alfadur [Mon, 08 Jul 2019 15:16:05 +0300] rev 15219
fix fpnum to f64 conversion
alfadur [Sat, 06 Jul 2019 22:04:59 +0300] rev 15218
optimize 64-bit sqrt some more
unc0rr [Sat, 06 Jul 2019 00:31:54 +0200] rev 15217
Marry C enums, Qt's metaobject system and QML
alfadur [Fri, 05 Jul 2019 23:40:03 +0300] rev 15216
replace overflowing_sub with wrapping_sub
alfadur [Fri, 05 Jul 2019 21:48:01 +0300] rev 15215
fix empty polygon iteration
alfadur [Fri, 05 Jul 2019 21:16:33 +0300] rev 15214
optimize sqrts
alfadur [Thu, 04 Jul 2019 21:40:50 +0300] rev 15213
reduce convertions in signum
alfadur [Thu, 04 Jul 2019 19:21:56 +0300] rev 15212
fix u32 conversion sign
alfadur [Thu, 04 Jul 2019 17:59:37 +0300] rev 15211
optimize fpnum operations
Wuzzy <Wuzzy2@mail.ru> [Tue, 02 Jul 2019 15:23:16 +0200] rev 15210
King Mode: Fix whole clan being killed when king died
Wuzzy <Wuzzy2@mail.ru> [Mon, 01 Jul 2019 22:35:19 +0200] rev 15209
Fix hog tags of current hog not rendered in gray area of wrap world edge if finger is shown
Wuzzy <Wuzzy2@mail.ru> [Sun, 30 Jun 2019 11:43:39 +0200] rev 15208
Mark Polish translation as complete for next release
KoBeWi [Sun, 30 Jun 2019 11:42:47 +0200] rev 15207
Update Polish frontend translation and finish pl.txt
Wuzzy <Wuzzy2@mail.ru> [Sun, 30 Jun 2019 11:20:22 +0200] rev 15206
Fix sidFPS not being properly right-aligned (again!)
FPS display worked before, but it was accidentally un-done in bcecb3349948e2e00d3f2ee0c6497a24676a4efb.
Wuzzy <Wuzzy2@mail.ru> [Sat, 29 Jun 2019 23:12:21 +0200] rev 15205
Display special icon when moving bee cursor over gray wrap area
This is done as a reminder to remind the player the bee will attempt to fly through the edge first when placing the target in one of the two gray areas.
Wuzzy <Wuzzy2@mail.ru> [Sat, 29 Jun 2019 22:52:14 +0200] rev 15204
Bee: Call HomingWrap in pre-homing phase, too
Wuzzy <Wuzzy2@mail.ru> [Sat, 29 Jun 2019 22:03:44 +0200] rev 15203
Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru> [Sat, 29 Jun 2019 21:19:02 +0200] rev 15202
More logical lamp rules for air mine
* lamp off = not seeking for hogs
* lamp on = seeking for hogs
* lamp flashes = chasing a hedgehog
Wuzzy <Wuzzy2@mail.ru> [Sat, 29 Jun 2019 21:00:27 +0200] rev 15201
Make air mine contour red when chasing
Wuzzy <Wuzzy2@mail.ru> [Sat, 29 Jun 2019 20:41:14 +0200] rev 15200
Render contour of air mines when in highly opaque water
Wuzzy <Wuzzy2@mail.ru> [Sat, 29 Jun 2019 19:35:59 +0200] rev 15199
WxW: Hide “Please wait ...” panel by default
Wuzzy <Wuzzy2@mail.ru> [Sat, 29 Jun 2019 19:06:41 +0200] rev 15198
Update changelog WRT Polish translation
KoBeWi [Sat, 29 Jun 2019 19:05:50 +0200] rev 15197
Update Polish translation: Lua 100%, update pl.txt
Wuzzy <Wuzzy2@mail.ru> [Mon, 24 Jun 2019 11:25:15 +0200] rev 15196
Fix buggy kamikaze when hog took damage during short waiting phase at start
Wuzzy <Wuzzy2@mail.ru> [Sun, 23 Jun 2019 16:14:27 +0200] rev 15195
Explode hog instantly when taking damage while dying
Wuzzy <Wuzzy2@mail.ru> [Sun, 23 Jun 2019 11:28:00 +0200] rev 15194
Update changelog
Wuzzy <Wuzzy2@mail.ru> [Sun, 23 Jun 2019 10:49:15 +0200] rev 15193
Backed out
changeset a5fb73335a87 - This violated the string freeze declared on June 20, 2019
nemo [Sat, 22 Jun 2019 10:32:15 -0400] rev 15192
Someone didn't understand why they couldn't rejoin a game. Maybe this will help
