hedgewars/uGears.pas
Sat, 06 Mar 2010 01:21:44 +0000 nemo Remove frame count from rolling explosive
Fri, 05 Mar 2010 17:32:13 +0000 nemo White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
Fri, 05 Mar 2010 15:54:23 +0000 smxx Engine:
Fri, 05 Mar 2010 02:51:12 +0000 nemo ok. I think I'm finally done burning revisions
Fri, 05 Mar 2010 02:28:03 +0000 nemo More tweaking, make blowtorch interact badly w/ explosives
Fri, 05 Mar 2010 02:21:10 +0000 nemo tweak
Fri, 05 Mar 2010 02:19:42 +0000 nemo Try not to hang the simulation :)
Fri, 05 Mar 2010 02:17:03 +0000 nemo Experiment with barrels. Add rolling.
Wed, 03 Mar 2010 14:49:10 +0000 nemo Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
Wed, 03 Mar 2010 02:56:18 +0000 nemo Add spinner for explosives, add dust on crate impact, crank up explosives a bit
Wed, 03 Mar 2010 02:36:52 +0000 nemo Ensure explosives are spawned somewhere w/ plenty of ground under them
Tue, 02 Mar 2010 17:22:36 +0000 smxx Engine:
Tue, 02 Mar 2010 04:04:16 +0000 nemo tweak
Sun, 28 Feb 2010 17:51:38 +0000 nemo Graphic for dead mines
Sun, 28 Feb 2010 16:03:33 +0000 nemo Dude mine probability spinner
Sat, 27 Feb 2010 19:54:03 +0000 nemo First real reserved hats. Thanks Tiy! Also, seeing if blowtorch looks ok w/ hat on.
Thu, 25 Feb 2010 04:04:26 +0000 nemo Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
Tue, 23 Feb 2010 15:41:37 +0000 smxx Engine:
Mon, 22 Feb 2010 10:56:43 +0000 smxx Engine:
Mon, 22 Feb 2010 00:53:04 +0000 nemo Skip drawing some stuff if water is opaque. Affects simulation.
Thu, 18 Feb 2010 01:02:28 +0000 nemo Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
Mon, 15 Feb 2010 21:54:26 +0000 smxx Engine:
Mon, 15 Feb 2010 21:44:05 +0000 nemo Keep crosshairs when being kicked by gstWinner (for rope and such)
Mon, 15 Feb 2010 14:04:29 +0000 smxx Engine:
Fri, 12 Feb 2010 18:40:14 +0000 smxx Engine:
Fri, 12 Feb 2010 17:02:08 +0000 smxx Engine:
Wed, 10 Feb 2010 13:53:31 +0000 smxx Engine:
Wed, 10 Feb 2010 09:52:00 +0000 smxx Engine:
Wed, 10 Feb 2010 00:55:40 +0000 smxx Engine:
Mon, 08 Feb 2010 18:12:06 +0000 nemo Override both hog placements, this makes divide teams pretty much useless with hog placement mode. Restricting hog placement to one side might be a nice addition.
Mon, 08 Feb 2010 16:03:58 +0000 nemo Decrease king buff from 150% bonus to 50% bonus, disable warning sound in placement mode
Mon, 08 Feb 2010 03:03:18 +0000 nemo Mode to place hogs at start of game. Will probably need a bit more testing.
Fri, 05 Feb 2010 13:32:57 +0000 nemo ... or. just move the king check to after the gear nil
Fri, 05 Feb 2010 13:30:47 +0000 nemo account for dying king
Fri, 05 Feb 2010 13:12:31 +0000 nemo Add one king per team instead of clan, kill off clan if all kings are dead. untested.
Thu, 04 Feb 2010 14:48:49 +0000 smxx Engine:
Wed, 03 Feb 2010 04:18:28 +0000 nemo Fix crash in DrawTunnel
Sun, 31 Jan 2010 19:24:22 +0000 nemo Remove king invulnerability, disable everything but teleport instead.
