hedgewars/uPhysFSLayer.pas
Thu, 13 Jun 2013 22:27:23 +0200 koda merge cmake_pascal branch in default
Wed, 12 Jun 2013 01:04:30 +0200 koda drop the '_'
Wed, 12 Jun 2013 01:00:47 +0200 koda also physlayer can be comiled as static or shared now
Tue, 04 Jun 2013 22:28:12 +0200 koda update branch webgl
Mon, 03 Jun 2013 23:23:46 +0200 koda yay no more linking workarounds (for statically linking physfs on 32 bit arch, bringing divd3 or stdc++ or gcc_s.so.1 dependencies) 0.9.19
Sat, 11 May 2013 21:50:14 -0400 nemo suggestion of unc0rr's to fix issue w/ random maps in campaign. load sidecar packages in physfs for lua. should be useful also for lua that does custom layouts
Sat, 20 Apr 2013 20:13:23 +0200 koda resolve divdi3 on ppc 0.9.19
Tue, 26 Mar 2013 01:18:04 +0100 koda link stdc++ (for physfs on linux) only when targetting 32bit 0.9.19
Tue, 26 Mar 2013 01:18:04 +0100 koda link stdc++ (for physfs on linux) only when targetting 32bit cmake_pascal
Wed, 03 Apr 2013 00:03:46 +0400 unc0rr Fixes to make pas2c parse this webgl
Tue, 02 Apr 2013 21:00:57 +0200 koda update webgl branch webgl
Tue, 19 Mar 2013 16:18:40 +0100 koda improve physfs static linking, sdl libraries cleanup cmake_pascal
Sun, 10 Mar 2013 08:49:40 +0400 unc0rr Prepend, not append
Mon, 25 Feb 2013 19:48:35 +0100 koda on windows fpc-linking is the funniest of all physfslayer
Sun, 24 Feb 2013 19:11:58 +0100 koda this should hijack the linker name and always pick the bundled physfs when another version is already prsent physfslayer
Fri, 22 Feb 2013 10:12:17 +0100 koda this should make physfs happy to link on windows too, forcing every function in its proper dll and skipping linklib physfslayer
Fri, 22 Feb 2013 06:39:16 +0100 koda and now compile and link properly physfslayer
Tue, 25 Dec 2012 04:45:22 +0100 koda update branch with default webgl
Tue, 18 Dec 2012 03:07:45 +0100 koda minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
Sun, 09 Dec 2012 18:00:01 +0100 koda cmake verbosity/documentation/cleanup/formatting
Thu, 29 Nov 2012 14:47:36 -0500 nemo unbreak linking pending some fix or other by koda. this is the same thing video recording still does.
Fri, 23 Nov 2012 13:08:50 +0400 unc0rr Bring ansistrings back
Sat, 24 Nov 2012 04:27:31 +0100 koda ok at least pas2c now parses allnots....... webgl
Thu, 22 Nov 2012 01:47:09 +0100 koda throw in some 'nots' trying to restore pas2c functionality webgl
Tue, 20 Nov 2012 21:55:51 +0100 koda fix physfs on osx, now all platforms should be happy
Tue, 20 Nov 2012 23:09:17 +0400 unc0rr Fix build
Tue, 20 Nov 2012 18:33:09 +0100 koda physfs compilation on windows
Mon, 19 Nov 2012 17:41:09 +0400 unc0rr Link some libraries needed for physfs on windows (there are still 5 symbols which couldn't be found - to be resolved)
Mon, 19 Nov 2012 00:49:24 +0100 koda linking phsyfs on osx
Sun, 18 Nov 2012 19:33:15 +0100 Xeli allow the engine to use physfs on android too
Sun, 18 Nov 2012 00:37:23 +0400 unc0rr Mount .hwt files found in Data folder physfslayer
Sat, 17 Nov 2012 22:07:17 +0400 unc0rr Use (undocumented) Mix_LoadMUS_RW to load music physfslayer
Sat, 17 Nov 2012 00:01:06 +0400 unc0rr Implement reader in C ffs physfslayer
Fri, 16 Nov 2012 00:46:33 +0400 unc0rr Script loading via physfs which doesn't work: physfslayer
Wed, 14 Nov 2012 23:27:33 +0400 unc0rr Engine loads fine with basic config physfslayer
Wed, 14 Nov 2012 22:45:36 +0400 unc0rr Get rid of Pathz and UserPathz physfslayer
Wed, 14 Nov 2012 00:41:29 +0400 unc0rr - Add physfsrwops library physfslayer
Mon, 05 Nov 2012 23:10:54 +0400 unc0rr Fix function prototype physfslayer
Mon, 05 Nov 2012 23:03:32 +0400 unc0rr Start work on physfs support in engine physfslayer
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