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Sat, 04 May 2013 21:58:42 -0400
*sigh*
changeset
nemo [Sat, 04 May 2013 21:58:42 -0400] rev 8961
*sigh*
Sat, 04 May 2013 21:56:04 -0400
oops
changeset
nemo [Sat, 04 May 2013 21:56:04 -0400] rev 8960
oops
Sat, 04 May 2013 21:40:52 -0400
pass the target
changeset
nemo [Sat, 04 May 2013 21:40:52 -0400] rev 8959
pass the target
Sat, 04 May 2013 14:46:29 -0400
simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
changeset
nemo [Sat, 04 May 2013 14:46:29 -0400] rev 8958
simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
Sat, 04 May 2013 13:58:18 -0400
explosive/mine damage for shove fall. AI still seems to refuse to bat dud mines :(
changeset
nemo [Sat, 04 May 2013 13:58:18 -0400] rev 8957
explosive/mine damage for shove fall. AI still seems to refuse to bat dud mines :(
Sat, 04 May 2013 08:16:50 -0400
Also have AI consider mines that will almost certainly be duds by the time he gets to them. I'm mostly using it to test AI behaviour w/ firepunch/whip/bat on a mine-heavy map.
changeset
nemo [Sat, 04 May 2013 08:16:50 -0400] rev 8956
Also have AI consider mines that will almost certainly be duds by the time he gets to them. I'm mostly using it to test AI behaviour w/ firepunch/whip/bat on a mine-heavy map.
Fri, 03 May 2013 23:46:15 -0400
oops
changeset
nemo [Fri, 03 May 2013 23:46:15 -0400] rev 8955
oops
Fri, 03 May 2013 22:18:23 -0400
try to guess at barrel state. prob should flag it..
changeset
nemo [Fri, 03 May 2013 22:18:23 -0400] rev 8954
try to guess at barrel state. prob should flag it..
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