nemo [Sat, 27 Apr 2013 16:56:50 -0400] rev 8939
So. First pass. Add secondary explosions to RateExplosion and RateShotgun. Not yet added to shoves. This is of limited utility at present since the dX has to be small since we can't bother tracing all hog motion. But, should be more useful once shove is added, and tracking of explosives and mines.
unc0rr [Sat, 27 Apr 2013 00:09:50 +0400] rev 8938
Don't use writeln in ai thread (from
rdd4035ee0f12), this causes crashes. Fixes
issue #617.
nemo [Wed, 24 Apr 2013 10:38:28 -0400] rev 8937
aaaaand this one never was damaging
nemo [Wed, 24 Apr 2013 10:34:52 -0400] rev 8936
cheezemonkey pointed out this is no longer damaging
nemo [Sun, 21 Apr 2013 17:38:17 -0400] rev 8935
yep. I did forget to put this back
nemo [Sun, 21 Apr 2013 16:39:36 -0400] rev 8934
So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
koda [Sun, 21 Apr 2013 01:38:52 +0200] rev 8933
merge 0.9.19 in dev
koda [Sun, 21 Apr 2013 01:36:08 +0200] rev 8932
it's still not really clear to my why this is needed, maybe only in combination with -XD
koda [Sun, 21 Apr 2013 01:35:30 +0200] rev 8931
rewrite m3panel installation to fix all warnings on any architecture, using nsinvocation all round
koda [Sat, 20 Apr 2013 20:48:33 +0200] rev 8930
this macro is not defined on ppc
koda [Sat, 20 Apr 2013 20:39:37 +0200] rev 8929
hardcode full compiler path when compiling for ppc
koda [Sat, 20 Apr 2013 20:39:01 +0200] rev 8928
expose a hidden function that prevented linking on osx 10.4 when compiling physfs statically
koda [Sat, 20 Apr 2013 20:13:23 +0200] rev 8927
resolve divdi3 on ppc
koda [Tue, 26 Mar 2013 01:18:04 +0100] rev 8926
link stdc++ (for physfs on linux) only when targetting 32bit
(grafted from db108c85131501e1ac4ded2758f742836f83f4b5)
DrinkMachine [Sat, 20 Apr 2013 19:03:57 -0400] rev 8925
Hiding overflow on Labels/ComboBoxes to prevent 1px off by one error
koda [Sat, 20 Apr 2013 02:20:15 +0200] rev 8924
update 0.9.19 with dev branch
nemo [Fri, 19 Apr 2013 16:30:39 -0400] rev 8923
merge
volkan [Fri, 19 Apr 2013 22:20:49 +0200] rev 8922
turkish translation updates
unc0rr [Sat, 20 Apr 2013 00:26:52 +0400] rev 8921
- Revert division hack nonsense
- Patch Distance instead to not produce zero on non-zero parameters passed
unc0rr [Thu, 18 Apr 2013 21:25:38 +0400] rev 8920
Store colors in human-readable form
unc0rr [Thu, 18 Apr 2013 17:37:50 +0400] rev 8919
lol, how did it manage to work for years? (z1 - z2 * z.Round) shouldn't respect signs of z1 and z2. It turns out we often had arbitrary .Frac value in division result. Also fixes
issue #613.
unc0rr [Thu, 18 Apr 2013 00:41:27 +0400] rev 8918
Switch to 'settings.ini'. Copies old ini file if necessary on startup.
nemo [Wed, 17 Apr 2013 11:24:06 -0400] rev 8917
why would we ever want to divide by 0?
unc0rr [Wed, 17 Apr 2013 15:45:13 +0400] rev 8916
hwFloat division is ~1.6 times faster now