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hedgewars/uVisualGears.pas
Sun, 13 Dec 2020 21:21:41 +0100
Wuzzy
Teach vgtSmallDamageTag to use dX, dY and screen coords (Frame<>0)
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Sun, 13 Dec 2020 21:16:25 +0100
Wuzzy
Fix crash when spawning vgtSmallDamageTag in Lua
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Wed, 27 May 2020 01:24:50 +0200
Wuzzy
Flakes: Only spawn them inside valid area
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Mon, 14 Jan 2019 00:34:56 +0100
Wuzzy
Reverse order of visual gears linked list
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Mon, 14 Jan 2019 03:52:09 +0100
Wuzzy
Remove a bunch of dead out-commented code
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Tue, 07 Aug 2018 19:32:33 +0200
Wuzzy
Fix foreground flakes (layer 2+6) disappearing when moving camera in world wrap world
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Tue, 17 Apr 2018 15:21:52 -0400
nemo
minor simplification of conditions for not spawning a visual gear - also allows lua to spawn clouds critically or non-critically. We probably shouldn't even exempt clouds from this, and just spawn them once synced, but, eh, probably isn't a significant hit since sheepluva made the motion more efficient.
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