Sat, 17 May 2008 13:24:17 +0000 Add theme and map Plane by Tiyuri
unc0rr [Sat, 17 May 2008 13:24:17 +0000] rev 937
Add theme and map Plane by Tiyuri
Sat, 17 May 2008 11:36:24 +0000 Fix 'AI may break demos playing' message while loading saves
unc0rr [Sat, 17 May 2008 11:36:24 +0000] rev 936
Fix 'AI may break demos playing' message while loading saves
Fri, 16 May 2008 13:21:18 +0000 Add Island theme by Tiyuri
unc0rr [Fri, 16 May 2008 13:21:18 +0000] rev 935
Add Island theme by Tiyuri
Fri, 16 May 2008 12:53:55 +0000 Add map 'Hedgewars' by Tiyuri
unc0rr [Fri, 16 May 2008 12:53:55 +0000] rev 934
Add map 'Hedgewars' by Tiyuri
Wed, 14 May 2008 19:02:53 +0000 Mention Luca Bonora on About page
unc0rr [Wed, 14 May 2008 19:02:53 +0000] rev 933
Mention Luca Bonora on About page
Wed, 14 May 2008 17:09:33 +0000 Add italian translation by daimadoshi85
unc0rr [Wed, 14 May 2008 17:09:33 +0000] rev 932
Add italian translation by daimadoshi85
Wed, 14 May 2008 14:13:18 +0000 Fix some bugs with dropping from parachute
unc0rr [Wed, 14 May 2008 14:13:18 +0000] rev 931
Fix some bugs with dropping from parachute
Tue, 13 May 2008 20:00:48 +0000 Initial support for attacking from rope
unc0rr [Tue, 13 May 2008 20:00:48 +0000] rev 930
Initial support for attacking from rope
Mon, 12 May 2008 19:49:36 +0000 - Continue preparation for implementing attack from rope and parachute
unc0rr [Mon, 12 May 2008 19:49:36 +0000] rev 929
- Continue preparation for implementing attack from rope and parachute - Parachute turns off when space button is pressed
Mon, 12 May 2008 15:00:20 +0000 Some preparation work for attacking from rope, parachute and etc.
unc0rr [Mon, 12 May 2008 15:00:20 +0000] rev 928
Some preparation work for attacking from rope, parachute and etc.
Sun, 11 May 2008 19:30:40 +0000 Remove AltSlot and AltAmmo fields of Hedgehog record, as they are not actually needed
unc0rr [Sun, 11 May 2008 19:30:40 +0000] rev 927
Remove AltSlot and AltAmmo fields of Hedgehog record, as they are not actually needed
Sun, 11 May 2008 19:21:58 +0000 Timer as hedgehog message (avoid possible desync in very rare cases)
unc0rr [Sun, 11 May 2008 19:21:58 +0000] rev 926
Timer as hedgehog message (avoid possible desync in very rare cases)
Sat, 10 May 2008 16:26:53 +0000 Implement whip weapon
unc0rr [Sat, 10 May 2008 16:26:53 +0000] rev 925
Implement whip weapon
Sat, 10 May 2008 14:46:02 +0000 Initial implementation of mortar
unc0rr [Sat, 10 May 2008 14:46:02 +0000] rev 924
Initial implementation of mortar
Sat, 10 May 2008 13:44:30 +0000 Use default ammostore string size for weapons number instead of predefined const
unc0rr [Sat, 10 May 2008 13:44:30 +0000] rev 923
Use default ammostore string size for weapons number instead of predefined const
Fri, 09 May 2008 20:03:53 +0000 Remove temporary debug messages
unc0rr [Fri, 09 May 2008 20:03:53 +0000] rev 922
Remove temporary debug messages
Fri, 09 May 2008 12:58:10 +0000 If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr [Fri, 09 May 2008 12:58:10 +0000] rev 921
If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
Thu, 08 May 2008 22:44:05 +0000 Remove recently added debug, as cluster bomb issue is fixed
unc0rr [Thu, 08 May 2008 22:44:05 +0000] rev 920
Remove recently added debug, as cluster bomb issue is fixed
Thu, 08 May 2008 21:27:59 +0000 It looks like fix for cluster bomb issue...
unc0rr [Thu, 08 May 2008 21:27:59 +0000] rev 919
It looks like fix for cluster bomb issue...
Thu, 08 May 2008 20:54:04 +0000 - Small optimization to hwFloat
unc0rr [Thu, 08 May 2008 20:54:04 +0000] rev 918
- Small optimization to hwFloat - More informative debug in rndSign
Thu, 08 May 2008 20:30:34 +0000 Fix handling '/skip' command during net game
unc0rr [Thu, 08 May 2008 20:30:34 +0000] rev 917
Fix handling '/skip' command during net game
Thu, 08 May 2008 18:38:52 +0000 - Small optimization in hwFloat
unc0rr [Thu, 08 May 2008 18:38:52 +0000] rev 916
- Small optimization in hwFloat - Debug message in rndSign to help discover cluster bomb issue
Thu, 08 May 2008 18:02:52 +0000 - Some changes in clusters initialization
unc0rr [Thu, 08 May 2008 18:02:52 +0000] rev 915
- Some changes in clusters initialization - Dump random numbers buffer on exit
Thu, 08 May 2008 14:54:48 +0000 Now really fix issue with mines on top of cases
unc0rr [Thu, 08 May 2008 14:54:48 +0000] rev 914
Now really fix issue with mines on top of cases
Thu, 08 May 2008 14:22:19 +0000 Fix mines on top of the case issue also
unc0rr [Thu, 08 May 2008 14:22:19 +0000] rev 913
Fix mines on top of the case issue also
Thu, 08 May 2008 14:06:44 +0000 Fix collecting cases after teleportation
unc0rr [Thu, 08 May 2008 14:06:44 +0000] rev 912
Fix collecting cases after teleportation
Thu, 08 May 2008 13:55:14 +0000 Fix issue with hedgehog on top of the hedgehog with pickhammer
unc0rr [Thu, 08 May 2008 13:55:14 +0000] rev 911
Fix issue with hedgehog on top of the hedgehog with pickhammer
Thu, 08 May 2008 12:04:13 +0000 Set radius for clusters of clusterbomb
unc0rr [Thu, 08 May 2008 12:04:13 +0000] rev 910
Set radius for clusters of clusterbomb
Wed, 07 May 2008 14:59:59 +0000 Fix bug with demos and saves after restoring round from save
unc0rr [Wed, 07 May 2008 14:59:59 +0000] rev 909
Fix bug with demos and saves after restoring round from save
Wed, 07 May 2008 14:41:34 +0000 Fix potential queue error in rare cases
unc0rr [Wed, 07 May 2008 14:41:34 +0000] rev 908
Fix potential queue error in rare cases
Tue, 06 May 2008 15:13:02 +0000 Use constant generated by cmake for version string
unc0rr [Tue, 06 May 2008 15:13:02 +0000] rev 907
Use constant generated by cmake for version string
Tue, 06 May 2008 15:00:03 +0000 Double increase collision array size
unc0rr [Tue, 06 May 2008 15:00:03 +0000] rev 906
Double increase collision array size
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