sheepluva [Sat, 30 Oct 2010 23:25:41 +0200] rev 4026
Portal: don't port RCPlanes for now, they are too wide anyway :P
inu [Sun, 31 Oct 2010 00:05:49 +0200] rev 4025
update pt translation
Tobias Neumann <mail@tobias-neumann.eu> [Sat, 30 Oct 2010 21:57:54 +0200] rev 4024
Resurrector: respect modified Gear position for resurrection range circle
Tobias Neumann <mail@tobias-neumann.eu> [Sat, 30 Oct 2010 21:43:41 +0200] rev 4023
Resurrector: Levitate hog + show cross
Tobias Neumann <mail@tobias-neumann.eu> [Sat, 30 Oct 2010 20:04:38 +0200] rev 4022
merge…
Tobias Neumann <mail@tobias-neumann.eu> [Sat, 30 Oct 2010 20:01:34 +0200] rev 4021
Resurrector: Use zombie-hat for resurrected hogs
nemo [Sat, 30 Oct 2010 10:58:53 -0400] rev 4020
clear poison on death
Carlos Vives <glykorin@gmail.com> [Sat, 30 Oct 2010 11:31:47 +0200] rev 4019
A few lines were missing from spanish locale
nemo [Fri, 29 Oct 2010 20:35:17 -0400] rev 4018
burp can always remove this if he doesn't like it. just making it a bit more interesting.
nemo [Fri, 29 Oct 2010 20:05:19 -0400] rev 4017
Kill off hog immediately on using up health, use more common formatting, call render less often
nemo [Fri, 29 Oct 2010 19:22:01 -0400] rev 4016
Trying to help burp along, here...
nemo [Fri, 29 Oct 2010 16:31:37 -0400] rev 4015
This should only allow switching from portal gun and the like.
nemo [Fri, 29 Oct 2010 13:19:33 -0400] rev 4014
Avoid doing this stuff twice, even if CheckForWin is called twice
circoficus [Fri, 29 Oct 2010 11:19:21 -0400] rev 4013
An initial arabic translation. The game engine strings, unfortunately, are not mirrored. A bug should probably be filed on that. It maybe necessary to actually flip the text texture generated by SDL.
tonghuix [Fri, 29 Oct 2010 09:55:29 -0400] rev 4012
Chinese update
ninnnu [Fri, 29 Oct 2010 09:49:29 -0400] rev 4011
Finnish update
jose1711 [Fri, 29 Oct 2010 09:47:45 -0400] rev 4010
Slovakian update
arrom [Fri, 29 Oct 2010 09:45:26 -0400] rev 4009
Portugese update
koda [Fri, 29 Oct 2010 01:28:15 +0200] rev 4008
fix an annoying bug that didn't allow returning to the ifrontend
koda [Fri, 29 Oct 2010 00:25:18 +0200] rev 4007
merge
koda [Wed, 27 Oct 2010 14:23:47 +0200] rev 4006
one more interface trick, force max resolution possible when in fullscreen
nemo [Wed, 27 Oct 2010 11:39:05 -0400] rev 4005
Only FollowGear for the pilot.
koda [Wed, 27 Oct 2010 14:02:20 +0200] rev 4004
update branch with latest head, most likely breaking water color in stereo mode
koda [Fri, 29 Oct 2010 00:24:17 +0200] rev 4003
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
increase max mine timer to 5 seconds
nemo [Wed, 27 Oct 2010 00:24:03 -0400] rev 4002
merge
koda [Wed, 27 Oct 2010 01:33:38 +0200] rev 4001
merge
koda [Wed, 27 Oct 2010 01:33:25 +0200] rev 4000
engine: reorder GameFlags and update files, frontend and other stuff
ifrontend: load scheme descriptions from file and automate them a little
correct order is schemes, ammo, hogs
properly fix an autoreleased uiswitch
koda [Tue, 26 Oct 2010 19:04:51 +0200] rev 3999
restore king mode
Carlos Vives <glykorin@gmail.com> [Wed, 27 Oct 2010 00:04:59 +0200] rev 3998
Updated spanish locale
nemo [Wed, 27 Oct 2010 00:23:38 -0400] rev 3997
make napalm strike a bit less irritating