nemo [Sat, 29 Jan 2011 14:54:08 -0500] rev 4882
expose set clan color for Cairo. might also be useful for betrayals in campaign mode or somesuch
Henek [Sat, 29 Jan 2011 18:18:44 +0100] rev 4881
still in developement take on adding structures, working hiding of hogs and ejecting them later.
also some refactoring in uGears to evade "ambigous" variable names
and, a little tweak to teleportation code that should not affect game but will help in for instance lua
sheepluva [Sat, 29 Jan 2011 17:40:45 +0100] rev 4880
bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
thanks to CheezeMonkey for discovering this bug
also: fix confusing indentation
notice: this does NOT fix the hovering-mine-cluster-bug
unc0rr [Sat, 29 Jan 2011 17:40:49 +0300] rev 4879
Ask for another nickname on collision. Works only with new server.
unc0rr [Sat, 29 Jan 2011 15:39:04 +0300] rev 4878
Update frontend's project file
sheepluva [Sat, 29 Jan 2011 05:39:24 +0100] rev 4877
nick sorting: give letters priority over all other chars
sheepluva [Sat, 29 Jan 2011 01:08:39 +0100] rev 4876
sort nick lists case-insensitive
sheepluva [Fri, 28 Jan 2011 03:30:14 +0100] rev 4875
lua: getter and setter for hedgehog hats
sheepluva [Fri, 28 Jan 2011 02:47:11 +0100] rev 4874
procedure for loading hats
Henek [Tue, 25 Jan 2011 20:32:58 +0100] rev 4873
add a new lua library with misc tools and removed redundant tracker functions
mikade [Mon, 24 Jan 2011 23:48:44 +0200] rev 4872
Two new gameplay modes: Tumbler and Racer.
Knock hedgehogs with Tumber.
Race against your friends with Racer.
Both modes could still use more development.
mikade [Mon, 24 Jan 2011 14:52:55 -0500] rev 4871
bugfix for flag spawn, teleporter + rope
sheepluva [Sat, 22 Jan 2011 22:43:54 +0100] rev 4870
trim net nick in frontend
Henek [Sat, 22 Jan 2011 22:31:05 +0100] rev 4869
added GetGearRaduis and minor Tracker things
unc0rr [Sat, 22 Jan 2011 22:39:35 +0300] rev 4868
merge
sheepluva [Sat, 22 Jan 2011 19:40:57 +0100] rev 4867
let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
unc0rr [Sat, 22 Jan 2011 22:37:12 +0300] rev 4866
Disallow isSpace chars at start and end of nicknames and room names
nemo [Fri, 21 Jan 2011 17:07:42 -0500] rev 4865
*sigh*
mikade [Fri, 21 Jan 2011 11:45:31 -0500] rev 4864
Fix typos in tips
nemo [Fri, 21 Jan 2011 11:15:13 -0500] rev 4863
updated italian translation
unc0rr [Thu, 20 Jan 2011 21:32:39 +0300] rev 4862
Fix empty message resulting in corrupted packets
koda [Thu, 20 Jan 2011 01:49:20 +0100] rev 4861
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda [Thu, 20 Jan 2011 01:27:51 +0100] rev 4860
ios has still a case sensitive file system
koda [Wed, 19 Jan 2011 23:51:19 +0100] rev 4859
disable the C memory manager and keep the native pascal one
koda [Wed, 19 Jan 2011 23:02:43 +0100] rev 4858
new local play button graphic
nemo [Wed, 19 Jan 2011 16:44:14 -0500] rev 4857
rename firepunch to shoryuken
koda [Wed, 19 Jan 2011 01:12:55 +0100] rev 4856
implemented ranking in ios stats pages
koda [Tue, 18 Jan 2011 23:08:47 +0100] rev 4855
when multiple fingers are detected, remove all widgets in order to avoid accidental commands
Henek [Tue, 18 Jan 2011 22:55:58 +0100] rev 4854
adding my new Tracker library so mikade can use it with you guys on dev, still might change a bit though
