difficulty in desert02 spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 08 Aug 2013 18:24:40 +0300] rev 9490
fix bugs and some changes regarting the difficulty in desert02
Thu, 03 Oct 2013 14:47:33 -0400 add world edges to config
nemo [Thu, 03 Oct 2013 14:47:33 -0400] rev 9489
add world edges to config
Thu, 08 Aug 2013 04:33:45 +0300 dialogs, events for hero death and side choice spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 08 Aug 2013 04:33:45 +0300] rev 9488
dialogs, events for hero death and side choice
Thu, 03 Oct 2013 12:22:12 -0400 couple more wrap calls. freezer still doesn't propagate properly. mostly due to
nemo [Thu, 03 Oct 2013 12:22:12 -0400] rev 9487
couple more wrap calls. freezer still doesn't propagate properly. mostly due to needing something like bullet trail to chop into segments tag borders. Adding that could allow portalling too, probably.
Wed, 07 Aug 2013 23:28:24 +0300 forgot to commit the new files :/ spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 07 Aug 2013 23:28:24 +0300] rev 9486
forgot to commit the new files :/
Thu, 03 Oct 2013 12:10:30 -0400 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo [Thu, 03 Oct 2013 12:10:30 -0400] rev 9485
add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
Wed, 07 Aug 2013 23:27:40 +0300 fruit planet main mission first commit spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 07 Aug 2013 23:27:40 +0300] rev 9484
fruit planet main mission first commit
Mon, 30 Sep 2013 22:46:48 +0400 Modify Racer script so it could work with special points
unc0rr [Mon, 30 Sep 2013 22:46:48 +0400] rev 9483
Modify Racer script so it could work with special points
Wed, 07 Aug 2013 04:06:52 +0300 removing the Mission prefix from the campaign front end page spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 07 Aug 2013 04:06:52 +0300] rev 9482
removing the Mission prefix from the campaign front end page
Mon, 30 Sep 2013 13:43:55 -0400 toss in a quick n dirty blacking out of the world beyond the barrier. still want to add edge effects, cross effects
nemo [Mon, 30 Sep 2013 13:43:55 -0400] rev 9481
toss in a quick n dirty blacking out of the world beyond the barrier. still want to add edge effects, cross effects
Wed, 07 Aug 2013 00:31:28 +0300 forgot to commit the description :/ spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 07 Aug 2013 00:31:28 +0300] rev 9480
forgot to commit the description :/
Mon, 30 Sep 2013 12:37:44 -0400 move border back a bit from left/right bounds, bee tweak
nemo [Mon, 30 Sep 2013 12:37:44 -0400] rev 9479
move border back a bit from left/right bounds, bee tweak
Wed, 07 Aug 2013 00:27:26 +0300 desert02 image and description spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 07 Aug 2013 00:27:26 +0300] rev 9478
desert02 image and description
Sun, 29 Sep 2013 19:03:15 -0400 Make a few more gears honour world edge checks
nemo [Sun, 29 Sep 2013 19:03:15 -0400] rev 9477
Make a few more gears honour world edge checks
Wed, 07 Aug 2013 00:02:58 +0300 fix bug, not triggered event spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 07 Aug 2013 00:02:58 +0300] rev 9476
fix bug, not triggered event
Mon, 30 Sep 2013 00:21:28 +0400 merge
unc0rr [Mon, 30 Sep 2013 00:21:28 +0400] rev 9475
merge
Tue, 06 Aug 2013 23:34:24 +0300 stats and minor corrections, difficulty adjustment spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 06 Aug 2013 23:34:24 +0300] rev 9474
stats and minor corrections, difficulty adjustment
Sun, 29 Sep 2013 16:10:32 -0400 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo [Sun, 29 Sep 2013 16:10:32 -0400] rev 9473
partial implementation of non-infinite world (edge wrap/warp/bounce)
Mon, 30 Sep 2013 00:20:58 +0400 Incomplete implementation of 'special points' in drawn maps (crashes engine)
unc0rr [Mon, 30 Sep 2013 00:20:58 +0400] rev 9472
Incomplete implementation of 'special points' in drawn maps (crashes engine)
Mon, 05 Aug 2013 20:02:16 +0300 seems ok, stats to be added spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 05 Aug 2013 20:02:16 +0300] rev 9471
seems ok, stats to be added
Fri, 27 Sep 2013 21:52:21 -0400 was a bit hard to read
nemo [Fri, 27 Sep 2013 21:52:21 -0400] rev 9470
was a bit hard to read
Mon, 05 Aug 2013 19:49:43 +0300 event for win spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 05 Aug 2013 19:49:43 +0300] rev 9469
event for win
Fri, 27 Sep 2013 12:58:21 +0400 - Actually call uTexture.initModule and .freeModule
unc0rr [Fri, 27 Sep 2013 12:58:21 +0400] rev 9468
- Actually call uTexture.initModule and .freeModule - Fix texture leaks in teams/hedgehogs structures on application shutdown
Mon, 05 Aug 2013 19:45:55 +0300 desert sidwquest map and basic script spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 05 Aug 2013 19:45:55 +0300] rev 9467
desert sidwquest map and basic script
Fri, 27 Sep 2013 00:54:18 +0400 - Load default binds from settings.ini
unc0rr [Fri, 27 Sep 2013 00:54:18 +0400] rev 9466
- Load default binds from settings.ini - Frontend doesn't send dbind commands - Refactor '/dbind' command implementation copypasta
Mon, 05 Aug 2013 17:07:27 +0300 added image and description for ice02 spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 05 Aug 2013 17:07:27 +0300] rev 9465
added image and description for ice02
Sat, 21 Sep 2013 23:54:57 +0400 Finish rework of default binds system. Default binds now work even before first turn.
