project_files/HedgewarsMobile/Classes/CreationChamber.m
Sat, 08 Oct 2011 22:44:32 +0200 koda create teams programmatically
Sat, 08 Oct 2011 21:17:24 +0200 koda convert creation chamber functions to class methods
Thu, 22 Sep 2011 01:02:57 +0200 koda create the ios schemes programmatically
Tue, 23 Aug 2011 09:23:45 +0200 koda ok this makes no sense now, remove 'enhanced' option from ios
Tue, 23 Aug 2011 03:46:17 +0200 koda FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
Sun, 24 Jul 2011 19:14:56 +0200 koda rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
Sun, 03 Jul 2011 18:22:07 +0200 koda copy pasta fail
Thu, 12 May 2011 23:00:26 +0200 koda some general tweaks (more intelligent use of macros and more caching)
Wed, 11 May 2011 01:26:38 +0200 koda settings.plist is no more, long live nsuserdefaults
Tue, 03 May 2011 23:16:47 +0200 koda * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
Thu, 28 Apr 2011 00:16:36 +0200 koda remove the trailing _en from scheme data and use the macros available instead of creating a string every time
Wed, 27 Apr 2011 02:34:38 +0200 koda add getawaytime and tagteam mode to ios
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Sat, 19 Feb 2011 02:21:09 +0100 koda disable the two last workinprogress weapons on the ios release
Fri, 18 Feb 2011 00:21:36 +0100 koda in the cocoa ammomenu show descriptions properly for lower weapons
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