2014-03-14 Some optimizations
unc0rr [Fri, 14 Mar 2014 16:00:36 +0400] rev 10197
Some optimizations
2014-03-14 Fix perlin gen on 32 bit arch
unc0rr [Fri, 14 Mar 2014 13:59:39 +0400] rev 10196
Fix perlin gen on 32 bit arch
2014-03-13 - Room save/load into/from file
unc0rr [Fri, 14 Mar 2014 00:42:04 +0400] rev 10195
- Room save/load into/from file - Vote on map (not complete implementation, also voting itself is still buggy)
2014-03-13 Allow to save and delete room config in room
unc0rr [Thu, 13 Mar 2014 23:25:31 +0400] rev 10194
Allow to save and delete room config in room
2014-03-13 By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo [Wed, 12 Mar 2014 22:40:49 -0400] rev 10193
By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
2014-03-12 Feel free to revert this one, was just screwing around with stuff from before. I kinda like it and figured committing it was the easiest way for you to look at it. http://m8y.org/hw/perlin.png
nemo [Tue, 11 Mar 2014 22:49:01 -0400] rev 10192
Feel free to revert this one, was just screwing around with stuff from before. I kinda like it and figured committing it was the easiest way for you to look at it. http://m8y.org/hw/perlin.png
2014-03-12 this is fine right?
nemo [Tue, 11 Mar 2014 22:32:48 -0400] rev 10191
this is fine right?
2014-03-10 Tweaks and tweaks
unc0rr [Tue, 11 Mar 2014 00:59:42 +0400] rev 10190
Tweaks and tweaks
2014-03-10 - Rework FillLand
unc0rr [Mon, 10 Mar 2014 22:47:29 +0400] rev 10189
- Rework FillLand - Optimize fade() function a bit, don't call min() function - Only leave parts of land which touch bottom border in perlin mapgen
2014-03-10 as suggested, precompute to avoid use of double
nemo [Sun, 09 Mar 2014 20:53:11 -0400] rev 10188
as suggested, precompute to avoid use of double
2014-03-08 Experiment: enforce a plate at bottom so the map generated is more connected
unc0rr [Sat, 08 Mar 2014 23:51:50 +0400] rev 10187
Experiment: enforce a plate at bottom so the map generated is more connected
2014-03-08 Some optimizations
unc0rr [Sat, 08 Mar 2014 23:00:03 +0400] rev 10186
Some optimizations
2014-03-08 Strip Z axis from calculations
unc0rr [Sat, 08 Mar 2014 22:49:13 +0400] rev 10185
Strip Z axis from calculations
2014-03-08 Setup leftX, rightX and topY
unc0rr [Sat, 08 Mar 2014 13:50:50 +0400] rev 10184
Setup leftX, rightX and topY
2014-03-07 Some tweaks to perlin generator
unc0rr [Sat, 08 Mar 2014 00:19:24 +0400] rev 10183
Some tweaks to perlin generator
2014-03-07 Add randomness
unc0rr [Fri, 07 Mar 2014 23:59:04 +0400] rev 10182
Add randomness
2014-03-07 Perlin noise generator untweaked, temporarily replacing maze generator
unc0rr [Fri, 07 Mar 2014 23:36:56 +0400] rev 10181
Perlin noise generator untweaked, temporarily replacing maze generator
2014-03-06 Racer challenge map #4
unc0rr [Thu, 06 Mar 2014 14:17:44 +0400] rev 10180
Racer challenge map #4
2014-03-05 merge
unc0rr [Thu, 06 Mar 2014 00:19:50 +0400] rev 10179
merge
2014-03-05 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva [Wed, 05 Mar 2014 12:38:01 +0100] rev 10178
don't stack bye/teleport sounds of hogs (when a team is gone)
2014-03-05 Don't run two engine threads simultaneously
unc0rr [Thu, 06 Mar 2014 00:18:51 +0400] rev 10177
Don't run two engine threads simultaneously
2014-03-04 Don't call halt()
unc0rr [Wed, 05 Mar 2014 00:53:08 +0400] rev 10176
Don't call halt()
2014-03-03 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr [Tue, 04 Mar 2014 00:40:23 +0400] rev 10175
Remove game/preview functions split in library mode, just let normal procedure run instead: - Remove tons of HWLIBRARY ifdefs - Override ParamCount and ParamStr to let GetParams work - Small fixes here and there
2014-03-03 - Fix crasher in doStepSniperRifleShot
unc0rr [Mon, 03 Mar 2014 22:36:30 +0400] rev 10174
- Fix crasher in doStepSniperRifleShot - Fix hwLibrary.pas dependencies list
2014-03-01 Make it build as library
unc0rr [Sun, 02 Mar 2014 00:34:18 +0400] rev 10173
Make it build as library
2014-03-01 Only draw border for solid land
nemo [Sat, 01 Mar 2014 15:04:38 -0500] rev 10172
Only draw border for solid land
2014-03-01 Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.
nemo [Sat, 01 Mar 2014 14:52:36 -0500] rev 10171
Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.
2014-03-01 merge
unc0rr [Sat, 01 Mar 2014 23:37:59 +0400] rev 10170
merge
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