Mon, 21 Jan 2019 19:28:39 +0100 Tweak hog spawn height and facing direction in challenges
Wuzzy <Wuzzy2@mail.ru> [Mon, 21 Jan 2019 19:28:39 +0100] rev 14648
Tweak hog spawn height and facing direction in challenges
Mon, 21 Jan 2019 18:59:29 +0100 Update INSTALL notes for FreeBSD (fpc-rtl-extra dependency)
Wuzzy <Wuzzy2@mail.ru> [Mon, 21 Jan 2019 18:59:29 +0100] rev 14647
Update INSTALL notes for FreeBSD (fpc-rtl-extra dependency)
Mon, 21 Jan 2019 09:12:39 +0100 Frontend: Gray out campaign/training start buttons when no human team available
Wuzzy <Wuzzy2@mail.ru> [Mon, 21 Jan 2019 09:12:39 +0100] rev 14646
Frontend: Gray out campaign/training start buttons when no human team available
Mon, 21 Jan 2019 07:10:59 +0100 Simplify code for SetClanColor
Wuzzy <Wuzzy2@mail.ru> [Mon, 21 Jan 2019 07:10:59 +0100] rev 14645
Simplify code for SetClanColor
Mon, 21 Jan 2019 06:48:12 +0100 Some polishing for ASA fruit02
Wuzzy <Wuzzy2@mail.ru> [Mon, 21 Jan 2019 06:48:12 +0100] rev 14644
Some polishing for ASA fruit02
Mon, 21 Jan 2019 06:16:01 +0100 ASA fruit02: Change Captain Lime clan color when he turns evil
Wuzzy <Wuzzy2@mail.ru> [Mon, 21 Jan 2019 06:16:01 +0100] rev 14643
ASA fruit02: Change Captain Lime clan color when he turns evil
Mon, 21 Jan 2019 05:57:01 +0100 SetClanColor: Accept negative color argument to select user color
Wuzzy <Wuzzy2@mail.ru> [Mon, 21 Jan 2019 05:57:01 +0100] rev 14642
SetClanColor: Accept negative color argument to select user color
Mon, 21 Jan 2019 05:51:35 +0100 Fix SetClanColor causing crashes and rendering bugs
Wuzzy <Wuzzy2@mail.ru> [Mon, 21 Jan 2019 05:51:35 +0100] rev 14641
Fix SetClanColor causing crashes and rendering bugs
Mon, 21 Jan 2019 02:52:09 +0100 SetAmmoDelay: Unselect weapon if neccessary
Wuzzy <Wuzzy2@mail.ru> [Mon, 21 Jan 2019 02:52:09 +0100] rev 14640
SetAmmoDelay: Unselect weapon if neccessary
Mon, 21 Jan 2019 02:09:30 +0100 ACF5: Register is as "spare traitor" if player walks too far away
Wuzzy <Wuzzy2@mail.ru> [Mon, 21 Jan 2019 02:09:30 +0100] rev 14639
ACF5: Register is as "spare traitor" if player walks too far away This is done to prevent free attacks at cannibals, which don't get a turn before the choice was made.
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