unc0rr [Sat, 21 Sep 2013 23:54:57 +0400] rev 9464
Finish rework of default binds system. Default binds now work even before first turn.
Mon, 05 Aug 2013 16:44:56 +0300 stats in case of win spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 05 Aug 2013 16:44:56 +0300] rev 9463
stats in case of win
Sat, 21 Sep 2013 22:32:01 +0400 Hash finding and checking tool
unc0rr [Sat, 21 Sep 2013 22:32:01 +0400] rev 9462
Hash finding and checking tool
Sat, 03 Aug 2013 04:02:43 +0300 dialogs and events for hero lose spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 03 Aug 2013 04:02:43 +0300] rev 9461
dialogs and events for hero lose
Fri, 13 Sep 2013 21:55:53 +0400 Skip some LandPixels manipulations in stats-only mode
unc0rr [Fri, 13 Sep 2013 21:55:53 +0400] rev 9460
Skip some LandPixels manipulations in stats-only mode
Sat, 03 Aug 2013 03:16:40 +0300 making it a little bit more difficult spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 03 Aug 2013 03:16:40 +0300] rev 9459
making it a little bit more difficult
Wed, 11 Sep 2013 17:58:57 -0400 French translation updates + bug #703
Oimat [Wed, 11 Sep 2013 17:58:57 -0400] rev 9458
French translation updates + bug #703
Sat, 03 Aug 2013 03:13:10 +0300 finally most of the mission mechanics seems ok spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 03 Aug 2013 03:13:10 +0300] rev 9457
finally most of the mission mechanics seems ok
Tue, 10 Sep 2013 00:51:11 +0200 update README and COPYING
koda [Tue, 10 Sep 2013 00:51:11 +0200] rev 9456
update README and COPYING
Fri, 02 Aug 2013 22:19:36 +0300 added iceplanet sidequest map and stub lua spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 02 Aug 2013 22:19:36 +0300] rev 9455
added iceplanet sidequest map and stub lua
Mon, 09 Sep 2013 00:33:35 +0400 Fix bug 703
unc0rr [Mon, 09 Sep 2013 00:33:35 +0400] rev 9454
Fix bug #703
Fri, 02 Aug 2013 02:03:08 +0300 more destructible terrain and remove teleport(debug) spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 02 Aug 2013 02:03:08 +0300] rev 9453
more destructible terrain and remove teleport(debug)
Tue, 03 Sep 2013 18:07:17 -0400 This probably fixes bug #700. untested.
nemo [Tue, 03 Sep 2013 18:07:17 -0400] rev 9452
This probably fixes bug #700. untested.
