unc0rr [Mon, 02 Jul 2007 21:33:21 +0000] rev 547
Convert teams list to array
unc0rr [Mon, 02 Jul 2007 18:35:31 +0000] rev 546
Proto change: set color in addteam command
unc0rr [Mon, 02 Jul 2007 16:21:07 +0000] rev 545
Fix some warnings
unc0rr [Sun, 01 Jul 2007 20:16:19 +0000] rev 544
Fix AI jumping to wrong direction on the turn start
unc0rr [Sun, 01 Jul 2007 11:02:47 +0000] rev 543
- Better randomness of placing hedgehogs on the land
- Bots can use AirAttack
- Fix division by "zero"
- Small optimizations
unc0rr [Sun, 17 Jun 2007 14:48:15 +0000] rev 542
- Get rid of ammoProp_AttackInFall and gstFalling
- Fix some regressions
unc0rr [Mon, 11 Jun 2007 15:53:29 +0000] rev 541
Small fixes
unc0rr [Mon, 11 Jun 2007 15:52:32 +0000] rev 540
- Many fixes related to hh switcher
unc0rr [Thu, 07 Jun 2007 18:09:54 +0000] rev 539
Ability to choose which info is shown above hedgehogs
unc0rr [Wed, 06 Jun 2007 21:27:12 +0000] rev 538
- Various small fixes
- Current hh moves like others (fixes some issues of new collision system)
unc0rr [Mon, 04 Jun 2007 21:29:05 +0000] rev 537
Fix typo
unc0rr [Mon, 04 Jun 2007 21:15:24 +0000] rev 536
- Fix some stupid bugs in collisions detecting code
- Add new sprite to the build system
displacer [Sun, 03 Jun 2007 22:19:47 +0000] rev 535
"Setup" button instead of "New team", exclude playing teams from setup
FIXME: still need more work if teamname is updated while configuring (or team added)
unc0rr [Sun, 03 Jun 2007 17:21:57 +0000] rev 534
- Fix some bugs
- 'Switch hedgehog' tool
unc0rr [Wed, 30 May 2007 20:48:57 +0000] rev 533
Save saves in Save directory
unc0rr [Wed, 30 May 2007 19:29:27 +0000] rev 532
Update easter egg image
unc0rr [Tue, 29 May 2007 21:56:35 +0000] rev 531
Fix the color of tag with damage by shotgun shot
unc0rr [Tue, 29 May 2007 21:55:45 +0000] rev 530
Easter egg (with stub image, will paint later)
unc0rr [Sun, 27 May 2007 20:17:55 +0000] rev 529
Option for alternative damage tags
unc0rr [Sun, 27 May 2007 17:55:55 +0000] rev 528
Fix collision with current hedgehog
unc0rr [Sun, 27 May 2007 17:33:06 +0000] rev 527
- One more land template
- Random number generator is initialized also by protocol version
- Better loading progress sprite
unc0rr [Sun, 27 May 2007 13:53:41 +0000] rev 526
- Check for incoming buffer overflow
- Fix incorrect position of attack bar in some cases
unc0rr [Sat, 26 May 2007 20:47:36 +0000] rev 525
Teleported hedgehog picks up cases
unc0rr [Sat, 26 May 2007 20:22:07 +0000] rev 524
One more land template
displacer [Sat, 26 May 2007 20:00:29 +0000] rev 523
num hedgehogs while new team addition (dirty) fixed
unc0rr [Sat, 26 May 2007 16:49:37 +0000] rev 522
Tags with current damage
unc0rr [Thu, 24 May 2007 20:33:07 +0000] rev 521
- Fix some collision bugs
- Fix accessing to freed memory
unc0rr [Thu, 24 May 2007 19:41:51 +0000] rev 520
Teleportation tool
unc0rr [Thu, 24 May 2007 18:48:35 +0000] rev 519
- Fix desert eagle
- Fix problem with binds when restoring game from save
unc0rr [Tue, 22 May 2007 16:31:59 +0000] rev 518
- Fix bug with desert damaging current hedgehog
- Pass string as 'const' parameters
unc0rr [Mon, 21 May 2007 18:07:25 +0000] rev 517
- Don't kick cases by moving hedgehog
- Fix hedgehog not registering in collisions array when changing direction without making a step
- Fix old rope regression (attaching didn't work properly, when hedgehog is jumping)
unc0rr [Mon, 21 May 2007 15:42:21 +0000] rev 516
Fix using parachute while staying on the ground
unc0rr [Fri, 18 May 2007 17:35:12 +0000] rev 515
- Remove deprecated code
- Hopefully increased performance of operations with hwFloat
unc0rr [Fri, 18 May 2007 16:40:43 +0000] rev 514
Fix firepunch regression
unc0rr [Mon, 14 May 2007 18:58:54 +0000] rev 513
Moving hedgehog could get another hedgehog moving forward
unc0rr [Thu, 10 May 2007 21:19:12 +0000] rev 512
Simplify reading from file ;)
unc0rr [Wed, 09 May 2007 20:32:41 +0000] rev 511
- Further work on new collisions implementation
unc0rr [Mon, 07 May 2007 21:12:06 +0000] rev 510
New loading progress sprite code
unc0rr [Mon, 07 May 2007 20:21:26 +0000] rev 509
Bots know shotgun behavior better
unc0rr [Sun, 06 May 2007 20:50:53 +0000] rev 508
Now really fix compilation
unc0rr [Sun, 06 May 2007 14:53:56 +0000] rev 507
Fix compilation on 64bit arch
unc0rr [Sat, 05 May 2007 16:04:55 +0000] rev 506
- A good implementation of shotgun
- Small fixes for previous commit
unc0rr [Fri, 04 May 2007 19:59:51 +0000] rev 505
Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr [Wed, 02 May 2007 21:37:08 +0000] rev 504
Fix collision info artifacts in Land array when two objects intersect
unc0rr [Wed, 02 May 2007 18:41:44 +0000] rev 503
Mines also collide
unc0rr [Wed, 02 May 2007 15:21:34 +0000] rev 502
Fix build with CMake & gcc 4.1.2 on my system (treating #include <QtGui> as including directory)
unc0rr [Mon, 19 Mar 2007 21:28:16 +0000] rev 501
Increase "proto version", as the current engine isn't compatible with 0.9 one
unc0rr [Mon, 19 Mar 2007 19:12:46 +0000] rev 500
Use freepascal's routines to manipulate threads
unc0rr [Sat, 17 Mar 2007 18:32:17 +0000] rev 499
Oops, sorry...
unc0rr [Sat, 17 Mar 2007 18:17:19 +0000] rev 498
- Get rid of operator := to have GPC support
- Perform some small optimizations
displacer [Thu, 15 Mar 2007 22:46:37 +0000] rev 497
merge fixes from branch
displacer [Thu, 15 Mar 2007 02:20:31 +0000] rev 496
merged new team from branch
unc0rr [Sun, 11 Mar 2007 17:19:28 +0000] rev 495
- Fix most of the warnings in hwengine
- Windows static Qt linking
- Fix static linking issue (missed -lQtXml)
unc0rr [Mon, 26 Feb 2007 17:09:13 +0000] rev 494
Use right way of finding and using Qt4 in CMake
unc0rr [Sat, 24 Feb 2007 17:25:59 +0000] rev 493
- Fix warning
- Fix 'New team' button in net game
- Update copyright info in README
displacer [Sat, 24 Feb 2007 08:56:58 +0000] rev 492
disable start game button with teams num < 2