hedgewars/uGearsHandlersMess.pas
Fri, 17 May 2019 19:15:03 +0200 Wuzzy Document the flame code a bit
Thu, 16 May 2019 20:31:41 +0200 Wuzzy Add Lua callback onHogSwitch
Wed, 15 May 2019 14:12:15 +0300 alfadur if at all possible, don't regenerate arbitrary number of health textures each tick
Tue, 14 May 2019 03:23:34 +0200 Wuzzy Don't render health crate and barrel health when drowning
Tue, 14 May 2019 02:29:29 +0200 Wuzzy Fix parachute moving hog very fast or making it stuck when bumping into wall while facing the opposite direction (bug 742)
Sat, 04 May 2019 21:37:22 +0200 Wuzzy Some fixes to make Pas2C happy again
Sat, 20 Apr 2019 05:39:57 +0200 Wuzzy Separate Yoohoo.ogg into "Yoohoo" voice and kiss sound
Sun, 07 Apr 2019 23:39:30 +0200 Wuzzy Fix health crate health display not respecting Karma value properly
Sun, 07 Apr 2019 23:21:07 +0200 Wuzzy Hide health of fake health crates
Sun, 07 Apr 2019 23:08:33 +0200 Wuzzy Don't show SMine timer if drowning
Sun, 07 Apr 2019 19:26:16 +0200 Wuzzy Render mine timer if gear info is active
Sun, 07 Apr 2019 18:21:14 +0200 Wuzzy Add key to display extra gear info tags
Wed, 03 Apr 2019 13:00:05 +0200 Wuzzy Fix air mine not colliding with crates initially (bug 679)
Tue, 02 Apr 2019 14:51:55 +0200 Wuzzy Fix air attack placement in HedgeEditor/Construction Mode
Mon, 01 Apr 2019 20:08:34 +0200 Wuzzy Fix turn end if placing air attack in bouncy world edge map was denied
Mon, 01 Apr 2019 18:49:08 +0200 Wuzzy Fix right limit of piano placement in bounce world edge
Wed, 13 Feb 2019 19:39:14 -0500 nemo give frozen hogs a break
Fri, 18 Jan 2019 07:24:39 +0100 Wuzzy Add workaround around an SDL_mixer bug that screws up volume after using flamethrower (bug 721)
Wed, 16 Jan 2019 22:39:27 +0100 Wuzzy Update clan passive status when team died / got resurrected
Mon, 14 Jan 2019 15:11:15 -0500 nemo just focus on the unsafe deletes in a hopefully branch-safe fashion 0.9.25
Mon, 14 Jan 2019 15:01:43 -0500 nemo aaagh can't just move delete like that due to our RNG scrambling... reverting on branch. we'll just have to take our chances w/ the bad code 0.9.25
Mon, 14 Jan 2019 04:30:31 +0100 Wuzzy Tweak bounce effects of some gears
Mon, 14 Jan 2019 03:52:09 +0100 Wuzzy Remove a bunch of dead out-commented code
Mon, 14 Jan 2019 02:48:36 +0100 Wuzzy Properly stop freezeray at bounce edge (instead of restarting the ray over and over again)
Sun, 13 Jan 2019 18:07:04 +0100 Wuzzy Air attack: Don't spawn missile if it would end up inside bounce world edge of other side
Sun, 13 Jan 2019 17:49:29 +0100 Wuzzy Tweak height limit of air attack in bounce edge maps
Sun, 13 Jan 2019 17:28:33 +0100 Wuzzy Disallow placement of piano beyond bounce world edge
Sun, 13 Jan 2019 17:02:15 +0100 Wuzzy Deny air attack in bounce world edge if target is in "impossible" position
Sat, 12 Jan 2019 23:26:33 +0100 Wuzzy Fix wrong ice beam angle if it goes diagonally up out of map thru world wrap (bug 718)
Fri, 11 Jan 2019 08:51:11 -0500 nemo merge release branch
Fri, 11 Jan 2019 08:45:11 -0500 nemo tabs to spaces 0.9.25
Fri, 11 Jan 2019 08:42:15 -0500 nemo deletegear rearrangement applied to branch too. if this causes desyncs you're probably in a crashy state already 0.9.25
Fri, 11 Jan 2019 08:08:28 -0500 nemo couple more use after frees for gear deletion.
