Thu, 01 Nov 2018 21:30:21 +0300 start a physics engine to try out this data oriented thing everyone seems to be talking about
alfadur [Thu, 01 Nov 2018 21:30:21 +0300] rev 14059
start a physics engine to try out this data oriented thing everyone seems to be talking about
Thu, 01 Nov 2018 12:09:29 +0100 Fix too long Polish translation of fps
KoBeWi [Thu, 01 Nov 2018 12:09:29 +0100] rev 14058
Fix too long Polish translation of fps
Thu, 01 Nov 2018 09:17:51 +0100 Enable CJK font when using any full/halfwith char (U+FF00 to U+FFEF)
Wuzzy <Wuzzy2@mail.ru> [Thu, 01 Nov 2018 09:17:51 +0100] rev 14057
Enable CJK font when using any full/halfwith char (U+FF00 to U+FFEF)
Thu, 01 Nov 2018 08:39:22 +0100 Add missing translation in pl.lua
KoBeWi [Thu, 01 Nov 2018 08:39:22 +0100] rev 14056
Add missing translation in pl.lua
Thu, 01 Nov 2018 04:04:33 +0300 prevent minigun bullet land impacts from pushing hedgehogs
alfadur [Thu, 01 Nov 2018 04:04:33 +0300] rev 14055
prevent minigun bullet land impacts from pushing hedgehogs
Thu, 01 Nov 2018 03:38:13 +0300 update theme editor to use new land generator implementation
alfadur [Thu, 01 Nov 2018 03:38:13 +0300] rev 14054
update theme editor to use new land generator implementation
Thu, 01 Nov 2018 01:07:26 +0100 Fix taunts playing too fast after a shot
Wuzzy <Wuzzy2@mail.ru> [Thu, 01 Nov 2018 01:07:26 +0100] rev 14053
Fix taunts playing too fast after a shot Fixes regression introduced by bf14c7c1be02
Thu, 01 Nov 2018 02:55:22 +0300 merge
alfadur [Thu, 01 Nov 2018 02:55:22 +0300] rev 14052
merge
Wed, 31 Oct 2018 23:36:05 +0100 Implement OutlinePoints for land generators, some ground work for template based landgen
unc0rr [Wed, 31 Oct 2018 23:36:05 +0100] rev 14051
Implement OutlinePoints for land generators, some ground work for template based landgen
Mon, 29 Oct 2018 23:06:18 +0100 Use next_power_of_two() just like hedgewars engine does, expose original and real dimensions
unc0rr [Mon, 29 Oct 2018 23:06:18 +0100] rev 14050
Use next_power_of_two() just like hedgewars engine does, expose original and real dimensions
Wed, 31 Oct 2018 22:41:05 +0300 add missions_ja.txt
alfadur [Wed, 31 Oct 2018 22:41:05 +0300] rev 14049
add missions_ja.txt
Wed, 31 Oct 2018 15:32:47 -0400 check for teamgone before activating switcher
nemo [Wed, 31 Oct 2018 15:32:47 -0400] rev 14048
check for teamgone before activating switcher
Wed, 31 Oct 2018 18:41:02 +0100 Fix various string errors in Lua locale files
Wuzzy <Wuzzy2@mail.ru> [Wed, 31 Oct 2018 18:41:02 +0100] rev 14047
Fix various string errors in Lua locale files - Wrong format symbol - Typos - Empty translations
Wed, 31 Oct 2018 20:42:04 +0300 japanese translation fixes
alfadur [Wed, 31 Oct 2018 20:42:04 +0300] rev 14046
japanese translation fixes
Wed, 31 Oct 2018 19:18:53 +0300 bump server dependencies
alfadur [Wed, 31 Oct 2018 19:18:53 +0300] rev 14045
bump server dependencies
Wed, 31 Oct 2018 16:50:34 +0100 Fix critical Lua syntax errors in lt.lua
Wuzzy <Wuzzy2@mail.ru> [Wed, 31 Oct 2018 16:50:34 +0100] rev 14044
Fix critical Lua syntax errors in lt.lua
Wed, 31 Oct 2018 16:31:16 +0100 Update Polish translation
KoBeWi [Wed, 31 Oct 2018 16:31:16 +0100] rev 14043
Update Polish translation
Wed, 31 Oct 2018 14:33:43 +0100 Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Wuzzy <Wuzzy2@mail.ru> [Wed, 31 Oct 2018 14:33:43 +0100] rev 14042
Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Wed, 31 Oct 2018 13:35:53 +0100 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wuzzy <Wuzzy2@mail.ru> [Wed, 31 Oct 2018 13:35:53 +0100] rev 14041
Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wed, 31 Oct 2018 13:08:56 +0100 Stop using dsUnknown, replace with concrete damage sources
Wuzzy <Wuzzy2@mail.ru> [Wed, 31 Oct 2018 13:08:56 +0100] rev 14040
Stop using dsUnknown, replace with concrete damage sources
Tue, 30 Oct 2018 23:57:57 +0100 Merge
Wuzzy <Wuzzy2@mail.ru> [Tue, 30 Oct 2018 23:57:57 +0100] rev 14039
Merge
Tue, 30 Oct 2018 23:51:01 +0100 Attacking same clan (not same team) is no longer enough to trigger sndSameTeam
Wuzzy <Wuzzy2@mail.ru> [Tue, 30 Oct 2018 23:51:01 +0100] rev 14038
Attacking same clan (not same team) is no longer enough to trigger sndSameTeam Also fixes bug that if you attack a clan member not in your team, the attacker complains, not the victim!
