Tue, 03 Apr 2012 17:53:33 +0400 Fix withState' not returning lastType
unc0rr [Tue, 03 Apr 2012 17:53:33 +0400] rev 6853
Fix withState' not returning lastType
Sun, 01 Apr 2012 15:23:34 +0200 Added copyright notice to Scheme.java
Medo <smaxein@googlemail.com> [Sun, 01 Apr 2012 15:23:34 +0200] rev 6852
Added copyright notice to Scheme.java
Tue, 03 Apr 2012 10:08:35 +0100 ja update
krdrt5367 [Tue, 03 Apr 2012 10:08:35 +0100] rev 6851
ja update
Sun, 01 Apr 2012 15:17:29 +0200 Hedgeroid: Added ini4j library, updated android support library and added lib licenses
Medo <smaxein@googlemail.com> [Sun, 01 Apr 2012 15:17:29 +0200] rev 6850
Hedgeroid: Added ini4j library, updated android support library and added lib licenses
Tue, 03 Apr 2012 10:06:58 +0100 de update
krdrt5367 [Tue, 03 Apr 2012 10:06:58 +0100] rev 6849
de update
Sun, 01 Apr 2012 15:15:45 +0200 Added some toString methods to help when debugging
Medo <smaxein@googlemail.com> [Sun, 01 Apr 2012 15:15:45 +0200] rev 6848
Added some toString methods to help when debugging
Tue, 03 Apr 2012 10:05:26 +0100 cz update
krdrt5 [Tue, 03 Apr 2012 10:05:26 +0100] rev 6847
cz update
Sun, 01 Apr 2012 04:37:55 +0200 Merge
Medo <smaxein@googlemail.com> [Sun, 01 Apr 2012 04:37:55 +0200] rev 6846
Merge
Mon, 02 Apr 2012 17:28:18 +0400 - Handle multidimensional arrays better
unc0rr [Mon, 02 Apr 2012 17:28:18 +0400] rev 6845
- Handle multidimensional arrays better - Error message for WithBlock to check type errors
Sun, 01 Apr 2012 04:27:46 +0200 Scheme definitions now use .ini files.
Medo <smaxein@googlemail.com> [Sun, 01 Apr 2012 04:27:46 +0200] rev 6844
Scheme definitions now use .ini files.
Mon, 02 Apr 2012 16:14:29 +0400 Finally fix the bug with pointer declarations polluting namespace with bad records
unc0rr [Mon, 02 Apr 2012 16:14:29 +0400] rev 6843
Finally fix the bug with pointer declarations polluting namespace with bad records
Sat, 31 Mar 2012 20:39:19 +0200 Removed some unused imports and a redundand nullcheck
Medo <smaxein@googlemail.com> [Sat, 31 Mar 2012 20:39:19 +0200] rev 6842
Removed some unused imports and a redundand nullcheck
Mon, 02 Apr 2012 00:32:17 +0200 let's outsmart the compiler for no particular benefit
koda [Mon, 02 Apr 2012 00:32:17 +0200] rev 6841
let's outsmart the compiler for no particular benefit
Sat, 31 Mar 2012 20:36:03 +0200 Added hashcode function for Team to make it consistent with equals.
Medo <smaxein@googlemail.com> [Sat, 31 Mar 2012 20:36:03 +0200] rev 6840
Added hashcode function for Team to make it consistent with equals.
Fri, 30 Mar 2012 19:40:49 +0200 Remove API Level 8 dependency found by Android Lint
Medo <smaxein@googlemail.com> [Fri, 30 Mar 2012 19:40:49 +0200] rev 6839
Remove API Level 8 dependency found by Android Lint
Fri, 30 Mar 2012 23:58:08 +0400 More clean namespace, some fixes
unc0rr [Fri, 30 Mar 2012 23:58:08 +0400] rev 6838
More clean namespace, some fixes
Fri, 30 Mar 2012 17:00:34 +0400 Much better types handling, work correctly with functions
unc0rr [Fri, 30 Mar 2012 17:00:34 +0400] rev 6837
Much better types handling, work correctly with functions
Thu, 29 Mar 2012 17:27:01 +0400 - Treat strings as arrays of chars
unc0rr [Thu, 29 Mar 2012 17:27:01 +0400] rev 6836
- Treat strings as arrays of chars - Add return statement to non-void functions
Thu, 29 Mar 2012 01:01:29 +0400 Better deriving, some fixes
unc0rr [Thu, 29 Mar 2012 01:01:29 +0400] rev 6835
Better deriving, some fixes
Wed, 28 Mar 2012 23:53:45 +0400 Resolve deferred type on dereference
unc0rr [Wed, 28 Mar 2012 23:53:45 +0400] rev 6834
Resolve deferred type on dereference
Wed, 28 Mar 2012 16:33:50 -0400 invalidate on switch
nemo [Wed, 28 Mar 2012 16:33:50 -0400] rev 6833
invalidate on switch
Wed, 28 Mar 2012 01:56:42 +0200 dates are no more!
koda [Wed, 28 Mar 2012 01:56:42 +0200] rev 6832
dates are no more!
Wed, 28 Mar 2012 01:26:47 +0200 ios: fix offset for 'details' table header in iphone game configuration
koda [Wed, 28 Mar 2012 01:26:47 +0200] rev 6831
ios: fix offset for 'details' table header in iphone game configuration
Wed, 28 Mar 2012 01:19:36 +0200 ios: prevent an horrible hack for the in-game help pages; they would actually need a serious refactoring to allow localisation and rotation support
koda [Wed, 28 Mar 2012 01:19:36 +0200] rev 6830
ios: prevent an horrible hack for the in-game help pages; they would actually need a serious refactoring to allow localisation and rotation support
Wed, 28 Mar 2012 00:42:57 +0200 ios: use notifications instead of class methods (maybe tidier)
koda [Wed, 28 Mar 2012 00:42:57 +0200] rev 6829
ios: use notifications instead of class methods (maybe tidier)
Mon, 26 Mar 2012 20:29:37 -0400 At mikade's request. give scripting access to the map name prior to override.
nemo [Mon, 26 Mar 2012 20:29:37 -0400] rev 6828
At mikade's request. give scripting access to the map name prior to override.
Mon, 26 Mar 2012 23:54:12 +0400 Dig into namespaces even more
unc0rr [Mon, 26 Mar 2012 23:54:12 +0400] rev 6827
Dig into namespaces even more
Mon, 26 Mar 2012 17:56:15 +0400 Just some further work
unc0rr [Mon, 26 Mar 2012 17:56:15 +0400] rev 6826
Just some further work
Mon, 26 Mar 2012 03:58:03 +0200 ios, one more grenade timer tweak
koda [Mon, 26 Mar 2012 03:58:03 +0200] rev 6825
ios, one more grenade timer tweak
Mon, 26 Mar 2012 03:57:14 +0200 i didn't even know it was possible (spotted by adam4813)
koda [Mon, 26 Mar 2012 03:57:14 +0200] rev 6824
i didn't even know it was possible (spotted by adam4813)
Mon, 26 Mar 2012 03:36:11 +0200 ios: fix blocked preview button
koda [Mon, 26 Mar 2012 03:36:11 +0200] rev 6823
ios: fix blocked preview button
Mon, 26 Mar 2012 03:24:50 +0200 ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
koda [Mon, 26 Mar 2012 03:24:50 +0200] rev 6822
ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
Sun, 25 Mar 2012 21:17:01 +0200 merge
mikade <redgrinner@gmail.com> [Sun, 25 Mar 2012 21:17:01 +0200] rev 6821
merge
Sun, 25 Mar 2012 17:37:07 +0200 - don't give hogs air weps when border is enabled
mikade <redgrinner@gmail.com> [Sun, 25 Mar 2012 17:37:07 +0200] rev 6820
- don't give hogs air weps when border is enabled - add missing napalm - small code restructures
Sun, 25 Mar 2012 17:34:40 +0200 Added a missing loc
mikade <redgrinner@gmail.com> [Sun, 25 Mar 2012 17:34:40 +0200] rev 6819
Added a missing loc Fixed rader bug Four new achievements Some provisional changes
Sun, 25 Mar 2012 14:51:13 +0200 Add the parameters I missed the first time when I added these hooks.
mikade [Sun, 25 Mar 2012 14:51:13 +0200] rev 6818
Add the parameters I missed the first time when I added these hooks.
Sun, 25 Mar 2012 23:10:29 +0400 - Apply unit's namespace to current scope when referencing unit name
unc0rr [Sun, 25 Mar 2012 23:10:29 +0400] rev 6817
- Apply unit's namespace to current scope when referencing unit name - Don't reference SysUtils in LuaPas to simplify my life
Sat, 24 Mar 2012 21:19:50 +0400 Fix wrong type returned from id2C
unc0rr [Sat, 24 Mar 2012 21:19:50 +0400] rev 6816
Fix wrong type returned from id2C
Sat, 24 Mar 2012 19:57:06 +0400 Fix server thinking game is still not finished sometimes
unc0rr [Sat, 24 Mar 2012 19:57:06 +0400] rev 6815
Fix server thinking game is still not finished sometimes
Sat, 24 Mar 2012 16:46:56 +0100 wops ;i
Xeli [Sat, 24 Mar 2012 16:46:56 +0100] rev 6814
wops ;i
Sat, 24 Mar 2012 16:41:35 +0100 ANDROID and WIN32 can both be set to 1, so have ANDROID take preference
Xeli [Sat, 24 Mar 2012 16:41:35 +0100] rev 6813
ANDROID and WIN32 can both be set to 1, so have ANDROID take preference
Sat, 24 Mar 2012 15:52:07 +0100 fixed some typo's. LUA_LIBRARY now points to the right name, regardless of the host machine. Running cmake after a bad attempt (ie forgot to add paths to PATH) now works rather than having to clean the cache
Xeli [Sat, 24 Mar 2012 15:52:07 +0100] rev 6812
fixed some typo's. LUA_LIBRARY now points to the right name, regardless of the host machine. Running cmake after a bad attempt (ie forgot to add paths to PATH) now works rather than having to clean the cache
Fri, 23 Mar 2012 21:56:27 -0400 LandBackTex take 2
nemo [Fri, 23 Mar 2012 21:56:27 -0400] rev 6811
LandBackTex take 2
Fri, 23 Mar 2012 18:20:59 -0400 This has bugged me for a while. Since we are missing the source SVGs for this theme, removed the leaves crudely in GIMP. Also added some basic roots. Someone more artistic is encouraged to try and improve it.
nemo [Fri, 23 Mar 2012 18:20:59 -0400] rev 6810
This has bugged me for a while. Since we are missing the source SVGs for this theme, removed the leaves crudely in GIMP. Also added some basic roots. Someone more artistic is encouraged to try and improve it.
Fri, 23 Mar 2012 23:03:09 +0400 Oops
unc0rr [Fri, 23 Mar 2012 23:03:09 +0400] rev 6809
Oops
Fri, 23 Mar 2012 14:18:58 +0100 unbreak engine
Xeli [Fri, 23 Mar 2012 14:18:58 +0100] rev 6808
unbreak engine
Fri, 23 Mar 2012 00:21:34 +0100 Improved cmake build script for Android:
simmax@googlemail.com [Fri, 23 Mar 2012 00:21:34 +0100] rev 6807
Improved cmake build script for Android: - Error out when Ant or android can't be found - Attempt to find the NDK toolchain binaries on Windows and Linux instead of assuming Linux - Use find_program instead of find_path to find some binaries - ANDROID_SDK now refers to the Android SDK base directory - Fixed detection of android.bat on Windows - Output of the android tool is now shown so that success/failure is visible
Fri, 23 Mar 2012 14:14:43 +0100 first part of the utilitywidget (grenade timer/swap hogs) code
Xeli [Fri, 23 Mar 2012 14:14:43 +0100] rev 6806
first part of the utilitywidget (grenade timer/swap hogs) code
Thu, 22 Mar 2012 22:55:38 +0400 Add more strictness in hope it will help with space leak
unc0rr [Thu, 22 Mar 2012 22:55:38 +0400] rev 6805
Add more strictness in hope it will help with space leak
Wed, 21 Mar 2012 00:05:46 -0400 Try different splash sounds too
nemo [Wed, 21 Mar 2012 00:05:46 -0400] rev 6804
Try different splash sounds too
Tue, 20 Mar 2012 01:30:54 -0400 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo [Tue, 20 Mar 2012 01:30:54 -0400] rev 6803
bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
Sun, 18 Mar 2012 18:19:20 +0100 fix ammomenu, the cursor actually works now -_-
Xeli [Sun, 18 Mar 2012 18:19:20 +0100] rev 6802
fix ammomenu, the cursor actually works now -_-
Sun, 18 Mar 2012 14:22:13 +0100 workaround the different Lion ABI by forcing fpc 2.6 as minimum compiler version on osx
koda [Sun, 18 Mar 2012 14:22:13 +0100] rev 6801
workaround the different Lion ABI by forcing fpc 2.6 as minimum compiler version on osx
Sun, 18 Mar 2012 14:15:51 +0100 updated ios project file to work with fpc 2.6
koda [Sun, 18 Mar 2012 14:15:51 +0100] rev 6800
updated ios project file to work with fpc 2.6
Sun, 18 Mar 2012 00:30:56 -0400 revert this until someone makes it not screw up camera focus
nemo [Sun, 18 Mar 2012 00:30:56 -0400] rev 6799
revert this until someone makes it not screw up camera focus
Sun, 18 Mar 2012 00:59:17 +0100 touchinterface, move the up/down arrows a bit down
Xeli [Sun, 18 Mar 2012 00:59:17 +0100] rev 6798
touchinterface, move the up/down arrows a bit down
Sun, 18 Mar 2012 00:05:20 +0100 make the Ammomenu show up a little faster
Xeli [Sun, 18 Mar 2012 00:05:20 +0100] rev 6797
make the Ammomenu show up a little faster
Sun, 18 Mar 2012 00:02:33 +0100 You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
Xeli [Sun, 18 Mar 2012 00:02:33 +0100] rev 6796
You can now change AMAnimType to enable the animation through the x/y axis and alpha for example AMAnimType:= AMTypeMaskX or AMTypeMaskAlpha will enable movement over the X axis and alpha
Sat, 17 Mar 2012 22:39:16 +0100 make ammomenu's speed dependent on RealTicks rather than frames
Xeli [Sat, 17 Mar 2012 22:39:16 +0100] rev 6795
make ammomenu's speed dependent on RealTicks rather than frames
Tue, 13 Mar 2012 21:09:46 +0100 allow for 0 values on AMShiftTarget, this allows for movement across one axis
Xeli [Tue, 13 Mar 2012 21:09:46 +0100] rev 6794
allow for 0 values on AMShiftTarget, this allows for movement across one axis
Sat, 17 Mar 2012 17:24:38 -0400 Disable anim for stats screen ("In game" stays visible otherwise)
nemo [Sat, 17 Mar 2012 17:24:38 -0400] rev 6793
Disable anim for stats screen ("In game" stays visible otherwise)
Sat, 17 Mar 2012 17:18:43 -0400 Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
nemo [Sat, 17 Mar 2012 17:18:43 -0400] rev 6792
Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
Sat, 17 Mar 2012 16:14:08 -0400 I imagine this should use the game window width, but I'll let someone else figure it out. I'm just sick of frames being half-visible in navigation.
nemo [Sat, 17 Mar 2012 16:14:08 -0400] rev 6791
I imagine this should use the game window width, but I'll let someone else figure it out. I'm just sick of frames being half-visible in navigation.