Fri, 02 Aug 2013 01:55:38 +0300 added image and description for desert01 spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 02 Aug 2013 01:55:38 +0300] rev 9451
added image and description for desert01
Tue, 03 Sep 2013 22:48:26 +0400 Fix official server build
unc0rr [Tue, 03 Sep 2013 22:48:26 +0400] rev 9450
Fix official server build
Fri, 02 Aug 2013 00:17:06 +0300 changing when some crates are spawned spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 02 Aug 2013 00:17:06 +0300] rev 9449
changing when some crates are spawned
Tue, 03 Sep 2013 22:35:57 +0400 /watch works in testing environment
unc0rr [Tue, 03 Sep 2013 22:35:57 +0400] rev 9448
/watch works in testing environment
Fri, 02 Aug 2013 00:01:27 +0300 minor fixes spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 02 Aug 2013 00:01:27 +0300] rev 9447
minor fixes
Tue, 03 Sep 2013 00:05:38 +0400 Start support of achievement replay query:
unc0rr [Tue, 03 Sep 2013 00:05:38 +0400] rev 9446
Start support of achievement replay query: - /watch command - Query filename from database
Thu, 01 Aug 2013 23:54:45 +0300 stats on case of win spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 01 Aug 2013 23:54:45 +0300] rev 9445
stats on case of win
Thu, 29 Aug 2013 12:12:19 +0400 Fix checker ready status mess
unc0rr [Thu, 29 Aug 2013 12:12:19 +0400] rev 9444
Fix checker ready status mess
Thu, 01 Aug 2013 23:43:43 +0300 checkpoint 5 spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 01 Aug 2013 23:43:43 +0300] rev 9443
checkpoint 5
Thu, 29 Aug 2013 12:02:16 +0400 Merge
unc0rr [Thu, 29 Aug 2013 12:02:16 +0400] rev 9442
Merge
Thu, 01 Aug 2013 23:16:00 +0300 win conditionals spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 01 Aug 2013 23:16:00 +0300] rev 9441
win conditionals
Thu, 29 Aug 2013 11:48:02 +0400 Unbreak server
unc0rr [Thu, 29 Aug 2013 11:48:02 +0400] rev 9440
Unbreak server
Thu, 29 Aug 2013 12:01:19 +0400 Unbreak server
unc0rr [Thu, 29 Aug 2013 12:01:19 +0400] rev 9439
Unbreak server
Thu, 01 Aug 2013 20:17:37 +0300 3rd battle event handler spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 01 Aug 2013 20:17:37 +0300] rev 9438
3rd battle event handler
Thu, 29 Aug 2013 10:06:19 +0400 Fix build
unc0rr [Thu, 29 Aug 2013 10:06:19 +0400] rev 9437
Fix build
Thu, 01 Aug 2013 19:50:01 +0300 code cleanup spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 01 Aug 2013 19:50:01 +0300] rev 9436
code cleanup
Wed, 28 Aug 2013 23:44:27 +0400 'c' flag for contributors
unc0rr [Wed, 28 Aug 2013 23:44:27 +0400] rev 9435
'c' flag for contributors
Thu, 01 Aug 2013 19:39:11 +0300 more checkpoints spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 01 Aug 2013 19:39:11 +0300] rev 9434
more checkpoints
Wed, 28 Aug 2013 23:11:05 +0400 Push demo to idle checker on game finish
unc0rr [Wed, 28 Aug 2013 23:11:05 +0400] rev 9433
Push demo to idle checker on game finish
Thu, 01 Aug 2013 19:17:34 +0300 check point 2B spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 01 Aug 2013 19:17:34 +0300] rev 9432
check point 2B
Tue, 27 Aug 2013 17:22:07 +0400 Merge
unc0rr [Tue, 27 Aug 2013 17:22:07 +0400] rev 9431
Merge
Thu, 01 Aug 2013 17:55:37 +0300 second battle A spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 01 Aug 2013 17:55:37 +0300] rev 9430
second battle A
Tue, 27 Aug 2013 14:12:16 +0200 libavinteraction: fix typo and and compiling with modern libav
koda [Tue, 27 Aug 2013 14:12:16 +0200] rev 9429
libavinteraction: fix typo and and compiling with modern libav
Thu, 01 Aug 2013 16:34:18 +0300 first checkpoint with saved ammo left :) spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 01 Aug 2013 16:34:18 +0300] rev 9428
first checkpoint with saved ammo left :)
Sun, 25 Aug 2013 22:32:06 +0400 Oops
unc0rr [Sun, 25 Aug 2013 22:32:06 +0400] rev 9427
Oops
Thu, 01 Aug 2013 01:47:30 +0300 first battle event handlers, hero starting ammo and hero death event handlers spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 01 Aug 2013 01:47:30 +0300] rev 9426
first battle event handlers, hero starting ammo and hero death event handlers
Sun, 25 Aug 2013 21:43:47 +0400 Extract time from file name, assuming it is stored in 'replay' folder
