Fri, 03 May 2013 23:46:15 -0400 oops
nemo [Fri, 03 May 2013 23:46:15 -0400] rev 8955
oops
Fri, 03 May 2013 22:18:23 -0400 try to guess at barrel state. prob should flag it..
nemo [Fri, 03 May 2013 22:18:23 -0400] rev 8954
try to guess at barrel state. prob should flag it..
Fri, 03 May 2013 21:38:16 -0400 ignore non-hedgies here. could be useful, but Hammer needs to be taught to consider it. (hammer + explosives on a bridge could be neat)
nemo [Fri, 03 May 2013 21:38:16 -0400] rev 8953
ignore non-hedgies here. could be useful, but Hammer needs to be taught to consider it. (hammer + explosives on a bridge could be neat)
Fri, 03 May 2013 21:36:01 -0400 trying to make AI aware of mine/explosive break point. also remove redundant test.
nemo [Fri, 03 May 2013 21:36:01 -0400] rev 8952
trying to make AI aware of mine/explosive break point. also remove redundant test.
Fri, 03 May 2013 07:52:57 -0400 only rate subs if significant. still very much need correct fall+damage esp given different knocks.
nemo [Fri, 03 May 2013 07:52:57 -0400] rev 8951
only rate subs if significant. still very much need correct fall+damage esp given different knocks.
Fri, 03 May 2013 07:28:08 -0400 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo [Fri, 03 May 2013 07:28:08 -0400] rev 8950
Make hogs aware of dud mines and explosives. Still a bit more needed.
Thu, 02 May 2013 23:46:48 +0400 merge :P
unc0rr [Thu, 02 May 2013 23:46:48 +0400] rev 8949
merge :P
(0) -3000 -1000 -300 -100 -30 -10 -7 +7 +10 +30 +100 +300 +1000 +3000 tip