Mon, 08 Jul 2019 22:29:20 +0200 |
Wuzzy |
Remove excessive console output of gtAirAttack
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Sat, 29 Jun 2019 22:52:14 +0200 |
Wuzzy |
Bee: Call HomingWrap in pre-homing phase, too
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Mon, 24 Jun 2019 11:25:15 +0200 |
Wuzzy |
Fix buggy kamikaze when hog took damage during short waiting phase at start
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Wed, 19 Jun 2019 17:19:52 -0400 |
nemo |
make airmines less of CPU hogs
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Wed, 19 Jun 2019 20:37:02 +0200 |
Wuzzy |
Make flames ignore bouncy world edge
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Wed, 19 Jun 2019 19:02:49 +0200 |
Wuzzy |
uLand.pas: Remove unused variable
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Sat, 15 Jun 2019 13:20:29 +0200 |
Wuzzy |
Fix hog facing direction when landing with parachute
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Sat, 15 Jun 2019 12:10:42 +0200 |
Wuzzy |
Properly set dx/dy of hedgehog on parachute
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Tue, 11 Jun 2019 16:02:29 +0200 |
Wuzzy |
Fix floating hog when switching to moving hog
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Sat, 25 May 2019 18:18:42 +0300 |
alfadur |
scatter bottle pieces
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Fri, 24 May 2019 14:55:48 +0200 |
Wuzzy |
Add drill rocket animation
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Wed, 22 May 2019 10:45:35 +0200 |
Wuzzy |
Fix health case/barrel health texture being sometimes not created
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Fri, 17 May 2019 19:15:03 +0200 |
Wuzzy |
Document the flame code a bit
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Thu, 16 May 2019 20:31:41 +0200 |
Wuzzy |
Add Lua callback onHogSwitch
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Wed, 15 May 2019 14:12:15 +0300 |
alfadur |
if at all possible, don't regenerate arbitrary number of health textures each tick
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