Sun, 16 Sep 2018 10:25:50 +0200 Update hedgewars_en.ts
Wuzzy <Wuzzy2@mail.ru> [Sun, 16 Sep 2018 10:25:50 +0200] rev 13783
Update hedgewars_en.ts
Sun, 16 Sep 2018 02:18:51 +0200 Update German translation
Wuzzy <Wuzzy2@mail.ru> [Sun, 16 Sep 2018 02:18:51 +0200] rev 13782
Update German translation
Sun, 16 Sep 2018 01:54:35 +0200 Update translation files
Wuzzy <Wuzzy2@mail.ru> [Sun, 16 Sep 2018 01:54:35 +0200] rev 13781
Update translation files
Sat, 15 Sep 2018 20:56:31 +0200 Fix SetAmmoTexts not working in stats-only mode
unc0rr [Sat, 15 Sep 2018 20:56:31 +0200] rev 13780
Fix SetAmmoTexts not working in stats-only mode
Sat, 15 Sep 2018 20:42:02 +0200 Fix SetAmmoTexts not working in stats-only mode 0.9.24
unc0rr [Sat, 15 Sep 2018 20:42:02 +0200] rev 13779
Fix SetAmmoTexts not working in stats-only mode
Sat, 15 Sep 2018 16:22:04 +0200 Fix some syntax errors in internal Lua syntax documentation
Wuzzy <Wuzzy2@mail.ru> [Sat, 15 Sep 2018 16:22:04 +0200] rev 13778
Fix some syntax errors in internal Lua syntax documentation
Sat, 15 Sep 2018 15:26:23 +0200 Fix team stats screwing up if game ends due to drowning in rising Sudden Death water
Wuzzy <Wuzzy2@mail.ru> [Sat, 15 Sep 2018 15:26:23 +0200] rev 13777
Fix team stats screwing up if game ends due to drowning in rising Sudden Death water
Wed, 12 Sep 2018 19:51:45 +0300 Fix engine crash when using lasersight outside the world bounds
alfadur [Wed, 12 Sep 2018 19:51:45 +0300] rev 13776
Fix engine crash when using lasersight outside the world bounds
Tue, 11 Sep 2018 22:49:27 +0200 Only show bullet hits for shovable gears
alfadur [Tue, 11 Sep 2018 22:49:27 +0200] rev 13775
Only show bullet hits for shovable gears Fixes some weird bullet hit vgears spawning when hitting non-shovable gears like snowflakes
Tue, 11 Sep 2018 22:44:32 +0200 Fix sinegun dealing 1 damage when shooting straight up. Reduces sine gun knockback strength by 1.25%
alfadur [Tue, 11 Sep 2018 22:44:32 +0200] rev 13774
Fix sinegun dealing 1 damage when shooting straight up. Reduces sine gun knockback strength by 1.25% This was caused by AmmoShove, which had a strenght which was *right* above the threshold for fall damage.
Tue, 11 Sep 2018 21:32:28 +0200 Revert sinegun brokenness to previous levels
alfadur [Tue, 11 Sep 2018 21:32:28 +0200] rev 13773
Revert sinegun brokenness to previous levels
Tue, 11 Sep 2018 21:16:27 +0200 Make rendering work qmlfrontend
unc0rr [Tue, 11 Sep 2018 21:16:27 +0200] rev 13772
Make rendering work
Tue, 11 Sep 2018 18:34:27 +0200 Allow to change volume during pause
Wuzzy <Wuzzy2@mail.ru> [Tue, 11 Sep 2018 18:34:27 +0200] rev 13771
Allow to change volume during pause
Tue, 11 Sep 2018 17:22:54 +0200 ASA, final: Don't say "missed" or "yes sir" after blowing up barrels
Wuzzy <Wuzzy2@mail.ru> [Tue, 11 Sep 2018 17:22:54 +0200] rev 13770
ASA, final: Don't say "missed" or "yes sir" after blowing up barrels
Tue, 11 Sep 2018 16:18:24 +0200 Make sure scripts don't break w/ only 1 clan
Wuzzy <Wuzzy2@mail.ru> [Tue, 11 Sep 2018 16:18:24 +0200] rev 13769
Make sure scripts don't break w/ only 1 clan See also: c084bd440009
Tue, 11 Sep 2018 16:00:23 +0200 Add funny message in stats screen when everyone wins
Wuzzy <Wuzzy2@mail.ru> [Tue, 11 Sep 2018 16:00:23 +0200] rev 13768
