Tue, 21 Jan 2014 22:44:37 +0100 add travis tests for the two new cmake options
koda [Tue, 21 Jan 2014 22:44:37 +0100] rev 10019
add travis tests for the two new cmake options
Sun, 19 Jan 2014 14:58:54 +0100 (experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
sheepluva [Sun, 19 Jan 2014 14:58:54 +0100] rev 10018
(experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
Tue, 21 Jan 2014 22:43:06 +0100 fixwhitespace and dos2unix
koda [Tue, 21 Jan 2014 22:43:06 +0100] rev 10017
fixwhitespace and dos2unix
Sun, 19 Jan 2014 13:41:11 +0100 (experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish
sheepluva [Sun, 19 Jan 2014 13:41:11 +0100] rev 10016
(experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish note: not applied to everything yet note: I'll probably merge the two functions that do the same thing (one for 1darray, one for 2darray representation of pixels) into a single function
Tue, 21 Jan 2014 22:38:13 +0100 partial merge of the webgl branch
koda [Tue, 21 Jan 2014 22:38:13 +0100] rev 10015
partial merge of the webgl branch This commit contains the new pas2c conversion tool, the pascal to c build structure and the opengl2 rendering backend. Patch reviewed by unC0Rr.
Sun, 19 Jan 2014 00:18:28 +0400 Fix checker logon process
Wohlstand [Sun, 19 Jan 2014 00:18:28 +0400] rev 10014
Fix checker logon process
Sat, 18 Jan 2014 18:20:43 +0100 changing build files without testing the change is fun, isn't it? especially for trivial things that would take less than 10 seconds to test :p
sheepluva [Sat, 18 Jan 2014 18:20:43 +0100] rev 10013
changing build files without testing the change is fun, isn't it? especially for trivial things that would take less than 10 seconds to test :p
Sat, 18 Jan 2014 08:09:55 -0500 Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
nemo [Sat, 18 Jan 2014 08:09:55 -0500] rev 10012
Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
Fri, 17 Jan 2014 16:13:10 -0500 Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
nemo [Fri, 17 Jan 2014 16:13:10 -0500] rev 10011
Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
Fri, 17 Jan 2014 15:37:24 -0500 well. let's fix this at least - only apply to gears that are actually hedgehogs, not just ones associated with a hedgehog (which can be pretty much any gear since damage tracking was added)
nemo [Fri, 17 Jan 2014 15:37:24 -0500] rev 10010
well. let's fix this at least - only apply to gears that are actually hedgehogs, not just ones associated with a hedgehog (which can be pretty much any gear since damage tracking was added)
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