Sun, 31 Jan 2010 16:35:18 +0000 nemo Pass correct gear to modifydamage in shotgun
Sun, 31 Jan 2010 16:31:45 +0000 nemo Adjust king movement in ammoshove, give king a damage bonus
Sun, 31 Jan 2010 16:20:53 +0000 nemo Update translation files, add "King Mode"
Tue, 26 Jan 2010 21:55:51 +0000 koda complete the replacement of init/free wrappers for every unit
Mon, 18 Jan 2010 05:36:08 +0000 koda replace initialization/finalization statements with custom init functions
Thu, 14 Jan 2010 16:46:50 +0000 koda makes freepascal code compatible with OBJFPC mode
Wed, 09 Dec 2009 17:35:42 +0000 nemo This seems a little more efficient
Sun, 15 Nov 2009 19:42:28 +0000 koda fix chat color in ppc
Sat, 14 Nov 2009 11:06:55 +0000 unc0rr Fix desync when playing with AI via network, occuring in certain conditions
Sat, 14 Nov 2009 02:53:04 +0000 koda fix wrong ttf blending in ppc
Tue, 10 Nov 2009 04:22:55 +0000 nemo Add check for nil gear
Mon, 09 Nov 2009 20:29:21 +0000 unc0rr - Formatting changes
Thu, 05 Nov 2009 16:23:09 +0000 koda move compiler directives to standard pascal
Mon, 02 Nov 2009 18:24:58 +0000 nemo A basic Spidey hat, leave hat on when roping.
Tue, 20 Oct 2009 21:20:47 +0000 nemo Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
Sun, 18 Oct 2009 03:54:22 +0000 nemo Disable followgear on ammoshove for napalm fire damage
Fri, 16 Oct 2009 15:35:41 +0000 nemo Tweak of molotov based on burp's play, a little bit more specificity in homerun.
Fri, 16 Oct 2009 14:53:58 +0000 nemo Smaxx excludes flames from triggering homerun sound, presumably any other weapon still can??
Fri, 16 Oct 2009 14:03:42 +0000 nemo Kill flame if any gears collide.
Fri, 16 Oct 2009 13:54:57 +0000 nemo increase molotov radius a bit
Thu, 15 Oct 2009 21:47:05 +0000 nemo openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
Thu, 15 Oct 2009 18:02:01 +0000 nemo Adjustments to training mode and credits by Smaxx
Thu, 15 Oct 2009 17:42:21 +0000 nemo Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
Thu, 15 Oct 2009 17:14:29 +0000 nemo Remove sheepluva's simple 45 deg bouncing from r2472, add various flame sizes for Tiy
Thu, 15 Oct 2009 15:28:19 +0000 nemo New data files from Tiy, add gtFlame to avoidance list
Mon, 12 Oct 2009 16:44:30 +0000 unc0rr Huge Smaxx patch with some fixes by me:
Mon, 12 Oct 2009 13:44:34 +0000 nemo In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
Wed, 07 Oct 2009 14:37:42 +0000 unc0rr - Fix mouse cursor bugs in net game (still has a bug near water)
Tue, 22 Sep 2009 21:00:39 +0000 koda fix invisible rope in low quality
Tue, 22 Sep 2009 18:58:02 +0000 koda converts some gl calls to gles
Tue, 22 Sep 2009 15:48:49 +0000 unc0rr - Remove cake fix
Tue, 22 Sep 2009 15:42:19 +0000 unc0rr Fix cake going wrong way bug (triggered by disallowing "negative zero" in hwSign)
Thu, 10 Sep 2009 15:29:28 +0000 nemo Strip trailing spaces
Thu, 10 Sep 2009 04:36:58 +0000 unc0rr Disable smoothing and alpha for low quality rope rendering
Thu, 10 Sep 2009 04:36:26 +0000 unc0rr Some rope tweaks
Thu, 10 Sep 2009 03:02:38 +0000 unc0rr Use GL_LINE_STRIP instead of GL_LINES
Wed, 09 Sep 2009 14:04:06 +0000 unc0rr - Implement low quality rope
Thu, 27 Aug 2009 12:59:21 +0000 unc0rr Add respawning mines mode as a hack.