koda [Tue, 18 Jan 2011 22:42:06 +0100] rev 4853
sheepluva suggested that game should pause when in weapon screen (iphone only)
koda [Tue, 18 Jan 2011 14:28:29 +0100] rev 4852
Added tag 0.9.14.1-release for
changeset ae71dff40ecc
nemo [Mon, 17 Jan 2011 20:22:15 -0500] rev 4851
SwitchHog in scripting
koda [Tue, 18 Jan 2011 00:12:39 +0100] rev 4850
code cleanup
koda [Mon, 17 Jan 2011 23:24:55 +0100] rev 4849
merge
koda [Mon, 17 Jan 2011 01:44:15 +0100] rev 4848
merge experimental3D in default
koda [Mon, 17 Jan 2011 23:23:40 +0100] rev 4847
slim down .hgtags
koda [Mon, 25 Feb 2013 10:04:31 +0100] rev 4846
closing old branch
koda [Mon, 17 Jan 2011 23:22:52 +0100] rev 4845
merge latest 0.9.15 changes into head
koda [Mon, 17 Jan 2011 01:43:10 +0100] rev 4844
merge default into experimental3D
mikade [Sun, 16 Jan 2011 13:53:32 -0500] rev 4843
merge in script tweaks
Henek [Sun, 16 Jan 2011 01:20:36 +0100] rev 4842
readding cabal file for the server, burp not shure why it had gone
sheepluva [Fri, 14 Jan 2011 17:24:49 +0100] rev 4841
you're welcome koda
sheepluva [Fri, 14 Jan 2011 17:01:29 +0100] rev 4840
also convert/pngcrush png pictures with 16bit/channel (resulting in 8bit/channel) and repage their layers (as I found out that some of the pics had their layer offset the actual visual area, which makes the picture look blank in gimp)
nemo [Thu, 13 Jan 2011 17:40:56 -0500] rev 4839
Force RGBA for these too (and strip)
nemo [Thu, 13 Jan 2011 16:01:16 -0500] rev 4838
Force a bunch of images to RGBA that were either RGB or indexed, strip
unc0rr [Thu, 13 Jan 2011 21:52:48 +0300] rev 4837
Pass PHedgehog instead of PGear to stats. Fixes crash.
Henek [Wed, 12 Jan 2011 20:32:44 +0100] rev 4836
also example flake
Henek [Wed, 12 Jan 2011 20:31:55 +0100] rev 4835
added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
unc0rr [Wed, 12 Jan 2011 22:02:43 +0300] rev 4834
Oops, I should test more
unc0rr [Wed, 12 Jan 2011 22:01:15 +0300] rev 4833
Doesn't work as expected
nemo [Mon, 10 Jan 2011 19:15:12 -0500] rev 4832
update collision in set gear position
unc0rr [Mon, 10 Jan 2011 18:20:58 +0300] rev 4831
Prevent frontend crash in certain circumstances
unc0rr [Mon, 10 Jan 2011 15:53:49 +0300] rev 4830
Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr [Mon, 10 Jan 2011 15:35:22 +0300] rev 4829
Set version to 0.9.16-dev
unc0rr [Mon, 10 Jan 2011 15:33:15 +0300] rev 4828
Fix formatting
unc0rr [Sun, 09 Jan 2011 21:50:59 +0300] rev 4827
Initialize flag. Fixes weapon changing animation between shots when AI uses shotgun.
unc0rr [Sun, 09 Jan 2011 21:37:45 +0300] rev 4826
Inherit hedgehog from gear which caused damage, thus keeping track of which hog actually did the damage
unc0rr [Sun, 09 Jan 2011 21:36:51 +0300] rev 4825
Add a space for better looking console message
unc0rr [Fri, 07 Jan 2011 23:08:34 +0300] rev 4824
Keep track of which hog's weapon does damage
unc0rr [Fri, 07 Jan 2011 21:41:12 +0300] rev 4823
Oops, fix build
unc0rr [Fri, 07 Jan 2011 19:46:58 +0300] rev 4822
Don't highlight drawn maps in rooms list
unc0rr [Fri, 07 Jan 2011 19:44:07 +0300] rev 4821
Greek translation
nemo [Thu, 06 Jan 2011 11:29:48 -0500] rev 4820
reset weapons default in shoppa.