Add funny message in stats screen when everyone wins
Sun, 09 Sep 2018 12:25:23 +0200 Only reset CursorMovement to 0 if command "-cur_*" is called with appropriate direction
Wuzzy <Wuzzy2@mail.ru> [Sun, 09 Sep 2018 12:25:23 +0200] rev 13767
Only reset CursorMovement to 0 if command "-cur_*" is called with appropriate direction
Wed, 05 Sep 2018 18:07:56 +0200 Fix hog teleporting back and forth when walking on portals on floor. Fixes bug 686
Wuzzy <Wuzzy2@mail.ru> [Wed, 05 Sep 2018 18:07:56 +0200] rev 13766
Fix hog teleporting back and forth when walking on portals on floor. Fixes bug #686
Wed, 05 Sep 2018 01:53:21 +0200 Fix clan ranking counter advancing per-team instaed of per-clan in case of a tie
Wuzzy <Wuzzy2@mail.ru> [Wed, 05 Sep 2018 01:53:21 +0200] rev 13765
Fix clan ranking counter advancing per-team instaed of per-clan in case of a tie
Tue, 04 Sep 2018 22:59:08 +0200 Don't write TurnTimeLeft deprecation warning if setter function was used
Wuzzy <Wuzzy2@mail.ru> [Tue, 04 Sep 2018 22:59:08 +0200] rev 13764
Don't write TurnTimeLeft deprecation warning if setter function was used
Tue, 04 Sep 2018 22:18:03 +0200 Call EndTurn(true) instead of TurnTimeLeft(0) in flying saucer training
Wuzzy <Wuzzy2@mail.ru> [Tue, 04 Sep 2018 22:18:03 +0200] rev 13763
Call EndTurn(true) instead of TurnTimeLeft(0) in flying saucer training
Tue, 04 Sep 2018 20:38:15 +0200 Fix crash when defeating all enemies in ACF8 (HideHog was called too early)
Wuzzy <Wuzzy2@mail.ru> [Tue, 04 Sep 2018 20:38:15 +0200] rev 13762
Fix crash when defeating all enemies in ACF8 (HideHog was called too early)
Tue, 04 Sep 2018 17:57:48 +0200 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru> [Tue, 04 Sep 2018 17:57:48 +0200] rev 13761
Fix turn reaction not working properly after turn
Tue, 04 Sep 2018 16:52:51 +0200 Say sndNutter on round draw
Wuzzy <Wuzzy2@mail.ru> [Tue, 04 Sep 2018 16:52:51 +0200] rev 13760
Say sndNutter on round draw
Tue, 04 Sep 2018 16:26:15 +0200 Remove some bad/inappropriate messages for round draw and crate drop
Wuzzy <Wuzzy2@mail.ru> [Tue, 04 Sep 2018 16:26:15 +0200] rev 13759
Remove some bad/inappropriate messages for round draw and crate drop
Tue, 04 Sep 2018 16:12:53 +0200 Fix player rankings getting confused if a clan was revived
Wuzzy <Wuzzy2@mail.ru> [Tue, 04 Sep 2018 16:12:53 +0200] rev 13758
Fix player rankings getting confused if a clan was revived
Tue, 04 Sep 2018 15:03:35 +0200 Fix player rankings on round draw: Clans that die in the same turn now have the same rank
Wuzzy <Wuzzy2@mail.ru> [Tue, 04 Sep 2018 15:03:35 +0200] rev 13757
Fix player rankings on round draw: Clans that die in the same turn now have the same rank
Tue, 04 Sep 2018 14:20:15 +0200 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru> [Tue, 04 Sep 2018 14:20:15 +0200] rev 13756
Rework rankings of losing clans: Rank them in the reverse order they died New ranking rule: - The clan that survived is ranked 1st. - The clan that died last is ranked 2nd. - The clan that died second last is ranked 3rd. - The clan that died third last is ranked 4th. - And so on ... Old ranking rule: - The clan that survived is ranked 1st. - The losing teams are ranked in the order they started with, which isn't fair. Draws are not handled properly in rankings yet.
