Mon, 02 Dec 2013 20:25:15 +0100 make lazy loading of map preview a little bit less of a hack
sheepluva [Mon, 02 Dec 2013 20:25:15 +0100] rev 9739
make lazy loading of map preview a little bit less of a hack
Mon, 02 Dec 2013 23:20:07 +0400 Load hats into the model lazily
unc0rr [Mon, 02 Dec 2013 23:20:07 +0400] rev 9738
Load hats into the model lazily
Mon, 02 Dec 2013 17:13:22 +0100 fix for: uCollisions.pas(63,50) Hint: Unit "uGearsList" not used in uCollisions
sheepluva [Mon, 02 Dec 2013 17:13:22 +0100] rev 9737
fix for: uCollisions.pas(63,50) Hint: Unit "uGearsList" not used in uCollisions
Mon, 02 Dec 2013 16:52:15 +0100 add missing initializers for 'dlc' variables for the 3 default generated map types (fixes 3 clang warnings)
sheepluva [Mon, 02 Dec 2013 16:52:15 +0100] rev 9736
add missing initializers for 'dlc' variables for the 3 default generated map types (fixes 3 clang warnings)
Mon, 02 Dec 2013 12:40:16 +0100 don't generate any map previews until they are actually visible. this should improve hedgewars startup performance on weak machines
sheepluva [Mon, 02 Dec 2013 12:40:16 +0100] rev 9735
don't generate any map previews until they are actually visible. this should improve hedgewars startup performance on weak machines
Mon, 02 Dec 2013 04:35:02 +0200 fixed moving npc and flying in forbidden area in ice01
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 02 Dec 2013 04:35:02 +0200] rev 9734
fixed moving npc and flying in forbidden area in ice01
Mon, 02 Dec 2013 03:07:28 +0200 fixed overlapping bubbles and wrong dialog triggering in moon01
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 02 Dec 2013 03:07:28 +0200] rev 9733
fixed overlapping bubbles and wrong dialog triggering in moon01
Sun, 01 Dec 2013 13:22:06 -0500 don't abort changeammo on attacking/attacked in infattack mode, keep scrolling through slot after setweap even if a multishoot was aborted triggering gstattacked, to ensure proper ammo gets set for next turn
nemo [Sun, 01 Dec 2013 13:22:06 -0500] rev 9732
don't abort changeammo on attacking/attacked in infattack mode, keep scrolling through slot after setweap even if a multishoot was aborted triggering gstattacked, to ensure proper ammo gets set for next turn
Sat, 30 Nov 2013 22:34:39 -0500 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo [Sat, 30 Nov 2013 22:34:39 -0500] rev 9731
Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
Sat, 30 Nov 2013 20:53:54 +0400 Fix erroneous message in console debug
unc0rr [Sat, 30 Nov 2013 20:53:54 +0400] rev 9730
Fix erroneous message in console debug
Sat, 30 Nov 2013 17:43:58 +0400 Show "incompatible version" message instead of "no such room" on try to join room with another protocol version
unc0rr [Sat, 30 Nov 2013 17:43:58 +0400] rev 9729
Show "incompatible version" message instead of "no such room" on try to join room with another protocol version
Sat, 30 Nov 2013 14:36:41 +0100 fix for regression issue 669 "Lobby: User context-menu of offline user shows all options as if user was still online"
sheepluva [Sat, 30 Nov 2013 14:36:41 +0100] rev 9728
fix for regression issue #669 "Lobby: User context-menu of offline user shows all options as if user was still online"
Sat, 30 Nov 2013 14:33:23 +0100 small cleanup etc
sheepluva [Sat, 30 Nov 2013 14:33:23 +0100] rev 9727
small cleanup etc
Sat, 30 Nov 2013 14:05:22 +0100 don't show 'follow' entry for players that are in lobby
sheepluva [Sat, 30 Nov 2013 14:05:22 +0100] rev 9726
don't show 'follow' entry for players that are in lobby
Sat, 30 Nov 2013 13:42:14 +0100 regression fix: reallow offline players to be added to friendslist/ignore list
sheepluva [Sat, 30 Nov 2013 13:42:14 +0100] rev 9725
regression fix: reallow offline players to be added to friendslist/ignore list
Sat, 30 Nov 2013 11:14:32 +0100 fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler.
sheepluva [Sat, 30 Nov 2013 11:14:32 +0100] rev 9724
fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler. please read issue #721 ps: filthy.
Fri, 29 Nov 2013 18:46:32 +0100 whip: visual enhancements (hat'n'dust) as suggested by nemo
sheepluva [Fri, 29 Nov 2013 18:46:32 +0100] rev 9723
whip: visual enhancements (hat'n'dust) as suggested by nemo
Fri, 29 Nov 2013 15:53:46 +0400 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr [Fri, 29 Nov 2013 15:53:46 +0400] rev 9722
Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
Thu, 28 Nov 2013 21:13:49 -0500 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo [Thu, 28 Nov 2013 21:13:49 -0500] rev 9721
Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
Thu, 28 Nov 2013 00:41:35 +0400 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr [Thu, 28 Nov 2013 00:41:35 +0400] rev 9720
Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
Wed, 27 Nov 2013 19:10:53 +0100 update credits
sheepluva [Wed, 27 Nov 2013 19:10:53 +0100] rev 9719
update credits
Mon, 25 Nov 2013 22:09:42 +0100 unbreak various parts of campaign variable loading/saving
sheepluva [Mon, 25 Nov 2013 22:09:42 +0100] rev 9718
unbreak various parts of campaign variable loading/saving
Mon, 25 Nov 2013 10:12:18 +0100 don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
sheepluva [Mon, 25 Nov 2013 10:12:18 +0100] rev 9717
don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
Sun, 24 Nov 2013 22:12:23 -0500 *grumble grumble*
nemo [Sun, 24 Nov 2013 22:12:23 -0500] rev 9716
*grumble grumble*
Mon, 25 Nov 2013 01:03:14 +0400 Forbid /delegate to room admin
unc0rr [Mon, 25 Nov 2013 01:03:14 +0400] rev 9715
Forbid /delegate to room admin
Sun, 24 Nov 2013 22:11:55 -0500 fix tag toggling. I think...
nemo [Sun, 24 Nov 2013 22:11:55 -0500] rev 9714
fix tag toggling. I think...
Sun, 24 Nov 2013 14:03:33 -0500 another broken element
nemo [Sun, 24 Nov 2013 14:03:33 -0500] rev 9713
another broken element
Sun, 24 Nov 2013 14:00:24 -0500 fix translation xml
nemo [Sun, 24 Nov 2013 14:00:24 -0500] rev 9712
fix translation xml
Sat, 14 Dec 2013 21:16:20 +0400 To prevent that weird crash, you need to initialize SDL before Qt sdl2transition
unc0rr [Sat, 14 Dec 2013 21:16:20 +0400] rev 9711
To prevent that weird crash, you need to initialize SDL before Qt
Sun, 24 Nov 2013 13:07:55 +0400 Fix typo reported by MK
unc0rr [Sun, 24 Nov 2013 13:07:55 +0400] rev 9710
Fix typo reported by MK
(0) -3000 -1000 -300 -100 -50 -30 +30 +50 +100 +300 +1000 +3000 tip