unc0rr [Wed, 17 Nov 2010 22:14:41 +0300] rev 4368
uTeams
unc0rr [Wed, 17 Nov 2010 22:07:03 +0300] rev 4367
uLand isn't that important to them
koda [Mon, 29 Nov 2010 09:11:31 +0100] rev 4366
Added tag Hedgewars-iOS-1.2 for
changeset ede569bb76f3
unc0rr [Wed, 17 Nov 2010 20:58:23 +0300] rev 4365
Remove ugly PHedgehog(Gear^.Hedgehog) cast
koda [Mon, 29 Nov 2010 09:11:18 +0100] rev 4364
ios 1.2 project file last update
unc0rr [Wed, 17 Nov 2010 20:36:35 +0300] rev 4363
Remove uMisc dependency from uRandom
koda [Sun, 28 Nov 2010 23:49:09 +0100] rev 4362
added missing graphics and fixed some glitches/crashes/bugs
unc0rr [Wed, 17 Nov 2010 20:28:42 +0300] rev 4361
Move variables from uConsts to uVariables
koda [Sun, 28 Nov 2010 01:58:43 +0100] rev 4360
update build files for compliance with Mac AppStore
unC0Rr [Wed, 17 Nov 2010 17:45:55 +0300] rev 4359
Move variables from uMisc to uVariables
koda [Sat, 27 Nov 2010 23:29:07 +0100] rev 4358
more backward compatibility
unC0Rr [Wed, 17 Nov 2010 17:22:36 +0300] rev 4357
Introduce unit uTypes in order to remove some cyclic unit dependencies
koda [Thu, 25 Nov 2010 02:45:52 +0100] rev 4356
update some files for new graphics and new ios4.2
most importantly rotation finally seems to work on iphone
also fix two glitches for old gen devices
unC0Rr [Wed, 17 Nov 2010 16:31:30 +0300] rev 4355
A program which finds a cycles in units dependencies
to run: unitCycles `ls *.pas`
koda [Wed, 24 Nov 2010 23:35:41 +0100] rev 4354
update also the project to use those graphics
unC0Rr [Wed, 17 Nov 2010 16:19:28 +0300] rev 4353
Dumb parser of pascal, and a program which lists unit dependencies
koda [Wed, 24 Nov 2010 23:34:10 +0100] rev 4352
update graphics names, path, resolution, content...
koda [Wed, 17 Nov 2010 01:42:51 +0100] rev 4351
remove weapons and schemes selection for missions from ifrontend
jose1711 [Tue, 16 Nov 2010 20:55:39 +0100] rev 4350
updated/added slovak translations of lua files
koda [Sun, 21 Nov 2010 04:10:39 +0100] rev 4349
display an empty table for missions
jose1711 [Tue, 16 Nov 2010 20:04:20 +0100] rev 4348
sk update
koda [Mon, 27 Dec 2010 23:57:44 +0100] rev 4347
add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
jose1711 [Tue, 16 Nov 2010 13:35:23 -0500] rev 4346
translation updates
koda [Wed, 22 Dec 2010 12:17:34 +0100] rev 4345
use a gentler positive parallax for background effect
disable the quality slider when stereoscopic mode is selected
nemo [Mon, 15 Nov 2010 14:39:58 -0500] rev 4344
This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
koda [Mon, 15 Nov 2010 12:37:39 +0100] rev 4343
update the 3d branch after release
koda [Sun, 16 Jan 2011 03:40:54 +0100] rev 4342
close branch
koda [Mon, 15 Nov 2010 04:30:11 +0100] rev 4341
minor things
sheepluva [Mon, 06 Dec 2010 03:07:03 +0100] rev 4340
whoops
Henek [Sun, 14 Nov 2010 23:28:45 +0100] rev 4339
resets CurAmmoType in ResetWeapons
sheepluva [Mon, 06 Dec 2010 03:01:44 +0100] rev 4338
change theme of "Tree" map to halloween
nemo [Sun, 14 Nov 2010 15:06:02 -0500] rev 4337
merge 0.9.14.1 to trunk
koda [Sun, 28 Nov 2010 01:58:08 +0100] rev 4336
update build files for compliance with Mac AppStore
koda [Sun, 14 Nov 2010 20:37:55 +0100] rev 4335
improve mac bundle creation
koda [Sun, 14 Nov 2010 20:06:47 +0100] rev 4334
fix compilation server for me
unc0rr [Sun, 14 Nov 2010 21:36:47 +0300] rev 4333
Latest proto num is 35
nemo [Sun, 14 Nov 2010 13:04:23 -0500] rev 4332
revert delay on mines to 0.9.13 0-3 range
nemo [Sun, 14 Nov 2010 14:53:44 -0500] rev 4331
merge 0.9.14
nemo [Sun, 14 Nov 2010 12:53:33 -0500] rev 4330
fix placement
Palewolf [Sun, 14 Nov 2010 13:14:05 +0100] rev 4329
Apply hit animation ONLY to bullets
unc0rr [Sun, 14 Nov 2010 20:35:39 +0300] rev 4328
set vesion to 0.9.14.1
Palewolf [Sun, 14 Nov 2010 12:57:01 +0100] rev 4327
Small animation on bullet impact
unc0rr [Sun, 14 Nov 2010 20:34:13 +0300] rev 4326
35 -> 0.9.14.1 mapping
nemo [Sun, 14 Nov 2010 02:38:05 -0500] rev 4325
sorry bout that guys.
nemo [Sun, 14 Nov 2010 12:25:50 -0500] rev 4324
revert koda's bind button. seems to cause failures to switch weaponsets, and thus desyncs
jose1711 [Sun, 14 Nov 2010 00:50:33 +0100] rev 4323
another typo
nemo [Sun, 14 Nov 2010 11:53:27 -0500] rev 4322
this reverts 3861
inu [Sun, 14 Nov 2010 00:35:05 +0100] rev 4321
fixed typo
koda [Sun, 14 Nov 2010 17:42:00 +0100] rev 4320
bumping qt minimum version
Henek [Sat, 13 Nov 2010 23:08:33 +0100] rev 4319
clean up and lua update, very minor
unc0rr [Sun, 14 Nov 2010 19:27:30 +0300] rev 4318
Set protocol num to 35
nemo [Sat, 13 Nov 2010 15:32:53 -0500] rev 4317
merge 0.9.14 back into trunk
nemo [Sun, 14 Nov 2010 11:24:36 -0500] rev 4316
add a couple of emits to try and fix the desync. needs testing to make sure everything else is being passed correctly
unc0rr [Sat, 13 Nov 2010 23:03:17 +0300] rev 4315
merge
nemo [Sun, 14 Nov 2010 11:19:37 -0500] rev 4314
disable offsets in GetLaunchX/GetLaunchY instead
Henek [Sat, 13 Nov 2010 17:19:18 +0100] rev 4313
made napalm use napalmbombs instead of just dropping fire
unc0rr [Sat, 13 Nov 2010 20:42:26 +0300] rev 4312
Optimization fail fixed
nemo [Sun, 14 Nov 2010 11:10:25 -0500] rev 4311
2 of the fixes for 0.9.14.1 - still need to fix the frontend desync and config-dir
koda [Sun, 16 Jan 2011 03:39:54 +0100] rev 4310
trying to close 0.9.14 branch
nemo [Sat, 13 Nov 2010 09:36:26 -0500] rev 4309
merge of 0.9.14 changes into default - hopefully I successfully avoided the parts we don't want
nemo [Sun, 14 Nov 2010 11:06:55 -0500] rev 4308
revert prior revision. moving to new branch
Henek [Sat, 13 Nov 2010 14:40:06 +0100] rev 4307
added new sprite for drill strike drills, not intended for .15 release
nemo [Sun, 14 Nov 2010 11:03:55 -0500] rev 4306
set all offsets to 0 based on user complaints.
Henek [Sat, 13 Nov 2010 14:04:18 +0100] rev 4305
better description of disable wind
nemo [Sat, 13 Nov 2010 15:25:38 -0500] rev 4304
lighten tex to look more sandy
nemo [Sat, 13 Nov 2010 00:47:48 -0500] rev 4303
check in frontend flag for more wind mode
unc0rr [Sat, 13 Nov 2010 23:16:23 +0300] rev 4302
Update message
nemo [Fri, 12 Nov 2010 23:29:11 -0500] rev 4301
Apply wind while roping too (with the game flag set)
unc0rr [Sat, 13 Nov 2010 23:13:21 +0300] rev 4300
Apply 2610ad7c6d6c to branch too
nemo [Fri, 12 Nov 2010 21:30:00 -0500] rev 4299
tweak more wind mode
unc0rr [Sat, 13 Nov 2010 23:09:24 +0300] rev 4298
Bump up protocol number
koda [Sat, 13 Nov 2010 03:26:14 +0100] rev 4297
merge
nemo [Sat, 13 Nov 2010 14:56:35 -0500] rev 4296
tweak cluster test to reduce AI fail a bit, also weaking its overal rating.
nemo [Fri, 12 Nov 2010 18:57:36 -0500] rev 4295
This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
nemo [Sat, 13 Nov 2010 12:59:56 -0500] rev 4294
replace orange with yellow to differentiate from peach
Henek [Sat, 13 Nov 2010 00:51:55 +0100] rev 4293
makes drill attack drills weaker and not affected by wind
jose1711 [Sat, 13 Nov 2010 10:28:04 -0500] rev 4292
one more try at sk - perhaps it will make the release
nemo [Fri, 12 Nov 2010 18:24:11 -0500] rev 4291
bugfix. correct crossplatform tips
(transplanted from e59a026758af1ed70833e588075483b01af6c87c)
koda [Sat, 13 Nov 2010 03:25:40 +0100] rev 4290
don't list too big maps for certain devices
unc0rr [Sat, 13 Nov 2010 17:48:56 +0300] rev 4289
Update ru translation
jose1711 [Fri, 12 Nov 2010 18:32:29 -0500] rev 4288
translation update for the release
(transplanted from 21f168609f53ffcd27db8c9d86399a2c9fc4894b)
koda [Sat, 13 Nov 2010 01:24:39 +0100] rev 4287
some interface tricks for iphone as well
unc0rr [Sat, 13 Nov 2010 17:39:24 +0300] rev 4286
Not going into release
nemo [Fri, 12 Nov 2010 18:32:56 -0500] rev 4285
update translation files for the 4265 text change
(transplanted from 0313d5577fced1bf7e965da49599f6cf4352bcc4)
koda [Fri, 12 Nov 2010 23:59:40 +0100] rev 4284
update iFrontend with new schemes and weaps, fix up smaller glitches
unc0rr [Sat, 13 Nov 2010 17:14:51 +0300] rev 4283
No svgz and .desktop
Henek [Fri, 12 Nov 2010 23:40:08 +0100] rev 4282
fancy dust when the drill is drilling
koda [Fri, 12 Nov 2010 22:47:13 +0100] rev 4281
redo once again file updating, moving stuff around
unc0rr [Sat, 13 Nov 2010 17:11:28 +0300] rev 4280
Bye-bye sha-1
Palewolf [Fri, 12 Nov 2010 22:38:05 +0100] rev 4279
Light trails for bullets
unc0rr [Sat, 13 Nov 2010 17:05:34 +0300] rev 4278
Merge
nemo [Fri, 12 Nov 2010 16:06:06 -0500] rev 4277
copypasta fail
unc0rr [Sat, 13 Nov 2010 17:05:14 +0300] rev 4276
Ban .svg, .psd, .sifz from being present in 'make package_source' output
nemo [Fri, 12 Nov 2010 16:00:28 -0500] rev 4275
off by 1 error in resurrector index
unc0rr [Sat, 13 Nov 2010 16:52:53 +0300] rev 4274
Some fixes
nemo [Sat, 13 Nov 2010 08:55:58 -0500] rev 4273
merge (stupid reflexive pull -u)
nemo [Fri, 12 Nov 2010 15:57:30 -0500] rev 4272
engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
unc0rr [Sat, 13 Nov 2010 16:47:40 +0300] rev 4271
Useless
szczur [Sat, 13 Nov 2010 08:54:39 -0500] rev 4270
last-minute pl updates
Henek [Fri, 12 Nov 2010 21:37:12 +0100] rev 4269
fixed breakage of game schemes
Palewolf [Sat, 13 Nov 2010 12:07:17 +0100] rev 4268
Updated spanish translation
unc0rr [Fri, 12 Nov 2010 21:55:55 +0300] rev 4267
merge
unC0Rr [Sat, 13 Nov 2010 11:33:50 +0300] rev 4266
Add 0.9.14 and 0.9.15-dev mapping
nemo [Fri, 12 Nov 2010 13:54:22 -0500] rev 4265
distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
unc0rr [Fri, 12 Nov 2010 21:55:33 +0300] rev 4264
Apply typo fix also here
unC0Rr [Sat, 13 Nov 2010 10:52:27 +0300] rev 4263
Remove "-dev" suffix
nemo [Fri, 12 Nov 2010 12:35:30 -0500] rev 4262
ok... combine a tick check with texture percentage check. this should be a lot less frequent
unC0Rr [Sat, 13 Nov 2010 10:22:06 +0300] rev 4261
Fix typo in russian translation, update english translation with plural forms
nemo [Fri, 12 Nov 2010 12:30:22 -0500] rev 4260
Also switch saucer from updating every N ticks to updating as-needed.
nemo [Fri, 12 Nov 2010 18:32:56 -0500] rev 4259
update translation files for the 4265 text change
nemo [Fri, 12 Nov 2010 12:25:38 -0500] rev 4258
Switch to Damage - Tag is already in use
jose1711 [Fri, 12 Nov 2010 18:32:29 -0500] rev 4257
translation update for the release
nemo [Fri, 12 Nov 2010 12:21:40 -0500] rev 4256
remove floating point/rounding
nemo [Fri, 12 Nov 2010 18:24:11 -0500] rev 4255
bugfix. correct crossplatform tips
nemo [Fri, 12 Nov 2010 12:20:50 -0500] rev 4254
only update flamethrower texture when the percentage changes
nemo [Fri, 12 Nov 2010 17:54:49 -0500] rev 4253
improve behaviour of resurrection. pull in 4254 and 4259 which replace random with index
koda [Fri, 12 Nov 2010 17:17:25 +0100] rev 4252
raised version number
nemo [Fri, 12 Nov 2010 17:53:35 -0500] rev 4251
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
koda [Fri, 12 Nov 2010 17:08:31 +0100] rev 4250
exposing Henek's no wind flag
unc0rr [Fri, 12 Nov 2010 21:42:27 +0300] rev 4249
Fix typo
koda [Fri, 12 Nov 2010 15:20:54 +0100] rev 4248
yay i'm free to break things again!