Thu, 03 Jan 2019 19:46:48 +0100 Wuzzy Fix bee targeting fail across wrap world edge
Mon, 10 Dec 2018 02:30:14 +0100 Wuzzy Fix some King Mode bugs causing minions not always being properly killed
Sat, 01 Dec 2018 23:39:49 +0100 Wuzzy Make sad Pas2C happy again (add missing parenthesis around a "not")
Thu, 29 Nov 2018 20:09:01 +0100 Wuzzy Fix freezer failing to freeze gears with negative coordinate
Thu, 29 Nov 2018 19:06:33 +0100 Wuzzy Do not call AddCI when air mine is frozen without creating land
Thu, 29 Nov 2018 18:41:21 +0100 Wuzzy Frozen air mines: Don't erase land if gstNoGravity state is off
Thu, 29 Nov 2018 17:13:09 +0100 Wuzzy Pixel-perfect removal of exploding frozen air mines
Thu, 29 Nov 2018 10:56:06 -0500 nemo kill stray icicle pixel
Thu, 29 Nov 2018 10:49:08 -0500 nemo fix bounds check, make out of bounds air mines fall since there's no land to check them into
Thu, 29 Nov 2018 08:41:18 -0500 nemo Remove airmines on solid land too
Thu, 29 Nov 2018 01:43:41 +0300 alfadur add frozen airmines to collision array to make them shovable by blowtorch
Thu, 29 Nov 2018 01:34:58 +0300 alfadur 😢
Thu, 29 Nov 2018 01:23:14 +0300 alfadur make blowtorch hit moving gears
Fri, 23 Nov 2018 21:38:34 -0500 nemo topY too
Fri, 23 Nov 2018 16:20:55 -0500 nemo more uninitialised values
Fri, 23 Nov 2018 15:54:23 -0500 nemo overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
Tue, 13 Nov 2018 08:11:31 +0300 alfadur reset airmine timer on stun recovery
Tue, 13 Nov 2018 03:57:27 +0300 alfadur add sparkles to stunned airmines
Tue, 13 Nov 2018 03:22:16 +0300 alfadur update kamikaze collision cache after portalling
Tue, 13 Nov 2018 01:56:42 +0300 alfadur stun airmines on shove
Sun, 11 Nov 2018 00:14:13 +0100 unc0rr Fix birdy appearance/disappearance animation
Sat, 10 Nov 2018 21:15:42 +0100 Wuzzy Remove all traces of dead code related to amStructure/gtStructure
Sat, 03 Nov 2018 17:40:21 +0100 Wuzzy Fix portal color being switchable after losing control
Fri, 02 Nov 2018 14:33:05 +0100 unC0Rr abs(hwRound()) is nonsense
Fri, 02 Nov 2018 14:05:08 +0100 Wuzzy Fix ambigious abs in uGearsHandlersMess
Fri, 02 Nov 2018 01:58:27 +0300 alfadur fix overflow check in airmine handling
Thu, 01 Nov 2018 04:04:33 +0300 alfadur prevent minigun bullet land impacts from pushing hedgehogs
Wed, 31 Oct 2018 13:08:56 +0100 Wuzzy Stop using dsUnknown, replace with concrete damage sources
Sat, 27 Oct 2018 19:50:01 +0200 Wuzzy New taunt: Runaway, when something is about to blow up near current hog
Sat, 27 Oct 2018 15:55:19 +0200 Wuzzy Add 7 new taunts
Sat, 27 Oct 2018 13:27:45 +0200 Wuzzy Add Grenade taunt when grenade close to hog is about to blow up
Sat, 27 Oct 2018 08:12:22 +0300 alfadur and finally make the bat hit moving gears for completeness
Sat, 27 Oct 2018 07:53:27 +0300 alfadur make whip hit moving gears
Sat, 27 Oct 2018 07:39:44 +0300 alfadur make kamikaze hit moving gears as well
Sat, 27 Oct 2018 07:20:07 +0300 alfadur make firepunch hit moving gears (airmines are not amused)
Sat, 27 Oct 2018 05:17:46 +0300 alfadur prevent firepunch from hitting the same gear multiple times
Sat, 27 Oct 2018 00:01:53 +0200 Wuzzy Clear gmLeft/gmRight after using landspray/flamethrower to prevent accidental walking
Fri, 26 Oct 2018 23:09:50 +0200 Wuzzy Fix resurrector handling turn time manually, use correct ammoprop instead
Fri, 26 Oct 2018 22:46:37 +0200 Wuzzy Fix seduction not stopping if hog took damage before attack was complete
Fri, 26 Oct 2018 15:55:48 +0200 Wuzzy Add sound for landspray
Fri, 26 Oct 2018 15:52:07 +0200 Wuzzy Add ice beam idle sound
Fri, 26 Oct 2018 15:48:52 +0200 Wuzzy Add flamethrower sound
Fri, 26 Oct 2018 04:54:29 +0200 Wuzzy If u play Piano, you can now hear the notes if sound effects OR music is enabled
Fri, 26 Oct 2018 03:59:20 +0200 Wuzzy Refactor usage of sndRideOfTheValkyries, now can play if music is on and sound is off
Thu, 25 Oct 2018 23:46:31 +0200 Wuzzy Fix freezer ray extending with low fuel usage when firing straight up/down while holding up/down key
Wed, 24 Oct 2018 21:07:26 +0200 Wuzzy Fix hog can drop more than 2 s. mines if first one was dropped from utility, then stop using that utility
