alfadur [Tue, 21 May 2019 23:04:50 +0300] rev 15024
add rope layers
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 May 2019 16:45:16 +0200] rev 15023
ACF2: Fix breakage when leaks kills Brainiac with 3 Deagle shots (for real)
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 May 2019 16:32:34 +0200] rev 15022
Fix un-selecting weapon while in multishoot allowing another attack
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 May 2019 15:15:17 +0200] rev 15021
ACF2: Fix breakage when leaks kills Brainiac with 3 Deagle shots
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 May 2019 14:38:10 +0200] rev 15020
ACF2: Fix Lua error when hog dies during cyborg choice phase
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 May 2019 12:58:28 +0200] rev 15019
Disable Sudden Death for all A Classic Fairytale missions
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 May 2019 12:37:35 +0200] rev 15018
ACF1: Fix pastMoleHeadAnim being played twice
Wuzzy <Wuzzy2@mail.ru> [Mon, 20 May 2019 21:14:39 +0200] rev 15017
Add error messages when calling AddHog or AddMissionHog wrongly
Wuzzy <Wuzzy2@mail.ru> [Mon, 20 May 2019 16:53:52 +0200] rev 15016
Update German Lua translations
Wuzzy <Wuzzy2@mail.ru> [Mon, 20 May 2019 16:18:35 +0200] rev 15015
Scenarios: Drawn games count as mission failure
Wuzzy <Wuzzy2@mail.ru> [Mon, 20 May 2019 14:59:26 +0200] rev 15014
Speed Shoppa: Set hog dy=0 on victory
Wuzzy <Wuzzy2@mail.ru> [Mon, 20 May 2019 01:24:25 +0200] rev 15013
Remove Wacky templates #37, #38, #43 from Large land template
Wuzzy <Wuzzy2@mail.ru> [Mon, 20 May 2019 00:15:02 +0200] rev 15012
Update MaxHedgehogs for template #43
Wuzzy <Wuzzy2@mail.ru> [Sun, 19 May 2019 23:52:13 +0200] rev 15011
Calculate max. recommended hog count for perlin maps
Wuzzy <Wuzzy2@mail.ru> [Sun, 19 May 2019 21:14:53 +0200] rev 15010
Give a more accurate hedgehog limit estimate for small drawn maps
Wuzzy <Wuzzy2@mail.ru> [Sun, 19 May 2019 11:26:36 +0200] rev 15009
Update German translation
Wuzzy <Wuzzy2@mail.ru> [Sun, 19 May 2019 11:05:57 +0200] rev 15008
Update locale files
Wuzzy <Wuzzy2@mail.ru> [Sat, 18 May 2019 19:33:49 +0200] rev 15007
Don't abort ready phase for moving camera with keys
Rationale: The keys are equivalent to moving the mouse, but boving the mouse doesn't abort the ready phase. So this is only fair: Players should not be punished for using different controls.
Wuzzy <Wuzzy2@mail.ru> [Sat, 18 May 2019 19:20:54 +0200] rev 15006
Refactor uInputHandler a bit
Wuzzy <Wuzzy2@mail.ru> [Sat, 18 May 2019 18:31:17 +0200] rev 15005
Control (style): Fix scoring breakage after extra time for real
Wuzzy <Wuzzy2@mail.ru> [Sat, 18 May 2019 18:22:14 +0200] rev 15004
Update changelog
Wuzzy <Wuzzy2@mail.ru> [Sat, 18 May 2019 16:55:27 +0200] rev 15003
Backed out
changeset 6a928999fefd (onPreciseLocal causes desyncs)
Wuzzy <Wuzzy2@mail.ru> [Sat, 18 May 2019 16:54:51 +0200] rev 15002
Backed out
changeset 4596357d002d (onPreciseLocal causes desyncs)
Wuzzy <Wuzzy2@mail.ru> [Sat, 18 May 2019 16:38:03 +0200] rev 15001
Frontend: Tweak some colors in HWBDAY style
Wuzzy <Wuzzy2@mail.ru> [Sat, 18 May 2019 16:05:06 +0200] rev 15000
Frontend: Highlight button when pressed
Wuzzy <Wuzzy2@mail.ru> [Sat, 18 May 2019 03:07:21 +0200] rev 14999
Display laser sight icon above wind bar when laser sight utility is active
Wuzzy <Wuzzy2@mail.ru> [Sat, 18 May 2019 00:55:59 +0200] rev 14998
Add separate hand image for landspray
Wuzzy <Wuzzy2@mail.ru> [Sat, 18 May 2019 00:21:58 +0200] rev 14997
Add piano icon on mouse cursor when selecting piano strike
Wuzzy <Wuzzy2@mail.ru> [Sat, 18 May 2019 00:18:52 +0200] rev 14996
Refactor PosCount: Use 0 instead of 1 for unused PosSprite
Wuzzy <Wuzzy2@mail.ru> [Fri, 17 May 2019 22:57:22 +0200] rev 14995
Show icon above hedgehog for most ammos without hand image