Tue, 30 Oct 2018 23:08:43 +0100 Play another voice as fallback if sndRevenge could not be found
Wuzzy <Wuzzy2@mail.ru> [Tue, 30 Oct 2018 23:08:43 +0100] rev 14037
Play another voice as fallback if sndRevenge could not be found
Sun, 28 Oct 2018 14:08:13 +0100 Refactor fallback taunt code
Wuzzy <Wuzzy2@mail.ru> [Sun, 28 Oct 2018 14:08:13 +0100] rev 14036
Refactor fallback taunt code
Sun, 28 Oct 2018 04:21:13 +0100 Add taunts: Leavemealone, Cutitout (when attacked many times)
Wuzzy <Wuzzy2@mail.ru> [Sun, 28 Oct 2018 04:21:13 +0100] rev 14035
Add taunts: Leavemealone, Cutitout (when attacked many times)
Sun, 28 Oct 2018 02:24:06 +0200 Add revenge taunt
Wuzzy <Wuzzy2@mail.ru> [Sun, 28 Oct 2018 02:24:06 +0200] rev 14034
Add revenge taunt
Tue, 30 Oct 2018 19:08:39 +0300 fix theme editor
alfadur [Tue, 30 Oct 2018 19:08:39 +0300] rev 14033
fix theme editor
Tue, 30 Oct 2018 19:05:52 +0300 extract size struct for common usage
alfadur [Tue, 30 Oct 2018 19:05:52 +0300] rev 14032
extract size struct for common usage
Tue, 30 Oct 2018 05:55:58 +0300 add circle filling to land2d
alfadur [Tue, 30 Oct 2018 05:55:58 +0300] rev 14031
add circle filling to land2d
Tue, 30 Oct 2018 02:14:00 +0300 make theme editor render some random map lines
alfadur [Tue, 30 Oct 2018 02:14:00 +0300] rev 14030
make theme editor render some random map lines
Mon, 29 Oct 2018 23:40:17 +0300 hide get_next back
alfadur [Mon, 29 Oct 2018 23:40:17 +0300] rev 14029
hide get_next back
Mon, 29 Oct 2018 23:38:08 +0300 start a theme editor as an excuse to see land generator in action
alfadur [Mon, 29 Oct 2018 23:38:08 +0300] rev 14028
start a theme editor as an excuse to see land generator in action
Mon, 29 Oct 2018 23:29:03 +0300 make useful stuff public
alfadur [Mon, 29 Oct 2018 23:29:03 +0300] rev 14027
make useful stuff public
Sun, 28 Oct 2018 23:24:04 +0100 Start land generators implementation
unc0rr [Sun, 28 Oct 2018 23:24:04 +0100] rev 14026
Start land generators implementation
Sun, 28 Oct 2018 23:09:35 +0100 Remove some dead code
unc0rr [Sun, 28 Oct 2018 23:09:35 +0100] rev 14025
Remove some dead code
Sun, 28 Oct 2018 00:49:00 +0200 Play sndStupid on round draw instead of sndNutter
Wuzzy <Wuzzy2@mail.ru> [Sun, 28 Oct 2018 00:49:00 +0200] rev 14024
Play sndStupid on round draw instead of sndNutter
Sun, 28 Oct 2018 00:47:10 +0200 Chance to play sndNutter if player sacrifices hog and misses
Wuzzy <Wuzzy2@mail.ru> [Sun, 28 Oct 2018 00:47:10 +0200] rev 14023
Chance to play sndNutter if player sacrifices hog and misses
Sun, 28 Oct 2018 00:24:27 +0200 Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru> [Sun, 28 Oct 2018 00:24:27 +0200] rev 14022
Only play sndThisOneIsMine if crate drops close to hog
Sat, 27 Oct 2018 21:51:57 +0200 Shorten some Ohdear/Solong sounds to match the death animation
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 21:51:57 +0200] rev 14021
Shorten some Ohdear/Solong sounds to match the death animation
Sat, 27 Oct 2018 20:31:31 +0200 Don't play sndDrat or sndBugger on self-kill
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 20:31:31 +0200] rev 14020
Don't play sndDrat or sndBugger on self-kill
Sat, 27 Oct 2018 19:50:01 +0200 New taunt: Runaway, when something is about to blow up near current hog
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 19:50:01 +0200] rev 14019
New taunt: Runaway, when something is about to blow up near current hog
Sat, 27 Oct 2018 19:07:37 +0200 Use sndWatchThis for molotov attack
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 19:07:37 +0200] rev 14018
Use sndWatchThis for molotov attack
Sat, 27 Oct 2018 18:29:39 +0200 Classic voice: Add Melon.ogg (copied from Watchthis.ogg)
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 18:29:39 +0200] rev 14017
Classic voice: Add Melon.ogg (copied from Watchthis.ogg)
