hedgewars/uLandGenTemplateBased.pas
Fri, 23 Nov 2018 21:38:34 -0500 nemo topY too
Fri, 23 Nov 2018 16:38:47 -0500 nemo these need casting too, but overall switching type is a win.
Fri, 23 Nov 2018 15:54:23 -0500 nemo overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
Fri, 02 Nov 2018 22:59:22 +0100 unc0rr Finish porting FindPoint()
Sun, 14 Oct 2018 18:01:58 +0200 unc0rr Remove some dead code from template-based land gen
Sun, 07 Feb 2016 18:29:34 +0100 antonc27 - ifdef to avoid compiler warning
Sun, 07 Feb 2016 17:40:09 +0100 antonc27 - uTypes must be included for reference of gmtLandPreview which used for iOS build
Sun, 31 Jan 2016 16:07:14 +0300 unc0rr Bye-bye TryDo
Mon, 14 Sep 2015 07:02:06 +0200 antonc27 - Attempt to fix a crash while selecting 'Random' for map generation ios-revival
Sat, 29 Nov 2014 05:15:27 +0100 sheepluva more fixing and allow pas2c to run tests. they will still fail though - engine does not exit with the specified exit codes, also data types are messed up
Sat, 29 Nov 2014 03:13:06 +0100 sheepluva some more fixing
Mon, 17 Nov 2014 15:25:24 +0100 sheepluva some whitespace fixes
Sat, 15 Nov 2014 22:19:38 +0300 unc0rr Fix difference in map generation between fpc and pas2c engine
Sat, 15 Nov 2014 09:26:08 -0500 nemo modestly randomise dab, bump points again.
Sat, 15 Nov 2014 01:30:40 +0300 unc0rr - Comment out getrandom in addgear for hedgehog, causes preview-game desync
less more (0) -15 tip