Sat, 30 Jul 2011 17:23:47 -0400 add nil check
nemo [Sat, 30 Jul 2011 17:23:47 -0400] rev 5482
add nil check
Sat, 30 Jul 2011 15:36:11 -0400 sucky temp graphic for land gun, also. an experiment - do these lines make it easier to tell when a weapon is disabled without being too ugly?
nemo [Sat, 30 Jul 2011 15:36:11 -0400] rev 5481
sucky temp graphic for land gun, also. an experiment - do these lines make it easier to tell when a weapon is disabled without being too ugly?
Sat, 30 Jul 2011 14:52:25 -0400 kill off some speckles, crank up land gun output
nemo [Sat, 30 Jul 2011 14:52:25 -0400] rev 5480
kill off some speckles, crank up land gun output
Thu, 04 Aug 2011 17:41:07 +0200 removed TODO no use for it now hedgeroid
Xeli [Thu, 04 Aug 2011 17:41:07 +0200] rev 5479
removed TODO no use for it now
Wed, 27 Jul 2011 20:58:06 -0400 bluer colour, more pulsing
nemo [Wed, 27 Jul 2011 20:58:06 -0400] rev 5478
bluer colour, more pulsing
Thu, 04 Aug 2011 17:40:29 +0200 manifest changes, all activities are fullscreen and some activities have been added to the manifest hedgeroid
Xeli [Thu, 04 Aug 2011 17:40:29 +0200] rev 5477
manifest changes, all activities are fullscreen and some activities have been added to the manifest
Wed, 27 Jul 2011 09:20:55 -0400 this helps a bit
nemo [Wed, 27 Jul 2011 09:20:55 -0400] rev 5476
this helps a bit
Thu, 04 Aug 2011 17:37:40 +0200 The start of the IPC transers to the engine hedgeroid
Xeli [Thu, 04 Aug 2011 17:37:40 +0200] rev 5475
The start of the IPC transers to the engine
Wed, 27 Jul 2011 09:06:51 -0400 skip splashes for flakes
nemo [Wed, 27 Jul 2011 09:06:51 -0400] rev 5474
skip splashes for flakes
Thu, 04 Aug 2011 17:36:13 +0200 Utility functions which are context wide, mostly SD methods right now hedgeroid
Xeli [Thu, 04 Aug 2011 17:36:13 +0200] rev 5473
Utility functions which are context wide, mostly SD methods right now
Wed, 27 Jul 2011 08:55:30 -0400 trying another texture
nemo [Wed, 27 Jul 2011 08:55:30 -0400] rev 5472
trying another texture
Thu, 04 Aug 2011 17:35:42 +0200 Main activity for starting a local game hedgeroid
Xeli [Thu, 04 Aug 2011 17:35:42 +0200] rev 5471
Main activity for starting a local game
Wed, 27 Jul 2011 08:52:29 -0400 unnecessary test removed, also merge
nemo [Wed, 27 Jul 2011 08:52:29 -0400] rev 5470
unnecessary test removed, also merge
Thu, 04 Aug 2011 17:34:57 +0200 send the gameconfig hedgeroid
Xeli [Thu, 04 Aug 2011 17:34:57 +0200] rev 5469
send the gameconfig
Wed, 27 Jul 2011 11:30:54 +0200 annoying translators like it was no thing
koda [Wed, 27 Jul 2011 11:30:54 +0200] rev 5468
annoying translators like it was no thing
Thu, 04 Aug 2011 17:34:21 +0200 Main activities for starting up the game, changing gameconfig, selecting and creating teams with their respective layouts and values hedgeroid
Xeli [Thu, 04 Aug 2011 17:34:21 +0200] rev 5467
Main activities for starting up the game, changing gameconfig, selecting and creating teams with their respective layouts and values
Wed, 27 Jul 2011 10:39:04 +0200 increasing commit number with style
koda [Wed, 27 Jul 2011 10:39:04 +0200] rev 5466
increasing commit number with style
Thu, 04 Aug 2011 17:28:11 +0200 moved these files to a subdir hedgeroid
Xeli [Thu, 04 Aug 2011 17:28:11 +0200] rev 5465
moved these files to a subdir
Wed, 27 Jul 2011 10:38:41 +0200 one more stray tag to be removed
koda [Wed, 27 Jul 2011 10:38:41 +0200] rev 5464
one more stray tag to be removed
Thu, 04 Aug 2011 17:27:05 +0200 datastructures for the different aspects of a gameconfiguration hedgeroid
Xeli [Thu, 04 Aug 2011 17:27:05 +0200] rev 5463
datastructures for the different aspects of a gameconfiguration
Wed, 27 Jul 2011 10:37:05 +0200 trying to clean up the .hgtags mess
koda [Wed, 27 Jul 2011 10:37:05 +0200] rev 5462
trying to clean up the .hgtags mess
Wed, 27 Jul 2011 08:51:16 -0400 Deletion was a bad idea.
