hedgewars/uLandGraphics.pas
Fri, 25 Jun 2010 00:41:21 -0400 nemo Extend pixel sweep to recheck neighbours if erasing on edges
Sun, 20 Jun 2010 18:26:49 -0400 nemo Remove redundant test, add some temp variables to speed up the expensive CheckLand
Fri, 18 Jun 2010 14:26:04 -0400 nemo rename flags
Fri, 18 Jun 2010 14:22:14 -0400 nemo Forgot to change this flag.
Thu, 17 Jun 2010 11:41:38 -0400 nemo Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
Thu, 01 Apr 2010 16:08:09 +0000 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
Sat, 13 Mar 2010 14:19:34 +0000 nemo Fix basketball map and hog cannon.
Sat, 06 Mar 2010 10:59:20 +0000 unc0rr Replace tabs with spaces using 'expand -t 4' command
Wed, 03 Feb 2010 04:18:28 +0000 nemo Fix crash in DrawTunnel
Sun, 31 Jan 2010 22:15:53 +0000 smxx Engine:
Tue, 26 Jan 2010 21:55:51 +0000 koda complete the replacement of init/free wrappers for every unit
Thu, 14 Jan 2010 16:46:50 +0000 koda makes freepascal code compatible with OBJFPC mode
Sat, 19 Dec 2009 19:37:30 +0000 koda update SDLMain.m/.h to latest version
Sun, 29 Nov 2009 18:30:21 +0000 unc0rr Get rid of stupid ToggleLongInt and ToggleString functions
Sun, 29 Nov 2009 16:56:04 +0000 unc0rr Smaxx patch with tuning by me:
Sun, 29 Nov 2009 16:37:12 +0000 nemo New despeckle by Palewolf that pretty well on-the-fly
Fri, 20 Nov 2009 21:22:05 +0000 koda revamped file access and debug display
Thu, 05 Nov 2009 20:48:13 +0000 koda revert previous commit to remove a wip patch
Thu, 05 Nov 2009 20:47:42 +0000 koda update themes cmakefiles to use GLOB instead of listing all the files
Thu, 05 Nov 2009 16:23:09 +0000 koda move compiler directives to standard pascal
Thu, 10 Sep 2009 15:29:28 +0000 nemo Strip trailing spaces
Tue, 25 Aug 2009 20:54:11 +0000 nemo Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
Tue, 07 Jul 2009 01:53:44 +0000 nemo the -1 was a bad idea
Tue, 07 Jul 2009 01:51:46 +0000 nemo multi-column support
Mon, 15 Jun 2009 21:03:57 +0000 nemo Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
Sun, 15 Mar 2009 12:59:52 +0000 unc0rr Some tweaks by nemo
Thu, 05 Mar 2009 14:54:02 +0000 unc0rr nemo:
Sun, 01 Mar 2009 17:24:25 +0000 unc0rr 4 utilities by nemo
Thu, 19 Feb 2009 14:51:57 +0000 unc0rr Some optimization of land texture updating
Wed, 18 Feb 2009 16:46:27 +0000 unc0rr Split land texture into small ones:
Wed, 18 Feb 2009 16:35:03 +0000 unc0rr More reorganization
Sat, 14 Feb 2009 16:30:22 +0000 unc0rr engine part of nemo's patch
Mon, 26 Jan 2009 15:56:36 +0000 unc0rr Fix width/height dependant consts
Mon, 26 Jan 2009 15:53:43 +0000 unc0rr Fix nemo's large land patch
Sun, 25 Jan 2009 18:10:23 +0000 unc0rr Apply nemo's world resize patch
Thu, 22 Jan 2009 17:53:39 +0000 unc0rr Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
Mon, 07 Jul 2008 13:06:25 +0000 unc0rr Update copyright headers a bit
Sun, 27 Apr 2008 11:40:22 +0000 unc0rr Update copyright info in source files headers
Mon, 21 Apr 2008 18:43:07 +0000 unc0rr - Fix too long delay between shotgun and deagle shots
Sun, 13 Apr 2008 12:33:16 +0000 unc0rr Fix warnings
Tue, 01 Apr 2008 15:53:52 +0000 unc0rr Fix tunnel drawing (specially for desert eagle)
Fri, 21 Mar 2008 20:41:23 +0000 unc0rr Fix drill bug
Mon, 28 Jan 2008 17:26:57 +0000 unc0rr Don't update all land texture when drawing tunnel (saves video throughput)
Sun, 27 Jan 2008 20:35:40 +0000 unc0rr - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
Sun, 27 Jan 2008 19:29:00 +0000 unc0rr Store Land surface in memory:
Sun, 27 Jan 2008 18:39:02 +0000 unc0rr Introduce UpdateLandTexture function to update just parts of surface
Sun, 27 Jan 2008 17:27:13 +0000 unc0rr - Update land texture after explosions
Fri, 25 Jan 2008 23:33:35 +0000 unc0rr Now show sprites too
Fri, 11 Jan 2008 23:11:53 +0000 unc0rr - Revert previous debug things
Fri, 11 Jan 2008 22:47:54 +0000 unc0rr Some debug stuff
Thu, 24 May 2007 19:41:51 +0000 unc0rr Teleportation tool
Wed, 09 May 2007 20:32:41 +0000 unc0rr - Further work on new collisions implementation
Fri, 04 May 2007 19:59:51 +0000 unc0rr Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
Wed, 02 May 2007 21:37:08 +0000 unc0rr Fix collision info artifacts in Land array when two objects intersect
Sun, 11 Mar 2007 17:19:28 +0000 unc0rr - Fix most of the warnings in hwengine
Wed, 07 Feb 2007 21:36:55 +0000 unc0rr Construction tool
Mon, 05 Feb 2007 19:33:24 +0000 unc0rr Update copyright information
Sat, 27 Jan 2007 14:18:33 +0000 unc0rr integer -> LongInt
Tue, 23 Jan 2007 16:59:05 +0000 unc0rr - New Land Generator
Sun, 21 Jan 2007 19:51:02 +0000 unc0rr Fixed-point arithmetics in engine.
Tue, 16 Jan 2007 16:51:12 +0000 unc0rr Some fixes, revert debug code
Thu, 12 Oct 2006 18:52:00 +0000 unc0rr - Many small fixes
Thu, 05 Oct 2006 19:40:11 +0000 unc0rr Cardinal -> Longword
Thu, 05 Oct 2006 17:02:09 +0000 unc0rr - Update more headers
Sat, 12 Aug 2006 17:41:02 +0000 unc0rr - Initialize translations earlier
Fri, 11 Aug 2006 16:17:50 +0000 unc0rr - Many type fixes
Sun, 06 Aug 2006 20:58:05 +0000 unc0rr Get rid of pointer <> integer typecasts
Wed, 14 Jun 2006 15:50:22 +0000 unc0rr - Start AI rewrite
Wed, 01 Feb 2006 20:42:53 +0000 unc0rr - Fixed compiling .)
Fri, 20 Jan 2006 19:02:50 +0000 unc0rr - Fixed game loading
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