Sat, 17 Mar 2012 14:24:43 -0400 eh. guess they really should be here
nemo [Sat, 17 Mar 2012 14:24:43 -0400] rev 6790
eh. guess they really should be here
Sat, 17 Mar 2012 14:13:16 -0400 Adding leftX/rightX/topY to simplify determining bounds based on map playing area.
nemo [Sat, 17 Mar 2012 14:13:16 -0400] rev 6789
Adding leftX/rightX/topY to simplify determining bounds based on map playing area.
Sat, 17 Mar 2012 14:02:11 -0400 I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
nemo [Sat, 17 Mar 2012 14:02:11 -0400] rev 6788
I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
Sat, 17 Mar 2012 13:16:50 -0400 orient kamikaze correctly when going through portals
nemo [Sat, 17 Mar 2012 13:16:50 -0400] rev 6787
orient kamikaze correctly when going through portals
Wed, 14 Mar 2012 23:58:56 -0400 oh yeah, dY...
nemo [Wed, 14 Mar 2012 23:58:56 -0400] rev 6786
oh yeah, dY...
Wed, 14 Mar 2012 21:12:04 -0400 Allow RC plane to go through portals
nemo [Wed, 14 Mar 2012 21:12:04 -0400] rev 6785
Allow RC plane to go through portals
Wed, 14 Mar 2012 11:07:22 +0400 Oops, fix range (2 is too small value)
unc0rr [Wed, 14 Mar 2012 11:07:22 +0400] rev 6784
Oops, fix range (2 is too small value)
Tue, 13 Mar 2012 22:25:43 -0400 Add fall damage
nemo [Tue, 13 Mar 2012 22:25:43 -0400] rev 6783
Add fall damage
Tue, 13 Mar 2012 21:51:50 -0400 For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo [Tue, 13 Mar 2012 21:51:50 -0400] rev 6782
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch. Something is seriously screwed up in RateShove, but after reading it many times, I still don't see it.
Tue, 13 Mar 2012 22:46:55 +0400 Variable pen width
unc0rr [Tue, 13 Mar 2012 22:46:55 +0400] rev 6781
Variable pen width
Tue, 13 Mar 2012 12:22:56 -0400 tweak take 2
nemo [Tue, 13 Mar 2012 12:22:56 -0400] rev 6780
tweak take 2
Tue, 13 Mar 2012 12:10:48 -0400 Small tweak to return something more useful in the negative 0 case on dX
nemo [Tue, 13 Mar 2012 12:10:48 -0400] rev 6779
Small tweak to return something more useful in the negative 0 case on dX
Tue, 13 Mar 2012 00:05:03 -0400 Minimise another sqrt check.
nemo [Tue, 13 Mar 2012 00:05:03 -0400] rev 6778
Minimise another sqrt check.
Mon, 12 Mar 2012 23:46:28 +0400 Avoid local rate minimums around hog (within 15 pixels). Not tested.
unc0rr [Mon, 12 Mar 2012 23:46:28 +0400] rev 6777
Avoid local rate minimums around hog (within 15 pixels). Not tested.
Mon, 12 Mar 2012 16:08:40 +0400 Compatibility
unc0rr [Mon, 12 Mar 2012 16:08:40 +0400] rev 6776
Compatibility
Mon, 12 Mar 2012 01:00:17 -0400 Change rest of AI tests to floats, reenable snowball
nemo [Mon, 12 Mar 2012 01:00:17 -0400] rev 6775
Change rest of AI tests to floats, reenable snowball
Sun, 11 Mar 2012 23:24:09 -0400 Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
nemo [Sun, 11 Mar 2012 23:24:09 -0400] rev 6774
Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time. Also fix some neglected scores from before.
Sun, 11 Mar 2012 22:44:57 -0400 Hm. Score was a bit too much, AI was doing suicidal things.
nemo [Sun, 11 Mar 2012 22:44:57 -0400] rev 6773
Hm. Score was a bit too much, AI was doing suicidal things.
Sun, 11 Mar 2012 22:35:55 -0400 small tweak. make drowning prefer higher health hogs
nemo [Sun, 11 Mar 2012 22:35:55 -0400] rev 6772
small tweak. make drowning prefer higher health hogs
Sun, 11 Mar 2012 20:36:50 -0400 Teach AI to drown with shotgun too
nemo [Sun, 11 Mar 2012 20:36:50 -0400] rev 6771
Teach AI to drown with shotgun too
Sun, 11 Mar 2012 20:12:31 -0400 Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo [Sun, 11 Mar 2012 20:12:31 -0400] rev 6770
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat. Also try to weight cost of switches based on how many switches were available.
Sun, 11 Mar 2012 18:28:32 -0400 Add drowning to grenade too, try some little optimisations
nemo [Sun, 11 Mar 2012 18:28:32 -0400] rev 6769
Add drowning to grenade too, try some little optimisations
Sun, 11 Mar 2012 23:31:32 +0400 Fix silliness
unc0rr [Sun, 11 Mar 2012 23:31:32 +0400] rev 6768
Fix silliness
Sun, 11 Mar 2012 14:43:36 -0400 First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
nemo [Sun, 11 Mar 2012 14:43:36 -0400] rev 6767
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
Sun, 11 Mar 2012 12:19:04 -0400 Minor optimisation for AI to cut down on hwSqrt calls
nemo [Sun, 11 Mar 2012 12:19:04 -0400] rev 6766
Minor optimisation for AI to cut down on hwSqrt calls
Sun, 11 Mar 2012 11:39:45 -0400 bug #336
nemo [Sun, 11 Mar 2012 11:39:45 -0400] rev 6765
bug #336
Sat, 10 Mar 2012 23:00:39 -0500 Add div to allow safe integer division from lua
nemo [Sat, 10 Mar 2012 23:00:39 -0500] rev 6764
Add div to allow safe integer division from lua
Sat, 10 Mar 2012 16:32:46 -0500 Recount team health if modifying hedgehog health
nemo [Sat, 10 Mar 2012 16:32:46 -0500] rev 6763
Recount team health if modifying hedgehog health
Sat, 10 Mar 2012 16:10:38 -0500 Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
nemo [Sat, 10 Mar 2012 16:10:38 -0500] rev 6762
Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
Sat, 10 Mar 2012 15:56:36 -0500 Avoid rare double decrement.
nemo [Sat, 10 Mar 2012 15:56:36 -0500] rev 6761
Avoid rare double decrement.
Sat, 10 Mar 2012 14:38:31 -0500 Prevent pirate ship from repeating on Islands, remove vertical line in art landback
nemo [Sat, 10 Mar 2012 14:38:31 -0500] rev 6760
Prevent pirate ship from repeating on Islands, remove vertical line in art landback
Sat, 03 Mar 2012 22:40:00 -0500 bug #370
nemo [Sat, 03 Mar 2012 22:40:00 -0500] rev 6759
bug #370
Thu, 01 Mar 2012 23:55:19 +0400 Oh, should also check for game finish when player quits without ROUNDFINISHED message: small refactoring, not tested at all
unc0rr [Thu, 01 Mar 2012 23:55:19 +0400] rev 6758
Oh, should also check for game finish when player quits without ROUNDFINISHED message: small refactoring, not tested at all
Thu, 01 Mar 2012 14:45:42 -0500 comment out reserve to maintain old Qt compat
nemo [Thu, 01 Mar 2012 14:45:42 -0500] rev 6757
comment out reserve to maintain old Qt compat
Thu, 01 Mar 2012 23:35:13 +0400 Also consider game finished when the last player reports ROUNDFINISHED despite the correctness parameter.
unc0rr [Thu, 01 Mar 2012 23:35:13 +0400] rev 6756
Also consider game finished when the last player reports ROUNDFINISHED despite the correctness parameter.
Wed, 29 Feb 2012 18:30:37 -0500 Someone might find this useful. Plan to link to it from the wiki.
nemo [Wed, 29 Feb 2012 18:30:37 -0500] rev 6755
Someone might find this useful. Plan to link to it from the wiki.
Wed, 29 Feb 2012 18:24:56 -0500 Fix for bug #366, delete gear if hog is drowning (needed either that or a check on nil Gear^.Hedgehog^.Gear)
nemo [Wed, 29 Feb 2012 18:24:56 -0500] rev 6754
Fix for bug #366, delete gear if hog is drowning (needed either that or a check on nil Gear^.Hedgehog^.Gear)
Wed, 29 Feb 2012 23:44:49 +0400 Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others.
unc0rr [Wed, 29 Feb 2012 23:44:49 +0400] rev 6753
Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others. This should fix problems with ghost teams in frontend. Not tested at all, successfully built on first attempt, which is considered as a bad sign :D Server still thinks game proceeds, so restart isn't possible.
Tue, 28 Feb 2012 21:25:36 -0500 oops
nemo [Tue, 28 Feb 2012 21:25:36 -0500] rev 6752
oops
Tue, 28 Feb 2012 22:00:33 +0100 android: fix finding cache dir on prefroyo devices, it now creates the Hedgewars folder if it wasn't there
Xeli [Tue, 28 Feb 2012 22:00:33 +0100] rev 6751
android: fix finding cache dir on prefroyo devices, it now creates the Hedgewars folder if it wasn't there
Tue, 28 Feb 2012 09:40:48 -0500 attractiveness tweak to the text clip
nemo [Tue, 28 Feb 2012 09:40:48 -0500] rev 6750
attractiveness tweak to the text clip
Mon, 27 Feb 2012 19:01:44 -0500 Clamp name/team name textures to avoid long team / hog name abuse. Limit width in px instead of chars to avoid unicode issues.
nemo [Mon, 27 Feb 2012 19:01:44 -0500] rev 6749
Clamp name/team name textures to avoid long team / hog name abuse. Limit width in px instead of chars to avoid unicode issues.
Sun, 26 Feb 2012 18:13:26 -0500 don't use currenthedgehog
nemo [Sun, 26 Feb 2012 18:13:26 -0500] rev 6748
don't use currenthedgehog
Sun, 26 Feb 2012 16:31:25 -0500 use per hog ammo game flag. improves AI play
mikade [Sun, 26 Feb 2012 16:31:25 -0500] rev 6747
use per hog ammo game flag. improves AI play
Sun, 26 Feb 2012 15:42:28 -0500 oops
nemo [Sun, 26 Feb 2012 15:42:28 -0500] rev 6746
oops
Sun, 26 Feb 2012 13:37:17 -0500 right-click colour selection to scroll backwards through colours (bit hackish, subclassing + right click handling would be better than custom menu item signal)
nemo [Sun, 26 Feb 2012 13:37:17 -0500] rev 6745
right-click colour selection to scroll backwards through colours (bit hackish, subclassing + right click handling would be better than custom menu item signal)
Sun, 26 Feb 2012 12:56:53 -0500 ugh
nemo [Sun, 26 Feb 2012 12:56:53 -0500] rev 6744
ugh
Sun, 26 Feb 2012 12:45:00 -0500 make onAmmoStoreInit optional in the case of onNewAmmoStore
nemo [Sun, 26 Feb 2012 12:45:00 -0500] rev 6743
make onAmmoStoreInit optional in the case of onNewAmmoStore
Sun, 26 Feb 2012 12:32:48 -0500 pass indexes for the clan/team/hedgehog
nemo [Sun, 26 Feb 2012 12:32:48 -0500] rev 6742
pass indexes for the clan/team/hedgehog
Sun, 26 Feb 2012 11:28:28 -0500 copypasta fail
nemo [Sun, 26 Feb 2012 11:28:28 -0500] rev 6741
copypasta fail
Sun, 26 Feb 2012 11:21:32 -0500 Add a new script hook. onNewAmmoStore. This will allow scripts like The Specialists to define separate ammo sets for each hog
nemo [Sun, 26 Feb 2012 11:21:32 -0500] rev 6740
Add a new script hook. onNewAmmoStore. This will allow scripts like The Specialists to define separate ammo sets for each hog
Sun, 26 Feb 2012 12:15:32 +0400 Send ROUND_FINISHED only once (only from in game mode)
unc0rr [Sun, 26 Feb 2012 12:15:32 +0400] rev 6739
Send ROUND_FINISHED only once (only from in game mode)
Sat, 25 Feb 2012 22:18:08 +0400 Remove client's teams only when game is running and exit status is 'incorrect exit'. Frontend still sends excessive ROUND_FINISHED, so the bug is not fixed completely.
unc0rr [Sat, 25 Feb 2012 22:18:08 +0400] rev 6738
Remove client's teams only when game is running and exit status is 'incorrect exit'. Frontend still sends excessive ROUND_FINISHED, so the bug is not fixed completely.
