hedgewars/uVisualGears.pas
Sun, 13 Dec 2020 21:21:41 +0100 Wuzzy Teach vgtSmallDamageTag to use dX, dY and screen coords (Frame<>0)
Sun, 13 Dec 2020 21:16:25 +0100 Wuzzy Fix crash when spawning vgtSmallDamageTag in Lua
Wed, 27 May 2020 01:24:50 +0200 Wuzzy Flakes: Only spawn them inside valid area
Mon, 14 Jan 2019 00:34:56 +0100 Wuzzy Reverse order of visual gears linked list
Mon, 14 Jan 2019 03:52:09 +0100 Wuzzy Remove a bunch of dead out-commented code
Tue, 07 Aug 2018 19:32:33 +0200 Wuzzy Fix foreground flakes (layer 2+6) disappearing when moving camera in world wrap world
Tue, 17 Apr 2018 15:21:52 -0400 nemo minor simplification of conditions for not spawning a visual gear - also allows lua to spawn clouds critically or non-critically. We probably shouldn't even exempt clouds from this, and just spawn them once synced, but, eh, probably isn't a significant hit since sheepluva made the motion more efficient.
less more (0) -100 -30 -10 -7 tip