Fri, 17 Sep 2010 15:27:04 +0200 Frontend:
smaxx [Fri, 17 Sep 2010 15:27:04 +0200] rev 3871
Frontend: * Disabled frontend's hog count for now to fix issue #44 - doesn't have to be limited to 48 anyway (but a limit based on active map would be nice)
Tue, 14 Sep 2010 22:13:59 +0200 Frontend:
smaxx [Tue, 14 Sep 2010 22:13:59 +0200] rev 3870
Frontend: * Updated random map selection: Clicking on the map preview will now create a new random seed and pick another map of the current type selected (random map, random maze, mission or static map)
Tue, 14 Sep 2010 21:07:06 +0200 Frontend:
smaxx [Tue, 14 Sep 2010 21:07:06 +0200] rev 3869
Frontend: * Added small icons to theme selection as well (open for discussion - like it or not?)
Tue, 14 Sep 2010 19:06:59 +0200 Frontend:
smaxx [Tue, 14 Sep 2010 19:06:59 +0200] rev 3868
Frontend: * Small changes to main menu tips
Tue, 14 Sep 2010 18:43:14 +0200 Merge
smaxx [Tue, 14 Sep 2010 18:43:14 +0200] rev 3867
Merge
Tue, 14 Sep 2010 12:17:39 -0400 Revert accidental commit of inu's stretching of this column
nemo [Tue, 14 Sep 2010 12:17:39 -0400] rev 3866
Revert accidental commit of inu's stretching of this column
Tue, 14 Sep 2010 18:41:37 +0200 Frontend:
smaxx [Tue, 14 Sep 2010 18:41:37 +0200] rev 3865
Frontend: * Removed grid lines from room list * Added map icons to room list and map selection (for easier identifying; have to be drawn) * Removed multi row selection from room list
Tue, 14 Sep 2010 17:42:51 +0200 Frontend:
smaxx [Tue, 14 Sep 2010 17:42:51 +0200] rev 3864
Frontend: * Avoid losing current selection if the rooms list is updated (annoyed me for so long ...)
Tue, 14 Sep 2010 13:45:19 +0200 Engine:
smaxx [Tue, 14 Sep 2010 13:45:19 +0200] rev 3863
Engine: * Added clan colored boxes to death animations
Tue, 14 Sep 2010 13:05:49 +0200 Engine:
smaxx [Tue, 14 Sep 2010 13:05:49 +0200] rev 3862
Engine: * Updated the crosshair and made it look less "blocky"
Tue, 14 Sep 2010 00:17:22 -0400 updated pt
inu [Tue, 14 Sep 2010 00:17:22 -0400] rev 3861
updated pt
Mon, 13 Sep 2010 21:59:49 -0400 typo and fill in "translation" for an empty english stub
inu [Mon, 13 Sep 2010 21:59:49 -0400] rev 3860
typo and fill in "translation" for an empty english stub
Mon, 13 Sep 2010 20:27:53 -0400 more fixing of indentation
nemo [Mon, 13 Sep 2010 20:27:53 -0400] rev 3859
more fixing of indentation
Mon, 13 Sep 2010 18:53:50 -0400 clean up koda's indenting :-p
nemo [Mon, 13 Sep 2010 18:53:50 -0400] rev 3858
clean up koda's indenting :-p
Mon, 13 Sep 2010 12:29:02 -0400 Mucked up offsets of sequences when rearranging.
nemo [Mon, 13 Sep 2010 12:29:02 -0400] rev 3857
Mucked up offsets of sequences when rearranging.
Mon, 13 Sep 2010 11:35:10 -0400 resized splash (to fit 512 tex limit)
nemo [Mon, 13 Sep 2010 11:35:10 -0400] rev 3856
resized splash (to fit 512 tex limit)
Mon, 13 Sep 2010 10:50:09 -0400 updated engine text
archl [Mon, 13 Sep 2010 10:50:09 -0400] rev 3855
updated engine text
Sun, 12 Sep 2010 23:26:38 -0400 Unbreak Team hats, shrink some hat sizes
nemo [Sun, 12 Sep 2010 23:26:38 -0400] rev 3854
Unbreak Team hats, shrink some hat sizes
Sun, 12 Sep 2010 19:06:02 -0400 Adjust to reduced ammo menu dimensions.
nemo [Sun, 12 Sep 2010 19:06:02 -0400] rev 3853
Adjust to reduced ammo menu dimensions.
Sun, 12 Sep 2010 17:56:41 -0400 Fix kamikaze portal loop
nemo [Sun, 12 Sep 2010 17:56:41 -0400] rev 3852
Fix kamikaze portal loop
Sun, 12 Sep 2010 23:43:20 +0200 Sounds:
smaxx [Sun, 12 Sep 2010 23:43:20 +0200] rev 3851
Sounds: * Added new sounds: Parachute, bump (e.g. hog falls too far), Drill Rocket * Replaced existing sounds: Baseball bat, Rope
Sun, 12 Sep 2010 17:38:14 -0400 This change allows computers limited to 512 texture size like szczur's card to run Hedgewars, so long as reduce quality is set to eliminate background textures.
szczur [Sun, 12 Sep 2010 17:38:14 -0400] rev 3850
This change allows computers limited to 512 texture size like szczur's card to run Hedgewars, so long as reduce quality is set to eliminate background textures. It makes Ammo menu and Hats multicolumn, 512 high.
Sun, 12 Sep 2010 20:43:11 +0200 Fix wrong sized, wrong colored Splash.png in Art theme
glykorin@gmail.com [Sun, 12 Sep 2010 20:43:11 +0200] rev 3849
Fix wrong sized, wrong colored Splash.png in Art theme
Fri, 10 Sep 2010 20:46:19 +0200 Engine:
smaxx [Fri, 10 Sep 2010 20:46:19 +0200] rev 3848
Engine: * Added new script call: OnGearDamage(GearID : integer, Damage : integer) - triggered once gears are damaged * Renamed script call: OnResurrect is now called OnGearResurrect * Added new script functions: CampaignLock(key : string), CampaignUnlock(key : string) - toggles for (not yet implemented) campaign access and progress flags
Fri, 10 Sep 2010 16:42:11 +0200 Engine:
smaxx [Fri, 10 Sep 2010 16:42:11 +0200] rev 3847
Engine: * Tiny adjustment to improve AI's Watermelon Bomb accuracy Graphics: * New flame graphics * Fixed mirrored earth in the mirrored fort graphic
Thu, 09 Sep 2010 23:13:11 -0400 Fix swapped x/y in drill rocket test
nemo [Thu, 09 Sep 2010 23:13:11 -0400] rev 3846
Fix swapped x/y in drill rocket test
Thu, 09 Sep 2010 14:16:44 -0400 Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
nemo [Thu, 09 Sep 2010 14:16:44 -0400] rev 3845
Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
Wed, 08 Sep 2010 19:01:11 -0400 Probably fix missing hats.
nemo [Wed, 08 Sep 2010 19:01:11 -0400] rev 3844
Probably fix missing hats.
Wed, 08 Sep 2010 18:18:01 -0400 Remove ready timer halting game ticks in chat
nemo [Wed, 08 Sep 2010 18:18:01 -0400] rev 3843
Remove ready timer halting game ticks in chat
Wed, 08 Sep 2010 17:34:18 -0400 Trying to adjust behaviour of multishoot w/ portal gun so switching weapons works correctly.
nemo [Wed, 08 Sep 2010 17:34:18 -0400] rev 3842
Trying to adjust behaviour of multishoot w/ portal gun so switching weapons works correctly. Here's hoping I'm checking the hint correctly now.
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