unc0rr [Sun, 25 Aug 2013 21:43:47 +0400] rev 9425
Extract time from file name, assuming it is stored in 'replay' folder
Wed, 31 Jul 2013 23:08:08 +0300 hooray! more crates and mines spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 31 Jul 2013 23:08:08 +0300] rev 9424
hooray! more crates and mines
Sun, 25 Aug 2013 00:03:00 +0400 Send less garbage to the server
unc0rr [Sun, 25 Aug 2013 00:03:00 +0400] rev 9423
Send less garbage to the server
Wed, 31 Jul 2013 22:52:35 +0300 first dialog added, maybe reconsider the seconds the bubbles are displayed later spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 31 Jul 2013 22:52:35 +0300] rev 9422
first dialog added, maybe reconsider the seconds the bubbles are displayed later
Sat, 24 Aug 2013 10:07:34 +0400 Fix 'non-exhaustive pattern' crash
unc0rr [Sat, 24 Aug 2013 10:07:34 +0400] rev 9421
Fix 'non-exhaustive pattern' crash
Wed, 31 Jul 2013 21:51:40 +0300 mines added spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 31 Jul 2013 21:51:40 +0300] rev 9420
mines added
Sat, 24 Aug 2013 13:33:34 +0200 avoid duplicate pkg-config calls and make sure to use the pkg-config paths when found
koda [Sat, 24 Aug 2013 13:33:34 +0200] rev 9419
avoid duplicate pkg-config calls and make sure to use the pkg-config paths when found
Wed, 31 Jul 2013 21:34:53 +0300 added health crate spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 31 Jul 2013 21:34:53 +0300] rev 9418
added health crate
Sat, 24 Aug 2013 12:24:31 +0200 make sure that linker flags are picked by the pascal rule
koda [Sat, 24 Aug 2013 12:24:31 +0200] rev 9417
make sure that linker flags are picked by the pascal rule
Wed, 31 Jul 2013 21:32:26 +0300 added weapon crates spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 31 Jul 2013 21:32:26 +0300] rev 9416
added weapon crates
Sat, 24 Aug 2013 12:00:40 +0200 fix shared library loading by using the right variable
koda [Sat, 24 Aug 2013 12:00:40 +0200] rev 9415
fix shared library loading by using the right variable
Wed, 31 Jul 2013 20:46:47 +0300 strange,indexed conversion in Gimp made white areas invisible in game spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 31 Jul 2013 20:46:47 +0300] rev 9414
strange,indexed conversion in Gimp made white areas invisible in game
Sat, 24 Aug 2013 01:13:58 +0200 this should prevent duplication of CMAKE_Pascal_FLAGS
koda [Sat, 24 Aug 2013 01:13:58 +0200] rev 9413
this should prevent duplication of CMAKE_Pascal_FLAGS
Wed, 31 Jul 2013 20:18:58 +0300 oops, hogs placing corrections spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 31 Jul 2013 20:18:58 +0300] rev 9412
oops, hogs placing corrections
Sat, 24 Aug 2013 01:37:20 +0400 Fix script flaw in detection of best team when sending achievement info
unc0rr [Sat, 24 Aug 2013 01:37:20 +0400] rev 9411
Fix script flaw in detection of best team when sending achievement info
Wed, 31 Jul 2013 20:14:41 +0300 added hedgehogs in desert01 spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 31 Jul 2013 20:14:41 +0300] rev 9410
added hedgehogs in desert01
Sat, 24 Aug 2013 00:13:15 +0400 Store TrophyRace records in database
unc0rr [Sat, 24 Aug 2013 00:13:15 +0400] rev 9409
Store TrophyRace records in database
Wed, 31 Jul 2013 18:32:28 +0300 finally, desert's main mission mao seems complete spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 31 Jul 2013 18:32:28 +0300] rev 9408
finally, desert's main mission mao seems complete
Fri, 23 Aug 2013 16:02:08 +0400 Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
unc0rr [Fri, 23 Aug 2013 16:02:08 +0400] rev 9407
Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
Wed, 31 Jul 2013 02:29:57 +0300 ice planet main quest image and description spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 31 Jul 2013 02:29:57 +0300] rev 9406
ice planet main quest image and description
Tue, 20 Aug 2013 14:40:27 +0400 Fix indentation
unc0rr [Tue, 20 Aug 2013 14:40:27 +0400] rev 9405
Fix indentation
Wed, 31 Jul 2013 01:40:19 +0300 desert planet main mission addition - hwp will be added when fully finished spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 31 Jul 2013 01:40:19 +0300] rev 9404
