Mon, 22 Feb 2010 00:53:04 +0000 Skip drawing some stuff if water is opaque. Affects simulation.
nemo [Mon, 22 Feb 2010 00:53:04 +0000] rev 2840
Skip drawing some stuff if water is opaque. Affects simulation.
Mon, 22 Feb 2010 00:47:50 +0000 Engine:
smxx [Mon, 22 Feb 2010 00:47:50 +0000] rev 2839
Engine: * Updated health bar drawing to no longer tint name and health bar contents if highlighted (avoids small but noticeable color changes)
Sun, 21 Feb 2010 22:01:59 +0000 ok... how about this?
nemo [Sun, 21 Feb 2010 22:01:59 +0000] rev 2838
ok... how about this?
Sun, 21 Feb 2010 21:55:34 +0000 Be sure to initialise count for teleport in placement mode
nemo [Sun, 21 Feb 2010 21:55:34 +0000] rev 2837
Be sure to initialise count for teleport in placement mode
Sun, 21 Feb 2010 19:03:46 +0000 inu adds some whitespace
nemo [Sun, 21 Feb 2010 19:03:46 +0000] rev 2836
inu adds some whitespace
Sun, 21 Feb 2010 19:03:04 +0000 inu's updated portugese (marco_silva and inu are fighting over name of deagle :) )
nemo [Sun, 21 Feb 2010 19:03:04 +0000] rev 2835
inu's updated portugese (marco_silva and inu are fighting over name of deagle :) )
Sun, 21 Feb 2010 16:32:43 +0000 General:
smxx [Sun, 21 Feb 2010 16:32:43 +0000] rev 2834
General: * Don't set makefiles to verbose using debug config (should be enabled when changing CMakeLists.txt only)
Sun, 21 Feb 2010 16:28:46 +0000 Check for empty hat, somehow claymore managed this, this should be a workaround pending figuring out how he did it.
nemo [Sun, 21 Feb 2010 16:28:46 +0000] rev 2833
Check for empty hat, somehow claymore managed this, this should be a workaround pending figuring out how he did it.
Sat, 20 Feb 2010 19:54:24 +0000 Engine:
smxx [Sat, 20 Feb 2010 19:54:24 +0000] rev 2832
Engine: * Fix LoopSound returning an undefined value if sound isn't played/started
Sat, 20 Feb 2010 18:58:51 +0000 Revert r2675 pending solution to teams getting wrong ammo.
nemo [Sat, 20 Feb 2010 18:58:51 +0000] rev 2831
Revert r2675 pending solution to teams getting wrong ammo.
(0) -1000 -300 -100 -10 +10 +100 +300 +1000 +3000 +10000 tip