Fri, 24 Feb 2012 23:49:31 +0400 - Increase server version number due to rooms list protocol changes
unc0rr [Fri, 24 Feb 2012 23:49:31 +0400] rev 6737
- Increase server version number due to rooms list protocol changes - Frontend doesn't allow to play on old server
Thu, 23 Feb 2012 23:13:48 +0400 Bring back functionality to "Join" button
unc0rr [Thu, 23 Feb 2012 23:13:48 +0400] rev 6736
Bring back functionality to "Join" button
Thu, 23 Feb 2012 22:58:52 +0400 Setup rooms list headers
unc0rr [Thu, 23 Feb 2012 22:58:52 +0400] rev 6735
Setup rooms list headers
Thu, 23 Feb 2012 12:58:17 -0500 Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
nemo [Thu, 23 Feb 2012 12:58:17 -0500] rev 6734
Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
Thu, 23 Feb 2012 18:41:52 +0400 Handle ROOM* commands in rooms list model
unc0rr [Thu, 23 Feb 2012 18:41:52 +0400] rev 6733
Handle ROOM* commands in rooms list model
Thu, 23 Feb 2012 00:46:03 +0400 Start switching to rooms list model. To be continued.
unc0rr [Thu, 23 Feb 2012 00:46:03 +0400] rev 6732
Start switching to rooms list model. To be continued.
Wed, 22 Feb 2012 18:13:14 +0100 Added tag hedgeroid-alpha for changeset ce2b24995ab2
koda [Wed, 22 Feb 2012 18:13:14 +0100] rev 6731
Added tag hedgeroid-alpha for changeset ce2b24995ab2
Wed, 22 Feb 2012 18:09:39 +0100 Added tag 0.9.17-release for changeset 4670f003f91b
koda [Wed, 22 Feb 2012 18:09:39 +0100] rev 6730
Added tag 0.9.17-release for changeset 4670f003f91b
Wed, 22 Feb 2012 18:09:17 +0100 Removed tag 0-9.17-release
koda [Wed, 22 Feb 2012 18:09:17 +0100] rev 6729
Removed tag 0-9.17-release
Mon, 20 Feb 2012 22:04:57 +0100 updated version for market hedgeroid-alpha
Xeli [Mon, 20 Feb 2012 22:04:57 +0100] rev 6728
updated version for market
Mon, 20 Feb 2012 21:55:59 +0100 incremental loading of all the images in teamcreation on android, this should really be rewritten though..
Xeli [Mon, 20 Feb 2012 21:55:59 +0100] rev 6727
incremental loading of all the images in teamcreation on android, this should really be rewritten though..
Mon, 20 Feb 2012 21:50:56 +0100 fixed a nullpointer exception when creating a new team
Xeli [Mon, 20 Feb 2012 21:50:56 +0100] rev 6726
fixed a nullpointer exception when creating a new team
Mon, 20 Feb 2012 21:22:21 +0100 fixed the schemes on android
Xeli [Mon, 20 Feb 2012 21:22:21 +0100] rev 6725
fixed the schemes on android
Mon, 20 Feb 2012 21:22:04 +0100 schemes/teams now get replaces on each version update
Xeli [Mon, 20 Feb 2012 21:22:04 +0100] rev 6724
schemes/teams now get replaces on each version update
Sun, 19 Feb 2012 16:51:22 +0100 check if the widget is shown before checking if the finger is on the widget
Xeli [Sun, 19 Feb 2012 16:51:22 +0100] rev 6723
check if the widget is shown before checking if the finger is on the widget
Mon, 20 Feb 2012 22:04:52 +0400 Show message and return from network game pages on server shutdown
unc0rr [Mon, 20 Feb 2012 22:04:52 +0400] rev 6722
Show message and return from network game pages on server shutdown
Mon, 20 Feb 2012 21:52:18 +0400 - Register HWTeam metatype so HWTeam objects could be passed via queued connections
unc0rr [Mon, 20 Feb 2012 21:52:18 +0400] rev 6721
- Register HWTeam metatype so HWTeam objects could be passed via queued connections - A bit more verbose server message about unknown protocol command
Mon, 20 Feb 2012 20:33:26 +0400 Make all signals from HWNet queued, this should fix issues with teams and chat widgets
unc0rr [Mon, 20 Feb 2012 20:33:26 +0400] rev 6720
Make all signals from HWNet queued, this should fix issues with teams and chat widgets
Sun, 19 Feb 2012 02:52:19 +0100 added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
koda [Sun, 19 Feb 2012 02:52:19 +0100] rev 6719
added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
Sun, 19 Feb 2012 01:22:59 +0100 ipad, have the scheme/weapon/style selector always stick in the same position
koda [Sun, 19 Feb 2012 01:22:59 +0100] rev 6718
ipad, have the scheme/weapon/style selector always stick in the same position
Sun, 19 Feb 2012 00:39:44 +0100 missions page rotates correctly
koda [Sun, 19 Feb 2012 00:39:44 +0100] rev 6717
missions page rotates correctly
Sun, 19 Feb 2012 00:25:38 +0100 two more this time
koda [Sun, 19 Feb 2012 00:25:38 +0100] rev 6716
two more this time
Sat, 18 Feb 2012 19:33:48 +0100 merge
koda [Sat, 18 Feb 2012 19:33:48 +0100] rev 6715
merge
Sat, 18 Feb 2012 16:56:04 +0100 moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
Xeli [Sat, 18 Feb 2012 16:56:04 +0100] rev 6714
moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
Sat, 18 Feb 2012 19:33:04 +0100 this apparently didn't get updated, but it was enough to reassign the outlets
koda [Sat, 18 Feb 2012 19:33:04 +0100] rev 6713
this apparently didn't get updated, but it was enough to reassign the outlets
Sat, 18 Feb 2012 15:24:20 +0100 changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli [Sat, 18 Feb 2012 15:24:20 +0100] rev 6712
changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Sat, 18 Feb 2012 19:29:16 +0100 prepare a styled button
koda [Sat, 18 Feb 2012 19:29:16 +0100] rev 6711
prepare a styled button
Sat, 18 Feb 2012 13:52:37 +0100 fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli [Sat, 18 Feb 2012 13:52:37 +0100] rev 6710
fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Sat, 18 Feb 2012 19:07:19 +0100 oh i thought i had converted every uitableviewcontroller to uiviewcontroller+tableview; this also restores displaying statitstics after game
koda [Sat, 18 Feb 2012 19:07:19 +0100] rev 6709
oh i thought i had converted every uitableviewcontroller to uiviewcontroller+tableview; this also restores displaying statitstics after game
Sat, 18 Feb 2012 11:59:59 +0100 rotation support for other controllers
koda [Sat, 18 Feb 2012 11:59:59 +0100] rev 6708
rotation support for other controllers
Sat, 18 Feb 2012 11:18:10 +0100 one more USE_TOUCH_INTERFACE
koda [Sat, 18 Feb 2012 11:18:10 +0100] rev 6707
one more USE_TOUCH_INTERFACE
Fri, 17 Feb 2012 20:42:22 -0500 Experiment. This has bugged me for a long time. Should be possible to tell a team with 1 health from a team with 0
nemo [Fri, 17 Feb 2012 20:42:22 -0500] rev 6706
Experiment. This has bugged me for a long time. Should be possible to tell a team with 1 health from a team with 0
Fri, 17 Feb 2012 23:36:05 +0100 stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
Xeli [Fri, 17 Feb 2012 23:36:05 +0100] rev 6705
stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
Fri, 17 Feb 2012 22:54:45 +0100 change power() to sqr
Xeli [Fri, 17 Feb 2012 22:54:45 +0100] rev 6704
change power() to sqr
Fri, 17 Feb 2012 22:53:02 +0100 fix crosshair aiming
Xeli [Fri, 17 Feb 2012 22:53:02 +0100] rev 6703
fix crosshair aiming
Fri, 17 Feb 2012 22:18:21 +0100 remove all hwFloat calculations
Xeli [Fri, 17 Feb 2012 22:18:21 +0100] rev 6702
remove all hwFloat calculations
Fri, 17 Feb 2012 21:34:33 +0100 the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli [Fri, 17 Feb 2012 21:34:33 +0100] rev 6701
the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Fri, 17 Feb 2012 18:23:36 +0100 the most important commit of the year
koda [Fri, 17 Feb 2012 18:23:36 +0100] rev 6700
the most important commit of the year
Fri, 17 Feb 2012 17:43:59 +0100 exploit the new setWhatsThis feature in our desktop frontend
koda [Fri, 17 Feb 2012 17:43:59 +0100] rev 6699
exploit the new setWhatsThis feature in our desktop frontend
Fri, 17 Feb 2012 15:55:31 +0100 forgot begin
Xeli [Fri, 17 Feb 2012 15:55:31 +0100] rev 6698
forgot begin
Fri, 17 Feb 2012 15:35:20 +0400 Use queued signal-slot connections with HWNet class
unc0rr [Fri, 17 Feb 2012 15:35:20 +0400] rev 6697
Use queued signal-slot connections with HWNet class
Fri, 17 Feb 2012 12:17:43 +0100 ops
koda [Fri, 17 Feb 2012 12:17:43 +0100] rev 6696
ops
Fri, 17 Feb 2012 12:08:01 +0100 refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda [Fri, 17 Feb 2012 12:08:01 +0100] rev 6695
refactored a few types involved in the touch interface and corrected a few invisible mistakes
Fri, 17 Feb 2012 09:33:03 +0100 and of course fix build for sdl 1.2
koda [Fri, 17 Feb 2012 09:33:03 +0100] rev 6694
and of course fix build for sdl 1.2
Thu, 16 Feb 2012 23:20:49 +0100 carried out some cosmetic TODOs in uTouch
koda [Thu, 16 Feb 2012 23:20:49 +0100] rev 6693
carried out some cosmetic TODOs in uTouch
Thu, 16 Feb 2012 21:32:19 +0100 move the aim buttons to be above the jump button
Xeli [Thu, 16 Feb 2012 21:32:19 +0100] rev 6692
move the aim buttons to be above the jump button
Thu, 16 Feb 2012 17:48:03 +0100 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli [Thu, 16 Feb 2012 17:48:03 +0100] rev 6691
added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Thu, 16 Feb 2012 20:32:47 +0400 Send team removal message on incorrect engine shutdown (when game not finished). Should help with game hang when room master closes engine, then quits room.
unc0rr [Thu, 16 Feb 2012 20:32:47 +0400] rev 6690
Send team removal message on incorrect engine shutdown (when game not finished). Should help with game hang when room master closes engine, then quits room.