Sun, 16 Aug 2009 14:56:09 +0000 unc0rr Fix bazooka having timer
Wed, 12 Aug 2009 09:43:05 +0000 unc0rr Better support for scripting by gears
Thu, 30 Jul 2009 17:32:46 +0000 unc0rr Fix queue bug triggered by AI
Fri, 03 Jul 2009 22:02:13 +0000 koda typos
Wed, 01 Jul 2009 22:50:27 +0000 koda sounds for teleport and beginning of sudden death
Sun, 28 Jun 2009 23:36:41 +0000 nemo disable timers on a few silly items, trying out a timer on cake
Sun, 28 Jun 2009 18:47:55 +0000 nemo Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
Mon, 22 Jun 2009 00:14:24 +0000 nemo disable selection sprite, nudge ship into the air on launch
Sun, 21 Jun 2009 17:47:57 +0000 nemo Ugly graphic for jetpack - jetpack should be essentially functional.
Sun, 21 Jun 2009 15:31:09 +0000 nemo Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
Thu, 18 Jun 2009 01:51:25 +0000 nemo Tiy's new airstrike graphic
Thu, 11 Jun 2009 15:22:02 +0000 unc0rr Patch by koda:
Tue, 02 Jun 2009 18:59:13 +0000 nemo A few FIXME flags for easy grepping
Tue, 02 Jun 2009 18:27:15 +0000 nemo New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
Sun, 31 May 2009 19:32:54 +0000 unc0rr Okay, now a real fix
Sun, 31 May 2009 17:56:15 +0000 nemo Push karma application to end of round - should avoid problems w/ plane and kamikaze
Sun, 31 May 2009 15:17:03 +0000 unc0rr Fix a source of desync caused by player quit
Tue, 26 May 2009 19:27:55 +0000 nemo 0-3 not 0-2
Wed, 20 May 2009 16:35:27 +0000 unc0rr Silence useless warning
Mon, 18 May 2009 00:54:21 +0000 nemo increase # of mines to 50, limit max depth of drowning damage tag
Sun, 17 May 2009 22:15:09 +0000 nemo remove 0 damage tag, easter hat fix, pink sun hat
Sun, 17 May 2009 13:03:56 +0000 unc0rr Silence useless warning
Sat, 16 May 2009 19:03:08 +0000 nemo use separate variable for vamp/karma calcs, move karma damage tag from point of damage origin to originating hedgehog at unc0rr's request
Fri, 15 May 2009 00:51:37 +0000 nemo Prevent gaining more health than hedgehog actually has
Thu, 14 May 2009 14:47:08 +0000 nemo Use shrug frame for injuring yourself/team-mate, add custom theme music to Sheep theme
Mon, 11 May 2009 21:19:47 +0000 unc0rr - Fix network (my crappy fault, triggered by nemo's patch)
Mon, 11 May 2009 18:56:55 +0000 nemo Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
Thu, 07 May 2009 02:04:07 +0000 nemo david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
Mon, 04 May 2009 01:36:39 +0000 nemo Move laser behind weapon
Sun, 03 May 2009 21:28:15 +0000 nemo Adjust routines impacted by DrawRotatedF modification, clear gstHHHJump in rope to avoid crosshair/hat drawing bug.
Sun, 03 May 2009 17:35:10 +0000 nemo Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
Thu, 30 Apr 2009 20:20:01 +0000 unc0rr nemo:
Thu, 30 Apr 2009 20:13:44 +0000 unc0rr nemo's great patch:
Sun, 19 Apr 2009 11:59:23 +0000 unc0rr Move health sorter to visual gears:
Mon, 13 Apr 2009 09:24:56 +0000 unc0rr Some polishing
Sun, 12 Apr 2009 15:24:08 +0000 unc0rr nemo's patch + ropes ammo scheme hack
Sun, 12 Apr 2009 12:51:25 +0000 unc0rr - Apply koda's patch