koda [Wed, 05 Jan 2011 03:53:46 +0100] rev 4819
ctf_blizzard ios fix
koda [Sun, 16 Jan 2011 05:21:00 +0100] rev 4818
rename "frame alternate" to "wiggle" as it's more appropriate
move visual gears around levels to have smooth stereo effect
nemo [Tue, 04 Jan 2011 18:26:54 -0500] rev 4817
Small tweak to filter
koda [Sat, 15 Jan 2011 18:35:59 +0100] rev 4816
use a different depth for different layers (land, water, explosions)
unc0rr [Tue, 04 Jan 2011 22:33:20 +0300] rev 4815
Clearly state which port is IPC connection on
koda [Tue, 04 Jan 2011 13:05:30 +0100] rev 4814
smaller rearrangement of (non stereo related) variables
unc0rr [Tue, 04 Jan 2011 16:15:47 +0300] rev 4813
Make barrels drop when hog walks away from under it
koda [Tue, 04 Jan 2011 12:53:46 +0100] rev 4812
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
koda [Tue, 04 Jan 2011 01:21:30 +0100] rev 4811
add new robot badge to sources
nemo [Mon, 03 Jan 2011 10:45:50 -0500] rev 4810
Apply RGBA consistently in Tint
koda [Sun, 02 Jan 2011 19:30:16 +0100] rev 4809
rearrange quality flags a little, disable snow rendering on rqLowRes
koda [Sun, 02 Jan 2011 18:12:16 +0100] rev 4808
remove obsolete TrainingFlags code
sheepluva [Sun, 02 Jan 2011 13:54:28 +0100] rev 4807
display caption for ammotype amNothing when switched to so that players know what just happened
Henek [Sat, 01 Jan 2011 23:10:57 +0100] rev 4806
added flake configuration also in sudden death and SDClouds for underwater
Palewolf [Sat, 01 Jan 2011 19:41:58 +0100] rev 4805
Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
jose1711 [Sat, 01 Jan 2011 14:42:08 +0100] rev 4804
Updated Slovak translation
Palewolf [Sat, 01 Jan 2011 14:26:50 +0100] rev 4803
Flakes were updating the wrong coordinates when rqBlurryLand was on
sheepluva [Sat, 01 Jan 2011 14:23:39 +0100] rev 4802
fix very ancient typo in CheckCollision() that would cause check for collision at bottom and right instead of movement direction
sheepluva [Sat, 01 Jan 2011 14:18:33 +0100] rev 4801
part #2
sheepluva [Sat, 01 Jan 2011 11:15:35 +0100] rev 4800
my attempt of "detach rope if the Land[] vanishes"
sheepluva [Fri, 31 Dec 2010 23:09:06 +0100] rev 4799
fixing Palewolf's if-merging-whoopsy there. should unbreak build
sheepluva [Fri, 31 Dec 2010 21:39:12 +0100] rev 4798
fix sticky rope issue
sheepluva [Fri, 31 Dec 2010 21:33:13 +0100] rev 4797
revert ed78465973f6 ("detach rope if the Land[] vanishes") for now, some questionable/troublecausing parts there.
