hedgewars/hwengine.pas
Sun, 31 Oct 2010 12:19:54 -0400 nemo making indentation consistent (noticed while debugging)
Wed, 27 Oct 2010 14:02:20 +0200 koda update branch with latest head, most likely breaking water color in stereo mode experimental3D
Thu, 14 Oct 2010 22:01:33 +0200 koda less warning, no rotation glitch, more comments
Tue, 12 Oct 2010 05:06:30 +0200 koda minor stuff
Sat, 09 Oct 2010 18:00:53 +0200 koda made the new menu toggable
Thu, 07 Oct 2010 02:03:01 +0200 koda move all mobile-related functions in their own module, provides a structure for future mobile ports
Sat, 02 Oct 2010 04:23:32 +0200 koda iPad Video Out support (+less warnings +code update for latest SDL)
Mon, 27 Sep 2010 15:40:20 +0200 smaxx Engine:
Sun, 26 Sep 2010 03:41:08 +0200 koda finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
Wed, 08 Sep 2010 18:18:01 -0400 nemo Remove ready timer halting game ticks in chat
Thu, 02 Sep 2010 01:49:16 +0200 koda remove now useless toggle, add ai team
Wed, 01 Sep 2010 20:41:45 +0200 smaxx Engine:
Sat, 28 Aug 2010 01:37:21 +0200 koda tap to dismiss 'get ready', add a toggle to enable/disable it
Thu, 26 Aug 2010 16:02:09 +0200 smaxx Engine:
Wed, 25 Aug 2010 00:17:51 +0200 koda set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
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