Thu, 16 Feb 2012 16:16:59 +0100 wops, added an extra USE_TOUCH_INTERFACE
Xeli [Thu, 16 Feb 2012 16:16:59 +0100] rev 6689
wops, added an extra USE_TOUCH_INTERFACE
Thu, 16 Feb 2012 16:02:41 +0100 added translate/fade animations for OnScreenWidgets
Xeli [Thu, 16 Feb 2012 16:02:41 +0100] rev 6688
added translate/fade animations for OnScreenWidgets
Wed, 15 Feb 2012 20:59:00 +0100 use realtick rather than SDL_GetTicks
Xeli [Wed, 15 Feb 2012 20:59:00 +0100] rev 6687
use realtick rather than SDL_GetTicks
Wed, 15 Feb 2012 18:34:08 +0100 rebuild all modules each time..... :P
Xeli [Wed, 15 Feb 2012 18:34:08 +0100] rev 6686
rebuild all modules each time..... :P
Wed, 15 Feb 2012 18:22:39 +0100 moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
koda [Wed, 15 Feb 2012 18:22:39 +0100] rev 6685
moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
Wed, 15 Feb 2012 18:03:51 +0100 unbreak uTouch
Xeli [Wed, 15 Feb 2012 18:03:51 +0100] rev 6684
unbreak uTouch
Wed, 15 Feb 2012 16:23:59 +0100 small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
koda [Wed, 15 Feb 2012 16:23:59 +0100] rev 6683
small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
Mon, 13 Feb 2012 08:18:59 +0100 update position of on screen buttons on resize
koda [Mon, 13 Feb 2012 08:18:59 +0100] rev 6682
update position of on screen buttons on resize
Sun, 12 Feb 2012 15:11:47 -0500 oops
nemo [Sun, 12 Feb 2012 15:11:47 -0500] rev 6681
oops
Sun, 12 Feb 2012 22:18:49 +0400 Show preview immediately on fetch
unc0rr [Sun, 12 Feb 2012 22:18:49 +0400] rev 6680
Show preview immediately on fetch
Sun, 12 Feb 2012 18:50:22 +0100 tweaks to the value tracking slider (doesn't draw outside the superview bounds) and assign proper copyright notice to it
koda [Sun, 12 Feb 2012 18:50:22 +0100] rev 6679
tweaks to the value tracking slider (doesn't draw outside the superview bounds) and assign proper copyright notice to it
Sun, 12 Feb 2012 18:08:34 +0100 restored interface on iphone
koda [Sun, 12 Feb 2012 18:08:34 +0100] rev 6678
restored interface on iphone
Sun, 12 Feb 2012 19:38:32 +0400 Remove STL dependency (again), fix qmake build
unc0rr [Sun, 12 Feb 2012 19:38:32 +0400] rev 6677
Remove STL dependency (again), fix qmake build
Sun, 12 Feb 2012 15:59:10 +0100 add keywords for landscape ammomenu and touch interface
koda [Sun, 12 Feb 2012 15:59:10 +0100] rev 6676
add keywords for landscape ammomenu and touch interface
Sun, 12 Feb 2012 15:35:06 +0100 tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
koda [Sun, 12 Feb 2012 15:35:06 +0100] rev 6675
tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
Sun, 12 Feb 2012 15:27:25 +0100 gather context restoration under a single keyword
koda [Sun, 12 Feb 2012 15:27:25 +0100] rev 6674
gather context restoration under a single keyword
Sun, 12 Feb 2012 15:04:17 +0100 colorWithPatternImage uses too much memory
koda [Sun, 12 Feb 2012 15:04:17 +0100] rev 6673
colorWithPatternImage uses too much memory
Sun, 12 Feb 2012 11:05:26 +0100 fixed a little event propagation problem, added rotation support to the scheme setting page
koda [Sun, 12 Feb 2012 11:05:26 +0100] rev 6672
fixed a little event propagation problem, added rotation support to the scheme setting page
Sun, 12 Feb 2012 10:08:58 +0100 shorten the portait orientation check
koda [Sun, 12 Feb 2012 10:08:58 +0100] rev 6671
shorten the portait orientation check
Sat, 11 Feb 2012 19:24:09 +0100 ios weapon setting page supports rotation
koda [Sat, 11 Feb 2012 19:24:09 +0100] rev 6670
ios weapon setting page supports rotation
Sat, 11 Feb 2012 06:11:19 +0100 i don't know how this is possible
koda [Sat, 11 Feb 2012 06:11:19 +0100] rev 6669
i don't know how this is possible
Sat, 11 Feb 2012 14:30:15 +0100 split the installing and building in the android Makefile
Xeli [Sat, 11 Feb 2012 14:30:15 +0100] rev 6668
split the installing and building in the android Makefile
Sat, 11 Feb 2012 05:48:33 +0100 ios check for music preference also for fading methods
koda [Sat, 11 Feb 2012 05:48:33 +0100] rev 6667
ios check for music preference also for fading methods
Sat, 11 Feb 2012 05:13:56 +0100 fix coordinate system on ios overlay
koda [Sat, 11 Feb 2012 05:13:56 +0100] rev 6666
fix coordinate system on ios overlay
Sat, 11 Feb 2012 04:27:58 +0100 one more pt locale update
inu [Sat, 11 Feb 2012 04:27:58 +0100] rev 6665
one more pt locale update
Sat, 11 Feb 2012 04:24:53 +0100 minor changes to ios project file to better behave with buildbot
koda [Sat, 11 Feb 2012 04:24:53 +0100] rev 6664
minor changes to ios project file to better behave with buildbot
Fri, 10 Feb 2012 17:18:49 +0400 Workaround pointers to not yet defined types
unc0rr [Fri, 10 Feb 2012 17:18:49 +0400] rev 6663
Workaround pointers to not yet defined types
Fri, 10 Feb 2012 12:21:54 +0100 updated pt_pt locale
inu [Fri, 10 Feb 2012 12:21:54 +0100] rev 6662
updated pt_pt locale
Thu, 09 Feb 2012 19:59:57 +0100 disable the use of the accelerometer on android, we don't use it and it only drains the battery
Xeli [Thu, 09 Feb 2012 19:59:57 +0100] rev 6661
disable the use of the accelerometer on android, we don't use it and it only drains the battery
Thu, 09 Feb 2012 19:06:43 +0100 merge
koda [Thu, 09 Feb 2012 19:06:43 +0100] rev 6660
merge
Thu, 09 Feb 2012 19:05:52 +0100 move the classes recently added to a proper folder
koda [Thu, 09 Feb 2012 19:05:52 +0100] rev 6659
move the classes recently added to a proper folder
Thu, 09 Feb 2012 18:59:46 +0100 added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
koda [Thu, 09 Feb 2012 18:59:46 +0100] rev 6658
added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
Thu, 09 Feb 2012 18:09:03 +0100 small ios weapon localisation handling fix
koda [Thu, 09 Feb 2012 18:09:03 +0100] rev 6657
small ios weapon localisation handling fix
Thu, 09 Feb 2012 17:28:05 +0100 ios: added MXAudioPlayerFadeOperation to allow easy fade in and out of background music
koda [Thu, 09 Feb 2012 17:28:05 +0100] rev 6656
ios: added MXAudioPlayerFadeOperation to allow easy fade in and out of background music
Thu, 09 Feb 2012 16:31:02 +0100 updated ios description portuguese
inu [Thu, 09 Feb 2012 16:31:02 +0100] rev 6655
updated ios description portuguese
Thu, 09 Feb 2012 14:12:50 +0100 use the way actions are initiated the same way as koda implemented with PascalExports, using boolean values such as upKey and enterKey, this prevents the user from being able to control the AI
Xeli [Thu, 09 Feb 2012 14:12:50 +0100] rev 6654
use the way actions are initiated the same way as koda implemented with PascalExports, using boolean values such as upKey and enterKey, this prevents the user from being able to control the AI
Wed, 08 Feb 2012 15:49:55 +0400 Move a bit further
unc0rr [Wed, 08 Feb 2012 15:49:55 +0400] rev 6653
Move a bit further
Tue, 07 Feb 2012 22:39:36 -0500 and oooone last off-by-1 in ammo menu
nemo [Tue, 07 Feb 2012 22:39:36 -0500] rev 6652
and oooone last off-by-1 in ammo menu
Tue, 07 Feb 2012 23:50:52 +0100 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli [Tue, 07 Feb 2012 23:50:52 +0100] rev 6651
fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Tue, 07 Feb 2012 21:19:10 +0100 fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
Xeli [Tue, 07 Feb 2012 21:19:10 +0100] rev 6650
fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
Tue, 07 Feb 2012 22:18:44 +0400 Fix a bug with type declaration trying to resolve type being declared
unc0rr [Tue, 07 Feb 2012 22:18:44 +0400] rev 6649
Fix a bug with type declaration trying to resolve type being declared
Tue, 07 Feb 2012 18:56:49 +0100 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli [Tue, 07 Feb 2012 18:56:49 +0100] rev 6648
prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Mon, 06 Feb 2012 22:59:28 -0500 slider tweak
nemo [Mon, 06 Feb 2012 22:59:28 -0500] rev 6647
slider tweak
Tue, 07 Feb 2012 02:10:15 +0100 merge
koda [Tue, 07 Feb 2012 02:10:15 +0100] rev 6646
merge
Mon, 06 Feb 2012 20:04:32 -0500 Fixes slot sprite and ammo sprites overlapping left side border. There is still the issue that boxes should be 32px between borders, but right now they are 33px on all but the first row (since the outside border overlaps it by 1px) causing the slot sprite to have 2px of border on the left and 1px of border on the right.
nemo [Mon, 06 Feb 2012 20:04:32 -0500] rev 6645
Fixes slot sprite and ammo sprites overlapping left side border. There is still the issue that boxes should be 32px between borders, but right now they are 33px on all but the first row (since the outside border overlaps it by 1px) causing the slot sprite to have 2px of border on the left and 1px of border on the right.
Mon, 06 Feb 2012 19:46:46 -0500 Fix slider positions
nemo [Mon, 06 Feb 2012 19:46:46 -0500] rev 6644
Fix slider positions
Tue, 07 Feb 2012 01:18:29 +0100 merge
koda [Tue, 07 Feb 2012 01:18:29 +0100] rev 6643
merge
Mon, 06 Feb 2012 23:21:04 +0100 add the button images to the android assets
Xeli [Mon, 06 Feb 2012 23:21:04 +0100] rev 6642
add the button images to the android assets
Mon, 06 Feb 2012 22:52:15 +0100 wops, must use tabs not spaces..
Xeli [Mon, 06 Feb 2012 22:52:15 +0100] rev 6641
wops, must use tabs not spaces..
Mon, 06 Feb 2012 22:40:09 +0100 the buttons actually work now!
Xeli [Mon, 06 Feb 2012 22:40:09 +0100] rev 6640
the buttons actually work now!
Mon, 06 Feb 2012 22:39:52 +0100 fix compiler error for non android build
Xeli [Mon, 06 Feb 2012 22:39:52 +0100] rev 6639
fix compiler error for non android build
Mon, 06 Feb 2012 19:41:46 +0100 wops, too much copy pasting
Xeli [Mon, 06 Feb 2012 19:41:46 +0100] rev 6638
wops, too much copy pasting
Mon, 06 Feb 2012 19:16:22 +0100 show buttons on the screen, similar to the iOS overlay
Xeli [Mon, 06 Feb 2012 19:16:22 +0100] rev 6637
show buttons on the screen, similar to the iOS overlay
Tue, 07 Feb 2012 01:18:03 +0100 ios game configuration page rotation gliches fix
koda [Tue, 07 Feb 2012 01:18:03 +0100] rev 6636
ios game configuration page rotation gliches fix
Mon, 06 Feb 2012 23:17:45 +0400 Some progress, still can't find the source of bad behavior
unc0rr [Mon, 06 Feb 2012 23:17:45 +0400] rev 6635
Some progress, still can't find the source of bad behavior
Tue, 07 Feb 2012 00:34:25 +0100 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda [Tue, 07 Feb 2012 00:34:25 +0100] rev 6634
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
Sun, 05 Feb 2012 22:22:46 -0500 Increase volume on a number of sounds that were many times quieter than the other voices. Also remove empty space in Ooff1.ogg so it plays at the right time.
nemo [Sun, 05 Feb 2012 22:22:46 -0500] rev 6633
Increase volume on a number of sounds that were many times quieter than the other voices. Also remove empty space in Ooff1.ogg so it plays at the right time.
Sun, 05 Feb 2012 20:13:56 -0500 unbreak tardis
nemo [Sun, 05 Feb 2012 20:13:56 -0500] rev 6632
unbreak tardis
Sun, 05 Feb 2012 20:08:17 -0500 unbreak ammo menu
nemo [Sun, 05 Feb 2012 20:08:17 -0500] rev 6631
unbreak ammo menu
Sun, 05 Feb 2012 18:20:02 -0500 Disable opacity across the board. It is screwed up in OSX and apparently also Linux. Bad artifacts and overall performance.
nemo [Sun, 05 Feb 2012 18:20:02 -0500] rev 6630
Disable opacity across the board. It is screwed up in OSX and apparently also Linux. Bad artifacts and overall performance.
Sun, 05 Feb 2012 17:35:52 -0500 ok. really fix by toggling back to ready. At least, I think this should do it...
nemo [Sun, 05 Feb 2012 17:35:52 -0500] rev 6629
ok. really fix by toggling back to ready. At least, I think this should do it...
Sun, 05 Feb 2012 16:21:55 -0500 attempt to fix 3222bb0612ca - otherwise you are unable to start a second game without quitting the room.
nemo [Sun, 05 Feb 2012 16:21:55 -0500] rev 6628
attempt to fix 3222bb0612ca - otherwise you are unable to start a second game without quitting the room.
Sun, 05 Feb 2012 15:20:49 -0500 add individual hog healths to team health bar
nemo [Sun, 05 Feb 2012 15:20:49 -0500] rev 6627
add individual hog healths to team health bar
Sun, 05 Feb 2012 23:24:43 +0400 Further work on propagating types. Now it hopefully works fully, just need to annotate namespace with types first.
unc0rr [Sun, 05 Feb 2012 23:24:43 +0400] rev 6626
Further work on propagating types. Now it hopefully works fully, just need to annotate namespace with types first.
Sun, 05 Feb 2012 15:55:15 +0100 some refactoring + you can now tap on the ammo menu to select a weapon
Xeli [Sun, 05 Feb 2012 15:55:15 +0100] rev 6625
some refactoring + you can now tap on the ammo menu to select a weapon
Sun, 05 Feb 2012 15:52:26 +0100 BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
koda [Sun, 05 Feb 2012 15:52:26 +0100] rev 6624
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
Sat, 04 Feb 2012 23:06:22 +0100 check if the latest assets have been moved to the sdcard (compare with versionCode)
Xeli [Sat, 04 Feb 2012 23:06:22 +0100] rev 6623
check if the latest assets have been moved to the sdcard (compare with versionCode)
Sat, 04 Feb 2012 16:22:46 +0100 Rewrote the Ammomenu:
Xeli [Sat, 04 Feb 2012 16:22:46 +0100] rev 6622
Rewrote the Ammomenu: Added landscape ammomenu At the moment MOBILE indicates landscape, but we could just as easily make a variable out of it Draw to texture once uVariables.AmmoMenuInvalidated indicates a new ammo menu needs to be drawn, see uTeams and uAmmos Slot/Cellsize is dependent on uConsts.AMSlotSize this should make it easier to scale the ammo menu on smaller screens AmmoRect AmmoRect indicates where and how big the ammo menu is, this makes positioning a bit easier imo, because you only need to change the position at one single point needs testing on the iphone (and other systems as well ofcourse..)
Sat, 04 Feb 2012 16:17:31 +0100 Android makefile: compile with debug symbols and ant clean, otherwise it wont update the apk if you have only changed a lib
Xeli [Sat, 04 Feb 2012 16:17:31 +0100] rev 6621
Android makefile: compile with debug symbols and ant clean, otherwise it wont update the apk if you have only changed a lib
Sat, 04 Feb 2012 16:15:57 +0100 Expanded copyToXY, it doesn't copy the whole src sprite, srcX/Y to srcW/h, added DrawSprite2Surf and DrawLine2Surf
Xeli [Sat, 04 Feb 2012 16:15:57 +0100] rev 6620
Expanded copyToXY, it doesn't copy the whole src sprite, srcX/Y to srcW/h, added DrawSprite2Surf and DrawLine2Surf
Sun, 29 Jan 2012 18:05:35 +0100 disable using files from the assets dir, and use fopen()
Xeli [Sun, 29 Jan 2012 18:05:35 +0100] rev 6619
disable using files from the assets dir, and use fopen()
Fri, 03 Feb 2012 14:21:07 +0400 Propagate types on identifiers
unc0rr [Fri, 03 Feb 2012 14:21:07 +0400] rev 6618
Propagate types on identifiers
Tue, 31 Jan 2012 22:04:41 -0500 chinese update
cherrotluo [Tue, 31 Jan 2012 22:04:41 -0500] rev 6617
chinese update
Mon, 30 Jan 2012 17:32:18 -0500 astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo [Mon, 30 Jan 2012 17:32:18 -0500] rev 6616
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
Mon, 30 Jan 2012 23:20:28 +0100 more ios pages supporting rotaiton
koda [Mon, 30 Jan 2012 23:20:28 +0100] rev 6615
more ios pages supporting rotaiton
Mon, 30 Jan 2012 07:51:30 +0100 ahem, fix build
koda [Mon, 30 Jan 2012 07:51:30 +0100] rev 6614
ahem, fix build
Sun, 29 Jan 2012 18:52:01 +0100 disabling the discovery of SDL13+ on desktop. SDL13 has become SDL2 with a completely different ABI and will require a new FindSDL2 module for Cmake to be found; for current sdl development installations, hedgewars will either use the compatibility layer (present in sdl1.3 but not in sdl2) or just fail to build (in case sdl2 is installed but sdl1.2.* is not). whew
koda [Sun, 29 Jan 2012 18:52:01 +0100] rev 6613
disabling the discovery of SDL13+ on desktop. SDL13 has become SDL2 with a completely different ABI and will require a new FindSDL2 module for Cmake to be found; for current sdl development installations, hedgewars will either use the compatibility layer (present in sdl1.3 but not in sdl2) or just fail to build (in case sdl2 is installed but sdl1.2.* is not). whew
Sun, 29 Jan 2012 02:48:03 +0100 starting to convert the ipad interface to support all ortientations...
koda [Sun, 29 Jan 2012 02:48:03 +0100] rev 6612
starting to convert the ipad interface to support all ortientations...