Sun, 12 Apr 2009 12:50:43 +0000 unc0rr - Another way of defining official server
Tue, 07 Apr 2009 14:02:06 +0000 unc0rr Fix epic bug randomly teleporting hedgehogs
Fri, 03 Apr 2009 16:33:33 +0000 unc0rr Patch by nemo:
Thu, 26 Mar 2009 13:59:27 +0000 unc0rr patch by nemo: water bouncing + some tweaks
Sun, 22 Mar 2009 21:44:48 +0000 unc0rr Don't draw walking state when cursor is on
Sun, 22 Mar 2009 17:41:07 +0000 unc0rr nemo's patch for girder + some fixes
Sun, 22 Mar 2009 14:32:22 +0000 unc0rr Apply koda's OpenGL ES compatibility patch
Sun, 15 Mar 2009 17:47:06 +0000 unc0rr More game options by nemo
Sun, 15 Mar 2009 12:59:52 +0000 unc0rr Some tweaks by nemo
Sun, 08 Mar 2009 12:55:40 +0000 unc0rr patch by nemo
Sat, 07 Mar 2009 20:23:49 +0000 unc0rr pathc by nemo
Sat, 07 Mar 2009 17:49:11 +0000 unc0rr loser animation by nemo
Sat, 07 Mar 2009 17:42:54 +0000 unc0rr - nemo's patch: some animations, zero probability for infinite weapons
Thu, 05 Mar 2009 21:41:18 +0000 unc0rr Utility icon
Thu, 05 Mar 2009 14:54:02 +0000 unc0rr nemo:
Mon, 02 Mar 2009 21:13:07 +0000 unc0rr laser beam by nemo reworked a bit by me
Sun, 01 Mar 2009 17:24:25 +0000 unc0rr 4 utilities by nemo
Sun, 15 Feb 2009 14:38:02 +0000 unc0rr Templates filter by nemo
Sat, 14 Feb 2009 16:54:28 +0000 unc0rr - Set bamboo plinko hedgehogs limit to 48
Sat, 14 Feb 2009 16:51:10 +0000 unc0rr New bonus box sprite
Sat, 14 Feb 2009 16:30:22 +0000 unc0rr engine part of nemo's patch
Sun, 01 Feb 2009 15:58:44 +0000 unc0rr Apply nemo's patch polished by me:
Sat, 31 Jan 2009 15:39:53 +0000 unc0rr Options for bonus box probability tuning and number of turn until sudden death
Sat, 31 Jan 2009 11:58:09 +0000 unc0rr - Right way to handle rope ammo
Fri, 30 Jan 2009 19:26:32 +0000 unc0rr Remove ugly hack. It's so ugly...
Thu, 29 Jan 2009 17:27:43 +0000 unc0rr - nemo's patch for custom cave map dimensions
Mon, 26 Jan 2009 15:53:43 +0000 unc0rr Fix nemo's large land patch
Sun, 25 Jan 2009 18:10:23 +0000 unc0rr Apply nemo's world resize patch
Thu, 22 Jan 2009 17:53:39 +0000 unc0rr Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
Mon, 19 Jan 2009 15:42:07 +0000 unc0rr Hedgehog controlling rc plane sprite
Sun, 18 Jan 2009 13:01:49 +0000 unc0rr rc plane falls down when looses control
Sat, 17 Jan 2009 14:35:20 +0000 unc0rr RC Plane
Wed, 14 Jan 2009 16:36:16 +0000 unc0rr Mostly fix voicepack usage
Tue, 13 Jan 2009 18:58:18 +0000 unc0rr shutup tiyuri
Thu, 08 Jan 2009 15:42:36 +0000 unc0rr Ballsgun
Tue, 06 Jan 2009 14:18:09 +0000 unc0rr Adjust flame parameters to produce more damage
Fri, 02 Jan 2009 21:39:51 +0000 unc0rr Drill rocket
Fri, 02 Jan 2009 14:22:33 +0000 unc0rr Quick replay round to spectators until current move
Sun, 28 Dec 2008 20:57:51 +0000 unc0rr - Hellish bomb now spreads fire
Thu, 04 Dec 2008 21:59:25 +0000 unc0rr More stable blowtorch:
Thu, 27 Nov 2008 14:55:49 +0000 unc0rr Fix silent crash when cannot place all hedgehogs
Fri, 21 Nov 2008 21:47:51 +0000 unc0rr - Some reformatting
Fri, 21 Nov 2008 15:58:36 +0000 unc0rr - Convert small damage tag to visual gears
Thu, 20 Nov 2008 15:18:38 +0000 unc0rr Mark each gear with unique id