Palewolf [Fri, 31 Dec 2010 21:30:38 +0100] rev 4796
Avoid drawing if there's a hog/object behind
Palewolf [Fri, 31 Dec 2010 19:31:37 +0100] rev 4795
Make flakes smaller by popular demand.
koda [Fri, 31 Dec 2010 04:08:57 +0100] rev 4794
Added tag Hedgewars-iOS-1.2.2 for
changeset 5ea3d182415e
koda [Fri, 31 Dec 2010 03:29:41 +0100] rev 4793
merge and fix my typos
Henek [Fri, 31 Dec 2010 01:05:23 +0100] rev 4792
sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
Palewolf [Fri, 31 Dec 2010 00:37:39 +0100] rev 4791
Snow blends into land, trys to fill the gaps
sheepluva [Thu, 30 Dec 2010 22:20:17 +0100] rev 4790
fix portal gun wrong color issue
Henek [Thu, 30 Dec 2010 20:55:22 +0100] rev 4789
finnished refactoring the rest themes, and note comments on Eyes and Deepspace
jose1711 [Thu, 30 Dec 2010 20:10:26 +0100] rev 4788
Updated Slovak translation (lua)
jose1711 [Thu, 30 Dec 2010 19:36:40 +0100] rev 4787
Merge
ourobolos [Thu, 30 Dec 2010 11:32:04 -0500] rev 4786
French translation finally gets some love
Henek [Thu, 30 Dec 2010 16:21:14 +0100] rev 4785
some more themes updated, note comments on brick
nemo [Thu, 30 Dec 2010 09:58:05 -0500] rev 4784
avoid uninitialised pointer. thanks to dead.mazayus
nemo [Wed, 29 Dec 2010 22:44:45 -0500] rev 4783
nil check
Henek [Thu, 30 Dec 2010 01:44:55 +0100] rev 4782
added also splash and droplets to sd and refactored theme.cfg, not all themes updated
unc0rr [Tue, 20 Sep 2011 00:00:22 +0400] rev 4781
Close branch
nemo [Wed, 29 Dec 2010 16:21:30 -0500] rev 4780
add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
koda [Wed, 29 Jun 2011 21:52:07 +0200] rev 4779
merge
sheepluva [Wed, 29 Dec 2010 17:27:33 +0100] rev 4778
have napalm strike bombs explode right over the target
koda [Sat, 26 Feb 2011 17:07:30 +0100] rev 4777
info.plist 2011
sheepluva [Wed, 29 Dec 2010 15:57:13 +0100] rev 4776
set windspeed to 0 at the very beginning of the game. (fixes DisableWind game modifier)
koda [Wed, 02 Feb 2011 09:23:42 +0100] rev 4775
add NOAUTOUPDATE symbol and hedgewars-server.cabal
sheepluva [Wed, 29 Dec 2010 14:59:56 +0100] rev 4774
fix parachute wall climbing bug
koda [Tue, 01 Feb 2011 00:12:19 +0100] rev 4773
yay, sdl resumed development and accepted some of our patches in mainstream
Henek [Wed, 29 Dec 2010 02:15:37 +0100] rev 4772
sudden death: now having theme support, still some work though with config
sheepluva [Thu, 27 Jan 2011 22:55:11 +0100] rev 4771
how about we 60-sec-ban the _kicked user_ instead of the _admin that kicked that user_? :P
nemo [Tue, 28 Dec 2010 20:04:42 -0500] rev 4770
Strip a redundant entry, just use "successful"
koda [Fri, 31 Dec 2010 03:22:30 +0100] rev 4769
put nicer messages and split args
unc0rr [Sat, 22 Jan 2011 22:35:53 +0300] rev 4768
Disallow isSpace chars at start and end of nicknames and room names
nemo [Tue, 28 Dec 2010 19:32:21 -0500] rev 4767
return nil values if an invalid visual gear is passed to the get, add a check in Control map lua
koda [Fri, 31 Dec 2010 02:52:55 +0100] rev 4766
beautify stat page
koda [Sat, 22 Jan 2011 01:38:01 +0100] rev 4765
fixes for maps and quality = 0
nemo [Tue, 28 Dec 2010 19:20:30 -0500] rev 4764
fix similar problem to last checkin with this lua, also fix line endings
koda [Fri, 31 Dec 2010 01:15:43 +0100] rev 4763
unify stats display on ipad and non-ipad and on saved and normal games