desert planet main mission addition - hwp will be added when fully finished
Sun, 18 Aug 2013 17:52:32 +0400 Fixes to checker
unc0rr [Sun, 18 Aug 2013 17:52:32 +0400] rev 9403
Fixes to checker
Tue, 30 Jul 2013 17:32:45 +0300 ice01 custom stats for defeat spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 30 Jul 2013 17:32:45 +0300] rev 9402
ice01 custom stats for defeat
Sun, 18 Aug 2013 17:29:17 +0400 - Some fixes to official server build
unc0rr [Sun, 18 Aug 2013 17:29:17 +0400] rev 9401
- Some fixes to official server build - Encode stored message, fixes bug of r3f4c3fc146c2
Tue, 30 Jul 2013 16:40:43 +0300 added dialog at hero win spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 30 Jul 2013 16:40:43 +0300] rev 9400
added dialog at hero win
Sat, 17 Aug 2013 23:38:53 +0400 Pass achievements info to extdbinterface
unc0rr [Sat, 17 Aug 2013 23:38:53 +0400] rev 9399
Pass achievements info to extdbinterface
Tue, 30 Jul 2013 15:30:22 +0300 increase health by 5 everytime hero spawn on checkpoint3 spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 30 Jul 2013 15:30:22 +0300] rev 9398
increase health by 5 everytime hero spawn on checkpoint3
Tue, 06 Aug 2013 00:26:07 +0400 Declare achievements in console statistics output
unc0rr [Tue, 06 Aug 2013 00:26:07 +0400] rev 9397
Declare achievements in console statistics output
Tue, 30 Jul 2013 15:00:13 +0300 frozen hogs bug seems fixed spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 30 Jul 2013 15:00:13 +0300] rev 9396
frozen hogs bug seems fixed
Sat, 17 Aug 2013 14:10:09 -0400 Russian localisation of default voice
Wohlstand [Sat, 17 Aug 2013 14:10:09 -0400] rev 9395
Russian localisation of default voice
Tue, 30 Jul 2013 13:52:53 +0300 event for game win spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 30 Jul 2013 13:52:53 +0300] rev 9394
event for game win
Fri, 16 Aug 2013 14:15:00 +0400 Take care of some warnings from issue 688
unc0rr [Fri, 16 Aug 2013 14:15:00 +0400] rev 9393
Take care of some warnings from issue #688
Tue, 30 Jul 2013 13:19:15 +0300 cleaning up debug prints spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 30 Jul 2013 13:19:15 +0300] rev 9392
cleaning up debug prints
Fri, 16 Aug 2013 13:43:08 +0400 Preserve weapon settings in AddAmmo. Fixes issue 450.
unc0rr [Fri, 16 Aug 2013 13:43:08 +0400] rev 9391
Preserve weapon settings in AddAmmo. Fixes issue #450.
Tue, 30 Jul 2013 13:17:48 +0300 rounds that hogs remain frozen seems ok spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 30 Jul 2013 13:17:48 +0300] rev 9390
rounds that hogs remain frozen seems ok
Fri, 16 Aug 2013 12:27:41 +0400 Take care of issue #146
unc0rr [Fri, 16 Aug 2013 12:27:41 +0400] rev 9389
Take care of issue #146
Mon, 29 Jul 2013 23:25:08 +0300 3rd checkpoint, event to stop game when Thanta is dead spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 29 Jul 2013 23:25:08 +0300] rev 9388
3rd checkpoint, event to stop game when Thanta is dead
Tue, 13 Aug 2013 16:12:54 +0400 gfShoppaBorder
unc0rr [Tue, 13 Aug 2013 16:12:54 +0400] rev 9387
gfShoppaBorder
Sun, 28 Jul 2013 17:16:35 +0300 map changes to let hog climb, checkpoint one after icegun,starting dialog spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sun, 28 Jul 2013 17:16:35 +0300] rev 9386
map changes to let hog climb, checkpoint one after icegun,starting dialog
Tue, 13 Aug 2013 00:12:11 -0400 I'm guessing this takes care of issue #689
nemo [Tue, 13 Aug 2013 00:12:11 -0400] rev 9385
I'm guessing this takes care of issue #689
Sat, 27 Jul 2013 20:58:18 +0300 added mines to the ice planet01 spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 27 Jul 2013 20:58:18 +0300] rev 9384
added mines to the ice planet01
Fri, 02 Aug 2013 00:06:44 +0200 remove stray debug message
koda [Fri, 02 Aug 2013 00:06:44 +0200] rev 9383
remove stray debug message
Sat, 27 Jul 2013 17:23:26 +0300 merge with default spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 27 Jul 2013 17:23:26 +0300] rev 9382
merge with default
Thu, 01 Aug 2013 23:52:54 +0400 Fix silliness from r3f4c3fc146c2 (was I sleepy?)
unc0rr [Thu, 01 Aug 2013 23:52:54 +0400] rev 9381
Fix silliness from r3f4c3fc146c2 (was I sleepy?)
