nemo [Mon, 22 Feb 2010 00:53:04 +0000] rev 2840
Skip drawing some stuff if water is opaque. Affects simulation.
smxx [Mon, 22 Feb 2010 00:47:50 +0000] rev 2839
Engine:
* Updated health bar drawing to no longer tint name and health bar contents if highlighted (avoids small but noticeable color changes)
nemo [Sun, 21 Feb 2010 22:01:59 +0000] rev 2838
ok... how about this?
nemo [Sun, 21 Feb 2010 21:55:34 +0000] rev 2837
Be sure to initialise count for teleport in placement mode
nemo [Sun, 21 Feb 2010 19:03:46 +0000] rev 2836
inu adds some whitespace
nemo [Sun, 21 Feb 2010 19:03:04 +0000] rev 2835
inu's updated portugese (marco_silva and inu are fighting over name of deagle :) )
smxx [Sun, 21 Feb 2010 16:32:43 +0000] rev 2834
General:
* Don't set makefiles to verbose using debug config (should be enabled when changing CMakeLists.txt only)
nemo [Sun, 21 Feb 2010 16:28:46 +0000] rev 2833
Check for empty hat, somehow claymore managed this, this should be a workaround pending figuring out how he did it.
smxx [Sat, 20 Feb 2010 19:54:24 +0000] rev 2832
Engine:
* Fix LoopSound returning an undefined value if sound isn't played/started
nemo [Sat, 20 Feb 2010 18:58:51 +0000] rev 2831
Revert r2675 pending solution to teams getting wrong ammo.
smxx [Sat, 20 Feb 2010 09:33:20 +0000] rev 2830
Frontend:
* Added Xfire SDK files to /misc/xfire. See license.txt for further details.
nemo [Fri, 19 Feb 2010 02:19:47 +0000] rev 2829
Another solution needs to be found.
smxx [Fri, 19 Feb 2010 00:53:22 +0000] rev 2828
Engine:
* Code to spawn new shells wasn't commited for whatever reason
smxx [Fri, 19 Feb 2010 00:51:37 +0000] rev 2827
Engine:
* New visual gear: Shell
* Shooting Shotgun and Sniper Rifle now throws out shells
* Added sound for (re-)loading Sniper Rifle
Installer:
* Updated vendor name to "Hedgewars Project"