whoops, unbreak build. how come that cmake doesn't stop anymore on engine build error?
fix for
issue #611: Engine crash in portal code
- Revert server workaround over desync from
r98e2dbdda8c0
- Don't allow more than 48 hedgehogs
Don't set Default scheme/ammo when switching script if not room admin. Prevents game config desync.
- Better fix to friends joins/quits highlighting problem
- Fix build with .pro
add fruit theme svg sources; btw... in last commit I meant to type "splash", not "slash", sorry --sheepluva
Fixed map preview overlap on certain locales (Fixes
issue #549).
Fixed overlapping of team selection widget and game cfg widget.
set translucency on fruit theme water, clamp size to even number (same sdl window resize) and honouring min size, reduce calls to dmgmod a bit
fix 'failed to install translation' message when misc/locale in hedgewars.ini is empty (which is *always* when 'system default' is selected)
cleaning up my own mess, turned out the italian translation has more descriptions than the english one XD
remove delays from "one of everything" weaponset
it doesn't make sense to have the default delays on stuff like baseball bat, cake etc. when you can just use melons/hellish grenades etc. straight from the go