Sat, 27 Oct 2018 18:26:44 +0200 Add 2 taunts: Fire, WatchThis (attack voice for some weapons)
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 18:26:44 +0200] rev 14016
Add 2 taunts: Fire, WatchThis (attack voice for some weapons)
Sat, 27 Oct 2018 17:17:01 +0200 Add 3 taunts: Amazing, Brilliant, Excellent
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 17:17:01 +0200] rev 14015
Add 3 taunts: Amazing, Brilliant, Excellent Amazing: >= 3 kills Brilliant or Excellent: 2 kills
Sat, 27 Oct 2018 15:55:19 +0200 Add 7 new taunts
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 15:55:19 +0200] rev 14014
Add 7 new taunts New sounds: * Bugger, Drat: Hog damages self only * Thisoneismine: Crate drop * Whatthe: Something is going to blow up close to hog * Solong, Ohdear: Death * Gonnagetyou: Vow for revenge Fallback code is added for existing voicepacks Thisoneismine is not used in Robot because the text in this sound file is "Threat detected.", which does not make sense.
Sat, 27 Oct 2018 15:21:10 +0200 Add missing Firepunch taunt for Classic voice (copied from Watchthis.ogg)
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 15:21:10 +0200] rev 14013
Add missing Firepunch taunt for Classic voice (copied from Watchthis.ogg)
Sat, 27 Oct 2018 15:13:49 +0200 uStats: Fix DamageGiven being counted twice, fix self-damage msg never appearing
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 15:13:49 +0200] rev 14012
uStats: Fix DamageGiven being counted twice, fix self-damage msg never appearing
Sat, 27 Oct 2018 13:27:45 +0200 Add Grenade taunt when grenade close to hog is about to blow up
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 13:27:45 +0200] rev 14011
Add Grenade taunt when grenade close to hog is about to blow up
Sat, 27 Oct 2018 08:15:45 +0300 update changelog
alfadur [Sat, 27 Oct 2018 08:15:45 +0300] rev 14010
update changelog
Sat, 27 Oct 2018 08:12:22 +0300 and finally make the bat hit moving gears for completeness
alfadur [Sat, 27 Oct 2018 08:12:22 +0300] rev 14009
and finally make the bat hit moving gears for completeness
Sat, 27 Oct 2018 07:53:27 +0300 make whip hit moving gears
alfadur [Sat, 27 Oct 2018 07:53:27 +0300] rev 14008
make whip hit moving gears
Sat, 27 Oct 2018 07:39:44 +0300 make kamikaze hit moving gears as well
alfadur [Sat, 27 Oct 2018 07:39:44 +0300] rev 14007
make kamikaze hit moving gears as well
Sat, 27 Oct 2018 07:20:07 +0300 make firepunch hit moving gears (airmines are not amused)
alfadur [Sat, 27 Oct 2018 07:20:07 +0300] rev 14006
make firepunch hit moving gears (airmines are not amused)
Sat, 27 Oct 2018 05:17:46 +0300 prevent firepunch from hitting the same gear multiple times
alfadur [Sat, 27 Oct 2018 05:17:46 +0300] rev 14005
prevent firepunch from hitting the same gear multiple times
Sat, 27 Oct 2018 03:36:25 +0200 Draw mission panel behind ammo menu tooltip
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 03:36:25 +0200] rev 14004
Draw mission panel behind ammo menu tooltip This is noticable in Continental supplies.
Sat, 27 Oct 2018 03:31:25 +0200 Tweak commenting in uWorld render routine
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 03:31:25 +0200] rev 14003
Tweak commenting in uWorld render routine
Sat, 27 Oct 2018 04:21:35 +0300 Update changelog
alfadur [Sat, 27 Oct 2018 04:21:35 +0300] rev 14002
Update changelog
Sat, 27 Oct 2018 03:17:05 +0200 No firepunch hit sound for sticky mines
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 03:17:05 +0200] rev 14001
No firepunch hit sound for sticky mines
Sat, 27 Oct 2018 03:06:28 +0200 Add credits for shoryuken_hit.ogg
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 03:06:28 +0200] rev 14000
Add credits for shoryuken_hit.ogg
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