unc0rr [Fri, 12 Nov 2010 20:42:36 +0300] rev 4247
Make server listen on ipv4 interface only
koda [Fri, 12 Nov 2010 14:54:53 +0100] rev 4246
drillstrike! might require the drill patch to improve behavior
koda [Fri, 12 Nov 2010 09:49:46 +0100] rev 4245
merge this two safe commits from trunk to release branch
koda [Fri, 12 Nov 2010 00:11:22 +0100] rev 4244
iphone interface
Henek [Thu, 11 Nov 2010 23:24:06 +0100] rev 4243
added getrandom and addcaption to lua
unc0rr [Thu, 11 Nov 2010 22:17:54 +0300] rev 4242
Revert to old server in branch 0.9.14
nemo [Thu, 11 Nov 2010 11:04:24 -0500] rev 4241
Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
nemo [Thu, 11 Nov 2010 10:51:38 -0500] rev 4240
er. and cast to TAmmoType, which burp's routine still requires :)
nemo [Thu, 11 Nov 2010 09:59:45 -0500] rev 4239
Forgot burp's new ammo routine
nemo [Thu, 11 Nov 2010 09:58:10 -0500] rev 4238
Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
koda [Thu, 11 Nov 2010 00:38:12 +0100] rev 4237
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
Henek [Wed, 10 Nov 2010 19:43:13 +0100] rev 4236
added function GetHogTeamName to lua, makes TeamsCount more useful
Henek [Wed, 10 Nov 2010 18:34:11 +0100] rev 4235
added TeamsCount and TotalTurns to lua as requested by mikade
nemo [Tue, 09 Nov 2010 22:44:12 -0500] rev 4234
hide crosshair when switching to no weapon
nemo [Tue, 09 Nov 2010 22:40:38 -0500] rev 4233
make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
koda [Wed, 10 Nov 2010 03:08:14 +0100] rev 4232
tweak interface, there is no need to manually add new weapons and schemes to the filter list
koda [Wed, 10 Nov 2010 00:56:21 +0100] rev 4231
added two games modes and one weaponset
Henek [Tue, 09 Nov 2010 19:17:53 +0100] rev 4230
removed altuse property for sticky mines
unc0rr [Tue, 09 Nov 2010 19:17:53 +0300] rev 4229
Even more png optimizations
unc0rr [Tue, 09 Nov 2010 09:46:45 +0300] rev 4228
More png optimizations
unc0rr [Tue, 09 Nov 2010 09:29:16 +0300] rev 4227
Optimized graphics by size using
'optipng -o5 -np -nc -nb *.png'
nemo [Mon, 08 Nov 2010 23:28:39 -0500] rev 4226
compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.
nemo [Mon, 08 Nov 2010 22:26:44 -0500] rev 4225
Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
nemo [Mon, 08 Nov 2010 22:11:46 -0500] rev 4224
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
sheepluva [Tue, 09 Nov 2010 01:56:22 +0100] rev 4223
changelog
nemo [Mon, 08 Nov 2010 19:36:51 -0500] rev 4222
restore circle
Henek [Tue, 09 Nov 2010 00:21:59 +0100] rev 4221
added missing game modifiers to lua
koda [Mon, 08 Nov 2010 23:59:21 +0100] rev 4220
merge again? :o
Henek [Mon, 08 Nov 2010 23:16:13 +0100] rev 4219
fix so gfDisableWind can infact be used in lua
Henek [Mon, 08 Nov 2010 23:07:43 +0100] rev 4218
added flag gfDisableWind to be used in lua scripts
TheException [Mon, 08 Nov 2010 23:05:44 +0100] rev 4217
Fix wrong order in results screen when players team up
koda [Mon, 08 Nov 2010 23:58:59 +0100] rev 4216
merge
Henek [Mon, 08 Nov 2010 22:12:14 +0100] rev 4215
inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
nemo [Mon, 08 Nov 2010 14:24:31 -0500] rev 4214
fix preview for the FlightJoust test map (not for release)
koda [Mon, 08 Nov 2010 23:58:22 +0100] rev 4213
smaller update (color and modes)
nemo [Mon, 08 Nov 2010 14:15:26 -0500] rev 4212
Darken blue, brighten cyan to make more distinguishable, replace gold with peach. Should hopefully resolve objections about colour distinguishability
koda [Mon, 08 Nov 2010 23:46:34 +0100] rev 4211
this time i got it right, i'm sure of it; TEST ANYWAYS
nemo [Sun, 07 Nov 2010 18:35:21 -0500] rev 4210
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo [Sun, 07 Nov 2010 17:48:21 -0500] rev 4209
no need to clear this flag
koda [Sun, 07 Nov 2010 23:47:29 +0100] rev 4208
revamp gamemodes section in the ifrontend and update ios game modes
move minestime and turntime *1000 away from frontend and move it in engine (preserving lua compatibility)
nemo [Sun, 07 Nov 2010 17:40:55 -0500] rev 4207
better end of turn in infinite attack mode. NEEDS TESTING.
nemo [Sun, 07 Nov 2010 17:03:10 -0500] rev 4206
oops, remove weapon delays for clean slate - or else crates get frustrating
nemo [Sun, 07 Nov 2010 16:51:16 -0500] rev 4205
keep Clean Slate mode closer to default. the increased health in crates and the increased damage isn't really needed.
Henek [Sun, 07 Nov 2010 21:54:15 +0100] rev 4204
swedish translation tweaks
FIQ [Sun, 07 Nov 2010 21:21:10 +0100] rev 4203
swedish translation
Always-Godlike [Sun, 07 Nov 2010 21:04:18 +0100] rev 4202
JAWOHL! German translations
Palewolf [Sun, 07 Nov 2010 20:59:43 +0100] rev 4201
Merge README and CREDITS files into CREDITS
nemo [Sun, 07 Nov 2010 14:54:30 -0500] rev 4200
SOMEONE SET US UP THE BOM!
nemo [Sun, 07 Nov 2010 14:49:16 -0500] rev 4199
remove BOM from ja.txt, fix line endings
koda [Sun, 07 Nov 2010 20:40:30 +0100] rev 4198
err better wait after relase for this one
koda [Sun, 07 Nov 2010 20:27:05 +0100] rev 4197
move turnstime and minestime * 1000 outside frontend and place it in engine
mikade [Sun, 07 Nov 2010 14:24:00 -0500] rev 4196
japanese gets some love
Palewolf [Sun, 07 Nov 2010 20:21:05 +0100] rev 4195
Credit comunity submitted content
nemo [Sun, 07 Nov 2010 14:03:16 -0500] rev 4194
hee hee
inu [Sun, 07 Nov 2010 13:29:11 -0500] rev 4193
pt again
unc0rr [Sun, 07 Nov 2010 21:23:29 +0300] rev 4192
Fix stats messages
Add ru description
nemo [Sun, 07 Nov 2010 13:20:06 -0500] rev 4191
merge
Henek [Sun, 07 Nov 2010 19:19:06 +0100] rev 4190
fix about.cpp and update swedish locale
Palewolf [Sun, 07 Nov 2010 19:17:33 +0100] rev 4189
Fix vertical Sky line with some cards in Castle theme
arrom [Sun, 07 Nov 2010 13:19:55 -0500] rev 4188
pt_BR, the return. also fix line ending screwups
koda [Sun, 07 Nov 2010 19:00:41 +0100] rev 4187
remove last warnings from xcodeproj
update credits
Palewolf [Sun, 07 Nov 2010 18:58:17 +0100] rev 4186
spanish translation
unc0rr [Sun, 07 Nov 2010 20:39:23 +0300] rev 4185
merge
nemo [Sun, 07 Nov 2010 12:37:29 -0500] rev 4184
fix stray offset in resurrector, make resurrector use time
unc0rr [Sun, 07 Nov 2010 20:38:56 +0300] rev 4183
My wife now
unc0rr [Sun, 07 Nov 2010 20:36:16 +0300] rev 4182
Fix rev dec8aafc6414 (not tested)
unc0rr [Sun, 07 Nov 2010 20:33:34 +0300] rev 4181
Small fix to russian translation
unc0rr [Sun, 07 Nov 2010 20:29:54 +0300] rev 4180
lupdate
unc0rr [Sun, 07 Nov 2010 20:29:25 +0300] rev 4179
Fix a typo
nemo [Sun, 07 Nov 2010 12:14:31 -0500] rev 4178
Fix 4162:49ad7bea4a33 by renaming the file too
unc0rr [Sun, 07 Nov 2010 20:08:33 +0300] rev 4177
Fix some more messages
unc0rr [Sun, 07 Nov 2010 19:59:34 +0300] rev 4176
Fix i18n of plural forms
unc0rr [Sun, 07 Nov 2010 19:49:39 +0300] rev 4175
merge
Palewolf [Sun, 07 Nov 2010 17:48:34 +0100] rev 4174
Restore es and pl translations to TrophyRace map
Palewolf [Sun, 07 Nov 2010 17:46:11 +0100] rev 4173
spanish translation
unc0rr [Sun, 07 Nov 2010 19:49:16 +0300] rev 4172
Don't use operator /=
unc0rr [Sun, 07 Nov 2010 19:27:22 +0300] rev 4171
merge
inu [Sun, 07 Nov 2010 11:23:30 -0500] rev 4170
portuguese update for map lua
tonghuix [Sun, 07 Nov 2010 11:18:49 -0500] rev 4169
updated chinese translation
Henek [Sun, 07 Nov 2010 19:24:37 +0300] rev 4168
renaming gtAmmo_Bomb and gtAmmo_Grenade
unc0rr [Sun, 07 Nov 2010 18:39:34 +0300] rev 4167
merge
smaxx [Sun, 07 Nov 2010 16:30:45 +0100] rev 4166
* Updated German translation
* Removed campaign button
unc0rr [Sun, 07 Nov 2010 18:35:40 +0300] rev 4165
Fix hanging in air after whip or bat attack
inu [Sun, 07 Nov 2010 17:37:49 +0300] rev 4164
some updates
szczur [Sun, 07 Nov 2010 17:30:55 +0300] rev 4163
Polish updade
Henek [Sun, 07 Nov 2010 17:30:20 +0300] rev 4162
update and fix some lua stuff
unc0rr [Sun, 07 Nov 2010 17:02:04 +0300] rev 4161
Remove more int64 casts
unc0rr [Sun, 07 Nov 2010 17:01:48 +0300] rev 4160
Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr [Sun, 07 Nov 2010 16:41:03 +0300] rev 4159
REmove stupid int64 conversions, provide real fixes to compiler hints
unc0rr [Sun, 07 Nov 2010 16:33:42 +0300] rev 4158
Fix freepascal version detector to ask only version from compiler rather than all help on parameters
unc0rr [Sun, 07 Nov 2010 16:21:20 +0300] rev 4157
Fix some warnings
arrom [Sat, 06 Nov 2010 22:27:22 -0400] rev 4156
more portuguese
nemo [Sat, 06 Nov 2010 22:03:12 -0400] rev 4155
Prevent escape
inu [Sat, 06 Nov 2010 21:00:37 -0400] rev 4154
more polish
henek [Sat, 06 Nov 2010 17:56:24 -0400] rev 4153
2 more variables to control water rise and health loss during sudden death.
unc0rr [Sat, 06 Nov 2010 23:07:20 +0300] rev 4152
Prevent vgtFlake's rotation angle to grow too high in its absolute value
koda [Sat, 06 Nov 2010 20:38:59 +0100] rev 4151
add Timeless and Fort game modes, tweaks to other modes
koda [Sat, 06 Nov 2010 19:40:49 +0100] rev 4150
perform an additional check on gamestart
koda [Sat, 06 Nov 2010 18:21:30 +0100] rev 4149
update ios port with new health modes, increase sd turns, new game modes, fixed bugs that prevented the creation of AI controlled teams, revisited update modes
henek [Sat, 06 Nov 2010 12:56:09 -0400] rev 4148
Decouple forts from divide/mines/explosives, since those can be set individually these days
nemo [Sat, 06 Nov 2010 12:33:24 -0400] rev 4147
Forgot to disable these in 4116:877ecc9d9d82
Palewolf [Sat, 06 Nov 2010 14:49:11 +0100] rev 4146
Small tweak to Nature/LandTex
Change icon.png too, you idiot!
Palewolf [Sat, 06 Nov 2010 14:05:17 +0100] rev 4145
Fix watermelon fragments stray pixels.
Clean Nature/Landtex.svg a little
koda [Sat, 06 Nov 2010 03:57:47 +0100] rev 4144
help pages for iphone
henek [Fri, 05 Nov 2010 22:32:00 -0400] rev 4143
Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
inu [Fri, 05 Nov 2010 21:59:02 -0400] rev 4142
more portugese
nemo [Fri, 05 Nov 2010 19:07:17 -0400] rev 4141
2 minor bugfixes. fix shoppa hack, strip translation from 2 scheme/weapon filters - breaks otherwise.
They aren't dynamic yet.
nemo [Fri, 05 Nov 2010 18:56:12 -0400] rev 4140
revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy.
probably best to allow any weapon to be targetted, and store the target in the gear and draw it there instead of uworld, but I'm leaving this alone
szczur [Fri, 05 Nov 2010 18:10:05 -0400] rev 4139
and again with the polish
nemo [Fri, 05 Nov 2010 17:53:58 -0400] rev 4138
I need to keep track of CurAmmoGear or else I trap people who clicked on the bee target
szczur [Fri, 05 Nov 2010 17:31:47 -0400] rev 4137
polish update
henek [Fri, 05 Nov 2010 17:30:53 -0400] rev 4136
swedish updates, new goals and such
nemo [Fri, 05 Nov 2010 17:27:14 -0400] rev 4135
This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
nemo [Fri, 05 Nov 2010 15:37:36 -0400] rev 4134
merge
Tobias Neumann <mail@tobias-neumann.eu> [Fri, 05 Nov 2010 20:08:15 +0100] rev 4133
merge
nemo [Fri, 05 Nov 2010 15:36:45 -0400] rev 4132
Add some more game goals. Sorry translators.
nemo [Fri, 05 Nov 2010 14:49:44 -0400] rev 4131
add F1-F10 to the default binds to fix weapon selection in trainings/missions and such
nemo [Fri, 05 Nov 2010 14:14:32 -0400] rev 4130
Replace the deprecated Basketball mode with Clean Slate mode which uses a few of the new scheme options
geekshadow [Fri, 05 Nov 2010 13:45:06 -0400] rev 4129
frontend french update - still some unfinished blocks
nemo [Fri, 05 Nov 2010 13:28:53 -0400] rev 4128
Release custom hats into the wide wide world
nemo [Fri, 05 Nov 2010 13:16:50 -0400] rev 4127
scale down larger buttons to match the others
henek [Fri, 05 Nov 2010 13:16:36 -0400] rev 4126
updated swedish translation
nemo [Fri, 05 Nov 2010 12:52:37 -0400] rev 4125
Disable icons on maps/generated terrain dropdowns since they haven't been drawn yet. Add per-hog-ammo button
nemo [Fri, 05 Nov 2010 12:33:52 -0400] rev 4124
update translation files
nemo [Fri, 05 Nov 2010 12:32:35 -0400] rev 4123
New title and campaign mode images
nemo [Fri, 05 Nov 2010 11:51:56 -0400] rev 4122
merge
koda [Fri, 05 Nov 2010 16:07:39 +0100] rev 4121
fix
issue #2 - taunts during AI turns
nemo [Fri, 05 Nov 2010 11:51:34 -0400] rev 4120
more button updates, wait for hogs in infinite attack mode stop moving before clearing their damage (just used an arbitrary small interval)
nemo [Fri, 05 Nov 2010 11:06:22 -0400] rev 4119
Forgot to make the reset of ReadyTimer match. Also, new icon for Reset Weapons mode
inu [Fri, 05 Nov 2010 09:55:58 -0400] rev 4118
portugese translation for opendesktop files
sheepluva [Fri, 05 Nov 2010 13:05:08 +0100] rev 4117
adding qm files and hwengine.desktop to .hgignore
sheepluva [Fri, 05 Nov 2010 13:03:55 +0100] rev 4116
some changelog changes
koda [Fri, 05 Nov 2010 00:38:30 +0100] rev 4115
make the support page more portable
fix the respondsToSelector calls and update modes
nemo [Thu, 04 Nov 2010 18:19:28 -0400] rev 4114
fix copypasta
koda [Thu, 04 Nov 2010 22:42:56 +0100] rev 4113
it locale for opendesktop
update ios gamemodes
Palewolf [Thu, 04 Nov 2010 19:52:35 +0100] rev 4112
Oops, didn't see this one. Thanks sheepluva
nemo [Thu, 04 Nov 2010 14:46:49 -0400] rev 4111
Make health machine effects impact health reset
sheepluva [Thu, 04 Nov 2010 01:07:14 +0100] rev 4110
some crappy german translation, feel free to improve :P
Palewolf [Thu, 04 Nov 2010 00:56:26 +0100] rev 4109
spanish opendesktop translations
Palewolf [Thu, 04 Nov 2010 00:05:58 +0100] rev 4108
Move LandBackTex to break simmetry as nemo suggested
Optipng new Nature's LandTex
henek [Wed, 03 Nov 2010 18:18:16 -0400] rev 4107
adjust the range for mines to allow disabling with 0 now that the toggle button is gone.