nemo [Wed, 27 Jul 2011 08:51:16 -0400] rev 5461
Deletion was a bad idea.
Thu, 04 Aug 2011 17:22:37 +0200 AddFileLog tweak, added [Con] to each line hedgeroid
Xeli [Thu, 04 Aug 2011 17:22:37 +0200] rev 5460
AddFileLog tweak, added [Con] to each line
Tue, 26 Jul 2011 23:46:41 -0400 example of an SD art. mine from openclipart
nemo [Tue, 26 Jul 2011 23:46:41 -0400] rev 5459
example of an SD art. mine from openclipart
Thu, 04 Aug 2011 17:21:13 +0200 added GenLandPreview declaration hedgeroid
Xeli [Thu, 04 Aug 2011 17:21:13 +0200] rev 5458
added GenLandPreview declaration
Tue, 26 Jul 2011 01:02:02 +0200 Don't activate switch if player only has 1 hog
mikade [Tue, 26 Jul 2011 01:02:02 +0200] rev 5457
Don't activate switch if player only has 1 hog Demo's mine is set explicity at 5s and not at scheme settings.
Thu, 04 Aug 2011 17:20:14 +0200 jni constants used by hwLibrary hedgeroid
Xeli [Thu, 04 Aug 2011 17:20:14 +0200] rev 5456
jni constants used by hwLibrary
Mon, 25 Jul 2011 01:52:04 +0200 add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda [Mon, 25 Jul 2011 01:52:04 +0200] rev 5455
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
Thu, 04 Aug 2011 17:19:27 +0200 images for the frontend hedgeroid
Xeli [Thu, 04 Aug 2011 17:19:27 +0200] rev 5454
images for the frontend
Mon, 25 Jul 2011 01:18:51 +0200 add the ios friendly scripts
koda [Mon, 25 Jul 2011 01:18:51 +0200] rev 5453
add the ios friendly scripts
Thu, 04 Aug 2011 17:17:21 +0200 Created callbacks to give the frontend information of maxteams/hogs hedgeroid
Xeli [Thu, 04 Aug 2011 17:17:21 +0200] rev 5452
Created callbacks to give the frontend information of maxteams/hogs
Sun, 24 Jul 2011 19:14:56 +0200 rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
koda [Sun, 24 Jul 2011 19:14:56 +0200] rev 5451
rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
Mon, 18 Jul 2011 14:41:08 +0200 Added lua files to hgignore two files have been manually 'hg added' hedgeroid
Xeli [Mon, 18 Jul 2011 14:41:08 +0200] rev 5450
Added lua files to hgignore two files have been manually 'hg added'
Sun, 24 Jul 2011 16:58:40 -0400 raise AI to hard
nemo [Sun, 24 Jul 2011 16:58:40 -0400] rev 5449
raise AI to hard
Mon, 18 Jul 2011 14:40:19 +0200 CMake now moves the proper lua files to the project hedgeroid
Xeli [Mon, 18 Jul 2011 14:40:19 +0200] rev 5448
CMake now moves the proper lua files to the project
Sun, 24 Jul 2011 16:26:39 -0400 oops
nemo [Sun, 24 Jul 2011 16:26:39 -0400] rev 5447
oops
Sat, 16 Jul 2011 17:04:30 +0200 Lua source modification revert aded hedgeroid
Xeli [Sat, 16 Jul 2011 17:04:30 +0200] rev 5446
Lua source modification revert aded
Sun, 24 Jul 2011 15:00:25 -0400 darken the green just a touch to stand out a bit more from mint
nemo [Sun, 24 Jul 2011 15:00:25 -0400] rev 5445
darken the green just a touch to stand out a bit more from mint
Sat, 16 Jul 2011 17:00:47 +0200 Added support for LUA hedgeroid
Xeli [Sat, 16 Jul 2011 17:00:47 +0200] rev 5444
Added support for LUA
Sun, 24 Jul 2011 14:42:28 -0400 set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