Tue, 09 Oct 2018 09:58:33 -0400 nemo bunch more of those shortstring/ansistrings
Fri, 05 Oct 2018 17:27:12 +0200 Wuzzy Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Fri, 05 Oct 2018 16:49:17 +0200 Wuzzy Remove unused doStepDuck gear handler
Wed, 19 Sep 2018 09:31:06 +0200 Wuzzy Clear gmSwitch before activating switcher
Tue, 11 Sep 2018 22:44:32 +0200 alfadur Fix sinegun dealing 1 damage when shooting straight up. Reduces sine gun knockback strength by 1.25%
Tue, 04 Sep 2018 16:12:53 +0200 Wuzzy Fix player rankings getting confused if a clan was revived
Sun, 02 Sep 2018 01:25:37 +0200 Wuzzy Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
Sat, 11 Aug 2018 21:43:55 +0200 Wuzzy Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wed, 08 Aug 2018 14:38:54 +0200 Wuzzy Refactor text color variable names, export 2 color values to Lua
Wed, 08 Aug 2018 13:34:39 +0200 Wuzzy Use full string for sidFuel and avoid string concatenation
Tue, 07 Aug 2018 02:18:19 +0200 Wuzzy Fix drill rocket exploding when digging at bounce/wrap world edge
Mon, 06 Aug 2018 21:35:08 +0200 Wuzzy Fix cake walking through land when reaching wrap world edge
Mon, 06 Aug 2018 19:33:46 +0200 Wuzzy Remove unused variables of creeper handler
Mon, 06 Aug 2018 18:55:22 +0200 Wuzzy Fix projectiles reacing incorrectly with land just behind the wrap world edge
Mon, 06 Aug 2018 15:56:03 +0200 Wuzzy Add bounce effect to cake when it touches bounce edge
Mon, 06 Aug 2018 15:20:25 +0200 Wuzzy Fix cake rotation angle after bounce from bounce edge
Fri, 03 Aug 2018 00:39:50 +0200 Wuzzy Make cake bounce off bounce edge, stop cake at wrap edge to prevent other bug
Thu, 02 Aug 2018 20:27:20 -0400 nemo hijack the duck for an attempted resurrection of the creeper. initial pass.
Thu, 02 Aug 2018 23:43:31 +0200 Wuzzy Fix hammer/pickhammer not digging land with gfSolidLand on
Thu, 02 Aug 2018 23:24:27 +0200 Wuzzy Backed out changeset 0d920e370a78
Thu, 02 Aug 2018 12:54:30 +0200 Wuzzy Fix hammer shoving gears into indestructible land
Thu, 02 Aug 2018 01:24:40 +0200 Wuzzy Add support for infinite fly time of jetpack and Birdy
Mon, 30 Jul 2018 13:20:01 +0200 Wuzzy Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Fri, 27 Jul 2018 19:58:02 +0200 Wuzzy Use wrap-aware doMakeExplosion instead of DrawExplosion in uHandlersMess
Tue, 10 Jul 2018 18:35:31 +0200 Wuzzy Refactor collision mask checks, remove hardcoded numbers
Tue, 10 Jul 2018 18:00:04 +0200 Wuzzy Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
Tue, 29 May 2018 19:12:53 -0400 alfadur bullet bubbles
Mon, 28 May 2018 19:50:15 -0400 alfadur ensure shotgun works with portals and make it hit airmines
Sun, 27 May 2018 20:32:06 -0400 nemo allow freezing airmines outside the Land area too. Make the top of frozen mine a little flatter
Sun, 27 May 2018 13:10:32 -0400 nemo make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
Sat, 26 May 2018 10:54:17 -0400 nemo Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
Thu, 24 May 2018 13:04:56 -0400 nemo make all bullets function similar to machinegun bullets (can hit/shove objects without checkin)
Thu, 24 May 2018 09:51:11 -0400 nemo zero damage on air mine too
Wed, 23 May 2018 20:45:42 -0400 nemo Allow freezing airmines because whyyy not
Thu, 03 May 2018 14:44:17 -0400 alfadur fix trace when bullets skip on water
Wed, 02 May 2018 15:29:21 -0400 nemo real droplet fix - default density is fine - also add back in the underwater bullet trails
Tue, 24 Apr 2018 19:10:19 +0200 Wuzzy Partial fix of Pas2C parsing problems (part 1: uGearsHandlersMess)
Fri, 13 Apr 2018 20:35:35 +0200 alfadur Stop minigun sound when gtMinigun is destroyed
Fri, 13 Apr 2018 00:17:30 +0200 alfadur Fix bullet trails overlapping when the pass through wrap or bounce world edge
Thu, 12 Apr 2018 01:51:38 +0200 alfadur Fix minigun bullets hitting shooter when it hits hog on other side of world wrap
Tue, 27 Mar 2018 13:45:58 -0400 nemo might as well put this after the last mining
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