Dragonfly [Fri, 05 Nov 2010 20:06:57 +0100] rev 4106
new maps: ShoppaKing and TrophyRace
jose1711 [Wed, 03 Nov 2010 22:28:55 +0100] rev 4105
slovak opendesktop translations
sheepluva [Wed, 03 Nov 2010 20:16:31 +0100] rev 4104
copypasta(TM) saves the day (nemo's bugfix part2)
nemo [Wed, 03 Nov 2010 15:03:24 -0400] rev 4103
clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
nemo [Wed, 03 Nov 2010 13:00:17 -0400] rev 4102
Extend shoppa hack to disable health crates to saucer and portal modes as well
nemo [Wed, 03 Nov 2010 12:28:44 -0400] rev 4101
Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
koda [Wed, 03 Nov 2010 16:35:24 +0100] rev 4100
oops
koda [Wed, 03 Nov 2010 16:29:17 +0100] rev 4099
health reset mode ftw (replaces gfmines)
koda [Wed, 03 Nov 2010 00:48:42 +0100] rev 4098
i give up and disable rotation on the iphone; also fix smaller compilation issues
henek [Tue, 02 Nov 2010 10:53:38 -0400] rev 4097
swedish localisation for opendesktop files
szczur [Tue, 02 Nov 2010 10:31:51 -0400] rev 4096
polish localisation for opendesktop files
nemo [Tue, 02 Nov 2010 10:18:27 -0400] rev 4095
text tweaks
nemo [Tue, 02 Nov 2010 09:10:53 -0400] rev 4094
argh. typo.
nemo [Tue, 02 Nov 2010 09:06:50 -0400] rev 4093
this line doesn't use WorldDx
sheepluva [Tue, 02 Nov 2010 13:17:01 +0100] rev 4092
more portal tweaks (closer exit position, cake stuff, etc)
nemo [Mon, 01 Nov 2010 19:13:00 -0400] rev 4091
set as default type, add icon. going to assume the icon was installed already. should happen in most packaging out there.
koda [Mon, 01 Nov 2010 23:30:33 +0100] rev 4090
disable file association on mac for now
nemo [Mon, 01 Nov 2010 18:20:50 -0400] rev 4089
merge
nemo [Mon, 01 Nov 2010 18:20:17 -0400] rev 4088
er. needs bin/
nemo [Mon, 01 Nov 2010 18:19:02 -0400] rev 4087
add absolute path to hwengine
Palewolf [Mon, 01 Nov 2010 23:13:58 +0100] rev 4086
New land texture for Nature theme
nemo [Mon, 01 Nov 2010 18:07:36 -0400] rev 4085
check for subs first
nemo [Mon, 01 Nov 2010 17:58:59 -0400] rev 4084
Add opendesktop association of files for non-windows. NEEDS TESTING.
nemo [Mon, 01 Nov 2010 17:12:32 -0400] rev 4083
Add a misc folder to contain some files for attempting a local registration of hwengine against hedgewars demo and save files on request.
Still needs the addition of the frontend code to mkdir -p in .local, copy the files, call update-mime-info and such
koda [Mon, 01 Nov 2010 18:51:38 +0100] rev 4082
better support for wimpier i-devices
szczur [Mon, 01 Nov 2010 13:02:39 -0400] rev 4081
shorter strings for low-resolution friendliness
Palewolf [Mon, 01 Nov 2010 11:09:04 +0100] rev 4080
Updated mission translations
nemo [Mon, 01 Nov 2010 00:14:15 -0400] rev 4079
merge
koda [Mon, 01 Nov 2010 04:33:54 +0100] rev 4078
rotation stuff for iphone now works
nemo [Mon, 01 Nov 2010 00:13:58 -0400] rev 4077
Avoid a flicker of tags if jiggling a hog, remove a bunch of calls to hwRound and hwSign
sheepluva [Mon, 01 Nov 2010 03:05:44 +0100] rev 4076
we had it with you intolerant portals\!
koda [Mon, 01 Nov 2010 02:47:30 +0100] rev 4075
also update health bars when one joins a netgame
szczur [Sun, 31 Oct 2010 21:17:17 -0400] rev 4074
polish update
henek [Sun, 31 Oct 2010 21:16:23 -0400] rev 4073
again w/ the swedish
henek [Sun, 31 Oct 2010 21:02:59 -0400] rev 4072
moar swedish
nemo [Sun, 31 Oct 2010 20:24:39 -0400] rev 4071
fix encoding and stupid file host behaviour
szczur [Sun, 31 Oct 2010 20:19:31 -0400] rev 4070
polish update, fix encoding
henek [Sun, 31 Oct 2010 19:55:55 -0400] rev 4069
more swedish updates
Carlos Vives <glykorin@gmail.com> [Sun, 31 Oct 2010 23:13:00 +0100] rev 4068
Merged changes
MeinCookie95 [Sun, 31 Oct 2010 22:57:24 +0100] rev 4067
Mummy hat
Robinator [Sun, 31 Oct 2010 22:56:32 +0100] rev 4066
Terminator glasees hat
shingo666 [Sun, 31 Oct 2010 22:56:03 +0100] rev 4065
Samus hat
MeinCookie95 [Sun, 31 Oct 2010 22:55:28 +0100] rev 4064
Infernal horns hat
Miphica [Sun, 31 Oct 2010 22:54:44 +0100] rev 4063
Disguise hat
thuban [Sun, 31 Oct 2010 22:54:10 +0100] rev 4062
Elvis hat
Blayde [Sun, 31 Oct 2010 22:53:43 +0100] rev 4061
Hats
hillis [Sun, 31 Oct 2010 22:53:09 +0100] rev 4060
Hat
Lortinak [Sun, 31 Oct 2010 22:52:26 +0100] rev 4059
Hats
chujoii [Sun, 31 Oct 2010 22:50:37 +0100] rev 4058
Hats
Wolfmarc and Dragonfly [Sun, 31 Oct 2010 22:33:44 +0100] rev 4057
Trophyrace scripted map
dctPL [Sun, 31 Oct 2010 22:31:44 +0100] rev 4056
Sticks map
henek [Sun, 31 Oct 2010 17:45:34 -0400] rev 4055
swedish update
Wolfmarc and Dragonfly [Sun, 31 Oct 2010 22:27:53 +0100] rev 4054
Shoppaking map
Dragonfly [Sun, 31 Oct 2010 22:22:25 +0100] rev 4053
Evil chiken fort
KoRn666 [Sun, 31 Oct 2010 22:18:13 +0100] rev 4052
Jungle theme with a few touches by Palewolf (missing droplets/splash, wrong background size)
szczur [Sun, 31 Oct 2010 20:30:02 +0100] rev 4051
polish language patch
sheepluva [Sun, 31 Oct 2010 19:16:54 +0100] rev 4050
various portal tweaks, also: nemo's gear jiggling is back
koda [Sun, 31 Oct 2010 18:28:12 +0100] rev 4049
fix
issue #63 and draw health bars right away for savefiles
koda [Sun, 31 Oct 2010 18:05:48 +0100] rev 4048
call initIPC for savefiles only on iOS
koda [Sun, 31 Oct 2010 18:04:21 +0100] rev 4047
merge
nemo [Sun, 31 Oct 2010 12:19:54 -0400] rev 4046
making indentation consistent (noticed while debugging)
nemo [Sun, 31 Oct 2010 00:32:41 -0400] rev 4045
Cancel out dX/dY to handle the invulnerability case
nemo [Sat, 30 Oct 2010 23:50:49 -0400] rev 4044
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo [Sat, 30 Oct 2010 22:53:23 -0400] rev 4043
Oops. Restore the check as well
nemo [Sat, 30 Oct 2010 22:48:05 -0400] rev 4042
Restore pending proper removal and cleanup from frontend. Otherwise we'll just confuse the users.
nemo [Sat, 30 Oct 2010 22:43:30 -0400] rev 4041
fix entity
nemo [Sat, 30 Oct 2010 22:04:36 -0400] rev 4040
don't think resurrection is beta anymore
inu [Sat, 30 Oct 2010 22:03:04 -0400] rev 4039
text updates
sheepluva [Sun, 31 Oct 2010 02:50:15 +0100] rev 4038
potential fix for
issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
nemo [Sat, 30 Oct 2010 21:48:47 -0400] rev 4037
set hasGone to prevent resurrection.
nemo [Sat, 30 Oct 2010 21:39:50 -0400] rev 4036
make aura match cross colour, add a faint aura to resurrected hogs. basically mucking about w/ burp's weapon again.
nemo [Sat, 30 Oct 2010 21:06:55 -0400] rev 4035
Only set zombie hat if the hog didn't have a hat. I'm keeping my dinos dammit!
koda [Sun, 31 Oct 2010 18:04:02 +0100] rev 4034
add some phone rumbling to big explosions, airbomb and sinegun
really have mine timer go up to 5 seconds
sheepluva [Sun, 31 Oct 2010 01:20:44 +0200] rev 4033
translation file updates
koda [Sun, 31 Oct 2010 04:16:10 +0100] rev 4032
can move the new ammo menu freely
sheepluva (and totally not Smaxx) [Sun, 31 Oct 2010 01:01:11 +0200] rev 4031
remove the steam community group from one of the tips/hints/whatever
koda [Sun, 31 Oct 2010 04:01:31 +0100] rev 4030
fix background for the about and saves controller
Always-Godlike [Sun, 31 Oct 2010 00:40:43 +0200] rev 4029
German translation
koda [Sun, 31 Oct 2010 01:49:20 +0200] rev 4028
move functions called by pascal code outside controller
Tobias Neumann <mail@tobias-neumann.eu> [Sun, 31 Oct 2010 00:06:46 +0200] rev 4027
merge
sheepluva [Sat, 30 Oct 2010 23:25:41 +0200] rev 4026
Portal: don't port RCPlanes for now, they are too wide anyway :P
inu [Sun, 31 Oct 2010 00:05:49 +0200] rev 4025
update pt translation
Tobias Neumann <mail@tobias-neumann.eu> [Sat, 30 Oct 2010 21:57:54 +0200] rev 4024
Resurrector: respect modified Gear position for resurrection range circle
Tobias Neumann <mail@tobias-neumann.eu> [Sat, 30 Oct 2010 21:43:41 +0200] rev 4023
Resurrector: Levitate hog + show cross
Tobias Neumann <mail@tobias-neumann.eu> [Sat, 30 Oct 2010 20:04:38 +0200] rev 4022
merge…
Tobias Neumann <mail@tobias-neumann.eu> [Sat, 30 Oct 2010 20:01:34 +0200] rev 4021
Resurrector: Use zombie-hat for resurrected hogs
nemo [Sat, 30 Oct 2010 10:58:53 -0400] rev 4020
clear poison on death
Carlos Vives <glykorin@gmail.com> [Sat, 30 Oct 2010 11:31:47 +0200] rev 4019
A few lines were missing from spanish locale
nemo [Fri, 29 Oct 2010 20:35:17 -0400] rev 4018
burp can always remove this if he doesn't like it. just making it a bit more interesting.
nemo [Fri, 29 Oct 2010 20:05:19 -0400] rev 4017
Kill off hog immediately on using up health, use more common formatting, call render less often
nemo [Fri, 29 Oct 2010 19:22:01 -0400] rev 4016
Trying to help burp along, here...
nemo [Fri, 29 Oct 2010 16:31:37 -0400] rev 4015
This should only allow switching from portal gun and the like.
nemo [Fri, 29 Oct 2010 13:19:33 -0400] rev 4014
Avoid doing this stuff twice, even if CheckForWin is called twice
circoficus [Fri, 29 Oct 2010 11:19:21 -0400] rev 4013
An initial arabic translation. The game engine strings, unfortunately, are not mirrored. A bug should probably be filed on that. It maybe necessary to actually flip the text texture generated by SDL.
tonghuix [Fri, 29 Oct 2010 09:55:29 -0400] rev 4012
Chinese update
ninnnu [Fri, 29 Oct 2010 09:49:29 -0400] rev 4011
Finnish update
jose1711 [Fri, 29 Oct 2010 09:47:45 -0400] rev 4010
Slovakian update
arrom [Fri, 29 Oct 2010 09:45:26 -0400] rev 4009
Portugese update
koda [Fri, 29 Oct 2010 01:28:15 +0200] rev 4008
fix an annoying bug that didn't allow returning to the ifrontend
koda [Fri, 29 Oct 2010 00:25:18 +0200] rev 4007
merge
koda [Wed, 27 Oct 2010 14:23:47 +0200] rev 4006
one more interface trick, force max resolution possible when in fullscreen
nemo [Wed, 27 Oct 2010 11:39:05 -0400] rev 4005
Only FollowGear for the pilot.
koda [Wed, 27 Oct 2010 14:02:20 +0200] rev 4004
update branch with latest head, most likely breaking water color in stereo mode
koda [Fri, 29 Oct 2010 00:24:17 +0200] rev 4003
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
increase max mine timer to 5 seconds
nemo [Wed, 27 Oct 2010 00:24:03 -0400] rev 4002
merge
koda [Wed, 27 Oct 2010 01:33:38 +0200] rev 4001
merge
koda [Wed, 27 Oct 2010 01:33:25 +0200] rev 4000
engine: reorder GameFlags and update files, frontend and other stuff
ifrontend: load scheme descriptions from file and automate them a little
correct order is schemes, ammo, hogs
properly fix an autoreleased uiswitch
koda [Tue, 26 Oct 2010 19:04:51 +0200] rev 3999
restore king mode
Carlos Vives <glykorin@gmail.com> [Wed, 27 Oct 2010 00:04:59 +0200] rev 3998
Updated spanish locale
nemo [Wed, 27 Oct 2010 00:23:38 -0400] rev 3997
make napalm strike a bit less irritating
koda [Mon, 25 Oct 2010 22:19:00 +0200] rev 3996
the ios port is also iphone compatible
sheepluva [Mon, 25 Oct 2010 17:39:50 +0200] rev 3995
SmokeTrace: animation got aborted before last animation frame was displayed
sheepluva [Sun, 24 Oct 2010 22:00:36 +0200] rev 3994
fix/tweak let clouds reflect wind speed and direction again + stronger
Tobias Neumann <mail@tobias-neumann.eu> [Sat, 23 Oct 2010 17:26:22 +0200] rev 3993
nemo [Sun, 24 Oct 2010 10:11:30 -0400] rev 3992
initialise to team count
Tobias Neumann <mail@tobias-neumann.eu> [Sat, 23 Oct 2010 14:10:23 +0200] rev 3991
Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
koda [Thu, 21 Oct 2010 23:12:02 +0200] rev 3990
Added tag Hedgewars-iOS-1.1 for
changeset adffb668f06e
koda [Thu, 21 Oct 2010 23:11:49 +0200] rev 3989
add a default description to the new ammomenu
nemo [Thu, 21 Oct 2010 15:40:43 -0400] rev 3988
Set default ready timer to 0 to see if desyncs come back.
koda [Thu, 21 Oct 2010 00:45:58 +0200] rev 3987
my turn to merge
nemo [Tue, 19 Oct 2010 21:12:53 -0400] rev 3986
Remove this - doesn't seem to do anything useful after all.