Mon, 03 Sep 2018 22:14:46 +0200 Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 22:14:46 +0200] rev 13755
Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Mon, 03 Sep 2018 21:19:15 +0200 Fix stats screwing up in Rope Knock Challenge if you lose
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 21:19:15 +0200] rev 13754
Fix stats screwing up in Rope Knock Challenge if you lose
Mon, 03 Sep 2018 20:16:54 +0200 Add missing nil check in AfterAttack (oops!)
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 20:16:54 +0200] rev 13753
Add missing nil check in AfterAttack (oops!)
Mon, 03 Sep 2018 20:01:50 +0200 Lua: Fix LeftX, RightX, TopY, LAND_WIDTH, LAND_HEIGHT being broken if onVisualGearAdd is set
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 20:01:50 +0200] rev 13752
Lua: Fix LeftX, RightX, TopY, LAND_WIDTH, LAND_HEIGHT being broken if onVisualGearAdd is set Fixes bug #585
Mon, 03 Sep 2018 12:59:54 +0200 Remove mail.gna.org mailing list from README.md (gna.org has shutdown for good)
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 12:59:54 +0200] rev 13751
Remove mail.gna.org mailing list from README.md (gna.org has shutdown for good)
Mon, 03 Sep 2018 12:46:57 +0200 Lua: Rename globals: NoPointX→NO_CURSOR, cMaxTurnTime→MAX_TURN_TIME, cMaxHogHealth→MAX_HOG_HEALTH
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 12:46:57 +0200] rev 13750
Lua: Rename globals: NoPointX→NO_CURSOR, cMaxTurnTime→MAX_TURN_TIME, cMaxHogHealth→MAX_HOG_HEALTH These globals did not exist in 0.9.24, so this change is safe.
Mon, 03 Sep 2018 05:05:00 +0200 Use translation template for speech bubble command
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 05:05:00 +0200] rev 13749
Use translation template for speech bubble command
Mon, 03 Sep 2018 01:48:00 +0200 Continental supplies: Fix health not being set immediately if skipping continent selection, provoking random continent
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 01:48:00 +0200] rev 13748
Continental supplies: Fix health not being set immediately if skipping continent selection, provoking random continent
Mon, 03 Sep 2018 01:09:14 +0200 Don't start retreat time if hog has lost control in the meantime
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 01:09:14 +0200] rev 13747
Don't start retreat time if hog has lost control in the meantime
Mon, 03 Sep 2018 00:53:44 +0200 Don't play timer countdown sounds if in ready phase
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 00:53:44 +0200] rev 13746
Don't play timer countdown sounds if in ready phase
Mon, 03 Sep 2018 00:48:51 +0200 Call GetGlobals after entering Lua command with /lua
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 00:48:51 +0200] rev 13745
Call GetGlobals after entering Lua command with /lua
Mon, 03 Sep 2018 00:15:55 +0200 Dangerous Ducklings: Enter retreat mode after kill
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 00:15:55 +0200] rev 13744
Dangerous Ducklings: Enter retreat mode after kill
Mon, 03 Sep 2018 00:03:06 +0200 Fix buggy behaviour when setting TurnTimeLeft through Retreat
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 00:03:06 +0200] rev 13743
Fix buggy behaviour when setting TurnTimeLeft through Retreat
Sun, 02 Sep 2018 22:05:45 +0200 Change chat text color for Lua warnings to yellow
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Sep 2018 22:05:45 +0200] rev 13742
Change chat text color for Lua warnings to yellow
Sun, 02 Sep 2018 22:02:15 +0200 Add deprecation warning for setting TurnTimeLeft/ReadyTimeLeft directly, fix SetTurnTimeLeft/SetReadyTimeLeft not setting vars reliably
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Sep 2018 22:02:15 +0200] rev 13741
Add deprecation warning for setting TurnTimeLeft/ReadyTimeLeft directly, fix SetTurnTimeLeft/SetReadyTimeLeft not setting vars reliably
Sun, 02 Sep 2018 21:26:44 +0200 Use SetTurnTimeLeft and SetReadyTimeLeft in all scripts
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Sep 2018 21:26:44 +0200] rev 13740
Use SetTurnTimeLeft and SetReadyTimeLeft in all scripts
Sun, 02 Sep 2018 20:57:33 +0200 Lua API: Add SetTurnTimeLeft, SetReadyTimeLeft
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Sep 2018 20:57:33 +0200] rev 13739
Lua API: Add SetTurnTimeLeft, SetReadyTimeLeft
Sun, 02 Sep 2018 04:08:58 +0200 Highlander: Remove odd infinite girder ammo in crates
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Sep 2018 04:08:58 +0200] rev 13738
Highlander: Remove odd infinite girder ammo in crates
Sun, 02 Sep 2018 01:25:37 +0200 Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Sep 2018 01:25:37 +0200] rev 13737
Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme) Fixes 210.
