nemo [Sun, 05 Dec 2010 23:50:04 -0500] rev 4467
trying to unbreak hog speech
nemo [Sun, 05 Dec 2010 23:08:57 -0500] rev 4466
remove currentteam check
nemo [Sun, 05 Dec 2010 22:02:30 -0500] rev 4465
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
sheepluva [Mon, 06 Dec 2010 03:09:12 +0100] rev 4464
changing Tree Map theme to Halloween (this time on the right branch >_>)
koda [Sun, 05 Dec 2010 23:48:58 +0100] rev 4463
update schemes for ios
koda [Sun, 05 Dec 2010 19:00:41 +0100] rev 4462
added porkey and sheep hats
koda [Sun, 05 Dec 2010 02:44:20 +0100] rev 4461
add a simple check to prevent loading sounds when device is muted
koda [Sun, 05 Dec 2010 00:05:21 +0100] rev 4460
write some version information inside the application
unc0rr [Sat, 04 Dec 2010 23:30:20 +0300] rev 4459
merge
unc0rr [Sat, 04 Dec 2010 23:29:59 +0300] rev 4458
Halfplement decode/drawing routine
unc0rr [Sat, 04 Dec 2010 22:33:14 +0300] rev 4457
- Change painted map file format
- Stub for uLandPainted.pas
nemo [Sat, 04 Dec 2010 15:09:19 -0500] rev 4456
add nil check
nemo [Sat, 04 Dec 2010 11:30:54 -0500] rev 4455
In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
koda [Sat, 04 Dec 2010 08:52:57 +0100] rev 4454
more retina support and multitasking support
nemo [Thu, 02 Dec 2010 20:40:30 -0500] rev 4453
add visual gear registration