Sun, 29 Jan 2012 02:45:12 +0100 rotation ftw!!! (engine part)
koda [Sun, 29 Jan 2012 02:45:12 +0100] rev 6611
rotation ftw!!! (engine part)
Sun, 29 Jan 2012 00:48:39 +0100 koda/ammomenu on desktop fix!
Xeli [Sun, 29 Jan 2012 00:48:39 +0100] rev 6610
koda/ammomenu on desktop fix!
Sat, 28 Jan 2012 23:10:39 +0100 minor cleanup, gather AMSlotSize in uConsts
koda [Sat, 28 Jan 2012 23:10:39 +0100] rev 6609
minor cleanup, gather AMSlotSize in uConsts
Sat, 28 Jan 2012 22:19:42 +0100 added the background for the weaponnames in MOBILE
Xeli [Sat, 28 Jan 2012 22:19:42 +0100] rev 6608
added the background for the weaponnames in MOBILE
Sat, 28 Jan 2012 19:04:42 +0100 fixed the weapon name position
Xeli [Sat, 28 Jan 2012 19:04:42 +0100] rev 6607
fixed the weapon name position
Sat, 28 Jan 2012 18:22:39 +0100 changed the ammomenu to be landscape for MOBILE, also tweaked the positions a bit, needs testing on iOS
Xeli [Sat, 28 Jan 2012 18:22:39 +0100] rev 6606
changed the ammomenu to be landscape for MOBILE, also tweaked the positions a bit, needs testing on iOS
Fri, 27 Jan 2012 23:02:36 -0500 bump to 0.9.18-dev - not sure how this was missed before
nemo [Fri, 27 Jan 2012 23:02:36 -0500] rev 6605
bump to 0.9.18-dev - not sure how this was missed before
Fri, 27 Jan 2012 10:19:14 +0100 this should lower compatibility with qt4.5 again, but i have no way to test it
koda [Fri, 27 Jan 2012 10:19:14 +0100] rev 6604
this should lower compatibility with qt4.5 again, but i have no way to test it
Thu, 26 Jan 2012 23:54:53 +0100 ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
koda [Thu, 26 Jan 2012 23:54:53 +0100] rev 6603
ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
Thu, 26 Jan 2012 22:20:21 +0100 background now properly resizes on tablets
Xeli [Thu, 26 Jan 2012 22:20:21 +0100] rev 6602
background now properly resizes on tablets
Thu, 26 Jan 2012 22:19:52 +0100 fixed the ammo menu on android, on tablets all weapons are 'choosable' and on phones I've moved the ammomenu up a bit
Xeli [Thu, 26 Jan 2012 22:19:52 +0100] rev 6601
fixed the ammo menu on android, on tablets all weapons are 'choosable' and on phones I've moved the ammomenu up a bit
Thu, 26 Jan 2012 16:04:08 +0400 Haha, I was greatly puzzled by "date.month() == 10 && date.daysInMonth() == 31" :D
unc0rr [Thu, 26 Jan 2012 16:04:08 +0400] rev 6600
Haha, I was greatly puzzled by "date.month() == 10 && date.daysInMonth() == 31" :D
Thu, 26 Jan 2012 02:06:57 +0100 enable pause/resume on the java side
Xeli [Thu, 26 Jan 2012 02:06:57 +0100] rev 6599
enable pause/resume on the java side
Thu, 26 Jan 2012 02:06:16 +0100 added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli [Thu, 26 Jan 2012 02:06:16 +0100] rev 6598
added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Tue, 24 Jan 2012 18:11:56 +0100 added TARDIS to minimal data dir, changed a couple of org_libsdl_app to org_hedgewars_hedgeroid in SDL_android.cpp and updated SDLActivity.java
Xeli [Tue, 24 Jan 2012 18:11:56 +0100] rev 6597
added TARDIS to minimal data dir, changed a couple of org_libsdl_app to org_hedgewars_hedgeroid in SDL_android.cpp and updated SDLActivity.java
Tue, 24 Jan 2012 11:54:53 -0500 Tweak voices a bit (always play hurry at correct time, skip "come on then" if other voice is playing)
nemo [Tue, 24 Jan 2012 11:54:53 -0500] rev 6596
Tweak voices a bit (always play hurry at correct time, skip "come on then" if other voice is playing)
Tue, 24 Jan 2012 03:38:18 +0100 add the android support package for Fragments and the like
Xeli [Tue, 24 Jan 2012 03:38:18 +0100] rev 6595
add the android support package for Fragments and the like
Tue, 24 Jan 2012 03:26:22 +0100 not needed when using the updated android ndk.. -_-
Xeli [Tue, 24 Jan 2012 03:26:22 +0100] rev 6594
not needed when using the updated android ndk.. -_-
Tue, 24 Jan 2012 03:04:23 +0100 revert Android.mk back after copying SDL_mixer and SDL_ttf
Xeli [Tue, 24 Jan 2012 03:04:23 +0100] rev 6593
revert Android.mk back after copying SDL_mixer and SDL_ttf
Tue, 24 Jan 2012 02:47:51 +0100 update the core/android/SDL_android.cpp fix some includes in Android.mks, use a different host to download some libs, sdl doesn't have up to date tarballs..
Xeli [Tue, 24 Jan 2012 02:47:51 +0100] rev 6592
update the core/android/SDL_android.cpp fix some includes in Android.mks, use a different host to download some libs, sdl doesn't have up to date tarballs..
Tue, 24 Jan 2012 01:59:28 +0100 these are needed for ndk-build or it won't know what api to build it for
Xeli [Tue, 24 Jan 2012 01:59:28 +0100] rev 6591
these are needed for ndk-build or it won't know what api to build it for
Tue, 24 Jan 2012 01:03:33 +0100 Added a script to simplify building the android port
Xeli [Tue, 24 Jan 2012 01:03:33 +0100] rev 6590
Added a script to simplify building the android port
Sun, 22 Jan 2012 23:36:36 +0100 some tweaks to the build process, cmake now generates some vital files, fpc only compiles those files which have been changed since the last time, SDL still does not work
Xeli [Sun, 22 Jan 2012 23:36:36 +0100] rev 6589
some tweaks to the build process, cmake now generates some vital files, fpc only compiles those files which have been changed since the last time, SDL still does not work
Sun, 22 Jan 2012 23:35:32 +0100 remove the incorrect text that people need to download before playing
Xeli [Sun, 22 Jan 2012 23:35:32 +0100] rev 6588
remove the incorrect text that people need to download before playing
Mon, 16 Jan 2012 14:25:26 +0100 Android: quick fix from a bug report from the market in the download manager
Xeli [Mon, 16 Jan 2012 14:25:26 +0100] rev 6587
Android: quick fix from a bug report from the market in the download manager
Wed, 18 Jan 2012 01:11:09 +0100 merge
koda [Wed, 18 Jan 2012 01:11:09 +0100] rev 6586
merge
Wed, 18 Jan 2012 01:10:35 +0100 little hack for playing less sounds in frontend
koda [Wed, 18 Jan 2012 01:10:35 +0100] rev 6585
little hack for playing less sounds in frontend
Wed, 18 Jan 2012 01:07:07 +0100 simplify qpushbuttonwithsound and add a mouseover sound (I tried selecting the least annoying ones, maybe it'd be better to look for proper button sound effects)
koda [Wed, 18 Jan 2012 01:07:07 +0100] rev 6584
simplify qpushbuttonwithsound and add a mouseover sound (I tried selecting the least annoying ones, maybe it'd be better to look for proper button sound effects)
Tue, 17 Jan 2012 23:42:30 +0100 skip button sound when exiting
bovi [Tue, 17 Jan 2012 23:42:30 +0100] rev 6583
skip button sound when exiting
Tue, 17 Jan 2012 23:36:15 +0100 move the feedback button in a nicer position
koda [Tue, 17 Jan 2012 23:36:15 +0100] rev 6582
move the feedback button in a nicer position
Tue, 17 Jan 2012 09:20:16 -0500 fix line endings
nemo [Tue, 17 Jan 2012 09:20:16 -0500] rev 6581
fix line endings
Tue, 17 Jan 2012 09:01:31 -0500 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer [Tue, 17 Jan 2012 09:01:31 -0500] rev 6580
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent. Some switch statements (uVisualGears.pas) are not lined up on the : so the internal code blocks are not aligned (lined up on the start of the label instead). Some function contents are indented against begin/end of function, some are not, some function begin/end are themselves indented (adler32). Also inconsistency in things like assigning of variables (whitespace before :=) and use of brackets in tests. Probably needs further review for possible code errors.
Mon, 16 Jan 2012 10:22:21 +0100 GCI task: season greetings
valnut [Mon, 16 Jan 2012 10:22:21 +0100] rev 6579
GCI task: season greetings
Sun, 15 Jan 2012 22:01:50 -0500 Also allow lua to change gfPerHogAmmo/gfSharedAmmo even if lua does not define new ammo stores
nemo [Sun, 15 Jan 2012 22:01:50 -0500] rev 6578
Also allow lua to change gfPerHogAmmo/gfSharedAmmo even if lua does not define new ammo stores
Mon, 16 Jan 2012 00:03:13 +0100 disable the glitchy exit sound
bovi [Mon, 16 Jan 2012 00:03:13 +0100] rev 6577
disable the glitchy exit sound
Sun, 15 Jan 2012 23:54:06 +0100 correct language identifier
koda [Sun, 15 Jan 2012 23:54:06 +0100] rev 6576
correct language identifier
Sun, 15 Jan 2012 23:50:41 +0100 hedgewars.pro formatting and removal of the last pageoptions hr
koda [Sun, 15 Jan 2012 23:50:41 +0100] rev 6575
hedgewars.pro formatting and removal of the last pageoptions hr
Sun, 15 Jan 2012 23:35:02 +0100 GCI task: stars
bovi [Sun, 15 Jan 2012 23:35:02 +0100] rev 6574
GCI task: stars
Sun, 15 Jan 2012 23:14:10 +0100 small tweak for compiling with xfire and qt under windows
bovi [Sun, 15 Jan 2012 23:14:10 +0100] rev 6573
small tweak for compiling with xfire and qt under windows
Sun, 15 Jan 2012 22:57:49 +0100 GCI task: ping
bovi [Sun, 15 Jan 2012 22:57:49 +0100] rev 6572
GCI task: ping
Sun, 15 Jan 2012 22:48:34 +0100 GCI task: iOS _language_ 3 (Romanian)
bovi [Sun, 15 Jan 2012 22:48:34 +0100] rev 6571
GCI task: iOS _language_ 3 (Romanian)
Sun, 15 Jan 2012 22:46:36 +0100 provide a minimal Romanian translation for engine
bovi [Sun, 15 Jan 2012 22:46:36 +0100] rev 6570
provide a minimal Romanian translation for engine
Sun, 15 Jan 2012 22:29:24 +0100 updated win build script
bovi [Sun, 15 Jan 2012 22:29:24 +0100] rev 6569
updated win build script
Sun, 15 Jan 2012 21:08:15 +0100 changed error message
Xeli [Sun, 15 Jan 2012 21:08:15 +0100] rev 6568
changed error message
Sun, 15 Jan 2012 21:07:52 +0100 Load the TeamCreationmenu's contents in a different thread
Xeli [Sun, 15 Jan 2012 21:07:52 +0100] rev 6567
Load the TeamCreationmenu's contents in a different thread
Sun, 15 Jan 2012 21:04:31 +0100 some bug fixed regarding the downloader
Xeli [Sun, 15 Jan 2012 21:04:31 +0100] rev 6566
some bug fixed regarding the downloader
Sun, 15 Jan 2012 21:00:10 +0100 Graphics used on the android market
Xeli [Sun, 15 Jan 2012 21:00:10 +0100] rev 6565
Graphics used on the android market
Sun, 15 Jan 2012 20:55:22 +0100 some meta build files needed for newer api levels...
Xeli [Sun, 15 Jan 2012 20:55:22 +0100] rev 6564
some meta build files needed for newer api levels...
Sun, 15 Jan 2012 12:40:48 -0500 Assign ammo counts as well, in case the game flags were changed by the script
nemo [Sun, 15 Jan 2012 12:40:48 -0500] rev 6563
Assign ammo counts as well, in case the game flags were changed by the script
Sat, 14 Jan 2012 14:59:19 +0100 somehow my paths slipped in...
koda [Sat, 14 Jan 2012 14:59:19 +0100] rev 6562
somehow my paths slipped in...