Sat, 27 Jul 2013 04:20:49 +0200 remove many unneeded ifdefs from uTouch
koda [Sat, 27 Jul 2013 04:20:49 +0200] rev 9380
remove many unneeded ifdefs from uTouch
Sat, 27 Jul 2013 04:19:14 +0200 update the touch interface to the new SDL2 API
koda [Sat, 27 Jul 2013 04:19:14 +0200] rev 9379
update the touch interface to the new SDL2 API touch is a little flacky, works great on buttons and wigets but crosshair and hogs are difficult to select...
Sat, 27 Jul 2013 01:06:47 +0200 update physlayer and sdl bindings to the new rwops interface
koda [Sat, 27 Jul 2013 01:06:47 +0200] rev 9378
update physlayer and sdl bindings to the new rwops interface
Fri, 26 Jul 2013 23:02:25 +0200 remove old and unused getScreenDPI code
koda [Fri, 26 Jul 2013 23:02:25 +0200] rev 9377
remove old and unused getScreenDPI code
Fri, 26 Jul 2013 00:37:56 +0200 merge Italian translation updates
vittorio.giovara@gmail.com [Fri, 26 Jul 2013 00:37:56 +0200] rev 9376
merge Italian translation updates
Fri, 26 Jul 2013 00:09:51 +0200 remove a binary file from android assets
koda [Fri, 26 Jul 2013 00:09:51 +0200] rev 9375
remove a binary file from android assets
Thu, 25 Jul 2013 23:52:07 +0200 patching files is so SDL1.3, we're SDL2 nowadays
koda [Thu, 25 Jul 2013 23:52:07 +0200] rev 9374
patching files is so SDL1.3, we're SDL2 nowadays
Thu, 25 Jul 2013 23:29:37 +0200 strip out libopenalbridge too
koda [Thu, 25 Jul 2013 23:29:37 +0200] rev 9373
strip out libopenalbridge too
Thu, 25 Jul 2013 23:20:06 +0200 strip out our copy of libfreetype
koda [Thu, 25 Jul 2013 23:20:06 +0200] rev 9372
strip out our copy of libfreetype SDL2_ttf comes with a more updated, better integrated version
Thu, 25 Jul 2013 23:16:06 +0200 strip out our copy of libtremor
koda [Thu, 25 Jul 2013 23:16:06 +0200] rev 9371
strip out our copy of libtremor SDL2_mixer comes with a more updated, better integrated version
Tue, 23 Jul 2013 14:01:23 -0700 Merge pull request #1 from urbels/patch-1
Vittorio <vittorio.giovara@gmail.com> [Tue, 23 Jul 2013 14:01:23 -0700] rev 9370
Merge pull request #1 from urbels/patch-1 fixed urls and added new version links for android deps
Tue, 23 Jul 2013 16:18:21 +0300 fixed urls - added new version links
Edža <s@o-o.lv> [Tue, 23 Jul 2013 16:18:21 +0300] rev 9369
fixed urls - added new version links
Mon, 22 Jul 2013 21:43:53 +0200 removing anonymous heads from default
koda [Mon, 22 Jul 2013 21:43:53 +0200] rev 9368
removing anonymous heads from default
Mon, 22 Jul 2013 19:01:28 +0200 fixing cLocale being empty
sheepluva [Mon, 22 Jul 2013 19:01:28 +0200] rev 9367
fixing cLocale being empty
Mon, 22 Jul 2013 18:16:01 +0200 pt_BR translation updates
RodolfoRG [Mon, 22 Jul 2013 18:16:01 +0200] rev 9366
pt_BR translation updates
Fri, 19 Jul 2013 12:55:32 +0200 Couple of typos.
Marco Bresciani [Fri, 19 Jul 2013 12:55:32 +0200] rev 9365
Couple of typos.
Mon, 22 Jul 2013 18:05:16 +0200 pt_BR translation updates
RodolfoRG [Mon, 22 Jul 2013 18:05:16 +0200] rev 9364
pt_BR translation updates
Wed, 17 Jul 2013 17:38:29 +0200 Translation for Hedgewars Mobile!
Marco Bresciani [Wed, 17 Jul 2013 17:38:29 +0200] rev 9363
Translation for Hedgewars Mobile!
