Thu, 01 Nov 2012 14:31:53 +0400 Fix 0.9.18 desync: 0.9.18
unc0rr [Thu, 01 Nov 2012 14:31:53 +0400] rev 7916
Fix 0.9.18 desync: CreateNetGame() slot creates signal-slot connections from hwnet to hwgame. The problem is that this slot is called asynchronously using queued connection, and hwnet could send some signals to hwgame before hwgame object is created and connected. Changed this to direct connection. Also changed connections to hwgame object to queued, but this is unrelated. Sorry, it is frontend patch. Maybe a little delay on server side could help, but not much, as tcp packets could get glued on client's side, and that greately depends on pc and internet connection performance. Frontend should be reworked to be safe for queued connections, as it is extemely dangerous to have a mix of queued/direct connections.
Thu, 01 Nov 2012 04:26:36 +0100 merge again
koda [Thu, 01 Nov 2012 04:26:36 +0100] rev 7915
merge again
Thu, 01 Nov 2012 04:25:03 +0100 updated Info.plist 0.9.18
koda [Thu, 01 Nov 2012 04:25:03 +0100] rev 7914
updated Info.plist
Thu, 01 Nov 2012 01:35:59 +0100 merge with 0.9.18
koda [Thu, 01 Nov 2012 01:35:59 +0100] rev 7913
merge with 0.9.18
Thu, 01 Nov 2012 01:35:04 +0100 small it.txt update 0.9.18
ChipHome [Thu, 01 Nov 2012 01:35:04 +0100] rev 7912
small it.txt update
Mon, 21 Nov 2011 21:23:23 +0100 this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into. 0.9.18
sheepluva [Mon, 21 Nov 2011 21:23:23 +0100] rev 7911
this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into. there is a workaround: in the user dir put the playername in <playerNameWithCorrectCase>_highlight.txt
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