nemo [Tue, 19 Oct 2010 19:47:17 -0400] rev 3985
merge
koda [Thu, 21 Oct 2010 00:41:41 +0200] rev 3984
some more memory opt
koda [Tue, 19 Oct 2010 23:58:27 +0200] rev 3983
use labels instead of images, should save ram and space
koda [Tue, 19 Oct 2010 21:55:49 +0200] rev 3982
ios version bump and other minor things
koda [Sun, 17 Oct 2010 17:47:07 +0200] rev 3981
add name, caption and description to the new ammomenu
inu [Sat, 16 Oct 2010 19:01:11 +0200] rev 3980
updated PT locale
koda [Sat, 16 Oct 2010 18:53:56 +0200] rev 3979
goodbye Barrelhouse and Island forts, we've had a good time together but now we must move on
koda [Sat, 16 Oct 2010 18:35:28 +0200] rev 3978
fix some glitches
koda [Fri, 15 Oct 2010 01:10:59 +0200] rev 3977
optimizations to new ammomenu and overlay
koda [Thu, 14 Oct 2010 22:01:33 +0200] rev 3976
less warning, no rotation glitch, more comments
Tobias Neumann <mail@tobias-neumann.eu> [Thu, 14 Oct 2010 16:01:43 +0200] rev 3975
Resurrector weapon: do not make it end turn, add description,
add doStepHedgehogMoving while resurrecting
nemo [Tue, 19 Oct 2010 19:46:43 -0400] rev 3974
Rope optimisation. Remove a space in sdl keys that seems like a bug -
issue #70
koda [Wed, 13 Oct 2010 00:57:20 +0200] rev 3973
i fix up the new ammo menu finally
smaxx [Wed, 13 Oct 2010 00:01:37 +0200] rev 3972
(none)
koda [Tue, 12 Oct 2010 05:06:30 +0200] rev 3971
minor stuff
nemo [Mon, 11 Oct 2010 16:56:00 -0400] rev 3970
set CurAmmoType to a temp var so I don't have to worry about it switching inside the routine so that I can actually put OnUsedAmmo where it belongs.
nemo [Mon, 11 Oct 2010 16:28:54 -0400] rev 3969
Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
nemo [Mon, 11 Oct 2010 16:23:36 -0400] rev 3968
Disable newgrave - conflicts with resurrection
nemo [Mon, 11 Oct 2010 15:47:40 -0400] rev 3967
Extend the >0 / amNothing check
koda [Mon, 11 Oct 2010 21:45:25 +0200] rev 3966
merge
nemo [Mon, 11 Oct 2010 14:55:13 -0400] rev 3965
Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
Tobias Neumann <mail@tobias-neumann.eu> [Mon, 11 Oct 2010 20:47:17 +0200] rev 3964
Add dummy amResurrector sprite
Tobias Neumann <mail@tobias-neumann.eu> [Mon, 11 Oct 2010 20:34:21 +0200] rev 3963
New Weapon: Resurrector (TODO: ammo icon + sprites)
unc0rr [Mon, 11 Oct 2010 21:41:24 +0400] rev 3962
Add debug message about # cmd
nemo [Mon, 11 Oct 2010 12:37:42 -0400] rev 3961
Constrain to <= to avoid a bug on bottom edge reported by Henek
nemo [Mon, 11 Oct 2010 12:13:06 -0400] rev 3960
Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
nemo [Mon, 11 Oct 2010 11:36:47 -0400] rev 3959
Don't use AfterAttack in saucer - CurAmmoType is switched at this point
nemo [Mon, 11 Oct 2010 00:15:01 -0400] rev 3958
update some numerus forms for english
nemo [Sun, 10 Oct 2010 23:41:24 -0400] rev 3957
restore the delay between shots
nemo [Sun, 10 Oct 2010 22:18:38 -0400] rev 3956
Skip "hurry" message if turn is 10s or less
nemo [Sun, 10 Oct 2010 21:43:22 -0400] rev 3955
You win fillammostore
nemo [Sun, 10 Oct 2010 21:14:58 -0400] rev 3954
Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo [Sun, 10 Oct 2010 20:34:48 -0400] rev 3953
Hopefully fix bee/air attacks w/o screwing anything else up. Set mines to trigger immediately in infinite attack mode (better not use 0s mines)
koda [Mon, 11 Oct 2010 03:28:15 +0200] rev 3952
moved some utilities to a separate column with round buttons
some improvements to rotation handling, overlay appears later so device shouldn't be stressed
removed some code and autoset to default only when textfield is empty (for weaps and schemes)
nemo [Sun, 10 Oct 2010 20:16:17 -0400] rev 3951
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
koda [Mon, 11 Oct 2010 00:08:48 +0200] rev 3950
split the flag tableview in worldwide and community
nemo [Sun, 10 Oct 2010 16:51:40 -0400] rev 3949
Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
There is probably some better way to do this. Weapons still need fixing.
koda [Sun, 10 Oct 2010 22:32:01 +0200] rev 3948
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
unc0rr [Sun, 10 Oct 2010 21:32:18 +0400] rev 3947
Some screwing around in try to fix space leak. No luck yet.
nemo [Sun, 10 Oct 2010 12:53:16 -0400] rev 3946
Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
nemo [Sun, 10 Oct 2010 12:32:12 -0400] rev 3945
Check on an infinite attacks mode, still many problems in actual weapons
nemo [Sun, 10 Oct 2010 12:22:57 -0400] rev 3944
forgot the mapping
nemo [Sun, 10 Oct 2010 12:08:16 -0400] rev 3943
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
Carlos Vives <glykorin@gmail.com> [Sun, 10 Oct 2010 17:13:20 +0200] rev 3942
Tank fort
koda [Sun, 10 Oct 2010 03:16:25 +0200] rev 3941
integrate nicely with external display
koda [Sun, 10 Oct 2010 02:06:42 +0200] rev 3940
some optimizations to drawing and fetching data of new ammomenu
koda [Sat, 09 Oct 2010 18:01:47 +0200] rev 3939
merge
unc0rr [Fri, 08 Oct 2010 22:46:05 +0400] rev 3938
Some optimizations
koda [Fri, 08 Oct 2010 17:47:00 +0200] rev 3937
fix
issue #24 and issue 81
nemo [Thu, 07 Oct 2010 16:02:28 -0400] rev 3936
bug #83 - move test of disabled land objects into AddObjects
koda [Sat, 09 Oct 2010 18:00:53 +0200] rev 3935
made the new menu toggable
nemo [Wed, 06 Oct 2010 20:21:20 -0400] rev 3934
merge
koda [Sat, 09 Oct 2010 05:57:46 +0200] rev 3933
polishing the cocoa ammomenu a little, still requires work
smaxx [Wed, 06 Oct 2010 22:36:41 +0200] rev 3932
Engine:
* Temporary fix to log file writing when running from command line (standalone demo/savegame playback)
Frontend:
* Added a button to the settings menu to associate demos and savegames (.hwd/.hws) with the engine in Windows Explorer and other programs such as web browsers (Win32 only)
nemo [Wed, 06 Oct 2010 20:20:54 -0400] rev 3931
Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka.
koda [Thu, 07 Oct 2010 02:16:29 +0200] rev 3930
remove a useless field from weaponfile format
added some properties and memory checks
use a notification instead of delegation for starting the game
nemo [Wed, 06 Oct 2010 15:37:56 -0400] rev 3929
Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
koda [Thu, 07 Oct 2010 02:03:01 +0200] rev 3928
move all mobile-related functions in their own module, provides a structure for future mobile ports
nemo [Wed, 06 Oct 2010 14:40:32 -0400] rev 3927
strip CRLF
koda [Wed, 06 Oct 2010 02:31:04 +0200] rev 3926
use dynamic data from engine instead of using hardcoded values
nemo [Mon, 04 Oct 2010 14:03:59 -0400] rev 3925
Missing file extensions for icons was screwing up Qt 4.7
koda [Mon, 04 Oct 2010 00:00:42 +0200] rev 3924
WIP for an objc ammomenu implementation
koda [Sun, 03 Oct 2010 00:23:05 +0200] rev 3923
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
added the patch for compiling SDL
koda [Sat, 02 Oct 2010 04:23:32 +0200] rev 3922
iPad Video Out support (+less warnings +code update for latest SDL)
edge_hog [Fri, 01 Oct 2010 13:56:11 -0400] rev 3921
Hungarian locale
koda [Thu, 30 Sep 2010 22:31:38 +0200] rev 3920
updated lua loading in the ifrontend and also fixed masked maps
smaxx [Thu, 30 Sep 2010 18:38:45 +0200] rev 3919
Engine/Frontend:
* Changed the Lua file loading to take paths relative to the data dir instead of absolute paths to ensure demo/savegame portability
nemo [Thu, 30 Sep 2010 11:50:32 -0400] rev 3918
Update translations, add a hungarian stub for edge_hog who is volunteering
koda [Thu, 30 Sep 2010 01:34:12 +0200] rev 3917
playing a bit with colors
koda [Wed, 29 Sep 2010 23:50:46 +0200] rev 3916
implemented endless turns support and added Timeless scheme (also fixed a crasher)
new save button from Tiy
other minor stuff
nemo [Wed, 29 Sep 2010 16:16:25 -0400] rev 3915
Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
smaxx [Mon, 27 Sep 2010 15:40:20 +0200] rev 3914
Engine:
* Write log files to different files in a new sub directory depending on "game mode"
koda [Mon, 27 Sep 2010 04:58:26 +0200] rev 3913
merge
koda [Mon, 27 Sep 2010 04:58:15 +0200] rev 3912
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
remove nsstringextra and implement raw dump when needed
koda [Mon, 27 Sep 2010 01:51:12 +0200] rev 3911
further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
koda [Sun, 26 Sep 2010 23:48:03 +0200] rev 3910
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
nemo [Sun, 26 Sep 2010 19:06:59 -0400] rev 3909
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo [Sun, 26 Sep 2010 16:28:04 -0400] rev 3908
Can't use cHealthDecrease here for these two 'cause it isn't a generic "do some damage to hog" flag, but is rather set when SD starts
nemo [Sun, 26 Sep 2010 15:40:59 -0400] rev 3907
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
koda [Sun, 26 Sep 2010 17:02:44 +0200] rev 3906
enable Lua for iOS (hooks for frontend to be done)
add an activity indicator while loading demo
koda [Sun, 26 Sep 2010 03:41:30 +0200] rev 3905
merge
koda [Sun, 26 Sep 2010 03:41:08 +0200] rev 3904
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda [Sat, 25 Sep 2010 18:38:05 +0200] rev 3903
pimp-my-savagame-table
koda [Sat, 25 Sep 2010 03:04:22 +0200] rev 3902
have Saves restart net when loaded, also resumes music
fix saving on hwmobile
unc0rr [Sat, 25 Sep 2010 23:01:52 +0400] rev 3901
Show database errors in stderr
henek [Fri, 24 Sep 2010 15:14:40 -0400] rev 3900
slight shading adjustment
koda [Thu, 23 Sep 2010 01:30:35 +0200] rev 3899
merge
koda [Thu, 23 Sep 2010 01:29:20 +0200] rev 3898
implemented reloading savefiles
koda [Thu, 23 Sep 2010 00:09:16 +0200] rev 3897
captions are scaled down when they're bigger than screen
smaxx [Wed, 22 Sep 2010 21:58:32 +0200] rev 3896
Engine:
* (Commit frenzy) Added SetGearMessage(gear : integer, message : integer) to Lua script calls - this should allow easy "script control" of hogs (untested)
* Renamed GearGetMessage() to GetGearMessage()
koda [Wed, 22 Sep 2010 23:46:38 +0200] rev 3895
compilation bugfix and scaling down textures when bigger than screen
smaxx [Wed, 22 Sep 2010 21:53:29 +0200] rev 3894
Engine:
* Made all gear message flag names consistent with other flags (removed the underscore)
koda [Wed, 22 Sep 2010 02:22:15 +0200] rev 3893
allow more flexibility between viewcontrollers, also added stub pages for saved games
smaxx [Wed, 22 Sep 2010 21:47:28 +0200] rev 3892
Engine:
* New Lua script call: GetGearMessage(gear : integer) : integer - retrieves gear's "message" parameter (can be used with flags like gm_Left or gm_Attack (logic AND) to check for player input; untested!)
koda [Wed, 22 Sep 2010 01:10:20 +0200] rev 3891
initial support for savegames
nemo [Wed, 22 Sep 2010 01:09:40 -0400] rev 3890
Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
koda [Sun, 19 Sep 2010 22:56:53 +0200] rev 3889
Added tag Hedgewars-iOS-1.0.1 for
changeset 3620607258cd
koda [Sun, 19 Sep 2010 22:56:24 +0200] rev 3888
silly error about Island theme removal
koda [Sun, 19 Sep 2010 18:34:40 +0200] rev 3887
Removed tag Hedgewars-iOS-1.0.1
koda [Sun, 19 Sep 2010 17:23:48 +0200] rev 3886
Added tag Hedgewars-iOS-1.0.1 for
changeset 296ec09490d9
koda [Sun, 19 Sep 2010 17:23:30 +0200] rev 3885
update version numbers
koda [Sun, 19 Sep 2010 17:00:35 +0200] rev 3884
various fixes around, plus new 'ask for review' page
koda [Sun, 19 Sep 2010 13:54:38 +0200] rev 3883
fixed the voice selection where you couldn't hear a preview sound
koda [Sun, 19 Sep 2010 04:12:58 +0200] rev 3882
merge
koda [Sun, 19 Sep 2010 04:12:03 +0200] rev 3881
re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
add the check for max 6 teams
koda [Sun, 19 Sep 2010 02:25:31 +0200] rev 3880
rework the AI level selection
Henek [Sat, 18 Sep 2010 21:30:36 +0200] rev 3879
Updated Swedish locale
koda [Sat, 18 Sep 2010 19:02:55 +0200] rev 3878
fix a small glitch in textfield cells and remove cheese from pro
koda [Sat, 18 Sep 2010 19:02:09 +0200] rev 3877
fix the British voicepack and add to Mercurial the sounds used in the mobile version
smaxx [Sat, 18 Sep 2010 12:35:58 +0200] rev 3876
Frontend:
* Changed team color handling to use red as first color and make it easier to add more colors in the future
koda [Sat, 18 Sep 2010 01:50:29 +0200] rev 3875
added forgotten images, removed support for CJK fonts (saving 13 MB)
nemo [Fri, 17 Sep 2010 19:10:48 -0400] rev 3874
aaaand use the right name
nemo [Fri, 17 Sep 2010 18:59:44 -0400] rev 3873
Oops. Forgot to change these over after switching CurWeapon to AmmoType
nemo [Fri, 17 Sep 2010 13:32:37 -0400] rev 3872
inu adds a few more random teams
smaxx [Fri, 17 Sep 2010 15:27:04 +0200] rev 3871
Frontend:
* Disabled frontend's hog count for now to fix
issue #44 - doesn't have to be limited to 48 anyway (but a limit based on active map would be nice)
smaxx [Tue, 14 Sep 2010 22:13:59 +0200] rev 3870
Frontend:
* Updated random map selection: Clicking on the map preview will now create a new random seed and pick another map of the current type selected (random map, random maze, mission or static map)
smaxx [Tue, 14 Sep 2010 21:07:06 +0200] rev 3869
Frontend:
* Added small icons to theme selection as well (open for discussion - like it or not?)
smaxx [Tue, 14 Sep 2010 19:06:59 +0200] rev 3868
Frontend:
* Small changes to main menu tips
smaxx [Tue, 14 Sep 2010 18:43:14 +0200] rev 3867
Merge
nemo [Tue, 14 Sep 2010 12:17:39 -0400] rev 3866
Revert accidental commit of inu's stretching of this column
smaxx [Tue, 14 Sep 2010 18:41:37 +0200] rev 3865
Frontend:
* Removed grid lines from room list
* Added map icons to room list and map selection (for easier identifying; have to be drawn)
* Removed multi row selection from room list
smaxx [Tue, 14 Sep 2010 17:42:51 +0200] rev 3864
Frontend:
* Avoid losing current selection if the rooms list is updated (annoyed me for so long ...)
smaxx [Tue, 14 Sep 2010 13:45:19 +0200] rev 3863
Engine:
* Added clan colored boxes to death animations
smaxx [Tue, 14 Sep 2010 13:05:49 +0200] rev 3862
Engine:
* Updated the crosshair and made it look less "blocky"
inu [Tue, 14 Sep 2010 00:17:22 -0400] rev 3861
updated pt
inu [Mon, 13 Sep 2010 21:59:49 -0400] rev 3860
typo and fill in "translation" for an empty english stub
nemo [Mon, 13 Sep 2010 20:27:53 -0400] rev 3859
more fixing of indentation
nemo [Mon, 13 Sep 2010 18:53:50 -0400] rev 3858
clean up koda's indenting :-p
nemo [Mon, 13 Sep 2010 12:29:02 -0400] rev 3857
Mucked up offsets of sequences when rearranging.
nemo [Mon, 13 Sep 2010 11:35:10 -0400] rev 3856
resized splash (to fit 512 tex limit)
archl [Mon, 13 Sep 2010 10:50:09 -0400] rev 3855
updated engine text
nemo [Sun, 12 Sep 2010 23:26:38 -0400] rev 3854
Unbreak Team hats, shrink some hat sizes
nemo [Sun, 12 Sep 2010 19:06:02 -0400] rev 3853
Adjust to reduced ammo menu dimensions.
nemo [Sun, 12 Sep 2010 17:56:41 -0400] rev 3852
Fix kamikaze portal loop
smaxx [Sun, 12 Sep 2010 23:43:20 +0200] rev 3851
Sounds:
* Added new sounds: Parachute, bump (e.g. hog falls too far), Drill Rocket
* Replaced existing sounds: Baseball bat, Rope
szczur [Sun, 12 Sep 2010 17:38:14 -0400] rev 3850
This change allows computers limited to 512 texture size like szczur's card to run Hedgewars, so long as reduce quality is set to eliminate background textures.