Fri, 19 Jul 2013 22:55:07 -0400 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo [Fri, 19 Jul 2013 22:55:07 -0400] rev 9362
crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
Fri, 12 Jul 2013 12:49:06 +0200 Some more Italian. You know: Italians do it better! ;)
Marco Bresciani [Fri, 12 Jul 2013 12:49:06 +0200] rev 9361
Some more Italian. You know: Italians do it better! ;)
Thu, 18 Jul 2013 17:55:52 -0400 typo fix
nemo [Thu, 18 Jul 2013 17:55:52 -0400] rev 9360
typo fix
Fri, 12 Jul 2013 12:04:07 +0200 Sorry for being tedious but there is no reason, in the Italian grammar, to have "random" capital letters in the middle of a sentence...
Marco Bresciani [Fri, 12 Jul 2013 12:04:07 +0200] rev 9359
Sorry for being tedious but there is no reason, in the Italian grammar, to have "random" capital letters in the middle of a sentence...
Sun, 14 Jul 2013 20:57:30 +0200 Updated Turkish localization
volkan [Sun, 14 Jul 2013 20:57:30 +0200] rev 9358
Updated Turkish localization
Tue, 16 Jul 2013 11:14:27 +0200 fromAscii is deprecated in qt5
koda [Tue, 16 Jul 2013 11:14:27 +0200] rev 9357
fromAscii is deprecated in qt5
Thu, 18 Jul 2013 16:58:28 -0400 oups. accidentally dropped health check
nemo [Thu, 18 Jul 2013 16:58:28 -0400] rev 9356
oups. accidentally dropped health check
Fri, 12 Jul 2013 11:57:31 +0200 Many modifications (these files seems written by a non Italian):
Marco Bresciani [Fri, 12 Jul 2013 11:57:31 +0200] rev 9355
Many modifications (these files seems written by a non Italian): 1. some (not all, yet) of the typos! 2. Italian grammar is different from English: there are no "Titles Like This" but "Titles like this" if there are no proper nouns. 3. Let's use actual Italian words not "Engrish" or jargon. For example, "chatta" to say "to chat" is not correct even if widely used! 4. I'd use the Italian "Morte improvvisa" instead of English "Sudden Death"; what to do you think?
Sun, 14 Jul 2013 20:56:54 +0200 updated Turkish translation
volkan [Sun, 14 Jul 2013 20:56:54 +0200] rev 9354
updated Turkish translation
Tue, 16 Jul 2013 11:14:03 +0200 enable -fPIC on C, CXX and Pascal targets
koda [Tue, 16 Jul 2013 11:14:03 +0200] rev 9353
enable -fPIC on C, CXX and Pascal targets
Fri, 12 Jul 2013 11:17:32 +0200 Sorry, wife asked me to remove her name...
Marco Bresciani [Fri, 12 Jul 2013 11:17:32 +0200] rev 9352
Sorry, wife asked me to remove her name...
Fri, 12 Jul 2013 08:21:25 +0200 typo in var name
koda [Fri, 12 Jul 2013 08:21:25 +0200] rev 9351
typo in var name
Wed, 10 Jul 2013 23:50:31 +0200 always set internet-enabled on the dmg
koda [Wed, 10 Jul 2013 23:50:31 +0200] rev 9350
always set internet-enabled on the dmg
Wed, 10 Jul 2013 23:12:32 +0200 FPFLAGS are now not needed
koda [Wed, 10 Jul 2013 23:12:32 +0200] rev 9349
FPFLAGS are now not needed
Wed, 10 Jul 2013 23:10:59 +0200 use FORCE so you can append pascal flag with normal CMAKE_Pascal_FLAGS
koda [Wed, 10 Jul 2013 23:10:59 +0200] rev 9348
use FORCE so you can append pascal flag with normal CMAKE_Pascal_FLAGS
Tue, 09 Jul 2013 04:53:25 +0200 automate dmg creation (woo)
koda [Tue, 09 Jul 2013 04:53:25 +0200] rev 9347
automate dmg creation (woo)
Fri, 19 Jul 2013 04:51:08 +0300 more changes, events and bots fighting - also map drawing corrections spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 19 Jul 2013 04:51:08 +0300] rev 9346
more changes, events and bots fighting - also map drawing corrections
Tue, 09 Jul 2013 04:23:48 +0200 use the modern install(SCRIPT ...) command instead of legacy POST_BUILD_SCRIPT
koda [Tue, 09 Jul 2013 04:23:48 +0200] rev 9345
use the modern install(SCRIPT ...) command instead of legacy POST_BUILD_SCRIPT
Thu, 18 Jul 2013 23:37:01 +0300 ice planet mission wip spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 18 Jul 2013 23:37:01 +0300] rev 9344
ice planet mission wip
Tue, 09 Jul 2013 04:16:21 +0200 import create-dmg script from https://github.com/andreyvit/yoursway-create-dmg
koda [Tue, 09 Jul 2013 04:16:21 +0200] rev 9343