nemo [Fri, 21 Jun 2019 22:36:50 -0400] rev 15191
48 used to be the limit
alfadur [Sat, 22 Jun 2019 00:18:24 +0300] rev 15190
fill the atlas with sprites
Wuzzy <Wuzzy2@mail.ru> [Fri, 21 Jun 2019 20:27:37 +0200] rev 15189
Update locale files
GunChleoc [Fri, 21 Jun 2019 20:13:12 +0200] rev 15188
Add Scottish Gaelic translation in metadata files
GunChleoc [Fri, 21 Jun 2019 20:08:05 +0200] rev 15187
Update Scottish Gaelic translation (frontend)
alfadur [Fri, 21 Jun 2019 00:33:56 +0300] rev 15186
add a way to reference atlas contents
alfadur [Thu, 20 Jun 2019 16:05:03 +0300] rev 15185
fix hammer and rcplane sprite offsets
alfadur [Thu, 20 Jun 2019 15:56:59 +0300] rev 15184
add missing GL2 support call
nemo [Wed, 19 Jun 2019 22:36:11 -0400] rev 15183
consistent indentation with rest of unit. was just to help me read this block
unc0rr [Wed, 19 Jun 2019 23:52:54 +0200] rev 15182
Rework EquidistantPoints
nemo [Wed, 19 Jun 2019 17:19:52 -0400] rev 15181
make airmines less of CPU hogs
Wuzzy <Wuzzy2@mail.ru> [Wed, 19 Jun 2019 20:37:02 +0200] rev 15180
Make flames ignore bouncy world edge
Rationale: Flame speed heavily relies on wind and cannot be reasonably reversed.
The rationale is similar as for gtPoisonCloud.
Wuzzy <Wuzzy2@mail.ru> [Wed, 19 Jun 2019 19:02:49 +0200] rev 15179
uLand.pas: Remove unused variable
Wuzzy <Wuzzy2@mail.ru> [Wed, 19 Jun 2019 18:51:02 +0200] rev 15178
weBounce: Fix some weird bouncing behaviour
Wuzzy <Wuzzy2@mail.ru> [Mon, 17 Jun 2019 21:43:05 +0200] rev 15177
Lua: Fix incorrect values for capcolDefault, capcolSetting
alfadur [Wed, 19 Jun 2019 02:40:00 +0300] rev 15176
enable local admins for non-official servers
alfadur [Wed, 19 Jun 2019 01:47:56 +0300] rev 15175
break error loop in client removal
alfadur [Wed, 19 Jun 2019 01:19:10 +0300] rev 15174
pin removed clients until the output buffer is flushed
alfadur [Wed, 19 Jun 2019 00:49:45 +0300] rev 15173
remove a 2015ism
Wuzzy <Wuzzy2@mail.ru> [Mon, 17 Jun 2019 20:55:11 +0200] rev 15172
ACF5: Fix incorrect ammo display on turn start at wave 3
Wuzzy <Wuzzy2@mail.ru> [Mon, 17 Jun 2019 20:27:34 +0200] rev 15171
New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
It works by using 4 hardcoded map sizes and the rest is simply interpolated.
Size 1: 1024×512
Size 6: 2048×1024
Size 12: 4096×2048 (default, compatible with pre-1.0.0)
Size 25: 8192×4096
Wuzzy <Wuzzy2@mail.ru> [Mon, 17 Jun 2019 20:20:01 +0200] rev 15170
Fix air mine spawning inside land if land is almost completely full
Bug conditions:
* cAirMines >= 1
* Play with a drawn map filled with land
Wuzzy <Wuzzy2@mail.ru> [Mon, 17 Jun 2019 19:51:05 +0200] rev 15169
Fix mapgen flowers being slightly offset on X axis
Wuzzy <Wuzzy2@mail.ru> [Mon, 17 Jun 2019 19:33:43 +0200] rev 15168
ACF10: Show proper messages when everyone dies
If everyone died, the game cannot continue, but you still win (since it's a sandbox mission).
Wuzzy <Wuzzy2@mail.ru> [Mon, 17 Jun 2019 19:20:02 +0200] rev 15167
ACF: Show "Mission succeeded/failed" in stats screen
Wuzzy <Wuzzy2@mail.ru> [Mon, 17 Jun 2019 00:10:18 +0200] rev 15166
ACF5: Tweak hog coordinates to avoid floating
Wuzzy <Wuzzy2@mail.ru> [Sun, 16 Jun 2019 13:55:32 +0200] rev 15165
ACF5: Disable inappropriate "boring" taunt at the end
Wuzzy <Wuzzy2@mail.ru> [Sun, 16 Jun 2019 13:48:22 +0200] rev 15164
ACF5: In final animation, move camera to empty cage