Try to make AI aware of dud mines by clearing gstAttacking on dud, and adding some rules on mine health/damage/dud probability to AI weighting.
Use Data.TConfig to read and store server config in hedgewars.ini (a little bit of hate to the author for not exporting Conf type)
Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
Autokick ignored players from game room on join. Needs testing.
usound: added function for loops with fade in and out
airplane attacks: added stunt sound (
issue #54)