import create-dmg script from https://github.com/andreyvit/yoursway-create-dmg
Wed, 17 Jul 2013 05:12:00 +0300 changes about displaying the ice planet mission spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 17 Jul 2013 05:12:00 +0300] rev 9342
changes about displaying the ice planet mission
Mon, 08 Jul 2013 12:17:03 +0200 just set these flags directly
koda [Mon, 08 Jul 2013 12:17:03 +0200] rev 9341
just set these flags directly
Wed, 17 Jul 2013 04:30:47 +0300 ice planet map draft spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 17 Jul 2013 04:30:47 +0300] rev 9340
ice planet map draft
Mon, 08 Jul 2013 12:10:55 +0200 some work on cmake_pascal files to better support flags we use, make engine compile as library again
koda [Mon, 08 Jul 2013 12:10:55 +0200] rev 9339
some work on cmake_pascal files to better support flags we use, make engine compile as library again
Wed, 17 Jul 2013 04:13:53 +0300 smaller cosmos map spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 17 Jul 2013 04:13:53 +0300] rev 9338
smaller cosmos map
Mon, 08 Jul 2013 09:54:38 +0200 sopath() for linux too
koda [Mon, 08 Jul 2013 09:54:38 +0200] rev 9337
sopath() for linux too
Wed, 17 Jul 2013 04:05:54 +0300 smaller moon map and check if hero health is set spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 17 Jul 2013 04:05:54 +0300] rev 9336
smaller moon map and check if hero health is set
Mon, 08 Jul 2013 09:53:25 +0200 fufufufu (cont'd)
koda [Mon, 08 Jul 2013 09:53:25 +0200] rev 9335
fufufufu (cont'd)
Fri, 12 Jul 2013 12:00:30 +0300 custom stats in moon mission spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 12 Jul 2013 12:00:30 +0300] rev 9334
custom stats in moon mission
Mon, 08 Jul 2013 09:45:37 +0200 sdl2 update and typos
koda [Mon, 08 Jul 2013 09:45:37 +0200] rev 9333
sdl2 update and typos
Thu, 11 Jul 2013 16:22:36 +0300 added image and description for the moon mission spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 11 Jul 2013 16:22:36 +0300] rev 9332
added image and description for the moon mission
Mon, 08 Jul 2013 01:50:00 +0200 use linked version for sdl and sdl_mixer too for consistency, comment some things
koda [Mon, 08 Jul 2013 01:50:00 +0200] rev 9331
use linked version for sdl and sdl_mixer too for consistency, comment some things
Thu, 11 Jul 2013 15:34:28 +0300 I think hog weapons and health is ok like that spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 11 Jul 2013 15:34:28 +0300] rev 9330
I think hog weapons and health is ok like that
Mon, 08 Jul 2013 01:40:20 +0200 the same for sdl_image and sdl_ttf
koda [Mon, 08 Jul 2013 01:40:20 +0200] rev 9329
the same for sdl_image and sdl_ttf
Thu, 11 Jul 2013 04:57:01 +0300 more events in cosmos about GameEnd spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 11 Jul 2013 04:57:01 +0300] rev 9328
more events in cosmos about GameEnd
Mon, 08 Jul 2013 01:34:40 +0200 dynamically load sdl_net information so we don't have to link it
koda [Mon, 08 Jul 2013 01:34:40 +0200] rev 9327
dynamically load sdl_net information so we don't have to link it
Thu, 11 Jul 2013 04:00:11 +0300 added saved hero health between missions spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 11 Jul 2013 04:00:11 +0300] rev 9326
added saved hero health between missions
Mon, 08 Jul 2013 00:55:37 +0200 fufufufu
koda [Mon, 08 Jul 2013 00:55:37 +0200] rev 9325
fufufufu
Thu, 11 Jul 2013 02:05:59 +0300 added slot for starting campaign by clicking the image and some events in moon mission spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 11 Jul 2013 02:05:59 +0300] rev 9324
added slot for starting campaign by clicking the image and some events in moon mission
Sun, 07 Jul 2013 18:32:23 +0200 use the right macro for linux ram reporting
koda [Sun, 07 Jul 2013 18:32:23 +0200] rev 9323
use the right macro for linux ram reporting
Tue, 09 Jul 2013 22:53:28 +0300 event to endgame when minions killed spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 09 Jul 2013 22:53:28 +0300] rev 9322
event to endgame when minions killed
(0) -10000 -3840 tip