QTfrontend/weapons.h
Fri, 05 Oct 2018 17:27:12 +0200 Wuzzy Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Fri, 05 Oct 2018 16:36:41 +0200 Wuzzy Remove usage of creeper from all schemes and styles
Sun, 02 Sep 2018 04:08:58 +0200 Wuzzy Highlander: Remove odd infinite girder ammo in crates
Thu, 30 Aug 2018 22:07:01 +0200 Wuzzy BRW now allows weapon scheme customization
Mon, 12 Mar 2018 19:39:00 +0100 Wuzzy Remove rubber duck from BRW, RW and most weapon schemes for now
Fri, 09 Mar 2018 21:09:53 +0100 Wuzzy Nerf minigun in Default ammo scheme
Sat, 10 Feb 2018 15:36:01 +0100 Wuzzy Remove some "invalid" crate drops from Construction Mode weapon scheme
Sat, 10 Feb 2018 12:01:00 +0100 Wuzzy Construction Mode: Now amSwitch amount can be changed in weapon scheme
Wed, 31 Jan 2018 13:42:52 -0500 alfadur Machinegun. also tweaked ignore
Wed, 18 Oct 2017 02:17:03 +0200 Wuzzy Add air mine, cleaver to Highlander ammo scheme, and remove resurrector
Mon, 16 Oct 2017 16:45:19 +0200 Wuzzy Also drop air mine and rubber duck from Construction Mode crates
Sun, 14 May 2017 15:20:26 +0200 sheepluva Remove IceGun from default Highlander weaponset
Sat, 15 Apr 2017 08:09:23 +0200 Wuzzy Add HedgeEditor schemes as recommended on https://hedgewars.org/HedgeEditor
Sat, 08 Apr 2017 21:43:48 +0200 Wuzzy Add ammotype amDuck for rubber duck
Wed, 23 Nov 2016 16:02:03 +0100 Wuzzy Add sine gun to Crazy weapon set
Wed, 23 Nov 2016 15:57:45 +0100 Wuzzy Set minimum ammo box content of 1 for default ammo schemes
Wed, 13 Apr 2016 12:13:34 +0200 Wuzzy Add empty weapons scheme (instead of default) when using “New” button
Fri, 15 Jan 2016 05:50:18 +0100 sheepluva documentation tweak
Fri, 16 Jan 2015 17:51:29 -0500 nemo experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
Mon, 01 Dec 2014 17:55:09 +0100 sheepluva weapon set: Shoppa Pro
Tue, 25 Nov 2014 22:38:19 +0900 mikade Add scheme and weaponset for Construction Mode.
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Wed, 29 Jan 2014 09:17:25 -0500 nemo aaaand remove switch
Tue, 28 Jan 2014 09:09:31 -0500 nemo remove a few weps I missed. forgot I'd uncommented prior to a diff I'd done earlier
Mon, 27 Jan 2014 23:44:28 -0500 nemo Make highlander configurable using weapons, commit weaponset mimicking old values
Thu, 12 Dec 2013 22:57:51 +0400 unc0rr More sane default weapons: remove rc, freezer, portals and landspray
Thu, 12 Dec 2013 13:33:33 -0500 nemo reduce # of freezers to 1
Mon, 09 Dec 2013 23:30:41 -0500 nemo match girder on this one.
Sun, 08 Dec 2013 16:04:40 -0500 nemo Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
Sat, 13 Apr 2013 19:31:31 +0200 mikade remove delays from "one of everything" weaponset 0.9.19
Sat, 13 Apr 2013 19:11:52 +0200 sheepluva remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger. 0.9.19
Tue, 05 Mar 2013 16:04:22 -0500 nemo At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
Thu, 28 Feb 2013 23:02:12 +0100 koda correct copyright header on files i added
Thu, 28 Feb 2013 22:47:42 +0100 koda move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
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