koda [Tue, 02 Jun 2015 01:28:21 +0100] rev 10972
Fix retina rendering on OSX
This does not actually improve any graphics, but at least OSX native
GUI elements won't look pixellated any more.
koda [Mon, 01 Jun 2015 14:30:22 +0200] rev 10971
Fix building on OSX when autoupdate is disabled
sheepluva [Tue, 26 May 2015 23:29:53 +0200] rev 10970
LuaAPI: fix OnHogAttack the incorrect AmmoType (amNothing) under certain conditions. Thanks for CheezeMonkey for reporting this
nemo [Wed, 27 May 2015 10:37:12 -0400] rev 10969
add a bit more spacing around stars, add pad parameter to increase spacing between objects
mikade <redgrinner@gmail.com> [Wed, 27 May 2015 23:00:56 +0900] rev 10968
- reorder waypoint preview
- make infinite UFO fuel map-dependant
mikade <redgrinner@gmail.com> [Wed, 27 May 2015 22:34:11 +0900] rev 10967
- preview generation for rubbers, air-mines, crates, barrels
- add map previews for the other 6 TechRacer maps
- make TechRacer (more or less) work out the box
- randomize map by clicking on preview (when map unspecified)
unC0Rr [Tue, 26 May 2015 12:00:39 +0300] rev 10966
merge
sheepluva [Tue, 26 May 2015 10:42:17 +0200] rev 10965
merge git head and hg head
unC0Rr [Tue, 26 May 2015 11:59:46 +0300] rev 10964
Make sure to have gstMoving flag cleared
nemo [Mon, 25 May 2015 16:53:52 -0400] rev 10963
call setScript update if scheme changes, due to scriptparams
sheepluva [Mon, 25 May 2015 22:50:38 +0200] rev 10962
merge
nemo [Mon, 25 May 2015 16:40:04 -0400] rev 10961
Also preview waypoints
sheepluva [Mon, 25 May 2015 22:32:32 +0200] rev 10960
some changelog additions, not complete yet
nemo [Mon, 25 May 2015 15:48:07 -0400] rev 10959
Pass ScriptParams to preview to support techracer. Proof of concept for techracer, generate a preview for m=4
sheepluva <sheepluva@users.noreply.github.com> [Mon, 25 May 2015 14:26:54 +0200] rev 10958
Merge pull request #34 from CaF2/master
Changed to continental supplies from the DLC, because its better :P
nemo [Mon, 25 May 2015 14:31:06 -0400] rev 10957
prevent damage colouring of indestructible terrain
caf2 <florian.evaldsson@telia.com> [Mon, 25 May 2015 13:53:12 +0200] rev 10956
Changed to continental supplies from the DLC, because its better :P
nemo [Sun, 24 May 2015 15:44:21 -0400] rev 10955
change from default of 4 (like land mines) to 0, since it was breaking old scripts.
nemo [Sun, 24 May 2015 15:13:03 -0400] rev 10954
Bunch of flags off forum, reviewed/renamed by wuzzy and sheepluva
unc0rr [Tue, 21 Jul 2015 23:46:52 +0300] rev 10953
Put types into a separate file
nemo [Fri, 22 May 2015 13:39:12 -0400] rev 10952
don't decrement 0 timer for air mines...
unc0rr [Thu, 21 May 2015 00:19:06 +0300] rev 10951
- Move protocol handling events to main thread through qt's main loop
- Reorganize code a bit
mikade <redgrinner@gmail.com> [Thu, 21 May 2015 18:21:55 +0900] rev 10950
- (Finally) automatically load points for all current TechRacer maps
- Hack / break some stuff
- Suspend two of the crappier maps
unc0rr [Mon, 18 May 2015 00:20:09 +0300] rev 10949
merge default
mikade <redgrinner@gmail.com> [Sat, 16 May 2015 19:15:08 +0900] rev 10948
your guess is as good as mine
mikade <redgrinner@gmail.com> [Sat, 16 May 2015 19:08:45 +0900] rev 10947
Add two new maps, improve an old one
Fix a few maps so they can be converted into HWMAP format
mikade <redgrinner@gmail.com> [Thu, 14 May 2015 23:09:21 +0900] rev 10946
extensive changes
mikade <redgrinner@gmail.com> [Wed, 13 May 2015 23:01:00 +0900] rev 10945
hopefully fix some placements
unc0rr [Tue, 12 May 2015 22:38:33 +0300] rev 10944
- Fix order of messages, also don't duplicate last timestamped message
- Comment out useless line in uTeams
mikade <redgrinner@gmail.com> [Tue, 12 May 2015 22:09:25 +0900] rev 10943
migrate maps, new map, minor fixes