koda [Fri, 29 Apr 2011 02:42:46 +0200] rev 5187
make sdl1.3 window creation code more readable
koda [Thu, 28 Apr 2011 01:01:07 +0200] rev 5186
fix some more warnings
koda [Thu, 28 Apr 2011 00:16:36 +0200] rev 5185
remove the trailing _en from scheme data and use the macros available instead of creating a string every time
nemo [Wed, 27 Apr 2011 11:11:45 -0400] rev 5184
update iphone too
nemo [Wed, 27 Apr 2011 11:05:56 -0400] rev 5183
Oops. Forgot Hello (frontend) and "First Blood"
unc0rr [Wed, 27 Apr 2011 16:01:27 +0400] rev 5182
merge
koda [Wed, 27 Apr 2011 02:34:38 +0200] rev 5181
add getawaytime and tagteam mode to ios
some tweaks to scheme creation
koda [Wed, 27 Apr 2011 02:10:22 +0200] rev 5180
small cosmetics
unc0rr [Wed, 27 Apr 2011 15:57:23 +0400] rev 5179
Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
vittorio.giovara@gmail.com [Tue, 26 Apr 2011 13:13:07 +0200] rev 5178
ooops
koda [Tue, 26 Apr 2011 02:36:40 +0200] rev 5177
remove unusued voices also for ios
small tweak that allows us to avoid modifying sdl sourcecode to work
nemo [Mon, 25 Apr 2011 17:56:26 -0400] rev 5176
Skip installation of unused sounds to save space
koda [Mon, 25 Apr 2011 07:53:06 +0200] rev 5175
finish overlay refactoring and some leak annihilation
koda [Mon, 25 Apr 2011 06:38:59 +0200] rev 5174
initial refactoring of ObjcExports and OverlayViewController
koda [Mon, 25 Apr 2011 02:25:25 +0200] rev 5173
small trailing changes
koda [Mon, 25 Apr 2011 01:46:54 +0200] rev 5172
aaand let's add freetype as well while we are at it
other smaller changes
koda [Sun, 24 Apr 2011 23:13:45 +0200] rev 5171
add ios project files for lua sources
koda [Sun, 24 Apr 2011 22:57:57 +0200] rev 5170
add libTremor sources (integer-only libvorbis implementation) to repo and ios project
koda [Sun, 24 Apr 2011 21:35:23 +0200] rev 5169
some comments and simplifications for cmake files
koda [Thu, 21 Apr 2011 08:22:34 +0200] rev 5168
small tweak to autogenerate the config.inc file in the ios project
koda [Thu, 21 Apr 2011 07:41:24 +0200] rev 5167
Clean Augean stables 2 (pascal has classnames available)
koda [Wed, 20 Apr 2011 05:26:47 +0200] rev 5166
and now for something completely different, overlay refactoring!
updated project files with new certificate info
removed some warnings
nemo [Tue, 19 Apr 2011 15:34:21 -0400] rev 5165
Disable Digital/Beach since Tiy's made clear he feels the problems are too extensive to fix.
Remove Chunk from Beach theme due copyright violation
unc0rr [Tue, 19 Apr 2011 14:39:55 +0400] rev 5164
Use cWaterLine instead of LAND_HEIGHT, fix mortar handler aswell
unc0rr [Tue, 19 Apr 2011 14:20:52 +0400] rev 5163
Fix test for water in airstrike handler
unc0rr [Tue, 19 Apr 2011 12:35:43 +0400] rev 5162
Fix AI trying to turn around in targeting mode
nemo [Mon, 18 Apr 2011 23:35:44 -0400] rev 5161
oops
nemo [Mon, 18 Apr 2011 23:26:28 -0400] rev 5160
trying to make the umbrella and beachball seem a bit less cut out with a bit of beach sun/shade
koda [Tue, 19 Apr 2011 00:43:39 +0200] rev 5159
merge
koda [Tue, 19 Apr 2011 00:43:14 +0200] rev 5158
stats implemented once again! refactoring complete \o/
koda [Tue, 19 Apr 2011 00:19:01 +0200] rev 5157
things are a little sanier
koda [Mon, 18 Apr 2011 02:45:51 +0200] rev 5156
work in progress yet again (can run some games now)
koda [Sun, 17 Apr 2011 22:38:24 +0200] rev 5155
more refactoring, less warnings, less stuff kept around
koda [Sun, 17 Apr 2011 20:52:56 +0200] rev 5154
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
nemo [Sun, 17 Apr 2011 23:44:54 -0400] rev 5153
I'm not saying this fixes anything, I'm just hoping it inspires Tiy to take an interest in the theme. (removes the background water effect that just wasn't working, puts in new spray objects including removing the copyrighted one, tries for a sand that doesn't look like sandpaper)
nemo [Sun, 17 Apr 2011 13:33:46 -0400] rev 5152
merge in japanese updates
nemo [Sun, 17 Apr 2011 12:48:32 -0400] rev 5151
An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
nemo [Sun, 17 Apr 2011 11:57:46 -0400] rev 5150
Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
unc0rr [Sun, 17 Apr 2011 22:16:36 +0400] rev 5149
Try to allow cursor to reach water when zooming out
unc0rr [Sat, 16 Apr 2011 23:21:15 +0400] rev 5148
Make AI switch to amNothing before trying to walk if it holds weapon which needs targeting (not tested)
unc0rr [Fri, 15 Apr 2011 22:38:50 +0400] rev 5147
Add 'Cancel connection' button. Fixes
issue #162
unc0rr [Fri, 15 Apr 2011 21:36:59 +0400] rev 5146
Send server's name in udp packet. Fixes
issue #25
nemo [Thu, 14 Apr 2011 18:17:30 -0400] rev 5145
adjust crosshair criteria again. this should take care of sniper rifle and crosshair after attacking
nemo [Tue, 12 Apr 2011 15:57:16 -0400] rev 5144
update dejavu - might possibly fix the german/brazillian/swedish crasher, who knows.
unc0rr [Tue, 12 Apr 2011 22:31:48 +0400] rev 5143
Start implementation of archivements/ratings on server side: replay saving routine
unc0rr [Tue, 12 Apr 2011 21:28:37 +0400] rev 5142
Show winners in console in a special form so this information could be easily parsed
Henek [Mon, 11 Apr 2011 18:23:43 +0200] rev 5141
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
nemo [Mon, 11 Apr 2011 11:22:10 -0400] rev 5140
Change a few iterations over list to what is apparently a modification safe syntax, may fix
issue #208 and #217 - needs testing of course.
sheepluva [Mon, 11 Apr 2011 01:30:43 +0200] rev 5139
grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
Henek [Mon, 11 Apr 2011 00:35:53 +0200] rev 5138
now Random Weapons will show the weapon you will get during the other players turns
not tested online yet, would be happy if someone could and report to me results
nemo [Sun, 10 Apr 2011 17:25:34 -0400] rev 5137
rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
nemo [Sun, 10 Apr 2011 14:04:56 -0400] rev 5136
Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
y2kbugxp90@gmail.com [Mon, 11 Apr 2011 20:53:55 +0000] rev 5135
typo
sheepluva [Sun, 10 Apr 2011 20:02:25 +0200] rev 5134
//
y2kbugxp90@gmail.com [Mon, 11 Apr 2011 00:42:06 +0000] rev 5133
A bunch of Japanese edits
unc0rr [Sun, 10 Apr 2011 20:36:09 +0400] rev 5132
Make WriteLnToConsole write to stderr instead of stdout