Sat, 14 Jan 2012 05:05:53 +0100 GCI task: feedback is important
valnut [Sat, 14 Jan 2012 05:05:53 +0100] rev 6561
GCI task: feedback is important
Sat, 14 Jan 2012 05:03:21 +0100 GCI task: cmd.exe
bovi [Sat, 14 Jan 2012 05:03:21 +0100] rev 6560
GCI task: cmd.exe
Fri, 13 Jan 2012 13:48:48 -0500 Fix typos
nemo [Fri, 13 Jan 2012 13:48:48 -0500] rev 6559
Fix typos
Fri, 13 Jan 2012 22:28:59 +0400 Spanish voice
gallardo_pablo@hotmail.com [Fri, 13 Jan 2012 22:28:59 +0400] rev 6558
Spanish voice
Wed, 11 Jan 2012 21:46:06 +0000 Push RopePercent to lua to fix rope if not set
enveezee [Wed, 11 Jan 2012 21:46:06 +0000] rev 6557
Push RopePercent to lua to fix rope if not set
Wed, 11 Jan 2012 22:26:07 -0500 Allow multiple portals, so long as the team hasn't changed...
nemo [Wed, 11 Jan 2012 22:26:07 -0500] rev 6556
Allow multiple portals, so long as the team hasn't changed...
Tue, 10 Jan 2012 22:41:35 -0500 allow roping into a portal (still detaches rope)
nemo [Tue, 10 Jan 2012 22:41:35 -0500] rev 6555
allow roping into a portal (still detaches rope)
Mon, 09 Jan 2012 01:13:55 -0500 ok. pretty sure that has to be consistent in both. go with the smaller one...
nemo [Mon, 09 Jan 2012 01:13:55 -0500] rev 6554
ok. pretty sure that has to be consistent in both. go with the smaller one...
Mon, 09 Jan 2012 00:50:39 -0500 Slow down flakes/clouds that are farther away. Also unbreak NTPX w/ SDL 1.2
nemo [Mon, 09 Jan 2012 00:50:39 -0500] rev 6553
Slow down flakes/clouds that are farther away. Also unbreak NTPX w/ SDL 1.2
Sat, 07 Jan 2012 00:10:47 +0400 Disallow dot as a part of identifier
unc0rr [Sat, 07 Jan 2012 00:10:47 +0400] rev 6552
Disallow dot as a part of identifier
Fri, 06 Jan 2012 01:51:04 +0100 fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
koda [Fri, 06 Jan 2012 01:51:04 +0100] rev 6551
fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
Wed, 04 Jan 2012 02:06:44 +0100 GCI task: iOS Portuguese
Ivo Nunes [Wed, 04 Jan 2012 02:06:44 +0100] rev 6550
GCI task: iOS Portuguese
Sun, 01 Jan 2012 15:24:55 -0500 graphics fix. take 3
RoFra [Sun, 01 Jan 2012 15:24:55 -0500] rev 6549
graphics fix. take 3
Sun, 01 Jan 2012 14:14:55 -0500 Fixed unicode italian missions translation update
ChipHome [Sun, 01 Jan 2012 14:14:55 -0500] rev 6548
Fixed unicode italian missions translation update
Sun, 01 Jan 2012 13:20:22 -0500 one more mask, reduce hog count on ruler map
nemo [Sun, 01 Jan 2012 13:20:22 -0500] rev 6547
one more mask, reduce hog count on ruler map
Sun, 01 Jan 2012 12:01:25 -0500 Italian update - ditched missions file since encoding appears to be incorrect.
ChipHome [Sun, 01 Jan 2012 12:01:25 -0500] rev 6546
Italian update - ditched missions file since encoding appears to be incorrect.
Sat, 31 Dec 2011 03:24:44 +0100 GCI task: iOS Japanese
thebowseat [Sat, 31 Dec 2011 03:24:44 +0100] rev 6545
GCI task: iOS Japanese
Sat, 31 Dec 2011 03:21:09 +0100 update ios project file with new uGears* files; flags for one text file
koda [Sat, 31 Dec 2011 03:21:09 +0100] rev 6544
update ios project file with new uGears* files; flags for one text file
Sat, 31 Dec 2011 01:52:14 +0300 Fix build
unc0rr [Sat, 31 Dec 2011 01:52:14 +0300] rev 6543
Fix build
Fri, 30 Dec 2011 22:20:57 +0300 Oops
unc0rr [Fri, 30 Dec 2011 22:20:57 +0300] rev 6542
Oops
Thu, 29 Dec 2011 23:02:40 +0300 Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
unc0rr [Thu, 29 Dec 2011 23:02:40 +0300] rev 6541
Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
Thu, 29 Dec 2011 09:40:16 +0100 GCI task: one bug (issue 167)
jerryma1121 [Thu, 29 Dec 2011 09:40:16 +0100] rev 6540
GCI task: one bug (issue #167)
Thu, 29 Dec 2011 09:35:04 +0100 GCI task: idea
kragniz [Thu, 29 Dec 2011 09:35:04 +0100] rev 6539
GCI task: idea
Thu, 29 Dec 2011 09:29:56 +0100 testing, let's try -Os optimisation for frontend and engine; small cleanup and typos
koda [Thu, 29 Dec 2011 09:29:56 +0100] rev 6538
testing, let's try -Os optimisation for frontend and engine; small cleanup and typos
Wed, 28 Dec 2011 21:53:40 +0300 Take koda's notice into account, also update list of source files
unc0rr [Wed, 28 Dec 2011 21:53:40 +0300] rev 6537
Take koda's notice into account, also update list of source files
Wed, 28 Dec 2011 11:13:29 -0500 add -O2
unc0rr [Wed, 28 Dec 2011 11:13:29 -0500] rev 6536
add -O2
Wed, 28 Dec 2011 18:40:02 +0300 It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
unc0rr [Wed, 28 Dec 2011 18:40:02 +0300] rev 6535
It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
Tue, 27 Dec 2011 14:14:26 -0500 Experiment in eliminating transparent white from LandPixels - I think it messes up on some graphics cards. Noticed a curious white border on a girder in a theme Randy is working on. At the very least it is slightly more efficient in the blit.
nemo [Tue, 27 Dec 2011 14:14:26 -0500] rev 6534
Experiment in eliminating transparent white from LandPixels - I think it messes up on some graphics cards. Noticed a curious white border on a girder in a theme Randy is working on. At the very least it is slightly more efficient in the blit.
Tue, 20 Dec 2011 16:13:17 -0500 Italian update
ChipHome [Tue, 20 Dec 2011 16:13:17 -0500] rev 6533
Italian update
Sat, 17 Dec 2011 13:12:33 -0500 Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo [Sat, 17 Dec 2011 13:12:33 -0500] rev 6532
Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
Thu, 15 Dec 2011 12:57:26 -0500 Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
nemo [Thu, 15 Dec 2011 12:57:26 -0500] rev 6531
Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
Thu, 15 Dec 2011 11:06:36 -0500 Experiment. Applying density to both ammoshove and explosion, w/ distance of a hedgehog knock being standard value (/3 since hedgehog "density" is 3)
nemo [Thu, 15 Dec 2011 11:06:36 -0500] rev 6530
Experiment. Applying density to both ammoshove and explosion, w/ distance of a hedgehog knock being standard value (/3 since hedgehog "density" is 3)
Mon, 12 Dec 2011 19:23:05 +0100 added SetAmmoStore to lua for convinience
Henek [Mon, 12 Dec 2011 19:23:05 +0100] rev 6529
added SetAmmoStore to lua for convinience
Mon, 12 Dec 2011 00:10:55 +0100 added 'loaded locale' message, other minor things
koda [Mon, 12 Dec 2011 00:10:55 +0100] rev 6528
added 'loaded locale' message, other minor things
Mon, 12 Dec 2011 00:10:11 +0100 finally hook the engine localization on ios
koda [Mon, 12 Dec 2011 00:10:11 +0100] rev 6527
finally hook the engine localization on ios
Sun, 11 Dec 2011 23:20:59 +0100 GCI task: iOS _languages_ 2 (Bulgarian)
Resoow [Sun, 11 Dec 2011 23:20:59 +0100] rev 6526
GCI task: iOS _languages_ 2 (Bulgarian)
Sun, 11 Dec 2011 23:15:06 +0300 [GCI] backz task: unify the back button functionality, avoid using the save button
m4tx [Sun, 11 Dec 2011 23:15:06 +0300] rev 6525
[GCI] backz task: unify the back button functionality, avoid using the save button
Sun, 11 Dec 2011 19:57:04 +0100 make sure to stop music before freeing it
koda [Sun, 11 Dec 2011 19:57:04 +0100] rev 6524
make sure to stop music before freeing it
Sun, 11 Dec 2011 14:52:02 +0100 enable lua to also set rope length percent
Henek [Sun, 11 Dec 2011 14:52:02 +0100] rev 6523
enable lua to also set rope length percent
Sat, 10 Dec 2011 04:10:32 +0100 removing my reserved hat.
sheepluva [Sat, 10 Dec 2011 04:10:32 +0100] rev 6522
removing my reserved hat. also using this commit to test whether CIA.vc notification directly by google-code works (so that you don't have to rely on my server doing this anymore) see http://cia.vc/blog/2009/03/google-revisited/
Thu, 08 Dec 2011 23:30:03 -0500 missing nil
nemo [Thu, 08 Dec 2011 23:30:03 -0500] rev 6521
missing nil
Thu, 08 Dec 2011 14:44:10 +0400 Some more work on scopes
unc0rr [Thu, 08 Dec 2011 14:44:10 +0400] rev 6520
Some more work on scopes
Wed, 07 Dec 2011 19:38:33 -0500 oops. this is more efficient anyway.
nemo [Wed, 07 Dec 2011 19:38:33 -0500] rev 6519
oops. this is more efficient anyway.
Wed, 07 Dec 2011 23:35:13 +0100 ios italian translation
koda [Wed, 07 Dec 2011 23:35:13 +0100] rev 6518
ios italian translation
Wed, 07 Dec 2011 23:04:57 +0300 Format code a bit
unc0rr [Wed, 07 Dec 2011 23:04:57 +0300] rev 6517
Format code a bit
Wed, 07 Dec 2011 22:54:39 +0300 Further progress on dealing with namespaces
unc0rr [Wed, 07 Dec 2011 22:54:39 +0300] rev 6516
Further progress on dealing with namespaces
Wed, 07 Dec 2011 11:35:03 -0500 Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
nemo [Wed, 07 Dec 2011 11:35:03 -0500] rev 6515
Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
Wed, 07 Dec 2011 17:55:23 +0400 - Fix type2C id2C call
unc0rr [Wed, 07 Dec 2011 17:55:23 +0400] rev 6514
- Fix type2C id2C call - Introduce renderCFiles function
Wed, 07 Dec 2011 12:19:36 +0100 Auto refresh room list after leaving room. Fixes issue #320 for voluntarily and involuntarily coming to room list.
blackmetalowiec [Wed, 07 Dec 2011 12:19:36 +0100] rev 6513
Auto refresh room list after leaving room. Fixes issue #320 for voluntarily and involuntarily coming to room list.
Wed, 07 Dec 2011 08:01:18 +0300 "System" unit to help converter
unc0rr [Wed, 07 Dec 2011 08:01:18 +0300] rev 6512
"System" unit to help converter
Tue, 06 Dec 2011 22:05:59 +0300 Ok, State monad instead
unc0rr [Tue, 06 Dec 2011 22:05:59 +0300] rev 6511
Ok, State monad instead
Tue, 06 Dec 2011 16:16:48 -0500 nicer graphic
Terrington_Snyde [Tue, 06 Dec 2011 16:16:48 -0500] rev 6510
nicer graphic
Tue, 06 Dec 2011 17:59:10 +0400 Convert into Reader monad
unc0rr [Tue, 06 Dec 2011 17:59:10 +0400] rev 6509
Convert into Reader monad
Mon, 05 Dec 2011 23:52:59 -0500 Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
nemo [Mon, 05 Dec 2011 23:52:59 -0500] rev 6508
Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
Mon, 05 Dec 2011 23:10:53 -0500 with statement considered harmful
nemo [Mon, 05 Dec 2011 23:10:53 -0500] rev 6507
with statement considered harmful
Tue, 06 Dec 2011 05:53:02 +0200 Don't forget about Rope Training.
mikade [Tue, 06 Dec 2011 05:53:02 +0200] rev 6506
Don't forget about Rope Training.
Tue, 06 Dec 2011 05:41:52 +0200 oops
mikade [Tue, 06 Dec 2011 05:41:52 +0200] rev 6505
oops
Tue, 06 Dec 2011 04:46:47 +0200 merge
mikade [Tue, 06 Dec 2011 04:46:47 +0200] rev 6504
merge
Mon, 05 Dec 2011 18:38:25 -0500 ...
nemo [Mon, 05 Dec 2011 18:38:25 -0500] rev 6503
...
Mon, 05 Dec 2011 18:38:07 -0500 ...
nemo [Mon, 05 Dec 2011 18:38:07 -0500] rev 6502
...
Tue, 06 Dec 2011 00:47:24 +0200 Add some (slightly modified) GCI missions.
mikade [Tue, 06 Dec 2011 00:47:24 +0200] rev 6501
Add some (slightly modified) GCI missions.
Mon, 05 Dec 2011 23:04:10 +0300 Let .hs be native eol format too
unc0rr [Mon, 05 Dec 2011 23:04:10 +0300] rev 6500
Let .hs be native eol format too
Mon, 05 Dec 2011 17:56:49 +0400 Start converting into monadic code using Reader monad (will be used to store information about namespace)
unc0rr [Mon, 05 Dec 2011 17:56:49 +0400] rev 6499
Start converting into monadic code using Reader monad (will be used to store information about namespace)
Fri, 02 Dec 2011 15:03:27 +0400 Some tiny optimizations
unc0rr [Fri, 02 Dec 2011 15:03:27 +0400] rev 6498
Some tiny optimizations
Sun, 04 Dec 2011 15:21:50 -0500 Bind 1-5 in defaults. Missions really need the option to pick a team though, using default team if none supplied.
nemo [Sun, 04 Dec 2011 15:21:50 -0500] rev 6497
Bind 1-5 in defaults. Missions really need the option to pick a team though, using default team if none supplied.