Fri, 14 Nov 2008 16:44:39 +0000 unc0rr More verbose gear delete debuglog message
Tue, 28 Oct 2008 20:56:02 +0000 unc0rr Fix using freed memory (could be the cause of queue error problem and other bugs)
Tue, 28 Oct 2008 18:45:38 +0000 unc0rr Shut up flames debug messages
Tue, 28 Oct 2008 18:42:21 +0000 unc0rr Repair flame dependancy on wind
Sun, 26 Oct 2008 17:41:03 +0000 unc0rr Support 'Divide teams' option in engine
Thu, 16 Oct 2008 16:57:51 +0000 unc0rr Use seduction sound
Tue, 14 Oct 2008 14:33:54 +0000 unc0rr Add more support for handling disconnects while playing (not fully tested)
Mon, 13 Oct 2008 12:58:44 +0000 unc0rr Make messages be more debug-friendly
Sun, 12 Oct 2008 16:31:23 +0000 unc0rr Fix water rising too fast
Mon, 29 Sep 2008 09:33:44 +0000 unc0rr - Fix water rise
Sun, 28 Sep 2008 22:39:07 +0000 unc0rr Start flames rework
Sun, 28 Sep 2008 21:56:37 +0000 unc0rr - Hedgehog doesn't take off hat when shooting from shotgun
Tue, 23 Sep 2008 06:27:53 +0000 unc0rr Seduction animation
Tue, 23 Sep 2008 06:09:13 +0000 unc0rr A bit larger heart
Mon, 22 Sep 2008 22:14:01 +0000 unc0rr - Update Italian translation
Sat, 20 Sep 2008 04:51:06 +0000 unc0rr Enable back the ability to see chosen team color in team widget
Fri, 19 Sep 2008 20:41:53 +0000 unc0rr Use new sounds
Fri, 19 Sep 2008 14:10:51 +0000 unc0rr Draw smoke trail underneath of grenade
Thu, 18 Sep 2008 16:16:41 +0000 unc0rr Add Hellish bomb weapon
Thu, 18 Sep 2008 14:44:44 +0000 unc0rr Add watermelon sprite
Thu, 18 Sep 2008 13:39:05 +0000 unc0rr Add watermelon weapon (without proper sprites yet)
Wed, 17 Sep 2008 17:33:44 +0000 unc0rr - Continue seduction implementation
Fri, 12 Sep 2008 18:55:54 +0000 unc0rr Hedgehog doesn't take off the hat when walking
Fri, 12 Sep 2008 14:57:42 +0000 unc0rr D'oh
Thu, 11 Sep 2008 20:18:14 +0000 unc0rr Speed up hat
Thu, 11 Sep 2008 20:13:23 +0000 unc0rr Draw hat when hedgehog is aiming
Thu, 11 Sep 2008 15:30:04 +0000 unc0rr Hat 'wearing' animation
Sun, 31 Aug 2008 17:22:50 +0000 unc0rr Hats now fully implemented for local game
Sat, 16 Aug 2008 11:22:34 +0000 unc0rr Start seduction weapon implementation
Wed, 13 Aug 2008 16:52:04 +0000 unc0rr Some adjusting... it still doesn't solve problem fully
Tue, 12 Aug 2008 19:41:16 +0000 unc0rr Fix pickhammer and kamikaze
Wed, 30 Jul 2008 12:14:24 +0000 unc0rr - Some physics changes
Sun, 27 Jul 2008 14:59:34 +0000 unc0rr Fix hedgehog animation when use blowtorch
Sun, 27 Jul 2008 14:05:17 +0000 unc0rr Finish cake implementation
Sun, 27 Jul 2008 13:44:04 +0000 unc0rr - Cake sits down before exploding
Sun, 27 Jul 2008 13:32:44 +0000 unc0rr Animate falling and waking up cake
Sun, 27 Jul 2008 12:57:15 +0000 unc0rr - Animate cake walking
Fri, 25 Jul 2008 22:28:22 +0000 unc0rr Show cake rotated correct angle
Fri, 25 Jul 2008 13:52:35 +0000 unc0rr First implementation of the Cake weapon
Fri, 25 Jul 2008 10:56:05 +0000 unc0rr Stubs for spider weapon
Tue, 08 Jul 2008 12:53:07 +0000 unc0rr Fix warning
Mon, 07 Jul 2008 13:06:25 +0000 unc0rr Update copyright headers a bit
Sun, 06 Jul 2008 23:44:56 +0000 unc0rr Fix another regression arising from splitting switchhedgehog