It makes Ammo menu and Hats multicolumn, 512 high.
glykorin@gmail.com [Sun, 12 Sep 2010 20:43:11 +0200] rev 3849
Fix wrong sized, wrong colored Splash.png in Art theme
smaxx [Fri, 10 Sep 2010 20:46:19 +0200] rev 3848
Engine:
* Added new script call: OnGearDamage(GearID : integer, Damage : integer) - triggered once gears are damaged
* Renamed script call: OnResurrect is now called OnGearResurrect
* Added new script functions: CampaignLock(key : string), CampaignUnlock(key : string) - toggles for (not yet implemented) campaign access and progress flags
smaxx [Fri, 10 Sep 2010 16:42:11 +0200] rev 3847
Engine:
* Tiny adjustment to improve AI's Watermelon Bomb accuracy
Graphics:
* New flame graphics
* Fixed mirrored earth in the mirrored fort graphic
nemo [Thu, 09 Sep 2010 23:13:11 -0400] rev 3846
Fix swapped x/y in drill rocket test
nemo [Thu, 09 Sep 2010 14:16:44 -0400] rev 3845
Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
nemo [Wed, 08 Sep 2010 19:01:11 -0400] rev 3844
Probably fix missing hats.
nemo [Wed, 08 Sep 2010 18:18:01 -0400] rev 3843
Remove ready timer halting game ticks in chat
nemo [Wed, 08 Sep 2010 17:34:18 -0400] rev 3842
Trying to adjust behaviour of multishoot w/ portal gun so switching weapons works correctly.
Here's hoping I'm checking the hint correctly now.
inu [Tue, 07 Sep 2010 22:28:33 -0400] rev 3841
Minor text changes
nemo [Mon, 06 Sep 2010 18:36:50 -0400] rev 3840
Update to 0.9.45 from 0.8.81
nemo [Mon, 06 Sep 2010 18:23:26 -0400] rev 3839
Didn't notice Tiy sneak some images in
tiyuri@gmail.com [Mon, 06 Sep 2010 23:14:12 +0100] rev 3838
Underwater updates and fixes by Palewolf
nemo [Mon, 06 Sep 2010 18:22:48 -0400] rev 3837
Fix selection while in UFO
nemo [Mon, 06 Sep 2010 16:23:47 -0400] rev 3836
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
NEEDS TESTING.
Also disable cheese in pro, remove some unused vars.
tiyuri@gmail.com [Mon, 06 Sep 2010 20:40:58 +0100] rev 3835
New compost music from HG
smaxx [Mon, 06 Sep 2010 21:09:58 +0200] rev 3834
Frontend:
* Removed rest of the test code I left in... *hides*
smaxx [Mon, 06 Sep 2010 15:53:24 +0200] rev 3833
Frontend:
* Added some more main menu tips
nemo [Sun, 05 Sep 2010 11:26:17 -0400] rev 3832
Delete CI in ResurrectHedgehog prior to FindPlace. Restrict FindPlace to the waterline, a bit more efficient.
burp [Sun, 05 Sep 2010 00:48:07 +0200] rev 3831
gfAISurvival: fix issue when cpu cannot find new place to spawn
koda [Sat, 04 Sep 2010 16:24:11 +0200] rev 3830
Added tag Hedgewars-iOS-1.0 for
changeset 81db3c85784b
koda [Sat, 04 Sep 2010 16:24:00 +0200] rev 3829
headers ftw, also right project file
koda [Sat, 04 Sep 2010 15:49:34 +0200] rev 3828
Removed tag Hedgewars-iOS-1.0
koda [Sat, 04 Sep 2010 03:26:19 +0200] rev 3827
merge
koda [Sat, 04 Sep 2010 03:09:16 +0200] rev 3826
Added tag Hedgewars-iOS-1.0 for
changeset fd6c20cd90e3
koda [Sat, 04 Sep 2010 02:09:24 +0200] rev 3825
typos, reduced sound size and last minute fixes
archl [Fri, 03 Sep 2010 21:01:00 -0400] rev 3824
updated translation
koda [Fri, 03 Sep 2010 02:03:44 +0200] rev 3823
also remove sinegun from the ifrontend for whatever reason
koda [Fri, 03 Sep 2010 01:54:29 +0200] rev 3822
*patch by arrom: fix installation of fort images
*patch by arrom: remove the need of qm translation files
*ifrontend: don't use spaces
smaxx [Fri, 03 Sep 2010 01:41:51 +0200] rev 3821
Engine:
* Fixed Hammer executing its init code each step
smaxx [Fri, 03 Sep 2010 01:26:58 +0200] rev 3820
Engine:
* Reverted previous AI adjustments for weapon offsets (won't help in most cases anyway)
nemo [Thu, 02 Sep 2010 19:22:37 -0400] rev 3819
Disable sine gun in all weapon sets, slap a beta on the name and incomplete in description. This is to reassure sheepluva who fears his WIP making it prominently into a release.
koda [Fri, 03 Sep 2010 00:31:13 +0200] rev 3818
add a noconsole symbol, update the project file for appstore distribution
koda [Fri, 03 Sep 2010 00:01:04 +0200] rev 3817
merge
koda [Thu, 02 Sep 2010 23:44:35 +0200] rev 3816
a little more intuitive team editing
TheXception [Thu, 02 Sep 2010 23:03:10 +0200] rev 3815
Frontend: improve statsPage (clean up translation strings)
koda [Thu, 02 Sep 2010 22:37:24 +0200] rev 3814
discrimination between ai and humans
tiyuri@gmail.com [Thu, 02 Sep 2010 21:55:11 +0100] rev 3813
Fixed Sky files
unc0rr [Thu, 02 Sep 2010 21:49:36 +0400] rev 3812
use built-in method QString::isEmpty()
smaxx [Thu, 02 Sep 2010 19:21:41 +0200] rev 3811
Engine:
* Enabled zoom in ready time
tiyuri@gmail.com [Thu, 02 Sep 2010 17:55:37 +0100] rev 3810
Fix graphic issue
tiyuri@gmail.com [Thu, 02 Sep 2010 17:30:38 +0100] rev 3809
another small update to sheep
tiyuri@gmail.com [Thu, 02 Sep 2010 17:21:53 +0100] rev 3808
Completely rework sheep theme
unc0rr [Thu, 02 Sep 2010 20:19:27 +0400] rev 3807
zero span is undefined, use -1 instead
smaxx [Thu, 02 Sep 2010 14:12:02 +0200] rev 3806
Locales:
* Updated en.txt
tiyuri@gmail.com [Thu, 02 Sep 2010 12:49:12 +0100] rev 3805
Adding new weapon descriptions
tiyuri@gmail.com [Thu, 02 Sep 2010 12:45:22 +0100] rev 3804
Added descriptions for new weapons
koda [Thu, 02 Sep 2010 01:49:16 +0200] rev 3803
remove now useless toggle, add ai team
nemo [Wed, 01 Sep 2010 19:31:32 -0400] rev 3802
tiyuri@gmail.com [Thu, 02 Sep 2010 12:43:46 +0100] rev 3801
Added descriptions for new weapons
tiyuri@gmail.com [Wed, 01 Sep 2010 22:18:13 +0100] rev 3800
New Art theme music (thank the lord!)
smaxx [Wed, 01 Sep 2010 20:41:45 +0200] rev 3799
Engine:
* Changed ready time's message to include the team name and show as a gamestate message
* Moved ready time handling to ProcessGears in uGears (TurnTimeLeft handling)
smaxx [Wed, 01 Sep 2010 18:06:52 +0200] rev 3798
Engine:
* Changed ready time's voicepack sounds
smaxx [Wed, 01 Sep 2010 17:42:56 +0200] rev 3797
Engine:
* Changed ready screen's behaviour (e.g. hitting [attack] WILL close the screen and trigger an attack)
* Ammo menu keybind stops ready timer now.
smaxx [Wed, 01 Sep 2010 13:03:43 +0200] rev 3796
Engine:
* Changed the ready screen confirmation so it no longer blocks keybinds except attack and jumps (to avoid hogs dieing by accident)
tiyuri@gmail.com [Wed, 01 Sep 2010 22:15:23 +0100] rev 3795
New Art theme music (thank the lord!)
tiyuri@gmail.com [Tue, 31 Aug 2010 12:18:53 +0100] rev 3794
Updated some stats graphics
burp <mail@tobias-neumann.eu> [Mon, 30 Aug 2010 22:05:41 +0200] rev 3793
o0 merge
koda [Mon, 30 Aug 2010 06:33:56 +0200] rev 3792
help page for lobby
koda [Mon, 30 Aug 2010 05:42:03 +0200] rev 3791
help page for ingame, some other fixes here and there
koda [Mon, 30 Aug 2010 01:43:21 +0200] rev 3790
patch by inu to fix a glitch in netgame chatbox
koda [Mon, 30 Aug 2010 01:38:46 +0200] rev 3789
added a smaller version of forts, fixed a couple of regressions
TheXception [Mon, 30 Aug 2010 22:02:33 +0200] rev 3788
adds prettier after-game statistics page with more stats
koda [Sun, 29 Aug 2010 23:36:22 +0200] rev 3787
about page done
legutus [Mon, 30 Aug 2010 15:24:49 +0200] rev 3786
Improves room list with filter for state/rules/weapons and general search
koda [Sun, 29 Aug 2010 16:55:58 +0200] rev 3785
merge
burp [Sun, 29 Aug 2010 16:48:20 +0200] rev 3784
Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
+ sending to frontend
koda [Sun, 29 Aug 2010 16:55:27 +0200] rev 3783
X&Y buttons, sounds for some buttons, cleanup
koda [Sat, 28 Aug 2010 05:35:02 +0200] rev 3782
add a description field for schemes and weapons
koda [Sat, 28 Aug 2010 05:03:26 +0200] rev 3781
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda [Sat, 28 Aug 2010 02:35:26 +0200] rev 3780
fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
koda [Sat, 28 Aug 2010 01:37:21 +0200] rev 3779
tap to dismiss 'get ready', add a toggle to enable/disable it
koda [Sat, 28 Aug 2010 00:30:29 +0200] rev 3778
add a nice group of hogs in lobby page
smaxx [Thu, 26 Aug 2010 22:58:38 +0200] rev 3777
Engine:
* Added cReadyDelay as "Ready" to console variables so it might be changed by frontend
smaxx [Thu, 26 Aug 2010 22:41:36 +0200] rev 3776
Engine:
* Made all keybinds skip ready time
burp [Thu, 26 Aug 2010 22:38:25 +0200] rev 3775
gfAISurvival/heResurrectable: respawn always with 100HP
smaxx [Thu, 26 Aug 2010 16:02:09 +0200] rev 3774
Engine:
* Added a 5 seconds ready time to every (player controlled) hog's start of the round. Use [attack] to skip it (untested in multiplayer).
Frontend:
* Fixed training missions failing to start.
tiyuri@gmail.com [Thu, 26 Aug 2010 14:46:30 +0100] rev 3773
Fixes memory leak -Burp
tiyuri@gmail.com [Thu, 26 Aug 2010 14:32:29 +0100] rev 3772
Daisy Hat updated
tiyuri@gmail.com [Thu, 26 Aug 2010 14:26:23 +0100] rev 3771
Princess Daisy hat (recoloured peach hat) Recolour by Armonte
tiyuri@gmail.com [Thu, 26 Aug 2010 14:02:48 +0100] rev 3770
Add kill counter to Survival Mode -Burp
arrom [Thu, 26 Aug 2010 06:06:28 -0400] rev 3769
translation update
tiyuri@gmail.com [Wed, 25 Aug 2010 21:06:34 +0100] rev 3768
Some survival mode changes by burp
smaxx [Wed, 25 Aug 2010 12:28:37 +0200] rev 3767
Frontend:
* Updated the flag selection to sort flags and divide them into groups (countries/community flags)
koda [Wed, 25 Aug 2010 01:30:25 +0200] rev 3766
add a little explanation when modifying weaponset in ifrontend
koda [Wed, 25 Aug 2010 00:17:51 +0200] rev 3765
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
smaxx [Tue, 24 Aug 2010 17:03:44 +0200] rev 3764
Engine:
* Updated clouds and flakes to fill the whole visible map (and borders)
* Added simple clipping to most drawing functions (might need some testing) which should improve performance on low end graphic cards
smaxx [Tue, 24 Aug 2010 13:24:37 +0200] rev 3763
Engine:
* Made egg explosions less green
smaxx [Tue, 24 Aug 2010 01:19:17 +0200] rev 3762
Campaign:
* Fixed one of the tutorial's timers
smaxx [Tue, 24 Aug 2010 01:17:24 +0200] rev 3761
Engine:
* Added a new script function: HogTurnLeft(int gearid, bool facesleft) to turn hogs left or right
* Added a new script function: HogSay(int gearid, string text, int type) to let hogs say something using speech bubbles
Campaign:
* Added a simple tutorial as the first mission
smaxx [Mon, 23 Aug 2010 19:06:34 +0200] rev 3760
Frontend:
* Added a basic campaign page/selection - just missing missions and real progress (don't count on this being active in 0.9.14)
smaxx [Mon, 23 Aug 2010 17:53:02 +0200] rev 3759
Frontend:
* Forgot to update team search to new extension
smaxx [Mon, 23 Aug 2010 16:29:12 +0200] rev 3758
Frontend:
* Simplified the code to setup config structure and prepared it to enable user accessible asset directories
* Renamed team file extensions from ".ini" to ".hwt" (Hedgewars Team)
* Added campaign progress to teams (I know, no campaign ... yet)
smaxx [Mon, 23 Aug 2010 13:58:46 +0200] rev 3757
Frontend:
* Fixed teams disappearing from options menu if leaving them active while leaving the game setup screen
burp [Mon, 23 Aug 2010 12:53:00 +0200] rev 3756
lua function SetEffect to set and remove THogEffects
burp [Mon, 23 Aug 2010 12:49:58 +0200] rev 3755
GetHogLevel lua function
smaxx [Mon, 23 Aug 2010 00:54:56 +0200] rev 3754
Engine:
* Changed steam to use the white smoke sprite
koda [Mon, 23 Aug 2010 00:46:06 +0200] rev 3753
small update for the about page
koda [Sun, 22 Aug 2010 22:08:39 +0200] rev 3752
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
smaxx [Sun, 22 Aug 2010 16:31:57 +0200] rev 3751
Engine:
* Added fire trails
Graphics:
* Added new flame sprites by Aki (for testing)
burp [Sat, 21 Aug 2010 22:54:43 +0200] rev 3750
SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
smaxx [Sat, 21 Aug 2010 22:36:59 +0200] rev 3749
Engine:
* Keep sudden death from starting while using a multi shot weapon (will start after the last shot now) - This fixes
issue #1
* Keep the engine from crashing when trying to place a girder at the bottom map border (right above the water line) - This fixes issue #16
zuloo [Sat, 21 Aug 2010 17:19:52 +0200] rev 3748
Fixed gamepad/joystick axes using SDL 1.2
nemo [Fri, 20 Aug 2010 11:54:14 -0400] rev 3747
Some more that were not native
nemo [Fri, 20 Aug 2010 11:52:30 -0400] rev 3746
bleah
smaxx [Fri, 20 Aug 2010 17:41:59 +0200] rev 3745
Misc:
* Trying to fix linebreak mess
nemo [Fri, 20 Aug 2010 11:52:08 -0400] rev 3744
Convert from dos
nemo [Fri, 20 Aug 2010 11:26:27 -0400] rev 3743
Flag for AI survival mode
nemo [Tue, 17 Aug 2010 19:43:17 -0400] rev 3742
merge
unc0rr [Mon, 16 Aug 2010 18:43:32 +0400] rev 3741
Add some more strictness, use unsafeThaw and unsafeFreeze functions which work at O(1)
nemo [Sun, 15 Aug 2010 10:25:21 -0400] rev 3740
...