Sun, 04 Dec 2011 18:58:52 +0100 update the ios data script for the new audio mono location
koda [Sun, 04 Dec 2011 18:58:52 +0100] rev 6496
update the ios data script for the new audio mono location
Sun, 04 Dec 2011 18:53:49 +0100 audio mono is back
koda [Sun, 04 Dec 2011 18:53:49 +0100] rev 6495
audio mono is back
Sun, 04 Dec 2011 18:52:22 +0100 ios port working again, mono audio is missing
koda [Sun, 04 Dec 2011 18:52:22 +0100] rev 6494
ios port working again, mono audio is missing
Sun, 04 Dec 2011 11:53:08 +0100 GCI task: iOS Danish
Kimsey0 [Sun, 04 Dec 2011 11:53:08 +0100] rev 6493
GCI task: iOS Danish
Sun, 04 Dec 2011 01:00:18 +0300 No more nested functions in code
unc0rr [Sun, 04 Dec 2011 01:00:18 +0300] rev 6492
No more nested functions in code
Sun, 04 Dec 2011 00:56:07 +0300 Some cleanup here and there
unc0rr [Sun, 04 Dec 2011 00:56:07 +0300] rev 6491
Some cleanup here and there
Sun, 04 Dec 2011 00:52:47 +0300 - Give uLand more modularity
unc0rr [Sun, 04 Dec 2011 00:52:47 +0300] rev 6490
- Give uLand more modularity - Get rid of some more nested functions
Sat, 03 Dec 2011 22:21:23 +0300 Add base type tags to identifiers
unc0rr [Sat, 03 Dec 2011 22:21:23 +0300] rev 6489
Add base type tags to identifiers
Sat, 03 Dec 2011 19:18:13 +0100 android: moved the different objects representing the different game parameters to a different package
Xeli [Sat, 03 Dec 2011 19:18:13 +0100] rev 6488
android: moved the different objects representing the different game parameters to a different package
Sat, 03 Dec 2011 19:09:24 +0100 android: rename TouchInterface package to UserInput
Xeli [Sat, 03 Dec 2011 19:09:24 +0100] rev 6487
android: rename TouchInterface package to UserInput
Sat, 03 Dec 2011 18:50:29 +0100 android: startgamemenu now has some default values, plus the themes are ordered alphabetically
Xeli [Sat, 03 Dec 2011 18:50:29 +0100] rev 6486
android: startgamemenu now has some default values, plus the themes are ordered alphabetically
Sat, 03 Dec 2011 18:49:17 +0100 android: hopefully prevents a FC, I can't reproduce it though..
Xeli [Sat, 03 Dec 2011 18:49:17 +0100] rev 6485
android: hopefully prevents a FC, I can't reproduce it though..
Sat, 03 Dec 2011 15:22:07 +0100 fix exe flags of new translations
koda [Sat, 03 Dec 2011 15:22:07 +0100] rev 6484
fix exe flags of new translations
Sat, 03 Dec 2011 15:20:15 +0100 GCI task: iOS _language_ (Turkish)
huseyinaksu [Sat, 03 Dec 2011 15:20:15 +0100] rev 6483
GCI task: iOS _language_ (Turkish)
Sat, 03 Dec 2011 15:15:14 +0100 GCI task: iOS German
Leonard [Sat, 03 Dec 2011 15:15:14 +0100] rev 6482
GCI task: iOS German
Sat, 03 Dec 2011 15:09:46 +0100 GCI task: Danish translation
Kimsey0 [Sat, 03 Dec 2011 15:09:46 +0100] rev 6481
GCI task: Danish translation
Sat, 03 Dec 2011 15:06:47 +0100 italian typo, fix issue 324
koda [Sat, 03 Dec 2011 15:06:47 +0100] rev 6480
italian typo, fix issue #324
Sat, 03 Dec 2011 15:01:57 +0100 minor cleanup
koda [Sat, 03 Dec 2011 15:01:57 +0100] rev 6479
minor cleanup
Sat, 03 Dec 2011 14:43:09 +0100 cleanup and example
koda [Sat, 03 Dec 2011 14:43:09 +0100] rev 6478
cleanup and example
Sat, 03 Dec 2011 14:36:36 +0100 GCI task: describez
Oranger [Sat, 03 Dec 2011 14:36:36 +0100] rev 6477
GCI task: describez
Sat, 03 Dec 2011 12:00:32 +0100 neeeeeeeemoooooooooooooooo
koda [Sat, 03 Dec 2011 12:00:32 +0100] rev 6476
neeeeeeeemoooooooooooooooo
Sat, 03 Dec 2011 11:32:34 +0100 .hgignore update
koda [Sat, 03 Dec 2011 11:32:34 +0100] rev 6475
.hgignore update
Thu, 01 Dec 2011 18:02:27 +0400 - Improve renderer a bit, disallow nested functions
unc0rr [Thu, 01 Dec 2011 18:02:27 +0400] rev 6474
- Improve renderer a bit, disallow nested functions - Start getting rid of nested functions
Thu, 01 Dec 2011 11:30:06 +0400 Why 'And'? (help parser)
unc0rr [Thu, 01 Dec 2011 11:30:06 +0400] rev 6473
Why 'And'? (help parser)
Wed, 30 Nov 2011 23:16:44 +0100 present somthing that could be taken as a structure
Henek [Wed, 30 Nov 2011 23:16:44 +0100] rev 6472
present somthing that could be taken as a structure enable structures again disable sudden death music as a mood effect
Wed, 30 Nov 2011 12:19:10 +0100 further updates to iOS polish translation
blackmetalowiec [Wed, 30 Nov 2011 12:19:10 +0100] rev 6471
further updates to iOS polish translation
Tue, 29 Nov 2011 16:24:25 +0100 polish iOS translation update
blackmetalowiec [Tue, 29 Nov 2011 16:24:25 +0100] rev 6470
polish iOS translation update
Mon, 28 Nov 2011 17:41:35 -0500 remove placeholder values that snuck in in the merge
nemo [Mon, 28 Nov 2011 17:41:35 -0500] rev 6469
remove placeholder values that snuck in in the merge
Fri, 30 Dec 2011 13:54:39 +0400 Start refactoring uGears. Breaks build.
unc0rr [Fri, 30 Dec 2011 13:54:39 +0400] rev 6468
Start refactoring uGears. Breaks build.
Tue, 29 Nov 2011 17:42:42 +0400 - Improve parsing of prefix operators
unc0rr [Tue, 29 Nov 2011 17:42:42 +0400] rev 6467
- Improve parsing of prefix operators - Improve C renderer - pas2c now saves converted .c and .h files
Mon, 28 Nov 2011 23:14:11 +0300 merge
unc0rr [Mon, 28 Nov 2011 23:14:11 +0300] rev 6466
merge
Mon, 28 Nov 2011 17:38:50 +0100 typo... >,<
Xeli [Mon, 28 Nov 2011 17:38:50 +0100] rev 6465
typo... >,<
Mon, 28 Nov 2011 17:57:25 +0400 More verbose progress log, dump the result
unc0rr [Mon, 28 Nov 2011 17:57:25 +0400] rev 6464
More verbose progress log, dump the result
Mon, 28 Nov 2011 17:37:43 +0100 added a switch USE_SDLTHREADS
Xeli [Mon, 28 Nov 2011 17:37:43 +0100] rev 6463
added a switch USE_SDLTHREADS
Mon, 28 Nov 2011 17:38:50 +0100 typo... >,<
Xeli [Mon, 28 Nov 2011 17:38:50 +0100] rev 6462
typo... >,<
Mon, 28 Nov 2011 16:21:35 +0100 android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
Xeli [Mon, 28 Nov 2011 16:21:35 +0100] rev 6461
android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
Mon, 28 Nov 2011 17:37:43 +0100 added a switch USE_SDLTHREADS
Xeli [Mon, 28 Nov 2011 17:37:43 +0100] rev 6460
added a switch USE_SDLTHREADS
Mon, 28 Nov 2011 16:20:48 +0100 android: check if the sdcard directory is writable, if it isn't close the app
Xeli [Mon, 28 Nov 2011 16:20:48 +0100] rev 6459
android: check if the sdcard directory is writable, if it isn't close the app
Mon, 28 Nov 2011 16:21:35 +0100 android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
Xeli [Mon, 28 Nov 2011 16:21:35 +0100] rev 6458
android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
Mon, 28 Nov 2011 16:19:27 +0100 update android version
Xeli [Mon, 28 Nov 2011 16:19:27 +0100] rev 6457
update android version
Mon, 28 Nov 2011 16:20:48 +0100 android: check if the sdcard directory is writable, if it isn't close the app
Xeli [Mon, 28 Nov 2011 16:20:48 +0100] rev 6456
android: check if the sdcard directory is writable, if it isn't close the app
Mon, 28 Nov 2011 17:57:25 +0400 More verbose progress log, dump the result
unc0rr [Mon, 28 Nov 2011 17:57:25 +0400] rev 6455
More verbose progress log, dump the result
Mon, 28 Nov 2011 16:19:27 +0100 update android version
Xeli [Mon, 28 Nov 2011 16:19:27 +0100] rev 6454
update android version
Sun, 27 Nov 2011 23:13:22 +0300 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr [Sun, 27 Nov 2011 23:13:22 +0300] rev 6453
Countless imporvements to the parser and countless help to the parser in sources. Now parser is able to parse the whole engine \o/
Sun, 27 Nov 2011 19:34:08 +0300 More work on the parser
unc0rr [Sun, 27 Nov 2011 19:34:08 +0300] rev 6452
More work on the parser
Mon, 28 Nov 2011 06:55:55 +0100 Updated Slovak translation
jose1711 [Mon, 28 Nov 2011 06:55:55 +0100] rev 6451
Updated Slovak translation
Sun, 27 Nov 2011 14:46:57 +0300 - Improvement to the parser
unc0rr [Sun, 27 Nov 2011 14:46:57 +0300] rev 6450
- Improvement to the parser - Help parser with 'not' prefix operator
Sun, 27 Nov 2011 14:08:08 +0100 Updated Slovak translation
jose1711 [Sun, 27 Nov 2011 14:08:08 +0100] rev 6449
Updated Slovak translation
Sun, 27 Nov 2011 00:57:43 +0100 woopsy we dont want that :d
Xeli [Sun, 27 Nov 2011 00:57:43 +0100] rev 6448
woopsy we dont want that :d
Sun, 27 Nov 2011 00:55:45 +0100 android: load graphics multithreaded for superduper loadtimes
Xeli [Sun, 27 Nov 2011 00:55:45 +0100] rev 6447
android: load graphics multithreaded for superduper loadtimes
Sun, 27 Nov 2011 00:54:00 +0100 android: cleaned up the code a bit and removed a bug with the parsing of the xml
Xeli [Sun, 27 Nov 2011 00:54:00 +0100] rev 6446
android: cleaned up the code a bit and removed a bug with the parsing of the xml
Sun, 27 Nov 2011 00:53:08 +0100 android: update manifest to the market version
Xeli [Sun, 27 Nov 2011 00:53:08 +0100] rev 6445
android: update manifest to the market version
Sun, 27 Nov 2011 00:25:28 +0300 - Help parser more
unc0rr [Sun, 27 Nov 2011 00:25:28 +0300] rev 6444
- Help parser more
Sat, 26 Nov 2011 21:12:23 +0300 - Help parser by dropping that insane formatting syntax in str function
unc0rr [Sat, 26 Nov 2011 21:12:23 +0300] rev 6443
- Help parser by dropping that insane formatting syntax in str function - Parse operators
Sat, 26 Nov 2011 12:01:13 -0500 ffs
nemo [Sat, 26 Nov 2011 12:01:13 -0500] rev 6442
ffs
Sat, 26 Nov 2011 17:47:55 +0100 raise the minimum qt version required to 4.6; this was needed as the new animation frameworks were absent in 4.5 and lower
koda [Sat, 26 Nov 2011 17:47:55 +0100] rev 6441
raise the minimum qt version required to 4.6; this was needed as the new animation frameworks were absent in 4.5 and lower
Sat, 26 Nov 2011 17:45:34 +0100 disable opacity effect for non-linux as it is working only there, fix a glitch that would print the page for a frame and then animate it from another position, change the animation curve to something a little more speedy
koda [Sat, 26 Nov 2011 17:45:34 +0100] rev 6440
disable opacity effect for non-linux as it is working only there, fix a glitch that would print the page for a frame and then animate it from another position, change the animation curve to something a little more speedy
Sat, 26 Nov 2011 17:42:31 +0100 merge
Xeli [Sat, 26 Nov 2011 17:42:31 +0100] rev 6439
merge
Sat, 26 Nov 2011 16:47:36 +0100 Updated the Tracker to handle hog hiding and restoring.
Henek [Sat, 26 Nov 2011 16:47:36 +0100] rev 6438
Updated the Tracker to handle hog hiding and restoring.