Sun, 06 Jul 2008 23:32:10 +0000 unc0rr Add message for sudden death
Sun, 06 Jul 2008 23:04:35 +0000 unc0rr Oops, proper fix now
Sun, 06 Jul 2008 22:55:24 +0000 unc0rr Fix net game regression
Sun, 06 Jul 2008 21:52:07 +0000 unc0rr - Proper turns counting, split SwitchHedgehog into two functions
Sun, 06 Jul 2008 20:02:42 +0000 unc0rr Fix timings regression
Sun, 06 Jul 2008 19:31:12 +0000 unc0rr Water rises after 25 mins of round, health is decreased after 20 mins
Sun, 06 Jul 2008 17:45:16 +0000 unc0rr - Prepare for sudden death implementation
Sat, 05 Jul 2008 14:13:13 +0000 unc0rr Draw explosions for every kind of explosion
Fri, 04 Jul 2008 14:40:52 +0000 unc0rr Testing explosion particles implementation
Fri, 27 Jun 2008 17:22:15 +0000 unc0rr Further work on taunts
Thu, 26 Jun 2008 19:39:26 +0000 unc0rr Start implementing waves
Thu, 19 Jun 2008 19:53:03 +0000 unc0rr Fix bad sprite when you jump and get hit
Wed, 18 Jun 2008 20:43:34 +0000 unc0rr - Fix firepunch sprite direction when use in high jump
Wed, 18 Jun 2008 20:16:25 +0000 unc0rr Damaged hedgehog rotates when its speed is far enough from zero
Wed, 18 Jun 2008 19:34:06 +0000 unc0rr Damaged hedgehog animation
Wed, 18 Jun 2008 18:57:34 +0000 unc0rr Winners clan hedgehogs smiling with big smile
Wed, 18 Jun 2008 18:46:11 +0000 unc0rr Whip animation
Wed, 18 Jun 2008 18:25:31 +0000 unc0rr Update first aid animation
Wed, 18 Jun 2008 18:12:45 +0000 unc0rr Draw explosion on kamikaze
Tue, 17 Jun 2008 20:00:01 +0000 unc0rr Implement drowning hedgehog sprite
Tue, 17 Jun 2008 18:45:21 +0000 unc0rr Hedgehogs on the left side of the map look to the right and vice-versa
Tue, 17 Jun 2008 18:10:15 +0000 unc0rr In forts mode, hedgehogs on the left look at the right, and vice-versa
Tue, 17 Jun 2008 16:29:56 +0000 unc0rr Small grenade physics change
Mon, 16 Jun 2008 20:40:59 +0000 unc0rr - Bots can use mortar
Wed, 11 Jun 2008 15:42:53 +0000 unc0rr Use kamiakze sprite
Mon, 09 Jun 2008 20:34:45 +0000 unc0rr Kamikaze weapon
Mon, 09 Jun 2008 15:09:37 +0000 unc0rr Ooops, actual fix
Mon, 09 Jun 2008 15:08:54 +0000 unc0rr Fix Baseball, whip, firepunch attacking on slope
Fri, 06 Jun 2008 16:14:23 +0000 unc0rr Draw tags a bit higher due to hats introduction
Sun, 01 Jun 2008 20:01:45 +0000 unc0rr - Quick hack for hats
Fri, 30 May 2008 21:27:03 +0000 unc0rr Fix hedgehog jump animation after turn end
Wed, 28 May 2008 18:54:45 +0000 unc0rr Mortar sprite
Wed, 28 May 2008 18:40:42 +0000 unc0rr Aim at high speed when performing rope swinging
Wed, 28 May 2008 17:58:41 +0000 unc0rr - Show crosshair while rope swinging
Tue, 27 May 2008 14:32:55 +0000 unc0rr Get rid of unused Surface parameter
Tue, 27 May 2008 14:30:48 +0000 unc0rr Fix forts mode to take in account clans, not teams
Mon, 26 May 2008 22:47:48 +0000 unc0rr Idle hedgehog animation
Wed, 21 May 2008 20:22:51 +0000 unc0rr Use firepunch sprite
Tue, 13 May 2008 20:00:48 +0000 unc0rr Initial support for attacking from rope
Sat, 10 May 2008 16:26:53 +0000 unc0rr Implement whip weapon
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