Sun, 02 Sep 2018 00:07:33 +0200 Fix hog attack code always destroying TargetPoint, even if no attack occurred. Fixes bug 265
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Sep 2018 00:07:33 +0200] rev 13736
Fix hog attack code always destroying TargetPoint, even if no attack occurred. Fixes bug #265
Sat, 01 Sep 2018 23:03:56 +0200 Check for victory before stTurnReact. Fixes 382
Wuzzy <Wuzzy2@mail.ru> [Sat, 01 Sep 2018 23:03:56 +0200] rev 13735
Check for victory before stTurnReact. Fixes 382
Sat, 01 Sep 2018 21:56:12 +0200 ASA, desert01: Fix display error when destroying device crate
Wuzzy <Wuzzy2@mail.ru> [Sat, 01 Sep 2018 21:56:12 +0200] rev 13734
ASA, desert01: Fix display error when destroying device crate
Sat, 01 Sep 2018 21:47:08 +0200 ASA, desert01: Disable hero control at first battle left from the hole, not right above it
Wuzzy <Wuzzy2@mail.ru> [Sat, 01 Sep 2018 21:47:08 +0200] rev 13733
ASA, desert01: Disable hero control at first battle left from the hole, not right above it
Sat, 01 Sep 2018 12:43:19 +0200 Prevent pause/synchronizing/AFK mode text being rendered at the same time
Wuzzy <Wuzzy2@mail.ru> [Sat, 01 Sep 2018 12:43:19 +0200] rev 13732
Prevent pause/synchronizing/AFK mode text being rendered at the same time
Sat, 01 Sep 2018 01:18:07 +0200 Add frontend tip introducing /help
Wuzzy <Wuzzy2@mail.ru> [Sat, 01 Sep 2018 01:18:07 +0200] rev 13731
Add frontend tip introducing /help
Sat, 01 Sep 2018 00:17:56 +0200 Translate "heads" and "tails" of gameServer
Wuzzy <Wuzzy2@mail.ru> [Sat, 01 Sep 2018 00:17:56 +0200] rev 13730
Translate "heads" and "tails" of gameServer
Sat, 01 Sep 2018 00:05:55 +0200 Display error when using /maxteams if not room master
Wuzzy <Wuzzy2@mail.ru> [Sat, 01 Sep 2018 00:05:55 +0200] rev 13729
Display error when using /maxteams if not room master
Fri, 31 Aug 2018 23:49:32 +0200 Make guest rejection error translatable
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 Aug 2018 23:49:32 +0200] rev 13728
Make guest rejection error translatable
Fri, 31 Aug 2018 23:13:20 +0200 Add command help for /save, /delete, /saveroom and /loadroom
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 Aug 2018 23:13:20 +0200] rev 13727
Add command help for /save, /delete, /saveroom and /loadroom
Fri, 31 Aug 2018 21:34:33 +0200 Add 2nd optional parameter to HedgewarsScriptLoad. If false, its OK if file does not exist. Also, return true/false on success
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 Aug 2018 21:34:33 +0200] rev 13726
Add 2nd optional parameter to HedgewarsScriptLoad. If false, its OK if file does not exist. Also, return true/false on success
Fri, 31 Aug 2018 21:22:12 +0200 Backed out changeset a62408ee8281. Allowing HedgewarsScriptLoad to not stop if script is missing is dumb
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 Aug 2018 21:22:12 +0200] rev 13725
Backed out changeset a62408ee8281. Allowing HedgewarsScriptLoad to not stop if script is missing is dumb
Fri, 31 Aug 2018 21:07:07 +0200 Allow script to be missing when calling HedgewarsScriptLoad, return true/false based on success
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 Aug 2018 21:07:07 +0200] rev 13724
Allow script to be missing when calling HedgewarsScriptLoad, return true/false based on success
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