Sat, 26 Nov 2011 17:40:25 +0100 Android: fixed serviceconnectionleak, made the result code of asynctask a bit better, fix cancel button
Xeli [Sat, 26 Nov 2011 17:40:25 +0100] rev 6437
Android: fixed serviceconnectionleak, made the result code of asynctask a bit better, fix cancel button
Sat, 26 Nov 2011 16:18:44 +0100 Sort the weapons/schemes/styles and give make give them a default value
Xeli [Sat, 26 Nov 2011 16:18:44 +0100] rev 6436
Sort the weapons/schemes/styles and give make give them a default value
Sat, 26 Nov 2011 11:47:31 +0100 merge
Xeli [Sat, 26 Nov 2011 11:47:31 +0100] rev 6435
merge
Sat, 26 Nov 2011 11:40:54 +0100 android: remove the "continue in background" button for now
Xeli [Sat, 26 Nov 2011 11:40:54 +0100] rev 6434
android: remove the "continue in background" button for now
Sat, 26 Nov 2011 11:39:41 +0100 android: fix compatibility with donut
Xeli [Sat, 26 Nov 2011 11:39:41 +0100] rev 6433
android: fix compatibility with donut
Fri, 25 Nov 2011 19:36:03 +0100 Use proper names when storing custom teams, also fixes the bug which created new teams when you editted one of the default ones
Xeli [Fri, 25 Nov 2011 19:36:03 +0100] rev 6432
Use proper names when storing custom teams, also fixes the bug which created new teams when you editted one of the default ones
Fri, 25 Nov 2011 19:33:55 +0100 android: default team is now an AI
Xeli [Fri, 25 Nov 2011 19:33:55 +0100] rev 6431
android: default team is now an AI
Sat, 26 Nov 2011 11:37:25 +0100 fix compiling with LUA_DISABLED
koda [Sat, 26 Nov 2011 11:37:25 +0100] rev 6430
fix compiling with LUA_DISABLED
Fri, 25 Nov 2011 19:33:17 +0100 new build which works with android ICS
Xeli [Fri, 25 Nov 2011 19:33:17 +0100] rev 6429
new build which works with android ICS
Sat, 26 Nov 2011 00:45:00 -0500 eyecandy
Oranger [Sat, 26 Nov 2011 00:45:00 -0500] rev 6428
eyecandy
Fri, 25 Nov 2011 19:32:54 +0100 android: prevent the virtual keyboard from opening at the start
Xeli [Fri, 25 Nov 2011 19:32:54 +0100] rev 6427
android: prevent the virtual keyboard from opening at the start
Fri, 25 Nov 2011 23:22:35 +0300 Help parser a bit
unc0rr [Fri, 25 Nov 2011 23:22:35 +0300] rev 6426
Help parser a bit
Fri, 25 Nov 2011 18:36:12 +0300 - Parse unions, sets, function type, packed arrays and some more imporvements to the parser. Now it parses uVariable, uConsts and even SDLh.pas
unc0rr [Fri, 25 Nov 2011 18:36:12 +0300] rev 6425
- Parse unions, sets, function type, packed arrays and some more imporvements to the parser. Now it parses uVariable, uConsts and even SDLh.pas - Improve rendering of C code - Fix preprocessor issues, define "FPC" - Make pas2c convert unit along with its dependencies into corresponding .c files, so you just call it for hwengine.pas to convert the whole engine
Fri, 25 Nov 2011 05:15:38 +0100 GCI task: iOS Polish
Kamil Pilarski [Fri, 25 Nov 2011 05:15:38 +0100] rev 6424
GCI task: iOS Polish
Fri, 25 Nov 2011 05:11:11 +0100 GCI task: iOS French
Rom le Clair [Fri, 25 Nov 2011 05:11:11 +0100] rev 6423
GCI task: iOS French
Fri, 25 Nov 2011 05:06:39 +0100 GCI task: iOS Spanish
Ángel Alonso [Fri, 25 Nov 2011 05:06:39 +0100] rev 6422
GCI task: iOS Spanish
Fri, 25 Nov 2011 05:05:34 +0100 also for the description
koda [Fri, 25 Nov 2011 05:05:34 +0100] rev 6421
also for the description
Fri, 25 Nov 2011 04:57:59 +0100 better ios localization files
koda [Fri, 25 Nov 2011 04:57:59 +0100] rev 6420
better ios localization files
Thu, 24 Nov 2011 16:40:17 -0500 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo [Thu, 24 Nov 2011 16:40:17 -0500] rev 6419
Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
Thu, 24 Nov 2011 19:15:29 +0100 hide all context menu options for own nick, except for info
sheepluva [Thu, 24 Nov 2011 19:15:29 +0100] rev 6418
hide all context menu options for own nick, except for info
Thu, 24 Nov 2011 20:59:13 +0300 Improve parser a bit, preparation to parsing whole program at once and compiling it into single C file
unc0rr [Thu, 24 Nov 2011 20:59:13 +0300] rev 6417
Improve parser a bit, preparation to parsing whole program at once and compiling it into single C file
Thu, 24 Nov 2011 16:33:36 +0100 removed extra endif
Xeli [Thu, 24 Nov 2011 16:33:36 +0100] rev 6416
removed extra endif
Thu, 24 Nov 2011 16:18:45 +0100 GSoC 2011: Android port - merged mainstream
koda [Thu, 24 Nov 2011 16:18:45 +0100] rev 6415
GSoC 2011: Android port - merged mainstream
Wed, 23 Nov 2011 20:12:16 +0300 Finish preprocessor. Now it correctly handles $IFDEF, $IFNDEF, $ELSE, $ENDIF and $DEFINE.
unc0rr [Wed, 23 Nov 2011 20:12:16 +0300] rev 6414
Finish preprocessor. Now it correctly handles $IFDEF, $IFNDEF, $ELSE, $ENDIF and $DEFINE. Still not enterprise level, as has some flaws, but is okay to process hedgewars sources.
Tue, 22 Nov 2011 22:48:02 +0300 Preprocessor strips comments
unc0rr [Tue, 22 Nov 2011 22:48:02 +0300] rev 6413
Preprocessor strips comments
Tue, 22 Nov 2011 19:34:15 +0300 - Split PascalParser into modules
unc0rr [Tue, 22 Nov 2011 19:34:15 +0300] rev 6412
- Split PascalParser into modules - Start implementation of preprocessor
Tue, 22 Nov 2011 02:08:42 +0100 group the ios files to be translated (aka localization)
koda [Tue, 22 Nov 2011 02:08:42 +0100] rev 6411
group the ios files to be translated (aka localization)
Fri, 26 Oct 2012 14:19:57 +0100 close branch 0.9.17
koda [Fri, 26 Oct 2012 14:19:57 +0100] rev 6410
close branch
Sun, 20 Nov 2011 19:07:59 +0100 SDL included some of our patches mainstream
koda [Sun, 20 Nov 2011 19:07:59 +0100] rev 6409
SDL included some of our patches mainstream
Mon, 21 Nov 2011 21:23:23 +0100 this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into. 0.9.17
sheepluva [Mon, 21 Nov 2011 21:23:23 +0100] rev 6408
this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into. there is a workaround: in the user dir put the playername in <playerNameWithCorrectCase>_highlight.txt
Sun, 20 Nov 2011 19:45:40 +0300 Merge with 0.9.17 server fix
unc0rr [Sun, 20 Nov 2011 19:45:40 +0300] rev 6407
Merge with 0.9.17 server fix
Sat, 19 Nov 2011 23:34:09 +0100 Updated Slovak translation
jose1711 [Sat, 19 Nov 2011 23:34:09 +0100] rev 6406
Updated Slovak translation
Mon, 21 Nov 2011 11:00:42 +0100 Added tag 0-9.17-release for changeset 4670f003f91b 0.9.17
koda [Mon, 21 Nov 2011 11:00:42 +0100] rev 6405
Added tag 0-9.17-release for changeset 4670f003f91b
Sat, 19 Nov 2011 15:36:33 -0500 Aaaand merge into trunk too in case guys I was playing earlier are on trunk
nemo [Sat, 19 Nov 2011 15:36:33 -0500] rev 6404
Aaaand merge into trunk too in case guys I was playing earlier are on trunk
Sun, 20 Nov 2011 19:45:03 +0300 Fix empty teams list when trying to spectate 0.9.17
unc0rr [Sun, 20 Nov 2011 19:45:03 +0300] rev 6403
Fix empty teams list when trying to spectate
Sat, 19 Nov 2011 15:34:38 -0500 Fix missing nametags in placement mode 0.9.17 0.9.17-release
nemo [Sat, 19 Nov 2011 15:34:38 -0500] rev 6402
Fix missing nametags in placement mode
Sat, 19 Nov 2011 22:42:52 +0300 merge, as --rebase didn't work for some reason
unc0rr [Sat, 19 Nov 2011 22:42:52 +0300] rev 6401
merge, as --rebase didn't work for some reason
Sat, 19 Nov 2011 14:30:58 -0500 Merge 0.9.17 with trunk 0.9.17
nemo [Sat, 19 Nov 2011 14:30:58 -0500] rev 6400
Merge 0.9.17 with trunk
Sat, 19 Nov 2011 22:38:31 +0300 Improve parser and converter
unc0rr [Sat, 19 Nov 2011 22:38:31 +0300] rev 6399
Improve parser and converter
Sat, 19 Nov 2011 14:29:35 -0500 Update changelog again
nemo [Sat, 19 Nov 2011 14:29:35 -0500] rev 6398
Update changelog again
Sat, 19 Nov 2011 19:30:20 +0300 Oops, function call has parens
unc0rr [Sat, 19 Nov 2011 19:30:20 +0300] rev 6397
Oops, function call has parens
Fri, 18 Nov 2011 12:47:40 -0500 Only make AI avoid damaged dead mines and dangerously smoking barrels once the attack is finished.
nemo [Fri, 18 Nov 2011 12:47:40 -0500] rev 6396
Only make AI avoid damaged dead mines and dangerously smoking barrels once the attack is finished.
Fri, 18 Nov 2011 15:05:32 +0400 Make AI be less scared by crates. Actually, now it starts using switcher just to pick a crate up.
unc0rr [Fri, 18 Nov 2011 15:05:32 +0400] rev 6395
Make AI be less scared by crates. Actually, now it starts using switcher just to pick a crate up.
Fri, 18 Nov 2011 00:32:52 +0100 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda [Fri, 18 Nov 2011 00:32:52 +0100] rev 6394
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
Thu, 17 Nov 2011 23:14:24 +0300 Make AI use switcher when:
unc0rr [Thu, 17 Nov 2011 23:14:24 +0300] rev 6393
Make AI use switcher when: - it is immediately available - switching gains +20 points score turn
Thu, 17 Nov 2011 21:44:35 +0300 - Move actions stack out of Walk procedure
unc0rr [Thu, 17 Nov 2011 21:44:35 +0300] rev 6392
- Move actions stack out of Walk procedure - Move test for available weapons into Walk procedure
Thu, 17 Nov 2011 17:57:45 +0400 - Parse sets initialization
unc0rr [Thu, 17 Nov 2011 17:57:45 +0400] rev 6391
- Parse sets initialization - Render interface part of unit;
Wed, 16 Nov 2011 16:36:17 -0500 This should have been added before. add log spew if this ever happens. We should hopefully identify the various circumstances and make sure it is all cleaned up so the list becomes unnecessary.
nemo [Wed, 16 Nov 2011 16:36:17 -0500] rev 6390
This should have been added before. add log spew if this ever happens. We should hopefully identify the various circumstances and make sure it is all cleaned up so the list becomes unnecessary.
Wed, 16 Nov 2011 15:16:17 -0500 prevent flinging up into any land.
nemo [Wed, 16 Nov 2011 15:16:17 -0500] rev 6389
prevent flinging up into any land.
Wed, 16 Nov 2011 21:35:14 +0300 Recognize some built-in functions
unc0rr [Wed, 16 Nov 2011 21:35:14 +0300] rev 6388
Recognize some built-in functions
Wed, 16 Nov 2011 20:42:45 +0300 Less code
unc0rr [Wed, 16 Nov 2011 20:42:45 +0300] rev 6387
Less code
Wed, 16 Nov 2011 19:25:25 +0300 Prefix followed by prefix issue solved. Also some slight improvements.
unc0rr [Wed, 16 Nov 2011 19:25:25 +0300] rev 6386
Prefix followed by prefix issue solved. Also some slight improvements.
Tue, 15 Nov 2011 00:43:19 -0500 Fix for issue #291 - this check should probably be in ApplyDamage though
nemo [Tue, 15 Nov 2011 00:43:19 -0500] rev 6385
Fix for issue #291 - this check should probably be in ApplyDamage though
Mon, 14 Nov 2011 22:41:08 -0500 Disable loading content.html on startup, it is fetched on pushing to top of stack already.
nemo [Mon, 14 Nov 2011 22:41:08 -0500] rev 6384
Disable loading content.html on startup, it is fetched on pushing to top of stack already.
Mon, 14 Nov 2011 22:38:24 -0500 increase land tex size to 512, which is the current minimum required just to load a hat. On my system max fps rose from 840 to 890 - about 6% change.
nemo [Mon, 14 Nov 2011 22:38:24 -0500] rev 6383
increase land tex size to 512, which is the current minimum required just to load a hat. On my system max fps rose from 840 to 890 - about 6% change. also a nil check, probably not needed.
Tue, 15 Nov 2011 02:02:08 +0100 move the order of reloading texture to workaround buggy drivers
koda [Tue, 15 Nov 2011 02:02:08 +0100] rev 6382
move the order of reloading texture to workaround buggy drivers
Mon, 14 Nov 2011 18:28:05 -0500 Only recreate texture for non-empty lines
nemo [Mon, 14 Nov 2011 18:28:05 -0500] rev 6381
Only recreate texture for non-empty lines
Mon, 14 Nov 2011 18:08:36 -0500 Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo [Mon, 14 Nov 2011 18:08:36 -0500] rev 6380
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
Mon, 14 Nov 2011 17:56:44 -0500 reset chat lines too
nemo [Mon, 14 Nov 2011 17:56:44 -0500] rev 6379
reset chat lines too
Mon, 14 Nov 2011 23:46:23 +0200 Make Highlander moar awesome.
mikade [Mon, 14 Nov 2011 23:46:23 +0200] rev 6378
Make Highlander moar awesome.
Mon, 14 Nov 2011 16:17:58 -0500 Since I'm storing the text string anyway, might as well recreate captions on resize as well
nemo [Mon, 14 Nov 2011 16:17:58 -0500] rev 6377
Since I'm storing the text string anyway, might as well recreate captions on resize as well
Mon, 14 Nov 2011 15:51:02 -0500 Not useful.
nemo [Mon, 14 Nov 2011 15:51:02 -0500] rev 6376
Not useful.
Mon, 14 Nov 2011 13:31:38 -0500 Aaand in .17 0.9.17
nemo [Mon, 14 Nov 2011 13:31:38 -0500] rev 6375
Aaand in .17
Mon, 14 Nov 2011 13:30:17 -0500 oops. tex could expire, too...
nemo [Mon, 14 Nov 2011 13:30:17 -0500] rev 6374
oops. tex could expire, too...
(0) -3000 -1000 -480 +480 +1000 +3000 tip