koda [Sat, 14 Aug 2010 02:10:27 +0200] rev 3739
disable AI teleport
show on screen controls only if hedgehog is not a hog
fix reloading of teams
koda [Fri, 13 Aug 2010 02:44:44 +0200] rev 3738
better to do that in this way
koda [Fri, 13 Aug 2010 02:13:18 +0200] rev 3737
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
adjusted default zoom value
polished lobby interface
updated ammosets to new weapons
smaxx [Thu, 12 Aug 2010 23:15:11 +0200] rev 3736
Engine:
* Added script access to current zoom level
nemo [Fri, 13 Aug 2010 13:42:18 -0400] rev 3735
Remove Thumbs.db, reduce file sizes
burp [Tue, 10 Aug 2010 21:57:33 +0200] rev 3734
* SpawnCustomCrateAt procedure + lua bindings
nemo [Sat, 07 Aug 2010 23:32:43 -0400] rev 3733
oh yeah. And merge again, I always forget to update first
tiyuri@gmail.com [Sat, 07 Aug 2010 13:09:32 +0100] rev 3732
More script updates for FJ
tiyuri@gmail.com [Sat, 07 Aug 2010 12:44:55 +0100] rev 3731
Remove random placement of health crate, looks like LUA random function may not be synced over network.
smaxx [Sat, 07 Aug 2010 01:45:31 +0200] rev 3730
Engine:
* Added a script function to spawn health crates (burp)
smaxx [Fri, 06 Aug 2010 11:53:28 +0200] rev 3729
Frontend:
* Adjusted Sticky Mine loadout to latest changes.
smaxx [Fri, 06 Aug 2010 11:45:20 +0200] rev 3728
Engine:
* Adjusted Piano Strike to a maximum of 5 bumps with longer flight time.
* It's now possible to throw two sticky mines per ammo.
tiyuri@gmail.com [Wed, 04 Aug 2010 17:30:24 +0100] rev 3727
Allow 2v2 on FlightJoust, lua script needs tweaking to seperate hogs
tiyuri@gmail.com [Wed, 04 Aug 2010 17:18:21 +0100] rev 3726
Flightjoust lua script
tiyuri@gmail.com [Wed, 04 Aug 2010 16:50:55 +0100] rev 3725
FlightJoust Map, needs updating
smaxx [Wed, 04 Aug 2010 17:35:45 +0200] rev 3724
Engine:
* Added Lua's table module
smaxx [Wed, 04 Aug 2010 16:54:15 +0200] rev 3723
Engine:
* Updated some script calls to ensure all gears are set to active (e.g. if some gear is moved).
smaxx [Wed, 04 Aug 2010 15:57:27 +0200] rev 3722
Engine:
* Added (untested) script functions: GetHealth(), SetTimer(), GetTimer()
tiyuri@gmail.com [Tue, 03 Aug 2010 17:47:37 +0100] rev 3721
Update stage theme icon
smaxx [Tue, 03 Aug 2010 15:13:32 +0200] rev 3720
Engine:
* Updated the way the hammer works. Also reduced it's damage to 1/3 of victim's health.
* Updated the pickhammer to spawn dust.
szczur [Sat, 07 Aug 2010 23:04:43 -0400] rev 3719
Polish translation update
tiyuri@gmail.com [Tue, 03 Aug 2010 13:40:11 +0100] rev 3718
Ammo menu graphics for hammer weapon
smaxx [Tue, 03 Aug 2010 14:19:47 +0200] rev 3717
Engine:
* Added a new weapon: Hammer: Crush half your enemies' health and let them break through thin floors! (Might need some visual improvements)
* Removed orientation code from sticky mines due to their new graphics
* Added an attachment sound to sticky mines
Frontend:
* Added the hammer to predefined weapon sets
tiyuri@gmail.com [Tue, 03 Aug 2010 12:52:21 +0100] rev 3716
One more mine graphic, I'm on a roll!
tiyuri@gmail.com [Tue, 03 Aug 2010 12:41:09 +0100] rev 3715
Various mine graphics
smaxx [Tue, 03 Aug 2010 02:33:57 +0200] rev 3714
Engine:
* Rewrote sticky mine code including simple orientation adjustment
Frontend:
* Skinned slider control
smaxx [Tue, 03 Aug 2010 01:33:20 +0200] rev 3713
Engine:
* Added modifications to Limburger, Poison Cloud and Sticky Mine
smaxx [Tue, 03 Aug 2010 00:36:36 +0200] rev 3712
Engine:
* Added a poison cloud effect to Limburger's explosion
koda [Mon, 02 Aug 2010 23:15:34 +0200] rev 3711
merge
smaxx [Mon, 02 Aug 2010 18:19:55 +0200] rev 3710
Engine:
* Added sticky mines (still missing proper alignment once sticky)
Frontend:
* Added sticky mines
koda [Mon, 02 Aug 2010 18:13:29 +0200] rev 3709
clean and reorder arguments passed to engine
koda [Mon, 02 Aug 2010 15:23:16 +0200] rev 3708
applied from experimental3D, use a slider to set up quality
koda [Mon, 02 Aug 2010 23:15:22 +0200] rev 3707
resize checkbox
smaxx [Mon, 02 Aug 2010 01:07:51 +0200] rev 3706
Engine:
* Adjusted Piano Strike's notes
koda [Mon, 02 Aug 2010 23:13:12 +0200] rev 3705
completing the ifrontend interface...
smaxx [Mon, 02 Aug 2010 00:48:15 +0200] rev 3704
Engine:
* Added falling notes to Piano Strike (looks funny and chaotic - prefer flying instead?)
Graphics:
* Removed the Underwater chunk as it's 100% transparent anyway
CMake:
* Changed NSIS Project name to be "Hedgewars" to shorten the Windows start menu entry and similar labels
koda [Mon, 02 Aug 2010 00:55:24 +0200] rev 3703
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
smaxx [Sun, 01 Aug 2010 22:08:07 +0200] rev 3702
merge
koda [Sun, 01 Aug 2010 17:58:09 +0200] rev 3701
rewrite portions of some uiviewcontrollers
smaxx [Sun, 01 Aug 2010 22:05:27 +0200] rev 3700
Graphics:
* Added chunk graphics for most themes
nemo [Sun, 01 Aug 2010 09:17:59 -0400] rev 3699
Let's try this instead.
koda [Thu, 26 Aug 2010 23:59:18 +0200] rev 3698
rename two rendering methods and performe some interface tricks about fullscreen
koda [Sat, 31 Jul 2010 11:24:53 +0200] rev 3697
remove trailing spaces from end of line
smaxx [Wed, 18 Aug 2010 20:29:41 +0200] rev 3696
Engine:
* Rewrote stereo rendering
* Simplified anaglyph rendering (no longer requires framebuffers)
* Added stereo mode selection: Anaglyph (different combinations of red, green, blue and cyan), side-by-side (horizontal and vertical) and alternate frame rendering (AFR)
koda [Sat, 31 Jul 2010 10:52:43 +0200] rev 3695
reverted stereo craziness - the experimental3D branch has been created for a reason
koda [Mon, 02 Aug 2010 15:05:56 +0200] rev 3694
new quality slider widget (needs to be customized), removed obsolete arguments
koda [Sat, 31 Jul 2010 10:42:40 +0200] rev 3693
merge
koda [Mon, 02 Aug 2010 12:24:06 +0200] rev 3692
these were removed by mistake
smaxx [Fri, 30 Jul 2010 19:56:28 +0200] rev 3691
Engine:
* Added/merged support for anaglyph (red/cyan) rendering (might not be supported by very old cards; don't use it if you've got low fps anyway)
Frontend:
* Added a checkbox to options to enable anaglyph rendering
koda [Sat, 31 Jul 2010 10:53:54 +0200] rev 3690
applying smaxx patch where it should be
smaxx [Fri, 30 Jul 2010 18:20:42 +0200] rev 3689
Engine:
* Engine will now try to load the grave "Statue" if it couldn't load a team's grave graphic (http://code.google.com/p/hedgewars/issues/detail?id=3)
* Explosions may now create chunks/stones knocked out of the landscape (only supported on Olympic theme so far)
koda [Fri, 30 Jul 2010 13:36:03 +0200] rev 3688
add some comments and fix indentation
tiy [Fri, 30 Jul 2010 12:07:30 -0400] rev 3687
New weapon graphics
koda [Fri, 30 Jul 2010 13:07:46 +0200] rev 3686
creating a new branch for experimental 3d stereographic rendering
currently it contains only an updated version of the anaglyph patch by Smaxx
nemo [Thu, 29 Jul 2010 18:31:48 -0400] rev 3685
I keep forgetting to merge.
nemo [Thu, 29 Jul 2010 18:31:34 -0400] rev 3684
Set these to saveSurf (still need to actually, oh, write the code to cache the textures)
nemo [Thu, 29 Jul 2010 18:29:29 -0400] rev 3683
Revert broken generating of qm in cmake, restore source control of .qm for now.
lupdate-qt4/lrelease-qt4
smaxx [Thu, 29 Jul 2010 13:43:57 +0200] rev 3682
Engine:
* Hedgehogs will now cry in pain whenever they're hurt
smaxx [Mon, 26 Jul 2010 13:05:07 +0200] rev 3681
Frontend:
* Reverted last minute change (damn you, Murphy!)
koda [Sat, 31 Jul 2010 10:39:20 +0200] rev 3680
fix panning when zoomed (finally)
smaxx [Mon, 26 Jul 2010 13:03:42 +0200] rev 3679
Frontend:
* Added registry values for easier xfire detection (win32 only)
koda [Sat, 31 Jul 2010 08:19:56 +0200] rev 3678
patch by lucass (polished by me) - command line parsing is now much more flexible
smaxx [Mon, 26 Jul 2010 11:04:32 +0200] rev 3677
Engine:
* Added weapon offsets to AI's gear prediction. This should improve its aiming once again.
koda [Sat, 31 Jul 2010 07:05:06 +0200] rev 3676
fix
issue #6 (missing nick in chat)
unc0rr [Sun, 25 Jul 2010 22:40:31 +0400] rev 3675
merge
koda [Sun, 25 Jul 2010 17:32:07 +0200] rev 3674
merge
unc0rr [Sun, 25 Jul 2010 22:39:59 +0400] rev 3673
Some comments on the reason of the bug, leave bug not fixed yet
koda [Sun, 25 Jul 2010 17:30:19 +0200] rev 3672
shrink confirmation button, double tap resets zoom and centers hog
unc0rr [Sun, 25 Jul 2010 18:55:54 +0400] rev 3671
- burp's patch cleaning up module dependancies + cabal file
- mixed with some changes by me trying to fight a bug
koda [Sun, 25 Jul 2010 16:02:02 +0200] rev 3670
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
nemo [Sun, 25 Jul 2010 10:16:34 -0400] rev 3669
merge. forgot again.
koda [Sun, 25 Jul 2010 01:59:41 +0200] rev 3668
tap to play piano notes, fix for audio and pause glitch
koda [Sat, 24 Jul 2010 23:23:10 +0200] rev 3667
use external libs more consistently
scrap openalbridge in favour of sdl_mixer (once again)
removed many double free crashes
added Tiy's graphics and pause the game when popover appears
nemo [Sun, 25 Jul 2010 10:15:56 -0400] rev 3666
Fix splashes
unc0rr [Fri, 23 Jul 2010 22:14:56 +0400] rev 3665
New stress testing app with advanced features (not complete yet)
koda [Fri, 23 Jul 2010 15:08:44 +0200] rev 3664
sound is loaded lazily
koda [Thu, 22 Jul 2010 12:47:32 +0200] rev 3663
reduce the number of keywords used and switch to BMP format for screenshots
fixed a few little things from previous commit
koda [Thu, 22 Jul 2010 03:08:17 +0200] rev 3662
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda [Tue, 20 Jul 2010 23:30:54 +0200] rev 3661
i can haz panning
koda [Tue, 20 Jul 2010 05:37:58 +0200] rev 3660
complete settings page rework
koda [Tue, 20 Jul 2010 03:14:43 +0200] rev 3659
half reworking of the settings page with delegation
some graphical enhancements, leaks and fixes
unc0rr [Mon, 19 Jul 2010 23:38:18 +0400] rev 3658
Make server stay alive when some clients get kicked
unc0rr [Mon, 19 Jul 2010 23:31:08 +0400] rev 3657
Run core timer
unc0rr [Mon, 19 Jul 2010 23:30:08 +0400] rev 3656
Make ROUNDFINISHED work correctly
unc0rr [Mon, 19 Jul 2010 23:10:33 +0400] rev 3655
Reimplement ROUNDFINISHED
unc0rr [Mon, 19 Jul 2010 23:00:10 +0400] rev 3654
Reimplement ping timeout
unc0rr [Mon, 19 Jul 2010 22:37:47 +0400] rev 3653
Reimplement statistics
koda [Sun, 18 Jul 2010 03:58:06 +0200] rev 3652
merge
koda [Sun, 18 Jul 2010 03:55:56 +0200] rev 3651
switching hogs now works
koda [Sun, 18 Jul 2010 03:26:15 +0200] rev 3650
add a timer selection for grenades
koda [Sat, 17 Jul 2010 16:35:14 +0200] rev 3649
aim now starts slow and then moves faster
koda [Sat, 17 Jul 2010 06:56:39 +0200] rev 3648
some further chat polishing
koda [Sat, 17 Jul 2010 03:59:10 +0200] rev 3647
making chat work... (keyboard support is heavily broken in sdl upstream)
koda [Fri, 16 Jul 2010 00:18:03 +0200] rev 3646
don't make the confirmation button disappear, present an alert if game doesn't start
unc0rr [Sat, 17 Jul 2010 23:44:42 +0400] rev 3645
Reimplement REMOVE_TEAM
koda [Thu, 15 Jul 2010 04:31:25 +0200] rev 3644
finished ammo configuration (which is the last page missing in config \o/)
koda [Thu, 15 Jul 2010 03:28:29 +0200] rev 3643
reworked the ammunition configuration page (visually)
koda [Thu, 15 Jul 2010 01:18:51 +0200] rev 3642
support for static map added to iFrontend
koda [Wed, 14 Jul 2010 00:43:36 +0200] rev 3641
save the gl client state to get a nice 80% fps boost
tidy rqKillFlakes
nemo [Tue, 13 Jul 2010 17:39:00 -0400] rev 3640
Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
koda [Mon, 12 Jul 2010 01:42:43 +0200] rev 3639
use a button instead of label and simplify a lot touch interaction
koda [Sun, 11 Jul 2010 18:39:01 +0200] rev 3638
touch overlay reworked, improvements to zoom and confirmation
koda [Sun, 11 Jul 2010 03:23:26 +0200] rev 3637
implement the check on the type of ammo requiring a second tap to confirm
koda [Sat, 10 Jul 2010 18:43:28 +0200] rev 3636
merge
koda [Sat, 10 Jul 2010 18:42:47 +0200] rev 3635
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda [Sat, 10 Jul 2010 15:39:07 +0200] rev 3634
cWeaponTooltips -> rqTooltipsOff
nemo [Fri, 09 Jul 2010 20:09:46 -0400] rev 3633
Updated Island theme.
