Zorg <zorgiepoo@gmail.com> [Sun, 03 Apr 2011 00:13:38 -0400] rev 5083
Fixed messages complaining about no autorelease pool being set up with objects leaking on the Mac. I simply initialized an autorelease pool in the couple of places that needed it.
Zorg <zorgiepoo@gmail.com> [Sat, 02 Apr 2011 12:52:19 -0400] rev 5082
Forgot to add this too..
koda [Sat, 02 Apr 2011 18:31:58 +0200] rev 5081
merge from zorg's clone
Zorg <zorgiepoo@gmail.com> [Sat, 02 Apr 2011 12:50:07 -0400] rev 5080
I forgot to add this file.
unc0rr [Sat, 02 Apr 2011 20:01:40 +0400] rev 5079
merge
Zorg <zorgiepoo@gmail.com> [Sat, 02 Apr 2011 02:34:54 -0400] rev 5078
Removing pages.cpp and splitting it up into various files.
unc0rr [Sat, 02 Apr 2011 20:01:20 +0400] rev 5077
Some fixes. Can't reproduce ghosts now.
nemo [Fri, 01 Apr 2011 16:22:49 -0400] rev 5076
workaround. disable drawing shot after passing through portal. proper fix would need to use the portal position
nemo [Tue, 29 Mar 2011 20:10:56 -0400] rev 5075
not useful for visual gears, and apparently not helpful for consistency
nemo [Tue, 29 Mar 2011 18:06:39 -0400] rev 5074
eh. 1,000,000 might be better...
nemo [Tue, 29 Mar 2011 17:57:04 -0400] rev 5073
oops. vg dX/dY - just for consistency
nemo [Tue, 29 Mar 2011 17:52:04 -0400] rev 5072
dX/dY will return int * 100,000