nemo [Sun, 24 Jul 2011 14:42:28 -0400] rev 5443
set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
Thu, 14 Jul 2011 16:03:29 +0200 Greatly simplifies the buildenvironment plus makes cmake a bit more vocal hedgeroid
Xeli [Thu, 14 Jul 2011 16:03:29 +0200] rev 5442
Greatly simplifies the buildenvironment plus makes cmake a bit more vocal
Sun, 24 Jul 2011 00:25:35 -0400 Add grayscale option for 3d, helps with colour clashing
nemo [Sun, 24 Jul 2011 00:25:35 -0400] rev 5441
Add grayscale option for 3d, helps with colour clashing
Thu, 14 Jul 2011 16:01:33 +0200 Removed double org.hedgewars.mobile.Download*.java introduced in 5408:ab055114c788 hedgeroid
Xeli [Thu, 14 Jul 2011 16:01:33 +0200] rev 5440
Removed double org.hedgewars.mobile.Download*.java introduced in 5408:ab055114c788
Sat, 23 Jul 2011 16:07:43 -0400 test on i should be first condition
nemo [Sat, 23 Jul 2011 16:07:43 -0400] rev 5439
test on i should be first condition
Wed, 27 Jul 2011 11:41:43 +0400 Merge
unc0rr [Wed, 27 Jul 2011 11:41:43 +0400] rev 5438
Merge
Thu, 14 Jul 2011 15:59:29 +0200 Removed double icons introduced in 5411:9b82f4f9fba6 hedgeroid
Xeli [Thu, 14 Jul 2011 15:59:29 +0200] rev 5437
Removed double icons introduced in 5411:9b82f4f9fba6
Sat, 23 Jul 2011 09:31:57 +0400 merge
unc0rr [Sat, 23 Jul 2011 09:31:57 +0400] rev 5436
merge
Thu, 14 Jul 2011 15:58:08 +0200 added startlocalgame activity hedgeroid
Xeli [Thu, 14 Jul 2011 15:58:08 +0200] rev 5435
added startlocalgame activity
Thu, 21 Jul 2011 16:30:42 +0200 fix wrong location of "Type"-label in map-selection
sheepluva [Thu, 21 Jul 2011 16:30:42 +0200] rev 5434
fix wrong location of "Type"-label in map-selection
Thu, 14 Jul 2011 15:55:28 +0200 Main class files for the start-local-game screen hedgeroid
Xeli [Thu, 14 Jul 2011 15:55:28 +0200] rev 5433
Main class files for the start-local-game screen
Wed, 20 Jul 2011 20:44:25 +0200 some changelog stuff
sheepluva [Wed, 20 Jul 2011 20:44:25 +0200] rev 5432
some changelog stuff
Thu, 14 Jul 2011 15:54:12 +0200 this file points to the resources files containing weapons and schemes hedgeroid
Xeli [Thu, 14 Jul 2011 15:54:12 +0200] rev 5431
this file points to the resources files containing weapons and schemes
Wed, 20 Jul 2011 18:05:43 +0200 Restored Golf theme. May require additional work.
mikade [Wed, 20 Jul 2011 18:05:43 +0200] rev 5430
Restored Golf theme. May require additional work.
Wed, 27 Jul 2011 11:39:08 +0400 Colon sign isn't compatible with windows
unc0rr [Wed, 27 Jul 2011 11:39:08 +0400] rev 5429
Colon sign isn't compatible with windows
Thu, 14 Jul 2011 15:52:10 +0200 Fixed a small bug for when detecting Themes hedgeroid
Xeli [Thu, 14 Jul 2011 15:52:10 +0200] rev 5428
Fixed a small bug for when detecting Themes
Wed, 20 Jul 2011 17:46:19 +0200 New mission. Hopefully easier than most of my other missions. :D
mikade [Wed, 20 Jul 2011 17:46:19 +0200] rev 5427
New mission. Hopefully easier than most of my other missions. :D Features: Deadly AI accuracy, and "Energetic Engineer" achievement.
(0) -3000 -1000 -300 -100 -56 +56 +100 +300 +1000 +3000 +10000 tip