koda [Sat, 10 Jul 2010 02:02:37 +0200] rev 3632
fix land check fo' real
more logs in case of failing gameConfig
koda [Thu, 08 Jul 2010 23:34:25 +0200] rev 3631
fix land check
koda [Thu, 08 Jul 2010 23:06:21 +0200] rev 3630
fix static land loading on desktop
add further checks to the sporadic init bug on iFoos
koda [Thu, 08 Jul 2010 02:23:10 +0200] rev 3629
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda [Wed, 07 Jul 2010 03:16:12 +0200] rev 3628
enable tooltips on ipad (todo: disable them on iphone)
koda [Wed, 07 Jul 2010 03:03:59 +0200] rev 3627
the game now respects the orientation of the frontend
koda [Wed, 07 Jul 2010 02:52:11 +0200] rev 3626
fix the multitouch shooting and moving
fix a crash (unknown) when reloading
leave the lobby open after returing from game
koda [Tue, 06 Jul 2010 03:33:01 +0200] rev 3625
icons \o/
fixed orientation and launch image issues
prevent a crash when loading lobby multiple times
koda [Mon, 05 Jul 2010 22:42:43 +0200] rev 3624
button to open ammomenu
loading screen that fits launch orientation
further work on weapon selection
more savings for older idevices
koda [Sun, 04 Jul 2010 01:27:41 +0200] rev 3623
graphics applied and fixes here and there
Tiy [Sun, 04 Jul 2010 00:48:39 +0200] rev 3622
add other lobby graphics
koda [Sun, 04 Jul 2010 00:33:59 +0200] rev 3621
initial support for customizing weaponset
koda [Sat, 03 Jul 2010 15:31:36 +0200] rev 3620
szczur updated locale
koda [Sat, 03 Jul 2010 15:30:52 +0200] rev 3619
partially apply new graphics to code
Tiy [Sat, 03 Jul 2010 15:30:33 +0200] rev 3618
new graphics for ipad frontend
koda [Sat, 03 Jul 2010 05:51:24 +0200] rev 3617
a couple of fixes i missed previously
koda [Sat, 03 Jul 2010 04:42:29 +0200] rev 3616
tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
koda [Sat, 03 Jul 2010 04:09:27 +0200] rev 3615
further code cleanup and less redundancy
nemo [Fri, 02 Jul 2010 21:20:38 -0400] rev 3614
merge
koda [Sat, 03 Jul 2010 02:01:24 +0200] rev 3613
make runtime quality check for iDevices
koda [Sat, 03 Jul 2010 01:31:18 +0200] rev 3612
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda [Sat, 03 Jul 2010 00:11:23 +0200] rev 3611
interpret parameters before initializing everything
make flake disabling really works
code cleanup and fixes
koda [Fri, 02 Jul 2010 17:46:53 +0200] rev 3610
small cleanup
nemo [Fri, 02 Jul 2010 21:19:22 -0400] rev 3609
Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo [Thu, 01 Jul 2010 23:41:10 -0400] rev 3608
Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
nemo [Thu, 01 Jul 2010 19:05:29 -0400] rev 3607
Initialise to 0
nemo [Thu, 01 Jul 2010 18:29:57 -0400] rev 3606
Rename city to earthrise, replace old "earthrise" music w/ new City music on City/Planes
HSR [Thu, 01 Jul 2010 18:26:44 -0400] rev 3605
New music for City theme
nemo [Thu, 01 Jul 2010 17:16:13 -0400] rev 3604
New Rock themed music for Stage by HSR
nemo [Thu, 01 Jul 2010 17:00:14 -0400] rev 3603
Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
nemo [Thu, 01 Jul 2010 14:17:22 -0400] rev 3602
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo [Thu, 01 Jul 2010 00:34:39 -0400] rev 3601
Revert most of optimisation except for some obvious fixes to errors someone or other introduced.
Something in the rest appears related to a crash in translation. Until I determine why or what, this stays out to not ruin people's games
nemo [Wed, 30 Jun 2010 23:21:46 -0400] rev 3600
merge (I'll get it next time)
koda [Wed, 30 Jun 2010 23:27:18 +0200] rev 3599
sheepluva's inline patch, fix a crash in overlay
koda [Wed, 30 Jun 2010 22:42:55 +0200] rev 3598
tiy new overlay graphics
clean the sdlwindow created
updated latest sdl
fixes, corrected leaks and stuff
sheepluva [Wed, 30 Jun 2010 22:20:52 +0200] rev 3597
visual gears: fixing nemo's c-style assignment/multiplications
nemo [Wed, 30 Jun 2010 23:15:14 -0400] rev 3596
Store some calcs to speed up uLandGraphics a tad
koda [Wed, 30 Jun 2010 14:52:48 +0200] rev 3595
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda [Wed, 30 Jun 2010 12:55:33 +0200] rev 3594
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
nemo [Tue, 29 Jun 2010 23:30:49 -0400] rev 3593
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
sheepluva [Wed, 30 Jun 2010 03:26:15 +0200] rev 3592
clouds: up-and-down-bouncing now without evil loop
sheepluva [Tue, 29 Jun 2010 23:25:42 +0200] rev 3591
bee:
* make be correct its course only 62.5 times per second (instead of 1000)
* cache values (e.g. that one for speed)
sheepluva [Tue, 29 Jun 2010 22:16:26 +0200] rev 3590
explosions: cache rounded X,Y values
nemo [Tue, 29 Jun 2010 15:52:13 -0400] rev 3589
Dammit. Forgot to pull/rebase before making the VG change
sheepluva [Tue, 29 Jun 2010 18:06:50 +0200] rev 3588
rope: another, small optimization
nemo [Tue, 29 Jun 2010 15:50:34 -0400] rev 3587
Optimise vgtSmokeTrace/vgtEvilTrace handler
nemo [Tue, 29 Jun 2010 10:18:51 -0400] rev 3586
Default ammo set was horribly unbalanced - you want to test portal, play "crazy" :)
sheepluva [Tue, 29 Jun 2010 07:09:55 +0200] rev 3585
rope: optimization, should save up to ~3 million hwFloat multiplications per second
sheepluva [Tue, 29 Jun 2010 06:27:59 +0200] rev 3584
rope: another small optimization
sheepluva [Tue, 29 Jun 2010 05:22:25 +0200] rev 3583
rope: tiny optimisation
sheepluva [Mon, 28 Jun 2010 21:52:00 +0200] rev 3582
fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
unc0rr [Mon, 28 Jun 2010 21:49:59 +0400] rev 3581
merge
sheepluva [Mon, 28 Jun 2010 09:33:10 +0200] rev 3580
engine: apply weapon offset to charge animation
unc0rr [Mon, 28 Jun 2010 21:43:19 +0400] rev 3579
Engine Message command
sheepluva [Mon, 28 Jun 2010 08:52:17 +0200] rev 3578
portal: angle preservation tweaking
unc0rr [Mon, 28 Jun 2010 21:41:45 +0400] rev 3577
START_GAME command
unc0rr [Sun, 27 Jun 2010 21:28:28 +0400] rev 3576
merge
koda [Sun, 27 Jun 2010 18:34:47 +0200] rev 3575
merge
koda [Sun, 27 Jun 2010 18:34:17 +0200] rev 3574
insert a default name when a void string is used
polish schemes configuration
fixed strange bug in the general panel
koda [Sun, 27 Jun 2010 16:44:24 +0200] rev 3573
complete configuration for schemes
added my stuff to hgignore
sheepluva [Sun, 27 Jun 2010 18:17:34 +0200] rev 3572
portal: I accidentally flipped the exit angle in last commit
sheepluva [Sun, 27 Jun 2010 05:32:11 +0200] rev 3571
portal: some moar tweaks
sheepluva [Sun, 27 Jun 2010 02:11:31 +0200] rev 3570
portal: entry angle is now affecting exit angle
sheepluva [Sat, 26 Jun 2010 19:30:16 +0200] rev 3569
portal / slope detection:
* make portal shot collision work regardless of portal projectile velocity
* small hax so that hogs can open portals below their feet
* killing some whitespaces for my personal entertainment
unc0rr [Sun, 27 Jun 2010 21:27:26 +0400] rev 3568
A bunch of reimplemented commands
sheepluva [Sat, 26 Jun 2010 16:00:40 +0200] rev 3567
adding install_manifest.txt to .hgignore ...
unc0rr [Sun, 27 Jun 2010 21:06:41 +0400] rev 3566
Properly handle client exit
unc0rr [Sat, 26 Jun 2010 16:58:19 +0400] rev 3565
merge
unc0rr [Sat, 26 Jun 2010 16:57:43 +0400] rev 3564
Reimplement REMOVE_TEAM
unc0rr [Sat, 26 Jun 2010 16:56:02 +0400] rev 3563
merge
sheepluva [Sat, 26 Jun 2010 09:59:53 +0200] rev 3562
portal:
* clean up obsolete code in order to remove the rare cases of wrong-sided portals
* fix formula of last commit
notice: since last commit portals can happen to move faster than 1000px/sec, I'll take care of that soon ;)
unc0rr [Fri, 25 Jun 2010 17:02:30 +0400] rev 3561
Reimplement REMOVE_TEAM
sheepluva [Sat, 26 Jun 2010 08:14:53 +0200] rev 3560
portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
unc0rr [Fri, 25 Jun 2010 11:54:07 +0400] rev 3559
Ignore this file too
nemo [Fri, 25 Jun 2010 22:59:31 -0400] rev 3558
Flag dimensions with booleans instead of using 0.
unc0rr [Fri, 25 Jun 2010 11:53:35 +0400] rev 3557
Add ignoring
koda [Sat, 26 Jun 2010 04:36:28 +0200] rev 3556
merge
unc0rr [Fri, 25 Jun 2010 10:05:42 +0400] rev 3555
Reimplement ADD_TEAM
nemo [Fri, 25 Jun 2010 00:41:21 -0400] rev 3554
Extend pixel sweep to recheck neighbours if erasing on edges
unc0rr [Thu, 24 Jun 2010 19:52:04 +0400] rev 3553
Update ukrainian translation
nemo [Wed, 23 Jun 2010 22:12:06 -0400] rev 3552
Workaround for cakes and portals. Also disable something that always seems to screw up my portal games.
Hopefully will so irritate sheepluva he comes up w/ something more workable.
koda [Sat, 26 Jun 2010 04:36:04 +0200] rev 3551
moar zoom, fixed fort mode, other glitches
but best of all, touch works fo' real
koda [Thu, 24 Jun 2010 01:08:57 +0200] rev 3550
merge
nemo [Wed, 23 Jun 2010 17:12:13 -0400] rev 3549
Erasing lowres files. Again.
koda [Thu, 24 Jun 2010 01:08:25 +0200] rev 3548
server somewhat simplified and correct sporadic crasher
workaround for not-rotating curl effect
display memory warning only once
koda [Wed, 23 Jun 2010 22:03:56 +0200] rev 3547
i <3 mercurial
koda [Wed, 23 Jun 2010 21:49:19 +0200] rev 3546
expand -t 4 on .m as well
koda [Wed, 23 Jun 2010 21:39:14 +0200] rev 3545
merge
unc0rr [Wed, 23 Jun 2010 22:25:26 +0400] rev 3544
Start reimplementation of ADD_TEAM
unc0rr [Wed, 23 Jun 2010 22:21:13 +0400] rev 3543
Reimplement TOGGLE_READY command
unc0rr [Wed, 23 Jun 2010 22:17:27 +0400] rev 3542
- Fix a function
- Add forgotten file to CMakeLists
koda [Wed, 23 Jun 2010 21:18:48 +0200] rev 3541
merge
unc0rr [Wed, 23 Jun 2010 22:13:12 +0400] rev 3540
Reimplement CFG protocol command
smaxx [Wed, 23 Jun 2010 13:43:56 +0200] rev 3539
General:
* Disabled building of libopenalbridge (why build/link everywhere even if not used?; fails due to cc1 being unable to find some files on Win32)
Engine:
* Show Lua errors as 'chat messages'
* Added ability to write to chat buffer even while the engine is still loading (limited to 26 lines)
unc0rr [Tue, 22 Jun 2010 22:40:49 +0400] rev 3538
Restore test for already used nick
nemo [Tue, 22 Jun 2010 23:08:57 -0400] rev 3537
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
unc0rr [Tue, 22 Jun 2010 22:21:44 +0400] rev 3536
Partially reimplement joining rooms
koda [Wed, 23 Jun 2010 01:00:52 +0200] rev 3535
update the project to ios4 by removing pre-3.2 references
add missing lowres image
other smaller fixes
koda [Tue, 22 Jun 2010 18:06:55 +0200] rev 3534
ok really fix the command line utility
koda [Tue, 22 Jun 2010 17:10:27 +0200] rev 3533
fix build and permissions problems when launching hwengine from command line
koda [Mon, 21 Jun 2010 22:45:52 +0200] rev 3532
merge+smallupdate
unC0Rr@gmail.com [Mon, 21 Jun 2010 21:41:14 +0400] rev 3531
Reimplement room creating
koda [Mon, 21 Jun 2010 16:52:14 +0200] rev 3530
use the cmake built-in ts->qm conversion instead of keeping binary files in trunk
koda [Mon, 21 Jun 2010 16:08:24 +0200] rev 3529
memory management for openalbridge
added openalbridge as dependency of hwengine
usound formatted clearly
nemo [Sun, 20 Jun 2010 22:46:23 -0400] rev 3528
disable uSHA, enable adler32
koda [Mon, 21 Jun 2010 22:18:53 +0200] rev 3527
merge
nemo [Sun, 20 Jun 2010 22:35:10 -0400] rev 3526
Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
koda [Sun, 20 Jun 2010 23:05:11 +0200] rev 3525
some memory caring code
nemo [Sun, 20 Jun 2010 19:31:15 -0400] rev 3524
This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
koda [Sun, 20 Jun 2010 18:35:59 +0200] rev 3523
fix zoom smoothness
some more work for weapons on the ifrontend
bugfix for the gameconfig page
koda [Sat, 19 Jun 2010 00:48:47 +0200] rev 3522
add initial stubs for selecting weapons in the ifrontend
nemo [Sun, 20 Jun 2010 18:26:49 -0400] rev 3521
Remove redundant test, add some temp variables to speed up the expensive CheckLand
sheepluva [Fri, 18 Jun 2010 20:45:45 +0200] rev 3520
add local rev number/rev count to dev version suffix
nemo [Fri, 18 Jun 2010 14:26:04 -0400] rev 3519
rename flags
nemo [Fri, 18 Jun 2010 14:22:14 -0400] rev 3518
Forgot to change this flag.
sheepluva [Fri, 18 Jun 2010 19:22:22 +0200] rev 3517
testing if automatic pushes to CIA.vc work now...
koda [Fri, 18 Jun 2010 14:45:05 +0200] rev 3516
merge
koda [Thu, 17 Jun 2010 20:37:49 +0200] rev 3515
fix cmakefiles to work with mercurial
koda [Thu, 17 Jun 2010 20:30:39 +0200] rev 3514
move stuff around and update iphone project
koda [Thu, 17 Jun 2010 19:57:51 +0200] rev 3513
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
add rotation for iphone build too
make the ifrontend work again with 3.0 sdk
reworked openalbridge following most of an old implementation by Smaxx and making it more modular -- now sources are limited but the memory extension and cleanup is todo
nil'd many variables in engine that were causing intialization problems
nemo [Thu, 17 Jun 2010 11:42:23 -0400] rev 3512
merge
sheepluva [Thu, 17 Jun 2010 13:56:30 +0200] rev 3511
some pt_BR translation changes by arrom
koda [Thu, 17 Jun 2010 16:28:42 +0200] rev 3510
Update repository checking code to reflect our recent Mercurial switch
nemo [Thu, 17 Jun 2010 11:41:38 -0400] rev 3509
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
Add a basic patch for downscaling LandPixels to save memory on mobile devices. Probably could use more optimisation in the pixel writes to avoid redundant writes.
sheepluva [Wed, 16 Jun 2010 21:14:23 +0200] rev 3508
correct cake sit-down animation so that it doesn't sit down in mid-air anymore
mario.liebisch [Wed, 16 Jun 2010 15:20:18 +0200] rev 3507
General:
* Updated Russian translation provided by Leon
mario.liebisch [Wed, 16 Jun 2010 13:48:10 +0200] rev 3506
General:
* Added new themes: Art, Brick, Stage
* Added new background music: Art, Brick, Castle, Compost (former Nature), Desert, Olympics, Nature
mario.liebisch [Wed, 16 Jun 2010 11:50:45 +0200] rev 3505
Engine:
* Bomb clusters now inherit 20 % of their parent's horizontal velocity (makes it a little bit more realistic without completely changing gameplay IMO - needs testing)
Mercurial:
* Added EOL rules (requires plugin to be activated) and ignore list
convert-repo [Wed, 16 Jun 2010 04:10:50 +0000] rev 3504
update tags
nemo [Wed, 09 Jun 2010 01:45:44 +0000] rev 3503
lupdate-qt4 / lrelease-qt4 since arrom was nagging me
unc0rr [Tue, 08 Jun 2010 18:20:49 +0000] rev 3502
Some more progress
unc0rr [Sun, 06 Jun 2010 19:03:06 +0000] rev 3501
Reimplement more core actions
unc0rr [Sun, 06 Jun 2010 15:29:33 +0000] rev 3500
Use sockets instead of handles, use bytestrings instead of strings
smxx [Sat, 05 Jun 2010 20:49:51 +0000] rev 3499
Engine:
* Avoid any offset applied if weapon's origin is set to (0, 0)
smxx [Sat, 05 Jun 2010 19:50:02 +0000] rev 3498
Frontend:
* Fixed main menu tips not showing up
nemo [Sat, 05 Jun 2010 19:00:42 +0000] rev 3497
Remove decrement of iterator health. Might fix weird health bug.
smxx [Sat, 05 Jun 2010 18:50:08 +0000] rev 3496
Engine:
* Fixed laser sight's origin while jumping and it disappearing for different angles
koda [Sat, 05 Jun 2010 14:07:58 +0000] rev 3495
now engine can be optionally built as library, there's an example wrapper of how to use it
building server is now disabled by default, saves users some headaches
smxx [Fri, 04 Jun 2010 20:50:24 +0000] rev 3494
Frontend:
* Avoid overwriting/replacing premade game/weapon schemes
koda [Thu, 03 Jun 2010 23:02:35 +0000] rev 3493
fix iphone version for map preview
add gl_priority constant (doesn't affect opengles)
fix building hwlibrary
koda [Thu, 03 Jun 2010 18:31:56 +0000] rev 3492
map preview generation reworked like nemo suggested (he was right, it's quickier in this way)
add some rounding image capabilities for more professional look
smxx [Thu, 03 Jun 2010 14:03:48 +0000] rev 3491
Engine:
* Added texture priorities to try to keep often used sprite textures as well as huge textures in video memory - this should improve performance on systems with low video memory
* Fixed portal gun's weapon offset
koda [Wed, 02 Jun 2010 13:52:23 +0000] rev 3490
a bunch of minor stuff
smxx [Tue, 01 Jun 2010 19:33:45 +0000] rev 3489
Engine:
* Removed horizontal weapon offsets for now (shouldn't affect human player's gameplay but that of AI)
Frontend:
* Added some main menu tips
nemo [Tue, 01 Jun 2010 18:10:06 +0000] rev 3488
Remove rope offset
koda [Mon, 31 May 2010 19:33:42 +0000] rev 3487
add some memory aware code
revert sdl calls to past implementation (the one that did not crash)
add some debug methods found online
smxx [Fri, 28 May 2010 20:13:47 +0000] rev 3486
Graphics:
* Updated ammo menu numbers
smxx [Fri, 28 May 2010 20:05:22 +0000] rev 3485
Engine (Henek):
* Moved some utility weapons to a new 10th row
* Added adjustable flame output to Flamethrower (left/right controls power/intensity)
* Added fuel display to flame thrower
Frontend:
* Added support to bind the new 10th row (default: F10)
smxx [Fri, 28 May 2010 19:48:51 +0000] rev 3484
Engine:
* Fixed aiming for Ballgun and Flamethrower
smxx [Fri, 28 May 2010 16:21:54 +0000] rev 3483
Engine:
* New weapon attributes: ejectX/ejectY: Offset to the hedgehog (center of hand graphic) where the projectile(s) will be spawned
* Changed Laser Sight to origin from the weapon instead of the hedgehog (needs some adjustments while walking/jumping)
* Changed most weapons to no longer shoot from the hedgehog's center and use the weapon's visible position instead (might require some testing and adjustments)
* Silenced the small Piano explosions
smxx [Fri, 28 May 2010 13:04:11 +0000] rev 3482
Engine:
* Added some animation to Vampirism's hand graphic
smxx [Fri, 28 May 2010 12:47:17 +0000] rev 3481
Engine:
* Updated Flamethrower's hand graphic and added some animation
nemo [Sun, 23 May 2010 23:51:54 +0000] rev 3480
Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
koda [Sun, 23 May 2010 22:05:59 +0000] rev 3479
initial support for game modifiers (schemes)
nemo [Sun, 23 May 2010 19:37:31 +0000] rev 3478
Sonic set
nemo [Wed, 19 May 2010 13:08:59 +0000] rev 3477
claymore says that this needs to be 44.1 for some systems
nemo [Wed, 19 May 2010 02:10:28 +0000] rev 3476
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
smxx [Tue, 18 May 2010 13:09:57 +0000] rev 3475
Engine:
* Modified gas grenade and added graphics to it (better get a nose clip!)
* Added the ability to tint visual gears
* Added the ability to tint explosion effects
* Birdy's eggs now cause a small green explosion
nemo [Mon, 17 May 2010 15:50:48 +0000] rev 3474
Skip collision on X for barrels that aren't knocked over
nemo [Mon, 17 May 2010 15:42:48 +0000] rev 3473
Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
sheepluva [Mon, 17 May 2010 09:45:46 +0000] rev 3472
portal-link-bugfix: make sure deleted portals don't reset links other than those to themselves
sheepluva [Mon, 17 May 2010 06:26:06 +0000] rev 3471
remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
nemo [Mon, 17 May 2010 02:54:56 +0000] rev 3470
Change to just set timer to 0
nemo [Mon, 17 May 2010 00:48:16 +0000] rev 3469
Fix for artillery mode weapon use
sheepluva [Sun, 16 May 2010 23:43:45 +0000] rev 3468
* make portals delete each other only indirectly (by setting timer to 0)
* add VGSHandler.inc to CMakeLists.txt
nemo [Sun, 16 May 2010 23:18:23 +0000] rev 3467
translation update by jose1711
nemo [Sun, 16 May 2010 23:02:49 +0000] rev 3466
Comment out the desyncing block, with a suggestion for possible fix
koda [Sun, 16 May 2010 19:24:38 +0000] rev 3465
unbreak stuff
Henek updates swedish locale
koda [Sun, 16 May 2010 18:12:10 +0000] rev 3464
unbreak build (everyone saw this coming)
koda [Sun, 16 May 2010 17:23:30 +0000] rev 3463
update sdl functions to latest revision
add a grayscale utility to uiimage
implement a preliminary support for chatting
revert rotation changes for engine
lots of code cleanup
restored main event loop in hwengine
fix some sdl bindings
sheepluva [Sat, 15 May 2010 09:21:25 +0000] rev 3462
fix multi-round fire
nemo [Fri, 14 May 2010 23:42:56 +0000] rev 3461
revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
nemo [Fri, 14 May 2010 16:02:27 +0000] rev 3460
sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
nemo [Tue, 11 May 2010 13:59:57 +0000] rev 3459
hey sheepluva, how about just this? lets you have an anonymous one too.
unc0rr [Mon, 10 May 2010 17:48:06 +0000] rev 3458
Make some more protocol commands work
unc0rr [Mon, 10 May 2010 15:31:09 +0000] rev 3457
Translation update by igorko
nemo [Mon, 10 May 2010 13:56:20 +0000] rev 3456
More translation work by arrom (restored some numerusform, lot more flavour text etc)
mbait [Mon, 10 May 2010 04:43:07 +0000] rev 3455
Reslyling: little fix of previous commit
mbait [Mon, 10 May 2010 04:41:19 +0000] rev 3454
Code restlyling: experimental restyling of one module
nemo [Mon, 10 May 2010 00:56:16 +0000] rev 3453
tweak
unc0rr [Sun, 09 May 2010 18:47:31 +0000] rev 3452
- Enable -O2 optimization for server
- Disconnect client from server
unc0rr [Sun, 09 May 2010 17:53:08 +0000] rev 3451
Uses StateT monad instead of manually maintaining the state
nemo [Sat, 08 May 2010 21:50:26 +0000] rev 3450
Fix spectator bug in health tag
sheepluva [Fri, 07 May 2010 20:45:03 +0000] rev 3449
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
smxx [Fri, 07 May 2010 20:38:55 +0000] rev 3448
Graphics:
* Made tinted cap hat lighter and added a team colored version of the animated headband made by "The Pope"
sheepluva [Fri, 07 May 2010 14:41:07 +0000] rev 3447
make some of the newly migrated visual gears visible in reduced quality mode
smxx [Fri, 07 May 2010 13:04:01 +0000] rev 3446
Graphics:
* Added a team colored tophat as a "fixed colors with tinted areas" example
smxx [Fri, 07 May 2010 10:54:07 +0000] rev 3445
Engine:
* Added possibility to use hats with areas tinted with team color
Frontend:
* Updated hat preview to include tinted areas
sheepluva [Fri, 07 May 2010 09:57:12 +0000] rev 3444
* no zooming when game is paused
* don't do visual gear steps while paused
sheepluva [Fri, 07 May 2010 06:29:46 +0000] rev 3443
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
unc0rr [Fri, 07 May 2010 04:52:46 +0000] rev 3442
Fix list Z-order bug (not tested)
sheepluva [Fri, 07 May 2010 02:33:42 +0000] rev 3441
some file that tried to escape...
sheepluva [Thu, 06 May 2010 22:02:56 +0000] rev 3440
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
* moved virtual gear steps into new file
mbait [Thu, 06 May 2010 20:59:15 +0000] rev 3439
Teleport AI:
* fix indentation and remove tabs
mbait [Thu, 06 May 2010 20:49:26 +0000] rev 3438
Teleport AI:
* check if teleport target not higher then screen top
unc0rr [Thu, 06 May 2010 18:01:04 +0000] rev 3437
Explain a bug. Fix should be kinda trivial, but I have no time now to fix and test.
unc0rr [Thu, 06 May 2010 17:53:37 +0000] rev 3436
Make server build again (it's still useless though)
unc0rr [Thu, 06 May 2010 17:39:08 +0000] rev 3435
Some more steps in refactoring
nemo [Thu, 06 May 2010 15:26:14 +0000] rev 3434
Henek makes AmmoMenu more flexible
mbait [Thu, 06 May 2010 11:33:25 +0000] rev 3433
Teleport AI:
* calculate max height from target and check collision
sheepluva [Thu, 06 May 2010 09:25:13 +0000] rev 3432
* get rid of some fpc hints (redundant/superfluous includes)
* fix broken if causing segfault (whoops :D)
nemo [Thu, 06 May 2010 03:12:42 +0000] rev 3431
trying to unbreak what I broke
nemo [Thu, 06 May 2010 02:00:39 +0000] rev 3430
Cheating
sheepluva [Thu, 06 May 2010 01:43:56 +0000] rev 3429
removed debug string I thought I deleted already.. wth...
sheepluva [Thu, 06 May 2010 01:41:07 +0000] rev 3428
portal:
* add/change/move some code
* fix graphics (there was a 1 px offset at one frame)
* you can use tab key to switch (next) portal color now (for testing purposes, might be removed again)
nemo [Wed, 05 May 2010 22:03:10 +0000] rev 3427
unneeded
nemo [Wed, 05 May 2010 15:40:44 +0000] rev 3426
buf needs to be used in IFDEF if declared in IFDEF
unc0rr [Wed, 05 May 2010 08:01:37 +0000] rev 3425
Start the server refactoring
nemo [Tue, 04 May 2010 21:30:25 +0000] rev 3424
Add back in earlier lines, commented out
nemo [Tue, 04 May 2010 19:51:27 +0000] rev 3423
erase useless junk
sheepluva [Tue, 04 May 2010 19:40:57 +0000] rev 3422
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
smxx [Tue, 04 May 2010 17:03:38 +0000] rev 3421
Frontend:
* Added tips to Frontend's main screen (if not a dev/SVN build)
smxx [Tue, 04 May 2010 16:31:15 +0000] rev 3420
Engine:
* Fixed health bar animation
nemo [Tue, 04 May 2010 16:30:41 +0000] rev 3419
Add drown-the-playing-hog check for case of piano falling off the landscape.
smxx [Tue, 04 May 2010 15:43:31 +0000] rev 3418
Engine:
* Reserve 32 sound channels instead of 12
* Shortened piano key sounds
sheepluva [Tue, 04 May 2010 03:04:07 +0000] rev 3417
on portal death: make sure that the linked portal know it has been unlinked
sheepluva [Tue, 04 May 2010 02:46:23 +0000] rev 3416
fix segfault on destroyed portal
nemo [Tue, 04 May 2010 02:34:23 +0000] rev 3415
TEMPORARY
sheepluva [Tue, 04 May 2010 00:44:32 +0000] rev 3414
some portal changes, warning: no loop prevention yet, note: entry angle not preserved yet
nemo [Mon, 03 May 2010 23:56:18 +0000] rev 3413
tweak
nemo [Mon, 03 May 2010 22:03:17 +0000] rev 3412
Palewolf draws a version with easier to manipulate shapes
sheepluva [Mon, 03 May 2010 18:25:25 +0000] rev 3411
allow kicking of barrels
nemo [Mon, 03 May 2010 14:59:42 +0000] rev 3410
Armagon's new sounds for piano
nemo [Mon, 03 May 2010 14:44:00 +0000] rev 3409
Updated pt_BR by Albert. He chose to not use numerusform.